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* A relatively minor one, but during the later part of Ochette's first chapter when she goes back to the Beastling Village with the girl, the area is suddenly infested with shadowy creatures, and a piece of eerie music [[BackgroundMusicOverride that won't be replaced with the regular battle theme]] keeps playing through the area. The shadow enemies you find in this area are rather weak, but the atmosphere can be scary, especially when compared to most other chapters'.
* The boss of Ochette's first chapter qualifies for just how... [[EldritchAbomination off]] it is. The way its mouth opens just a bit too wide, the way its neck stretches, the way the spines on its back resemble an exposed rib cage--everything about it just feels vaguely ''wrong''. That's not even getting started on the fact that it's heavily implied the beast [[BodyHorror used to be human]]... Temenos's story outright confirms this and reveals their former identity.
* Similarly, her final boss, the Darkling. It's covered in scars and is extremely aggressive, and its only speech consists of broken phrases about plunging the world into darkness. Knowing that the Darkling looks and acts like a normal animal if chosen by Ochette just makes it even worse, since it drives in how ''wrong'' it is.

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* A relatively minor one, but during the later part of Ochette's first chapter when she goes back to the Beastling Village with the girl, the area is suddenly infested with shadowy creatures, and a piece of eerie music [[BackgroundMusicOverride that won't be replaced with overrides the regular battle theme]] keeps playing through plays throughout the area. The shadow enemies you find in this area are rather weak, but the atmosphere can be scary, especially when compared to that of most other chapters'.
chapters.
* The boss of Ochette's first chapter qualifies for just how... [[EldritchAbomination off]] it is. The way its mouth opens just a bit too wide, the way its neck stretches, the way the spines on its back resemble an exposed rib cage--everything about it just feels vaguely ''wrong''. That's not even getting started on the fact that it's It's heavily implied the beast [[BodyHorror used to be human]]... Temenos's human]]--Temenos's story outright confirms this and reveals their former identity.
* Similarly, there's her final boss, the Darkling. It's covered in scars and is extremely aggressive, and its only speech consists of broken phrases about plunging the world into darkness. Knowing that the Darkling looks and acts like a normal animal if chosen by Ochette just makes it even worse, since it drives in how ''wrong'' it is.



* Relatively minor, but it's still creepy to watch some of the townspeople yell at Castti during her first chapter when she has ''no idea'' what they're talking about. It's also rather unnerving when several villagers just collapse for seemingly no reason. Fortunately, Castti happens to have the medicine they need on hand, but if she hadn't been there, it's very possible that the damage in Canalbrine could've been much, ''much'' worse.
* The boss of her chapter is a pair of diseased apes contaminating the town's water supply. Their BodyHorror is unnerving enough, but when one reaches critical HP the other will ''[[CannibalismSuperpower devour]]'' it and become stronger. Castti's remarks imply [[GoryDiscretionShot it was nauseating to watch.]]
* The first time (and even subsequent times) that Castti's inquiry triggers a memory can be extremely unsettling. The entire screen glitches in a jarring InterfaceScrew that doesn't match the rest of the game's tone at all, being more suited for a horror game than a low fantasy JRPG.
* Related to the above: you learn early on in Castti's first chapter that Eir's Apothecaries apparently killed an entire town. Her third chapter details exactly what happened, and it is ''horrifying''. First, some of the children of Healeaks are found dead in the middle of an unexpected rainstorm, with signs of poison apparent... and then one by one the other villagers drop dead with the same symptoms. Castti quickly realizes that the rain itself is poison, and because the entire village went searching for the children, ''the entire village died''. The Apothecaries then discover it was [[EvilFormerFriend Trousseau]], having crossed the DespairEventHorizon, who spread the poison by starting a fire and causing it to rain down from the resulting clouds. Worse, he shows absolutely no remorse for his actions, especially as the other Apothecaries give their lives to prevent him from claiming more lives, which gives the bonus horror of Andy and Randy ''throwing themselves onto the fire'' to put it out.
** The poison doesn't kill people quickly and quietly. It causes paralysis, swellings of black blood that can leave marks (such as the one on Castti's arm), and what appears to be some kind of violent hemorrhage before death.
** Trousseau's speech pattern. Even as he's gloating and mocking Castti, his voice constantly sounds wavering and breathless, as if at any moment he's going to break down sobbing. Whatever Claude showed him in the Book of Night didn't simply drive him mad, it ''[[DespairEventHorizon broke]]'' him.
** His battle sprites during the second phase of his battle also worth a mention. His idle pose shows him furiously staring at the party while reaching out with one hand, and when he uses an attack, he grabs a lot of flasks and violently slams them all on the ground.
** The flashback you get during Castti's Chapter 2 about this event is ''extremely'' creepy, because you are given little additional context about the event at that point. All Castti recalls is that her apothecary group approached a robed man who set off the rain, and he rants about how he thinks he's doing what Castti would want him to do. Castti is horrified after this memory, but all she can note is that ''something'' terrible happened in that village.
** Trousseau deliberately [[WouldHurtAChild used the children as bait]] to kill off everyone else, which is nightmarish on its own.
** The music that plays in the Abandoned Village is very eerie, especially since it's very possible to wander into this area way earlier than intended - you may possibly even find the area before clearing Castti's Chapter 2 Sai route which, would show the same village being destroyed by purple rain.

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* Relatively minor, but it's still creepy to watch some of the townspeople yell at Castti during her first chapter when she has ''no idea'' what they're talking about. It's also rather unnerving when several villagers just collapse for seemingly no reason. Fortunately, Castti happens to have the medicine they need on hand, but if she hadn't been there, it's very possible that the damage in Canalbrine could've been much, ''much'' worse.
* The boss of her chapter is a pair of diseased apes contaminating the town's water supply. Their BodyHorror is unnerving enough, but when one reaches critical HP HP, the other will ''[[CannibalismSuperpower devour]]'' it devour it]]'' and become stronger. Castti's remarks imply that [[GoryDiscretionShot it was nauseating to watch.]]
watch]].
* The first time (and time, and even subsequent times) times, that Castti's inquiry triggers a memory can be extremely unsettling. The entire screen glitches in a jarring InterfaceScrew that doesn't match the rest of the game's tone at all, being that's more suited for a horror game than a low fantasy JRPG.
* Related to the above: you learn early on in Castti's first chapter that Eir's Apothecaries apparently killed an entire town. Her third chapter details exactly what happened, and it is ''horrifying''. First, some of the children of Healeaks are found dead in the middle of an unexpected rainstorm, with signs of poison poisoning apparent... and then one by one one, the other villagers drop dead with the same symptoms. Castti quickly realizes that the rain itself is poison, and because the entire village went searching for the children, ''the entire village died''. The Apothecaries then discover it was [[EvilFormerFriend Trousseau]], having crossed the DespairEventHorizon, who spread the poison by starting a fire and causing it to rain down from the resulting clouds. Worse, he shows absolutely no remorse for his actions, especially as the other Apothecaries give their lives to prevent him from claiming more lives, which gives the bonus horror of Andy and Randy ''throwing themselves onto the fire'' to put it out.
**
The poison doesn't kill people quickly and quietly. It causes paralysis, swellings of black blood that can leave marks (such as the one on Castti's arm), and what appears to be some kind of violent hemorrhage before death.
** The Apothecaries then discover it was [[EvilFormerFriend Trousseau]], who crossed the DespairEventHorizon and spread the poison by starting a fire and causing it to rain down from the resulting clouds. Worse, he shows absolutely no remorse for his actions, especially as the other Apothecaries give their lives to prevent him from claiming more lives, which gives the bonus horror of Andy and Randy ''throwing themselves onto the fire'' to put it out. And to top it off, Trousseau deliberately [[WouldHurtAChild used the children as bait]] to kill off everyone else.
** Trousseau's speech pattern. Even as he's gloating and mocking Castti, his voice constantly sounds wavering and breathless, as if at any moment he's going to break down sobbing. Whatever Claude showed him in the Book of Night didn't simply drive him mad, it ''[[DespairEventHorizon broke]]'' ''broke'' him.
** His battle sprites during the second phase of his battle are also worth a mention. His In his idle pose shows him pose, he furiously staring stares at the party while reaching out with one hand, and when he uses an attack, he grabs a lot of several flasks and violently slams them all on the ground.
** The flashback you get during Castti's Chapter 2 about this the event is ''extremely'' creepy, because you are given it provides little additional context about the event at that point. All - all Castti recalls is that her apothecary group approached a robed man who set off the rain, and he rants about how he thinks he's doing what Castti would want him to do. Castti is horrified after this memory, but all she can note is that ''something'' terrible happened in that village.
** Trousseau deliberately [[WouldHurtAChild used the children as bait]] to kill off everyone else, which is nightmarish on its own.
** The music that plays in the Abandoned Village is very eerie, especially since it's very possible to wander into this area way earlier than intended - you may possibly even find the area before clearing Castti's Chapter 2 Sai route which, would show route, which shows the same village being destroyed by purple rain.



* Chapter 2 of Throné's story flashes back to her as a child, being forced to kill a man, and Father encouraging her to do it, even going so far as saying that she'll get used to spilling blood so much, [[{{Squick}} she'll be putting it on bread.]]
* Halfway through the Father battle in Chapter 3, Father reveals that he raises Throné with the most effort because he wants her to kill him so he could feel some closure. Throné begins to show genuine fear as Father persuades her to kill him: not only is she once again forced to kill someone, but her victim is someone that genuinely loves her.
** The fight is also unnerving since Father seemed like a relatively calm and collected person before then, but his voice acting gets increasingly unhinged as the fight goes on, until by the end he's ''screaming'' for Throné to kill him at the top of his lungs.
* The entirety of Lostseed. The whole area is broken-down, decaying, there's barely anyone living there, and the area also uses the same music as the Abandoned Village. When Throné arrives, an emaciated woman begs her to kill her baby, that Throné hears crying in the distance. Then there's the other {{NPC}}s, who are all denoted as some type of "vessel", each with their own broken dialogue and chilling Inquire/Scrutinize descriptions. But it gets worse after doing the final story and reading Ori's journal entries: Claude hadn't just been searching for the perfect candidate to kill him - he was also looking for someone to take over his duty as Vide's vessel. Lostseed is thus made up of Claude's failed vessels and the women he impregnated.

