History NightmareFuel / FalloutNewvegas

12th Feb '17 9:48:04 AM TheKnightWhoSaysN1
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** The mere sight of them in the distance is even unsettling, especially for those more sensitive to insects, as they move like actual flies darting back and forth across the desert; well, like flies the size of a motorcycle. The one benefit is that having a bright blue-gray exoskeleton will make it much easier for you to spot them, and then turn the other direction and get away from there ASAP.
27th Jan '17 2:05:28 PM Archimedes
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* Your first encounter with the damaged or berserk Securitrons will likely be this. Consider: the first one you encounter in the Mojave saved your life and is genuinely friendly toward you, and further all other Securitrons are a symbol of House's own bizarre brand of law and order, complete with their fairly non-threatening chubby cop faces. Now, imagine you spot the familiar boxy-blue hulled robots patrolling the perimeter. The only warning you have these aren't the same droids you're used to comes if you have a high enough perception to notice they're hostile from the outset. There are two variants; one simply has a circle with a line drawn through its face, while the other has a twisted and distorted face, similar to the Swamp People from "Point Lookout" in the previous game. None of these bots are capable of effectively communicating with you, so instead they'll constantly broadcast static, which your Pip-Boy helpfully translates as gibberish. The best part? The crux of Mr. House's main quest involves upgrading his Securitrons to the Mark II operating system, which makes them significantly more difficult to kill in combat. Doctor O, the man responsible for these machines, has them running the Mark ''VI'' OS.

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* Your first encounter with the damaged or berserk Securitrons will likely be this. Consider: the first one you encounter in the Mojave saved your life and is genuinely friendly toward you, and further all other Securitrons are a symbol of House's own bizarre brand of law and order, complete with their fairly non-threatening chubby cop faces. Now, imagine you spot the familiar boxy-blue hulled robots patrolling the perimeter. The only warning you have these aren't the same droids you're used to comes if you have a high enough perception to notice they're hostile from the outset. There are two variants; one simply has a circle with a line drawn through its face, while the other has a twisted and distorted face, similar to the Swamp People from "Point Lookout" in the previous game. None of these bots are capable of effectively communicating with you, so instead they'll constantly broadcast static, which your Pip-Boy helpfully translates as gibberish. The best part? The crux of Mr. House's main quest involves upgrading his Securitrons to the Mark II operating system, which makes them significantly more difficult to kill in combat. Doctor O, 0, the man responsible for these machines, has them running the Mark ''VI'' OS.
27th Jan '17 11:04:44 AM Archimedes
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*** And you get one, named Lily, as a companion. She acts like a sweet old grandmother, calling you "dearie" and "pumpkin" and the like. This may seem nice and/or cute, except for the fact that she's over six feet tall and has a voice like a person who's possessed by a demon. Then there's what she says when you decide to check her inventory: "Grandma's got a present for yoooooou!" *shivers*

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*** And you get one, named Lily, as a companion. She acts like a sweet old grandmother, calling you "dearie" and "pumpkin" and the like. This may seem nice and/or cute, except for the fact that she's over six seven feet tall and has a voice like a person who's possessed by a demon. Then there's what she says when you decide to check her inventory: "Grandma's got a present for yoooooou!" *shivers*
16th Jan '17 8:40:04 AM Valen
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* On your way to rescue Christine from the malfunctioning Auto-Doc, you can detour into the nearby rooms on the first floor to scrounge for supplies. One of these rooms is filled with headless corpses, presumably experimented on by... someone. There's no indication as to what happened to them or even what the experiment was, aside from their heads being nowhere to be found. Even Dean Domino, a self-centered jackass who admits he only cares about you because of your linked collars, lets you know [[EvenEvilHasStandards whoever did this is fucked up]].
28th Dec '16 6:22:23 PM DastardlyDemolition
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** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[Body Horror to burst like a pod]], giant man-eating Brahmin emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]].]] And throughout all of it, the Think Tank remained motivated [[ForScience by science]].

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** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[Body Horror to burst like a pod]], giant man-eating Brahmin [[BrickJoke Battle Brahmin]] emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]].]] And throughout all of it, the Think Tank remained motivated [[ForScience by science]].
28th Dec '16 6:21:28 PM DastardlyDemolition
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** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an STD emerges from Gomorrah that [[BodyHorror causes the victim to burst like a pod]], giant man-eating Brahmin emerging from Black Mountain (while playing [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]].]] And throughout all of it, the Think Tank remained motivated [[ForScience by science]].

