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* The ultimate fate of Earth: a once habitable planet left so damaged and destroyed by years of tests of flawed prototype Grav-Drives that it slowly died, bit by bit.
** Years worth of tests of flawed prototype Grav-Drives caused damage to Earth's core, destabilizing its magnetosphere. When humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field began to collapse. Humanity had fifty years to escape before the planet became inhospitable. Despite the best efforts of governments to band together under the United Colonies banner and evacuate humanity, they barely scratched the surface, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.

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* The ultimate fate of Earth: the cradle of humanity, a once habitable planet planet, left so damaged and destroyed by years of tests of flawed prototype Grav-Drives that it slowly died, bit by bit.
** Years worth The reality-distorting technology of tests of flawed prototype Grav-Drives caused the Grav-Drive that allowed for faster-than-light travel was causing damage to Earth's core, destabilizing its magnetosphere. When humanity NASA figured out it was happening, they were able to make some modifications to the drives to ensure this would no longer happen in the future, but at that point the damage to Earth was irreversible, and Earth's magnetic field began to collapse.was collapsing. Humanity had fifty years to escape before the planet became inhospitable. Despite the best efforts of governments to band together under the United Colonies banner and evacuate humanity, they Earth's population was simply too large for them to do anything more than barely scratched scratch the surface, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
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** They are so volatile that the United Colonies' [[BioweaponBeast Xenowarfare Division]] during the Colony War wrote them off. You can find the catastrophic events that led to that decision in the form of the "training dungeon" on Kreet done alongside Vasco during the early parts of a New Game.

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Fixing indentation. Also ran it through Grammarly.


[[caption-width-right:1000:''The Terrormorph, the apex predator of the Settled Systems. '']]

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[[caption-width-right:1000:''The Terrormorph, the apex predator of the Settled Systems. Be afraid. Be ''very'' afraid.'']]



* The ultimate fate of Earth. Years worth of tests of flawed prototype Grav-Drives caused damage to Earth's core, resulting in the destabilization of its magnetosphere. By the time humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field was collapsing. Humanity had fifty years to escape before the planet became inhospitable. Despite the best efforts of governments to band together under the United Colonies banner and evacuate humanity, they barely scratched the surface, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
** If you have a companion active during the UC Vanguard orientation or while walking around what remains of the NASA launch tower late in the main story, they may make a comment about how they can only imagine what it must have been like to be living on Earth during those last few decades, between the sheer magnitude of trying to coordinate an evacuation of an entire planet’s population, dealing with the worsening planetary conditions...it goes on.
* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/{{Alien}} Xenomorphs]]. A lifeform dedicated to killing anything in its path with extreme physical power and incredible agility. Their origins are unknown, and to top it all off, they have a psychic aura they can use to turn people against each other or drive them into a panic.
** They have the ability to infect and control the minds of nearby wildlife, and even humans, using them as their own pawns for who knows what.

to:

* The ultimate fate of Earth. Earth: a once habitable planet left so damaged and destroyed by years of tests of flawed prototype Grav-Drives that it slowly died, bit by bit.
**
Years worth of tests of flawed prototype Grav-Drives caused damage to Earth's core, resulting in the destabilization of destabilizing its magnetosphere. By the time When humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field was collapsing.began to collapse. Humanity had fifty years to escape before the planet became inhospitable. Despite the best efforts of governments to band together under the United Colonies banner and evacuate humanity, they barely scratched the surface, leaving billions of humans--along humans—along with virtually all other species--to species—to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
wind.
** If you have a companion active during the UC Vanguard orientation or while walking around what remains of the NASA launch tower late in the main story, they may make a comment about how they can only imagine what it must have been like to be living on Earth during those last few decades, between the sheer magnitude of trying to coordinate an evacuation of an entire planet’s planet's population, dealing with the worsening planetary conditions...conditions, dying off each day...it goes on.
* '''The ''The Terrormorphs.''' Where to start? ''
**
They combined combine the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The the Reapers]], [[Videogame/FreeSpace the Shivans]], and [[Franchise/{{Alien}} the Xenomorphs]]. A lifeform dedicated to killing anything in its path with extreme physical power and incredible agility.
**
Their origins are unknown, and to top it all off, they unknown.
** They
have a psychic aura they can use to turn people against each other or drive them into a panic.
** They have the ability to can infect and control the minds of nearby wildlife, wildlife and even humans, using them as their own pawns for who knows what. what.



