History NightmareFuel / Jumanji

28th Feb '16 8:28:31 PM HeraldAlberich
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* The concept of a game that makes everything the cards, etc. say happen to the player - from crazy hunters to violent animals - and the fact that you have to finish the game to escape, or potentially be stuck in that nightmare forever. Made worse by the fact that at the end of at least the picture book, [[spoiler: two kids who had been stated earlier to never finish games find the game...]]

to:

* The concept of a game that makes everything the cards, etc. say happen to the player - from player--from crazy hunters to violent animals - and animals--and the fact that you have to finish the game to escape, or potentially be stuck in that nightmare forever. Made worse by the fact that at the end of at least the picture book, [[spoiler: two kids who had been stated earlier to never finish games find the game...]]



-->'''Alan:''' Oh no...the game thinks I rolled.
-->'''Sarah:''' ...What do you mean "the game ''[[ItCanThink thinks?]]''"

to:

-->'''Alan:''' --->'''Alan:''' Oh no...no... the game thinks I rolled.
-->'''Sarah:''' ...
rolled.\\
'''Sarah:''' ...
What do you mean "the game ''[[ItCanThink thinks?]]''"thinks]]''"?
22nd Dec '15 8:28:07 AM RedCapLF
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* Alan's monologue after Peter tries reverse psychology to get him to play: ''"There are things that hunt you, in the night. Then something screams. And you hear them eating. And you hope to God that you're not dessert. Afraid? You don't even know what afraid is."''

to:

* Alan's monologue after Peter tries reverse psychology to get him to play: ''"There are things that hunt you, in the night. Then something screams. And you hear them eating.eat. And you hope to God that you're not dessert. Afraid? You don't even know what afraid is."''
14th Nov '15 7:45:51 PM Hedging
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* In the episode No Dice: Alan steals the dice, so the kids can no longer return to Jumanji and get in danger. He discovers that they repel the Game's threats... all but one: the Stalker. A GrimReaper-like figure, implied to be at least the avatar for whatever sentience controls Jumanji, who wants those dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that makes up the game.

to:

* In the episode No Dice: Alan steals the dice, so the kids can no longer return to Jumanji and get in danger.danger (and cause he was also somewhat tired of having to protect them constantly). He discovers that they repel the Game's threats... all but one: the Stalker. A GrimReaper-like figure, implied to be at least the avatar for whatever sentience controls Jumanji, who wants those dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that makes up the game.
27th Oct '15 4:38:59 PM Werebazs
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** A bit of FrideHorror: She spent 2000 hours in therapy, trying to convinve herself that what she saw wasn't real, it was only her mind dealing with the trauma. What trauma? Seeing Alan murdered and chopped up by his father! ''She and her therapist spent 26 years trying to convince her that she had seen something even more horrifying than what she actually saw!''

to:

** A bit of FrideHorror: FridgeHorror: She spent 2000 hours in therapy, trying to convinve herself that what she saw wasn't real, it was only her mind dealing with the trauma. What trauma? Seeing Alan murdered and chopped up by his father! ''She and her therapist spent 26 years trying to convince her that she had seen something even more horrifying than what she actually saw!''
27th Oct '15 4:37:01 PM Werebazs
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Added DiffLines:

** A bit of FrideHorror: She spent 2000 hours in therapy, trying to convinve herself that what she saw wasn't real, it was only her mind dealing with the trauma. What trauma? Seeing Alan murdered and chopped up by his father! ''She and her therapist spent 26 years trying to convince her that she had seen something even more horrifying than what she actually saw!''
11th Oct '15 12:32:19 AM ArcaneAzmadi
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-->'''Sarah:''' ...What do you mean "the game ''thinks?''"

to:

-->'''Sarah:''' ...What do you mean "the game ''thinks?''"''[[ItCanThink thinks?]]''"
10th Oct '15 1:58:49 AM SeptimusHeap
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** Not necessarily. The riddle, "''A law of Jumanji having been broken ~ You will slip back far more than your token''" isn't referencing his token as 'a monkey', it's referencing the fact that his token is sent back to the start of the game. They don't make a big show of it in the movie, but you can see it every time the board is shown thereafter. And Peter himself is sent back down the evolutionary tree.
10th Oct '15 12:12:04 AM orecox
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Added DiffLines:

** Not necessarily. The riddle, "''A law of Jumanji having been broken ~ You will slip back far more than your token''" isn't referencing his token as 'a monkey', it's referencing the fact that his token is sent back to the start of the game. They don't make a big show of it in the movie, but you can see it every time the board is shown thereafter. And Peter himself is sent back down the evolutionary tree.
31st Aug '15 2:30:19 PM Tidal_Wave_17
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Added DiffLines:

* Just imagine what poor Sarah went through. Seeing her friend get sucked into a board game, being chased by a swarm of bats, and being bounced around from therapist to therapist who kept telling her she made it all up, and the whole town treats her as an outcast well into her adulthood. Is it any wonder she tried to get the hell out of dodge when Judy and Peter pulled out the game? It ruined her whole life.
9th May '15 7:06:05 AM zerohelix
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* In the episode No Dice: Alan steals the dice, so the kids can no longer return to Jumanji and get in danger. He discovers that they repel the Game's threats... all but one: the Stalker. A GrimReaper-like figure, implied to be at least the avatar for whatever sentience controls Jumanji, who wants those dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that make up the game.

to:

* In the episode No Dice: Alan steals the dice, so the kids can no longer return to Jumanji and get in danger. He discovers that they repel the Game's threats... all but one: the Stalker. A GrimReaper-like figure, implied to be at least the avatar for whatever sentience controls Jumanji, who wants those dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that make makes up the game.
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.Jumanji