History NightmareFuel / Jumanji

15th Feb '17 2:34:56 AM DaFlabbagasta
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/24263365_10.jpg]]
14th Jan '17 8:34:52 PM tvtropesruinedmylife22
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** Jumanji's animals are all nightmarish versions of real world creatures; it's a little hard to explain, but something just looks... [[UncannyValley ''off'']] about the lion's face. They don't get that big, either; Jumanji's lion was about twice the size of a real adult lion.

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** Jumanji's animals are all nightmarish versions of real world creatures; it's a little hard to explain, but something just looks... [[UncannyValley ''off'']] ''[[UncannyValley off]]'' about the lion's face. They don't get that big, either; Jumanji's lion was about twice the size of a real adult lion.
27th Dec '16 5:08:05 PM Emperor_Oshron
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** Van Pelt's entrance is an EstablishingCharacterMoment for HuntingTheMostDangerousGame. The first thing that enters the scene isn't the man himself, but one of ''his bullets'': he's trying to kill Alan before he even comes on-screen for the first time!
---> '''Van Pelt:''' You miserable coward! ''Come back here and face me like a man!''
17th Dec '16 6:22:43 PM TheTrailblazerCritic
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* Thoroughly lampshaded by Roger Ebert in his review of the film with Gene Siskel, who found the amount of Nightmare Fuel in this to be so much he feared for any kids who might've gone to see it.
28th Feb '16 8:28:31 PM HeraldAlberich
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* The concept of a game that makes everything the cards, etc. say happen to the player - from crazy hunters to violent animals - and the fact that you have to finish the game to escape, or potentially be stuck in that nightmare forever. Made worse by the fact that at the end of at least the picture book, [[spoiler: two kids who had been stated earlier to never finish games find the game...]]

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* The concept of a game that makes everything the cards, etc. say happen to the player - from player--from crazy hunters to violent animals - and animals--and the fact that you have to finish the game to escape, or potentially be stuck in that nightmare forever. Made worse by the fact that at the end of at least the picture book, [[spoiler: two kids who had been stated earlier to never finish games find the game...]]



-->'''Alan:''' Oh no...the game thinks I rolled.
-->'''Sarah:''' ...What do you mean "the game ''[[ItCanThink thinks?]]''"

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-->'''Alan:''' --->'''Alan:''' Oh no...no... the game thinks I rolled.
-->'''Sarah:''' ...
rolled.\\
'''Sarah:''' ...
What do you mean "the game ''[[ItCanThink thinks?]]''"thinks]]''"?
22nd Dec '15 8:28:07 AM RedCapLF
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* Alan's monologue after Peter tries reverse psychology to get him to play: ''"There are things that hunt you, in the night. Then something screams. And you hear them eating. And you hope to God that you're not dessert. Afraid? You don't even know what afraid is."''

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* Alan's monologue after Peter tries reverse psychology to get him to play: ''"There are things that hunt you, in the night. Then something screams. And you hear them eating.eat. And you hope to God that you're not dessert. Afraid? You don't even know what afraid is."''
14th Nov '15 7:45:51 PM Hedging
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* In the episode No Dice: Alan steals the dice, so the kids can no longer return to Jumanji and get in danger. He discovers that they repel the Game's threats... all but one: the Stalker. A GrimReaper-like figure, implied to be at least the avatar for whatever sentience controls Jumanji, who wants those dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that makes up the game.

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* In the episode No Dice: Alan steals the dice, so the kids can no longer return to Jumanji and get in danger.danger (and cause he was also somewhat tired of having to protect them constantly). He discovers that they repel the Game's threats... all but one: the Stalker. A GrimReaper-like figure, implied to be at least the avatar for whatever sentience controls Jumanji, who wants those dice and is a total ImplacableMan. He continues to follow Alan, wanting to kill him and restore the game, chasing him deep into the clockwork that makes up the game.
27th Oct '15 4:38:59 PM Werebazs
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** A bit of FrideHorror: She spent 2000 hours in therapy, trying to convinve herself that what she saw wasn't real, it was only her mind dealing with the trauma. What trauma? Seeing Alan murdered and chopped up by his father! ''She and her therapist spent 26 years trying to convince her that she had seen something even more horrifying than what she actually saw!''

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** A bit of FrideHorror: FridgeHorror: She spent 2000 hours in therapy, trying to convinve herself that what she saw wasn't real, it was only her mind dealing with the trauma. What trauma? Seeing Alan murdered and chopped up by his father! ''She and her therapist spent 26 years trying to convince her that she had seen something even more horrifying than what she actually saw!''
27th Oct '15 4:37:01 PM Werebazs
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** A bit of FrideHorror: She spent 2000 hours in therapy, trying to convinve herself that what she saw wasn't real, it was only her mind dealing with the trauma. What trauma? Seeing Alan murdered and chopped up by his father! ''She and her therapist spent 26 years trying to convince her that she had seen something even more horrifying than what she actually saw!''
11th Oct '15 12:32:19 AM ArcaneAzmadi
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-->'''Sarah:''' ...What do you mean "the game ''thinks?''"

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-->'''Sarah:''' ...What do you mean "the game ''thinks?''"''[[ItCanThink thinks?]]''"
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http://tvtropes.org/pmwiki/article_history.php?article=NightmareFuel.Jumanji