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* The freakish whatever-it-is in the glass canister at Zeke's. Tap the glass over and over. ''Yikes!''
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* Hearing [[spoiler: Frank drown]] if you choose the wrong route through the underwater tunnels can be pretty disturbing.
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* Going into Renee Amande's room, you'll see an empty rocking chair in front of the bed. On going and getting a KoKo Kringle bar and backing out, you'll see the rocking chair start to move, and when you turn to face it, you're faced with a creepy doll sitting there now. In fact, it's one of the dolls from Blue Moon Canyon. Funnily enough, it's not the only UncannyValley doll in the game.

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* Going into Renee Amande's room, you'll see an empty rocking chair in front of the bed. On going and getting a KoKo [=KoKo=] Kringle bar and backing out, you'll see the rocking chair start to move, and when you turn to face it, you're faced with a creepy doll sitting there now. In fact, it's one of the dolls from Blue Moon Canyon. Funnily enough, it's not the only UncannyValley doll in the game.
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** This is also one of the only things in the game that can't be explained away by the actions of the culprit [[spoiler: or Ethel.]] It just ''happens''. Though, considering [[spoiler:the Penvellyns are a family half-filled with [[GadgeteerGenius Gadgeteer Geniuses]], the truth isn't necessarily supernatural]].

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** This is also one of the only things in the game that can't be explained away by the actions of the culprit [[spoiler: or Ethel.]] It just ''happens''. Though, considering [[spoiler:the Penvellyns are a family half-filled with [[GadgeteerGenius Gadgeteer Geniuses]], many of whom integrated their contributions into the manor itself including moving statues already, the truth isn't necessarily supernatural]].

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** This is also one of the only things in the game that can't be explained away by the actions of the culprit [[spoiler: or Linda.]] It just ''happens''.

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** This is also one of the only things in the game that can't be explained away by the actions of the culprit [[spoiler: or Linda.Ethel.]] It just ''happens''. Though, considering [[spoiler:the Penvellyns are a family half-filled with [[GadgeteerGenius Gadgeteer Geniuses]], the truth isn't necessarily supernatural]].


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* The disturbing dreams you can have at night under the right circumstances, including twisted versions of the main hall portraits.

