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** The prerecorded "Happy Trails" slideshow in the sacrificial chamber, as darkly humorous as it comes across as, just seems ''off'', especially with the narrator's attempts to lull the would-be victim into a false sense of security. Then, there's the final line before the robots come out to enact the sacrifice.
-->'''Narrator:'''" "Close your eyes now, and imagine what joys await you in the next life - the afterlife. Can you see them? ''Good''."
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* In Goodsprings Cemetery it's possible to hear ghostly whispers. It seems like that would be the only place to hear them, but no. The whispers can be heard anywhere in the game. Either it's because of the tortured souls who died from the bombs, or thanks to the Courier's near-death experience. Since whatever horrors in Dunwich locations exist in the ''Fallout'' universe, then ghosts probably exist as well.

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* In Goodsprings Cemetery it's possible to hear ghostly whispers. It seems like that would be the only place to hear them, but no. The whispers can be heard anywhere in the game.game if you're near a grave, so it's especially evident in places like the Goodsprings Cemetery and especially the Forlorn Hope Cemetary. Either it's because of the tortured souls who died from the bombs, or thanks to the Courier's near-death experience. Since whatever horrors in Dunwich locations exist in the ''Fallout'' universe, then ghosts probably exist as well.
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* In various spots in the game, one in Michael Angelo's workshop, you can see framed portraits of scenes or people from ''VideoGame/{{Fallout 3}}'s Tranquility Lane''. It was probably just thrown in as an EasterEgg, but still....why are there scenes and people ''from a simulation'' framed on walls?

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* In various spots in the game, one in Michael Angelo's workshop, you can see framed portraits of scenes or people from ''VideoGame/{{Fallout 3}}'s Tranquility Lane''. It was probably just thrown in as an EasterEgg, but still....still...why are there scenes and people ''from a simulation'' framed on walls?
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** They are even worse as you play on Hardcore. Imagine bringing companions along, and having to sit and watch your companions slowly succumb to the poison, completely helpless, because for some reason they're incapable of using antivenom. Thankfully, the datura antivenom from the above ''Honest Hearts'' can be used by companions, but still..

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** They are even worse as you play on Hardcore. Imagine bringing companions along, and having to sit and watch your companions slowly succumb to the poison, completely helpless, because for some reason they're incapable of using antivenom. Thankfully, the datura antivenom from the above ''Honest Hearts'' can be used by companions, but still..still...

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* A lot of Randall Clark's journal entries are [[{{Tearjerker}} quite sad]]. A few of them though are downright chilling. One in particular:

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* A lot of Randall Clark's journal entries are [[{{Tearjerker}} quite sad]]. A few of them though are downright chilling. One in particular:particular, detailing his first encounter with Ghouls:


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** Clark is the reason for why there are no Ghouls in Zion. He killed them all.


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** Even after the biosphere begins to recover, Clark notes that everything is now heavily mutated, both animals and plants, just to survive in this harsh new world.
** About a year after the Great War, the outside world has recovered enough that Clark decides to leave Zion and return to Salt Lake City in search for his family. [[EverybodysDeadDave He finds the city almost completely obliberated by the bombs, unable to even find his old neighborhood, much less any survivors.]] After that, Clark returns to Zion and never leaves it again.
** The Sorrows are the descendants of a group of children who wandered into Zion years after Clark wiped out the Vault 22 Spore Carriers. While very little is known about exactly where they came from, Clark overhears that they were escapees from someplace called [[AcademyOfEvil The Academy]] while he watches over them. Keep in mind, this is ''decades'' after the Great War, so whatever type of "academy" it was, it's unlikely to have been an official pre-War institution (not that being one would have been much better), not to mention that the children prefered facing the dangers of the Wasteland over whatever they left behind.
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* Related to the above; the player has the chance to [[KickTheSonOfABitch turn the tables]] on Elijah and seal him in the vault. The Courier can then listen in on his radio as [[VillainousBreakdown Elijah goes from desperate pleading to furious threats]], before the vault starts to lose power, leaving him [[BuriedAlive trapped in the dark.]] Finally, his broadcast begins to loop on one last chilling line.

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* Related to the above; the player has the chance to [[KickTheSonOfABitch turn the tables]] tables on Elijah and seal him in the vault. The Courier can then listen in on his radio as [[VillainousBreakdown Elijah goes from desperate pleading to furious threats]], before the vault starts to lose power, leaving him [[BuriedAlive trapped in the dark.]] Finally, his broadcast begins to loop on one last chilling line.
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[[TheLastOfTheseIsNotLikeTheOthers Lastly]], waging war against good people [[BeingEvilSucks is bad for the soul]]. [[LampshadeHanging This may not seem important to you now]], but it's the most important thing I've said."

