History NightmareFuel / TheLastOfUs

7th Jan '18 5:05:24 AM tesoroazul90
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--->[[spoiler:'''Marlene''']]:[[spoiler:(''injured'') Wait! Please. Let me go.]]

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--->[[spoiler:'''Marlene''']]:[[spoiler:(''injured'') Wait! Please. Let me go.]]go!... ''Please.'']]
7th Jan '18 4:58:59 AM tesoroazul90
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* The way people have come to treat those that get infected, regardless if they haven't turned yet. When Joel is walking with Tess early in the game, they come across soldiers scanning four people. When one of them turns out infected, the soldiers immediately put her down as if they were just getting rid of an insect. And when one of them tries to run before they can scan him, they gun him down without a second thought.

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* The way people have come to treat those that get infected, regardless if they haven't turned yet. When Joel is walking with Tess early in the game, they come across soldiers scanning four people. When one of them turns out infected, the soldiers immediately put her down as if they were just getting rid of an insect. And when one of them tries to run before they can scan him, they gun him down without a second thought.batting an eye.
28th Dec '17 4:21:35 PM LivingDeadMan06
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** I'm genuinely surprised nobody noticed this before, but if you pay close attention to the tire swing outside, it's hanging still when Sarah first walks down the stairs. After she puts down the phone, the swing is moving as if something just brushed up against it. Perhaps her dad or her ''infected neighbor.''

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** I'm genuinely surprised nobody noticed this before, but if you pay close attention to the tire swing outside, it's hanging still when Sarah first walks down the stairs. After she puts down the Joel's phone, the swing is moving as if something just brushed up against it. Perhaps her dad or her ''infected neighbor.''
28th Dec '17 4:19:56 PM LivingDeadMan06
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* Exploring the house as Sarah, you hear many ambient evening noises; cars going by, night crickets. As well as a dog barking like mad just outside the house... then suddenly yelps to a stop. Minutes later, an infected neighbor breaks in and attacks Joel.

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* Exploring the house as Sarah, you hear many ambient evening noises; cars going by, night crickets. As well as a dog barking like mad just outside the house... then suddenly yelps to a stop. Minutes later, an infected neighbor breaks in and attacks Joel.Joel.
**I'm genuinely surprised nobody noticed this before, but if you pay close attention to the tire swing outside, it's hanging still when Sarah first walks down the stairs. After she puts down the phone, the swing is moving as if something just brushed up against it. Perhaps her dad or her ''infected neighbor.''
21st Nov '17 11:49:52 AM RedScharlach
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** Really, the Humvee itself. The thing practically ''follows'' you all throughout Pittsburgh. It's even strung with barbed wire, has a corpse laying on the hood, and the front bumper is scribbeld with "RUN". And who wouldn't, once you hear its engine revving? Luckily, [[spoiler: you get to destroy the infernal machine when the Hunters follow Joel and Ellie to the suburbs.]]

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** Really, the Humvee itself. The thing practically ''follows'' you all throughout Pittsburgh. It's even strung with barbed wire, has a corpse laying on the hood, and the front bumper is scribbeld scribbled with "RUN". And who wouldn't, once you hear its engine revving? Luckily, [[spoiler: you get to destroy the infernal machine when the Hunters follow Joel and Ellie to the suburbs.]]



** Coming back to Sam's theory given what we see in the cut-scene [[spoiler:of him attacking Ellie]] and a glimpse of the behind the scenes footage of the actor's mocap during that particular scene (Grounded - Making The Last of Us), specifically, the way he is only [[spoiler:clawing and hitting with his hands on the ground around Ellie]] would suggest Sam's attempt at [[spoiler:suicide by survivor... maybe that's why some runners... run at you.]]

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** Coming back to Sam's theory given what we see in the cut-scene [[spoiler:of him attacking Ellie]] and a glimpse of the behind the scenes behind-the-scenes footage of the actor's mocap during that particular scene (Grounded - Making The Last of Us), specifically, the way he is only [[spoiler:clawing and hitting with his hands on the ground around Ellie]] would suggest Sam's attempt at [[spoiler:suicide by survivor... maybe that's why some runners... run at you.]]



