History NightmareFuel / FalloutNewvegas

19th May '17 11:04:09 PM Serasia
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* In and around Camp Searchlight, an eerie music track plays, and sometimes you can hear ghastly wails interspersed with the music. It's similar to the a creepy theme from Fallout 3 (Virulent Underchambers) with haunting voices in the background chanting, "Alhazred".
19th May '17 9:06:50 PM Serasia
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* Go to a graveyard at night and you can hear whispering.

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* Go to a graveyard at night and you can hear whispering. It's even possible to hear whispering in the Goodsprings Cemetery during the day...which somehow makes it worse. Even during the day you're not safe from whispering ghosts.
13th Apr '17 5:21:23 PM nombretomado
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* Go to the Zion Valley Welcome Booth and take a look at the drawings on the rocks behind the toilet. Looks like [[SlendermanMythos Slenderman]] still lives hundreds of years into the future.

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* Go to the Zion Valley Welcome Booth and take a look at the drawings on the rocks behind the toilet. Looks like [[SlendermanMythos [[Franchise/TheSlenderManMythos Slenderman]] still lives hundreds of years into the future.
25th Mar '17 5:54:27 PM The_Last_Brickman
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* In Cottonwood Cove, you can come across a family wearing bomb collars inside of a pen. The mother desperately pleads with you to help them. While this is more of a TearJerker, the nightmare fuel kicks in during one of the possible outcomes to this quest: you can attempt to disarm the bomb collars, but if your explosives skill isn't high enough, the collars go off. It's made all the worse by [[HellIsThatNoise the mother screaming in horror that you're doing it wrong]], before her head splatters all over the place.
4th Mar '17 4:49:33 PM IchigoMontoya
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[[caption-width-right:320: ''[[DemonicSpider This]]'' [[ParanoiaFuel is the reason]] [[StayOnThePath you stick to the roads]]...]]

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[[caption-width-right:320: ''[[DemonicSpider ''[[DemonicSpiders This]]'' [[ParanoiaFuel is the reason]] [[StayOnThePath you stick to the roads]]...]]



** And so does his home, the Lucky 38 Casino. From outside, it's lit up, and can be seen for miles. When you get in, you find a place that is squeaky clean, uncharacteristically intact for the wasteland, and horrifically barren and silent, especially considering what a casino usually is like. And this isn't even because of the usual reason buildings are empty in Fallout, as New Vegas is packed with people. You know, without anyone telling you, that no soul has stepped in for over two hundred years. Mr. House just doesn't trust any humans, and so the only other things in his casino are his trigger-happy robot guards.
** House's underground bunker. It's not so bad going in, just turrets, robots and radiation. Going out... all the guard robots are dead, and now the soldier Securitrons are lined up against the windows, staring at you with their unmoving faces. It's unnecessarily creepy. Not to mention [[spoiler: Victor]] is never seen again after that little event. [[spoiler: [[FridgeHorror What the heck happened to Victor?]]]]

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** And so does his home, the Lucky 38 Casino. From outside, it's lit up, and can be seen for miles. When you get in, you find a place that is that's squeaky clean, uncharacteristically intact for the wasteland, and horrifically barren and silent, especially considering what a casino usually is like. And this isn't even because of the usual reason buildings are empty in Fallout, as New Vegas is packed with people. You know, without anyone telling you, that no soul has stepped in for over two hundred years. Mr. House just doesn't trust any humans, and so the only other things in his casino are his trigger-happy robot guards.
** House's underground bunker. It's not so bad going in, just turrets, robots and radiation. Going out... all the guard robots are dead, and now the soldier Securitrons are lined up against the windows, staring at you with their unmoving faces. It's unnecessarily creepy. Not to mention [[spoiler: Victor]] is never seen again after that little event. [[spoiler: [[FridgeHorror What the heck happened to Victor?]]]]him?]]]]