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[[TheLastOfTheseIsNotLikeTheOthers Lastly]], Lastly, waging war against good people [[BeingEvilSucks is bad for the soul]]. [[LampshadeHanging This may not seem important to you now]], but it's the most important thing I've said."
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[[TheLastOfTheseIsNotLikeTheOthers Lastly, waging war against good people is bad for the soul]]. [[LampshadeHanging This may not seem important to you now]], but it's the most important thing I've said."

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[[TheLastOfTheseIsNotLikeTheOthers Lastly, Lastly]], waging war against good people [[BeingEvilSucks is bad for the soul]]. [[LampshadeHanging This may not seem important to you now]], but it's the most important thing I've said."
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** To be clear, the survivors refused to offer anyone for sacrifice, and were driven to suicide after finding out the truth. Just imagine the years of stress, drama, and psychological torture they endured, culminating in an outright violent riot, just to find out that ''absolutely none of it was necessary.''

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** To be clear, the survivors refused to offer anyone for sacrifice, sacrifice after barely escaping the riot with their lives, and were driven to suicide after finding out the truth. Just imagine the years of stress, drama, and psychological torture they endured, culminating in an outright violent riot, just to find out that ''absolutely none of it was necessary.''
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** If you choose to kill House, some of his possible last words are utterly ''[[DyingCurse chilling]]''.
-->'''House:''' May there be... a hell... for you! a Tartarus... bleak, unending...
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Bonus Boss is a disambiguation, chained sinkholes


* Did you think the original [[DemonicSpider Deathclaws]] were tough? New Vegas has new, even stronger, Mother and Alpha types... and let's not even get started on the [[OhCrap Legendary]] [[BonusBoss Deathclaw]]. The addition of the Damage Threshold mechanic means that their hide is as effective as a suit of basic military-grade ''Combat Armor'', if you don't have [[ArmorPiercingAttack armor-piercing ammo]] or a {{BFG}}, you are ''screwed'', because those things [[LightningBruiser run fast]].

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* Did you think the original [[DemonicSpider Deathclaws]] were tough? New Vegas has new, even stronger, Mother and Alpha types... and let's not even get started on the [[OhCrap Legendary]] [[BonusBoss Legendary Deathclaw]]. The addition of the Damage Threshold mechanic means that their hide is as effective as a suit of basic military-grade ''Combat Armor'', if you don't have [[ArmorPiercingAttack armor-piercing ammo]] or a {{BFG}}, you are ''screwed'', because those things [[LightningBruiser run fast]].
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** Speaking of Cachino, the sidequest involving Joana reveals he's brutally beaten and raped her several times. And this is the guy you have to work with for the ''good'' outcome when dealing with the Omertas, making him the TokenGoodTeammate by default. Really, the only way to feel clean afterwards is to help him wipe out the Omerta bosses, then with your alliance now over, wait until his back is turned before putting [[DoubleTap two bullets]] [[PayEvilUntoEvil in the back of his head]].

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** Speaking of Cachino, the sidequest involving Joana reveals he's brutally beaten and raped her several times. And this is the guy you have to work with for the ''good'' outcome when dealing with the Omertas, making him the TokenGoodTeammate by default. Really, the only way to feel clean afterwards is to help him wipe out the Omerta bosses, then with your alliance now over, wait until his back is turned before putting [[DoubleTap two bullets]] [[PayEvilUntoEvil in the back of his head]]. Oh, and go ahead and kill every other Omerta you find, just for good measure. You’ll gain karma, and you won’t gain infamy on the Strip as long as you don’t hit the gamblers or prostitutes by accident.
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* "Honest Hearts" is [[IncrediblyLamePun honestly the most light-hearted]] of the [=DLC=]... this doesn't keep it from being utterly terrifying on occasion. It all starts simply enough. The Courier gets a message telling them about an expedition to Zion Canyon. Enticed, they head out to meet with the people they will accompany. After a few minutes of chatting and getting to know your new companions, you all set out. Then everything goes to hell. As soon as you arrive, the White Legs ambush you and begin killing your allies one by one as they scream in fear. Because this is a scripted event, they all die, leaving you to face the White Legs alone. Oh, and due to a rule the leader of the expedition had, you were only able to bring 100 lbs (maximum) of equipment with you.