*** And later on in the dark and flooded basement you have to get a generator going to proceed further. Just as Joel's made it start, a loud, jarring sound of something being busted open suddenly echoes through the dark basement, followed by the horrid shrieks of infected, likely giving most players an epic OhCrap moment right along with Joel. You then will be initially left at confused horror at ''the darkness hindering you from see much and not knowing where the infected will come from or even where you should run'', and to make matters even worse, when the infected ''does'' pop up right behind your back, one of them is a freakin' BLOATER! Cue running blindly around in the dark and narrow basement hallways while trying to avoid it long enough to get enough hits towards it as it slowly follows you around ''while'' warding off common infected on the way. It's enough to make the player be genuinly reluctant/scared to start the generator again every time you die. Although, the place is a lot easier to get by if you've learned to use a Molotov Cocktail (or simply outrun the infected to the door).

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*** And later on in the dark and flooded basement you have to get a generator going to proceed further. Just as Joel's made it start, a loud, jarring sound of something being busted open suddenly echoes through the dark basement, followed by the horrid shrieks of infected, likely giving most players an epic OhCrap moment right along with Joel. You then will be initially left at confused horror at ''the darkness hindering you from see much and not knowing where the infected will come from or even where you should run'', and to make matters even worse, when the infected ''does'' pop up right behind your back, one of them is a freakin' BLOATER! Cue running blindly around in the dark and narrow basement hallways while trying to avoid it long enough to get enough hits towards it as it slowly follows you around ''while'' warding off common infected on the way. It's enough to make the player be genuinly genuinely reluctant/scared to start the generator again every time you die. Although, the place is a lot easier to get by if you've learned to use a Molotov Cocktail (or simply outrun the infected to the door).



** Any game-over death scenes during her parts are also worse, simply because seeing a fourteen year old child get shot / strangled / beaten to death / her throat ripped out is even more shocking than when it happens to the grizzled Joel.

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** Any game-over death scenes during her parts are also worse, simply because seeing a fourteen year old fourteen-year-old child get shot / strangled / beaten to death / her throat ripped out is even more shocking than when it happens to the grizzled Joel.



* Exploring the house as Sarah, you hear many ambient evening noises; cars going by, night crickets. As well as a dog barking like mad just outside the house... then suddenly yelps to a stop. Minutes later, an infected neighbour breaks in and attacks Joel.

to:

* Exploring the house as Sarah, you hear many ambient evening noises; cars going by, night crickets. As well as a dog barking like mad just outside the house... then suddenly yelps to a stop. Minutes later, an infected neighbour neighbor breaks in and attacks Joel.
22nd Aug '17 12:34:22 PM Lancelot07
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* Exploring the house as Sarah, you hear many ambient evening noises; cars going by, night crickets. As well as a dog barking like mad just outside the house... then suddenly yelps to a stop. Minutes later, an infected Jimmy breaks in and attacks Joel.

to:

* Exploring the house as Sarah, you hear many ambient evening noises; cars going by, night crickets. As well as a dog barking like mad just outside the house... then suddenly yelps to a stop. Minutes later, an infected Jimmy neighbour breaks in and attacks Joel.
22nd Aug '17 12:33:29 PM Lancelot07
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--->[[spoiler:'''David''']]:[[spoiler:(''after getting stabbed a second time'') That was good, kid. It's gonna be all right... (''pulls out machete'')]]

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--->[[spoiler:'''David''']]:[[spoiler:(''after getting stabbed a second the first time'') That was good, kid. It's gonna be all right... (''pulls out machete'')]]
31st Jul '17 7:31:03 PM JST
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** Even worse for [[spoiler:the cannibals when Ellie's low on ammo]]. "Sounds like ''one'' of us is out of bullets..." That's a sign that you'd better run, craft a Molotov or do ''something'' quick.