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* This game's atmosphere in general for this game is uneasy and dread-inducing, taking place in Louisiana entirely at night. Macabre reminders of mortality and death are scattered throughout the game, with a cemetery in the backyard, and main puzzles that rely on hunting dismembered eyeballs in order to uncover the eponymous Crystal Skull, which the deceased Bruno Bolet owned out of fear of death. Not to mention the first five minutes of the game have you getting [[JumpScare up close and personal with a skeleton man who knocks you out with hoodoo powder]].
* Going into Renee Amande's room, you'll see an empty rocking chair in front of the bed. On going and getting a KoKo Kringle bar and backing out, you'll see the rocking chair start to move, and when you turn to face it, you're faced with a creepy doll sitting there now. In fact, it's one of the dolls from Blue Moon Canyon. Funnily enough, it's not the only UncannyValley doll in the game.
* The other doll that has heaping helpings of UncannyValley is a pirate animatronic in Bruno's secret room. This animatronic is responsible for the [[HellIsThatNoise demonic sounds that Renee had been hearing from her bedroom]] which is important to solving a puzzle, a puzzle that involves pressing buttons and having the pirate open its eye and speak a string of syllables in a dead, flat tone. That said, it also doubles as nightmare retardant as you can make it say funnier strings of syllables, like [[SpeakingSimlish "Wah bah zah loo ah"]], although it eventually careens back into nightmare fuel on solving the puzzle since you have to [[EyeScream take its eye]].
* Over the game you learn about Bruno Bolet's indnuction into the Jolly Rogers Krewe, a defunct Mardi Gras planning society that teetered the fine edge between {{Cult}} and, well, a BrotherhoodOfFunnyHats [[spoiler:considering they all dress in skeleton costumes]]. Eventually, you have to get Bess to listen in on one of their meetings, which leads to her being caught by her cellphone and getting taken in via the BagOfKidnapping by the Krewe [[spoiler:and their leader, Doctor Buford, who is, by the way, the skeleton who knocked Nancy out in the beginning of the game and was hunting for the Skull, which makes him technically the main albeit-repentant culprit of the story before Renee proves to be far more AxCrazy than she looks]]. The fact that a secret society mainly focused on petitions and Mardi Gras festivities, no matter how secretive, was willing to kidnap someone is shocking as is, and the fact that [[spoiler:if Doctor Buford didn't know Bess Marvin already and if she didn't threaten to let slip about his attempted graverobbing expedition]] it's never made clear what would have happened to her.
** Also, instantly after this scene, Bess is in the middle of explaining everything to Nancy via phone, when she lets slip that [[spoiler:she may have told Doctor Buford how close Nancy was getting and that he never went back to the Jolly Rogers meeting]], and begins worrying about whether or not she just endangered Nancy's life. Just as Nancy's about to reassure Bess, ocnvenient lightning strikes and the connection is instantly cut, leaving the player to [[ParanoiaFuel be on the lookout for someone lurking in the shadows for some time]]. [[spoiler:However, it turns out Doctor Buford was making his way to the Bolet house, but only to apologise and offer Bess and Nancy a tour of the best spots in New Orleans as penance for his misdeeds.]]
* The endgame and the true culprit's motivations and [[spoiler:just how they "killed" Dr. Bolet]] lead themselves to a lot of subtle fridge horror. [[spoiler:After freeing herself from the Skull chamber and confronting Renee at the bayou, the thoroughly AxCrazy Renee reveals via MotiveRant she didn't kill Dr. Bolet, but accidentally committed manslaughter by breaking the [[YourMindMakesItReal power of suggestion his belief in the skull gave on his lifespan by forging a document saying the Skull was a fake when it wasn't]] and inducing a heart attack in probably the most realistic example of NoOntologicalInertia ever in a video game]]. Of course, the fact that Bruno Bolet's extended lifespan most likely came from subconscious suggestion and willpower via belief didn't factor for [[spoiler:Renee, as she genuinely believes that the skull belongs to her and that she'll reunite all the skulls and learn the secrets man was not meant to know]]. Between one of the most genuinely deluded villains in the series, the existential undertones of the Skull and game entirely, and the fact that you never find out what the Skull really is capable of other than the fact that it's perfectly crafted for having not made by modern tools in the last few centuries makes it probably the most unsettling endings to a horror-centric Nancy Drew game, likely the most unsettling one until Ghost of Thornton Hall.
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** Also, in the east passageway, there's a secret viewing compartment where you can spy in on Linda's room, right behind her nightstand. Cue JumpScare as ou see her hand extend to grab a mirror, a hand that's completely covered in fur, followed by an eerie shriek of dread from Linda as she sees herself in the mirror. Not only is it nightmare fuel of the highest sort but it shows just how absolutely and completely devastating the toll of the curse is on Linda. [[spoiler:Eventually it turns out Jane was just sneaking hair growth treatments into the lotion also on Linda's nightstand.]]
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** Not only that, but at the end of the game [[spoiler:Thanos escaped prosecutions using his Mafia connections, and while he's more of a PsychoForHire and likely wouldn't be out for vengeance, the fact that one of the most menacing and brutal villains in the series is out on the loose does not bode well for anyone]].
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** Also [[spoiler:at the very end, you've essentially successfully managed to become the new target of her vengeance, as she vows that she and Nancy will meet again. Considering this was only four games after RAN featured the return of an AxCrazy earlier culprit, and the game afterwards being a vengeance plot, likelihood is Nancy has not seen the last of Anja]].
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* In the endgame when you're confronted by the culprit, who happens to wield, of all weapons, a [[ImprobableWeaponUser heavy metal-plated bone]], and you have to make all the right moves and cover your tracks to avoid the culprit lest you get a GoryDiscretionShot preceding [[FamilyUnfriendlyDeath the bone bashing your head in]].
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** Add to it that [[spoiler: [[{{Squick}} reach into the corpse's mouth to start making your escape]], as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.

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** Add to it that [[spoiler: you have to [[{{Squick}} reach into the corpse's mouth to start making your escape]], as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.
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** Add to it that [[spoiler: [[{{Squick}} reach into the corpse's mouth to start making your escape, as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.

