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** Once it appears, it cannot be killed directly as its immune all types of damage, forcing you to destroy its eggs instead and you can't change the speed or even pause the game Judgment Bird's is destroyed. In addition, it teleports through the facility and induces Qliphoth Meltdowns (including those with Sephirah immunity) which could release even more Abnormalities if you only focus on the eggs or get distracted.

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** Once it appears, it cannot be killed directly as its it's immune all types of damage, forcing you to destroy its eggs instead and you can't change the speed or even pause the game until Judgment Bird's is destroyed. In addition, it teleports through the facility and induces Qliphoth Meltdowns (including those with Sephirah immunity) which could release even more Abnormalities if you only focus on the eggs or get distracted.
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* Singing Machine's ability. If you send in an employee with very high Fortitude and/or low Temperence, they will proceed to dive into the machine after finishing their work. This can also occur if someone is sent in when the Qliphoth Counter is 0. The resulting gore will in turn make some music and bewitch another employee. Said employee will gain manic looking yellow eyes as well as a SlasherSmile and then knock out other employees so that they can be also tossed into the machine, continuing the cycle until the possessed employee is killed.

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* Singing Machine's ability. If you send in an employee with very high Fortitude and/or low Temperence, they will proceed to dive into the machine after finishing their work. This can also occur if someone is sent in when the Qliphoth Counter is 0. The resulting gore will in turn make some music and bewitch another employee. Said employee will gain manic looking yellow eyes as well as a SlasherSmile and then knock out other employees so that they can be also tossed into the machine, continuing the cycle and possessing even more employees until the possessed employee is killed. they are all killed.

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* In the story included in Schadenfreude's Encyclopedia entry, an Employee by the name of Yumi becomes paranoid that someone is watching her after she stared directly at it while working. She would also become hysterical if she saw any holes and would try to seal them up and eventually gouged her own eyes out with a pen.

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* In the story included in Schadenfreude's Encyclopedia entry, an Employee employee by the name of Yumi becomes paranoid that someone is watching her after she stared directly at it while working. She would also become hysterical if she saw any holes and would try to seal them up and eventually gouged her own eyes out with a pen.


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* Singing Machine's ability. If you send in an employee with very high Fortitude and/or low Temperence, they will proceed to dive into the machine after finishing their work. This can also occur if someone is sent in when the Qliphoth Counter is 0. The resulting gore will in turn make some music and bewitch another employee. Said employee will gain manic looking yellow eyes as well as a SlasherSmile and then knock out other employees so that they can be also tossed into the machine, continuing the cycle until the possessed employee is killed.

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* In the story included in Schadenfreude's Encyclopedia entry, an Employee by the name of Yumi becomes paranoid that someone is watching her after she stared directly at it while working. She would also become hysterical if she saw any holes and would try to seal them up and eventually gouged her own eyes out with a pen.



* Should an Agent enter Warm-Hearted Woodsman's containment unit after its Qliphoth Counter is depleted, it will violently kill them and then proceed to grab the corpse and shove it into its chest cavity. The Abnormality will then proceed to go around the facility to slaughter your employees and use their dead bodies to heal itself.



** Once it appears, it cannot be killed directly as its immune all types of damage, forcing you to destroy its eggs instead and you can't change the speed or even pause the game Judgment Bird's is destroyed. In addition, it teleports through the facility and induces Qliphoth Meltdowns (including those with Sephirah immunity) which could release even more Abnormalities if you only focus on the eggs.

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** Once it appears, it cannot be killed directly as its immune all types of damage, forcing you to destroy its eggs instead and you can't change the speed or even pause the game Judgment Bird's is destroyed. In addition, it teleports through the facility and induces Qliphoth Meltdowns (including those with Sephirah immunity) which could release even more Abnormalities if you only focus on the eggs.eggs or get distracted.
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** Once it appears, it cannot be killed directly as its immune all types of damage, forcing you to destroy its eggs instead and you can't change the speed or even pause the game Judgment Bird's is destroyed. In addition, it teleports through the facility and induces Qliphoth Meltdowns (including those with Sephirah immunity) which could release even more Abnormalities if you only focus on the eggs.

