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* DeeDee's gimmick in this game is that, if an animatronic is not enabled for your run, she has a random chance of appearing, and enabling a random animatronic, with a random difficulty setting. If you're playing on [[HarderThanHard 50/20 Mode]], then all animatronics are selected at their highest difficulty. [[HopeSpot That means you're safe from her, right?]] '''Wrong.''' On 50/20 Mode, when she shows up, instead of popping up from the bottom of the screen and singing her cutesy sing-songy rhyme about adding a new threat to your night, instead she turns into a black and white glitchy nightmare, flickering as she warps across the screen, and a [[HellIsThatNoise corrupted, muffled talking sound plays in the background.]] Then she disappears without warning. And if all that wasn't enough? [[OhCrap A NEW CHALLENGER HAS APPEARED!] That's right, even if all the selectable animatronics are selected, you are not safe from DeeDee, ''[[spoiler: [[BonusBoss as she'll just select one of FIVE unselectable, ultra-hard animatronics to make your ultimate challenge even harder.]]]]'' [[spoiler: And since they're unselectable by you, unless you look it up online, [[ParanoiaFuel you have no idea who has just been added to your night,]] [[ThisIsGonnaSuck and you have no idea what it is they do that you have to look out for.]]]]

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* DeeDee's gimmick in this game is that, if an animatronic is not enabled for your run, she has a random chance of appearing, and enabling a random animatronic, with a random difficulty setting. If you're playing on [[HarderThanHard 50/20 Mode]], then all animatronics are selected at their highest difficulty. [[HopeSpot That means you're safe from her, right?]] '''Wrong.''' On 50/20 Mode, when she shows up, instead of popping up from the bottom of the screen and singing her cutesy sing-songy rhyme about adding a new threat to your night, instead she turns into a black and white glitchy nightmare, flickering as she warps across the screen, and a [[HellIsThatNoise corrupted, muffled talking sound plays in the background.]] Then she disappears without warning. And if all that wasn't enough? [[OhCrap A NEW CHALLENGER HAS APPEARED!] APPEARED!]] That's right, even if all the selectable animatronics are selected, you are not safe from DeeDee, ''[[spoiler: [[BonusBoss as she'll just select one of FIVE unselectable, ultra-hard animatronics to make your ultimate challenge even harder.]]]]'' [[spoiler: And since they're unselectable by you, unless you look it up online, [[ParanoiaFuel you have no idea who has just been added to your night,]] [[ThisIsGonnaSuck and you have no idea what it is they do that you have to look out for.]]]]
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* DeeDee's gimmick in this game is that, if an animatronic is not enabled for your run, she has a random chance of appearing, and enabling a random animatronic, with a random difficulty setting. If you're playing on [[HarderThanHard 50/20 Mode]], then all animatronics are selected at their highest difficulty. [[HopeSpot That means you're safe from her, right?]] '''Wrong.''' On 50/20 Mode, when she shows up, instead of popping up from the bottom of the screen and singing her cutesy sing-songy rhyme about adding a new threat to your night, instead she turns into a black and white glitchy nightmare, flickering as she warps across the screen, and a [[HellIsThatNoise corrupted, muffled talking sound plays in the background.]] Then she disappears without warning. And if all that wasn't enough? [[OhCrap A NEW CHALLENGER HAS APPEARED!] That's right, even if all the selectable animatronics are selected, you are not safe from DeeDee, [[spoiler:[[BonusBoss as she'll just select one of FIVE unselectable, ultra-hard animatronics to make your ultimate challenge even harder. And since they're unselectable by you, unless you look it up online, [[ParanoiaFuel you have no idea who has just been added to your night,]] [[ThisIsGonnaSuck and you have no idea what it is they do that you have to look out for.]]]]

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* DeeDee's gimmick in this game is that, if an animatronic is not enabled for your run, she has a random chance of appearing, and enabling a random animatronic, with a random difficulty setting. If you're playing on [[HarderThanHard 50/20 Mode]], then all animatronics are selected at their highest difficulty. [[HopeSpot That means you're safe from her, right?]] '''Wrong.''' On 50/20 Mode, when she shows up, instead of popping up from the bottom of the screen and singing her cutesy sing-songy rhyme about adding a new threat to your night, instead she turns into a black and white glitchy nightmare, flickering as she warps across the screen, and a [[HellIsThatNoise corrupted, muffled talking sound plays in the background.]] Then she disappears without warning. And if all that wasn't enough? [[OhCrap A NEW CHALLENGER HAS APPEARED!] That's right, even if all the selectable animatronics are selected, you are not safe from DeeDee, [[spoiler:[[BonusBoss ''[[spoiler: [[BonusBoss as she'll just select one of FIVE unselectable, ultra-hard animatronics to make your ultimate challenge even harder. harder.]]]]'' [[spoiler: And since they're unselectable by you, unless you look it up online, [[ParanoiaFuel you have no idea who has just been added to your night,]] [[ThisIsGonnaSuck and you have no idea what it is they do that you have to look out for.]]]]
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* DeeDee's gimmick in this game is that, if an animatronic is not enabled for your run, she has a random chance of appearing, and enabling a random animatronic, with a random difficulty setting. If you're playing on [[HarderThanHard 50/20 Mode]], then all animatronics are selected at their highest difficulty. [[HopeSpot That means you're safe from her, right?]] '''Wrong.''' On 50/20 Mode, when she shows up, instead of popping up from the bottom of the screen and singing her cutesy sing-songy rhyme about adding a new threat to your night, instead she turns into a black and white glitchy nightmare, flickering as she warps across the screen, and a [[HellIsThatNoise corrupted, muffled talking sound plays in the background.]] Then she disappears without warning. And if all that wasn't enough? [[OhCrap A NEW CHALLENGER HAS APPEARED!] That's right, even if all the selectable animatronics are selected, you are not safe from DeeDee, ''[[spoiler:[[BonusBoss as she'll just select one of FIVE unselectable, ultra-hard animatronics to make your ultimate challenge even harder.]]]]'' [[spoiler: And since they're unselectable by you, unless you look it up online, [[ParanoiaFuel you have no idea who has just been added to your night,]] [[ThisIsGonnaSuck and you have no idea what it is they do that you have to look out for.]]]]

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* DeeDee's gimmick in this game is that, if an animatronic is not enabled for your run, she has a random chance of appearing, and enabling a random animatronic, with a random difficulty setting. If you're playing on [[HarderThanHard 50/20 Mode]], then all animatronics are selected at their highest difficulty. [[HopeSpot That means you're safe from her, right?]] '''Wrong.''' On 50/20 Mode, when she shows up, instead of popping up from the bottom of the screen and singing her cutesy sing-songy rhyme about adding a new threat to your night, instead she turns into a black and white glitchy nightmare, flickering as she warps across the screen, and a [[HellIsThatNoise corrupted, muffled talking sound plays in the background.]] Then she disappears without warning. And if all that wasn't enough? [[OhCrap A NEW CHALLENGER HAS APPEARED!] That's right, even if all the selectable animatronics are selected, you are not safe from DeeDee, ''[[spoiler:[[BonusBoss [[spoiler:[[BonusBoss as she'll just select one of FIVE unselectable, ultra-hard animatronics to make your ultimate challenge even harder.]]]]'' [[spoiler: harder. And since they're unselectable by you, unless you look it up online, [[ParanoiaFuel you have no idea who has just been added to your night,]] [[ThisIsGonnaSuck and you have no idea what it is they do that you have to look out for.]]]]
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* DeeDee's gimmick in this game is that, if an animatronic is not enabled for your run, she has a random chance of appearing, and enabling a random animatronic, with a random difficulty setting. If you're playing on [[HarderThanHard 50/20 Mode]], then all animatronics are selected at their highest difficulty. [[HopeSpot That means you're safe from her, right?]] '''Wrong.''' On 50/20 Mode, when she shows up, instead of popping up from the bottom of the screen and singing her cutesy sing-songy rhyme about adding a new threat to your night, instead she turns into a black and white glitchy nightmare, flickering as she warps across the screen, and a [[HellIsThatNoise corrupted, muffled talking sound plays in the background.]] Then she disappears without warning. And if all that wasn't enough? [[OhCrap A NEW CHALLENGER HAS APPEARED!] That's right, even if all the selectable animatronics are selected, you are not safe from DeeDee, ''[[spoiler:[[BonusBoss as she'll just select one of FIVE unselectable, ultra-hard animatronics to make your ultimate challenge even harder.]]]]'' [[spoiler: And since they're unselectable by you, unless you look it up online, [[ParanoiaFuel you have no idea who has just been added to your night,]] [[ThisIsGonnaSuck and you have no idea what it is they do that you have to look out for.]]]]
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** He's [[https://www.youtube.com/watch?v=6jACHKC6ayc&feature=youtu.be in the game.]]
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-->'''"LET ME PUT YOU BACK TOGETHER... ''THEN TAKE YOU APART ALL OVER AGAIN.''"'''