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** Add to it that [[spoiler: [[{{Squick}} reach into the corpse's mouth to start making your escape, escape]], as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.
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** Add to it that [[spoiler:{{Squick reach into the corpse's mouth to start making your escape}}, as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]]]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.

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** Add to it that [[spoiler:{{Squick [[spoiler: [[{{Squick}} reach into the corpse's mouth to start making your escape}}, escape, as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]]]] ]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.
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** Add to it that [[spoiler:[[Main/Squick reach into the corpse's mouth to start making your escape]], as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.

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** Add to it that [[spoiler:[[Main/Squick [[spoiler:{{Squick reach into the corpse's mouth to start making your escape]], escape}}, as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]] ]]]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.
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** Add to it that [[spoiler:[[Main/Squick reach into the corpse's mouth to start making your escape]], as well as the FridgeHorror when you realize this was just a young girl who happened to write down a chronicle of events that depicted Pacal in a way he didn't like, and for this she was trapped in the monolith and died the same way Nancy does if you don't escape in time.]] Even with the culprit's [[EvilIsHammy hammy performance]] and the weird poetic GainaxEnding acting as grade-A NightmareRetardant, it only does so much.
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* [[spoiler: However, if you scour the game enough, you realize most of these are faked by Abby and occasionally Louis, but some like the parlor swan, the flowers, the red chair and the dining room candles are never really explained.]]

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* ** [[spoiler: However, if If you scour the game enough, you realize most of these are faked by Abby and occasionally Louis, but some like the parlor swan, the flowers, the red chair and the dining room candles are never really explained.]]




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* The attic and [[spoiler:the secret rooms behind the library fireplace and behind the saloon mirror]] are some of the most genuinely unnerving areas in the game, and funnily enough are some of the few areas in the game where no haunting events happen, but the attic takes the cake. You're stuck in a dark, cluttered room, with an unblinking baby doll's head at one end of the room undercut by the tensest theme in the game. It doesn't help that [[spoiler:when you first try to leave, the handle snaps off, leaving you trapped in the room until you find a crowbar]].

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** A red chair rising up in the foyer outside the parlor.

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** A red chair seat rising up in the foyer outside the parlor.parlor as if someone invisible just sat up.



** One of the paintings can wink at you.
** The noise coming from behind the windows in the parlor.

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** A vase filled with flowers that look healthy the first time you see it and then on immediately clicking back they'll be dead.
** One of the paintings can wink at you.
you. (The Victorian painting on the stairway in the same area where you hear "I see you".)
** The noise and green light coming from behind the windows in the parlor.



* [[spoiler: However, if you scour the game enough, you realize most of these are faked.]]

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* [[spoiler: However, if you scour the game enough, you realize most of these are faked.faked by Abby and occasionally Louis, but some like the parlor swan, the flowers, the red chair and the dining room candles are never really explained.]]
* When you talk to Emily Foxworth about the meaning of Gum Bo Fu, you can hear the door to the parlor room open and close during her response. This happens every time, even in the middle of the night when Louis isn't supposed to come in for hours. So [[ParanoiaFuel somebody was listening in on Nancy]].
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** A red chair rising up in the foyer outside the parlor.


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** One of the paintings can wink at you.
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* The entire endgame sequence [[spoiler: wherein you are trapped inside an airtight monolith with a corpse. And you only have a limited time to figure out how to get out, because if you don't, you'll suffocate (a fact Nancy helpfully reminds you of fairly often). Oh, and it's pitch black, so you have to use a tiny green glowstick to see. Have fun!]]

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* The entire endgame sequence [[spoiler: wherein you are trapped inside an airtight monolith with a corpse. And if you think ''that'' sounds bad, you also [[FromBadToWorse only have a limited time to figure out how to get out, because if you don't, you'll suffocate suffocate]] (a fact Nancy helpfully reminds you of fairly often). Oh, and it's pitch black, so you have to use a tiny green glowstick to see. Have fun!]]
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** Said dogs have a tendency to bang themselves against the doors. Very loudly and abruptly

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** Said dogs have a tendency to bang themselves against the doors. Very loudly and abruptlyabruptly.