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* Chapter 2 of Throné's story flashes back to her as a child, being forced to kill a man, and man while Father encouraging encourages her to do it, it - he even going goes so far as saying that she'll get used to spilling blood so much, [[{{Squick}} she'll be putting it on bread.]]
* Halfway through the Father battle in Chapter 3, Father reveals that he raises raised Throné with the most effort because he wants her to kill him so he could feel some closure. Throné begins to show genuine fear as Father persuades her to kill him: fear: not only is she once again forced to kill someone, but her victim is someone that genuinely loves her.
her, however twisted that love may be.
** The fight is also unnerving since Father seemed like a relatively calm and collected person before then, but his voice acting gets becomes increasingly unhinged as the fight goes on, until progresses, and by the end he's ''screaming'' for Throné to kill him at the top of his lungs.
* The entirety of Lostseed. The whole area is broken-down, decaying, there's barely anyone living there, and the area also uses the same music as the Abandoned Village. When Throné arrives, an emaciated woman begs her to kill her baby, that who Throné hears crying in the distance. Then there's the other {{NPC}}s, who are all denoted as some type of "vessel", each with their own broken dialogue and chilling Inquire/Scrutinize descriptions. But it gets worse after doing the final story and reading Ori's journal entries: Claude hadn't just been searching for the perfect candidate to kill him - he was also looking for someone to take over his duty as Vide's vessel. Lostseed is thus made up of Claude's failed vessels and ''and'' the women he impregnated.



* The way Claude talks about his children is extremely creepy. He says how "adorable" his newest baby is... but refuses to put him down for the fight, and the boss sprite shows the baby is ''literally chained to him''. He also calls Throné a "masterpiece", and considering his warped standards as described above and the undertones they lend, it sounds incredibly eerie.
** Throné also [[OOCIsSeriousBusiness completely loses her calm attitude]] for a moment and even has a brief HeroicBSOD, complete with a [[TheScream scream]] [[MyGodWhatHaveIDone of utter horror]] at this AwfulTruth.
** Another detail that shows how sadistic Claude is: when he summons Phantom Snakes during his battle, he'll let out unsettling laughter, while Throné will react with a horrified expression when she gets her turn. It's clear that Claude is taking pleasure in tormenting Throné.

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* ** The way Claude talks about his children is extremely creepy. He says how "adorable" his newest baby is... but refuses to put him down for the fight, and the boss sprite shows the baby is ''literally chained to him''. He also calls Throné a "masterpiece", and considering his aforementioned warped standards as described above and the undertones they lend, it sounds incredibly eerie.
** *** Throné also [[OOCIsSeriousBusiness completely loses her calm attitude]] for a moment and even has a brief HeroicBSOD, complete with a [[TheScream scream]] [[MyGodWhatHaveIDone of utter horror]] at this AwfulTruth.
** *** Another detail that shows how sadistic Claude is: when he summons Phantom Snakes during his battle, he'll let out unsettling laughter, while Throné will react with a horrified expression when she gets her turn. It's clear that Claude is taking pleasure in tormenting Throné.



** When Throné uses a full Boost during the fight, she doesn't have any sort of PreAssKickingOneLiner - you just hear her panting for breath, as though she's doing everything she can just to stay alive and keep herself from having another [[HeroicBSOD nervous breakdown]].

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** When Throné uses a full Boost during the fight, fight against Claude, she doesn't have any sort of PreAssKickingOneLiner - you just hear her panting for breath, as though she's doing everything she can just to stay alive and keep herself from having another [[HeroicBSOD nervous breakdown]].



* Harvey in general is terrifying due to how ''petty'' his motivations boil down to. He's [[GreenEyedMonster so jealous]] of Osvald that he burns down Osvald's house, killing his wife and daughter in the process (or so everyone thinks), bribes the town guards to arrest Osvald (implying that some of them were ''fully aware of'' Osvald's innocence), and proceeds to steal Osvald's research for himself. Osvald is then sent to the hellish conditions of Frigit Isle for five years for something he didn't even do.
** Even worse, Harvey bribed the judges to give Osvald a prison sentence instead of the death penalty because he ''wanted'' Osvald to come after him. Why? So he could let Osvald have a [[HopeSpot tiny ray of hope]] by seeing Elena alive, only to [[HopeCrusher dash it]] by revealing that he's brainwashed Osvald's daughter into thinking ''Harvey is her dad''. Then, just to finish it, he uses Elena's blood to unlock his version of the One True Magic, and then lets Osvald take her back just so Harvey can kill them both. The only thing that doesn't go according to plan for Harvey is Osvald unlocking the One True Magic himself and beating him with it, but Harvey still intended for Osvald to suffer as much as possible out of sheer ''spite''. To add to this, Harvey ''survives'' his fight with Osvald, and though he never appears again in the story, there's the frightening possibility that he could return to finish what he started.[[note]]Note that this piece of information is only present in English. The Japanese version doesn't say anything about Harvey's survival.[[/note]]
* In relation to Harvey, in his underground lab, one of the tubes contains what looks to be ''a human being''. Given that the others had monsters of his design in them, it's safe to say Harvey didn't stop at experimenting on animals.
** The fact that this is the only one of Harvey's experiments that goes unfought makes it even creepier, since the player [[NothingIsScarier doesn't get to see]] exactly what it is. It could be all human, or part human and part monster. Either way, if Harvey is doing human experimentation, too, it's never stated [[FridgeHorror where exactly he got this person from]]...
* Scrutinizing the other inmates can be rather disturbing. While a couple ''may'' have been framed as Osvald was, others have committed crimes that really do deserve a life sentence.
** Additionally, while some of them ''did'' commit crimes, they were [[DisproportionateRetribution relatively minor ones that don't match the punishment]], such as Emerald's embezzling or another inmate's graffiti, and majorly calls Solistia's justice system into question.

to:

* Harvey in general is terrifying terrifying, due to how ''petty'' his motivations boil down to. are once boiled down: He's [[GreenEyedMonster so jealous]] of Osvald that he burns down Osvald's house, killing his wife and daughter in the process (or so everyone thinks), bribes the town guards to arrest Osvald (implying that some of them were ''fully aware of'' Osvald's innocence), and proceeds to steal Osvald's research for himself. Osvald is then sent to the hellish conditions of Frigit Isle for five years for something he didn't even do.
** Even worse, Harvey bribed the judges to give Osvald a prison sentence instead of the death penalty because he ''wanted'' Osvald to come after him. Why? So he could let Osvald have a [[HopeSpot tiny ray of hope]] by seeing his daughter Elena alive, only to [[HopeCrusher dash it]] by revealing that he's brainwashed Osvald's daughter her into thinking ''Harvey is her dad''. Then, just to finish it, he uses Elena's blood to unlock his version of the One True Magic, and then lets Osvald take her back just so Harvey can kill them both. The only thing that doesn't go according to plan for Harvey is Osvald unlocking the One True Magic himself and beating him with it, but Harvey still intended for Osvald to suffer as much as possible out of sheer ''spite''. To add to this, Harvey ''survives'' his fight with Osvald, and though he never appears again in the story, there's the frightening possibility that he could return to finish what he started.[[note]]Note that this piece of information is only present in English. The Japanese version doesn't say anything about Harvey's survival.[[/note]]
* In relation to Harvey, one of the tubes in his underground lab, one of the tubes lab contains what looks to be ''a human being''. Given that the others had monsters of his design in them, it's safe to say Harvey didn't stop at experimenting on animals.
** The fact that
animals. And since this is the only one of Harvey's experiments that goes unfought makes it even creepier, since unfought, the player [[NothingIsScarier doesn't get to see]] exactly what it is. It could be all human, is, or part human and part monster. Either way, if Harvey is doing human experimentation, too, it's never stated [[FridgeHorror where exactly he got this person them from]]...
* Scrutinizing the other inmates can be rather disturbing. While a couple ''may'' have been framed as Osvald was, others have committed crimes that really do deserve a life sentence.
** Additionally, while some of them ''did'' commit crimes, they were
sentence. Still others committed [[DisproportionateRetribution relatively minor ones crimes that don't match the punishment]], such as Emerald's embezzling or another inmate's graffiti, and their fates majorly calls call Solistia's justice system into question.



* At the beginning of Partitio's second chapter, Thurston attempts to get a child to pay his taxes. The child, Will, states that he can't pay because his family is poor and the taxes are too high. [[WouldHurtAChild Thurston responds by threatening to break his knees.]]

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* At the beginning of Partitio's second chapter, Thurston attempts to get a child named Will to pay his taxes. The child, Will, When Will states that he can't pay because his family is poor and the taxes are too high. high, [[WouldHurtAChild Thurston responds by threatening to break his knees.]]simply threatens him in response]].



