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TRS wick cleanupSurprise Creepy has been split and disambiguated


* Xau-Tak manages to be this, which is quite an accomplishment for an entity that hasn't actually directly appeared in the game yet. It's an evil god associated with undead and the oceans, who was worshipped by the civilisation that became the cave horrors, and is presently worshipped by Rabid Jack. Xau-Tak has an interest in the player, speaking to them through people, texts and spirits in quests that are completely unrelated to the pirate quest series, '''[[SurpriseCreepy often with zero warning]]'''[[note]]For instance, it addresses the Player directly through one of Sliske's diaries in "Kindred Spirits", [[ParanoiaFuel making it a message sent to the player through Sliske long before Sliske even knew who the Player was]]-- and as it's all-but-stated that the anecdote dates back to the Second Age, it's likely from a time thousands of years before the the Player Character was even born![[/note]]. It may have been possessing the Skeletal Horror that the Odd Old Man was carrying around on his back, making him obsessed with bones. During Pieces of Hate, the player finds that Xau-Tak has some involvement with a kind of black stone that, when mixed with 'rum', can turn humans into undead thralls. Later in the quest, Xau-Tak aids Rabid Jack in the form of a giant black hand, and the player has to keep drinking just to avoid going insane at the sight. Possibly the most ominous part is its ArcWords: "Do you really think you can save them, [Player]?", given that Xau-Tak is associated with the undead...

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* Xau-Tak manages to be this, which is quite an accomplishment for an entity that hasn't actually directly appeared in the game yet. It's an evil god associated with undead and the oceans, who was worshipped by the civilisation that became the cave horrors, and is presently worshipped by Rabid Jack. Xau-Tak has an interest in the player, speaking to them through people, texts and spirits in quests that are completely unrelated to the pirate quest series, '''[[SurpriseCreepy '''[[SurprisinglyCreepyMoment often with zero warning]]'''[[note]]For instance, it addresses the Player directly through one of Sliske's diaries in "Kindred Spirits", [[ParanoiaFuel making it a message sent to the player through Sliske long before Sliske even knew who the Player was]]-- and as it's all-but-stated that the anecdote dates back to the Second Age, it's likely from a time thousands of years before the the Player Character was even born![[/note]]. It may have been possessing the Skeletal Horror that the Odd Old Man was carrying around on his back, making him obsessed with bones. During Pieces of Hate, the player finds that Xau-Tak has some involvement with a kind of black stone that, when mixed with 'rum', can turn humans into undead thralls. Later in the quest, Xau-Tak aids Rabid Jack in the form of a giant black hand, and the player has to keep drinking just to avoid going insane at the sight. Possibly the most ominous part is its ArcWords: "Do you really think you can save them, [Player]?", given that Xau-Tak is associated with the undead...
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** The "Examine" text for Sir Owen once he has been revived as a zombie says "High-Octane Knightmare Fuel", [[ShoutOut referencing this trope]]. [[IncrediblyLamePun Puns aside]], the whole quest is this as Owen, one of the Signature Heroes, has essentially been turned into a zombie. So imagine [[FaceHeelTurn fighting your friend and ally]], who is now a mindless creature, along with other black knight zombies. And when Saradomin resurrects him again, he is brought back with [[RedRightHand a corrupted arm]]. Yes, he CameBackWrong ''twice'' in the same quest.

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** The "Examine" text for Sir Owen once he has been revived as a zombie says "High-Octane Knightmare Fuel", [[ShoutOut referencing this trope]]. [[IncrediblyLamePun [[{{Pun}} Puns aside]], the whole quest is this as Owen, one of the Signature Heroes, has essentially been turned into a zombie. So imagine [[FaceHeelTurn fighting your friend and ally]], who is now a mindless creature, along with other black knight zombies. And when Saradomin resurrects him again, he is brought back with [[RedRightHand a corrupted arm]]. Yes, he CameBackWrong ''twice'' in the same quest.
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** Lastly, there's Verzik, the lady of the Theatre. Her first two phases aren't that abnormal, but her backstory and third form are. In her backstory, she was obsessed with breeding the "perfect" nyloca, and when she finally did...it died after touching her. And she became bloated, like a corpse, over the course of two weeks. Then it's revealed that she's actually a spider inhabiting her dead body, but she's still at least partially conscious. In her third phase, she reveals her true form: a gargantuan spider with her body attached to it.