*** The UC Vanguard questline answers some of the questions, such as their likely place of origin and how they spread and appear seemingly out of nowhere, but it is also the questline that puts the most focus on how horrifying the Terrormorphs are, and features what is effectively a ''terrorist attack'' using an induced Terrormorph emergence.

to:

*** ** The UC Vanguard questline answers some of the questions, such as their likely place of origin and how they spread and appear seemingly out of nowhere, but it is also the questline that puts the most focus on how horrifying the Terrormorphs are, and features what is effectively a ''terrorist attack'' using an induced Terrormorph emergence.



** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occurring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems, becoming so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.
** And the worst part? Even before the direct attack on New Atlantis, it's possible to find them in Jemison's wilds. As mercifully rare as they are on the planet, it goes to show that even the most well-developed city in the galaxy has these things potentially right outside their doorstep.

to:

** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occurring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems, becoming so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.
**
them. And the worst part? Even before the direct attack on New Atlantis, it's possible to find them in Jemison's wilds. As mercifully rare as they are on the planet, it goes to show that even the most well-developed city in the galaxy has these things potentially right outside their doorstep.



* The planet Arcturus II has a creature called a Hunting Landshark which is essentially a cross between a Shark and a Grasshopper. Imagine a Shark jumping around trying to eat you while you franctically fire at it?

to:

* The planet Arcturus II has a creature called a Hunting Landshark which is essentially a cross between a Shark and a Grasshopper. Imagine a Shark jumping around trying to eat you while you franctically fire shoot at it?it, missing over and over again because it's just ''that'' agile.



* Several of the derelict ships you come across fit this description:
** When you board ''The Colander'', you come across the remains of a bloodbath. As you make your way through the vessel, you find tablets and computers that spell out what happened: the crew were experimenting on a [[DemonicSpiders native creature]] that they found on a world...and then it escaped its cage. Needless to say, when you finally come across the "Interloper", you find that regardless of your level, the creature will likely be 25 to 50 levels above you, even going above the level cap of 100!
*** Oh, and if you happen to come across and Abandoned Mining Platform after this, you might find some very similar-looking creatures called "Swarmlings" which behaved in a very similar way to the Interloper, except some of them got ''bigger''.
** Another ship you come across is a literal GhostShip, and that mission starts when you hail the derelict vessel. The connection immediately breaks and you are treated to bone-chilling laughter...''from within your ship''. Once you dock, you are then treated to a quick detour into the horror genre as you make your way through the vessel.
*** Even worse one of the data slates you pick up has some disembodied laughter like what you heard when you hailed the ship...but it starts ''after the recording finishes!'' Oh, and if you take the slate with you and listen to it again, yeah, still laughs afterward. Hope you remember which system you found that ship in.

to:

* Several of the derelict ships you come across fit this description:
description.
** When you board ''The Colander'', you come across the remains of a bloodbath. As you make your way through the vessel, you find tablets and computers that spell out what happened: the crew were experimenting on a [[DemonicSpiders native creature]] that they found on a world...and then it escaped its cage. Needless to say, when you finally come across the "Interloper", you find that regardless of your level, the creature will likely be 25 to 50 levels above you, even going above the level cap of 100!
***
100! Oh, and if you happen to come across and Abandoned Mining Platform after this, you might find some very similar-looking creatures called "Swarmlings" which behaved in a very similar way to the Interloper, except some of them got ''bigger''.
** Another ship you come across is a literal GhostShip, and that mission starts when you hail the derelict vessel. The connection immediately breaks and you are treated to bone-chilling laughter...''from within your ship''. Once you dock, you are then treated to a quick detour into the horror genre as you make your way through the vessel.
***
vessel. Even worse one of the data slates you pick up has some disembodied laughter like what you heard when you hailed the ship...but it starts ''after the recording finishes!'' Oh, and if you take the slate with you and listen to it again, yeah, still laughs afterward. Hope you remember which system you found that ship in.

