Follow TV Tropes

Following

History NightmareFuel / SilentHills

Go To

OR

Changed: 135

Removed: 506

Is there an issue? Send a MessageReason:
None


** In addition to sometimes attacking you, there is one loop in which she will stand in the middle of the hallway, impeding your progress. Do you try and approach her? Or wait for her to go away?

to:

** In addition to sometimes attacking you, there is one loop in which she will stand in the middle of the hallway, impeding your progress. Do If you try dare to get close to her, the lights go out, and approach her? Or wait for her to go away?when they turn back on, she is gone, and only cockroaches remain where she stood.



* In one of the loops, before you walk into the foyer, you'll see.... Something standing there. If you get close to it, the lights go out, and when they turn back on, the thing is gone, and only cockroaches remain where it stood. If you stop right before the foyer and look at it, it's a tall man-shaped thing of some kind with a tilted head and pointed feet, looking like a mix of zombie and scarecrow. Most players only see it for a few seconds and it never comes up again, though it's most likely Lisa.

Added: 2624

Removed: 2624

Is there an issue? Send a MessageReason:
None


* The main "enemy," Lisa, is most definitely this. She is missing one eye, while her other eye is bulbous and with a white pupil. Her hair looks like she stuck her hand in an electrical socket, and may have possibly been burnt. Her mouth is always twisted into a cruel, toothy smile, and her chin and parts of her dress appear to have vomit on them. Speaking of her dress, it is bloodied at her crotch area, and she has apparently lost one shoe as the walking sound only makes noise on half her steps. If [[Literature/TheRing Samara]] is terrifying for her featureless body, then Lisa is scary for how much of the devil is in the details.
** Whenever Lisa attacks you and gets ''really'' uncomfortably close to your face. The sounds that accompany her are not pleasant either, and not just the feral noises that Lisa makes, but the chilling music accompaniment. And the attack ends with the realistic sound of a neck breaking. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on, or [[{{Squick}} worse]]. Then you wake back up in the black room...
*** Fun fact: this jump scare is both repeatable and calculated to work on you ''even when you know it's coming''. You will notice you have an extra set of footsteps when you walk--this usually happens when Lisa speeds past you with a shriek, indicating that she's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped... nothing. Then five seconds later, right when you exhale-- '''''BOOM!''''' Horrible twitching corpse in your face.
** In addition to sometimes attacking you, there is one loop in which she will stand in the middle of the hallway, impeding your progress. Do you try and approach her? Or wait for her to go away?
** If you look up at the balcony above the front door after the window suddenly falls, sometimes you'll see Lisa looking down at you.
** Sometimes you can also find her standing in the window or behind you in the bathroom mirror. Worst part? When you look around you in the aforementioned scene, she's not there.
** As you move around the house, you may notice that the shadows you cast are... odd. Strange, but nothing to be alarmed about. That is, unless you hack the game to lock the camera in place even as you move. The cause? Fucking ''Lisa'', hovering directly behind you and following you every step of the way. From the moment you get the flashlight in the bathroom she's there, following you, always in arms reach. It just goes to show that sometimes you're better off not looking behind you.



* The main "enemy," Lisa, is most definitely this. She is missing one eye, while her other eye is bulbous and with a white pupil. Her hair looks like she stuck her hand in an electrical socket, and may have possibly been burnt. Her mouth is always twisted into a cruel, toothy smile, and her chin and parts of her dress appear to have vomit on them. Speaking of her dress, it is bloodied at her crotch area, and she has apparently lost one shoe as the walking sound only makes noise on half her steps. If [[Literature/TheRing Samara]] is terrifying for her featureless body, then Lisa is scary for how much of the devil is in the details.
** Whenever Lisa attacks you and gets ''really'' uncomfortably close to your face. The sounds that accompany her are not pleasant either, and not just the feral noises that Lisa makes, but the chilling music accompaniment. And the attack ends with the realistic sound of a neck breaking. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on, or [[{{Squick}} worse]]. Then you wake back up in the black room...
*** Fun fact: this jump scare is both repeatable and calculated to work on you ''even when you know it's coming''. You will notice you have an extra set of footsteps when you walk--this usually happens when Lisa speeds past you with a shriek, indicating that she's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped... nothing. Then five seconds later, right when you exhale-- '''''BOOM!''''' Horrible twitching corpse in your face.
** In addition to sometimes attacking you, there is one loop in which she will stand in the middle of the hallway, impeding your progress. Do you try and approach her? Or wait for her to go away?
** If you look up at the balcony above the front door after the window suddenly falls, sometimes you'll see Lisa looking down at you.
** Sometimes you can also find her standing in the window or behind you in the bathroom mirror. Worst part? When you look around you in the aforementioned scene, she's not there.
** As you move around the house, you may notice that the shadows you cast are... odd. Strange, but nothing to be alarmed about. That is, unless you hack the game to lock the camera in place even as you move. The cause? Fucking ''Lisa'', hovering directly behind you and following you every step of the way. From the moment you get the flashlight in the bathroom she's there, following you, always in arms reach. It just goes to show that sometimes you're better off not looking behind you.