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* Speaking of the the abnormality selection screen, the hints are often either horribly ominous or outright disturbing. The anticipation of having to select new Abnormalities for your facility is often made worse by having to make your choice based on these entries with no additional context.

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** The events leading up to it aren't much better as when a major event occurs (such as all three birds breaching their containment units or when a bird enters the Entrance to The Black Forest), the screen will briefly change to one resembling a storybook page which will detail part of Apocalypse Bird's origin story. Given the context of what is happening and will be happening soon, this effect comes off as quite jarring and disturbing.
* Speaking of the the abnormality selection screen, the hints are often either horribly ominous or outright disturbing. The anticipation of having to select new Abnormalities for your facility is often made worse by having to make your choice based on these entries with no additional context.
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* Apocalypse Bird full stop. The thing looks more like an EldritchAbomination than an actual bird as it has Punishing Bird's gaping mouth, Big Bird's multiple eyes and the player finally gets to see Judgement Bird's bandageless and skinless head.

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* Scarecrow Searching for Wisdom. While most HE-class abnormalities are relatively tame as far as abnormalities go, Scarecrow will chase down your employees to [[BrainFood suck out their brains]].
* The sounds that some abnormalities make when you zoom the camera into their cell. As an example, Nothing There or Foresaken Murderer's are just heavy, strained breathing.

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* Scarecrow Searching for Wisdom. While most HE-class abnormalities are relatively tame as far as abnormalities go, Scarecrow will chase down your employees to [[BrainFood suck out their brains]].
brains]]. In fact, the catalyst for it breaching - sending a worker with high Prudence (ie, intellect) to work on it - means you can potentially doom an innocent smart person to having their brains and eyes sucked out, resulting in them [[DiedStandingUp left standing still, eyeless and brainless]], while the Scarecrow merrily continues on its way to eat more brains.
* The sounds that some abnormalities make when you zoom the camera into their cell. As an example, Nothing There or Foresaken Forsaken Murderer's are just heavy, strained breathing.



* CENSORED, an ALEPH-class Abnormality who is an extremely strong BrownNoteBeing. So strong, in fact, that literally everything about it is, well, censored - it's covered under big, blood red "CENSORED" boxes that completely obscure its features, while any audio it makes is also censored, so you can't even identify what it could possibly sound like. Turns out there's a reason for this - previous Managers were driven bonkers upon seeing it uncensored, hence, the security cameras are tuned to completely blank out CENSORED's form just to protect the current Manager's psyche. And when it attacks employees, the attack itself is also hidden until the employee dies, revealing them to be reduced to LudicrousGibs.



** While most harder Abnormalities let you use the in-game settings to deal with them and you can retry the level if something is amiss, [=WhiteNight=] '''outright disables these functions'''! And it's not like the Apocalypse Bird or Silent Orchestra where it's conditional, as long as [=WhiteNight=] is breaching it strips your control away from the game's general UI ''itself'' unless you defeat it or it wipes out your whole facility. (Usually, it ends up with the latter.) While you obviously cannot pause or alter the game speed, in this case you can't even open the '''Manual and the Main Menu''', something that no other Abnormality or in-game event can disable. If you try to use them, it will tell you that it is God and you can't run away from it. This thing wants you to see it and its Apostles wipe out your whole facility and it meant it.

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** While most harder Abnormalities let you use the in-game settings to deal with them and you can retry the level if something is amiss, [=WhiteNight=] '''outright disables these functions'''! And it's not like the Apocalypse Bird or Silent Orchestra where it's conditional, as long as [=WhiteNight=] is breaching it strips your control away from the game's general UI ''itself'' unless you defeat it or it wipes out your whole facility. (Usually, it ends up with the latter.) While you obviously cannot pause or alter the game speed, in this case you can't even open the '''Manual and the Main Menu''', something that no other Abnormality or in-game event can disable. If you try to use them, it will bluntly tell you that it is God and you can't run away from it. This thing wants you to see it and its Apostles wipe out your whole facility and it meant it.will force you to watch it all happen.
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* The fact that a cognition filter was put up so that the manager doesn't go insane, and a lot of violence and gore still makes it through. This means that what is actually happening to the employees is much, much, worse.
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* There's the sinking realization that this game is a prime example where the player character ''[[TomatoInTheMirror himself]]'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].