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** Lastly, there's Verzik, the lady of the Theatre. Her first two phases aren't that abnormal, but her backstory and third form are. In her backstory, she was obsessed with breeding the "perfect" nyloca, and when she finally did...it died after touching her. And she became bloated, like a corpse, over the course of two weeks. Then it's revealed that she's actually a spider inhabiting her dead body, but she's still at least partially conscious. In her third phase, she reveals her true form: a gargantuan spider with her body attached to it.it.
* In "The Garden of Death", you venture into several obscure ruins in the Kebos Lowlands to decipher the ancient language of the Old Ones. It manages to be one of the creepiest quests in the game.
** For starters, the ruins are ''entirely empty''. There's no monsters or anything, just your character, the clues, and [[https://www.youtube.com/watch?v=-ppBWIdcWv0 this music]].
** As you investigate the tablets, you find out that the Old Ones mastered soul transference long before the Arceuus mages did, in an attempt to escape from...''something''. After doing so, they grew a [[TitleDrop garden of death]] to poison whatever was coming after them, only for it to fail spectacularly.
-->[[BeigeProse Death poison fail. Plant create dark death. Send home. Home destroyed. No life.]] [[DownerEnding Soul vessel fail. Zema-Tal destroyed.]]
** The worst part? There's almost no info on what destroyed them. The tablets simply refer to it as "death". There's one mention of something called "the Strangler", but what ''that'' is is left entirely unclear.
** Kasonde Shaw's notes mention that the Arceuus Library has no information whatsoever on the Old Ones. Were they hiding their existence because they didn't want to admit they weren't the first to discover soul transference, or is it something more sinister?
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* The Order of Ascension ''runs'' on this. Their motivation is that they're trying to kidnap humans in the hopes to make a fake Guthix as a replacement after his death. But it gets more horrifying. As you collect the pages of the book and read the [[UncannyValley the rather robotic dialogue]], you learn the being behind them spent ''multiple generations'' experimenting on humans and leaving piles of crystalized mummies in their wake. And then, after some exploring, you find a giant statue of Guthix that radiates some unnatural energy and seems to be lacking a mouth. These beings still believe they are doing their duty to Guthix. And the being behind them? Ocellus, a freaking Guardian of Guthix who went completely off the rails.

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* The Order of Ascension ''runs'' on this. Their motivation is that they're trying to kidnap humans in the hopes to make a fake Guthix as a replacement after his death. But it gets more horrifying. As you collect the pages of the book and read the [[UncannyValley the rather robotic dialogue]], dialogue, you learn the being behind them spent ''multiple generations'' experimenting on humans and leaving piles of crystalized mummies in their wake. And then, after some exploring, you find a giant statue of Guthix that radiates some unnatural energy and seems to be lacking a mouth. These beings still believe they are doing their duty to Guthix. And the being behind them? Ocellus, a freaking Guardian of Guthix who went completely off the rails.
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* The Wintertodt. Whatever it is, it manifests as a vortex of lethal cold, creating a perpetual blizzard wherever it goes. Long ago, it laid waste to the northern part of Kourend, creating a huge, inhospitable tundra. The good news is, it's currently sealed behind the Doors of Dinh, where pyromancers work to keep it subdued. The bad news is, someone damaged the Doors of Dinh, leading to the Wintertodt gradually growing stronger once again. During "The Forsaken Tower", you can fix the doors, and you upgrade them further in "A Kingdom Divided". However, you also learn that one of the pyromancers is a traitor, and worked with Xamphur to sabotage the doors.