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* "Honest Hearts" is [[IncrediblyLamePun [[{{Pun}} honestly the most light-hearted]] of the [=DLC=]... this doesn't keep it from being utterly terrifying on occasion. It all starts simply enough. The Courier gets a message telling them about an expedition to Zion Canyon. Enticed, they head out to meet with the people they will accompany. After a few minutes of chatting and getting to know your new companions, you all set out. Then everything goes to hell. As soon as you arrive, the White Legs ambush you and begin killing your allies one by one as they scream in fear. Because this is a scripted event, they all die, leaving you to face the White Legs alone. Oh, and due to a rule the leader of the expedition had, you were only able to bring 100 lbs (maximum) of equipment with you.



** About halfway through The Divide, the Courier must travel underground on a funicular car to proceed. During the whole ride, explosions are going off all around you and making the player worry that the car might crash. Then, as if nothing could get any worse, swarms of these bastards start climbing up the sides of the car and begin attacking you. When the ride is finally over, you then have to make your way back above ground by going through a destroyed hotel filled with even ''more'' Tunnelers. [[IncrediblyLamePun It's the least fun funicular ever.]]
* The name of some areas alone is nightmare fuel. The Cave of the Abaddon in particular stands out. ("Abaddon" literally means "destruction", and is commonly accepted as the name of an angel of death.)

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** About halfway through The Divide, the Courier must travel underground on a funicular car to proceed. During the whole ride, explosions are going off all around you and making the player worry that the car might crash. Then, as if nothing could get any worse, swarms of these bastards start climbing up the sides of the car and begin attacking you. When the ride is finally over, you then have to make your way back above ground by going through a destroyed hotel filled with even ''more'' Tunnelers. [[IncrediblyLamePun [[{{Pun}} It's the least fun funicular ever.]]
* The name of some areas alone is nightmare fuel. The Cave of the Abaddon in particular stands out. ("Abaddon" literally means "destruction", "destruction" and is commonly accepted as the name of an angel of death.)



* At the beginning of Lonesome Road, you find the Marked Men. At first, it's pretty obvious that they've been driven insane from radiation and want to kill you. But it's not that simple; they're cannibals, and not just mindless cannibals that chew on corpses; there's a Hopeville basement where there's skeletons hung up on meat hooks and hacked corpses on tables, right next to an old kitchen. The radiation has made them insane, but kept enough of their humanity so they can gut you like a pig on the butcher's hook. Oh, and did we mention that their appearance is due to the Divide's windstorms ''stripping the flesh from their bodies'', leaving their raw muscle exposed to the elements? The only thing keeping them alive is the Divide's high residual radiation, and even that [[AndIMustScream does absolutely nothing to dull the pain]].

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* At the beginning of Lonesome Road, you find the Marked Men. At first, it's pretty obvious that they've been driven insane from radiation and want to kill you. But it's not that simple; they're cannibals, and not just mindless cannibals that chew on corpses; there's a Hopeville basement where there's skeletons hung up on meat hooks and hacked corpses on tables, right next to an old kitchen. The radiation has made them insane, insane but kept enough of their humanity so they can gut you like a pig on the butcher's hook. Oh, and did we mention that their appearance is due to the Divide's windstorms ''stripping the flesh from their bodies'', leaving their raw muscle exposed to the elements? The only thing keeping them alive is the Divide's high residual radiation, and even that [[AndIMustScream does absolutely nothing to dull the pain]].



* Speaking of Ulysses, there's the man himself. Talking to him through ED-E reveals that he knows about the history of the Old World and knowledgeable about a lot of things in the Wasteland. He's cryptic as to his actual aims, but very cool and calm, and obviously has some well thought-out ultimate goal. When you finally meet him face to face, you find out that goal is to use the remaining [=ICBMs=] in the Divide to destroy your home. If your Courier has sided with either the [=NCR=] or the Legion, he's trying to destroy either his own former enemies or one of the more brutal and nasty factions in the Wasteland. But if your Courier is independent, he'll just aim the nukes at the Mojave. It's kind of terrifying to break through the veneer of a WarriorPoet and find an OmnicidalManiac willing to slaughter untold thousands of innocents and obliterate one of the few remaining bastions of human civilization just as a means to get back at the Courier and/or prove a philosophical point.