* Some find Yes-Man a little unsettling in all his... over-enthusiasm. "Easy Peasy!" is funny right up until you realize you're [[AloneWithThePsycho alone with a]] PsychopathicManChild. Being a securitron, he's also one glitch away from grinding you into paste. [[ParanoiaFuel And really any one of your enemies can turn him against you just like you did to Benny right?]]
** He's disturbing from the first moment. You hunt Benny to the 13th floor of his hotel, barely armed, and search his suite to find no one there. Instead there's a hole in the wall, opening into a very different room, and something is ''smiling'' at you. A hulking security robot with a big cartoon grin on its chest-mounted TV face. Then he casually offers suggestions about exterminating entire groups of people like the Great Khans ("they're dirty people") and murdering Mr. House. He'll hurl the NCR general screaming from Hoover Dam, if you like. Oh, and then at the end he says he's upgrading himself to be more assertive. You might feel bad for him, for being a sentient being who's mentally compelled to betray his creator and to tell you your actions are wonderful no matter how many people you kill. But then, when he comes back online, who will ''really'' be in charge of that army of rocket-launcher robots? And ''what does Yes-Man want?''

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* Some find Yes-Man a little unsettling in all his... over-enthusiasm. "Easy Peasy!" is funny right up until you realize you're [[AloneWithThePsycho alone with a]] PsychopathicManChild. Being a securitron, he's also one glitch away from grinding you into paste. [[ParanoiaFuel And really really, any one of your enemies can turn him against you just like you did to Benny Benny, right?]]
** He's disturbing from the first moment. You hunt Benny to the 13th floor of his hotel, barely armed, and search his suite to find no one there. Instead Instead, there's a hole in the wall, opening into a very different room, and something is ''smiling'' at you. A hulking security robot with a big cartoon grin on its chest-mounted TV face. Then he casually offers suggestions about exterminating entire groups of people like the Great Khans ("they're dirty people") and murdering Mr. House. He'll hurl the NCR general General Oliver screaming from Hoover Dam, if you like. Oh, and then at the end end, he says he's upgrading himself to be more assertive. You might feel bad for him, for being a sentient being who's mentally compelled to betray his creator and to tell you your actions are wonderful no matter how many people you kill. But then, when he comes back online, who will ''really'' be in charge of that army of rocket-launcher robots? And ''what does Yes-Man want?''



* The White Glove Society, and their casino, the Ultra Luxe. They're dedicated to being the utmost elegant, luxurious, and sophisticated organization in the Wasteland. But their masks are NightmareFuel, and almost every White Glove wears one, complete with a voice changer. According to them, it's to form a Mysterious Atmosphere, but many characters just say they're creepy. Making things weirder, they also were cannibals before Mr. House came along, and [[spoiler: some of them still are. You get to hear stories about people who have gone missing over the past few months, such as a bride a day or two before her Wedding. Unless you have a high stealth level, you won't have a gun to save yourself with if they suspect you are onto them. Their weapon of choice is a loaded cane; somewhat unsettling when you compare their methods to everyone else.]] To top things off, the Ultra-Luxe is almost futuristic in design, making it feel totally alien in the Mojave.
** The kitchen and basement area of the Ultra-Luxe, in contrast with the rest of the casino at least, feels a bit too much like a [[spoiler: TortureCellar as you walk through it trying to prevent someone from being eaten.]] Granted, it's basically just an industrial kitchen, but in context it still feels creepy. Oh, and if they're short a main course, [[spoiler: you can sell them one of your ''companions.'']]
* Clanden in Gomorrah, and his Snuff Tapes. These tapes contain horrific sounds of murder and violence. You hear Clanden engaging in violent sex with women, and then hear the sounds of visceral and violent murder being carried out. Confront him about it? He maintains his normal demeanor while threatening you:

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* The White Glove Society, and their casino, the Ultra Luxe. They're dedicated to being the utmost elegant, luxurious, and sophisticated organization in the Wasteland. But their masks are NightmareFuel, creepy, and almost every White Glove wears one, complete with a voice changer. According to them, it's to form a Mysterious Atmosphere, mysterious atmosphere, but many characters just say they're creepy. Making things weirder, they were also were cannibals [[ImAHumanitarian cannibals]] before Mr. House came along, and [[spoiler: some of them still are. You get to hear stories about people who have who've gone missing over the past few months, such as a bride a day or two before her Wedding. wedding. Unless you have a high stealth level, you won't have a gun to save yourself with if they suspect you are you're onto them. Their weapon of choice is a loaded cane; somewhat unsettling when you compare their methods to everyone else.]] To top things off, the Ultra-Luxe is almost futuristic in design, making it feel totally alien in the Mojave.
** The kitchen and basement area of the Ultra-Luxe, in contrast with the rest of the casino at least, feels a bit too much like a [[spoiler: TortureCellar as you walk through it trying to prevent someone from being eaten.]] Granted, it's basically just an industrial kitchen, but in context context, it still feels creepy. Oh, and if they're short a main course, [[spoiler: you can sell them one of your ''companions.'']]
* Clanden in Gomorrah, and his Snuff Tapes. These tapes contain horrific sounds scenes of murder and violence. You hear violence that the player thankfully never sees. According to the narration, the Courier supposedly hears Clanden engaging in violent sex with women, and then hear hears the sounds of visceral and violent murder being carried out. Confront him about it? He maintains his normal demeanor while threatening you:



** If it makes you feel any better, you can kill Clanden at any point in the quest that leads you to him, and the game will not punish you for it. Walk in and shoot him without even talking? Cachino doesn't care. Have the bare minimum conversation with him and then report back to Cachino? He tells you to go back and cap the bastard. Blackmail him with the tapes and tell him to leave and never come back? Perfect opportunity for a bullet in the back of the head; Cachino doesn't care.

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** If it makes you feel any better, you can kill Clanden at any point in the quest that leads you to him, and the game will not won't punish you for it. Walk in and shoot him without even talking? Cachino doesn't care. Have the bare minimum conversation with him and then report back to Cachino? He tells you to go back and cap the bastard. Blackmail him with the tapes and tell him to leave and never come back? Perfect opportunity for a bullet in the back of the head; Cachino doesn't care.



** In fact one of the nearby [=NPC=]s mentions that someone not too long ago sold people in the town the meat; he even explicitly mentions that it made people sick in a way that only human meat would, but nobody believed him when he said so. Then the guy died and someone else moved into his place... and found a whole lot of human remains in the crawlspace.

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** In fact fact, one of the nearby [=NPC=]s mentions that someone not too long ago sold people in the town the meat; he even explicitly mentions that it made people sick in a way that only human meat would, but nobody believed him when he said so. Then the guy died and someone else moved into his place... and found a whole lot of human remains in the crawlspace.



* Try walking around Freeside for a while. Occasionally, you'll hear the loud terrified scream of a woman being attacked or raped.

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* Try walking around Freeside for a while. Occasionally, you'll hear the loud terrified scream of a woman someone being attacked or raped.attacked.



*** Averted if you listen closely to what the current meat vendor has to say. It becomes pretty apparent that kids do not eat the rat raw. They are stripping it of the meat, which they then hand over to the meat vendor who prepares it properly.
* The Broc Flower Cave. Just imagine this: You're wandering through the Wasteland, minding your own business, when you come across a cave named after a flower. "This cave should be easy," you think to yourself, "After all, it's named after a flower!" WELL YOU'RE WRONG. The only enemies are giant rats, which sound easy right up until you fight them. They have a powerful attack, move very fast and are hard to hit, and there are dozens in the cave. Especially when you're up on a ledge and the rats below spot you, and they run off trying to find a way to get up to you. You can't see them anymore, but ''you know they're coming.''