Added: 992

Changed: 1163

Removed: 2065

Is there an issue? Send a MessageReason:
cleaning up and deleting repeating entries.


* And Lisa herself.

to:

* And The main "enemy," Lisa, is most definitely this. She is missing one eye, while her other eye is bulbous and with a white pupil. Her hair looks like she stuck her hand in an electrical socket, and may have possibly been burnt. Her mouth is always twisted into a cruel, toothy smile, and her chin and parts of her dress appear to have vomit on them. Speaking of her dress, it is bloodied at her crotch area, and she has apparently lost one shoe as the walking sound only makes noise on half her steps. If [[Literature/TheRing Samara]] is terrifying for her featureless body, then Lisa herself.is scary for how much of the devil is in the details.
** Whenever Lisa attacks you and gets ''really'' uncomfortably close to your face. The sounds that accompany her are not pleasant either, and not just the feral noises that Lisa makes, but the chilling music accompaniment. And the attack ends with the realistic sound of a neck breaking. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on, or [[{{Squick}} worse]]. Then you wake back up in the black room...
*** Fun fact: this jump scare is both repeatable and calculated to work on you ''even when you know it's coming''. You will notice you have an extra set of footsteps when you walk--this usually happens when Lisa speeds past you with a shriek, indicating that she's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped... nothing. Then five seconds later, right when you exhale-- '''''BOOM!''''' Horrible twitching corpse in your face.



* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you ''even when you know it's coming''. You will notice you have an extra set of footsteps when you walk--this usually happens when Lisa speeds past you with a shriek, indicating that she's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped... nothing. Then five seconds later, right when you exhale-- '''''BOOM!''''' Horrible twitching corpse in your face, choking the life out of you before snapping your neck. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on, or [[{{Squick}} worse]]. Then you wake back up in the black room...



* Even without the jump scares, Lisa is most definitely this. She is missing one eye, while her other eye is bulbous and with a white pupil. Her hair looks like she stuck her hand in an electrical socket, and may have possibly been burnt. Her mouth is always twisted into a cruel, toothy smile, and her chin and parts of her dress appear to have vomit on them. Speaking of her dress, it is bloodied at her crotch area, and she has apparently lost one shoe as the walking sound only makes noise on half her steps. If [[Literature/TheRing Samara]] is terrifying for her featureless body, then Lisa is scary for how much of the devil is in the details.



* Whenever Lisa attacks you and gets ''really'' uncomfortably close to your face. The sounds that accompany her are not pleasant either, and not just the feral noises that Lisa makes, but the chilling music accompaniment. And the attack ends with the realistic sound of a neck breaking.
* The soundtrack to the playable teaser is mainly just several different [[DroneOfDread Drones of Dread]] that feature strange sounds interspersed throughout. Glitchy, broken audio plays at points that sounds something like Morse code or a busted phone line. Pounding sounds that seem to come from far away and can only be described as metal upon metal. It goes on and on, and it just gets worse and worse. [[https://www.youtube.com/watch?v=QQRJIYnokUs Here]] is a taste of it.
* One hacker discovered that throughout the entire game, ''[[ParanoiaFuel Lisa is always following you no matter where you go in the loop.]]''

to:

* Whenever Lisa attacks you and gets ''really'' uncomfortably close to your face. The sounds that accompany her are not pleasant either, and not just the feral noises that Lisa makes, but the chilling music accompaniment. And the attack ends with the realistic sound of a neck breaking.
* The soundtrack to the playable teaser is mainly just several different [[DroneOfDread Drones of Dread]] that feature strange sounds interspersed throughout. Glitchy, broken audio plays at points that sounds something like Morse code or a busted phone line. Pounding sounds that seem to come from far away and can only be described as metal upon metal. It goes on and on, and it just gets worse and worse. [[https://www.youtube.com/watch?v=QQRJIYnokUs Here]] is a taste of it.
* One hacker discovered that throughout the entire game, ''[[ParanoiaFuel Lisa is always following you no matter where you go in the loop.]]''
Is there an issue? Send a MessageReason:
None


** Something even worse about that broadcast is the music that plays. [[https://www.youtube.com/watch?v=FSPyNEZC_b8 here]] is the full audio file that plays, music included. Notice how strangely [[SoundtrackDissonance upbeat and jovial]] that music is compared to how horrifying that voice is? And how distorted and broken the whole thing sounds despite that? It isn't as outwardly terrifying as the voice or what it's saying, but it is definitely more ''haunting''.

to:

** Something even worse about that broadcast is the music that plays. [[https://www.youtube.com/watch?v=FSPyNEZC_b8 here]] Here]] is the full audio file that plays, music included. Notice how strangely [[SoundtrackDissonance upbeat and jovial]] that music is compared to how horrifying that voice is? And how distorted and broken the whole thing sounds despite that? It isn't as outwardly terrifying as the voice or what it's saying, but it is definitely more ''haunting''.
Is there an issue? Send a MessageReason:
None


