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--> '''Ashley:''' I'm done with armor!\\

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--> '''Ashley:''' [[TemptingFate I'm done with armor!\\armor!]]\\
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* The Verdugo; oh dear god, the Verdugo. For veteran players, they know what's in store when they come upon a recognizable hallway immediately after the throne room. Except this time it's a lot more tense and foreboding; you're making your way down a hallway, dimly lit with nitrogen showers set up throughout the area. There's no enemies, not even one. Yet you can't shake the feeling something is watching you, growling in the darkness. If you look up, you can even see ''something'' moving inhumanly fast in the duct work above you. It's only when you go to the far end of the hallway and reactivate the power, that it shows itself: the Verdugo, one of Salazar's imposing bodyguards. Essentially a Xenomorph Expy, the Verdugo absolutely towers over you and is basically bulletproof except for it's head, but it makes up for that by being incredibly agile and having a prehensile tail with a lot of range.

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* The Verdugo; oh dear god, the Verdugo.Verdugo, just everything about it. For veteran players, they know what's in store when they come upon a recognizable hallway immediately after the throne room. Except this time it's a lot more tense and foreboding; you're making your way down a hallway, through the area, dimly lit with nitrogen showers set up throughout the area.at regular intervals. There's no enemies, not even one. Yet you can't shake the feeling something is watching you, growling in the darkness. If you look up, you can even see ''something'' moving inhumanly fast in the duct work above you. It's only when you go to the far end of the hallway and reactivate the power, that it shows itself: the Verdugo, one of Salazar's imposing bodyguards. Essentially a Xenomorph Expy, the Verdugo absolutely towers over you and is basically bulletproof except for it's head, but it makes up for that by being incredibly agile and having a prehensile tail with a lot of range.

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* The Garradors have new upgrades

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* The Garradors have new upgradesupgrades as well.


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* The Verdugo; oh dear god, the Verdugo. For veteran players, they know what's in store when they come upon a recognizable hallway immediately after the throne room. Except this time it's a lot more tense and foreboding; you're making your way down a hallway, dimly lit with nitrogen showers set up throughout the area. There's no enemies, not even one. Yet you can't shake the feeling something is watching you, growling in the darkness. If you look up, you can even see ''something'' moving inhumanly fast in the duct work above you. It's only when you go to the far end of the hallway and reactivate the power, that it shows itself: the Verdugo, one of Salazar's imposing bodyguards. Essentially a Xenomorph Expy, the Verdugo absolutely towers over you and is basically bulletproof except for it's head, but it makes up for that by being incredibly agile and having a prehensile tail with a lot of range.
** What's even worse? There's no free Rocket Launcher to cheese this like in the original. Oh no, you need to take it out the old fashioned way, either having good aim and hitting consistent headshots, using the liquid nitrogen showers to your advantage, having a lot of ammo or if all of that fails, just simply ''run''.
** It also shows remarkable intelligence; it will dodge your fire, retreat and attack from a different angle and if you run from it, will actually ''taunt'' you to attack it.

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* Part of Chapter 9 is Ashley's playable solo section when she's separated from Leon, and her section is a bit more cramped at places. The only things she's armed with in the remake is a blue-light lantern that can temporarily freeze the Armor Plagas in place, unlike the lanterns that she could throw at the zealots chasing after her in the original and quick-time events. She has to go through a library maze in the dark, tight staircases, and then a mausoleum to find the Salazar family crest, all the while having to dodge the Armor Plagas.
--> '''Ashley:''' I'm done with armor!\\
''(immediately goes into the mausoleum with the crest ''filled'' with active Armor Plagas)''\\
'''Ashley:''' [[YouHaveGotToBeKiddingMe Didn't I just say I'm done?!]]


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!!Chapter 9
* Ashley's playable segment when she's separated from Leon, and her section is a bit more cramped at places. The only things she's armed with in the remake is a blue-light lantern that can temporarily freeze the Armadura (Plagas hiding in suits of armor) in place, unlike the flammable lanterns that she could throw at the zealots chasing after her in the original and quick-time events. She has to go through a library maze in the dark, tight staircases with little room to move about, and then a mausoleum to find the Salazar family crest, all the while having to dodge the Armadura along the way. Even worse, once she solves the puzzle to get the crest, the lantern goes out, forcing her to sprint for the exit ''without'' the lantern while the Armadura are chasing after her.
--> '''Ashley:''' I'm done with armor!\\
''(immediately goes into the mausoleum with the crest ''filled'' with Armadura that aren't activated yet)''\\
'''Ashley:''' [[YouHaveGotToBeKiddingMe Didn't I just say I'm done?!]]
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adding origin of the novistador

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** Their origins are clearly spelled out in one of the files found in-game; they're literally created from the secretions of the Las Plagas injected directly into a woman's womb.

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* El Gigante has gotten a clear upgrade from his [=RE4=] incarnation. Gone is the slow, lumbering giant. El Gigante now moves with surprising speed for its size and strength, straight up busting out through its gates to kill you as soon as it is woken up, and featuring attacks where it will sprint at you in an effort to flatten you like a pancake.

