Follow TV Tropes

Following

History NightmareFuel / TheLongDark

Go To

OR

Added: 3057

Changed: 2353

Is there an issue? Send a MessageReason:
None


* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing short of a miracle is going to change that.
* The Carter Hydro Dam in the Mystery Lake area. It's eerie on its own, just being a once-powerful location that's now just another desolate building.
* The game is incredibly tense, [[NothingIsScarier even in quiet moments]]. Just walking from your shelter to go hunt for food becomes nerve-wracking, and the faintest howl of a wolf will be enough to put you on edge.
* The section of the map that connects Mystery Lake and Coastal Highway is called "Ravine", and it starts off with a derailed train that lost some of its cars to a massive canyon. How do you cross the canyon to reach the other side? By walking on an uprooted tree as a bridge. After that, there's an old and rickety railroad bridge that crosses another sheer drop of at least a hundred feet, and you even have to balance yourself on the rails alone at one point. If you're afraid of heights, this area can even be scarier than the wolves, especially when the bridge ominously creaks under your footsteps.

to:

* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't wildlife doesn't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. All of this is assuming you don't collapse from lack of sleep or fall off a cliff. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing short of a miracle is going to change that.
* The game is incredibly tense, [[NothingIsScarier even in quiet moments]]. Just walking from your shelter to go hunt for food becomes nerve-wracking, and the faintest howl of a wolf will be enough to put you on edge. And when you hear the growling of a bear, you'll be scrambling to get a flare or fire going.
* All of the locations are dangerous, but some of them are a lot scarier than others:
**
The Carter Hydro Dam in the Mystery Lake area. It's eerie on its own, just being a once-powerful location that's now just another desolate building.
* ** The game is incredibly tense, [[NothingIsScarier Ice Caves in the Hushed River Valley. While they may offer protection from the blizzard, they're still far too cold to sleep in without sufficient gear. The blue
moss lighting makes it
even in quiet moments]]. Just walking from your shelter to go hunt for food becomes nerve-wracking, and creepier. And if that's not bad enough, you might find a hungry canine lurking within the faintest howl of a wolf will be enough to put you on edge.
*
darker tunnels.
**
The section of the map that connects Mystery Lake and Coastal Highway is called "Ravine", and it starts off with a derailed train that lost some of its cars to a massive canyon. How do you cross the canyon to reach the other side? By walking on an uprooted tree as a bridge. After that, there's an old and rickety railroad bridge that crosses another sheer drop of at least a hundred feet, and you even have to balance yourself on the rails alone at one point. If you're afraid of heights, this area can even be scarier than the wolves, especially when the bridge ominously creaks under your footsteps.footsteps.
** The Hibernia Processing whaling facility in Desolation Point. Not only is the interior littered with blood and whale skeletons, but the exterior is often guarded by wolves and bears, and what's worse, the complex has a number of obstacles so you can hardly ever see more than 10m ahead and always run the risk of turning any corner and finding a deadly predator on the other side.
** Many of the abandoned mines and caves can be creepy, but by far the worst is the Last Prospect gold mine in Blackrock. The bottom floor of this mine is flooded with DeadlyGas which you can only spend 40 seconds in before ''instantly dying'' regardless of your condition. There's no way to protect yourself against the gas, you just have to run at full tilt and pray that you'll make it to the other side. The threat of instant death makes for an incredibly tense situation even in long-term saves, as there's practically nothing you can do to prepare and no backup you can use if things go wrong.

* A lone wolf is bad enough. Timberwolves are so much worse. They always attack in packs, and they're not easily deterred by flame. If you don't have a weapon, they'll just keep pouncing on you until you're finished. They also will pursue you for a long time, so you'd better find somewhere indoors if you hear them coming.



* The Hibernia Processing whaling facility in Desolation Point. Not only is the interior littered with blood and whale skeletons, but the exterior is often guarded by wolves and bears, and what's worse, the complex has a number of obstacles so you can hardly ever see more than 10m ahead and always run the risk of turning any corner and finding a deadly predator on the other side.

to:

* The Hibernia Processing whaling facility in Desolation Point. Not only is the interior littered with blood and whale skeletons, but the exterior is often guarded by wolves and bears, and what's worse, the complex has a number of obstacles so you can hardly ever see more than 10m ahead and always run the risk of turning any corner and finding a deadly predator on the other side.