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*** Averted if you listen closely to what the current meat vendor has to say. It becomes pretty apparent that kids do not eat the rat raw. They are They're stripping it of the meat, which they then hand over to the meat vendor who prepares it properly.
* The Broc Flower Cave. Just imagine this: You're wandering through the Wasteland, minding your own business, when you come across a cave named after a flower. "This cave should be easy," you think to yourself, "After all, it's named after a flower!" WELL YOU'RE WRONG.''Nope''. The only enemies are giant rats, which sound easy right up until you fight them. They have a powerful attack, move very fast and are hard to hit, and there are dozens in the cave. Especially when you're up on a ledge and the rats below spot you, and they run off trying to find a way to get up to you. You can't see them anymore, but ''you know they're coming.''



* Ranger Station Charlie. A seemingly normal NCR outpost on the outside but when you enter you see that everyone inside is dead and the bodies are rigged with mines. On and under a desk in the entrance room are two [[ApocalypticLog audio logs,]] the first of which is an NCR ranger reporting that a raider attack has been thwarted with [[TemptingFate no casualties]] and saying a patrol has returned. The second is a message from the [[BigBad Legion]] to whoever finds the station.

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* Ranger Station Charlie. A seemingly normal NCR outpost on the outside outside, but when you enter enter, you see that everyone inside is dead and the bodies are rigged with mines. On and under a desk in the entrance room are two [[ApocalypticLog audio logs,]] the first of which is an NCR ranger reporting that a raider attack has been thwarted with [[TemptingFate no casualties]] and saying a patrol has returned. The second is a message from the [[BigBad Legion]] to whoever finds the station.



** It gets worse: that woman they captured alive ? She ''only'' appears in the game if you decide to side with the Legion. [[spoiler: She is the last opponent you will face in the [[GladiatorGames Legion's arena]]. You will have no choice but to kill her, [[ButThouMust because the game itself offers no alternatives]]: you ''cannot'' save her from the Legion.]]

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** It gets worse: that woman they captured alive ? alive? She ''only'' appears in the game if you decide to side with the Legion. [[spoiler: She is She's the last opponent you will face in the [[GladiatorGames Legion's arena]]. You will You'll have no choice but to kill her, [[ButThouMust because the game itself offers no alternatives]]: you ''cannot'' save her from the Legion.]]



*** Although it has to be pointed out that the Legion doesn't do Crucifixion properly. Real crucifixion involves nailing the person to the cross. The Legion just sorta strap them on.
*** Actually, there are multiple forms of crucifixion, and the Legion is using the kind that was standard in Ancient Rome: Where the victim is tied to the cross, and the cross is placed upright; there, the victim would eventually die of exposure, starvation or thirst. The form used on Christ was one reserved for particularly hated criminals. Ironically, this form can arguably be considered more merciful; it is more painful, but the victim dies more quickly. With the standard form, the victim could be up there for days, and the position that the crucified are held in gets more and more painful the longer the victim is up there.
** Although not really the worst part, the '''hardest''' part about this is you encounter this event early in the game. Early as in still pretty low level. After the talk with Vulpes, there is nothing stopping you from killing him and all of the others to avenge the town. Unfortunately, you know that would be a bad idea, as they would very easily wipe the floor with your low-level ass. There's nothing you can do except watch them walk away, unless you're willing to deal with Legion assassins if you ''do'' kill them (which, since Vulpes and company scale with your level, is possible to pull off) and a far more difficult journey to Novac.