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-->'''"LET ME PUT YOU BACK TOGETHER... ''THEN TAKE TEAR YOU APART ALL OVER AGAIN.''"'''
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-->'''"WE'LL PUT YOU BACK TOGETHER...''THEN TAKE YOU APART ALL OVER AGAIN.''"'''

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-->'''"WE'LL -->'''"LET ME PUT YOU BACK TOGETHER...TOGETHER... ''THEN TAKE YOU APART ALL OVER AGAIN.''"'''



** Come June 23rd, and Scottgames was updated again. The third slot? Nightmare Chica. It's not yet known what her mechanic is, but there's something worse: there are '''THREE''' new slots, bringing the grand total up to '''SIX.''' And the caption has changed again, now to "Things get much, much worse." [[TemptingFate How much further can Scott go?]]

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** Come June 23rd, and Scottgames was updated again. The third slot? Nightmare Chica. It's not yet known what her mechanic is, but there's something worse: there are '''THREE''' new slots, bringing the grand total up to '''SIX.''' '''''SIX.''''' And the caption has changed again, now to "Things get much, much worse." [[TemptingFate How much further can Scott go?]]
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**The worst part about these two? If you leave your camera on pirate cove and Bonnie is the active animatronic when you lower the monitor...chances are you are going to be locked out of the monitors a while as you cannot switch cameras when you pull it up.
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* More of a InUniverse NightmareFuel, but it's heavily hinted that the whole game is [[spoiler:William Afton's own personal hell, from the comments that many animatronics give to him. While this is a [[KickTheSonOfABitch sweet relief for us]], Afton's hell [[IronicHell is perfectly fit for him]]: he now has to go through the same role he inflicted on many innocent night-guards, facing over 50 animatronics at a time, seeing [[StylisticSuck inane cutscenes]], dying over and over again [[CruelAndUnusualDeath at the hands of the animatronics]], and never having the slimiest chance of escaping [[HopeSpot no matter what mode he beats]]. He is, in the words of his old colleague, in the deepest pit of Hell [[FateWorseThanDeath for all eternity.]]]]
* While he ''may or may not'' be in the game yet, [[spoiler:Fredbear]]'s jumpscare and scream have been [[https://www.youtube.com/watch?v=UndtFOCfF_I leaked here]]; and it looks and sounds absolutely ''horrifying.'' His scream is by far the most violent out of the series, sounding like an feral machine breaking all hell loose, and his animation is just as rapid as the others if not moreso. It only serves to show that, whenever he is found, [[spoiler:Fredbear]] will be ready to give the worst scare of all.

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* More of a InUniverse NightmareFuel, but it's heavily hinted that the whole game is [[spoiler:William Afton's own personal hell, from the comments that many animatronics give to him. While this is a [[KickTheSonOfABitch sweet relief for us]], Afton's hell [[IronicHell is perfectly fit for him]]: he now has to go through the same role he inflicted on many innocent night-guards, facing over 50 animatronics at a time, seeing [[StylisticSuck inane cutscenes]], dying over and over again [[CruelAndUnusualDeath at the hands of the animatronics]], and never having the slimiest slimmest chance of escaping [[HopeSpot no matter what mode he beats]]. He is, in the words of his old colleague, in the deepest pit of Hell [[FateWorseThanDeath for all eternity.]]]]
* While he ''may or may not'' be in the game yet, [[spoiler:Fredbear]]'s jumpscare and scream have been [[https://www.youtube.com/watch?v=UndtFOCfF_I leaked here]]; and it looks and sounds absolutely ''horrifying.'' His scream is by far the most violent out of the series, sounding like an a feral machine breaking all hell loose, and his animation is just as rapid as the others if not moreso. It only serves to show that, whenever he is found, [[spoiler:Fredbear]] will be ready to give the worst scare of all.
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[[caption-width-right:500:'''"Thanks for coming to my pizzeria! ''[[DeadlyEuphesium You can have a sleepover here anytime!]]"''''']]

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[[caption-width-right:500:'''"Thanks for coming to my pizzeria! ''[[DeadlyEuphesium ''[[DeadlyEuphemism You can have a sleepover here anytime!]]"''''']]
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-->'''[[ParanoiaFuel I have always been hiding in your shadow.]]'''

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-->'''[[ParanoiaFuel I have always been hiding in your shadow.]]'''-->'''[[RhymesOnADime What a gift to relish.]] [[{{Sadist}} A victim that can't]]''' '''''[[FateWorseThanDeath perish.]]'''''
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[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/fnaf_ucn.jpg]]
[[caption-width-right:500:'''"Thanks for coming to my pizzeria! ''[[DeadlyEuphesium You can have a sleepover here anytime!]]"''''']]
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-->'''[[RhymesOnADime What a gift to relish.]] [[{{Sadist}} A victim that can't]]''' '''''[[FateWorseThanDeath perish.]]'''''

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-->'''[[RhymesOnADime What a gift to relish.]] [[{{Sadist}} A victim that can't]]''' '''''[[FateWorseThanDeath perish.]]'''''-->'''[[ParanoiaFuel I have always been hiding in your shadow.]]'''
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to:

* While he ''may or may not'' be in the game yet, [[spoiler:Fredbear]]'s jumpscare and scream have been [[https://www.youtube.com/watch?v=UndtFOCfF_I leaked here]]; and it looks and sounds absolutely ''horrifying.'' His scream is by far the most violent out of the series, sounding like an feral machine breaking all hell loose, and his animation is just as rapid as the others if not moreso. It only serves to show that, whenever he is found, [[spoiler:Fredbear]] will be ready to give the worst scare of all.
Is there an issue? Send a MessageReason:
None



to:

* More of a InUniverse NightmareFuel, but it's heavily hinted that the whole game is [[spoiler:William Afton's own personal hell, from the comments that many animatronics give to him. While this is a [[KickTheSonOfABitch sweet relief for us]], Afton's hell [[IronicHell is perfectly fit for him]]: he now has to go through the same role he inflicted on many innocent night-guards, facing over 50 animatronics at a time, seeing [[StylisticSuck inane cutscenes]], dying over and over again [[CruelAndUnusualDeath at the hands of the animatronics]], and never having the slimiest chance of escaping [[HopeSpot no matter what mode he beats]]. He is, in the words of his old colleague, in the deepest pit of Hell [[FateWorseThanDeath for all eternity.]]]]
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* The jumpscare animations were smooth, even dynamic at times in previous installments; but still rather terrifying. Here, likely due to Clickteam's limitations, they instead show the animatronic ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are and just how savage the animatronic is behaving.

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* The jumpscare animations were smooth, even dynamic at times in previous installments; but still rather terrifying. Here, likely due thanks to Clickteam's limitations, they ArtEvolution, the animation instead show shows the animatronic ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are and just how savage the animatronic is behaving.
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* The jumpscare animations forsake being smooth or even dynamic like previous installments, and instead shows the animatronic ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are.

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* The jumpscare animations forsake being smooth or were smooth, even dynamic like at times in previous installments, and installments; but still rather terrifying. Here, likely due to Clickteam's limitations, they instead shows show the animatronic ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are.
are and just how savage the animatronic is behaving.
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-->'''[[RhymesOnADime What a gift to relish.]] [[{{Sadist}} A victim that can't]]''' '''''[[FateWorseThanDeath perish]]'''''.

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-->'''[[RhymesOnADime What a gift to relish.]] [[{{Sadist}} A victim that can't]]''' '''''[[FateWorseThanDeath perish]]'''''.perish.]]'''''
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* The jumpscare animations forsake being smooth or even dynamic like previous installments, and instead shows the animatronic who killed you ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are.

to:

* The jumpscare animations forsake being smooth or even dynamic like previous installments, and instead shows the animatronic who killed you ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are.
Is there an issue? Send a MessageReason:
None


* The jumpscare animations forsake being smooth or even dynamic like previous installments, and instead show pretty much every animatronic ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are.

to:

* The jumpscare animations forsake being smooth or even dynamic like previous installments, and instead show pretty much every shows the animatronic who killed you ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are.
Is there an issue? Send a MessageReason:
None



to:

* The jumpscare animations forsake being smooth or even dynamic like previous installments, and instead show pretty much every animatronic ''violently'' flailing at the player and presumably tearing them to pieces, which punctuates the jumpscares much more than before with how sudden they are.
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-->'''What a gift to relish in... A victim that can't''' '''''perish'''''.