* And when Thurston reappears in chapter 3, its clear that Roque firing him has ''severely'' damaged his mental state. Not only has he deluded himself into geuinely believing that assassinating Partitio and Alrond will put him back in Roque's good graces, but his sprite in the subsequent boss fight shows him with a ''completely deranged'' facial expression.
* While Partitio's story is one of the more lighthearted of the eight, there's a SurprisinglyCreepyMoment once it's actually finished. Once Partitio's story has been completed, if you venture to Crackridge you'll suddenly find Ori passed out and catatonic in the inn. There's no indication of what happened to put her in this state, since you can't interact with her and no one in the inn is willing to tell you just what the hell happened. Then in the Final Chapter, where you finally find out what happened to her, and it is ''not'' pretty.

to:

* And when When Thurston reappears in chapter 3, its it's clear that Roque firing him has ''severely'' damaged his mental state. Not only has he deluded himself into geuinely genuinely believing that assassinating Partitio and Alrond will put him back in Roque's good graces, but his sprite in the subsequent boss fight shows him with a ''completely deranged'' facial expression.
* While Partitio's story is one of the more lighthearted of the eight, there's a SurprisinglyCreepyMoment once it's actually finished. Once Partitio's story has been completed, if If you venture to Crackridge after the conclusion, you'll suddenly find Ori passed out and catatonic in the inn. There's no indication of what happened to put her in this state, since you can't interact with her and no one in the inn is willing to tell you just what the hell happened. Then in happened - you don't learn of what transpired until the Final Chapter, where you finally find out what happened to her, and it is the details are ''not'' pretty.



* Agnea's little sister Pala goes missing during the climax of chapter 1, and Agnea has no idea where she could be. Then she finds a monstrous boar walking around and remembers the stories of the damage one did previously to her village.

to:

* Agnea's little sister Pala goes missing during the climax of chapter 1, and Agnea has no idea where she could be. Then Then, she finds a monstrous boar walking around and [[ParanoiaFuel remembers the stories of the damage one did previously to her village.
village]].



* The reason for Temenos's doubts towards the church? His predecessor and best friend, Roi, came to him with a demonic bow that he and the pontiff found, consumed with paranoia and telling Temenos to trust no one except the pontiff before leaving to destroy the bow. Temenos never saw Roi again, turning him into the extremely distrusting man he is today. To make matters worse, Roi didn't just die - Ochette's first chapter boss repeats some of Roi's lines as it's dying, meaning the Moonshade Order captured and mutated him into a mindless monstrosity.

to:

* The reason for Temenos's doubts towards the church? His predecessor and best friend, Roi, friend Roi came to him with a demonic bow that he and the pontiff found, with Roi consumed with by paranoia and telling Temenos to trust no one except the pontiff before leaving to destroy the bow. Temenos never saw Roi again, turning him into the extremely distrusting man he is today. To make matters worse, Roi didn't just die - Ochette's first chapter boss repeats some of Roi's lines as it's dying, meaning implying that the Moonshade Order captured and mutated him into a mindless monstrosity.



* During the battle with Kaldena, she tries to use the shadow magic to empower herself, only to be consumed by it and become a monstrous humanoid like Lucia in the previous game. On the surface, this might look less scary than other examples, but you eventually learn that Kaldena has been manipulated by Arcanette all along -- including the aforementioned misuse of shadow magic -- all while she is blinded by the hatred towards gods and the thoughts of vengeance. It's horrifying to think about how the Moonshade Order is able to ruin someone's life this thoroughly.

to:

* During the battle with Kaldena, she tries to use the shadow magic to empower herself, only to be consumed by it and become a monstrous humanoid like Lucia in the previous game. On the surface, this might look less scary than other examples, but you eventually learn that Kaldena has been manipulated by Arcanette all along -- including the aforementioned misuse of shadow magic -- all while she is blinded by the hatred towards the gods and the thoughts of vengeance. It's horrifying to think about how the Moonshade Order is able to ruin someone's life this thoroughly.



* Hikari's curse. It manifests itself as a voice of sorts that, at many opportunities, commands Hikari to go against his convictions and kill people, seemingly taking some sort of sick delight in the thought of "bathing in the weaklings' blood" and tormenting the NiceGuy Hikari.
** When the voice shows up "in person", it manifests as a shadowy version of ''Hikari himself'' with glowing red eyes.
* Speaking of the curse, General Rou is able to identify what's going on in Chapter 3, even if he can't actually see the shadow Hikari himself. Once he realizes Hikari's trying to resist the curse, he ''immediately'' takes Ritsu and leaves, explaining on the way out how members of Clan Ku sometimes give in to a darker side and utterly ''slaughter'' their enemies, leaving no survivors. This already-terrifying moment is intensified when considering that Rou is known as "the Wild Bull of Ku" who [[BloodKnight loves charging into battle]], and even ''he's'' unnerved at the idea of fighting someone overtaken by the curse.
* The last part of Hikari's first chapter, after the boss battle, is a mix between that and TearJerker. The whole city is in flames, and every citizen you could talk to during the day is dead, all because Mugen knew they would not support him. Then you get to the palace and it's completely silent, making the place feel dead and empty. And that's not even going into Oboro's letter, which can be found there and reads as quite sinister, especially in that atmosphere.

to:

* Hikari's curse. It curse manifests itself as a voice of sorts that, sorts, and at many opportunities, opportunities it commands Hikari [[NiceGuy Hikari]] to go against his convictions and kill people, seemingly taking some sort of a sick delight in the thought of "bathing in the weaklings' blood" and tormenting the NiceGuy Hikari.
**
Hikari. When the voice shows up [[EnemyWithout "in person", person"]], it manifests as a shadowy version of ''Hikari himself'' with glowing red eyes.
* Speaking of the curse, General Rou is able to identify what's going on with Hikari in Chapter 3, even if he can't actually see the shadow Hikari himself. Hikari: Once he realizes Hikari's trying to resist the curse, he ''immediately'' takes Ritsu and leaves, explaining on the way out how members of Clan Ku sometimes give in to a darker side and utterly ''slaughter'' their enemies, leaving no survivors. This already-terrifying moment The terror is intensified when considering by the fact that Rou is known as "the Wild Bull of Ku" who and [[BloodKnight loves charging into battle]], battle]] - and even ''he's'' unnerved at the idea of fighting someone overtaken by the curse.
* The last part of Hikari's first chapter, chapter after the boss battle, battle is a mix between that NightmareFuel and TearJerker. The whole city is in flames, and every citizen you could talk to during the day is dead, all because Mugen knew they would not support him. Then you get to the palace and it's completely silent, making the place feel dead and empty. And that's not even going into Oboro's letter, which can be found there and reads as quite sinister, especially in that atmosphere.



* The climax of Castti and Ochette's crossed path. The Shadow very nearly ''wins'' then and there by consuming Castti, who up until that moment had proven to be the most resistant to its machinations, up to and including ''withstanding the Book of Night.'' The Shadow isolates her, and the player gets a good look at how it turns others into hopeless nihilists--Castti is forced to endure constantly running through a forest that doesn't end, lost and separated from her friends, while she overhears either a memory or some deep-seated fear play out in her head. It consists of a woman berating Castti for being unable to save her husband, slowly going mad before declaring that '''Castti herself''' murdered him in her grief. The weight of all the people she was unable to save nearly breaks her, and she nearly gives in before Ochette arrives to save her. Keep in mind, this same thing happens to poor Tanzy down below, and ''unlike'' Castti, no one was there to save her.
** During Castti's nightmare sequence, when the dying husband is saying how much pain he's in, his voice sounds weirdly distorted, making it even creepier.
** The Shadow is depicted in the overworld as a giant, shadowy arm, and it looks that way in Ochette's Provoke fight with it, too. In the second fight, it becomes a ''giant mass'' of several arms. Ochette even comments on how wrong it feels, as she can't get ''any'' scent off it whatsoever. The Shadow's name is also simply listed as "[[MyNameIsQuestionMarks ???]]", and [[NothingIsScarier it isn't given a proper power rating like other Challenge/Provoke enemies are.]]
** The fact that Vide was even able to actively target Castti despite still being sealed is deeply unsettling. Since the second half of the Crossed Path unlocks after fully completing Castti and Ochette's stories, by this point in time Castti has defeated Troussaeu, who was effectively an honorary agent of the Moonshade Order by the time of his death, and Ochette ended the Night of the Scarlet Moon, an event where Vide's monsters were rampaging. As the Final Chapter reveals, by this point chronologically, Toto'haha's Sacred Flame was doused by Petrichor, which gave Vide enough power to directly attack Castti due to seeing her as [[TheDreaded the biggest threat]] to his plans out of the eight heroes.

to:

* The climax of Castti and Ochette's crossed path. The Shadow very nearly ''wins'' then and there by consuming Castti, who up until that moment had proven to be the most resistant to its machinations, up to and including ''withstanding the Book of Night.'' Once The Shadow isolates her, and Castti, the player gets a good look at how it turns others into hopeless nihilists--Castti nihilists--she is forced to endure constantly running through a forest that doesn't end, lost and separated from her friends, while she overhears either a memory or some deep-seated fear play out in her head. It consists of a woman berating Castti for being unable to save her husband, slowly going mad before declaring that '''Castti herself''' murdered him in her grief. The weight of all the people she was Casttiwas unable to save nearly breaks her, and she nearly gives in her before Ochette arrives to save her. Keep in mind, this The same thing happens to poor Tanzy down below, and ''unlike'' Castti, Castti no one was there to save her.
** During Castti's nightmare sequence, when the dying husband is saying how much pain he's in, his voice sounds weirdly distorted, making it even creepier.
distorted.
** The Shadow is depicted in the overworld as a giant, shadowy arm, and it looks that way in retains this appearance during Ochette's Provoke fight with it, too. fight. In the second fight, it becomes a ''giant mass'' of several arms. arms, and Ochette even comments on how wrong it feels, as she can't get ''any'' scent off it whatsoever. The Shadow's name is also simply listed as "[[MyNameIsQuestionMarks ???]]", and [[NothingIsScarier it isn't given a proper power rating like other Challenge/Provoke enemies are.]]
are]].
** The fact that Vide was even able to could actively target Castti despite still being sealed is deeply unsettling. Since the second half of the Crossed Path unlocks after fully completing Castti and Ochette's stories, by this point in time Castti has defeated Troussaeu, who Troussaeu (who was effectively an honorary agent of the Moonshade Order by the time of his death, death), and Ochette ended the Night of the Scarlet Moon, an event where Vide's monsters were rampaging. As the Final Chapter reveals, by this point chronologically, Toto'haha's Sacred Flame was doused by Petrichor, Petrichor prior, which gave Vide enough power to directly attack Castti due to seeing her as [[TheDreaded the biggest threat]] to his plans out of the eight heroes.