* Many of the abandoned mines and caves can be creepy, but by far the worst is the Last Prospect gold mine in Blackrock. The bottom floor of this mine is flooded with DeadlyGas which you can only spend 40 seconds in before ''instantly dying'' regardless of your condition. There's no way to protect yourself against the gas, you just have to run at full tilt and pray that you'll make it to the other side. The threat of instant death makes for an incredibly tense situation even in long-term saves, as there's practically nothing you can do to prepare and no backup you can use if things go wrong.

to:

* Many of The weather is terrifying in its own right. Especially given how fast it can change, depending on the abandoned mines and caves can be creepy, but by far the worst is the Last Prospect gold mine in Blackrock. The bottom floor region. Clear day? No worries. Fog rolling in? Still fine. Snow falling? Better find shelter soon... '''Blizzard?''' OhCrap.
** And
of this mine is flooded with DeadlyGas which you can only spend 40 seconds in before ''instantly dying'' regardless of your condition. There's no way to protect yourself against the gas, you just have to run at full tilt and pray that you'll make it to the other side. The threat of instant death makes for an incredibly tense situation course, it's even worse at night. Visibility is already limited, even during a starry sky. If snow starts falling, then you're already in long-term saves, as danger of getting lost. And then there's practically nothing you can do [[WintryAuroralSky The Aurora]], the mysterious phenomenon that occurs without warning. It's beautiful to prepare look at, and it briefly brings the dead instruments of civilization back to life; car and city lights, computers, radios. But it comes at the cost of making the predators even more dangerous; they now glow green and are no backup you can use longer wary of fire. And inside, if things go wrong.there are loose wires, there's a good chance you'll get electrocuted from walking over them. So tread lightly.
** Hell, the noise that the Aurora makes. The synthetic buzzing and crackling feels unnatural. Supernatural even. [[https://www.youtube.com/watch?v=U4_0Y5E2cFk Listen for yourself:]]
Is there an issue? Send a MessageReason:
None


''"Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?"''

to:

''"Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?"''''"THERE ARE NO ZOMBIES — ONLY YOU, THE COLD, AND ALL THE THREATS MOTHER NATURE CAN MUSTER."''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''"Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?"''
-->The in-game description for The Long Dark.
Is there an issue? Send a MessageReason:
None


* The Moose are not as threatening as the wolves or bears, but unless you are well-equipped, you should keep your distance. A moose will charge you down if provoked and if catches you, you'll get trampled. Assuming you survive this, you'll be left with broken ribs and out of commission for nearly a week. Not ideal if you're in the middle nowhere.

to:

* The Moose are not as threatening as the wolves or bears, but unless you are well-equipped, you should keep your distance. A moose will charge you down if provoked and if it catches you, you'll get trampled. Assuming you survive this, you'll be left with broken ribs and out of commission for nearly a week. Not ideal if you're in the middle of nowhere.
Is there an issue? Send a MessageReason:
None


* [[BearsAreBadNesBlack Bears. Whereas you have a chance at fighting off a wolf and he's trying to kill you quickly, the bear will just... take its time. And all your character does is scream in his/her POV while the bear flails you around like a rag doll in its mouth until it gets bored. And after the bear is done mauling, your character will be left bleeding out, near-death with gear scattered and clothes torn, exposed to the elements. If you don't have nearby shelter and medicinal supplies, you'll be wishing the bear had killed you.

to:

* [[BearsAreBadNesBlack Black Bears. Whereas you have a chance at fighting off a wolf and he's trying to kill you quickly, the bear will just... take its time. And all your character does is scream in his/her POV while the bear flails you around like a rag doll in its mouth until it gets bored. And after the bear is done mauling, your character will be left bleeding out, near-death with gear scattered and clothes torn, exposed to the elements. If you don't have nearby shelter and medicinal supplies, you'll be wishing the bear had killed you.

Added: 1156

Changed: 563

Removed: 267

Is there an issue? Send a MessageReason:
None



[[foldercontrol]]
[[folder:Survival]]



* Black Bears. Whereas you have a chance at fighting off a wolf and he's trying to kill you quickly, the bear will just... take its time. And all your character does is scream in his/her POV while the bear flails you around like a rag doll in its mouth until it gets bored.

to:

* Black [[BearsAreBadNesBlack Bears. Whereas you have a chance at fighting off a wolf and he's trying to kill you quickly, the bear will just... take its time. And all your character does is scream in his/her POV while the bear flails you around like a rag doll in its mouth until it gets bored. And after the bear is done mauling, your character will be left bleeding out, near-death with gear scattered and clothes torn, exposed to the elements. If you don't have nearby shelter and medicinal supplies, you'll be wishing the bear had killed you.
* The Moose are not as threatening as the wolves or bears, but unless you are well-equipped, you should keep your distance. A moose will charge you down if provoked and if catches you, you'll get trampled. Assuming you survive this, you'll be left with broken ribs and out of commission for nearly a week. Not ideal if you're in the middle nowhere.