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-->'''What -->'''[[RhymesOnADime What a gift to relish in... relish.]] [[{{Sadist}} A victim that can't''' '''''perish'''''.can't]]''' '''''[[FateWorseThanDeath perish]]'''''.
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----

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--------
-->'''What a gift to relish in... A victim that can't''' '''''perish'''''.
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[[folder:Other]]

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[[folder:Other]]
[[folder:Post-Release Info]]

Added: 21

Changed: 4

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----

[[foldercontrol]]



[[/folder]]

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[[/folder]][[/folder]]
----
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[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | NightmareFuel/FiveNightsAtFreddysSisterLocation | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | NightmareFuel/FreddyFazbearsPizzeriaSimulator]]-]

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[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | NightmareFuel/FiveNightsAtFreddysSisterLocation | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | NightmareFuel/FreddyFazbearsPizzeriaSimulator]]-]
NightmareFuel/FreddyFazbearsPizzeriaSimulator | Ultimate Custom Night]]-]
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[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | NightmareFuel/FiveNightsAtFreddysSisterLocation | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | Freddy Fazbear's Pizzeria Simulator]]-]

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[[center: [-NightmareFuel/FiveNightsAtFreddys1 | NightmareFuel/FiveNightsAtFreddys2 | NightmareFuel/FiveNightsAtFreddys3 | NightmareFuel/FiveNightsAtFreddys4 | NightmareFuel/FiveNightsAtFreddysWorld | NightmareFuel/FiveNightsAtFreddysTheSilverEyes | NightmareFuel/FiveNightsAtFreddysSisterLocation | NightmareFuel/FiveNightsAtFreddysTheTwistedOnes | Freddy Fazbear's Pizzeria Simulator]]-]
NightmareFuel/FreddyFazbearsPizzeriaSimulator]]-]
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** Golden Freddy is [[VideoGame/FiveNightsAtFreddys1 up to his old tricks again]], randomly [[StealthHiBye appearing in your office]] when you lower your tablet.
** Remember how much of a problem [[KidsAreCruel Balloon Boy]] was in [[VideoGame/FiveNightsAtFreddys2 the second game]]? Well, meet his pal JJ, who is ''[[UpToEleven even worse]]''. Balloon Boy and JJ both enter your office through the side vent, and you have to lock it before they get in; if you aren't quick enough, or don't notice them... well, Balloon Boy will just temporarily disable your flashlight, but JJ will '''disable all door controls''' until she decides to leave.
** Scott's just come with another update, and boy does it please. Nightmare and Nightmare Fredbear will come at you from opposite sides. The scary part? You can't see them on cameras, only by the lights of their eyes when they're right at the door. That already makes them some of the most dangerous of all the animatronics, since by the time you even know they've moved at all, you may have only seconds to react.
** Phantom Freddy slowly fades into your office, and will strike unless you manage to hit him with the flashlight beam before he fully materializes. Now, much like in [[VideoGame/FiveNightsAtFreddys3 his original game]], [[HopeSpot he can't actually kill you]]; however, his jumpscare causes you to momentarily black out, giving the ''other'' animatronics all the opportunity they need to stroll right into the office and finish the job.
** Old Man Consequences has a description which simply reads "[[MindScrew Better catch a fish,]]" [[NothingIsScarier with no further information provided]].
** Remember the music box from ''[=FNAF2=]'', which was needed to keep the Puppet from getting out and almost immediately killing you, with no way to put it back in the box? Remember how it made 10/20 mode from that game [[HarderThanHard ridiculously difficult]]? [[OhCrap Guess what you need to control the Puppet in this mode?]]
** On the subject of Puppet variants, Nightmarionne is back once more, and his mechanic is totally new for the series: he will appear in different places in the office, and will gradually appear and eventually jumpscare you if the cursor is on him for too long. You'd better hope he doesn't appear on the door controls, the vents, or any other area that requires your immediate attention, or...well, [[JumpScare you know what will happen...]]
** Music Man, the [[UncannyValley terrifying spider-like humanoid animatronic from the Tycoon mode]], finally sees some action, and it's exactly as terrifying as everyone feared. Music Man is always located RightBehindYou, and will activate if the player makes too much noise. The closer he gets, the louder his cymbals bang, until eventually he reaches you [[JumpScare and...]]
** Nightmare BB continues the [[ParanoiaFuel unnerving trend of animatronics starting in the office,]] and he'll usually be slouched over [[TooDumbToLive unless you shine your light on him.]] However, if he stands up on his own, you need to shine your light on him, because otherwise he'll [[JumpScare attack]] when your back is turned. Also, the exact wording is that Nightmare BB will "attack when you turn away," which, combined with the Music Man, all but confirms that ''[[RightBehindMe yes, we will need to check behind ourselves.]]''
** The Mediocre Melodies crew (Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant) all share a similar mechanic: they crawl through the air duct system above your office and attempt to enter through the large tubes. The only ways to keep them from getting in are to turn up the heater (which will presumably come with a negative gameplay consequence, like in the main story) or to use an audio lure; however, some of the animatronics can NoSell one or the other of these strategies. Orville, for example, is only tricked by the lure ''10% of the time''; worse, he's also the fastest of the five, meaning you'll probably only get one or two chances to stop him. Happy Frog, meanwhile, is by far the slowest of the bunch, and is tricked 100% of the time by the lure; however, she is also totally immune to the effects of the heater.
** Springtrap, Ennard, and Molten Freddy all share similar mechanics: they crawl through the vent system to the grate in front of the player and then attack unless the vent door is closed. However, each of them has their own spin on it: Springtrap moves silently, meaning the player doesn't get an audio cue to tell when he's near (forcing them to physically check the vent instead); Ennard doesn't show up on most of the vent cameras, so the player might not even realize he's there until it's too late; and Molten Freddy moves far faster than the other two, giving the player a small window of opportunity to shut the door on him.
** Phantom Mangle will appear at random in the viewing monitor; if the player doesn't quickly close the monitor or switch viewing modes to make it disappear, it will "invade your office temporarily, causing audio distractions and increasing your noise meter". This doesn't ''sound'' so bad... until you consider that the "noise meter" is probably in reference to ''Music Man'', who will undoubtedly start approaching you as soon as Phantom Mangle sets foot in the office.
** Mangle. Holy shit, ''Mangle''. Mangle also crawls around in your vents, but unlike the other vent animatronics, [[AmbiguousGender he/she]] ''doesn't'' get dissuaded by a locked grate; instead, he/she waits right at the grate until you open it back up, then enters the office immediately. If it gets in, it [[YouAreAlreadyDead hangs around on the ceiling for a little while]] before jumpscaring you; it also creates audio distortions while doing so, meaning that if Mangle doesn't get you, Music Man definitely will. The only way to keep it from getting in is with something called a "vent snare", which can only be active on one vent at a time; and since Mangle is capable of moving between '''both''' vents, this forces the player to keep a ''very'' close eye on Mangle's location at all times. Oh, and you know how Withered Chica can sometimes get stuck in the front vent, preventing Springtrap, Ennard, or Molten Freddy from getting in? Well, guess what? ''Mangle can slip right by her with no problem.''
** Toy Bonnie and Toy Chica attack you through a pair of hitherto-unmentioned trapdoors, Toy Bonnie from the right and Toy Chica from the left. As Scott himself points out, there is no way to stop either of them from entering your office; and the only way you can prevent them from attacking you is by immediately putting on [[VideoGame/FiveNightsAtFreddys2 a Freddy Fazbear mask]] and looking at them to convince them you're an animatronic. Of course, if this is anything like ''[=FNAF2=]'', the mask will also obscure your visibility and prevent you from doing other crucial tasks...