** If it's an area the player has already been to, the sudden change to the creepy music is even more jarring, and coupled with the strange monsters can make them think that they triggered something to change the area. If it's a route they haven't been to yet, it's easy to assume that it's "supposed" to be like that... Except that in either case, the area ''immediately'' goes back to normal after the fight's over. The sheer ''weirdness'' of the situation, combined with [[NothingIsScarier the lack of explanation,]] is a large part of what makes it so spooky.

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** If it's It's all the more jarring in an area the player has already been to, the sudden change to the creepy music is even more jarring, visited, and coupled with the strange monsters can make them think that they triggered something to change the area.something. If it's a route they haven't been to yet, it's easy to assume that it's "supposed" to be like that... Except that in either case, the area ''immediately'' goes back to normal after the fight's over. The sheer ''weirdness'' of the situation, combined with [[NothingIsScarier the lack of explanation,]] explanation]], is a large part of what makes it so spooky.



** By far, the darkest in terms of symbolism has to be the death of Tanzy. She is betrayed by the woman she devoted ''everything'' to, mercilessly tortured and murdered just as Arcanette promised to [[DoesThisRemindYouOfAnything 'reward' her.]] Given how she is literally consumed by the Shadow and what the player sees the Shadow try to do to Castti during her Crossed Paths with Ochette, Tanzy was very likely tormented by her worst fears and regrets screaming at her before finally succumbing to the dark flames. All her devotion and love, wasted on the woman who used the death of Tanzy's husband and Tanzy's youthful naivete to manipulate Tanzy into becoming her slave... Arcanette can't even be bothered to feel bad about what she does, and practically ''taunts'' Tanzy as she kills her, ensuring the last words the poor woman hears are "I love you, Tanzy."

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** By far, Tanzy's death is by far the darkest in terms of symbolism has to be the death of Tanzy. symbolism: She is betrayed by the woman she devoted ''everything'' to, then mercilessly tortured and murdered just as Arcanette promised to [[DoesThisRemindYouOfAnything 'reward' her.]] Given how she is her]]. As Tanzy was literally consumed by the Shadow Shadow, and given what the player sees the Shadow it try to do to Castti during her Crossed Paths with Ochette, Tanzy was very likely tormented by her worst fears and regrets screaming at her before finally succumbing to the dark flames. All her devotion and love, wasted on the woman who used the death of Tanzy's husband and Tanzy's youthful naivete to manipulate Tanzy into becoming her slave... and Arcanette can't even be bothered to feel bad about what she does, and practically ''taunts'' ''taunting'' Tanzy as she kills her, ensuring the last words the poor woman hears are "I love you, Tanzy."



* A rather unexpected and creepy one happens in Gravell, outside of a story event: one of the children you can interact with has a [[CreepyDoll stuffed toy]] in his inventory, whose description simply reads "Won't you play with me?". Using Inquire or Scrutinize on the kid reveals that the child is apparently scared of a lot of things, and the toy (who ''talks to him'') helps him with this by [[YourSoulIsMine stealing his soul away]] every night so he won't feel any fear. What's worse, the toy can't be stolen or purchased, and the kid disappears at night, so there's no way to get the toy away from him. The weirdest and worst part is that this isn't part of an overarching story, it's just a STARKLY creepy moment hidden away in the overworld, making you wonder what other horrible things are just waiting in Solistia, preying on [[{{NPC}} NPCs]] with no consequences...

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* A rather unexpected and creepy one happens in Gravell, outside of a story event: one of the children you can interact with has a [[CreepyDoll stuffed toy]] in his inventory, whose description simply reads reads: "Won't you play with me?". me?" Using Inquire or Scrutinize on the kid reveals that the child is apparently scared of a lot of things, and the toy (who ''talks to him'') helps him with this by [[YourSoulIsMine stealing his soul away]] every night so he won't feel any fear. What's worse, the toy can't be stolen or purchased, and the kid disappears at night, so there's no way to get the toy it away from him. The weirdest and worst part is that this isn't part of an overarching story, story - it's just a STARKLY creepy moment hidden away in the overworld, making you wonder what other horrible things are just waiting in Solistia, preying on [[{{NPC}} NPCs]] with no consequences...



* The Mysterious Box side story. In Merry Hills, you can find a man simply saying "Give it back" each time you talk to him. To start the quest, you must steal the box from him, which causes him to pass out and then wake up the next day without any memory of having it. Then, on the path to Timberain, if you decide to go towards House Wellows Manor (a manor that looks long since abandoned), you hear a voice speak to you begging you to give "it" back. While exploring the manor, the decay becomes more apparent: the background "music" is the sound of wind, only broken up by the strange sounds you can hear when trying to find the two gold chests in the manor (e.g. the sound of children laughing). The worst room is the one you need to enter to finish the sidequest: it's an empty room during the day, with a portrait of a woman scratched out. If you enter at night, a woman appears in the center and tells you to "Give it back." If you do so, you get a scene where the woman and her entire family appears, and they are seemingly reunited with a little girl that isn't there initially. Then you complete the sidequest and the woman never appears again. And how many leaves do you get from completing this sidequest? [[NumberOfTheBeast 6,666]]!
** There is apparently a whole backstory to the manor. In Timberain, you can find someone who used to be a maid for House Wellows, and inquiring reveals that she is the sole survivor of a horrible mass murder by a serial killer that claimed the lives of everyone else in the house. And as for the box? On the path to Timberain, it is possible to find a hidden item which is simply called "Worn Journal," which belonged to the little girl who owned it. The journal reveals that the box was a music box gifted to the little girl for her birthday, and details the events that happened just before she was murdered, cutting off at the end. Why? Her parents told her to hide in the closet when the murderer broke in, and she was so bored and oblivious to the danger she was in that... she played the music box while the killer was still in the house...

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* The Mysterious Box side story. In Merry Hills, you can find a man simply saying "Give it back" each time you talk to him. To start the quest, you must steal the box from him, which causes him to pass out and then wake up the next day without any memory of having it. Then, on the path to Timberain, if you decide to go towards House Wellows Manor (a manor that looks long since abandoned), abandoned) from the path to Timberain, you hear a voice speak to you begging you to give "it" back. While exploring the manor, the decay becomes more apparent: the background "music" is the sound of wind, only broken up by the strange sounds you can hear when trying to find the two gold chests in the manor (e.g. the sound of children laughing). The worst room is the one you need to enter to finish the sidequest: it's an empty room during the day, with a portrait of a woman scratched out. If you enter at night, a woman appears in the center and tells you to "Give it back." back". If you do so, you get a scene where the woman and her entire family appears, and they are seemingly reunited with a little girl that isn't who wasn't there initially. Then you complete the sidequest and the woman never appears again. And how many leaves do you get from completing this sidequest? [[NumberOfTheBeast 6,666]]!
** There is apparently a whole backstory to the manor. In Timberain, you can find someone who used to be a maid for House Wellows, and inquiring reveals that she is the sole survivor of a horrible mass murder by a serial killer that claimed the lives of everyone else in the house. And as for the box? On the path to Timberain, it is possible to find a hidden item which is simply called "Worn Journal," which belonged to the little girl who owned it. The journal reveals that the box was a music box gifted to the little girl for her birthday, and details the events that happened just before she was murdered, cutting off at the end. Why? Her parents told her to hide in the closet when the murderer broke in, and she was so bored and oblivious to the danger she was in that... she played the music box while the killer was still in the house...
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* Speaking of the curse, General Rou is able to identify what's going on in Chapter 3, even if he can't actually see the shadow Hikari himself. Once he realizes Hikari's trying to resist the curse, he ''immediately'' takes Ritsu and leaves, explaining on the way out how members of Clan Ku sometimes give in to a darker side and utterly ''slaughter'' their enemies, leaving no survivors. This already-terrifying moment is intensified when considering that Rou is known as "the Wild Bull of Ku" who [[BloodKnight loves charging into battle]] - and ''he's'' unnerved at the idea of fighting someone overtaken by the curse.

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* Speaking of the curse, General Rou is able to identify what's going on in Chapter 3, even if he can't actually see the shadow Hikari himself. Once he realizes Hikari's trying to resist the curse, he ''immediately'' takes Ritsu and leaves, explaining on the way out how members of Clan Ku sometimes give in to a darker side and utterly ''slaughter'' their enemies, leaving no survivors. This already-terrifying moment is intensified when considering that Rou is known as "the Wild Bull of Ku" who [[BloodKnight loves charging into battle]] - battle]], and even ''he's'' unnerved at the idea of fighting someone overtaken by the curse.
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* And when Thurston reappears in chapter 3, its clear that Roque firing him has ''severely'' damaged his mental state. Not only has he deluded himself into geuinely believing that assassinating Partitio and Alrond will put him back in Roque's good graces, but his sprite in the subsequent boss fight shows him with a ''completely deranged'' facial expression.
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This was originally in the "Funny" section and was probably misplaced there.