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** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that [[BodyHorror causes the victim [[GroinAttack victim's genitals]] [[Body Horror to burst like a pod]], giant man-eating Brahmin emerging from Black Mountain (while playing its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]].]] And throughout all of it, the Think Tank remained motivated [[ForScience by science]].
24th Dec '16 4:04:05 PM Gosicrystal
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* The Divide in general appearance. Throughout all the Fallout games you've seen destruction and death, seen the remnants of once proud cities, stared across blasted plains of wasteland, observed the vile corruption of places like the Pitt, Sierra Madre, and Point Lookout. Observed the Old World horror shows of the Big Empty, and the Vaults. Even saw brief snatches of hope in Oasis and Zion. However, it all pales in comparison to the amount of destruction that is in the Divide. In the Divide there is only destruction, there is only death, this is the picture of devastation. This place is not a place of honor, no highly esteemed dead is commemorated here, nothing valued dwells within the Divide. (well, [[NoExceptYes except for good loot]]. And nukes. Everybody wants nukes.) It is a place best shunned and left uninhabited.

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* The Divide in general appearance. Throughout all the Fallout games you've seen destruction and death, seen the remnants of once proud cities, stared across blasted plains of wasteland, observed the vile corruption of places like the Pitt, Sierra Madre, and Point Lookout. Observed the Old World horror shows of the Big Empty, and the Vaults. Even saw brief snatches of hope in Oasis and Zion. However, it all pales in comparison to the amount of destruction that is in the Divide. In the Divide there is only destruction, there is only death, this is the picture of devastation. This place is not a place of honor, no highly esteemed dead is commemorated here, nothing valued dwells within the Divide. Divide (well, [[NoExceptYes [[OverwhelmingException except for good loot]]. And nukes. Everybody wants nukes.) nukes). It is a place best shunned and left uninhabited.
26th Nov '16 7:12:41 PM ZerroDefex
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* Vault 19. The logs show it was deliberately half-filled with people showing signs of paranoid schizophrenia; the other half was a group of sane people. The Vault was an experiment to see if they could [[Gaslighting drive the sane people mad]] by having a self sufficient reactor crew working all hours of the night under their feet, making barely heard noises, their intercom chat whispering on the system above, and generally making life miserable for everyone up above without realizing it. Medical records showed everyone was mad, but only half of them were genuine. The Vault's experiment, from what little can be derived by the logs and the overseer's terminal, was to see who would survive, the slowly going insane experiment group, or the already insane control group.

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* Vault 19. 19: The logs show it was deliberately half-filled with people showing signs of paranoid schizophrenia; the other half was a group of sane people. The Vault was an experiment to see if they could [[Gaslighting drive the sane people mad]] mad by having a self sufficient reactor crew working all hours of the night under their feet, making barely heard noises, their intercom chat whispering on the system above, and generally making life miserable for everyone up above without realizing it. Medical records showed everyone was mad, but only half of them were genuine. The Vault's experiment, from what little can be derived by the logs and the overseer's terminal, was to see who would survive, the slowly going insane experiment group, or the already insane control group.
26th Nov '16 7:11:20 PM ZerroDefex
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* Vault 19. The logs show it was deliberately half-filled with people showing signs of paranoid schizophrenia; the other half was a group of sane people. The Vault was an experiment to see if they could drive the sane people mad by having a self sufficient reactor crew working all hours of the night under their feet, making barely heard noises, their intercom chat whispering on the system above, and generally making life miserable for everyone up above without realizing it. Medical records showed everyone was mad, but only half of them were genuine. The Vault's experiment, from what little can be derived by the logs and the overseer's terminal, was to see who would survive, the slowly going insane experiment group, or the already insane control group.

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* Vault 19. The logs show it was deliberately half-filled with people showing signs of paranoid schizophrenia; the other half was a group of sane people. The Vault was an experiment to see if they could [[Gaslighting drive the sane people mad mad]] by having a self sufficient reactor crew working all hours of the night under their feet, making barely heard noises, their intercom chat whispering on the system above, and generally making life miserable for everyone up above without realizing it. Medical records showed everyone was mad, but only half of them were genuine. The Vault's experiment, from what little can be derived by the logs and the overseer's terminal, was to see who would survive, the slowly going insane experiment group, or the already insane control group.
6th Nov '16 12:38:57 AM Soulfire72
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* ''Geckos.'' Sure, they may not be the most threatening or dangerous animals around, but their appearance and behaviour can be more unnerving than any other animal. When they turn hostile, they are locked onto you immediately like moths to a fire, with their face locked into a silent scream expression. While deathclaws remind me somewhat of apex predators like lions or tigers in the present, these... things are just freaky. And don't get me started on the gecko caverns or giant geckos in Zion...
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