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* The house siege is far more frantic this time, with mobs of Ganados charging in, and all the time you can hear the mob's chanting, and it gets ''increasingly loud'' as the siege goes on. To expand on this, from the moment Leon rescues Ashley from the Church, Saddler telepathically reaches out to the villagers and orders them to recapture them both. From that moment onward, until you escape from the House Siege, every single Ganado you encounter will be chanting the same line, over and over again: "Aprisa, aprisa, se escapan los corderitos, perseguidles, guiadles hacia el perdon infinito." [[note]]English: "Hurry, hurry, the little lambs are fleeing, chase them, guide them towards infinite forgiveness."[[/note]] The thing is, they will absolutely NOT. STOP. CHANTING this mantra. They won't stop when they spot you, they won't stop as they attack you, they won't stop as you kill them and they succumb to their wounds. The chant itself is intoned in this emotionless monotone at first, but as the House Siege escalates, the chants become louder, and louder, more violent, and more impassionate. By the time you're in the last minute of the siege, the mob is basically screaming their lungs out, all of them, at the same time. Even for those who don't speak Spanish, it's an incredibly unnerving experience, but for those who actually do speak Spanish, that last minute is downright ''horrifying''. What only adds to this further is that unlike the original, Leon and Luis don't just outlast the Ganados until they decide to retreat. Instead, they have to be bailed out by Ashley finding a secret passage as the Ganados continue to pour in with no end in sight.
* El Gigante has gotten a clear upgrade from his [=RE4=] incarnation. Gone is the slow, lumbering giant. giant, this El Gigante now moves with surprising speed for its size and strength, straight up busting out through its gates to kill you as soon as it is woken up, and featuring attacks where it will sprint at you in an effort to flatten you like a pancake.pancake. The same upgrade applies to the other two el Gigant Leon and Luis later fight.



* Plaga Type Cs can now crawl into Ganados to hijack their body. Lovely.
* The Garradors. Dear God the Garradors.

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* Plaga Type Cs can now crawl into Ganados to hijack their body. Lovely.
body.
* The Garradors. Dear God the Garradors.Garradors have new upgrades



** If a Garrador kills Leon, you are treated to a lovely animation where it uses its blades to visibly chop him in half. Lovely.

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** If a Garrador kills Leon, you are treated to a lovely animation where it uses its blades to visibly chop him in half. Lovely.half.
** Later on Leon has to deal with two Garradors with the zealots at the same time. While the room is much larger to move about it, and there are bells to use, the sheer aggressiveness from all the enemies present doesn't mean it's a walk in the park.



* The house siege is far more frantic this time, with mobs of Ganados charging in, and all the time you can hear the mob's chanting, and it gets ''increasingly loud'' as the siege goes on. To expand on this, from the moment Leon rescues Ashley from the Church, Saddler telepathically reaches out to the villagers and orders them to recapture them both. From that moment onward, until you escape from the House Siege, every single Ganado you encounter will be chanting the same line, over and over again: "Aprisa, aprisa, se escapan los corderitos, perseguidles, guiadles hacia el perdon infinito" (In English this means "Hurry, hurry, the little lambs are fleeing, chase them, guide them towards infinite forgiveness). The thing is, they will absolutely NOT.STOP.CHANTING this mantra. They won't stop when they spot you, they won't stop as they attack you, they won't stop as you kill them and they succumb to their wounds. The chant itself is entoned in this emotionless monotone at first, but as the House Siege escalates, the chants become louder, and louder, more violent, and more impassionate. By the time you're in the last minute of the siege, the mob is basically screaming their lungs out, all of them, at the same time. Even for those who don't speak Spanish, it's an incredibly unnerving experience, but for those who actually do speak Spanish, that last minute is downright ''horrifying''. What only adds to this further is that unlike the original, Leon and Luis don't just outlast the Ganados until they decide to retreat; instead, they have to be bailed out by Ashley finding a secret passage as the Ganados continue to pour in with no end in sight.
Is there an issue? Send a MessageReason:
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* The house siege is far more frantic this time, with mobs of Ganados charging in, and all the time you can hear the mob's chanting, and it gets ''increasingly loud'' as the siege goes on. To expand on this, from the moment Leon rescues Ashley from the Church, Saddler telepathically reaches out to the villagers and orders them to recapture them both. From that moment onward, until you escape from the House Siege, every single Ganado you encounter will be chanting the same line, over and over again: "Aprisa, aprisa, se escapan los corderitos, perseguidles, guiadles hacia el perdon infinito" (In English this means "Hurry, hurry, the little lambs are fleeing, chase them, guide them towards infinite forgiveness). The thing is, they will absolutely NOT.STOP.CHANTING this mantra. They won't stop when they spot you, they won't stop as they attack you, they won't stop as you kill them and they succumb to their wounds. The chant itself is entoned in this emotionless monotone at first, but as the House Siege escalates, the chants become louder, and louder, more violent, and more impassionate. By the time you're in the last minute of the siege, the mob is basically screaming their lungs out, all of them, at the same time. Even for those who don't speak Spanish, it's an incredibly unnerving experience, but for those who actually do speak Spanish, that last minute is downright ''horrifying''.

to:

* The house siege is far more frantic this time, with mobs of Ganados charging in, and all the time you can hear the mob's chanting, and it gets ''increasingly loud'' as the siege goes on. To expand on this, from the moment Leon rescues Ashley from the Church, Saddler telepathically reaches out to the villagers and orders them to recapture them both. From that moment onward, until you escape from the House Siege, every single Ganado you encounter will be chanting the same line, over and over again: "Aprisa, aprisa, se escapan los corderitos, perseguidles, guiadles hacia el perdon infinito" (In English this means "Hurry, hurry, the little lambs are fleeing, chase them, guide them towards infinite forgiveness). The thing is, they will absolutely NOT.STOP.CHANTING this mantra. They won't stop when they spot you, they won't stop as they attack you, they won't stop as you kill them and they succumb to their wounds. The chant itself is entoned in this emotionless monotone at first, but as the House Siege escalates, the chants become louder, and louder, more violent, and more impassionate. By the time you're in the last minute of the siege, the mob is basically screaming their lungs out, all of them, at the same time. Even for those who don't speak Spanish, it's an incredibly unnerving experience, but for those who actually do speak Spanish, that last minute is downright ''horrifying''. What only adds to this further is that unlike the original, Leon and Luis don't just outlast the Ganados until they decide to retreat; instead, they have to be bailed out by Ashley finding a secret passage as the Ganados continue to pour in with no end in sight.

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* The house siege is far more frantic this time, with mobs of Ganados charging in, and all the time you can hear the mob's chanting, and it gets ''increasingly loud'' as the siege goes on.
** To expand on this, from the moment Leon rescues Ashley from the Church, Saddler telepathically reaches out to the villagers and orders them to recapture them both. From that moment onward, until you escape from the House Siege, every single Ganado you encounter will be chanting the same line, over and over again: "Aprisa, aprisa, se escapan los corderitos, perseguidles, guiadles hacia el perdon infinito" (In English this means "Hurry, hurry, the little lambs are fleeing, chase them, guide them towards infinite forgiveness). The thing is, they will absolutely NOT.STOP.CHANTING this mantra. They won't stop when they spot you, they won't stop as they attack you, they won't stop as you kill them and they succumb to their wounds. The chant itself is entoned in this emotionless monotone at first, but as the House Siege escalates, the chants become louder, and louder, more violent, and more impassionate. By the time you're in the last minute of the siege, the mob is basically screaming their lungs out, all of them, at the same time. Even for those who don't speak Spanish, it's an incredibly unnerving experience, but for those who actually do speak Spanish, that last minute is downright ''horrifying''.

to:

* The house siege is far more frantic this time, with mobs of Ganados charging in, and all the time you can hear the mob's chanting, and it gets ''increasingly loud'' as the siege goes on.
**
on. To expand on this, from the moment Leon rescues Ashley from the Church, Saddler telepathically reaches out to the villagers and orders them to recapture them both. From that moment onward, until you escape from the House Siege, every single Ganado you encounter will be chanting the same line, over and over again: "Aprisa, aprisa, se escapan los corderitos, perseguidles, guiadles hacia el perdon infinito" (In English this means "Hurry, hurry, the little lambs are fleeing, chase them, guide them towards infinite forgiveness). The thing is, they will absolutely NOT.STOP.CHANTING this mantra. They won't stop when they spot you, they won't stop as they attack you, they won't stop as you kill them and they succumb to their wounds. The chant itself is entoned in this emotionless monotone at first, but as the House Siege escalates, the chants become louder, and louder, more violent, and more impassionate. By the time you're in the last minute of the siege, the mob is basically screaming their lungs out, all of them, at the same time. Even for those who don't speak Spanish, it's an incredibly unnerving experience, but for those who actually do speak Spanish, that last minute is downright ''horrifying''.

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* The Novistadors now camouflage themselves into the environment and ambush you. What’s most horrifying about this is that they are clearly fairly intelligent. Far from blind aggression, they do not reveal themselves they are within killing range of you.

to:

* Part of Chapter 9 is Ashley's playable solo section when she's separated from Leon, and her section is a bit more cramped at places. The only things she's armed with in the remake is a blue-light lantern that can temporarily freeze the Armor Plagas in place, unlike the lanterns that she could throw at the zealots chasing after her in the original and quick-time events. She has to go through a library maze in the dark, tight staircases, and then a mausoleum to find the Salazar family crest, all the while having to dodge the Armor Plagas.
--> '''Ashley:''' I'm done with armor!\\
''(immediately goes into the mausoleum with the crest ''filled'' with active Armor Plagas)''\\
'''Ashley:''' [[YouHaveGotToBeKiddingMe Didn't I just say I'm done?!]]
* The Novistadors now camouflage themselves into the environment and will ambush you. What’s most horrifying about this is that they are clearly fairly intelligent. Far from blind aggression, they do not reveal themselves they are within killing range of you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** To expand on this, from the moment Leon rescues Ashley from the Church, Saddler telepathically reaches out to the villagers and orders them to recapture them both. From that moment onward, until you escape from the House Siege, every single Ganado you encounter will be chanting the same line, over and over again: "Aprisa, aprisa, se escapan los corderitos, perseguidles, guiadles hacia el perdon infinito" (In English this means "Hurry, hurry, the little lambs are fleeing, chase them, guide them towards infinite forgiveness). The thing is, they will absolutely NOT.STOP.CHANTING this mantra. They won't stop when they spot you, they won't stop as they attack you, they won't stop as you kill them and they succumb to their wounds. The chant itself is entoned in this emotionless monotone at first, but as the House Siege escalates, the chants become louder, and louder, more violent, and more impassionate. By the time you're in the last minute of the siege, the mob is basically screaming their lungs out, all of them, at the same time. Even for those who don't speak Spanish, it's an incredibly unnerving experience, but for those who actually do speak Spanish, that last minute is downright ''horrifying''.
Is there an issue? Send a MessageReason:
None