** One thing that hasn't been mentioned yet is the note Scott added to the top of his post shortly after he added Springtrap, Molten Freddy, and Ennard. What is this note? Well, it just clarifies how the vents and ducts work...which wouldn't be too bad if it weren't for the fact that, according to said note, ''there are no vent or duct cameras, and instead the vent and duct systems rely on sensors like the system in the main game.'' Yeah, this ''may'' complicate things...
** Jack O' Chica has been added! And what does she do? Why, ''appear at both doors at once, of course!'' Apparently closing either of the doors individually won't have an effect, and instead you'll need to check on Jack O' Chica using the hallway cameras. When she fully materializes, you'll have to close both doors at once to get rid of her. [[HopeSpot Thankfully, Jack O' Chica only appears when the office starts to overheat...]] so hope and pray that the Mediocre Melodies aren't out for your blood, because if they are... well, ''someone's'' going to [[JumpScare get you.]]
** The big man (or bear) himself, Freddy, has been added in. He comes out of the left hall (as he does when the power goes out in ''1''), emerging from the dark in stages (which means that he may regain his EvilLaugh), and while the player can close him out...''he will not stop coming through the hallway'', especially if the temperature is hot, in which ''he'll just go in faster.'' Mistime clicking the door button or end up forgetting about him, and your night at Freddy's is '''[[JumpScare done]]'''.
** Phantom BB has basically the same mechanics from ''[=FNAF3=]'': he appears on your viewing monitor at random, at which point you will have to quickly change cameras or close the monitor to avoid his jumpscare; getting jumpscared by Phantom BB will cause you to black-out temporarily. Yeah, remember Phantom BB's ''absolutely horrifying'' NightmareFace from ''[=FNAF3=]''? There's a good chance we might be seeing it again!
** Phone Guy will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call, then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations. Effectively, the calls are sure to get Music Man's attention and cause him to get you!
** Nightmare Freddy has received something of an upgrade: he's still summoned by letting the Mini-Freddies accumulate (and you can once again disperse them by flashing your light on them), but this time they don't just appear in ''one'' location; oh no, they appear on a ''number'' of locations throughout the office, including your desk. Better hope that Nightmarionne isn't lurking on top of one of the Freddles, or [[JumpScare things will go south very quickly]]...
** Chica's back, and she mostly hangs out in the kitchen (which is also where the music box is). Like the Puppet, her mechanic revolves around the music box, which involves changing tunes to satisfy her (indicated by her knocking over pots and pans). If you change tunes while she's happy, she will [[JumpScare come after you personally]], and [[YouAreAlreadyDead there's no way to stop her once she leaves.]]
** Lefty sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot, until [[JumpScare eventually...]] Lowering the noise won't reverse the effects, nor will reducing the temperature, [[OhCrap and doors won't prevent Lefty from getting to you]]. The only way to ease his temperament is to switch on the Global Music Box, which soothes all music box animatronics... at the expense of extra power being drained.
*** Also, the mere existence of the Global Music Box implies that ''there are more animatronics that can only be stopped by the music box.'' As if the Puppet wasn't enough...
** Withered Bonnie slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.
** Toy Freddy sits in the Parts and Service room playing ''[[GameWithinAGame Five Nights With Mr. Hugs]]'' on a TV. The problem is that if Toy Freddy loses his game, [[SoreLoser he will blame YOU for it]]. In ''Five Nights With Mr. Hugs'', there are three ways into the office, and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to {{jumpscare}} ''you''. Once Toy Freddy has been jumpscared, [[YouAreAlreadyDead there will be no way to calm him down, and no way to save yourself.]]
** Funtime Foxy hides behind his curtain, waiting for the show to begin. The showtime is always on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "[[DeadlyEuphemism showtime]]" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. Successfully doing this causes the show to be delayed by several hours (and the sign will change as well). Of course, the other animatronics demand your attention, so don't get distracted [[JumpScare or else]].
** Ballora will approach from either side, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness. ''Don't'' close the door in time, and — [[JumpScare do we really have to spell it out at this point?]]
** Rockstar Bonnie will occasionally appear in the office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and the player will lower their monitor only to be greeted with a jumpscare.
** Rockstar Foxy's mechanic doesn't seem that scary at first. Click his parrot companion when it flies through the office and Rockstar Foxy himself will be summoned. [[HelpfulMook He can increase your power meter by adding 1%, restore the room to a cool 60°, or soundproof your office for 5 seconds]]. However, there is a risk factor in doing this, as Rockstar Foxy will occasionally be summoned presented as being in a bad mood. If found in a bad mood, [[JumpScare he will bite back.]]
** Circus Baby, Nightmare Bonnie, and Nightmare Mangle will all approach from the right hall, but each of them will only attack once per night, [[ConfusionFu and they change their order of attack each night so that you won't know who to expect first]]. There are two ways to defend against them. One is to shut the right door and leave it shut (which is obviously impractical, as it will drain your power). The other is to purchase their plush toy from the Prize Corner. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Of course, you'll have to buy each toy in the order the animatronics come from the hall — guess wrong and it's GameOver.
** What William Afton's mechanic lacks in complexity, it more than makes up for in scares. Sure, [[HopeSpot he only attacks once per night]], but you have [[ParanoiaFuel no way of knowing when that's going to happen]], [[NothingIsScarier if at all]]. When he attacks from the right vent, your only warning will be a loud noise from the corner and a flickering of the lights; you'll then have only '''a fraction of a second''' to close the vent door before Afton [[JumpScare gets you]]. Oh, and even if you block him in time, you'd better hope that Music Man hasn't gotten too close to you, or else that clattering sound might just push him over the top...
** Once per night, Scrap Baby will appear on the other side of your desk, slouched over and appearing to be decommissioned. You can shock her at any time by clicking on the shock panel next to her, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. Shocking her at the stage where she's going to attack will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.
** Rockstar Freddy's mechanic is mostly chuckle-worthy, but it does continue the alarming trend of animatronics starting [[RightBehindYou in your office]] and staying there the whole night. Oh, and the only ways to stop him when he activates are to pay him Faz-Coins (potentially opening you up to an attack from Circus Baby and her pals) or to turn up the heat (which could cause all sorts of other problems).
** The Trash Animatronics were posted the same day as Rockstar Freddy, and their mechanic is... [[TheUnreveal three question marks]]. [[NothingIsScarier What the hell are these things going to do?]]
** After a long wait, Bonnie and Foxy finally make their appearance, and it's about as terrifying as could be expected. The two share the same stage in Pirate's Cove, and alternate between which of them is active. The only way to tell which one is on stage is a tiny figurine on the desk; if you miss the warning and respond incorrectly, well, there's a couple ''horrible'' possibilities in store...
*** Bonnie doesn't like having the camera on him, and will use his EyeBeams to '''disable your cameras'''. And Scott's dialogue suggests the disabling effect will last for ''quite'' a while, leading to you almost certainly getting killed by one of the various animatronics that require checking the cameras.
*** As for Foxy, his mechanic is a blast from the past for ''[=FNAF1=]'' fans: if you don't check Pirate's Cove enough while he's active, he'll slowly emerge from the stage and approach the office. However, this version of Foxy has picked up a new trick: he can disassemble himself into multiple pieces and slip them into the office one at a time, using ''any'' door or vent. And if you should pull up the camera while all of Foxy's pieces are in the office, he'll reassemble himself and...well, [[JumpScare you probably don't need to be told what happens next]].

to:

** * Golden Freddy is [[VideoGame/FiveNightsAtFreddys1 up to his old tricks again]], randomly [[StealthHiBye appearing in your office]] when you lower your tablet.
** * Remember how much of a problem [[KidsAreCruel Balloon Boy]] was in [[VideoGame/FiveNightsAtFreddys2 the second game]]? Well, meet his pal JJ, who is ''[[UpToEleven even worse]]''. Balloon Boy and JJ both enter your office through the side vent, and you have to lock it before they get in; if you aren't quick enough, or don't notice them... well, Balloon Boy will just temporarily disable your flashlight, but JJ will '''disable all door controls''' until she decides to leave.
** * Scott's just come with another update, and boy does it please. Nightmare and Nightmare Fredbear will come at you from opposite sides. The scary part? You can't see them on cameras, only by the lights of their eyes when they're right at the door. That already makes them some of the most dangerous of all the animatronics, since by the time you even know they've moved at all, you may have only seconds to react.
** * Phantom Freddy slowly fades into your office, and will strike unless you manage to hit him with the flashlight beam before he fully materializes. Now, much like in [[VideoGame/FiveNightsAtFreddys3 his original game]], [[HopeSpot he can't actually kill you]]; however, his jumpscare causes you to momentarily black out, giving the ''other'' animatronics all the opportunity they need to stroll right into the office and finish the job.
** * Old Man Consequences has a description which simply reads "[[MindScrew Better catch a fish,]]" [[NothingIsScarier with no further information provided]].
** * Remember the music box from ''[=FNAF2=]'', which was needed to keep the Puppet from getting out and almost immediately killing you, with no way to put it back in the box? Remember how it made 10/20 mode from that game [[HarderThanHard ridiculously difficult]]? [[OhCrap Guess what you need to control the Puppet in this mode?]]
** * On the subject of Puppet variants, Nightmarionne is back once more, and his mechanic is totally new for the series: he will appear in different places in the office, and will gradually appear and eventually jumpscare you if the cursor is on him for too long. You'd better hope he doesn't appear on the door controls, the vents, or any other area that requires your immediate attention, or...well, [[JumpScare you know what will happen...]]
** * Music Man, the [[UncannyValley terrifying spider-like humanoid animatronic from the Tycoon mode]], finally sees some action, and it's exactly as terrifying as everyone feared. Music Man is always located RightBehindYou, and will activate if the player makes too much noise. The closer he gets, the louder his cymbals bang, until eventually he reaches you [[JumpScare and...]]
** * Nightmare BB continues the [[ParanoiaFuel unnerving trend of animatronics starting in the office,]] and he'll usually be slouched over [[TooDumbToLive unless you shine your light on him.]] However, if he stands up on his own, you need to shine your light on him, because otherwise he'll [[JumpScare attack]] when your back is turned. Also, the exact wording is that Nightmare BB will "attack when you turn away," which, combined with the Music Man, all but confirms that ''[[RightBehindMe yes, we will need to check behind ourselves.]]''
** * The Mediocre Melodies crew (Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant) all share a similar mechanic: they crawl through the air duct system above your office and attempt to enter through the large tubes. The only ways to keep them from getting in are to turn up the heater (which will presumably come with a negative gameplay consequence, like in the main story) or to use an audio lure; however, some of the animatronics can NoSell one or the other of these strategies. Orville, for example, is only tricked by the lure ''10% of the time''; worse, he's also the fastest of the five, meaning you'll probably only get one or two chances to stop him. Happy Frog, meanwhile, is by far the slowest of the bunch, and is tricked 100% of the time by the lure; however, she is also totally immune to the effects of the heater.
** * Springtrap, Ennard, and Molten Freddy all share similar mechanics: they crawl through the vent system to the grate in front of the player and then attack unless the vent door is closed. However, each of them has their own spin on it: Springtrap moves silently, meaning the player doesn't get an audio cue to tell when he's near (forcing them to physically check the vent instead); Ennard doesn't show up on most of the vent cameras, so the player might not even realize he's there until it's too late; and Molten Freddy moves far faster than the other two, giving the player a small window of opportunity to shut the door on him.
** * Phantom Mangle will appear at random in the viewing monitor; if the player doesn't quickly close the monitor or switch viewing modes to make it disappear, it will "invade your office temporarily, causing audio distractions and increasing your noise meter". This doesn't ''sound'' so bad... until you consider that the "noise meter" is probably in reference to ''Music Man'', who will undoubtedly start approaching you as soon as Phantom Mangle sets foot in the office.
** * Mangle. Holy shit, ''Mangle''. Mangle also crawls around in your vents, but unlike the other vent animatronics, [[AmbiguousGender he/she]] ''doesn't'' get dissuaded by a locked grate; instead, he/she waits right at the grate until you open it back up, then enters the office immediately. If it gets in, it [[YouAreAlreadyDead hangs around on the ceiling for a little while]] before jumpscaring you; it also creates audio distortions while doing so, meaning that if Mangle doesn't get you, Music Man definitely will. The only way to keep it from getting in is with something called a "vent snare", which can only be active on one vent at a time; and since Mangle is capable of moving between '''both''' vents, this forces the player to keep a ''very'' close eye on Mangle's location at all times. Oh, and you know how Withered Chica can sometimes get stuck in the front vent, preventing Springtrap, Ennard, or Molten Freddy from getting in? Well, guess what? ''Mangle can slip right by her with no problem.''
** * Toy Bonnie and Toy Chica attack you through a pair of hitherto-unmentioned trapdoors, Toy Bonnie from the right and Toy Chica from the left. As Scott himself points out, there is no way to stop either of them from entering your office; and the only way you can prevent them from attacking you is by immediately putting on [[VideoGame/FiveNightsAtFreddys2 a Freddy Fazbear mask]] and looking at them to convince them you're an animatronic. Of course, if this is anything like ''[=FNAF2=]'', the mask will also obscure your visibility and prevent you from doing other crucial tasks...
** * One thing that hasn't been mentioned yet is the note Scott added to the top of his post shortly after he added Springtrap, Molten Freddy, and Ennard. What is this note? Well, it just clarifies how the vents and ducts work...which wouldn't be too bad if it weren't for the fact that, according to said note, ''there are no vent or duct cameras, and instead the vent and duct systems rely on sensors like the system in the main game.'' Yeah, this ''may'' complicate things...
** * Jack O' Chica has been added! And what does she do? Why, ''appear at both doors at once, of course!'' Apparently closing either of the doors individually won't have an effect, and instead you'll need to check on Jack O' Chica using the hallway cameras. When she fully materializes, you'll have to close both doors at once to get rid of her. [[HopeSpot Thankfully, Jack O' Chica only appears when the office starts to overheat...]] so hope and pray that the Mediocre Melodies aren't out for your blood, because if they are... well, ''someone's'' going to [[JumpScare get you.]]