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* There's the sinking realization that this game is a prime example where the player character ''[[TomatoInTheMirror himself]]'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].sequel]].
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** Now to [=WhiteNight=] proper. Once the Doctor has blessed twelve employees, ''all of them bar the 12th will turn into tall, lanky and monstrous Apostles with a plague doctor mask on them'' and [=WhiteNight=] will begin his "salvation" on the facility, and the dreaded '''Third Warning''' theme that usually only plays when almost everyone in the facility is dead starts playing for the first time it ever pops up.[[note]]Although if [=WhiteNight=] ever breaches it will automatically kill 12 employees so it will usually ''still'' trigger the Third Warning BGM upon breaching[[/note]] Rank 3 or below Employees will also panic almost instantly, and the Apostles will go around trying to kill anything on their way with ''ridiculously heavy hitting attacks'' and [=WhiteNight=] will do insane pale damage to everything in the Facility every once a while while regenerating the Apostles who died, on top of having sky high resistances and HP, often taking an hour to kill; if this thing ever breaches in the harder levels, you can kiss your whole facility goodbye. Even worse, there are two Apostles defending [=WhiteNight=] himself and if anything gets hit by them, it's dead, because these Apostles do '''270 PALE Damage'''[[labelnote:explanation]]PALE Damage is Percentage Damage and not normal damage, so the Apostles are actually doing '''''270%''''' of your employee's HP[[/labelnote]], something that means certain death. Last but not least, they have an instant kill attack that possesses one of your employees and beheads them instantly; if they ever do this, you can kiss that employee goodbye, because there is absolutely no way to prevent them from being killed that way. The only saving grace is that the 12th Apostle is a heretic and can be ordered to work on One Sin as a panic button to kill this abomination instantly in case if you get it out early on, but it will usually be a PyrrhicVictory for you if you have to kill it this way.

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** Now to [=WhiteNight=] proper. Once the Doctor has blessed twelve employees, ''all of them bar the 12th will turn into tall, lanky and monstrous Apostles with a plague doctor mask on them'' and [=WhiteNight=] will begin his "salvation" on the facility, and the dreaded '''Third Warning''' theme that usually only plays when almost everyone in the facility is dead starts playing for the first time it ever pops up.[[note]]Although if [=WhiteNight=] ever breaches it will automatically kill 12 employees so it will usually ''still'' trigger the Third Warning BGM upon breaching[[/note]] Rank 3 or below Employees will also panic almost instantly, and the Apostles will go around trying to kill anything on their way with ''ridiculously heavy hitting attacks'' and [=WhiteNight=] will do insane a solid chunk of pale damage to everything in the Facility every once a while while regenerating the Apostles who died, on top of having sky high resistances and HP, often taking an hour to kill; if this thing ever breaches in the harder levels, you can kiss your whole facility goodbye. Even worse, there are two Apostles defending [=WhiteNight=] himself and if anything gets hit by them, it's dead, because these Apostles do '''270 PALE Damage'''[[labelnote:explanation]]PALE Damage is Percentage Damage and not normal damage, so the Apostles are actually doing '''''270%''''' of your employee's HP[[/labelnote]], something that means certain death. Last but not least, they have an instant kill attack that possesses one of your employees and beheads them instantly; if they ever do this, you can kiss that employee goodbye, because there is absolutely no way to prevent them from being killed that way. The only saving grace is that the 12th Apostle is a heretic and can be ordered to work on One Sin as a panic button to kill this abomination instantly in case if you get it out early on, but it will usually be a PyrrhicVictory for you if you have to kill it this way.
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*** The sequel, ''Library of Ruina'' paints this event in a way harsher light. At the end of that game, when some agents of the Head pay a not-so-friendly visit to the Library, they outright tell Angela that they wouldn't even bother invading if not for her being made within the City, the experiments be damned. The whole incident could be ''avoided'' if Hod wasn't just being stupid/naive and knew the Head are just raving madmen who would do nothing in the face of something as "trivial" as horrific experiments.