* El Gigante has gotten a clear upgrade from his RE4 incarnation. Gone is the slow, lumbering giant. El Gigante now moves with surprising speed for its size and strength, straight up busting out through its gates to kill you as soon as it is woken up, and featuring attacks where it will sprint at you in an effort to flatten you like a pancake.

to:

* El Gigante has gotten a clear upgrade from his RE4 [=RE4=] incarnation. Gone is the slow, lumbering giant. El Gigante now moves with surprising speed for its size and strength, straight up busting out through its gates to kill you as soon as it is woken up, and featuring attacks where it will sprint at you in an effort to flatten you like a pancake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The house siege is far more frantic this time, with mobs of Ganados charging in, and all the time you can hear the mob's chanting, and it gets ''increasingly loud'' as the siege goes on.

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* Everything about Regenerators got amped up in this game:

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* The new Brute Ganados. While not too scary, essentially being buffed up normal Ganados, their introduction of simply screaming at you before running at you and wildly swinging their weapon to beat you to death is rather memorable.
* El Gigante has gotten a clear upgrade from his RE4 incarnation. Gone is the slow, lumbering giant. El Gigante now moves with surprising speed for its size and strength, straight up busting out through its gates to kill you as soon as it is woken up, and featuring attacks where it will sprint at you in an effort to flatten you like a pancake.
* The Castle Cultists are even creepier than before. The Red Cultist leaders now have the wonderful ability to control not only their Cultists’ plagas, causing their heads to explode into Plagas (causing them very clear discomfort), but also can influence you, fucking with your vision and movement and preventing your ability to counterattack.
* Plaga Type Cs can now crawl into Ganados to hijack their body. Lovely.
* The Garradors. Dear God the Garradors.
** Their introduction is absolutely pants shitting. You enter a hidden dungeon where you hear horrible screaming. Yes, it’s awake this time. You go to explore the dungeon for a way out only to drop through the floor… right in front of the Garrador, getting a close-up of its horrid face, with unnaturally huge teeth and sewn shut eyes. Luckily, it’s restrained. Until it breaks free its restraints in its anger as you try to leave.
** By the way, in this version, there’s no conveniently placed bells in the room. You have to fight him in a tight corridor full of chains that make sound when you walk through them. And just like the original, they are incredibly fast and powerful.
** The parasite on its back is far more gruesome this time. Instead of just being a weird crab thing on its back, the Garrador’s parasite has clearly burrowed through its back.
** If a Garrador kills Leon, you are treated to a lovely animation where it uses its blades to visibly chop him in half. Lovely.
* The Novistadors now camouflage themselves into the environment and ambush you. What’s most horrifying about this is that they are clearly fairly intelligent. Far from blind aggression, they do not reveal themselves they are within killing range of you.
* Everything about the Regenerators got amped up in this game:
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** Their introduction on the Island is absolutely ''terrifying''. Leon arrives in a section of the facility and has to acquire a keycard, with security terminals to rewrite the card and give it higher levels of clearance. The issue is, the terminals to rewrite the card are in different sections and the island's old infrastructure can't supply power to multiple sections simultaneously so Leon has to switch power between either the Dissection or Freezer areas. Either way the hallways are extremely dimly lit, necessitating the use of a flashlight. As he's moving between the areas shunting power and reenabling security systems, heavy breathing can be heard but the Regenerator is nowhere to be seen. A glimpse of it can be caught in the darkened hallways but it quickly disappears. Yet the breathing is ''still there''. Only when the Level 1 keycard is acquired in the Dissection room does it make an appearance.
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* One Regenerator encountered later acts like the others, prompting Leon to take out the Plasgas like normal. Except, it ''regenerates into an Iron Maiden'', and once the last Plagas is taken out, it explodes, sending its needles flying that can hurt Leon if he's too close or isn't behind cover.

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* ** One Regenerator encountered later acts like the others, prompting Leon to take out the Plasgas like normal. Except, it ''regenerates into an Iron Maiden'', and once the last Plagas is taken out, it explodes, sending its needles flying that can hurt Leon if he's too close or isn't behind cover.

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* Other than looking far more uglier and horrifying than their original incarnation, the Regenerators here are ''a lot faster'', running up to Leon if they catch sight of him. Trying to take out the Plagas inside them after getting the thermal scope isn't as easy either, given their faster mobility and constant leaping after dismembering their legs.

to:

* Everything about Regenerators got amped up in this game:
**
Other than looking far more uglier and horrifying than their original incarnation, the Regenerators here are ''a lot faster'', running up to Leon if they catch sight of him. Trying to take out the Plagas inside them after getting the thermal scope isn't as easy either, given their faster mobility and constant leaping after dismembering their legs.