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* Speaking of Ulysses, there's the man himself. Talking to him through ED-E reveals that he knows about the history of the Old World and knowledgeable about a lot of things in the Wasteland. He's cryptic as to his actual aims, but very cool and calm, and obviously has some well thought-out well-thought-out ultimate goal. When you finally meet him face to face, you find out that goal is to use the remaining [=ICBMs=] in the Divide to destroy your home. If your Courier has sided with either the [=NCR=] or the Legion, he's trying to destroy either his own former enemies or one of the more brutal and nasty factions in the Wasteland. But if your Courier is independent, he'll just aim the nukes at the Mojave. It's kind of terrifying to break through the veneer of a WarriorPoet and find an OmnicidalManiac willing to slaughter untold thousands of innocents and obliterate one of the few remaining bastions of human civilization just as a means to get back at the Courier and/or prove a philosophical point.
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**** And worse still, the black rain is actually TruthInTelevision (albeit less deadly than that) as recounted by survivors of the atomic bombings of Hiroshima and Nagasaki.

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--> '''February 14th'''

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--> '''February 14th''''''[[WhamLine February 14th]]'''


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*** He mentions specifically how things at first didn't seem unusual, just that the sky looked "wrong". And then about a week after rain started falling. [[GaiasLament Black rain, loaded with soot and contaminants from the nuclear bombs]]. For two months he was stuck in a cave because the rads outside were ''lethal''. When he finally emerged in January the following year the snow was glowing in the dark and there was nothing alive. And keep in mind this was in Zion, which was spared direct hits. Imagine how bad the aftermath of the Great War was in places like D.C, New York or Los Angeles.
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** The location where you get this quest, a cave in the Sorrows’ camp, also has Joshua Graham catch up to you after talking with Daniel for unrelated reasons and (presumably) beginning the trip portion of this sidequest, [[AsTheGoodBookSays and quotes the aforementioned passage at you]] in his trademark chilling voice, all while he convinces you to take the fight to the White Legs. While it’s usually the result of the main quest and the side quest clashing with each other, it’s just as possible to interpret it as the Courier hallucinating Joshua and convincing him to start killing.

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** And then, if you hack his terminals, you find [[http://images4.wikia.nocookie.net/__cb20101031155719/fallout/images/6/6c/MrHouseRealHead.png his true, shriveled, barely alive form]]. And just to drive the point home, the game classifies him as an Abomination instead of a human.

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** And then, if you hack his terminals, you find [[http://images4.wikia.nocookie.net/__cb20101031155719/fallout/images/6/6c/MrHouseRealHead.png his true, true]], [[BodyHorror shriveled, barely alive form]]. And just to drive the point home, the game classifies him as an Abomination [[HumanoidAbomination Abomination]] instead of a human.



** In ''Lonesome Road'', Ulysses will imply that siding with House will likely end with "Your face on a robot's screen".

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** The [[https://www.youtube.com/watch?v=KZZKzJTGI9E music]] in the Lucky 38 is taken from Fallout 1 and perfectly highlights the eeriness of the place.
** In ''Lonesome Road'', Ulysses will imply that siding with House will likely end with "Your "[[FateWorseThanDeath Your face on a robot's screen".screen]]".



* On your way to Freeside, you may encounter the El Roy Motel, a fairly typical two storey building now occupied with chem addicts... except for one room, which is filled with instantly hostile bark scorpions and a dead wastelander who looks like he tried to barricade himself with a storage rack in panic. How exactly these scorpions ended up in a closed room is unclear - that is, until you find a threatening note, which provides just enough context to the morbid sight.

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* On your way to Freeside, you may encounter the El Roy Rey Motel, a fairly typical two storey building now occupied with chem addicts... except for one room, which is filled with instantly hostile bark scorpions and a dead wastelander who looks like he tried to barricade himself with a storage rack in panic. How exactly these scorpions ended up in a closed room is unclear - that is, until you find a threatening note, which provides just enough context to the morbid sight.
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** Further highlighting the point of how the pre-war USA saw the Yangtze prisoners, the plates in the food tents are actually labelled as "[[{{Dehumanization}} dog bowls]]"
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* The fate of Allen Marks, the Sunset Sarsaparilla Star murderer, is terrifying to think about. He murders tens of people if the tally marks on his gun are correct, collects enough star bottle caps to win the treasure, breaks into the HQ and demands his prize, only to be directed to a storage room and given a plastic deputy badge, then the doors lock shut behind him, airtight. Based on the status of the room by the time the courier gets there, he clearly went into a panic, knocking over shelves and desperately trying to escape before air finally ran out, and the courier gets to hear his last moments in a holotape as he finally runs out of air and asphyxiates.

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