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*** The sequel, ''Library of Ruina'' paints this event in a way harsher light. At the end of that game, when some agents of the Head pay a not-so-friendly visit to the Library, they outright tell Angela that they wouldn't even bother invading if not for her being made within the City, the experiments be damned. The whole incident could be ''avoided'' if Hod wasn't just being stupid/naive and knew the Head are just raving madmen who enough to think they would do nothing in the face of even bother caring about something as "trivial" as horrific horrible experiments.
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*** The sequel, ''Library of Ruina'' paints this event in a way harsher light. At the end of that game, when some agents of the Head pay a not-so-friendly visit to the Library, they outright tell Angela that they wouldn't even bother invading if not for Angela being made within the City, the experiments be damned. The whole incident could be ''avoided'' if Hod wasn't just being stupid/naive.

to:

*** The sequel, ''Library of Ruina'' paints this event in a way harsher light. At the end of that game, when some agents of the Head pay a not-so-friendly visit to the Library, they outright tell Angela that they wouldn't even bother invading if not for Angela her being made within the City, the experiments be damned. The whole incident could be ''avoided'' if Hod wasn't just being stupid/naive.stupid/naive and knew the Head are just raving madmen who would do nothing in the face of something as "trivial" as horrific experiments.

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* How the individual Sephirah died. NiceJobBreakingItHero Enjoy the long list of horrors you did personally or enabled.

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* How the individual Sephirah died. NiceJobBreakingItHero NiceJobBreakingItHero! Enjoy the long list of horrors you did personally or enabled.



*** The sequel, ''Library of Ruina'' paints this event in a way harsher light. At the end of that game, when some agents of the Head pay a not-so-friendly visit to the Library, they outright tell Angela that they wouldn't even bother invading if not for Angela being made within the City, the experiments be damned. The whole incident could be ''avoided'' if Hod wasn't just being stupid/naive.



** Tiphereth B: Enoch ''willingly'' threw his life away to a failed experiment, leading to his blood bond Lisa muttering hateful things at Carmen. Carmen didn't last long afterwards. (If you don't know what this means, ''you'' (or at least the person that was you) had an idea to get a kid killed so you could save humanity. It failed, and your ImpliedLoveInterest lost her shit from the guilt and offed herself)

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** Tiphereth B: Enoch ''willingly'' threw his life away to a failed experiment, leading to his blood bond Lisa muttering hateful things at Carmen. Carmen didn't last long afterwards. (If you don't know what this means, ''you'' (or at least the person that was you) had an idea to get a kid killed so you could save humanity. It failed, and your ImpliedLoveInterest lost her shit from the guilt and offed herself)herself.
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my bad. found out who the player character is, so i clarified that it doesn't refer to the real-life player.


* There's the sinking realization that this game is a prime example where the player ''[[TomatoInTheMirror themself]]'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].

to:

* There's the sinking realization that this game is a prime example where the player character ''[[TomatoInTheMirror themself]]'' himself]]'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].
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do not use generic "he" plz


* There's the sinking realization that this game is a prime example where the player ''[[TomatoInTheMirror himself]]'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].

to:

* There's the sinking realization that this game is a prime example where the player ''[[TomatoInTheMirror himself]]'' themself]]'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].
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* There's the sinking realization that this game is a prime example where the player ''himself'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].

to:

* There's the sinking realization that this game is a prime example where the player ''himself'' ''[[TomatoInTheMirror himself]]'' is '''THE monster''' out of all monsters within a CrapsackWorld ruled by corrupt corporate elites, overrun by cannibals and HiredGuns, where being a paramilitary "fixer" is ''required'' to even have some chance of survival, death and chaos are daily matters and everything is charged ridiculously expensively, including living rights in a metropolitan zone. But you have effectively outdone ''every single one'' of these entities in the outside world by subjecting your employees to being brutally murdered by the monsters you are sheltering, many of which have abnormally high capabilities even when compared to the sheer number of fellow human beings willing to fight and kill in the city. You also neglected and subjected your allies and inner circle, who trusted you deeply, to brutal deaths (see the section about Elijah, Gabriel, Giovanni, Enoch, and Benjamin above) only to revive them as AI people. To say nothing of the woman that you used to work for, whom you ''extracted the brain stem of to further your research'' when she was traumatized from all the horror you induced within the old facility, and could otherwise be easily healed of the injuries she suffered from her suicide attempt. However, the worst one is the creation of Angela, which would turn out to be something '''''MUCH, MUCH, WORSE''''' in [[VideoGame/LibraryOfRuina the game's sequel]].
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* The sounds that some abnormalities make when you zoom the camera into their cell. As an example, Nothing There is just heavy, strained breathing.
* Nothing There. An abnormality that could only be described as a [[BodyHorror patchwork of human parts]], with a severe case of EyesDoNotBelongThere. You better hope the employee you send to work on it stays calm or Nothing There will kill them and wear their skin. Oh, and it keeps wearing the employee until it finds a way to escape. Should you send another employee after that, you get the [[SarcasmMode lovely]] image of organs covering the screen, blocking your vision as Nothing There breaches containment. Nothing There is an [[EldritchAbomination ALEPH]] class abnormality, and is loose disguised as his victim [[OhCrap in the middle of your employees]]. The game gives you ten seconds to find it and shoot it to instantly send it back to its cell. Miss or run out of time, and the abnormality will go on a rampage. Fail to deal with the situation in time and things will go FromBadToWorse as Nothing There will enter a cocoon before coming out of it as a [[HumanoidAbomination giant skinless... humanoid thing]], with a massive HP pool. At this point your best chance to control the situation is to collect your [[InstantWinCondition daily quota]] and end the day.

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* The sounds that some abnormalities make when you zoom the camera into their cell. As an example, Nothing There is or Foresaken Murderer's are just heavy, strained breathing.
* Nothing There. An abnormality that could only be described as a [[BodyHorror patchwork of human parts]], with a severe case of EyesDoNotBelongThere. You better hope the employee you send to work on it stays calm or Nothing There will kill them and wear their skin. Oh, and it keeps wearing the employee until it finds a way to escape. Should you send another employee after that, you get the [[SarcasmMode lovely]] image of organs covering the screen, blocking your vision as Nothing There breaches containment. Nothing There is an [[EldritchAbomination ALEPH]] class abnormality, and is loose disguised as his victim [[OhCrap in the middle of your employees]]. The game gives you ten seconds to find it and shoot it to instantly send it back to its cell. Miss or run out of time, and the abnormality will go on a rampage. Fail to deal with the situation in time and things will go FromBadToWorse as Nothing There will enter a cocoon before coming out of it as a [[HumanoidAbomination giant skinless... humanoid thing]], with a massive HP pool. At this point your best chance to control the situation is to collect your [[InstantWinCondition [[PyrrhicVictory daily quota]] quota of 0 LOB points]] and end the day.
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** Now to [=WhiteNight=] proper. Once the Doctor has blessed twelve employees, ''all of them bar the 12th will turn into tall, lanky and monstrous Apostles with a plague doctor mask on them'' and [=WhiteNight=] will begin his "salvation" on the facility, and the dreaded '''Third Warning''' theme that usually only plays when almost everyone in the facility is dead starts playing for the first time it ever pops up.[[note]]Although if [=WhiteNight=] ever breaches it will automatically kill 12 employees so it will usually ''still'' trigger the Third Warning BGM upon breaching[[/note]] Rank 3 or below Employees will also panic almost instantly, and the Apostles will go around trying to kill anything on their way with ''ridiculously heavy hitting attacks'' and [=WhiteNight=] will do insane pale damage to everything in the Facility every once a while while regenerating the Apostles who died, on top of having sky high resistances and HP, often taking an hour to kill; if this thing ever breaches in the harder levels, you can kiss your whole facility goodbye. Even worse, there are two Apostles defending [=WhiteNight=] himself and if anything gets hit by them, it's dead, because these Apostles do '''270 PALE Damage'''[[labelnote:explanation]]PALE Damage is Percentage Damage and not normal damage, so the Apostles are actually doing '''''270%''''' of your employee's HP[[/labelnote]], something that means certain death. Last but not least, they have an instant kill attack that possesses one of your employees and beheads them instantly; if they ever do this, you can kiss that employee goodbye, because there is absolutely no way to prevent them from being killed that way. The only saving grace is that the 12th Apostle is a heretic and can be ordered to work on One Sin as a panic button to kill this abomination instantly in case if you get Him out early on, but it will usually be a PyrrhicVictory for you if you have to kill Him this way.
** While most harder Abnormalities let you use the in-game settings to deal with them and you can retry the level if something is amiss, [=WhiteNight=] '''outright disables these functions'''! And it's not like the Apocalypse Bird or Silent Orchestra where it's conditional, as long as [=WhiteNight=] is breaching it strips your control away from the game's general UI ''itself'' unless you defeat it or it wipes out your whole facility. (Usually, it ends up with the latter.) While you obviously cannot pause or alter the game speed, in this case you can't even open the '''Manual and the Main Menu''', something that no other Abnormality or in-game event can disable. If you try to use them, it will tell you that it is God and you can't run away from it. He wants you to see him and his Apostles wipe out your whole facility and he meant it.
** To put fire into the ParanoiaFuel, [=WhiteNight=] breaches ''automatically'' after 4.5 minutes. While he's a generally easy Abnormality to manage (assuming you survive his first assault, of course) and the time window gives you some leeway unlike the Express Train to Hell, if you are too focused in taking care of something else (such as breaching Sephirah, Apocalypse bird or Midnight Ordeals) and you forgot to take care of it, consider your whole run ruined.