* An x-ray scan of a Regenerator reveals that the monster's skull is mostly hollow space. There are fragmented portions of skull tissue that are hap hazardly held together by loose strands of muscle. The emphasis seems to be that the mutation cares less about higher brain function, but purely on the elastic expansion of the Regenerator's facial tissue, allowing it to expand its jaw as wide as possible for maximum bite pressure.
* The Las Plagas regeneration cores that were previously invisible to the naked eye in the original, can now be exposed by enough gun fire. The thermal scope in both the original and the remake show the Plagas cores glowing at a higher temperature than the rest of the body, and now you learn why: the regeneration cores glow as if they were radioactive power cores, suggesting that the immense energy necessary to regenerate at rapid speeds is burning the Regenerator's insides like a fire.
* The more realistic shadow and lighting allows the player to get a greater appreciation for how bright the Regenerator's eyes glow. In the darkness of the lab's hallways, you can see the Regenerator's eyes stand out in the darkness, as the rest of its body is barely visible. It makes the predatory nature of the monster's gaze all the more effective.

to:

* ** An x-ray scan of a Regenerator reveals that the monster's skull is mostly hollow space. There are fragmented portions of skull tissue that are hap hazardly held together by loose strands of muscle. The emphasis seems to be that the mutation cares less about higher brain function, but purely on the elastic expansion of the Regenerator's facial tissue, allowing it to expand its jaw as wide as possible for maximum bite pressure.
* ** The Las Plagas regeneration cores that were previously invisible to the naked eye in the original, can now be exposed by enough gun fire. The thermal scope in both the original and the remake show the Plagas cores glowing at a higher temperature than the rest of the body, and now you learn why: the regeneration cores glow as if they were radioactive power cores, suggesting that the immense energy necessary to regenerate at rapid speeds is burning the Regenerator's insides like a fire.
* ** The more realistic shadow and lighting allows the player to get a greater appreciation for how bright the Regenerator's eyes glow. In the darkness of the lab's hallways, you can see the Regenerator's eyes stand out in the darkness, as the rest of its body is barely visible. It makes the predatory nature of the monster's gaze all the more effective.

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* One Regenerator encountered later acts like the others, prompting Leon to take out the Plasgas like normal. Except, it ''regenerates into an Iron Maiden'', and once the last Plasgas is taken out, it explodes, sending its needles flying that can hurt Leon if he's too close or isn't behind cover.

to:

* One Regenerator encountered later acts like the others, prompting Leon to take out the Plasgas like normal. Except, it ''regenerates into an Iron Maiden'', and once the last Plasgas Plagas is taken out, it explodes, sending its needles flying that can hurt Leon if he's too close or isn't behind cover.cover.
* An x-ray scan of a Regenerator reveals that the monster's skull is mostly hollow space. There are fragmented portions of skull tissue that are hap hazardly held together by loose strands of muscle. The emphasis seems to be that the mutation cares less about higher brain function, but purely on the elastic expansion of the Regenerator's facial tissue, allowing it to expand its jaw as wide as possible for maximum bite pressure.
* The Las Plagas regeneration cores that were previously invisible to the naked eye in the original, can now be exposed by enough gun fire. The thermal scope in both the original and the remake show the Plagas cores glowing at a higher temperature than the rest of the body, and now you learn why: the regeneration cores glow as if they were radioactive power cores, suggesting that the immense energy necessary to regenerate at rapid speeds is burning the Regenerator's insides like a fire.
* The more realistic shadow and lighting allows the player to get a greater appreciation for how bright the Regenerator's eyes glow. In the darkness of the lab's hallways, you can see the Regenerator's eyes stand out in the darkness, as the rest of its body is barely visible. It makes the predatory nature of the monster's gaze all the more effective.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* One Regenerator encountered later acts like the others, prompting Leon to take out the Plasgas like normal. Except, it ''regenerates into an Iron Maiden'', and once the last Plasgas is taken out, it explodes, sending its needles flying that can hurt Leon if he's too close or isn't behind cover.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Other than looking far more uglier and horrifying than their original incarnation, the Regenerators here are ''a lot faster'', running up to Leon if they catch sight of him. Trying to take out the Plagas inside them after getting the thermal scope isn't as easy either, given their faster mobility and constant leaping after dismembering their legs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/regenerator_8.png]]
[[caption-width-right:350: Yummy.]]
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* Courtesy of the RE Engine, as always. The level of gore and viscera was already disturbing in the original ''VideoGame/ResidentEvil4'', but much like the preceding [[VideoGame/ResidentEvil2Remake two]] [[VideoGame/ResidentEvil3Remake remakes]], plus ''VideoGame/ResidentEvil7Biohazard'', and ''VideoGame/ResidentEvilVillage'', the details are ramped up to realistic levels:

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* Courtesy of the RE Engine, as always. The level of gore and viscera was already disturbing in the original ''VideoGame/ResidentEvil4'', but much like the preceding [[VideoGame/ResidentEvil2Remake two]] [[VideoGame/ResidentEvil3Remake remakes]], plus ''VideoGame/ResidentEvil7Biohazard'', ''[[VideoGame/ResidentEvil7Biohazard Biohazard]]'' and ''VideoGame/ResidentEvilVillage'', ''[[VideoGame/ResidentEvilVillage Village]]'', the details are ramped up to realistic levels:
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[[foldercontrol]]
[[folder:Pre-Release]]



** The remake does a better job of conveying just how badly the Las Plagas has robbed the villagers of their humanity. In the original, their expressions were hostile, like that of an angry predator, which is menacing in its own way. The remake still has some of that angry predator energy, but some of the Ganados just flat out have no expression, there is nothing in their eyes but a hollow, soulless gaze. This is best indicated in the bell scene, where the Ganado that locks the church door stares at Leon with a piercing, hollow gaze as if he were staring ''right through Leon'' rather than actually paying attention to him. The Las Plagas parasite obviously views Leon as a threat and would still attack him, but that hollow stare gives off the impression that the human is really just a meat puppet for a monster that has no soul or personality of its own.

to:

** The remake does a better job of conveying just how badly the Las Plagas has robbed the villagers of their humanity. In the original, their expressions were hostile, like that of an angry predator, which is menacing in its own way. The remake still has some of that angry predator energy, but some of the Ganados just flat out have no expression, there is nothing in their eyes but a hollow, soulless gaze. This is best indicated in the bell scene, where the Ganado that locks the church door stares at Leon with a piercing, hollow gaze as if he were staring ''right through Leon'' rather than actually paying attention to him. The Las Plagas parasite obviously views Leon as a threat and would still attack him, but that hollow stare gives off the impression that the human is really just a meat puppet for a monster that has no soul or personality of its own.own.
[[/folder]]
[[folder:Post-Release]]
[[/folder]]
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* The Chainsaw Demo recreates the opening gameplay sequence of the original game right up to the village fight, giving some extra context to the Showplay trailer. The Ganado whose neck was so broken where tendrils of the Las Plagas is sticking out was the very first villager that Leon meets and then kicked into the wall when the said Ganado tried to attack him and retaliated in self-defense. The second police officer escort Leon heard over the radio is later burned alive right in front of him. Get caught by Dr. Salvador, he can jam the chainsaw right through Leon's chest as one of the many death animations. If a sufficiently-damaged Leon gets grabbed in the front, he'll [[EyeScream have his eyes gouged out by the attacking villager's thumbs]] instead of choking and slamming him through the ground. The random Mad Chainsaw difficulty accessed by starting a new play of the demo doesn't just make the villagers far less likely to get stunned, but there's an increase number of them, and Dr. Salvador becomes ''Super'' Salvador with a chainsaw that has ''sparks'' flying from its blade.

to:

* The Chainsaw Demo recreates the opening gameplay sequence of the original game right up to the village fight, giving some extra context to the Showplay trailer. The Ganado whose neck was so broken where tendrils of the Las Plagas is sticking out was the very first villager that Leon meets and then kicked into the wall (resulting in an aforementioned broken neck) when the said Ganado tried to attack him and retaliated in self-defense. The second police officer escort Leon heard over the radio is later burned alive right in front of him. Get caught by Dr. Salvador, he can jam the chainsaw right through Leon's chest as one of the many death animations. If a sufficiently-damaged Leon gets grabbed in the front, he'll [[EyeScream have his eyes gouged out by the attacking villager's thumbs]] instead of choking and slamming him through the ground. The random Mad Chainsaw difficulty accessed by starting a new play of the demo doesn't just make the villagers far less likely to get stunned, but there's an increase number of them, and Dr. Salvador becomes ''Super'' Salvador with a chainsaw that has ''sparks'' flying from its blade.
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The [[NightmareFuel/ResidentEvil4 original RE4]] may have started the shift to focusing a bit more on action, but this remake is just as terrifying because '''''it is still a horror game at its roots'''''.

to:

The [[NightmareFuel/ResidentEvil4 original RE4]] ''NightmareFuel/ResidentEvil4'' may have started the shift to focusing a bit more on action, but this remake is just as terrifying because '''''it is still a horror game at its roots'''''.
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* From the showplay trailer, the first house is [[NothingIsScarier seemingly empty at first]] after leaving the slightly foggy forest, before Leon discovers the first body of one of his police escorts down in the dark basement, and then hearing the panicked screaming of the second officer over the radio before he gets cut off. Leon later encounters his first Ganado, whose neck is broken (as a result of Leon kicking his head into a wall) to the point of barely hanging on, tiny tendrils of the Plagas peeking out as it tries to strangle him. When he reaches back up the main floor, Leon turns off his flashlight and crouches behind the corner upon seeing more Ganados enter, hinting at the stealth system. Even with the scrambling action that is the initial fight in the village [[DaylightHorror taking place during the day]], the atmosphere of tense horror is far more prevalent than the original.
* The village itself is familiar mostly in layout, [[StrangerInAFamiliarLand yet tweaked to be different]]. Worse, the villagers have gotten smarter in the remake - one will actually straight-up ''ambush'' Leon in a surprise attack, and in the big village fight, they'll ''actively coordinate together'' while attacking Leon, like grabbing him and holding him in place so as to allow Dr. Salvador more time to get to him. Where most buildings are typically indestructible, Dr. Salvador [[https://youtu.be/qxGPoaHow7E?t=859 can actually cut down parts of a building's roof]] if you're on top. Not even the [[https://youtu.be/qxGPoaHow7E?t=822 bell tower is safe]], where it'll collapse.
* Enemies are already a bit more horrifying thanks to the RE Engine. From the trailer, there's Dr. Salvador, who had a somewhat human face behind his mask in the original, now clearly has a skinned face with far-apart (or disembodied) eyes peering through the holes now. There's also a Ganado whose neck is so broken from being kicked into a wall that his head is on the verge of falling off, glimpses of little thin Las Plagas tentacles coming out of his face and neck wounds.
* The Chainsaw Demo recreates the opening gameplay sequence of the original game right up to the village fight, giving some extra context to the Showplay trailer. The Ganados whose neck was so broken where tendrils of the Las Plagas is sticking out was the very first villager that Leon meets and then kicked into the wall when the Ganados tried to attack him. The second officer escort Leon heard over the radio is later burned alive right in front of Leon. Get caught by Dr. Salvador, he can jam the chainsaw right through Leon's chest as one of the many death animations. If a sufficiently-damaged Leon gets grabbed in the front, he'll [[EyeScream have his eyes gouged out by the attacking villager's thumbs]] instead of choking and slamming him around. The random Mad Chainsaw difficulty accessed by starting a new play of the demo doesn't just make the villagers far less likely to get stunned, but there's an increase number of them, and Dr. Salvador becomes ''Super'' Salvador with a chainsaw that has ''sparks'' flying from its blade.