** * The big man (or bear) himself, Freddy, has been added in. He comes out of the left hall (as he does when the power goes out in ''1''), emerging from the dark in stages (which means that he may regain his EvilLaugh), and while the player can close him out...''he will not stop coming through the hallway'', especially if the temperature is hot, in which ''he'll just go in faster.'' Mistime clicking the door button or end up forgetting about him, and your night at Freddy's is '''[[JumpScare done]]'''.
** * Phantom BB has basically the same mechanics from ''[=FNAF3=]'': he appears on your viewing monitor at random, at which point you will have to quickly change cameras or close the monitor to avoid his jumpscare; getting jumpscared by Phantom BB will cause you to black-out temporarily. Yeah, remember Phantom BB's ''absolutely horrifying'' NightmareFace from ''[=FNAF3=]''? There's a good chance we might be seeing it again!
** * Phone Guy will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call, then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations. Effectively, the calls are sure to get Music Man's attention and cause him to get you!
** * Nightmare Freddy has received something of an upgrade: he's still summoned by letting the Mini-Freddies accumulate (and you can once again disperse them by flashing your light on them), but this time they don't just appear in ''one'' location; oh no, they appear on a ''number'' of locations throughout the office, including your desk. Better hope that Nightmarionne isn't lurking on top of one of the Freddles, or [[JumpScare things will go south very quickly]]...
** * Chica's back, and she mostly hangs out in the kitchen (which is also where the music box is). Like the Puppet, her mechanic revolves around the music box, which involves changing tunes to satisfy her (indicated by her knocking over pots and pans). If you change tunes while she's happy, she will [[JumpScare come after you personally]], and [[YouAreAlreadyDead there's no way to stop her once she leaves.]]
** * Lefty sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot, until [[JumpScare eventually...]] Lowering the noise won't reverse the effects, nor will reducing the temperature, [[OhCrap and doors won't prevent Lefty from getting to you]]. The only way to ease his temperament is to switch on the Global Music Box, which soothes all music box animatronics... at the expense of extra power being drained.
*** ** Also, the mere existence of the Global Music Box implies that ''there are more animatronics that can only be stopped by the music box.'' As if the Puppet wasn't enough...
** * Withered Bonnie slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.
** * Toy Freddy sits in the Parts and Service room playing ''[[GameWithinAGame Five Nights With Mr. Hugs]]'' on a TV. The problem is that if Toy Freddy loses his game, [[SoreLoser he will blame YOU for it]]. In ''Five Nights With Mr. Hugs'', there are three ways into the office, and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to {{jumpscare}} ''you''. Once Toy Freddy has been jumpscared, [[YouAreAlreadyDead there will be no way to calm him down, and no way to save yourself.]]
** * Funtime Foxy hides behind his curtain, waiting for the show to begin. The showtime is always on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "[[DeadlyEuphemism showtime]]" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. Successfully doing this causes the show to be delayed by several hours (and the sign will change as well). Of course, the other animatronics demand your attention, so don't get distracted [[JumpScare or else]].
** * Ballora will approach from either side, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness. ''Don't'' close the door in time, and — [[JumpScare do we really have to spell it out at this point?]]
** * Rockstar Bonnie will occasionally appear in the office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and the player will lower their monitor only to be greeted with a jumpscare.
** * Rockstar Foxy's mechanic doesn't seem that scary at first. Click his parrot companion when it flies through the office and Rockstar Foxy himself will be summoned. [[HelpfulMook He can increase your power meter by adding 1%, restore the room to a cool 60°, or soundproof your office for 5 seconds]]. However, there is a risk factor in doing this, as Rockstar Foxy will occasionally be summoned presented as being in a bad mood. If found in a bad mood, [[JumpScare he will bite back.]]
** * Circus Baby, Nightmare Bonnie, and Nightmare Mangle will all approach from the right hall, but each of them will only attack once per night, [[ConfusionFu and they change their order of attack each night so that you won't know who to expect first]]. There are two ways to defend against them. One is to shut the right door and leave it shut (which is obviously impractical, as it will drain your power). The other is to purchase their plush toy from the Prize Corner. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Of course, you'll have to buy each toy in the order the animatronics come from the hall — guess wrong and it's GameOver.
** * What William Afton's mechanic lacks in complexity, it more than makes up for in scares. Sure, [[HopeSpot he only attacks once per night]], but you have [[ParanoiaFuel no way of knowing when that's going to happen]], [[NothingIsScarier if at all]]. When he attacks from the right vent, your only warning will be a loud noise from the corner and a flickering of the lights; you'll then have only '''a fraction of a second''' to close the vent door before Afton [[JumpScare gets you]]. Oh, and even if you block him in time, you'd better hope that Music Man hasn't gotten too close to you, or else that clattering sound might just push him over the top...
** * Once per night, Scrap Baby will appear on the other side of your desk, slouched over and appearing to be decommissioned. You can shock her at any time by clicking on the shock panel next to her, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. Shocking her at the stage where she's going to attack will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.
** * Rockstar Freddy's mechanic is mostly chuckle-worthy, but it does continue the alarming trend of animatronics starting [[RightBehindYou in your office]] and staying there the whole night. Oh, and the only ways to stop him when he activates are to pay him Faz-Coins (potentially opening you up to an attack from Circus Baby and her pals) or to turn up the heat (which could cause all sorts of other problems).
** * The Trash Animatronics were posted the same day as Rockstar Freddy, and their mechanic is... [[TheUnreveal three question marks]]. [[NothingIsScarier What the hell are these things going to do?]]
** * After a long wait, Bonnie and Foxy finally make their appearance, and it's about as terrifying as could be expected. The two share the same stage in Pirate's Cove, and alternate between which of them is active. The only way to tell which one is on stage is a tiny figurine on the desk; if you miss the warning and respond incorrectly, well, there's a couple ''horrible'' possibilities in store...
*** ** Bonnie doesn't like having the camera on him, and will use his EyeBeams to '''disable your cameras'''. And Scott's dialogue suggests the disabling effect will last for ''quite'' a while, leading to you almost certainly getting killed by one of the various animatronics that require checking the cameras.
*** ** As for Foxy, his mechanic is a blast from the past for ''[=FNAF1=]'' fans: if you don't check Pirate's Cove enough while he's active, he'll slowly emerge from the stage and approach the office. However, this version of Foxy has picked up a new trick: he can disassemble himself into multiple pieces and slip them into the office one at a time, using ''any'' door or vent. And if you should pull up the camera while all of Foxy's pieces are in the office, he'll reassemble himself and...well, [[JumpScare you probably don't need to be told what happens next]].
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Don't let the fact that [[CanonDiscontinuity this game is non-canon]] lure you into a false sense of security. With more animatronics than ever before, drawn from every corner of the series, this may well be one of ''the'' scariest games in the series, period.