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*** Although it has to be pointed out that the Legion doesn't do Crucifixion properly. Real crucifixion involves nailing the person to the cross. The Legion just sorta strap them on.
*** Actually, there are multiple forms of crucifixion, and the Legion is using the kind that was standard in Ancient Rome: Where the victim is tied to the cross, and the cross is placed upright; there, the victim would eventually die of exposure, starvation or thirst. The form used on Christ was one reserved for particularly hated criminals. Ironically, this form can arguably be considered more merciful; it is more painful, but the victim dies more quickly. With the standard form, the victim could be up there for days, and the position that the crucified are held in gets more and more painful the longer the victim is up there.
** Although not really the worst part, the '''hardest''' part about this is you encounter this event early in the game. Early as in still pretty low level. After the talk with Vulpes, there is there's nothing stopping you from killing him and all of the others to avenge the town. Unfortunately, you know that would be a bad idea, as they would very easily wipe the floor with your low-level ass. There's nothing you can do except watch them walk away, unless you're willing to deal with Legion assassins if you ''do'' kill them (which, since Vulpes and company scale with your level, is possible to pull off) and a far more difficult journey to Novac.



** Depending on how you play it the Courier can be pretty damn scary in this scene. If you manage to kill them (I used some mines from down the road, took a few steps back, and watch the bastards get blown sky high) you can't help but feel joyful at the act, what was that about good intentions again?
** [[TheDragon Legate Lanius]]. You hear several nasty stories about him being a [[BloodKnight violent]] [[TheBrute brute]] that is [[MadeOfIron difficult to kill]] during the game and you know you’ll meet him sooner or later. When you finally meet him, [[HiddenDepths he’s actually]] [[GeniusBruiser very intelligent]], which makes him even more scary and dangerous.
* If you don't kill Benny at The Tops casino, you will find Vulpes just standing right outside there in an [=NCR=] civilian disguise, telling you that you are pardoned and that you shouldn't screw the Legion over again. The scene itself is not that scary, but considering that he virtually always seems to know where you are and that he can sneak in and out of New Vegas as he pleases...
** If you have Arcade as a companion when this happens he remarks that either New Vegas security is lacking or Legion spies are actually ''just that good.''

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** Depending on how you play it the Courier can be pretty damn scary in this scene. If you manage to kill them (I used some mines from down the road, took a few steps back, and watch the bastards get blown sky high) you can't help but feel joyful at the act, what was that about good intentions again?
** [[TheDragon Legate Lanius]]. You hear several nasty stories about him being a [[BloodKnight violent]] [[TheBrute brute]] that is who's [[MadeOfIron difficult to kill]] during the game and you know you’ll meet him sooner or later. When you finally meet him, [[HiddenDepths he’s actually]] [[GeniusBruiser very intelligent]], which makes him even more scary and dangerous.
* If you don't kill Benny at The Tops casino, you will you'll find Vulpes just standing right outside there in an [=NCR=] civilian disguise, telling you that you are you've been pardoned and that you shouldn't screw the Legion over again. The scene itself is not isn't that scary, but considering that he virtually always seems to know where you are and that he can sneak in and out of New Vegas as he pleases...
** If you have Arcade as a companion when this happens happens, he remarks that either New Vegas security is lacking or Legion spies are actually ''just that good.''



* According to J.E Sawyer all women in Legion territory are either enslaved or raped until their bodies can't stand anymore. And they have the largest amount of territory in the Fallout universe. Suddenly the prospect of living in ransacked communities with the constant threat of hungry Deathclaws looks a lot more appealing.

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* According to J.E Sawyer Sawyer, all women in Legion territory are either enslaved or raped until their bodies can't stand anymore. And they have the largest amount of territory in the Fallout universe. Suddenly the prospect of living in ransacked communities with the constant threat of hungry Deathclaws looks a lot more appealing.



** The worst part about it is that they're not even marked as [=NPCs=]. You're walking along, minding your own business... [[Machinima/FreemansMind Monkey on a stick!]] Pissed-off green things!

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** The worst part about it is that they're not the Spore Carriers aren't even marked as [=NPCs=]. You're walking along, minding your own business... [[Machinima/FreemansMind Monkey on a stick!]] Pissed-off green things!