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* At the beginning of Partitio's second chapter, Thurston attempts to get a child to pay his taxes. The child, Will, states that he can't pay because his family is poor and the taxes are too high. [[WouldHurtAChild Thurston responds by threatening to break his knees.]]
--> '''Thurston:''' "I don't want to have to break your knees, kid. But--"
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* The way Claude talks about his children is extremely creepy. He says how "adorable" his newest baby is... but refuses to put him down for the fight, and the boss sprite shows the baby is ''literally chained to him''. He also calls Throné a "masterpiece", and considering his warped standards as described above and the undertones the lend, it sounds incredibly eerie.

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* The way Claude talks about his children is extremely creepy. He says how "adorable" his newest baby is... but refuses to put him down for the fight, and the boss sprite shows the baby is ''literally chained to him''. He also calls Throné a "masterpiece", and considering his warped standards as described above and the undertones the they lend, it sounds incredibly eerie.



* During the battle with Kaldena, she tries to use the shadow magic to empower herself, only to be consumed by it and become a monstrous humanoid like Lucia in the previous game. On the surface, this might look less scary than other examples, but you eventually learn that Kaldena has been manipulated by Arcanette all along - including the aforementioned misuse of shadow magic - all while she is blinded by the hatred towards gods and the thoughts of vengeance. It's horrifying to think about how the Moonshade Order is able to ruin someone's life this thoroughly.

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* During the battle with Kaldena, she tries to use the shadow magic to empower herself, only to be consumed by it and become a monstrous humanoid like Lucia in the previous game. On the surface, this might look less scary than other examples, but you eventually learn that Kaldena has been manipulated by Arcanette all along - -- including the aforementioned misuse of shadow magic - -- all while she is blinded by the hatred towards gods and the thoughts of vengeance. It's horrifying to think about how the Moonshade Order is able to ruin someone's life this thoroughly.



** Similarly in Gravell, the Legendary Arms as described by the Cleric Guild Master is the Sunshadow Staff, a powerful staff formed by conquering a darkness unique to the hearts of children in the lands of Gravell during the transition from night to morning. Waiting outside Gravell by the cliff's edge will allow an NPC boy different from the one mentioned above to walk out of town and appear. Temenos the Cleric is the only one who can perform a Path Action with this boy, particularly Coerce - this initially reads as the only instance where you use a violent Path Action against ''children,'' though it's revealed Temenos is Coercing the Shadowy presence in his heart instead, more akin to an exorcism. The information acquired from breaking the Shadowy Boy isn't any better, making it overall debatable if the boy has actually been freed or not.

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** * Similarly in Gravell, the Legendary Arms as described by the Cleric Guild Master is the Sunshadow Staff, a powerful staff formed by conquering a darkness unique to the hearts of children in the lands of Gravell during the transition from night to morning. Waiting outside Gravell by the cliff's edge will allow an NPC boy different from the one mentioned above to walk out of town and appear. Temenos the Cleric is the only one who can perform a Path Action with this boy, particularly Coerce - this initially reads as the only instance where you use a violent Path Action against ''children,'' though it's revealed Temenos is Coercing the Shadowy presence in his heart instead, more akin to an exorcism. The information acquired from breaking the Shadowy Boy isn't any better, making it overall debatable if the boy has actually been freed or not.

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copyedit, tighten up examples - better to describe how something gets worse than just telling the reader it does, among other things


* The boss of Ochette's first chapter qualifies for just how... [[EldritchAbomination off]] it is. The way its mouth opens just a bit too wide, the way its neck stretches, the way the spines on its back resemble an exposed rib cage--everything about it just feels vaguely ''wrong''. That's not even getting started on the fact that it's heavily implied the beast [[BodyHorror used to be human]]...

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* The boss of Ochette's first chapter qualifies for just how... [[EldritchAbomination off]] it is. The way its mouth opens just a bit too wide, the way its neck stretches, the way the spines on its back resemble an exposed rib cage--everything about it just feels vaguely ''wrong''. That's not even getting started on the fact that it's heavily implied the beast [[BodyHorror used to be human]]... Temenos's story outright confirms this and reveals their former identity.



** The flashback you get during Castti's Chapter 2 about this event is ''extremely'' creepy because you have little information besides that it happened at that point. All Castti recalls is that her apothecary group approached a robed man who set off the rain, and he rants about how he thinks he's doing what Castti would want him to do. Castti is horrified after this memory, but all she can note is that ''something'' terrible happened in that village.
** The fact that Trousseau deliberately used [[WouldHurtAChild the children as bait]] to kill off everyone else is nightmarish on its own.
** The music that plays in the Abandoned Village is very eerie, which can be scary especially since it's very possible to wander into this area way earlier than intended, possibly even before clearing Castti's Chapter 2 Sai route which would show the same village being destroyed by purple rain.

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** The flashback you get during Castti's Chapter 2 about this event is ''extremely'' creepy creepy, because you have are given little information besides that it happened additional context about the event at that point. All Castti recalls is that her apothecary group approached a robed man who set off the rain, and he rants about how he thinks he's doing what Castti would want him to do. Castti is horrified after this memory, but all she can note is that ''something'' terrible happened in that village.
** The fact that Trousseau deliberately used [[WouldHurtAChild used the children as bait]] to kill off everyone else else, which is nightmarish on its own.
** The music that plays in the Abandoned Village is very eerie, which can be scary especially since it's very possible to wander into this area way earlier than intended, intended - you may possibly even find the area before clearing Castti's Chapter 2 Sai route which which, would show the same village being destroyed by purple rain.



* During the Father battle in Chapter 3, halfway through the battle, Father reveals that he raises Throné with the most effort because he wants her to kill him so he could feel some closure. Throné begins to show genuine fear as Father persuades her to kill him, as not only is she once again forced to kill someone, the person she is going to kill is the one that genuinely loves her.

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* During Halfway through the Father battle in Chapter 3, halfway through the battle, Father reveals that he raises Throné with the most effort because he wants her to kill him so he could feel some closure. Throné begins to show genuine fear as Father persuades her to kill him, as him: not only is she once again forced to kill someone, the person she but her victim is going to kill is the one someone that genuinely loves her.



* The entirety of Lostseed. The whole area is broken-down, decaying, and there's barely anyone living there. When Throné arrives, an emaciated woman begs her to kill her baby, that Throné hears crying in the distance. Then there's the other {{NPC}}s, who are all denoted as some type of "vessel", each with their own broken dialogue and chilling Inquire/Scrutinize descriptions. But it gets worse after doing the final story and reading Ori's journal entries; Claude hadn't just been concerned with finding the perfect candidate to kill him, he was also looking for someone to take over his duty as Vide's vessel. Lostseed is thus made up of Claude's failed vessels and the women he impregnated.
** Various interactions or other subtle details just make Lostseed even creepier. One of the first [=NPCs=] the player comes across [[LaughingMad just laughs]] when spoken to, and his Inquire/Scrutinize data breaks down into oddly-capitalized gibberish (the capitalized letters actually spell 'Rescue Me', making it even worse). The "shop" is just a vendor hunched over, facing away from the party, on a mat outside with a broken sign nearby. Similarly, the inn looks run-down and has the innkeeper sitting in a chair facing the wall. Basically, everyone there feels as ''wrong'' as possible.
** The area also uses the same scary music that is used in the Abandoned Village.
* The way Claude talks about his children is extremely creepy. He says how "adorable" his newest baby is... but refuses to put him down for the fight, and the boss sprite shows the baby is ''literally chained to him''. He also calls Throné a "masterpiece," but the things he actually wants his countless children to do are either kill him or be Vide's new vessel, so this is ''not'' a good compliment to get. The fact that all of his apparent compliments come with these undertones just makes them come off as eerie.
** Throné also [[OOCIsSeriousBusiness completely loses her calm attitude]] for a moment and even has a brief HeroicBSOD, complete with a [[TheScream scream]] [[MyGodWhatHaveIDone of utter horror]], which further shows how disturbing the AwfulTruth is.
** Another detail that shows how sadistic Claude is that when he summons Phantom Snakes during his battle, he'll let out an unsettling laughter, while Throné will react with a horrified expression when she gets her turn. It's clear that Claude is taking pleasure in tormenting Throné.

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* The entirety of Lostseed. The whole area is broken-down, decaying, and there's barely anyone living there.there, and the area also uses the same music as the Abandoned Village. When Throné arrives, an emaciated woman begs her to kill her baby, that Throné hears crying in the distance. Then there's the other {{NPC}}s, who are all denoted as some type of "vessel", each with their own broken dialogue and chilling Inquire/Scrutinize descriptions. But it gets worse after doing the final story and reading Ori's journal entries; entries: Claude hadn't just been concerned with finding searching for the perfect candidate to kill him, him - he was also looking for someone to take over his duty as Vide's vessel. Lostseed is thus made up of Claude's failed vessels and the women he impregnated.
** Various interactions or other subtle details just make Lostseed even creepier. One of the first [=NPCs=] the player comes across [[LaughingMad just laughs]] when spoken to, and his Inquire/Scrutinize data breaks down into oddly-capitalized gibberish (the - upon further inspection, the capitalized letters actually spell 'Rescue Me', making it even worse).Me'. The "shop" is just a vendor hunched over, facing away from the party, on a mat outside with a broken sign nearby. Similarly, the inn looks run-down and has the innkeeper sitting in a chair facing the wall. Basically, everyone Everyone and everything there feels as ''wrong'' as possible.
** The area also uses the same scary music that is used in the Abandoned Village.
* The way Claude talks about his children is extremely creepy. He says how "adorable" his newest baby is... but refuses to put him down for the fight, and the boss sprite shows the baby is ''literally chained to him''. He also calls Throné a "masterpiece," but "masterpiece", and considering his warped standards as described above and the things he actually wants his countless children to do are either kill him or be Vide's new vessel, so this is ''not'' a good compliment to get. The fact that all of his apparent compliments come with these undertones just makes them come off as the lend, it sounds incredibly eerie.
** Throné also [[OOCIsSeriousBusiness completely loses her calm attitude]] for a moment and even has a brief HeroicBSOD, complete with a [[TheScream scream]] [[MyGodWhatHaveIDone of utter horror]], which further shows how disturbing the AwfulTruth is.
horror]] at this AwfulTruth.
** Another detail that shows how sadistic Claude is that is: when he summons Phantom Snakes during his battle, he'll let out an unsettling laughter, while Throné will react with a horrified expression when she gets her turn. It's clear that Claude is taking pleasure in tormenting Throné.