[[folder:Pre-release info]]
* Two months after the release of ''FreddyFazbearsPizzeriaSimulator'', Scott gave the fans a decision what to pick — an endless tycoon mode, or a Custom Night. The latter was the winning choice[[note]]although the tycoon mode will still be added later[[/note]], and it has been confirmed that the mode will feature not ten, but ''[[FourIsDeath forty]]'' — no, wait... actually '''''[[HolyShitQuotient fifty]]''''' ''animatronics, all of which come from both this game and the previous five!'' The roster includes: [[TheBusCameBack the original Freddy's crew from the first game]] (including Golden Freddy in his ''[=FNAF2=]'' incarnation); two withered animatronics not counting Golden Freddy; the Toy animatronics; three Phantoms; '''eight''' Nightmare animatronics; Ballora and Funtime Foxy; the Puppet, Nightmarionne ''and'' Lefty; several of the purchasable animatronics from ''[=FNAF6=]'', including [[UncannyValley the Music Man]]; and ''not one, but '''[[FromBadToWorse BOTH]]''' versions of Baby, Ennard,'' '''''and Springtrap'''''. One can only imagine what would happen in a mode where every single one of those things wants you dead. There appears to even be ''{{Evil Former Friend}}s'' in the roster, since it includes Helpy and Phone Guy. And it even includes [[VideoGame/FiveNightsAtFreddysWorld Old Man Consequences.]] [[NotMakingThisUpDisclaimer We do not jest.]] [[ParanoiaFuel And that's just who he's telling us is appearing.]] '''''Pray for your lives.'''''
* Now the office has been revealed, and it looks to be a composite of not just the first three, but all six games in the series. What's worrying, however, is that it has a grand total of ''six entrances to the office'', as Scott [[http://steamcommunity.com/games/738060/announcements/detail/1652130539543013723 confirms]]. And even worse — that's just in the screenshot, which means that perhaps there's [[RightBehindMe one more entrance not shown...]]
** And with the announcement of Toy Bonnie and Toy Chica, it turns out there are at least two more entrances not listed: ''trapdoors'' to the left and right of the desk.
* Scott himself [[https://steamcommunity.com/games/738060/announcements/detail/1652136246498361634 has been testing]] 50/20 as of recent. Not even he has survived for longer than one in-game hour, at one point dying to Nightmarionne in '''''less than a second'''''. [[NintendoHard Just how]] [[UnwinnableByDesign hard is it?]]
* [[https://steamcommunity.com/games/738060/announcements/detail/2698097983460171459 In response]] to Dawko, Scott has let something slip: [[TheReveal there may possibly be a]] '''''[[UpToEleven 51]]'''''/20 mode.
* On May 30th, Scott updated with [[http://www.scottgames.com/cn.jpg this teaser.]] A new character is coming and is being referred to as an "irritation". Not only does this mean that 51/20 mode isn't a joke, but it implies that the new character that was never teased before will be even '''worse''' than BB, JJ, and all the other annoyer animatronics in UCN combined.
** On June 7th, it's finally revealed to be '''[[VideoGame/FiveNightsAtFreddysWorld Dee Dee]]''' of all characters. Her mechanic is revealed to ''appear at any time without warning,'' '''add a new character to attack you''', and '''''set it at an unknown difficulty.''''' Yes, there's a new [[MemeticMutation Enragement Child]] in town, and she somehow outdid all the others combined! Even worse, Scott confirmed on Reddit that she'll make 50/20 mode '''''[[UpToEleven even more difficult!]]'''''
* [[https://store.steampowered.com/app/871720/Ultimate_Custom_Night/ The page for Ultimate Custom Night is out,]] and with the trailer, we get some disturbing details...
** For one, there's Old Man Consequence's mechanic, which was finally revealed when his description was shown in the trailer. What does Old Man Consequences do? Why, [[HopeSpot he simply makes you play a minigame!]] Press C to catch the fish! And if you ''fail,'' he then proceeds to [[OhCrap temporarily lock your monitor,]] preventing you from winding the music box, helping Toy Freddy play Five Nights With Mr. Hugs, checking to see if either Circus Baby, Nightmare Bonnie, or Nightmare Mangle are coming after you, ''checking to see what time Funtime Foxy will come out, checking on Foxy, finding Rockstar Bonnie's guitar, '''setting up a vent snare, playing an audio lure for the Mediocre Melodies''''' (meaning that you'd have to turn up the heat to repel them, causing all sorts of problems with certain other animatronics — and that's assuming the one coming after you isn't Happy Frog)... Old Man Consequences has the potential to screw you over harder than any of the other animatronics in Ultimate Custom Night. Unless, of course, ''[[ParanoiaFuel the Trash Gang turns out to be worse.]]''
** As it turns out, you can customise your office after enough points. You can make it look downright hellish if you have ''3'' or ''4'' furniture.
** Golden Freddy's jumpscare is back to his lifeless head staring at you on a black screen... though this time, you see his entire head.
** Some of the jumpscares are a bit... basic (understandable, considering Scott had to make a huge amount of them), but some animatronics get upgrades to them compared to their previous ones, Toy Freddy in particular.
** And worst of all, the game still has Game Over quotes like the main game. The one used in the trailer? Deep, demonic, [[VoiceOfTheLegion clearly made up of multiple voices]]. And from what they're saying, no doubt about it... this quote is coming from the '''Nightmares'''.
-->'''"WE'LL PUT YOU BACK TOGETHER...''THEN TAKE YOU APART ALL OVER AGAIN.''"'''
* On June 15th, Scott [[http://www.scottgames.com/cn.jpg updated the teaser]] ''again,'' revealing that there are ''[[OhCrap two more animatronics to worry about.]]'' [[HereWeGoAgain It gets worse, indeed...]]
** On June 19th, Scott revealed that the first one was ''Shadow Bonnie'' of all characters. Once Shadow Bonnie is activated, he will make the office go black for about ten seconds. You will not be able to see the doors, meaning you will have to keep track of what is open and closed through other means. [[NightmareRetardant But don't worry,]] [[OnceAnEpisode this can only happen once per night.]]
** On June 22nd, Scottgames was updated again, revealing the other character, who turned out to be Plushtrap. His mechanic is that he'll appear on a random camera, and you have to scare him off before getting a jumpscare.
** But Plushtrap isn't the worst part: the "Things get worse" caption was changed to now say "Things get much worse" and a ''third slot'' was added to the picture, meaning now we have ''three'' more threats to worry about!
** Come June 23rd, and Scottgames was updated again. The third slot? Nightmare Chica. It's not yet known what her mechanic is, but there's something worse: there are '''THREE''' new slots, bringing the grand total up to '''SIX.''' And the caption has changed again, now to "Things get much, much worse." [[TemptingFate How much further can Scott go?]]
*** [[FromBadToWorse Far enough to add Bonnet, the Minireenas, and Lolbit, by the looks of it.]] Now the text has changed again, now to "Things get much, much, much worse."
* Then, (what appears to be) [[https://i.imgur.com/su14mHV.jpg the final character]]. He was only on the website for just a minuscule period of time (only a few minutes), but from what can be seen in this mirror is a portrait of [=FNaF1!=]Golden Freddy with his FaceFramedInShadow accompanied by his GlowingEyesOfDoom, with only one minor difference. His hat and bowtie are colored [[PurpleIsPowerful purple]] instead of black. Meaning that, after 4 years, perhaps it's finally time to see the ultimate threat unleashed. The single animatronic that has gone to be TheUnfought for so long, but now no longer. Variations of him have been seen in previous entries; and yet, the original version was never encountered before until now. While William Afton was directly responsible for all of the evil in the franchise, it was the creation of this animatronic that properly started the dreaded Fazbear legacy, and now he is here. The first of his kind. The true origin of the horrors. The great, fabled, olden animatronic: '''''[[MonsterProgenitor Fredbear.]]'''''
[[/folder]]