** There is some FridgeHorror to this as well. The vault probably housed at least a few hundred inhabitants, yet you only encounter maybe a few dozen or so Spore Carriers inside. The door to the vault is open. If you have played ''Honest Hearts'', you know that some of the Spore Carriers managed to travel to Zion Canyon. So where are the other Spore Carriers that didn't remain or go to Zion Canyon?! It should be noted Randall Dean Clark's second wife was one of the Vault Dwellers from 22 and she didn't become a carrier. But then, it's also straight up told to the player via Randall's notes that the Vault Dwellers [[ImAHumanitarian ate the others and raped the women]].

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** There is some FridgeHorror to this as well. The vault probably housed at least a few hundred inhabitants, yet you only encounter maybe a few dozen or so Spore Carriers inside. The door to the vault is open. If you have you've played ''Honest Hearts'', you know that some of the Spore Carriers managed to travel to Zion Canyon. So where are the other Spore Carriers that didn't remain or go to Zion Canyon?! Canyon? It should be noted Randall Dean Clark's second wife was one of the Vault Dwellers from 22 and she didn't become a carrier. But then, it's also straight up told to the player via Randall's notes that the Vault Dwellers [[ImAHumanitarian ate the others and raped the women]].others.]]



** And just to make it even more disturbing, the message indicates that the designers expected the sacrifices to end fairly quickly or never happen ''at all'', as it congratulates the residents for their compassion and refusing to a single life to save themselves. [[EpicFail Oh boy]], [[HumansAreBastards were they wrong!]]

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** And just to make it even more disturbing, the message indicates that the designers expected the sacrifices to end fairly quickly or never happen ''at all'', as it congratulates the residents for their compassion and refusing to sacrifice a single life to save themselves. [[EpicFail Oh boy]], [[HumansAreBastards were they wrong!]]



* Vault 34: The fact that every resident had access to some rather impressive weaponry, while food supplies were very low, ended up causing a revolt. During the revolt, the reactor goes nuts, and floods the vault with radiation, killing most of the residents, and leaving a frightening number of ghouls. The truly scary part? You meet a resident who had left the Vault only a couple of years ago, who left because he thought he was becoming a ghoul due to his hair falling out. You also get a message from residents who are still trapped and need help. This means that the aforementioned events didn't happen a couple hundred years ago: they may have happened as early as a week ago!

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* Vault 34: The fact that every resident had access to some rather impressive weaponry, while food supplies were very low, ended up causing a revolt. During the revolt, the reactor goes nuts, and floods the vault with radiation, killing most of the residents, and leaving a frightening number of feral ghouls. The truly scary part? You meet a resident who had left the Vault only a couple of years ago, who left because he thought he was becoming a ghoul due to his hair falling out. You also get a message from residents who are still trapped and need help. This means that the aforementioned events didn't happen a couple hundred years ago: they may have happened as early as a week ago!



** Why not all of the Fiends? They're fucking monsters, including the big three you have to take out for Three-Card Bounty: the name above who's famous for [[ArsonMurderAndJaywalking burning, raping and being a good cook]]; Violet, who herself is not much of a challenge save for her vicious pack of wild dogs; and Driver Nephi, who's taken out reportedly a dozen NCR soldiers with ''only a golf club.'' Let's not over start on their leader, Motor-Runner...

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** Why not all of the Fiends? They're fucking monsters, including the big three you have to take out for Three-Card Bounty: the name above who's famous for [[ArsonMurderAndJaywalking burning, raping and being a good cook]]; Violet, who herself is not isn't much of a challenge save for her vicious pack of wild dogs; and Driver Nephi, who's taken out reportedly a dozen NCR soldiers with ''only a golf club.'' Let's not over start on their chainsaw-wielding leader, Motor-Runner...



