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** After that, Link sees the creature who dragged him behind, the first Shadow Beast seen in the game, and he's only saved by his glowing Triforce. After a shot on the now corrupted Faron Woods, Link is laying on the ground, his Triforce glowing, and [[PainfulTransformation he screams in pain]] as [[TransformationTrauma he transforms into a wolf before collapsing]]. He's then dragged like a dead animal by the Shadow Beast to be locked in Hyrule Castle while a mysterious character is watching...

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** After that, Link sees the creature who dragged him behind, the first Shadow Beast seen in the game, and he's only saved by his glowing Triforce. After a shot on the now corrupted Faron Woods, Link is laying on the ground, his Triforce glowing, and [[PainfulTransformation he screams in pain]] as [[TransformationTrauma [[TransformationHorror he transforms into a wolf before collapsing]]. He's then dragged like a dead animal by the Shadow Beast to be locked in Hyrule Castle while a mysterious character is watching...
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* Seeing all of the frozen Zoras in Zora's Domain is just eerie.

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* The regions covered in Twilight have an eerie atmosphere to them with their blurry orange light, black pixels [[MindScrew raining from the floor]] and the [[https://www.youtube.com/watch?v=DH8TL0oiBPQ&ab_channel=VideoGamesMusic anxious music]]. Another eerie thing is that Link is naught but a ghost to other light beings as they are transformed into spirits and can't see him (which is probably better as he is in wolf form and many of them are scared of him).
* The enemies, on the other hand, are transformed in shadow variants you fight on [[https://www.youtube.com/watch?v=646K_a_j9Pc&ab_channel=VideoGamesMusic this music]]. Two of them take the cake in the horror department:
** The Shadow Vermins are [[https://zelda.fandom.com/wiki/Shadow_Vermin?file=TP_Shadow_Vermin_Model.png a weird mix between rats and squids]] who often [[ZergRush attack as a group]], and they are as good on land and water. Worse, you encounter them for the first time in Hyrule Castle sewers which you have to flood to progress, leaving Link at their mercy.
** The Shadow Kargaroks look like [[https://zelda.fandom.com/wiki/Shadow_Kargarok?so=search&file=TP_Shadow_Kargarok_Render.png they have had their heads blown apart by an explosive or a shotgun]]. They also have these hideous cries and [[ArsonMurderAndJaywalking are quite annoying to fight]]. And in the Twilight Palace, there is an outside section where they are flying all over the place.

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* The regions covered in Twilight have an eerie atmosphere to them with their blurry orange light, black pixels [[MindScrew raining from the floor]] and the [[https://www.youtube.com/watch?v=DH8TL0oiBPQ&ab_channel=VideoGamesMusic anxious music]]. music]].
**
Another eerie thing is that Link the Twilight is naught not only visual, but a ghost metaphorical, as the regions seem to other light beings as they be in a state between being frozen in time and a slow but sure decay: the previously eerie but sane Faron Woods become a poisoned wasteland, Zora's Domain is frozen and the fishmen are transformed imprisoned into ice (it's as eerie as it sounds), and the inhabitants become spirits who are in a constant state of fear. Also, while they're terrified by Twilight Messengers and Shadow Insects, they can't see him (which is probably better as he is in wolf form and many of them are scared of him).
*
Link slaying them, but only [[NothingIsScarier the monsters dying for no apparent reason]].
**
The enemies, on the other hand, are transformed in shadow variants you fight on [[https://www.youtube.com/watch?v=646K_a_j9Pc&ab_channel=VideoGamesMusic this music]]. Two of them take the cake in the horror department:
** *** The Shadow Vermins are [[https://zelda.fandom.com/wiki/Shadow_Vermin?file=TP_Shadow_Vermin_Model.png a weird mix between rats and squids]] who often [[ZergRush attack as a group]], and they are as good on land and water. Worse, you encounter them for the first time in Hyrule Castle sewers which you have to flood to progress, leaving Link at their mercy.
** *** The Shadow Kargaroks look like [[https://zelda.fandom.com/wiki/Shadow_Kargarok?so=search&file=TP_Shadow_Kargarok_Render.png they have had their heads blown apart by an explosive or a shotgun]]. They also have these hideous cries and [[ArsonMurderAndJaywalking are quite annoying to fight]]. And in the Twilight Palace, there is an outside section where they are flying all over the place.