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Added examples.


** Another ship you come across is a literal GhostShip, and that mission starts when you hail the derelict vessel. The connection immediately breaks and you are treated to bone-chilling laughter...''from within your ship''. Once you dock, you are then treated to a quick detour into the horror genre as you make your way through the vessel.

to:

*** Oh, and if you happen to come across and Abandoned Mining Platform after this, you might find some very similar-looking creatures called "Swarmlings" which behaved in a very similar way to the Interloper, except some of them got ''bigger''.
** Another ship you come across is a literal GhostShip, and that mission starts when you hail the derelict vessel. The connection immediately breaks and you are treated to bone-chilling laughter...''from within your ship''. Once you dock, you are then treated to a quick detour into the horror genre as you make your way through the vessel.vessel.
*** Even worse one of the data slates you pick up has some disembodied laughter like what you heard when you hailed the ship...but it starts ''after the recording finishes!'' Oh, and if you take the slate with you and listen to it again, yeah, still laughs afterward. Hope you remember which system you found that ship in.
Is there an issue? Send a MessageReason:
None


* The ultimate fate of Earth. Research in the Grav-Drive system caused damage to Earth's core, resulting in the destabilization of its magnetosphere. By the time humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field was collapsing. Humanity had fifty years to escape before the planet became inhospitable. Despite the best efforts of governments to band together under the United Colonies banner and evacuate humanity, they barely scratched the surface, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
** If you have a companion active during the UC Vanguard orientation or while walking around what remains of the NASA launch tower late in the main story, they will comment that they can only imagine what it must have been like to be alive during those last few decades, between the worsening planetary conditions, the sheer magnitude of trying to coordinate an evacuation of an entire planet’s population, wondering if you will be one of the lucky ones to secure a spot on an exodus vessel before you suffocate or succumb to cancer from the increasing solar radiation…

to:

* The ultimate fate of Earth. Research in the Grav-Drive system Years worth of tests of flawed prototype Grav-Drives caused damage to Earth's core, resulting in the destabilization of its magnetosphere. By the time humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field was collapsing. Humanity had fifty years to escape before the planet became inhospitable. Despite the best efforts of governments to band together under the United Colonies banner and evacuate humanity, they barely scratched the surface, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
** If you have a companion active during the UC Vanguard orientation or while walking around what remains of the NASA launch tower late in the main story, they will may make a comment that about how they can only imagine what it must have been like to be alive living on Earth during those last few decades, between the worsening planetary conditions, the sheer magnitude of trying to coordinate an evacuation of an entire planet’s population, wondering if you will be one of dealing with the lucky ones to secure a spot on an exodus vessel before you suffocate or succumb to cancer from the increasing solar radiation…worsening planetary conditions...it goes on.
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None
Is there an issue? Send a MessageReason:
None


[[caption-width-right:1000:''Meet the Terrormorph.'']]

to:

[[caption-width-right:1000:''Meet [[caption-width-right:1000:''The Terrormorph, the Terrormorph.apex predator of the Settled Systems. '']]
Is there an issue? Send a MessageReason:
None


* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/{{Alien}} The Xenomorph]]. A lifeform dedicated to killing anything in its path with extreme physical power and incredible agility. Their origins are unknown, and to top it all off, they have a low grade psychic aura that can turn people against each other or drive the them into a panic.

to:

* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/{{Alien}} The Xenomorph]].Xenomorphs]]. A lifeform dedicated to killing anything in its path with extreme physical power and incredible agility. Their origins are unknown, and to top it all off, they have a low grade psychic aura that they can use to turn people against each other or drive the them into a panic.



** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into [[Franchise/{{Alien}} Xenomorphs]] with the psychic powers of [[Franchise/MassEffect Reapers]]. ''Armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.

to:

** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into [[Franchise/{{Alien}} Xenomorphs]] with the psychic powers of [[Franchise/MassEffect Reapers]]. ''Armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to [[spoiler: deliberately mature Heatleeches to Terrormorphs in seconds for and]] use them as deniable bioweapons against unsuspecting settlements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Certain high-level planets have aggressive wildlife that is invisible. They'll still be detected by weapon mods, scanners, and Star Sense...but that's only if ''they'' don't find ''you'' first!
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None


* The planet Arcturus II has a creature called a Hunting Landshark which is essentially a cross between a Shark and a Grasshopper. Imagine a Shark jumping around trying to eat you while you franctically fire at it?

to:

* The planet Arcturus II has a creature called a Hunting Landshark which is essentially a cross between a Shark and a Grasshopper. Imagine a Shark jumping around trying to eat you while you franctically fire at it?it?
* Several of the derelict ships you come across fit this description:
** When you board ''The Colander'', you come across the remains of a bloodbath. As you make your way through the vessel, you find tablets and computers that spell out what happened: the crew were experimenting on a [[DemonicSpiders native creature]] that they found on a world...and then it escaped its cage. Needless to say, when you finally come across the "Interloper", you find that regardless of your level, the creature will likely be 25 to 50 levels above you, even going above the level cap of 100!
** Another ship you come across is a literal GhostShip, and that mission starts when you hail the derelict vessel. The connection immediately breaks and you are treated to bone-chilling laughter...''from within your ship''. Once you dock, you are then treated to a quick detour into the horror genre as you make your way through the vessel.
Is there an issue? Send a MessageReason:
None


* The late-game quest Entangled starts out strangely - A distress signal leading you to a science facility that claims that they haven't sent out such a signal. As you're walking down a hall to explain yourself, [[SurprisinglyCreepyMoment you're suddenly wrenched into an alternate reality of the facility - A poorly lit, dingy imitation, covered in alien biomass and utterly overrun by extremely hostile scorpion-like aliens]]. This is where you find the one who sent the message - The sole survivor of the alien incursion, who happens to be dead in your original reality. [[JumpScare You spend a good portion of the rest of the mission abruptly blinking from one reality to the other,]] jumping between dealing with the vicious aliens in one world and [[KillerRobot the security systems in the other.]] Eventually, you are forced to make a choice - You need to save one of the realities at the expense of the other, [[NothingIsScarier with no conclusive answer on what will happen to those in the latter reality.]] [[TakeAThirdOption There is a way to save both realities that does make this less nightmarish,]] but the entire trip you need to take through both settings to reach this point is a frightening and stressful experience.

to:

* The late-game quest Entangled starts out strangely - A distress signal leading you to a science facility that claims that they haven't sent out such a signal. As you're walking down a hall to explain yourself, [[SurprisinglyCreepyMoment you're suddenly wrenched into an alternate reality of the facility - A poorly lit, dingy imitation, covered in alien biomass and utterly overrun by extremely hostile scorpion-like aliens]]. This is where you find the one who sent the message - The sole survivor of the alien incursion, who happens to be dead in your original reality. [[JumpScare You spend a good portion of the rest of the mission abruptly blinking from one reality to the other,]] jumping between dealing with the vicious aliens in one world and [[KillerRobot the security systems in the other.]] Eventually, you are forced to make a choice - You need to save one of the realities at the expense of the other, [[NothingIsScarier with no conclusive answer on what will happen to those in the latter reality.]] [[TakeAThirdOption There is a way to save both realities that does make this less nightmarish,]] but the entire trip you need to take through both settings to reach this point is a frightening and stressful experience.experience.
* The planet Arcturus II has a creature called a Hunting Landshark which is essentially a cross between a Shark and a Grasshopper. Imagine a Shark jumping around trying to eat you while you franctically fire at it?