[[folder:Animatronic Mechanics]]
** Golden Freddy is [[VideoGame/FiveNightsAtFreddys1 up to his old tricks again]], randomly [[StealthHiBye appearing in your office]] when you lower your tablet.
** Remember how much of a problem [[KidsAreCruel Balloon Boy]] was in [[VideoGame/FiveNightsAtFreddys2 the second game]]? Well, meet his pal JJ, who is ''[[UpToEleven even worse]]''. Balloon Boy and JJ both enter your office through the side vent, and you have to lock it before they get in; if you aren't quick enough, or don't notice them... well, Balloon Boy will just temporarily disable your flashlight, but JJ will '''disable all door controls''' until she decides to leave.
** Scott's just come with another update, and boy does it please. Nightmare and Nightmare Fredbear will come at you from opposite sides. The scary part? You can't see them on cameras, only by the lights of their eyes when they're right at the door. That already makes them some of the most dangerous of all the animatronics, since by the time you even know they've moved at all, you may have only seconds to react.
** Phantom Freddy slowly fades into your office, and will strike unless you manage to hit him with the flashlight beam before he fully materializes. Now, much like in [[VideoGame/FiveNightsAtFreddys3 his original game]], [[HopeSpot he can't actually kill you]]; however, his jumpscare causes you to momentarily black out, giving the ''other'' animatronics all the opportunity they need to stroll right into the office and finish the job.
** Old Man Consequences has a description which simply reads "[[MindScrew Better catch a fish,]]" [[NothingIsScarier with no further information provided]].
** Remember the music box from ''[=FNAF2=]'', which was needed to keep the Puppet from getting out and almost immediately killing you, with no way to put it back in the box? Remember how it made 10/20 mode from that game [[HarderThanHard ridiculously difficult]]? [[OhCrap Guess what you need to control the Puppet in this mode?]]
** On the subject of Puppet variants, Nightmarionne is back once more, and his mechanic is totally new for the series: he will appear in different places in the office, and will gradually appear and eventually jumpscare you if the cursor is on him for too long. You'd better hope he doesn't appear on the door controls, the vents, or any other area that requires your immediate attention, or...well, [[JumpScare you know what will happen...]]
** Music Man, the [[UncannyValley terrifying spider-like humanoid animatronic from the Tycoon mode]], finally sees some action, and it's exactly as terrifying as everyone feared. Music Man is always located RightBehindYou, and will activate if the player makes too much noise. The closer he gets, the louder his cymbals bang, until eventually he reaches you [[JumpScare and...]]
** Nightmare BB continues the [[ParanoiaFuel unnerving trend of animatronics starting in the office,]] and he'll usually be slouched over [[TooDumbToLive unless you shine your light on him.]] However, if he stands up on his own, you need to shine your light on him, because otherwise he'll [[JumpScare attack]] when your back is turned. Also, the exact wording is that Nightmare BB will "attack when you turn away," which, combined with the Music Man, all but confirms that ''[[RightBehindMe yes, we will need to check behind ourselves.]]''
** The Mediocre Melodies crew (Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant) all share a similar mechanic: they crawl through the air duct system above your office and attempt to enter through the large tubes. The only ways to keep them from getting in are to turn up the heater (which will presumably come with a negative gameplay consequence, like in the main story) or to use an audio lure; however, some of the animatronics can NoSell one or the other of these strategies. Orville, for example, is only tricked by the lure ''10% of the time''; worse, he's also the fastest of the five, meaning you'll probably only get one or two chances to stop him. Happy Frog, meanwhile, is by far the slowest of the bunch, and is tricked 100% of the time by the lure; however, she is also totally immune to the effects of the heater.
** Springtrap, Ennard, and Molten Freddy all share similar mechanics: they crawl through the vent system to the grate in front of the player and then attack unless the vent door is closed. However, each of them has their own spin on it: Springtrap moves silently, meaning the player doesn't get an audio cue to tell when he's near (forcing them to physically check the vent instead); Ennard doesn't show up on most of the vent cameras, so the player might not even realize he's there until it's too late; and Molten Freddy moves far faster than the other two, giving the player a small window of opportunity to shut the door on him.
** Phantom Mangle will appear at random in the viewing monitor; if the player doesn't quickly close the monitor or switch viewing modes to make it disappear, it will "invade your office temporarily, causing audio distractions and increasing your noise meter". This doesn't ''sound'' so bad... until you consider that the "noise meter" is probably in reference to ''Music Man'', who will undoubtedly start approaching you as soon as Phantom Mangle sets foot in the office.
** Mangle. Holy shit, ''Mangle''. Mangle also crawls around in your vents, but unlike the other vent animatronics, [[AmbiguousGender he/she]] ''doesn't'' get dissuaded by a locked grate; instead, he/she waits right at the grate until you open it back up, then enters the office immediately. If it gets in, it [[YouAreAlreadyDead hangs around on the ceiling for a little while]] before jumpscaring you; it also creates audio distortions while doing so, meaning that if Mangle doesn't get you, Music Man definitely will. The only way to keep it from getting in is with something called a "vent snare", which can only be active on one vent at a time; and since Mangle is capable of moving between '''both''' vents, this forces the player to keep a ''very'' close eye on Mangle's location at all times. Oh, and you know how Withered Chica can sometimes get stuck in the front vent, preventing Springtrap, Ennard, or Molten Freddy from getting in? Well, guess what? ''Mangle can slip right by her with no problem.''
** Toy Bonnie and Toy Chica attack you through a pair of hitherto-unmentioned trapdoors, Toy Bonnie from the right and Toy Chica from the left. As Scott himself points out, there is no way to stop either of them from entering your office; and the only way you can prevent them from attacking you is by immediately putting on [[VideoGame/FiveNightsAtFreddys2 a Freddy Fazbear mask]] and looking at them to convince them you're an animatronic. Of course, if this is anything like ''[=FNAF2=]'', the mask will also obscure your visibility and prevent you from doing other crucial tasks...
** One thing that hasn't been mentioned yet is the note Scott added to the top of his post shortly after he added Springtrap, Molten Freddy, and Ennard. What is this note? Well, it just clarifies how the vents and ducts work...which wouldn't be too bad if it weren't for the fact that, according to said note, ''there are no vent or duct cameras, and instead the vent and duct systems rely on sensors like the system in the main game.'' Yeah, this ''may'' complicate things...
** Jack O' Chica has been added! And what does she do? Why, ''appear at both doors at once, of course!'' Apparently closing either of the doors individually won't have an effect, and instead you'll need to check on Jack O' Chica using the hallway cameras. When she fully materializes, you'll have to close both doors at once to get rid of her. [[HopeSpot Thankfully, Jack O' Chica only appears when the office starts to overheat...]] so hope and pray that the Mediocre Melodies aren't out for your blood, because if they are... well, ''someone's'' going to [[JumpScare get you.]]
** The big man (or bear) himself, Freddy, has been added in. He comes out of the left hall (as he does when the power goes out in ''1''), emerging from the dark in stages (which means that he may regain his EvilLaugh), and while the player can close him out...''he will not stop coming through the hallway'', especially if the temperature is hot, in which ''he'll just go in faster.'' Mistime clicking the door button or end up forgetting about him, and your night at Freddy's is '''[[JumpScare done]]'''.
** Phantom BB has basically the same mechanics from ''[=FNAF3=]'': he appears on your viewing monitor at random, at which point you will have to quickly change cameras or close the monitor to avoid his jumpscare; getting jumpscared by Phantom BB will cause you to black-out temporarily. Yeah, remember Phantom BB's ''absolutely horrifying'' NightmareFace from ''[=FNAF3=]''? There's a good chance we might be seeing it again!
** Phone Guy will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call, then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations. Effectively, the calls are sure to get Music Man's attention and cause him to get you!
** Nightmare Freddy has received something of an upgrade: he's still summoned by letting the Mini-Freddies accumulate (and you can once again disperse them by flashing your light on them), but this time they don't just appear in ''one'' location; oh no, they appear on a ''number'' of locations throughout the office, including your desk. Better hope that Nightmarionne isn't lurking on top of one of the Freddles, or [[JumpScare things will go south very quickly]]...
** Chica's back, and she mostly hangs out in the kitchen (which is also where the music box is). Like the Puppet, her mechanic revolves around the music box, which involves changing tunes to satisfy her (indicated by her knocking over pots and pans). If you change tunes while she's happy, she will [[JumpScare come after you personally]], and [[YouAreAlreadyDead there's no way to stop her once she leaves.]]
** Lefty sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot, until [[JumpScare eventually...]] Lowering the noise won't reverse the effects, nor will reducing the temperature, [[OhCrap and doors won't prevent Lefty from getting to you]]. The only way to ease his temperament is to switch on the Global Music Box, which soothes all music box animatronics... at the expense of extra power being drained.
*** Also, the mere existence of the Global Music Box implies that ''there are more animatronics that can only be stopped by the music box.'' As if the Puppet wasn't enough...
** Withered Bonnie slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.
** Toy Freddy sits in the Parts and Service room playing ''[[GameWithinAGame Five Nights With Mr. Hugs]]'' on a TV. The problem is that if Toy Freddy loses his game, [[SoreLoser he will blame YOU for it]]. In ''Five Nights With Mr. Hugs'', there are three ways into the office, and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to {{jumpscare}} ''you''. Once Toy Freddy has been jumpscared, [[YouAreAlreadyDead there will be no way to calm him down, and no way to save yourself.]]
** Funtime Foxy hides behind his curtain, waiting for the show to begin. The showtime is always on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "[[DeadlyEuphemism showtime]]" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. Successfully doing this causes the show to be delayed by several hours (and the sign will change as well). Of course, the other animatronics demand your attention, so don't get distracted [[JumpScare or else]].
** Ballora will approach from either side, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness. ''Don't'' close the door in time, and — [[JumpScare do we really have to spell it out at this point?]]
** Rockstar Bonnie will occasionally appear in the office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and the player will lower their monitor only to be greeted with a jumpscare.
** Rockstar Foxy's mechanic doesn't seem that scary at first. Click his parrot companion when it flies through the office and Rockstar Foxy himself will be summoned. [[HelpfulMook He can increase your power meter by adding 1%, restore the room to a cool 60°, or soundproof your office for 5 seconds]]. However, there is a risk factor in doing this, as Rockstar Foxy will occasionally be summoned presented as being in a bad mood. If found in a bad mood, [[JumpScare he will bite back.]]
** Circus Baby, Nightmare Bonnie, and Nightmare Mangle will all approach from the right hall, but each of them will only attack once per night, [[ConfusionFu and they change their order of attack each night so that you won't know who to expect first]]. There are two ways to defend against them. One is to shut the right door and leave it shut (which is obviously impractical, as it will drain your power). The other is to purchase their plush toy from the Prize Corner. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Of course, you'll have to buy each toy in the order the animatronics come from the hall — guess wrong and it's GameOver.
** What William Afton's mechanic lacks in complexity, it more than makes up for in scares. Sure, [[HopeSpot he only attacks once per night]], but you have [[ParanoiaFuel no way of knowing when that's going to happen]], [[NothingIsScarier if at all]]. When he attacks from the right vent, your only warning will be a loud noise from the corner and a flickering of the lights; you'll then have only '''a fraction of a second''' to close the vent door before Afton [[JumpScare gets you]]. Oh, and even if you block him in time, you'd better hope that Music Man hasn't gotten too close to you, or else that clattering sound might just push him over the top...
** Once per night, Scrap Baby will appear on the other side of your desk, slouched over and appearing to be decommissioned. You can shock her at any time by clicking on the shock panel next to her, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. Shocking her at the stage where she's going to attack will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.
** Rockstar Freddy's mechanic is mostly chuckle-worthy, but it does continue the alarming trend of animatronics starting [[RightBehindYou in your office]] and staying there the whole night. Oh, and the only ways to stop him when he activates are to pay him Faz-Coins (potentially opening you up to an attack from Circus Baby and her pals) or to turn up the heat (which could cause all sorts of other problems).
** The Trash Animatronics were posted the same day as Rockstar Freddy, and their mechanic is... [[TheUnreveal three question marks]]. [[NothingIsScarier What the hell are these things going to do?]]
** After a long wait, Bonnie and Foxy finally make their appearance, and it's about as terrifying as could be expected. The two share the same stage in Pirate's Cove, and alternate between which of them is active. The only way to tell which one is on stage is a tiny figurine on the desk; if you miss the warning and respond incorrectly, well, there's a couple ''horrible'' possibilities in store...
*** Bonnie doesn't like having the camera on him, and will use his EyeBeams to '''disable your cameras'''. And Scott's dialogue suggests the disabling effect will last for ''quite'' a while, leading to you almost certainly getting killed by one of the various animatronics that require checking the cameras.
*** As for Foxy, his mechanic is a blast from the past for ''[=FNAF1=]'' fans: if you don't check Pirate's Cove enough while he's active, he'll slowly emerge from the stage and approach the office. However, this version of Foxy has picked up a new trick: he can disassemble himself into multiple pieces and slip them into the office one at a time, using ''any'' door or vent. And if you should pull up the camera while all of Foxy's pieces are in the office, he'll reassemble himself and...well, [[JumpScare you probably don't need to be told what happens next]].
[[/folder]]

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