* The Hunted challenge begins with the player being mauled immediately by The Old Bear, which serves as a jumpscare for new players. The bear also inspires paranoia in the players, as it will continuously stalk the player and surprise the player at regular intervals.



* And just when you thought the wolves and bears were bad enough, Halloween 2020 added a new mode: [[https://www.youtube.com/watch?v=VNl2SvuWt6o Escape the Darkwalker]]. The PC is stalked through the dark forests by an invisible {{Wendigo}} whose footprints can only be tracked through the snow.

to:

* And just when you thought the wolves and bears were bad enough, Halloween 2020 added a new mode: [[https://www.youtube.com/watch?v=VNl2SvuWt6o Escape the Darkwalker]]. The PC is stalked through the dark forests by an invisible {{Wendigo}} whose footprints can only be tracked through the snow.


Added DiffLines:

[[/folder]]

[[folder:Wintermute]]
[[/folder]]

[[folder:Challenges]]
* The Hunted challenge begins with the player being mauled immediately by The Old Bear, which serves as a JumpScare for new players. The bear also inspires paranoia in the players, as it will continuously stalk the player and surprise the player at regular intervals.
* And just when you thought the wolves and bears were bad enough, Halloween 2020 added a new mode: [[https://www.youtube.com/watch?v=VNl2SvuWt6o Escape the Darkwalker]]. The PC is stalked through the dark forests by an invisible {{Wendigo}} whose footprints can only be tracked through the snow. It cannot be killed by any weapon. And unlike other wildlife, this creature will follow you indoors, so there is no true shelter.
[[/folder]]
----
Is there an issue? Send a MessageReason:
None


* And just when you thought the wolves and bears were bad enough, Halloween 2020 added a new mode: [[https://www.youtube.com/watch?v=VNl2SvuWt6o Escape the Darkwalker]]. The PC is stalked through the dark forests by an invisible {{Wendigo}} whose footprints can only be tracked through the snow.

to:

* And just when you thought the wolves and bears were bad enough, Halloween 2020 added a new mode: [[https://www.youtube.com/watch?v=VNl2SvuWt6o Escape the Darkwalker]]. The PC is stalked through the dark forests by an invisible {{Wendigo}} whose footprints can only be tracked through the snow.snow.
* Many of the abandoned mines and caves can be creepy, but by far the worst is the Last Prospect gold mine in Blackrock. The bottom floor of this mine is flooded with DeadlyGas which you can only spend 40 seconds in before ''instantly dying'' regardless of your condition. There's no way to protect yourself against the gas, you just have to run at full tilt and pray that you'll make it to the other side. The threat of instant death makes for an incredibly tense situation even in long-term saves, as there's practically nothing you can do to prepare and no backup you can use if things go wrong.
----
Is there an issue? Send a MessageReason:
None


* The crackling sound of walking on thin ice. With the alpha version of the game, the character is subject to a splash and a black screen if the character falls through[[note]]Unless you are out of bounds, this will not kill[[/note]], and it's quite nerve wracking and jarring.

to:

* The crackling sound of walking on thin ice. With the alpha version of the game, the character is subject to a splash and a black screen if the character falls through[[note]]Unless you are out of bounds, this will not kill[[/note]], and it's quite nerve wracking and jarring.jarring.
* And just when you thought the wolves and bears were bad enough, Halloween 2020 added a new mode: [[https://www.youtube.com/watch?v=VNl2SvuWt6o Escape the Darkwalker]]. The PC is stalked through the dark forests by an invisible {{Wendigo}} whose footprints can only be tracked through the snow.
Is there an issue? Send a MessageReason:
fluffy got murdered by patch notes. F.