* Agitha's fascination with insects can come across as really creepy to some people. Talking about how a stag beetle's pincers "must feel so good", or how she'd like to "take a bath" in the slime of a snail, among other things.
** If you leave without giving her every insect in your possession, she'll angrily mutter "I know you have bugs..." once you reach the door. Just ''what'' is her deal?

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* Agitha's fascination with insects can come across as really creepy to some people. Talking people, as she talks about how a stag beetle's pincers "must feel so good", or how she'd like to "take a bath" in the slime of a snail, snail among other things.
** If
things. Also, if you leave without giving her every insect in your possession, she'll angrily mutter "I know you have bugs..." once you reach the door. Just ''what'' is her deal?



** The boss of the dungeon, Morpheel, is the culmination of terror in this temple. For starters, after having opened the boss door, Link has to jump in a little hole of water, then he has to make a slow and eerie descent to the bottom of a very big drowned room where the boss waits for him. It starts out in a fashion similar to the boss of the Water Temple from ''Ocarina of Time'' (mixed with the Sarlacc scene from ''Film/ReturnOfTheJedi'') but then the second phase begins - and Link now has to fight a giant lamprey-like creature. But that's not the worst of it: to kill, he has to Clawshot onto its back to ''[[EyeScream stab it repeatedly in the eye]]'', with [[BloodIsSquickerInWater blood spray]] coming out of it. And upon its death, once its eye explodes before the rest of you can admire its ''empty eye socket''.

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** The boss of the dungeon, Morpheel, is the culmination of terror in this temple. For starters, after having opened the boss door, Link has to jump in a little hole of water, then he has to make a slow and eerie descent to the bottom of a very big drowned room where the boss waits for him. It starts out in a fashion similar to the boss of the Water Temple from ''Ocarina of Time'' (mixed with the Sarlacc scene from ''Film/ReturnOfTheJedi'') but then the second phase begins - and Link now has to fight a giant lamprey-like creature. But that's not the worst of it: to kill, he has to Clawshot onto its back to ''[[EyeScream stab it repeatedly in the eye]]'', with [[BloodIsSquickerInWater blood spray]] coming out of it. And upon its death, once its eye explodes before the rest of the body follows suit, you can admire have a disturbing view of its ''empty eye socket''.
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** The boss of the dungeon, Morpheel. For starters, after having opened the boss door, Link has to jump in a little hole of water, then he has to make a slow and eerie descent to the bottom of a very big drowned room where the boss waits for him. It starts out in a fashion similar to the boss of the Water Temple from ''Ocarina of Time'' (mixed with the Sarlacc scene from ''Film/ReturnOfTheJedi'') but then the second phase begins - and Link now has to fight a giant lamprey-like creature. But that's not the worst of it: to kill, he has to Clawshot onto its back to ''[[EyeScream stab him repeatedly in the eye]]'', with [[BloodIsSquickerInWater blood spray]] coming out of it. And upon its death, what do you see once its eye explodes before the rest of the body follows suit? A [[SarcasmMode lovely]] view of its ''empty eye socket''.

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** The boss of the dungeon, Morpheel.Morpheel, is the culmination of terror in this temple. For starters, after having opened the boss door, Link has to jump in a little hole of water, then he has to make a slow and eerie descent to the bottom of a very big drowned room where the boss waits for him. It starts out in a fashion similar to the boss of the Water Temple from ''Ocarina of Time'' (mixed with the Sarlacc scene from ''Film/ReturnOfTheJedi'') but then the second phase begins - and Link now has to fight a giant lamprey-like creature. But that's not the worst of it: to kill, he has to Clawshot onto its back to ''[[EyeScream stab him it repeatedly in the eye]]'', with [[BloodIsSquickerInWater blood spray]] coming out of it. And upon its death, what do you see once its eye explodes before the rest of the body follows suit? A [[SarcasmMode lovely]] view of you can admire its ''empty eye socket''.
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* At this point, you know Zant as the terrifying guy who conquered Hyrule and made Zelda surrender in a single day. Then Link meets him in person after he's completed the Lakebed Temple. Instead of sauntering into the room with you to gloat, or make some big bombastic entrance as if he's breaching somewhere holy and safe: [[CombatPragmatist Zant is simply waiting]] for Link to teleport out of the dungeon, and it works, as he practically walks ''into'' Zant and is paralyzed by fear.