** Yet another detail of the fight is that when Throné uses a full Boost, she doesn't have any sort of PreAssKickingOneLiner. You just hear her panting for breath, as though she's doing everything she can just to stay alive and keep herself from having another [[HeroicBSOD nervous breakdown]].

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** Yet another detail of the fight is that when When Throné uses a full Boost, Boost during the fight, she doesn't have any sort of PreAssKickingOneLiner. You PreAssKickingOneLiner - you just hear her panting for breath, as though she's doing everything she can just to stay alive and keep herself from having another [[HeroicBSOD nervous breakdown]].



** Even worse, Harvey bribed the judges to give Osvald a prison sentence instead of the death penalty because he ''wanted'' Osvald to come after him. Why? So he could let Osvald have a [[HopeSpot tiny ray of hope]] by seeing Elena alive, only to [[HopeCrusher dash it]] by revealing that he's brainwashed Osvald's daughter into thinking ''Harvey is her dad''. Then, just to finish it, he uses Elena's blood to unlock his version of the One True Magic, and then lets Osvald take her back just so Harvey can kill them both. The only thing that doesn't go according to plan for Harvey is Osvald unlocking the One True Magic himself and beating him with it, but it goes to show just how ''spiteful'' Harvey is to Osvald that he wants him to suffer as much as possible. To add to this, Harvey ''survives'' his fight with Osvald, and though he never appears again in the story, there's the frightening possibility that he could return to finish what he started.[[note]]Note that this piece of information is only present in English. The Japanese version doesn't say anything about Harvey's survival.[[/note]]

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** Even worse, Harvey bribed the judges to give Osvald a prison sentence instead of the death penalty because he ''wanted'' Osvald to come after him. Why? So he could let Osvald have a [[HopeSpot tiny ray of hope]] by seeing Elena alive, only to [[HopeCrusher dash it]] by revealing that he's brainwashed Osvald's daughter into thinking ''Harvey is her dad''. Then, just to finish it, he uses Elena's blood to unlock his version of the One True Magic, and then lets Osvald take her back just so Harvey can kill them both. The only thing that doesn't go according to plan for Harvey is Osvald unlocking the One True Magic himself and beating him with it, but it goes to show just how ''spiteful'' Harvey is to still intended for Osvald that he wants him to suffer as much as possible.possible out of sheer ''spite''. To add to this, Harvey ''survives'' his fight with Osvald, and though he never appears again in the story, there's the frightening possibility that he could return to finish what he started.[[note]]Note that this piece of information is only present in English. The Japanese version doesn't say anything about Harvey's survival.[[/note]]



** Additionally, while some of them ''did'' commit crimes, they were relatively minor ones that don't match the punishment, such as Emerald's embezzling or another inmate's graffiti. Thus, it turns Frigit Isle into DisproportionateRetribution and majorly calls Solistia's justice system into question.


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** Additionally, while some of them ''did'' commit crimes, they were [[DisproportionateRetribution relatively minor ones that don't match the punishment, punishment]], such as Emerald's embezzling or another inmate's graffiti. Thus, it turns Frigit Isle into DisproportionateRetribution graffiti, and majorly calls Solistia's justice system into question.

question.



* While Partitio's story is one of the more lighthearted ones of the eight, there's a SurprisinglyCreepyMoment once it's actually finished. Once Partitio's story has been completed, if you venture to Crackridge you'll suddenly find Ori passed out and catatonic in the inn. There's no indication of what happened to put her in this state, since you can't interact with her and no one in the inn is willing to tell you just what the hell happened. Becomes worse in the Final Chapter, where you finally find out what happened to her, and it is ''not'' pretty.

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* While Partitio's story is one of the more lighthearted ones of the eight, there's a SurprisinglyCreepyMoment once it's actually finished. Once Partitio's story has been completed, if you venture to Crackridge you'll suddenly find Ori passed out and catatonic in the inn. There's no indication of what happened to put her in this state, since you can't interact with her and no one in the inn is willing to tell you just what the hell happened. Becomes worse Then in the Final Chapter, where you finally find out what happened to her, and it is ''not'' pretty.



* Pala's missing during the climax of chapter 1. Her little sister has vanished and Agnea has no idea where she could be. Then she finds a monstrous boar walking around and remembers the stories of what damage one did previously to her village.

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* Pala's Agnea's little sister Pala goes missing during the climax of chapter 1. Her little sister has vanished 1, and Agnea has no idea where she could be. Then she finds a monstrous boar walking around and remembers the stories of what the damage one did previously to her village.



* The reason for Temenos's doubts towards the church? His predecessor and best friend, Roi, came to him with a demonic bow that he and the pontiff found, consumed with paranoia and telling Temenos to trust no one except the pontiff before leaving to destroy the bow. Temenos never saw Roi again, turning him into the extremely distrusting man he is today. To make matters worse, Roi didn't just die; Ochette's first chapter boss repeats some of Roi's lines as it's dying, meaning the Moonshade Order captured and mutated him into a mindless monstrosity.
* Crick's death feels like it belongs right in a horror movie. He goes off alone to do some investigating for Temenos, only to get cornered and murdered by Cubaryi and Kaldena. His body is then left outside near the Sacred Guard headquarters for anyone to find. Temenos "Guiding" Crick's spirit afterwards is also kind of eerie in a subtle way.
* During the battle with Kaldena, she tries to use the shadow magic to empower herself, only to be consumed by it and become a monstrous humanoid like Lucia in the previous game. On surface, this might look less scary than other examples, but you eventually learn that Kaldena has been manipulated by Arcanette all along, including the part where she misuses shadow magic and mutilates herself, all while she is blinded by the hatred towards gods and the thoughts of vengeance. It's horrifying to think about how the Moonshade Order is able to ruin someone's life this thoroughly.

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* The reason for Temenos's doubts towards the church? His predecessor and best friend, Roi, came to him with a demonic bow that he and the pontiff found, consumed with paranoia and telling Temenos to trust no one except the pontiff before leaving to destroy the bow. Temenos never saw Roi again, turning him into the extremely distrusting man he is today. To make matters worse, Roi didn't just die; die - Ochette's first chapter boss repeats some of Roi's lines as it's dying, meaning the Moonshade Order captured and mutated him into a mindless monstrosity.
* Crick's death feels like it belongs right in a horror movie. He goes off alone to do some investigating for Temenos, only to get be cornered and murdered by Cubaryi and Kaldena. His body is then left outside near the Sacred Guard headquarters for anyone to find. Temenos "Guiding" Crick's spirit afterwards is also kind of eerie in a subtle way.
* During the battle with Kaldena, she tries to use the shadow magic to empower herself, only to be consumed by it and become a monstrous humanoid like Lucia in the previous game. On the surface, this might look less scary than other examples, but you eventually learn that Kaldena has been manipulated by Arcanette all along, along - including the part where she misuses aforementioned misuse of shadow magic and mutilates herself, - all while she is blinded by the hatred towards gods and the thoughts of vengeance. It's horrifying to think about how the Moonshade Order is able to ruin someone's life this thoroughly.



* Hikari's curse. It manifests itself as a voice of sorts that, at many opportunities, commands Hikari to go against his convictions, and kill people, seemingly taking some sort of sick delight in the thought of "bathing in the weaklings' blood."
** When the voice shows up "in person," in manifests as a shadowy version of ''Hikari himself'' with glowing red eyes. This is very creepy on its own, but it's even worse considering that Hikari is normally a NiceGuy.
* Speaking of the curse, General Rou is able to identify what's going on in Chapter 3, even if he can't actually see the shadow Hikari himself. Once he realizes Hikari's trying to resist the curse, he ''immediately'' takes Ritsu and leaves, explaining on the way out how members of Clan Ku sometimes give in to a darker side and utterly ''slaughter'' their enemies, leaving no survivors. That on its own is terrifying, even more so because Rou is known as "the Wild Bull of Ku" who [[BloodKnight loves charging into battle]], and ''he's'' unnerved at the idea of fighting someone overtaken by the curse.
* The last part of Hikari's first chapter, after the boss battle, is a mix between that and TearJerker. The whole city is in flames, every citizen you could talk to during the day is dead, all because Mugen knew they would not support him. Then you get to the palace and it's completely silent, there is no music, making the place feel dead and empty. And that's not even going into Oboro's letter, that you can find there, and how sinister it sounds, especially in such an atmosphere.
* The room in which you must finally challenge the manifestation of Hikari's curse. It's a dark throne room, no exits, blanketed in darkness, no music, and no access to any of your menus. Only one entity in here, and it's the Dark Hikari, his glowing red eyes [[TheFourthWallWillNotProtectYou staring directly into your soul.]]