* The Carter Hydro Dam in the Mystery Lake area. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe indoors, as that snarling sound gets closer...]]

to:

* The Carter Hydro Dam in the Mystery Lake area. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe indoors, as that snarling sound gets closer...]]building.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The awful scream rabbits produce when shot or when the player ''snaps their necks''.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:This is the Old Bear. You're essentially a cheeseburger in an anorak to him.]]

to:

[[caption-width-right:350:This is the [[BearsAreBadNews Old Bear. Bear.]] You're essentially a cheeseburger in an anorak to him.]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:He's big. He's mean. And he's ''hungry'']]

to:

[[caption-width-right:350:He's big. He's mean. And he's ''hungry'']][[caption-width-right:350:This is the Old Bear. You're essentially a cheeseburger in an anorak to him.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/maxresdefault_447.jpg]]
[[caption-width-right:350:He's big. He's mean. And he's ''hungry'']]
Is there an issue? Send a MessageReason:
None


* The scream of fear and panic made when the character falls while climbing up a rope.

to:

* The scream of fear and panic made when the character falls while climbing up a rope.rope.
* The crackling sound of walking on thin ice. With the alpha version of the game, the character is subject to a splash and a black screen if the character falls through[[note]]Unless you are out of bounds, this will not kill[[/note]], and it's quite nerve wracking and jarring.
Is there an issue? Send a MessageReason:
None


* The persistent frozen corpses. Some of which are sitting up.

to:

* The persistent frozen corpses. Some of which are sitting up.up.
* The sickening snap sound made when getting a sprain.
* The scream of fear and panic made when the character falls while climbing up a rope.
Is there an issue? Send a MessageReason:
None


* The Hunted challenge begins with the player being mauled immediately by The Old Bear, which serves as a jumpscare for new players. The bear also inspires paranoia in the players, as it will continuously stalk the player and surprise the player at regular intervals.

to:

* The Hunted challenge begins with the player being mauled immediately by The Old Bear, which serves as a jumpscare for new players. The bear also inspires paranoia in the players, as it will continuously stalk the player and surprise the player at regular intervals.intervals.
* The persistent frozen corpses. Some of which are sitting up.
Is there an issue? Send a MessageReason:
None


* The Hibernia Processing whaling facility in Desolation Point. Not only is the interior littered with blood and whale skeletons, but the exterior is often guarded by wolves and bears, and what's worse, the complex has a number of obstacles so you can hardly ever see more than 10m ahead and always run the risk of turning any corner and finding a deadly predator on the other side.

to:

* The Hibernia Processing whaling facility in Desolation Point. Not only is the interior littered with blood and whale skeletons, but the exterior is often guarded by wolves and bears, and what's worse, the complex has a number of obstacles so you can hardly ever see more than 10m ahead and always run the risk of turning any corner and finding a deadly predator on the other side.side.
* The Hunted challenge begins with the player being mauled immediately by The Old Bear, which serves as a jumpscare for new players. The bear also inspires paranoia in the players, as it will continuously stalk the player and surprise the player at regular intervals.
Is there an issue? Send a MessageReason:
None


* Black Bears. Whereas you have a chance at fighting off a wolf and he's trying to kill you quickly, the bear will just... take its time. And all your character does is scream in his/her POV while the bear flails you around like a rag doll in its mouth until it gets bored.

to:

* Black Bears. Whereas you have a chance at fighting off a wolf and he's trying to kill you quickly, the bear will just... take its time. And all your character does is scream in his/her POV while the bear flails you around like a rag doll in its mouth until it gets bored.bored.
* The Hibernia Processing whaling facility in Desolation Point. Not only is the interior littered with blood and whale skeletons, but the exterior is often guarded by wolves and bears, and what's worse, the complex has a number of obstacles so you can hardly ever see more than 10m ahead and always run the risk of turning any corner and finding a deadly predator on the other side.
Is there an issue? Send a MessageReason:
Had to add it in.


* The section of the map that connects Mystery Lake and Coastal Highway is called "Ravine", and it starts off with a derailed train that lost some of its cars to a massive canyon. How do you cross the canyon to reach the other side? By walking on an uprooted tree as a bridge. After that, there's an old and rickety railroad bridge that crosses another sheer drop of at least a hundred feet, and you even have to balance yourself on the rails alone at one point. If you're afraid of heights, this area can even be scarier than the wolves, especially when the bridge ominously creaks under your footsteps.

to:

* The section of the map that connects Mystery Lake and Coastal Highway is called "Ravine", and it starts off with a derailed train that lost some of its cars to a massive canyon. How do you cross the canyon to reach the other side? By walking on an uprooted tree as a bridge. After that, there's an old and rickety railroad bridge that crosses another sheer drop of at least a hundred feet, and you even have to balance yourself on the rails alone at one point. If you're afraid of heights, this area can even be scarier than the wolves, especially when the bridge ominously creaks under your footsteps.footsteps.
* Black Bears. Whereas you have a chance at fighting off a wolf and he's trying to kill you quickly, the bear will just... take its time. And all your character does is scream in his/her POV while the bear flails you around like a rag doll in its mouth until it gets bored.
Is there an issue? Send a MessageReason:
None


* The section of the map that connects Mystery Lake and Coastal Highway is called "Ravine", and it's simply an old and rickety railroad bridge that crosses a sheer drop of at least a hundred feet. If you're afraid of heights, this area can even be scarier than the wolves, especially when the bridge ominously creaks under your footsteps.

to:

* The section of the map that connects Mystery Lake and Coastal Highway is called "Ravine", and it's simply it starts off with a derailed train that lost some of its cars to a massive canyon. How do you cross the canyon to reach the other side? By walking on an uprooted tree as a bridge. After that, there's an old and rickety railroad bridge that crosses a another sheer drop of at least a hundred feet.feet, and you even have to balance yourself on the rails alone at one point. If you're afraid of heights, this area can even be scarier than the wolves, especially when the bridge ominously creaks under your footsteps.
Is there an issue? Send a MessageReason:
None


* The Carter Hydro Dam in the Mystery Lake area. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe inside, as that snarling sound gets closer...]]

to:

* The Carter Hydro Dam in the Mystery Lake area. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe inside, indoors, as that snarling sound gets closer...]]
Is there an issue? Send a MessageReason:
None


* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing is going to change that.

to:

* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing short of a miracle is going to change that.
Is there an issue? Send a MessageReason:
None


* The Carter Hydro Dam in the Mystery Lake area is chock-ful of horror, in that there's almost ''nothing there''. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe inside, as that snarling sound gets closer...]]

to:

* The Carter Hydro Dam in the Mystery Lake area is chock-ful of horror, in that there's almost ''nothing there''.area. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe inside, as that snarling sound gets closer...]]
Is there an issue? Send a MessageReason:
None


* The Carter Hydro Dam in the Mystery Lake area is chock-ful of horror, in that there's almost ''nothing there''. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe inside, as that snarling sound is getting closer...]]

to:

* The Carter Hydro Dam in the Mystery Lake area is chock-ful of horror, in that there's almost ''nothing there''. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe inside, as that snarling sound is getting gets closer...]]

Added: 338

Changed: 42

Is there an issue? Send a MessageReason:
None


* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing will change that.

to:

* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing will is going to change that.



* The game is incredibly tense, even in quiet moments. Just walking from your shelter to go hunt for food becomes nerve-wracking. The faintest howl of a wolf will be enough to put you on edge.

to:

* The game is incredibly tense, [[NothingIsScarier even in quiet moments. moments]]. Just walking from your shelter to go hunt for food becomes nerve-wracking. The nerve-wracking, and the faintest howl of a wolf will be enough to put you on edge.edge.
* The section of the map that connects Mystery Lake and Coastal Highway is called "Ravine", and it's simply an old and rickety railroad bridge that crosses a sheer drop of at least a hundred feet. If you're afraid of heights, this area can even be scarier than the wolves, especially when the bridge ominously creaks under your footsteps.
Is there an issue? Send a MessageReason:
None


* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing will change that.

to:

* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing will change that.that.
* The Carter Hydro Dam in the Mystery Lake area is chock-ful of horror, in that there's almost ''nothing there''. It's eerie on its own, just being a once-powerful location that's now just another desolate building...but then you realize that, for the first time in the game, [[spoiler:you are not even safe inside, as that snarling sound is getting closer...]]
* The game is incredibly tense, even in quiet moments. Just walking from your shelter to go hunt for food becomes nerve-wracking. The faintest howl of a wolf will be enough to put you on edge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Just the concept in general is terrifying. You're stranded in the freezing wilderness, thousands of miles away from home, with nobody to talk to and nobody to help you. If the wolves don't kill you, infection will. If infection doesn't kill you, hunger will. If hunger doesn't kill you, the cold will. With that, you start to notice the harsh reality of the situation: You '''''will''''' die out here, and nothing will change that.

Top