Added: 447

Changed: 972

Is there an issue? Send a MessageReason:
None


* The ultimate fate of Earth. Research in the Grav-Drive system caused damage to Earth's core, resulting in the destabilization of its magnetosphere. By the time humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field was collapsing. Humanity had fifty years to escape before the planet became inhospitable. They barely scratched the surface on evacuating humanity, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/{{Alien}} The Xenomorph]]. A lifeform dedicated to killing anything in it's path with extreme physical power and incredible agility. Their origins are unknown, and to top it all off, they have a low grade psychic aura that can turn people against each other or drive the them into a panic.

to:

* The ultimate fate of Earth. Research in the Grav-Drive system caused damage to Earth's core, resulting in the destabilization of its magnetosphere. By the time humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field was collapsing. Humanity had fifty years to escape before the planet became inhospitable. They Despite the best efforts of governments to band together under the United Colonies banner and evacuate humanity, they barely scratched the surface on evacuating humanity, surface, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
wind.
** If you have a companion active during the UC Vanguard orientation or while walking around what remains of the NASA launch tower late in the main story, they will comment that they can only imagine what it must have been like to be alive during those last few decades, between the worsening planetary conditions, the sheer magnitude of trying to coordinate an evacuation of an entire planet’s population, wondering if you will be one of the lucky ones to secure a spot on an exodus vessel before you suffocate or succumb to cancer from the increasing solar radiation…
* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/{{Alien}} The Xenomorph]]. A lifeform dedicated to killing anything in it's its path with extreme physical power and incredible agility. Their origins are unknown, and to top it all off, they have a low grade psychic aura that can turn people against each other or drive the them into a panic.
Is there an issue? Send a MessageReason:
None


* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/{{Alien}} The Xenomorph]]...

to:

* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/{{Alien}} The Xenomorph]]...Xenomorph]]. A lifeform dedicated to killing anything in it's path with extreme physical power and incredible agility. Their origins are unknown, and to top it all off, they have a low grade psychic aura that can turn people against each other or drive the them into a panic.
Is there an issue? Send a MessageReason:
Clarified the last bit about Terrormorphs.


** And the worst part? It is actually possible to find some of them on Jemison - ''The planet containing New Atlantis''. They are mercifully rare on the planet, but the fact that some have already reached maturation shows that more could certainly be on their way.

to:

** And the worst part? It is actually Even before the direct attack on New Atlantis, it's possible to find some of them on Jemison - ''The planet containing New Atlantis''. They are in Jemison's wilds. As mercifully rare as they are on the planet, but the fact it goes to show that some have already reached maturation shows that more could certainly be on even the most well-developed city in the galaxy has these things potentially right outside their way. doorstep.
Is there an issue? Send a MessageReason:
None


* The late-game quest Entangled starts out strangely - A distress signal leading you to a science facility that claims that they haven't sent out such a signal. As you're walking down a hall to explain yourself, [[SurpriseCreepy you're suddenly wrenched into an alternate reality of the facility - A poorly lit, dingy imitation, covered in alien biomass and utterly overrun by extremely hostile scorpion-like aliens]]. This is where you find the one who sent the message - The sole survivor of the alien incursion, who happens to be dead in your original reality. [[JumpScare You spend a good portion of the rest of the mission abruptly blinking from one reality to the other,]] jumping between dealing with the vicious aliens in one world and [[KillerRobot the security systems in the other.]] Eventually, you are forced to make a choice - You need to save one of the realities at the expense of the other, [[NothingIsScarier with no conclusive answer on what will happen to those in the latter reality.]] [[TakeAThirdOption There is a way to save both realities that does make this less nightmarish,]] but the entire trip you need to take through both settings to reach this point is a frightening and stressful experience.

to:

* The late-game quest Entangled starts out strangely - A distress signal leading you to a science facility that claims that they haven't sent out such a signal. As you're walking down a hall to explain yourself, [[SurpriseCreepy [[SurprisinglyCreepyMoment you're suddenly wrenched into an alternate reality of the facility - A poorly lit, dingy imitation, covered in alien biomass and utterly overrun by extremely hostile scorpion-like aliens]]. This is where you find the one who sent the message - The sole survivor of the alien incursion, who happens to be dead in your original reality. [[JumpScare You spend a good portion of the rest of the mission abruptly blinking from one reality to the other,]] jumping between dealing with the vicious aliens in one world and [[KillerRobot the security systems in the other.]] Eventually, you are forced to make a choice - You need to save one of the realities at the expense of the other, [[NothingIsScarier with no conclusive answer on what will happen to those in the latter reality.]] [[TakeAThirdOption There is a way to save both realities that does make this less nightmarish,]] but the entire trip you need to take through both settings to reach this point is a frightening and stressful experience.