to:

** Now to [=WhiteNight=] proper. Once the Doctor has blessed twelve employees, ''all of them bar the 12th will turn into tall, lanky and monstrous Apostles with a plague doctor mask on them'' and [=WhiteNight=] will begin his "salvation" on the facility, and the dreaded '''Third Warning''' theme that usually only plays when almost everyone in the facility is dead starts playing for the first time it ever pops up.[[note]]Although if [=WhiteNight=] ever breaches it will automatically kill 12 employees so it will usually ''still'' trigger the Third Warning BGM upon breaching[[/note]] Rank 3 or below Employees will also panic almost instantly, and the Apostles will go around trying to kill anything on their way with ''ridiculously heavy hitting attacks'' and [=WhiteNight=] will do insane pale damage to everything in the Facility every once a while while regenerating the Apostles who died, on top of having sky high resistances and HP, often taking an hour to kill; if this thing ever breaches in the harder levels, you can kiss your whole facility goodbye. Even worse, there are two Apostles defending [=WhiteNight=] himself and if anything gets hit by them, it's dead, because these Apostles do '''270 PALE Damage'''[[labelnote:explanation]]PALE Damage is Percentage Damage and not normal damage, so the Apostles are actually doing '''''270%''''' of your employee's HP[[/labelnote]], something that means certain death. Last but not least, they have an instant kill attack that possesses one of your employees and beheads them instantly; if they ever do this, you can kiss that employee goodbye, because there is absolutely no way to prevent them from being killed that way. The only saving grace is that the 12th Apostle is a heretic and can be ordered to work on One Sin as a panic button to kill this abomination instantly in case if you get Him it out early on, but it will usually be a PyrrhicVictory for you if you have to kill Him it this way.
** While most harder Abnormalities let you use the in-game settings to deal with them and you can retry the level if something is amiss, [=WhiteNight=] '''outright disables these functions'''! And it's not like the Apocalypse Bird or Silent Orchestra where it's conditional, as long as [=WhiteNight=] is breaching it strips your control away from the game's general UI ''itself'' unless you defeat it or it wipes out your whole facility. (Usually, it ends up with the latter.) While you obviously cannot pause or alter the game speed, in this case you can't even open the '''Manual and the Main Menu''', something that no other Abnormality or in-game event can disable. If you try to use them, it will tell you that it is God and you can't run away from it. He This thing wants you to see him it and his its Apostles wipe out your whole facility and he it meant it.
** To put fire into the ParanoiaFuel, [=WhiteNight=] breaches ''automatically'' after 4.5 minutes. While he's this is a generally easy Abnormality to manage (assuming you survive his first the initial assault, of course) and the time window gives you some leeway unlike the Express Train to Hell, if you are too focused in taking care of something else (such as breaching Sephirah, Apocalypse bird or Midnight Ordeals) and you forgot to take care of it, consider your whole run ruined.

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