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* At this point, you know Zant as the terrifying guy who conquered Hyrule and made Zelda surrender in a single day. Then Link meets him in person after he's completed the Lakebed Temple. Instead Temple: instead of sauntering into the room with you to gloat, or make making some big bombastic entrance as if he's breaching somewhere holy and safe: safe, [[CombatPragmatist Zant is simply waiting]] for Link to teleport out of the dungeon, and it works, as he practically walks ''into'' Zant and is paralyzed by fear.doesn't know how to react.

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* When Link encounters Midna for the first time, she makes it clear that she wants to be the one in control: she goes in every direction to confuse Link when he's stuck in his wolf form, suddenly jumps on his back after he escaped from his cell, and after they met Zelda, she transforms into your friends and screams in terror in order to convince you to be her servant. Fortunately, she becomes nicer, but a lot of those early scenes with her are just plain creepy.



* When you save Ordona, it shows us how Faron lost its Light by simply displaying three Shadow Beasts going slowly to its direction, then cutting to a shot [[GoryDiscretionShot where it can't be directly seen]], but where its light gives a last blow while it screams in agony before the region gets covered by Twilight. Then, when you return to Faron Woods to save it from Twilight, Midna makes you listen to the [[https://youtu.be/VFSNMZ6q3mM?si=f7eEYywXsO6a1bhl&t=49 lamentation of the spirit]], a DarkReprise of the light spirits' theme.



--->'''Barnes:''' [[NoSell They sure didn't seem impressed by my bombs!]] How long do you think we can hold this sanctuary against beasts that strong, huh? Once they attack, it's OVER! Remember the lady from the general store? Just one of those things attacked her, and a whole gang from town went to save her! And what happened? [[BodyHorror She was already gone,]] [[AndThenJohnWasAZombie and there were TWO monsters waitin'!]]

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--->'''Barnes:''' ---> '''Barnes:''' [[NoSell They sure didn't seem impressed by my bombs!]] How long do you think we can hold this sanctuary against beasts that strong, huh? Once they attack, it's OVER! Remember the lady from the general store? Just one of those things attacked her, and a whole gang from town went to save her! And what happened? [[BodyHorror She was already gone,]] [[AndThenJohnWasAZombie and there were TWO monsters waitin'!]]



* When you save Ordona, it shows us how Faron lost its Light by simply displaying three Shadow Beasts going slowly to its direction, then cutting to a shot [[GoryDiscretionShot where it can't be directly seen]], but where its light gives a last blowwhile it screams in agony before the region gets covered by Twilight.



* When Link encounters Midna for the first time, she makes it clear that she wants to be the one in control: she goes in every direction to confuse Link when he's stuck in his wolf form, suddenly jumps on his back after he escaped from his cell, and after they met Zelda, she transforms into your friends and screams in terror in order to convince you to be her servant. Fortunately, she becomes nicer, but a lot of those early scenes with her are just plain creepy.
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* Goron Mines may be more alive than the other temples, but its dangers don't make it less scary than the other temples.
** Link's death animation for falling into lava isn't pretty. In other games, Link usually gets comically burned with his butt on fire, or the game simply fades to black and respawns him at the expense of some health. In this game? Link ''screams in pain and slowly sinks into the lava, with him futilely reaching his hand out for help'' (presumably Midna's). It's surprisingly graphic, and ''really'' makes it apparent to the player just what happens to their character should they be careless enough to subject him to such a fate.

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* Goron Mines may be more alive than the other temples, but its dangers don't make it less scary than the other temples.
temples. It's a mine [[LethalLavaLand infested by lava]] with an [[https://www.youtube.com/watch?v=bj3B1nXjpDI ominous music]], and enemies start to become nastier from here, some coming from the roof to make Link fall into lava.
** Speaking of which, Link's death animation for falling into lava isn't pretty. In other games, Link usually gets comically burned with his butt on fire, or the game simply fades to black and respawns him at the expense of some health. In this game? Link ''screams in pain and slowly sinks into the lava, with him futilely reaching his hand out for help'' (presumably Midna's). It's surprisingly graphic, and ''really'' makes it apparent to the player just what happens to their character should they be careless enough to subject him to such a fate.



** The [[https://www.youtube.com/watch?v=OK_Tfz_EXrE background music]] mostly consists of weird percussive synths above choirs and loud breathing sounds, and occasional guitar plucks in-between.

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** The [[https://www.youtube.com/watch?v=OK_Tfz_EXrE background music]] amps up this sensation, as it mostly consists of weird percussive synths above choirs and loud breathing sounds, and occasional guitar plucks in-between.

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