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* Hikari's curse. It manifests itself as a voice of sorts that, at many opportunities, commands Hikari to go against his convictions, convictions and kill people, seemingly taking some sort of sick delight in the thought of "bathing in the weaklings' blood."
blood" and tormenting the NiceGuy Hikari.
** When the voice shows up "in person," in person", it manifests as a shadowy version of ''Hikari himself'' with glowing red eyes. This is very creepy on its own, but it's even worse considering that Hikari is normally a NiceGuy.
eyes.
* Speaking of the curse, General Rou is able to identify what's going on in Chapter 3, even if he can't actually see the shadow Hikari himself. Once he realizes Hikari's trying to resist the curse, he ''immediately'' takes Ritsu and leaves, explaining on the way out how members of Clan Ku sometimes give in to a darker side and utterly ''slaughter'' their enemies, leaving no survivors. That on its own This already-terrifying moment is terrifying, even more so because intensified when considering that Rou is known as "the Wild Bull of Ku" who [[BloodKnight loves charging into battle]], battle]] - and ''he's'' unnerved at the idea of fighting someone overtaken by the curse.
* The last part of Hikari's first chapter, after the boss battle, is a mix between that and TearJerker. The whole city is in flames, and every citizen you could talk to during the day is dead, all because Mugen knew they would not support him. Then you get to the palace and it's completely silent, there is no music, making the place feel dead and empty. And that's not even going into Oboro's letter, that you which can find there, be found there and how sinister it sounds, reads as quite sinister, especially in such an that atmosphere.
* The room in which where you must finally challenge the manifestation of Hikari's curse. It's curse is a dark throne room, room with no exits, blanketed in darkness, no music, and no access to any of your menus. Only one entity in here, Just Hikari and it's the Dark Hikari, embodiment of his curse, glowing red eyes [[TheFourthWallWillNotProtectYou staring directly into your soul.]]



* The climax of Castti and Ochette's crossed path. The Shadow very nearly ''wins'' then and there by consuming Castti, who up until that moment had proven to be the most resistant to its machinations, up to and including ''withstanding the Book of Night.'' The Shadow isolates her, and the player gets a good look at how it turns others into hopeless nihilists--Castti is forced to endure constantly running through a forest that doesn't end, lost and separated from her friends, while she overhears either a memory or some deep-seated fear play out in her head. In it, a woman berates Castti for being unable to save her husband, slowly going mad before declaring that '''Castti herself''' murdered him in her grief. The weight of all the people she was unable to save nearly breaks her, and she nearly gives in before Ochette arrives to save her. Keep in mind, this same thing happens to poor Tanzy down below, and ''unlike'' Castti, no one was there to save her.

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* The climax of Castti and Ochette's crossed path. The Shadow very nearly ''wins'' then and there by consuming Castti, who up until that moment had proven to be the most resistant to its machinations, up to and including ''withstanding the Book of Night.'' The Shadow isolates her, and the player gets a good look at how it turns others into hopeless nihilists--Castti is forced to endure constantly running through a forest that doesn't end, lost and separated from her friends, while she overhears either a memory or some deep-seated fear play out in her head. In it, It consists of a woman berates berating Castti for being unable to save her husband, slowly going mad before declaring that '''Castti herself''' murdered him in her grief. The weight of all the people she was unable to save nearly breaks her, and she nearly gives in before Ochette arrives to save her. Keep in mind, this same thing happens to poor Tanzy down below, and ''unlike'' Castti, no one was there to save her.



** The Shadow is depicted in the overworld as a giant, shadowy arm, and it looks that way in Ochette's Provoke fight with it, too. It gets even worse in the second fight, however, where it becomes a ''giant mass'' of several arms. Ochette even comments on how wrong it feels, as she can't get ''any'' scent off it whatsoever.
*** Even worse, The Shadow's name is simply listed as "[[MyNameIsQuestionMarks ???]]", and it isn't given a proper power rating like other Challenge/Provoke enemies are. It comes across as NothingIsScarier.

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** The Shadow is depicted in the overworld as a giant, shadowy arm, and it looks that way in Ochette's Provoke fight with it, too. It gets even worse in In the second fight, however, where it becomes a ''giant mass'' of several arms. Ochette even comments on how wrong it feels, as she can't get ''any'' scent off it whatsoever.
*** Even worse,
whatsoever. The Shadow's name is also simply listed as "[[MyNameIsQuestionMarks ???]]", and [[NothingIsScarier it isn't given a proper power rating like other Challenge/Provoke enemies are. It comes across as NothingIsScarier.are.]]



*** The FridgeHorror becomes even worse if Ochette and Castti's stories are the first ones you complete. Just ''one'' of the Sacred Flames being snuffed out gave Vide enough power to actively target and attack his enemies!

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*** The There's even more potent FridgeHorror becomes even worse if Ochette and Castti's stories are the first ones you complete. complete: Just ''one'' of the Sacred Flames being snuffed out gave Vide enough power to actively target and attack his enemies!



** If it's an area the player has already been to, the sudden change to the creepy music is even more jarring, and that coupled with the strange monsters can make them think that they triggered something to make the area like that. If it's a route they haven't been to yet, it's easy to assume that it's "supposed" to be like that... Except that in either case, the area ''immediately'' goes back to normal after the fight's over. The sheer ''weirdness'' of the situation, combined with the lack of explanation, is a large part of what makes it so spooky.
** You later find this to be normal during the Final Chapter. However, the Final Chapter is about the eternal night itself, and there is even a battle against shadowy monsters right at the beginning of the Final Chapter, so you know that shadowy monsters with dark surroundings will be a regular occurance in this chapter, whereas the encounters with shadowy monsters happening before are random and rare, and can catch you off-guard.

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** If it's an area the player has already been to, the sudden change to the creepy music is even more jarring, and that coupled with the strange monsters can make them think that they triggered something to make change the area like that.area. If it's a route they haven't been to yet, it's easy to assume that it's "supposed" to be like that... Except that in either case, the area ''immediately'' goes back to normal after the fight's over. The sheer ''weirdness'' of the situation, combined with [[NothingIsScarier the lack of explanation, explanation,]] is a large part of what makes it so spooky.
** You This later find this to be normal becomes a regular occurrence during the Final Chapter. However, the Final Chapter Chapter, which is about the eternal night itself, and there is even features a battle against shadowy monsters right at the beginning of the Final Chapter, so you know that shadowy monsters with dark surroundings will be a regular occurance in this chapter, whereas the encounters with shadowy monsters happening before are random and rare, and can catch you off-guard.
beginning.



** Ori ''stabs herself.'' The player gets to see her pull out the knife and cut the jovial act before she [[GoryDiscretionShot faces away from the camera, pulls the blade back, and then plunges it into her chest.]] It's a miracle she survived, spurned on by a sudden desire to live brought on by her memories of Partitio being a HopeBringer, but it's also chilling to think about just how lucky she had to be. Apothecaries ''just'' so happened to be that deep in the Fellsun Ruins at the time of her bungled suicide and happened to be unaffiliated with the Moonshade Order despite the closest town being the headquarters for the cult, so they cared enough to save her life and bring her to an inn. If not for luck and luck alone, Ori would have hesitated just as she stabbed herself and ended up slowly bleeding out in painful agony.

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** Ori ''stabs herself.'' The player gets to see her pull out the knife and cut the jovial act before she [[GoryDiscretionShot faces away from the camera, pulls the blade back, and then plunges it into her chest.]] It's a miracle she survived, spurned on by a sudden desire to live brought on by her memories of Partitio being a HopeBringer, but it's also chilling to think about just how lucky she had to be. Apothecaries ''just'' so happened to be that deep in the Fellsun Ruins at the time of her bungled suicide suicide, and happened to be unaffiliated with the Moonshade Order despite the closest town being the headquarters for the cult, so they cared enough to save her life and bring her to an inn. If not for luck and luck alone, Ori would have hesitated just as she stabbed herself and ended up slowly bleeding out in painful agony.



** Petrichor doesn't have a Darkblood Artifact on her--instead, the ''Darkling'' serves as her Darkblood Artifact, and she wills it to '''maul her to death,''' all while happily calling out to her mistress. The player gets to "enjoy" the sounds of the Darkling, in its crazed agony, slowly ''crush Petrichor's body'', complete with the crunching of the Dark Hunter's bones as they break. The fact that this happens during Ochette's final chapter just makes ''both'' scenarios all the more nightmarish.
** By far the darkest in terms of symbolism has to be the death of Tanzy. She is betrayed by the woman she devoted ''everything'' to, mercilessly tortured and murdered just as Arcanette promised to [[DoesThisRemindYouOfAnything 'reward' her.]] Given how she is literally consumed by the Shadow and what the player sees the Shadow try to do to Castti during her Crossed Paths with Ochette, Tanzy was very likely tormented by her worst fears and regrets screaming at her before finally succumbing to the dark flames. All her devotion and love, wasted on the woman who used the death of Tanzy's husband and Tanzy's youthful naivete to manipulate Tanzy into becoming her slave... Arcanette can't even be bothered to feel bad about what she does, and practically ''taunts'' Tanzy as she kills her, ensuring the last words the poor woman hears are "I love you, Tanzy."
* When the player is exploring during the final chapter, every area will either be [[NothingIsScarier completely silent]] or play the same creepy music that's used if the shadow monsters are randomly encountered earlier on.