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* The Wintertodt. Whatever it is, it manifests as a vortex of lethal cold, creating a perpetual blizzard wherever it goes. Long ago, it laid waste to the northern part of Kourend, creating a huge, inhospitable tundra. The good news is, it's currently sealed behind the Doors of Dinh, where pyromancers work to keep it subdued. The bad news is, someone damaged the Doors of Dinh, leading to the Wintertodt gradually growing stronger once again. During "The Forsaken Tower", you can fix the doors, and you upgrade them further in "A Kingdom Divided". However, you also learn that one of the pyromancers is a traitor, and worked with Xamphur to sabotage the doors.doors.
* The Theatre of Blood. Intended as a "proper" way of out vampyric society so humans who intend to escape the rules imposed on them instead at least die in a way that amuses the vyres, it's full of some plenty of BodyHorror and other phobias:
** First, there's the Maiden of Blood, Serafina. Originally a girl living in Myreditch taking care of her sick brother, she willingly gave herself over to the vyres to have her brother cured. What resulted appears to be a mix between a human and Hespori (a hostile tree lifeform native to Morytania) that towers over you. She attacks through blood and summons blood balls that hop around the arena, leaving blood splatters that have her drain your HP if you stand on them, making her especially hard for those with hemophobia.
** Second, there's the Pestilent Bloat, a mass of flesh stitched together and reanimated. Notably, a book gives you insight on its history, and Bloat was created by using three giant heads, an ogre's corpse, four buckets of human blood, two cyclops arms, two catablepon legs, an apple pie and a sense of pride. It attacks with flies, falling limbs, and stomps, though the flies are avoidable unless you're careless or living dangerously. Its room is also the first where you can see the corpse of an NPC - namely, one of the three that was shown to try to take on the Theatre in A Taste of Hope.
** Third, there's the nylocas, spiders in a claustrophobic area that try to down pillars and mostly ignore you. At first there's only a small amount of them, but they endlessly come no matter how many you kill. Once you survive the wave, a giant Nylocas Vasilias drops down from the ceiling.
** The fifth fight is against Xarpus, whose first offensive phase consists of him spewing acid. Except rather than him attacking you, he attacks the ''ground'', and leaves permanent acid blotches on anywhere his attacks hit. Additionally, he attacks multiple spaces at once. Xarpus himself doesn't land here, due to being laughably easy to knock out of this phase and not posing a threat. ''Hard mode'' Xarpus, however, does, for one simple reason: he immediately covers the outer two tiles of the arena in acid before you can attack him, turning the large arena into a suddenly claustrophobic one as he tries to corner you.
** Lastly, there's Verzik, the lady of the Theatre. Her first two phases aren't that abnormal, but her backstory and third form are. In her backstory, she was obsessed with breeding the "perfect" nyloca, and when she finally did...it died after touching her. And she became bloated, like a corpse, over the course of two weeks. Then it's revealed that she's actually a spider inhabiting her dead body, but she's still at least partially conscious. In her third phase, she reveals her true form: a gargantuan spider with her body attached to it.

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* Senntisten, the ancient Zarosian city where [[EldritchAbomination Eldritch Abominations]], vampyres, demons, and humans all lived together under Zaros's rule in harmony ([[IAmAHumanitarian for the most part, anyway]]). After Zamorak's betrayal and Zaros's disappearance, Senntisten was put under siege and eventually razed by the combined might of Saradomin's and Zamorak's armies, unfortunately for pretty much everyone else in the area, it turns out a few of its inhabitants weren't killed, so much as they were ''BuriedAlive''. This, in turn, has led to Senntisten and its surrounding area becoming a hotbed for horrifying events long after its destruction, from children being warped into [[EldritchAbomination Eldritch Abominations]] themselves, to an insane EldritchAbomination escaping an [[BedlamHouse ancient asylum]] and devouring the souls and staff of the mansion built above it. WordOfGod confirms that there is more buried beneath the surface than what we've seen, and that the Dig Site staff [[DugTooDeep "are dicing with death every day"]].