* In the black room where the game begins (and where you respawn when you "die"), close inspection of the walls reveal that whoever we are, we've been looping for ''[[{{RoomFullOfCrazy}} quite]]'' ''[[{{PsychologicalTormentZone}} a]]'' ''[[{{OntologicalMystery}} while]]''.

to:

* In the black room where the game begins (and where you respawn when you "die"), close inspection of the walls reveal reveals that whoever we are, we've been looping for ''[[{{RoomFullOfCrazy}} quite]]'' ''[[{{PsychologicalTormentZone}} a]]'' ''[[{{OntologicalMystery}} while]]''.
Is there an issue? Send a MessageReason:
None


** As you move around the house, you may notice that the shadows you cast are... odd. Strange, but nothing to be alarmed about. That is, unless you hack the game to lock the camera in place camera even as you move. The cause? Fucking ''Lisa'', hovering directly behind you and following you every step of the way. From the moment you get the flashlight in the bathroom she's there, following you, always in arms reach. It just goes to show that sometimes you're better off not looking behind you.

to:

** As you move around the house, you may notice that the shadows you cast are... odd. Strange, but nothing to be alarmed about. That is, unless you hack the game to lock the camera in place camera even as you move. The cause? Fucking ''Lisa'', hovering directly behind you and following you every step of the way. From the moment you get the flashlight in the bathroom she's there, following you, always in arms reach. It just goes to show that sometimes you're better off not looking behind you.
Is there an issue? Send a MessageReason:
None


* The talking paper bag. It is describing the situation you currently find yourself in: "I walked. All I could do was walk." The second part it mentions, "finding a me that wasn't me, walking in front of myself" doesn't happen to you...but this might be Kojima breaking the fourth wall, describing a third-person game like most ''Silent Hill''s. "The only me is me. Are you sure the only you is you?" Hideo Kojima, making standard video game conventions ''creepy'', somehow.
* The sounds of a man crying is really creepy.

to:

* The talking paper bag. It is describing the situation you currently find yourself in: "I walked. All I could do was walk." The second part it mentions, "finding a me that wasn't me, walking in front of myself" doesn't happen to you... but this might be Kojima breaking the fourth wall, describing a third-person game like most ''Silent Hill''s. "The only me is me. Are you sure the only you is you?" Hideo Kojima, making standard video game conventions ''creepy'', somehow.
* The sounds of a man crying is are really creepy.
Is there an issue? Send a MessageReason:


* The fetus found in the sink. What makes it worse is that you're locked in the bathroom with it for a while... ''while'' it's wailing. What's worse is that it's not just normal crying. It ''[[HellIsThatNoise screams in agony]]''. And later, it ''talks to you''. ''[[VocalDissonance With an adult male's voice]]''.

to:

* The fetus found in the sink. What makes it worse is that you're locked in the bathroom with it for a while... ''while'' it's wailing. What's worse is that it's not just normal crying. It ''[[HellIsThatNoise screams ''screams in agony]]''.agony''. And later, it ''talks to you''. ''[[VocalDissonance With an adult male's voice]]''.
Is there an issue? Send a MessageReason:
None


* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you ''even when you know it's coming''. You will notice you have an extra set of footsteps when you walk--this usually happens when Lisa speeds past you with a shriek, indicating that she's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped...nothing. Then five seconds later, right when you exhale--'''''BOOM!''''' Horrible twitching corpse in your face, choking the life out of you before snapping your neck. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on, or [[{{Squick}} worse]]. Then you wake back up in the black room...

to:

* The worst thing about the one jump scare (that is repeatable) in this game is that it is calculated to work on you ''even when you know it's coming''. You will notice you have an extra set of footsteps when you walk--this usually happens when Lisa speeds past you with a shriek, indicating that she's right behind you now[[note]]or maybe when the radio tells you to turn around right now[[/note]]. Turn around, expecting to get jumped... nothing. Then five seconds later, right when you exhale--'''''BOOM!''''' exhale-- '''''BOOM!''''' Horrible twitching corpse in your face, choking the life out of you before snapping your neck. After you fall to the ground, the camera shot lingers and twitches a bit, with sounds implying you're getting chewed on, or [[{{Squick}} worse]]. Then you wake back up in the black room...
Is there an issue? Send a MessageReason:
None


* The fetus found in the sink. What makes it worse is that you're locked in the bathroom with it for a while...''while'' it's wailing. What's worse is that it's not just normal crying. It ''[[HellIsThatNoise screams in agony]]''. And later, it ''talks to you''. ''[[VocalDissonance With an adult male's voice]]''.

to:

* The fetus found in the sink. What makes it worse is that you're locked in the bathroom with it for a while... ''while'' it's wailing. What's worse is that it's not just normal crying. It ''[[HellIsThatNoise screams in agony]]''. And later, it ''talks to you''. ''[[VocalDissonance With an adult male's voice]]''.

Top