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** Petrichor doesn't have a Darkblood Artifact on her--instead, the ''Darkling'' serves as her Darkblood Artifact, and she wills it to '''maul her to death,''' all while happily calling out to her mistress. The player gets to "enjoy" the sounds of the Darkling, Darkling slowly ''crushing Petrichor's body'' in its crazed agony, slowly ''crush Petrichor's body'', complete with the crunching of the Dark Hunter's bones as they break. The fact that this happens during Ochette's final chapter just makes ''both'' scenarios all the more nightmarish.
** By far far, the darkest in terms of symbolism has to be the death of Tanzy. She is betrayed by the woman she devoted ''everything'' to, mercilessly tortured and murdered just as Arcanette promised to [[DoesThisRemindYouOfAnything 'reward' her.]] Given how she is literally consumed by the Shadow and what the player sees the Shadow try to do to Castti during her Crossed Paths with Ochette, Tanzy was very likely tormented by her worst fears and regrets screaming at her before finally succumbing to the dark flames. All her devotion and love, wasted on the woman who used the death of Tanzy's husband and Tanzy's youthful naivete to manipulate Tanzy into becoming her slave... Arcanette can't even be bothered to feel bad about what she does, and practically ''taunts'' Tanzy as she kills her, ensuring the last words the poor woman hears are "I love you, Tanzy."
* When the player is exploring during the final chapter, every area will either be [[NothingIsScarier completely silent]] or play the same creepy music that's used if from the shadow monsters are randomly encountered earlier on.
monster encounters.



** Similarly in Gravell, the Legendary Arms as described by the Cleric Guild Master is the Sunshadow Staff, a powerful staff formed by conquering a darkness unique to the hearts of children in the lands of Gravell during the transition from night to morning. Waiting outside Gravell by the cliff's edge will allow an NPC boy, different from the kid in town carrying the [=StUfFeD ToY=] but still unnerving that some mysterious form of evil is tormenting the children of Gravell, to walk out of town and appear. Temenos the Cleric is the only one who can perform a Path Action with this boy, particularly Coerce, making this the only instance of using a violent Path Action against children. Except Temenos won't be Coercing the boy himself, but the Shadowy presence in his heart, so this could be considered a form of exorcism. The information acquired from breaking the Shadowy Boy isn't any better, making it overall debatable if the boy has actually been freed or not.
* The Mysterious Box side story, as well as House Wellows Manor in general. In Merry Hills, you can find a man simply saying "Give it back" each time you talk to him. To start the quest, you must steal the box from him which causes him to pass out and then wake up the next day without any memory of having it. Sounds creepy right? It gets way worse. On the path to Timberain, if you decide to go towards House Wellows Manor (a manor that looks long since abandoned), you hear a voice speak to you begging you to give "it" back. You then proceed onto the manor and you see that it is in a major state of decay with no music, only the sounds of wind. The manor alone sounds creepy enough with the strange sounds you can hear when trying to find the two gold chests in the manor such as the sound of children laughing, but the worst room is the one you need to enter to finish the sidequest, which is an empty room during the day with a portrait of a woman scratched out. If it is nighttime, a woman appears in the center and tells you to "Give it back." If you do so, you get a scene where the woman and her entire family appears, and they are seemingly reunited with a little girl that isn't there initially. Then you complete the sidequest and the woman never appears again. And how many leaves do you get from completing this sidequest? [[NumberOfTheBeast 6,666]]!
** There is apparently a whole backstory to the manor. In Timberain, you can find someone who used to be a maid for House Wellows and when inquiring her, she is the sole survivor of a horrible murder in which everyone else in the house was murdered by a serial killer. And as for the box? On the path to Timberain, it is possible to find a hidden item which is simply called "Worn Journal," which belonged to the owner of the box, which was a little girl. In it we find out the box was a music box that was gifted to her for her birthday and the journal details the events that happened just before she was murdered. The journal cuts off at the end. Why? Her parents told her to hide in the closet when the murderer broke in, and she was so bored and oblivious to the danger she was in that...she played the music box while the killer was still in the house...

to:

** Similarly in Gravell, the Legendary Arms as described by the Cleric Guild Master is the Sunshadow Staff, a powerful staff formed by conquering a darkness unique to the hearts of children in the lands of Gravell during the transition from night to morning. Waiting outside Gravell by the cliff's edge will allow an NPC boy, boy different from the kid in town carrying the [=StUfFeD ToY=] but still unnerving that some mysterious form of evil is tormenting the children of Gravell, one mentioned above to walk out of town and appear. Temenos the Cleric is the only one who can perform a Path Action with this boy, particularly Coerce, making Coerce - this initially reads as the only instance of using where you use a violent Path Action against children. Except ''children,'' though it's revealed Temenos won't be is Coercing the boy himself, but the Shadowy presence in his heart, so this could be considered a form of heart instead, more akin to an exorcism. The information acquired from breaking the Shadowy Boy isn't any better, making it overall debatable if the boy has actually been freed or not.
* The Mysterious Box side story, as well as House Wellows Manor in general.story. In Merry Hills, you can find a man simply saying "Give it back" each time you talk to him. To start the quest, you must steal the box from him him, which causes him to pass out and then wake up the next day without any memory of having it. Sounds creepy right? It gets way worse. On Then, on the path to Timberain, if you decide to go towards House Wellows Manor (a manor that looks long since abandoned), you hear a voice speak to you begging you to give "it" back. You then proceed onto While exploring the manor and you see that it is in a major state of manor, the decay with no music, becomes more apparent: the background "music" is the sound of wind, only the sounds of wind. The manor alone sounds creepy enough with broken up by the strange sounds you can hear when trying to find the two gold chests in the manor such as (e.g. the sound of children laughing, but the laughing). The worst room is the one you need to enter to finish the sidequest, which is sidequest: it's an empty room during the day day, with a portrait of a woman scratched out. If it is nighttime, you enter at night, a woman appears in the center and tells you to "Give it back." If you do so, you get a scene where the woman and her entire family appears, and they are seemingly reunited with a little girl that isn't there initially. Then you complete the sidequest and the woman never appears again. And how many leaves do you get from completing this sidequest? [[NumberOfTheBeast 6,666]]!
** There is apparently a whole backstory to the manor. In Timberain, you can find someone who used to be a maid for House Wellows Wellows, and when inquiring her, reveals that she is the sole survivor of a horrible mass murder in which by a serial killer that claimed the lives of everyone else in the house was murdered by a serial killer. house. And as for the box? On the path to Timberain, it is possible to find a hidden item which is simply called "Worn Journal," which belonged to the owner of the box, which was a little girl. In it we find out girl who owned it. The journal reveals that the box was a music box that was gifted to her the little girl for her birthday birthday, and the journal details the events that happened just before she was murdered. The journal cuts murdered, cutting off at the end. Why? Her parents told her to hide in the closet when the murderer broke in, and she was so bored and oblivious to the danger she was in that... she played the music box while the killer was still in the house...



** Finally, this entire horrific incident is given no conclusion. It’s entirely unrelated to any of the main quests, and we learn nothing of who was behind the deed. Whoever committed it is still out there somewhere...

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** Finally, this This entire horrific incident is given no conclusion. It’s entirely unrelated to any of the main quests, and we learn nothing of who was behind the deed. Whoever committed it is still out there somewhere...
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* The room in which you must finally challenge the manifestation of Hikari's curse. It's a dark throne room, no exits, blanketed in darkness, no music, and no access to any of your menus. Only one entity in here, and it's the Dark Hikari, his glowing red eyes [[TheFourthWallWillNotProtectYou staring directly into your soul.]]
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Added DiffLines:

* The boss of her chapter is a pair of diseased apes contaminating the town's water supply. Their BodyHorror is unnerving enough, but when one reaches critical HP the other will ''[[CannibalismSuperpower devour]]'' it and become stronger. Castti's remarks imply [[GoryDiscretionShot it was nauseating to watch.]]
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** Petrichor doesn't have a Darkblood Artifact on her--instead, the ''Darkling'' serves as her Darkblood Artifact, and she wills it to '''maul her to death,''' all while happily calling out to her mistress. The player gets to 'enjoy' the sounds of the Darkling, in its crazed agony, slowly ''crush Petrichor's body'', complete with the crunching of the Dark Hunter's bones as they break. The fact that this happens during Ochette's final chapter just makes ''both'' scenarios all the more nightmarish.

to:

** Petrichor doesn't have a Darkblood Artifact on her--instead, the ''Darkling'' serves as her Darkblood Artifact, and she wills it to '''maul her to death,''' all while happily calling out to her mistress. The player gets to 'enjoy' "enjoy" the sounds of the Darkling, in its crazed agony, slowly ''crush Petrichor's body'', complete with the crunching of the Dark Hunter's bones as they break. The fact that this happens during Ochette's final chapter just makes ''both'' scenarios all the more nightmarish.



** If you pay attention, you can see the little girl in the gazebo in the lake nearby. After the sidequest is over, she disappears, and you can pick up her journal afterwards. It's ''extremely'' weird to see an actual ghost just casually hanging around the overworld, though at least it's implied she was able to pass on after getting the music box back.

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** If you pay attention, you can see the little girl in the gazebo in the lake nearby.nearby (during nighttime only). After the sidequest is over, she disappears, and you can pick up her journal afterwards. It's ''extremely'' weird to see an actual ghost just casually hanging around the overworld, though at least it's implied she was able to pass on after getting the music box back.
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Just replayed Throné's final chapter, and as far as I can tell it happens in English too.


** Yet another detail of the fight is that when Throné uses a full Boost, she doesn't have any sort of PreAssKickingOneLiner (at least in the Japanese dub). You just hear her panting for breath, as though she's doing everything she can just to stay alive and keep herself from having another [[HeroicBSOD nervous breakdown]].

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** Yet another detail of the fight is that when Throné uses a full Boost, she doesn't have any sort of PreAssKickingOneLiner (at least in the Japanese dub).PreAssKickingOneLiner. You just hear her panting for breath, as though she's doing everything she can just to stay alive and keep herself from having another [[HeroicBSOD nervous breakdown]].

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