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* Senntisten, the ancient Zarosian city where [[EldritchAbomination Eldritch Abominations]], vampyres, demons, and humans all lived together under Zaros's rule in harmony ([[IAmAHumanitarian for the most part, anyway]]). After Zamorak's betrayal and Zaros's disappearance, Senntisten was put under siege and eventually razed occupied and then built over by the combined might of Zamorak and Saradomin's and Zamorak's armies, unfortunately forces. Unfortunately for pretty much everyone else in the area, it turns out a few of its inhabitants weren't killed, so much as they were ''BuriedAlive''. This, in turn, has led to Senntisten and its surrounding area becoming a hotbed for horrifying events long after its destruction, from children being warped into [[EldritchAbomination Eldritch Abominations]] themselves, to an insane EldritchAbomination escaping an [[BedlamHouse ancient asylum]] and devouring the souls and staff of the mansion built above it. WordOfGod confirms that there is more buried beneath the surface than what we've seen, and that the Dig Site staff [[DugTooDeep "are dicing with death every day"]].day"]].
** 2022 introduced Senntisten's Asylum, a part of the asylum that wasn't connected to the Gulvas mansion, and is now full of Slayer monsters. Most of it's pretty generic, but one room is clearly a morgue, including multiple ovens for burning bodies and a fucking ''pit full of skeletons''.



-->The victim's face has been horribly mutilated. The front of the skull has been bludgeoned in, and the skin of the face has been removed. On the back of the head you find a blunt force wound, as if she was hit by a heavy object. There is a roe of three deep stab wonds in the victim's chest, one of them piercing her heart. The victim's feet have been heavily mutilated. Several toes have been cut off.

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-->The victim's face has been horribly mutilated. The front of the skull has been bludgeoned in, and the skin of the face has been removed. On the back of the head you find a blunt force wound, as if she was hit by a heavy object. There is a roe row of three deep stab wonds in the victim's chest, one of them piercing her heart. The victim's feet have been heavily mutilated. Several toes have been cut off.



* What happened to the elves on Tarddiad after Seren left. She took most of the elves with her, excepting those who refused to leave (mostly the Cywir, a clan of traditionalists) and those who were too old, young or frail to make the journey. However, once she was gone, the remaining elves developed what they call the Sickness, an agonising longing for Seren caused by her tying their lifespans for her. Many committed suicide from the pain; the others found a solution in the crystals of Tarddiad, which contained just enough of Seren's essence to numb the pain. However, by merging the crystals with their bodies, they simply swapped one addiction for another, becoming addicted to the crystals. Most of them are now wholly insane addicts, not even capable of speech; the one lucid elf on Tarddiad, Angof, is perfectly coherent but freely admits that she craves crystal more than anything and suffers greatly by the second.