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!!#09 Danger On Deception Island
* The game in general isn't a very scary one, but the climax surely has to rate a mention due to its suspenseful nature. You have to sneak through the culprit's ship in the fog without being caught, hearing the voices of henchmen all around you and knowing that one misstep or moment of hesitation will get you an instant GameOver. Finally the true villain appears, corners you in a locked room, and [[OminousWalk walks slowly towards you]] with a murderous look on their face while gloating about how your death will [[MakeItLookLikeAnAccident look like an accident]]. If you're not fast enough, the culprit will advance with their hands outstretched to strangle you [[GoryDiscretionShot as the screen]] [[NothingIsScarier goes dark]]. The worst part? [[spoiler: The culprit is quite arguably [[BitchInSheepsClothing the character who has been the nicest to you the whole time]], even bringing you out to the ship to rescue your friend, all to get you into the position where it'd be easiest to kill you.]]

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!!#2 Stay Tuned for Danger

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!!#2 !!#02 Stay Tuned for Danger



!!#3 Message in a Haunted Mansion

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!!#3 !!#03 Message in a Haunted Mansion



!!#15 The Creature of Kapu Cave
* Arriving at the trashed campsite and discovering the tape recorder that caught the roaring and grunting of whatever did it. [[spoiler: Even if you find out it was actually just Dr. Craven, it's still an unsettling thing to begin the game with.]]
* The eerie whispering that you hear occasionally when moving to another area in the island. [[spoiler: It ends up being just bugs, but still.]]




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* When you discover the truth about the banshee; [[spoiler: sure, she's not a supernatural entity, but it's still pretty frightening to turn around and find a feral old woman right behind you while you're in her shack. As Nancy tries to explain herself she doesn't say a word, just advances on her to push her down a trap door.]]
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!!#25 Alibi in Ashes
* Late in the game, when Nancy is finally freed from jail, she's talking with George in her house..and someone throws a rock through her patio door, completely shattering it. There's a nasty note attached. There are two layers of FridgeHorror here: not only could Nancy or George have been seriously hurt, some of the citizens of River Heights--which for twenty-five games has been viewed as the picture of an ideal American small town--are willing to hurt the girl detective who they've loved for so long.
* In nearly every other game (''Ransom of the Seven Ships'' being the only exception, as the villain is [[spoiler: an old enemy]]), the culprit has been one of the various people Nancy meets when she stumbles onto a mystery. Sometimes they're mean, sometimes they [[BitchInSheepsClothing pretend to be nice]], but even when they try to harm her, it's only because she's in the way of their achieving their (criminal) goals. But in ''Alibi,'' the one behind it all committed a potentially fatal case of arson--because that person ''hates Nancy that much.'' During the game's MotiveRant, the villain outright says that the whole point of the crime was to either kill or discredit the girl detective. There's something horrifying about a person with that much hatred.
* Building on the above, this is probably the most grounded game in the series (and notably, it comes right in the middle of a stretch of games that focus on the supernatural). The suspects are all complex and realistic; the mystery is about an extremely recent crime as opposed to an ancient legend or possible haunting; and it all takes place in a realistic American town as opposed to an exotic location. So the fear is more subtle--it's about how horrible your own neighbors can be, and how there are people in the world who will stop at nothing to destroy their rivals, even if it means lying, cheating, or other criminal activities.
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* What [[FridgeHorror compounds]] all of the above is the identity of the culprit...[[spoiler: Anja. She's a WomanScorned who's so determined to destroy her former boyfriend's life that she's willing to do unspeakable things. That fire that's started outside that could have easily burned down several people's homes? She started it. Those clothes you found ripped to pieces on your bed? She did that, either with a knife or (more horrifically) her bare hands. Lukas, the boy she kidnapped? [[WouldHurtAChild That's her own nephew, and she's using him as live bait]]. Then, when you confront her in the endgame, she sounds [[SlasherSmile positively delighted]] at the prospect of causing a "deadly accident"--that is, killing you. She's almost [[TheSociopath sociopathic]] in her desire to get revenge--all she cares about are her own goals, and she will literally kill anyone who gets in her way.]]