to:

* ** From the showplay trailer, the first house is [[NothingIsScarier seemingly empty at first]] after leaving the slightly foggy forest, before Leon discovers the first body of one of his police escorts down in the dark basement, and then hearing the panicked screaming of the second officer over the radio before he gets cut off. Leon later initially encounters his first Ganado, whose neck is broken (as a result of Ganado who attempted to ambush him, but as he gets back up, he encounters even more Ganados (who aren't present beforehand), forcing Leon kicking his head into a wall) to the point of barely hanging on, tiny tendrils of the Plagas peeking out as it tries to strangle him. When he reaches back up the main floor, Leon turns turn off his flashlight and crouches behind the corner upon seeing more Ganados enter, hinting get around them, which hints at the a stealth system. Even with the scrambling action that is the initial fight in the village [[DaylightHorror taking place during the day]], the atmosphere of tense horror is far more prevalent than the original.
* ** The village itself is familiar mostly in layout, [[StrangerInAFamiliarLand yet tweaked to be different]]. Worse, the villagers have gotten smarter in the remake - one will actually straight-up ''ambush'' Leon in a surprise attack, and in the big village fight, they'll ''actively coordinate together'' while attacking Leon, like grabbing him and holding him in place so as to allow Dr. Salvador more time to get to him. Where most buildings are typically indestructible, Dr. Salvador [[https://youtu.be/qxGPoaHow7E?t=859 can actually cut down parts of a building's roof]] if you're on top. Not even the [[https://youtu.be/qxGPoaHow7E?t=822 bell tower is safe]], where it'll collapse.
* ** Enemies are already a bit more horrifying thanks to the RE Engine. From the trailer, there's Dr. Salvador, who had a somewhat human face behind his mask in the original, now clearly has a skinned face with far-apart (or disembodied) eyes peering through the holes now. There's also And, unlike the original, a Ganado whose neck is Ganado's corpse no longer disintegrate upon death, so broken if they are dismembered, their tendrils will be visible, and ''still'' moving from being kicked into their severed point, a wall sign on how much the parasite have inhabited the host for so long that his head is on the verge it's now part of falling off, glimpses of little thin Las Plagas tentacles coming out of his face and neck wounds.
their body.
* The Chainsaw Demo recreates the opening gameplay sequence of the original game right up to the village fight, giving some extra context to the Showplay trailer. The Ganados Ganado whose neck was so broken where tendrils of the Las Plagas is sticking out was the very first villager that Leon meets and then kicked into the wall when the Ganados said Ganado tried to attack him. him and retaliated in self-defense. The second police officer escort Leon heard over the radio is later burned alive right in front of Leon.him. Get caught by Dr. Salvador, he can jam the chainsaw right through Leon's chest as one of the many death animations. If a sufficiently-damaged Leon gets grabbed in the front, he'll [[EyeScream have his eyes gouged out by the attacking villager's thumbs]] instead of choking and slamming him around.through the ground. The random Mad Chainsaw difficulty accessed by starting a new play of the demo doesn't just make the villagers far less likely to get stunned, but there's an increase number of them, and Dr. Salvador becomes ''Super'' Salvador with a chainsaw that has ''sparks'' flying from its blade.
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!As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.
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The [[NightmareFuel/ResidentEvil4 original RE4]] may have started the shift to focusing a bit more on action, but this remake is just as terrifying because '''it is still a horror game at its roots'''.

to:

The [[NightmareFuel/ResidentEvil4 original RE4]] may have started the shift to focusing a bit more on action, but this remake is just as terrifying because '''it '''''it is still a horror game at its roots'''.roots'''''.
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Added DiffLines:

The [[NightmareFuel/ResidentEvil4 original RE4]] may have started the shift to focusing a bit more on action, but this remake is just as terrifying because '''it is still a horror game at its roots'''.
----
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* From the showplay trailer, the first house is [[NothingIsScarier seemingly empty at first]] after leaving the slightly foggy forest, before Leon discovers the first body of one of his police escorts down in the dark basement, and then hearing the panicked screaming of the second officer over the radio before he gets cut off. Leon later encounters his first Ganado, whose neck is broken to the point of barely hanging on, tiny tendrils of the Plagas peeking out as it tries to strangle him. When he reaches back up the main floor, Leon turns off his flashlight and crouches behind the corner upon seeing more Ganados enter, hinting at the stealth system. Even with the scrambling action that is the initial fight in the village [[DaylightHorror taking place during the day]], the atmosphere of tense horror is far more prevalent than the original.

to:

* From the showplay trailer, the first house is [[NothingIsScarier seemingly empty at first]] after leaving the slightly foggy forest, before Leon discovers the first body of one of his police escorts down in the dark basement, and then hearing the panicked screaming of the second officer over the radio before he gets cut off. Leon later encounters his first Ganado, whose neck is broken (as a result of Leon kicking his head into a wall) to the point of barely hanging on, tiny tendrils of the Plagas peeking out as it tries to strangle him. When he reaches back up the main floor, Leon turns off his flashlight and crouches behind the corner upon seeing more Ganados enter, hinting at the stealth system. Even with the scrambling action that is the initial fight in the village [[DaylightHorror taking place during the day]], the atmosphere of tense horror is far more prevalent than the original.
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Added DiffLines:

* Courtesy of the RE Engine, as always. The level of gore and viscera was already disturbing in the original ''VideoGame/ResidentEvil4'', but much like the preceding [[VideoGame/ResidentEvil2Remake two]] [[VideoGame/ResidentEvil3Remake remakes]], plus ''VideoGame/ResidentEvil7Biohazard'', and ''VideoGame/ResidentEvilVillage'', the details are ramped up to realistic levels:
* From the showplay trailer, the first house is [[NothingIsScarier seemingly empty at first]] after leaving the slightly foggy forest, before Leon discovers the first body of one of his police escorts down in the dark basement, and then hearing the panicked screaming of the second officer over the radio before he gets cut off. Leon later encounters his first Ganado, whose neck is broken to the point of barely hanging on, tiny tendrils of the Plagas peeking out as it tries to strangle him. When he reaches back up the main floor, Leon turns off his flashlight and crouches behind the corner upon seeing more Ganados enter, hinting at the stealth system. Even with the scrambling action that is the initial fight in the village [[DaylightHorror taking place during the day]], the atmosphere of tense horror is far more prevalent than the original.
* The village itself is familiar mostly in layout, [[StrangerInAFamiliarLand yet tweaked to be different]]. Worse, the villagers have gotten smarter in the remake - one will actually straight-up ''ambush'' Leon in a surprise attack, and in the big village fight, they'll ''actively coordinate together'' while attacking Leon, like grabbing him and holding him in place so as to allow Dr. Salvador more time to get to him. Where most buildings are typically indestructible, Dr. Salvador [[https://youtu.be/qxGPoaHow7E?t=859 can actually cut down parts of a building's roof]] if you're on top. Not even the [[https://youtu.be/qxGPoaHow7E?t=822 bell tower is safe]], where it'll collapse.
* Enemies are already a bit more horrifying thanks to the RE Engine. From the trailer, there's Dr. Salvador, who had a somewhat human face behind his mask in the original, now clearly has a skinned face with far-apart (or disembodied) eyes peering through the holes now. There's also a Ganado whose neck is so broken from being kicked into a wall that his head is on the verge of falling off, glimpses of little thin Las Plagas tentacles coming out of his face and neck wounds.
* The Chainsaw Demo recreates the opening gameplay sequence of the original game right up to the village fight, giving some extra context to the Showplay trailer. The Ganados whose neck was so broken where tendrils of the Las Plagas is sticking out was the very first villager that Leon meets and then kicked into the wall when the Ganados tried to attack him. The second officer escort Leon heard over the radio is later burned alive right in front of Leon. Get caught by Dr. Salvador, he can jam the chainsaw right through Leon's chest as one of the many death animations. If a sufficiently-damaged Leon gets grabbed in the front, he'll [[EyeScream have his eyes gouged out by the attacking villager's thumbs]] instead of choking and slamming him around. The random Mad Chainsaw difficulty accessed by starting a new play of the demo doesn't just make the villagers far less likely to get stunned, but there's an increase number of them, and Dr. Salvador becomes ''Super'' Salvador with a chainsaw that has ''sparks'' flying from its blade.
* For fans afraid the gore would be toned down, the demo should alleviate some of those concerns:
** Head shots can still cause heads to explode, causing a pink mist effect, though this is a random chance just like the original. Similar to the remake of ''[=RE2=]'', legs and arms have a random chance of getting blown off if you shoot them. What makes the dismemberment more disturbing in this case, is unlike the zombies who are undead and can withstand the punishment, the mortal Ganados ''bleed to death'' if you break off a limb. Leon doesn't just slash his knife at foes, but has animations where he deals brutal stabs into their neck, with a nasty amount of blood splatter coming off the knife. If a Ganado becomes dismembered, the [[https://twitter.com/GermanStrands/status/1635035219190489088 still wriggling tendrils of the Plagas]] can be seen, showing how integrated they've become with their host bodies.
** Even Leon himself gets an upgrade in the gore department. In the original, slashes were generic and it looked more like Leon got hit by a baseball bat, but in the remake, the bladed weapons dig into Leon's flesh and you visibly see the villagers struggle to yank the blades out of his wound. Leon's death scenes are no less messy and disturbing either. Among other things, Leon can get blades jammed into his head, his neck can be broken, and villagers can even ''cut off his head'' with a disturbing amount of blood spray coming out of his neck stump. Capcom did not lose their nerve with this remake, and in some ways might even be more disturbing than the original.
** The remake does a better job of conveying just how badly the Las Plagas has robbed the villagers of their humanity. In the original, their expressions were hostile, like that of an angry predator, which is menacing in its own way. The remake still has some of that angry predator energy, but some of the Ganados just flat out have no expression, there is nothing in their eyes but a hollow, soulless gaze. This is best indicated in the bell scene, where the Ganado that locks the church door stares at Leon with a piercing, hollow gaze as if he were staring ''right through Leon'' rather than actually paying attention to him. The Las Plagas parasite obviously views Leon as a threat and would still attack him, but that hollow stare gives off the impression that the human is really just a meat puppet for a monster that has no soul or personality of its own.

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