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* What happened to the elves on Tarddiad after Seren left. She took most of the elves with her, excepting those who refused to leave (mostly the Cywir, a clan of traditionalists) and those who were too old, young or frail to make the journey. However, once she was gone, the remaining elves developed what they call the Sickness, an agonising longing for Seren caused by her tying their lifespans for her.to hers. Many committed suicide from the pain; the others found a solution in the crystals of Tarddiad, which contained just enough of Seren's essence to numb the pain. However, by merging the crystals with their bodies, they simply swapped one addiction for another, becoming addicted to the crystals. Most of them are now wholly insane addicts, not even capable of speech; the one lucid elf on Tarddiad, Angof, is perfectly coherent but freely admits that she craves crystal more than anything and suffers greatly by the second.
* Croesus, Bik's contribution to the Elder God Wars Dungeon. It's a fungus that was brought into Senntisten from an unknown area. Zaros' scientists then proceeded to perform all kinds of experiments on it in the hope of using it as a bioweapon to wipe out Zaros' enemies, even continuing said experiments after they were explicitly ordered to stop. The result is an enormous ''monster'' that feeds on the dead and uses them to grow, and managed to kill fifty thousand people in a single year before Zaros had to personally intervene in order to stop it. The worst part? ''You can't kill it.'' Zaros deprived it of food for thousands of years, but Bik managed to bring it back regardless. Nothing the player does can kill it, only put it back into a dormant state.
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* The Wintertodt. Whatever it is, it manifests as a vortex of lethal cold, creating a perpetual blizzard wherever it goes. Long ago, it laid waste to the northern part of Kourend, creating a huge, inhospitable tundra. The good news is, it's currently sealed behind the Doors of Dinh, where pyromancers work to keep it subdued. The bad news is, someone damaged the Doors of Dinh, leading to the Wintertodt gradually growing stronger once again. During "The Forsaken Tower", you can fix the doors and seal the Wintertodt properly again, but nobody knows who sabotaged the doors.

to:

* The Wintertodt. Whatever it is, it manifests as a vortex of lethal cold, creating a perpetual blizzard wherever it goes. Long ago, it laid waste to the northern part of Kourend, creating a huge, inhospitable tundra. The good news is, it's currently sealed behind the Doors of Dinh, where pyromancers work to keep it subdued. The bad news is, someone damaged the Doors of Dinh, leading to the Wintertodt gradually growing stronger once again. During "The Forsaken Tower", you can fix the doors doors, and seal you upgrade them further in "A Kingdom Divided". However, you also learn that one of the Wintertodt properly again, but nobody knows who sabotaged pyromancers is a traitor, and worked with Xamphur to sabotage the doors.
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!![=RuneScape 3=]



* What happened to the elves on Tarddiad after Seren left. She took most of the elves with her, excepting those who refused to leave (mostly the Cywir, a clan of traditionalists) and those who were too old, young or frail to make the journey. However, once she was gone, the remaining elves developed what they call the Sickness, an agonising longing for Seren caused by her tying their lifespans for her. Many committed suicide from the pain; the others found a solution in the crystals of Tarddiad, which contained just enough of Seren's essence to numb the pain. However, by merging the crystals with their bodies, they simply swapped one addiction for another, becoming addicted to the crystals. Most of them are now wholly insane addicts, not even capable of speech; the one lucid elf on Tarddiad, Angof, is perfectly coherent but freely admits that she craves crystal more than anything and suffers greatly by the second.

to:

* What happened to the elves on Tarddiad after Seren left. She took most of the elves with her, excepting those who refused to leave (mostly the Cywir, a clan of traditionalists) and those who were too old, young or frail to make the journey. However, once she was gone, the remaining elves developed what they call the Sickness, an agonising longing for Seren caused by her tying their lifespans for her. Many committed suicide from the pain; the others found a solution in the crystals of Tarddiad, which contained just enough of Seren's essence to numb the pain. However, by merging the crystals with their bodies, they simply swapped one addiction for another, becoming addicted to the crystals. Most of them are now wholly insane addicts, not even capable of speech; the one lucid elf on Tarddiad, Angof, is perfectly coherent but freely admits that she craves crystal more than anything and suffers greatly by the second.second.

!!Old School [=RuneScape=]
* The Wintertodt. Whatever it is, it manifests as a vortex of lethal cold, creating a perpetual blizzard wherever it goes. Long ago, it laid waste to the northern part of Kourend, creating a huge, inhospitable tundra. The good news is, it's currently sealed behind the Doors of Dinh, where pyromancers work to keep it subdued. The bad news is, someone damaged the Doors of Dinh, leading to the Wintertodt gradually growing stronger once again. During "The Forsaken Tower", you can fix the doors and seal the Wintertodt properly again, but nobody knows who sabotaged the doors.

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