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* What [[FridgeHorror compounds]] all of the above is the identity of the culprit...[[spoiler: Anja. She's a WomanScorned who's so determined to destroy her former boyfriend's life that she's willing to do unspeakable things. That fire that's started outside in the public courtyard that could have easily burned down several people's homes? She started it. Those clothes you found ripped to pieces on your bed? She did that, either likely with a knife or (more horrifically) her bare hands.hands (it needed to look like a humanoid monster was behind it). Lukas, the boy she kidnapped? [[WouldHurtAChild That's her own nephew, and she's using him as live bait]]. Then, when you confront her in the endgame, she sounds [[SlasherSmile positively delighted]] at the prospect of causing a "deadly accident"--that is, killing you. She's almost [[TheSociopath sociopathic]] in her desire to get revenge--all she cares about are her own goals, and she will literally hurt or kill anyone who gets in her way.]]

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!!#24 The Captive Curse

* The overall theme of this game is that a gigantic, unseen monster that lives in the woods has been kidnapping young women from a German castle for centuries. Which means that the whole game is predicated on a series of ''murdered young women.'' This is serious territory.
* Late in the game, [[spoiler: Lukas, a sometimes-annoying little boy, is kidnapped and thrown into a small, dingy cell in a dungeon--a dungeon that has caved in before, leaving several people near death. THAT is AdultFear done well.]]
* At one point, when you return to Nancy's room after finding a German dress on the bed, her regular clothes have been completely torn to shreds.
* What [[FridgeHorror compounds]] all of the above is the identity of the culprit...[[spoiler: Anja. She's a WomanScorned who's so determined to destroy her former boyfriend's life that she's willing to do unspeakable things. That fire that's started outside that could have easily burned down several people's homes? She started it. Those clothes you found ripped to pieces on your bed? She did that, either with a knife or (more horrifically) her bare hands. Lukas, the boy she kidnapped? [[WouldHurtAChild That's her own nephew, and she's using him as live bait]]. Then, when you confront her in the endgame, she sounds [[SlasherSmile positively delighted]] at the prospect of causing a "deadly accident"--that is, killing you. She's almost [[TheSociopath sociopathic]] in her desire to get revenge--all she cares about are her own goals, and she will literally kill anyone who gets in her way.]]
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* Coming down the hallway after your first attempt to go to sleep and seeing the mysterious cloaked figure walking just around the corner while [[HellIsThatNoise you hear the ethereal scream of an unseen woman]]. [[spoiler:Likely the scream actually came from Linda, and it turns out that Ethel was very likely the figure in the cloak.]]
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* For the uninitiated, [[JumpScare Nancy whispering "Dare to Play" and "It's up to you as Nancy Drew" can be this.]]

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* [[spoiler: For the uninitiated, [[JumpScare Nancy whispering "Dare to Play" and "It's up to you as Nancy Drew" can be this.]]
]]]]
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'''General'''

* For the uninitiated, [[JumpScare Nancy whispering "Dare to Play" and "It's up to you as Nancy Drew" can be this.]]

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* If you watch '"DoctorWho'' the moving statues are more than terrifying, even if shortly before, Wade might have explained this may have been one of the 'contraptions' from the war that one of the Thornton's ancestors built (which still doesn't explain why Charlotte's statue moved).

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* If you watch '"DoctorWho'' ''Series/DoctorWho'' the moving statues are more than terrifying, even if shortly before, Wade might have explained this may have been one of the 'contraptions' from the war that one of the Thornton's ancestors built (which still doesn't explain why Charlotte's statue moved).



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* After Nancy imprisons [[spoiler:Thanos]] in the underground cage, you have to leave the room to find something. When you come back, the cage is empty...and he could be hiding ''anywhere'', waiting to jump out at you.
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!!#31 Labyrinth of Lies
* The gradual revelation of [[spoiler:Thanos]] as an AxCrazy mafia member, which reaches a climax when Nancy finds a letter written by [[spoiler:Grigor]], confessing to the plot [[spoiler:because he fully expects to be killed by Thanos after the art heist is complete]].
** [[spoiler:Thanos]] isn't even the BigBad. The real mastermind has a chilling monologue, coupled with WhamLine, after shackling Nancy to the throne room in Tartarus.
-->'''Nancy:''' It's not too late to turn back, you're not like them!
-->'''[[spoiler:Xenia]]:''' Of course I'm not. I'm smarter. I've got [[spoiler:Niobe]] under my thumb, [[spoiler:Thanos]] wrapped around my finger, and my heel on your throat.

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