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** Even worse for [[spoiler:the cannibals when Ellie's low on ammo]]. "Sounds like ''one'' of us is out of bullets..." That's a sign that you'd better run, craft a Molotov or do ''something'' quick.quick.
* Exploring the house as Sarah, you hear many ambient evening noises; cars going by, night crickets. As well as a dog barking like mad just outside the house... then suddenly yelps to a stop. Minutes later, an infected Jimmy breaks in and attacks Joel.
18th Apr '17 10:14:02 PM vexer
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* The intro masterfully captures the dread, confusion and panic of the first few hours of a ZombieApocalypse. The developers actually made the Infected seem threatening, unlike games such as ''VideoGame/DeadIsland'' or ''VideoGame/DeadRising'' where 100% of the time you can win just by throwing stuff at them.

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* The intro masterfully captures the dread, confusion and panic of the first few hours of a ZombieApocalypse. The developers actually made the Infected seem threatening, unlike games such as ''VideoGame/DeadIsland'' or ''VideoGame/DeadRising'' where 100% of the time you can win just by throwing stuff at them.
14th Feb '17 6:05:06 AM multibrawlr
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** Everything about [[spoiler:David]] might serve as a NightmareFuel in a sense of RewatchBonus, when you know [[spoiler:that his initial kindness towards Ellie might possibly be because he's an {{Ephebophile}} (sexually attracted to teenage girls)]]. Oh, and that [[spoiler:he's a ''cannibal'', too]].

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** Everything about [[spoiler:David]] might serve as a NightmareFuel in a sense of RewatchBonus, when you know [[spoiler:that his initial kindness towards Ellie might possibly be because he's an {{Ephebophile}} (sexually attracted to teenage girls)]]. Oh, and that [[spoiler:he's a ''cannibal'', ''[[ImAHumanitarian cannibal]]'', too]].



** [[spoiler:The BossFight with David (pictured above)]] is perhaps the most frightening, ParanoiaFuel-inducing part of the entire game. [[spoiler:Ellie's trapped in a burning restaurant with him,and must quietly ambush David [[RuleOfThree three times]] from behind with her switchblade. With each stab, he gets progressively dangerous, attacking with a pistol and then a machete]]. All the while, [[spoiler: David stalks Ellie, taunting her in a quiet, unhinged voice about her defiance and assuring her that his community won't "waste" any part of her dead horse. That is, unless you stab him twice--in which case, David suddenly stops talking and begins sneaking around just like Ellie (to where Listen Mode will only track him when he's moving)]]. To make the scene all the more pulse-pounding, [[spoiler:there are broken plates on the ground which mustn't be stepped on, or else David will track Ellie's location]].

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** [[spoiler:The BossFight with David (pictured above)]] is perhaps the most frightening, ParanoiaFuel-inducing part of the entire game. [[spoiler:Ellie's trapped in a burning restaurant with him,and him and must quietly ambush David [[RuleOfThree three times]] from behind with her switchblade. With each stab, he gets progressively increasingly dangerous, attacking with a pistol and then a machete]]. All the while, [[spoiler: David stalks Ellie, taunting her in a quiet, unhinged voice about her defiance and assuring her that his community won't "waste" any part of her dead horse. That is, unless you stab him twice--in which case, David suddenly stops talking and begins sneaking around just like Ellie (to where Listen Mode will only track him when he's moving)]]. To make the scene all the more pulse-pounding, [[spoiler:there are broken plates on the ground which mustn't be stepped you must avoid stepping on, or else David will track Ellie's location]].


Added DiffLines:

*** It gets scarier if you're playing on Survivor and Grounded difficulties, in which you ''don't'' have Listen Mode at your disposal. You really get to feel more like [[spoiler:a fourteen-year-old girl by her lonesome playing a game of cat-and-mouse against a psychotic, cannibalistic, and (possibly) ephebophilic man]].
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