Added: 1225

Changed: 98

Is there an issue? Send a MessageReason:
None


** And the worst part? It is actually possible to find some of them on Jemison - ''The planet containing New Atlantis''. They are mercifully rare on the planet, but the fact that they're there at all could be a significant problem in the future.

to:

** And the worst part? It is actually possible to find some of them on Jemison - ''The planet containing New Atlantis''. They are mercifully rare on the planet, but the fact that they're there at all some have already reached maturation shows that more could certainly be on their way.
* The late-game quest Entangled starts out strangely - A distress signal leading you to
a significant problem science facility that claims that they haven't sent out such a signal. As you're walking down a hall to explain yourself, [[SurpriseCreepy you're suddenly wrenched into an alternate reality of the facility - A poorly lit, dingy imitation, covered in alien biomass and utterly overrun by extremely hostile scorpion-like aliens]]. This is where you find the one who sent the message - The sole survivor of the alien incursion, who happens to be dead in your original reality. [[JumpScare You spend a good portion of the rest of the mission abruptly blinking from one reality to the other,]] jumping between dealing with the vicious aliens in one world and [[KillerRobot the security systems in the future.other.]] Eventually, you are forced to make a choice - You need to save one of the realities at the expense of the other, [[NothingIsScarier with no conclusive answer on what will happen to those in the latter reality.]] [[TakeAThirdOption There is a way to save both realities that does make this less nightmarish,]] but the entire trip you need to take through both settings to reach this point is a frightening and stressful experience.
Is there an issue? Send a MessageReason:
None


** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature [[Franchise/{{Alien}} Xenomorphs]] with the psychic powers of [[Franchise/MassEffect Reapers]]. ''Armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.

to:

** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into [[Franchise/{{Alien}} Xenomorphs]] with the psychic powers of [[Franchise/MassEffect Reapers]]. ''Armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.
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* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/Alien The Xenomorph]]...

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* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Franchise/Alien [[Franchise/{{Alien}} The Xenomorph]]...



** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature [[Franchise/Alien Xenomorphs]] with the psychic powers of [[Franchise/MassEffect Reapers]]. ''Armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.

to:

** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature [[Franchise/Alien [[Franchise/{{Alien}} Xenomorphs]] with the psychic powers of [[Franchise/MassEffect Reapers]]. ''Armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.
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* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]] and [[Videogame/FreeSpace The Shivans]]...

to:

* '''The Terrormorphs.''' Where to start? They combined the worst of [[Franchise/MassEffect The Reapers]] Reapers]],[[Videogame/FreeSpace The Shivans]], and [[Videogame/FreeSpace [[Franchise/Alien The Shivans]]...Xenomorph]]...



** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into the settings equivalent of Reapers, and there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.

to:

** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into [[Franchise/Alien Xenomorphs]] with the settings equivalent psychic powers of Reapers, and there are ''armies'' [[Franchise/MassEffect Reapers]]. ''Armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.
Is there an issue? Send a MessageReason:
None


** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're the adult form of the annoying but otherwise harmless Heatleeches. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into the settings equivalent of Reapers, and there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.

to:

** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're [[FromNobodyToNightmare the adult form of the annoying but otherwise harmless Heatleeches.Heatleeches]]. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into the settings equivalent of Reapers, and there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.
Is there an issue? Send a MessageReason:
None


** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're the adult form of the annoying but otherwise harmless Heatleeches. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.

to:

** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're the adult form of the annoying but otherwise harmless Heatleeches. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other words, imagine how the equivalent of ants or worms could mature into the settings equivalent of Reapers, and there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.
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* The ultimate fate of Earth. Research in the Grav-Drive system caused damage to Earth's core, resulting in the destabilization of its magnetosphere. By the time humanity figured out it was happening, the damage was irreversible, and Earth's magnetic field was collapsing. Humanity had fifty years to escape before the planet became inhospitable. They barely scratched the surface on evacuating humanity, leaving billions of humans--along with virtually all other species--to perish as the atmosphere and water were slowly stripped off Earth by the solar wind.
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** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're the adult form of the annoying but otherwise harmless Heatleeches. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other word, there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat.

to:

** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're the adult form of the annoying but otherwise harmless Heatleeches. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other word, words, there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat. Plus there's always the proven threat of someone with the right knowledge to deliberately mature Heatleeches to Terrormorphs in seconds for use as deniable bioweapons against unsuspecting settlements.
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None

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** Finally finding out how Terrormorphs spread to human-settled worlds is a major turning point in the fight against them, but it's also a ''major'' OhCrap moment for everyone involved, as it turns out they're the adult form of the annoying but otherwise harmless Heatleeches. Y'know, the snake-like pests that infest every spaceship, every spaceport and every single damn human colony in numbers beyond counting. In other word, there are ''armies'' of Terrormorphs growing unnoticed in every place humans have ever set foot, and even if the authorities managed to clear out the cities, countless leeches will already have escaped into the wilds. Finishing the UC questline does introduce effective countermeasures, mitigating this particular nightmare fuel somewhat, but it may take decades for them to fully take effect, during which Terrormorph attacks will remain a lethal threat.
Is there an issue? Send a MessageReason:
None


** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occurring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems. The outbreak became so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.

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** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occurring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems. The outbreak became Systems, becoming so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.
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* '''The Terrormorphs.''' Jesus Christ, where to start?

to:

* '''The Terrormorphs.''' Jesus Christ, where Where to start?start? They combined the worst of [[Franchise/MassEffect The Reapers]] and [[Videogame/FreeSpace The Shivans]]...
Is there an issue? Send a MessageReason:
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** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occurring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems. The outbreak became so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.

to:

** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occurring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems. The outbreak became so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.them.
** And the worst part? It is actually possible to find some of them on Jemison - ''The planet containing New Atlantis''. They are mercifully rare on the planet, but the fact that they're there at all could be a significant problem in the future.

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** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occuring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems. The outbreak became so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.

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*** The UC Vanguard questline answers some of the questions, such as their likely place of origin and how they spread and appear seemingly out of nowhere, but it is also the questline that puts the most focus on how horrifying the Terrormorphs are, and features what is effectively a ''terrorist attack'' using an induced Terrormorph emergence.
** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occuring Occurring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems. The outbreak became so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/albino_terrormorph.jpg]]
[[caption-width-right:1000:''Meet the Terrormorph.'']]

Administrivia/SpoilersOff applies to NightmareFuel pages, so '''all spoilers are unmarked'''.

* '''The Terrormorphs.''' Jesus Christ, where to start?
** They have the ability to infect and control the minds of nearby wildlife, and even humans, using them as their own pawns for who knows what.
** They are found on so many worlds across the Settled Systems, and their [[NothingIsScarier native place of origin is completely unknown.]] They somehow have managed to spread themselves amongst various worlds, threatening both humans and native species alike. What makes Terrormorphs even scarier is that they appear out of nowhere within 70 to 100 years after humans settle on a new world.
** You want to know how horrifying Terrormorphs are? Take a look at the "Terror of Londinion". Occuring 20 years prior to the Spacefarer's journey, this event saw a catastrophic Terrormorph outbreak in the titular city, which was one of the largest cities in the Systems. The outbreak became so uncontrollable that the U.C. Government simply ''bombed'' the city's spaceport to keep the outbreak from spreading beyond the planet, abandoning the inhabitants to God knows what the Terrormorphs had planned for them.

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