* Imagine, if you will: you're wandering about the Mojave Wasteland, taking in the view, all by your lonesome. Next thing you know, the camera pans over to a stern-looking woman wearing opaque sunglasses and a ranger hat. It seems you've run afoul of the NCR, and they're getting sick of it, so they sent a hit squad to tell you that you have three days to change your tune, or the next time they come, they'll shoot to kill. Smart money says that survival instinct kicks in and you'll pull out all the stops to get back into the NCR's good graces. At the very least they give you time to set things right: legionary assassins will not spare you any such mercy.
* The Matthews Animal Husbandry Farm near Camp Searchlight has a sad and frightening tale to it. You find journal pages scattered around the greater property written by the adult son/daughter of the Matthews family (their gender is not mentioned). Their parents had left to trade with the NCR at Camp Searchlight but never came back. After a few days, the journal writer goes to Camp Searchlight to look for them and discovers it in its current irradiated state. The writer finds their parents, who have been turned into feral ghouls from the radiation and attack, forcing the journal writer to kill them in self-defense. The writer then takes their parents bodies back to the farm and buries them behind the house. Clearly scarred from having to kill their own parents, the writer then begins to get increasingly worried and paranoid that the farm animals will also become ghouls and attack them as well. Eventually this paranoia becomes so great that the writer imagines a full-blown ''Literature/AnimalFarm'' scenario where the ghoulified animals are all conspiring with each other to kill and eat them and then take over the farm for themselves. Deciding that it's BetterToDieThanBeKilled, the writer kills themselves by burning down their house with themselves inside as a big flaming "fuck you" to the supposedly murderous animals.

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* Imagine, if you will: you're wandering about the Mojave Wasteland, taking in the view, all by your lonesome. Next thing you know, the camera pans over to a stern-looking woman wearing opaque sunglasses and a ranger hat. It seems you've run afoul of the NCR, and they're getting sick of it, so they sent a hit squad to tell you that you have three days to change your tune, or the next time they come, they'll shoot to kill. Smart money says that survival instinct kicks in and you'll pull out all the stops to get back into the NCR's good graces. At the very least they give you time to set things right: legionary assassins will not won't spare you any such mercy.
* The Matthews Animal Husbandry Farm near Camp Searchlight has a sad and frightening tale to it. You find journal pages scattered around the greater property written by the adult son/daughter of the Matthews family (their gender is not never mentioned). Their parents had left to trade with the NCR at Camp Searchlight Searchlight, but never came back. After a few days, the journal writer goes to Camp Searchlight to look for them and discovers it in its current irradiated state. The writer finds their parents, who have been turned into feral ghouls from the radiation and attack, forcing the journal writer to kill them in self-defense. The writer then takes their parents bodies back to the farm and buries them behind the house. Clearly scarred from having to kill their own parents, the writer then begins to get increasingly worried and paranoid that the farm animals will also become ghouls and attack them as well. Eventually Eventually, this paranoia becomes so great that the writer imagines a full-blown ''Literature/AnimalFarm'' scenario where the ghoulified animals are all conspiring with each other to kill and eat them and then take over the farm for themselves. Deciding that it's BetterToDieThanBeKilled, the writer kills themselves by burning down their house with themselves inside as a big flaming "fuck "screw you" to the supposedly murderous animals.



* Jacobstown. Technically there is nothing bad about the town, it is full of friendly people who are just trying to get along with their lives and stay safe. Thing is, they're Super Mutants, and to someone who only played ''VideoGame/{{Fallout 3}}'', they're the AlwaysChaoticEvil monsters you got used to shooting in the face. This time around, they're perfectly safe. It's just... very unsettling the first time.
** [[ParanoiaFuel Try talking to the Nightkin there.]] Later [[ProperlyParanoid they and their leader]] will confront you and doctor Henry, possibly ending in a brutal fight.
* The Nightkin are back from the older games in glorious 3-D gameplay. Basically, imagine a Super Mutant, except it's invisible. All you need to know. Also, their standard form of greeting seems to be appearing out of nowhere three feet in front of you with a big-ass rebar club swinging right for your face.
** Well, there is one thing you need to know; they are all ''[[AxCrazy completely bonkers]]''. For some reason, Stealth Boy use in Nightkin not only becomes addictive, but also causes them to develop schizophrenia. So as if all of the above was not bad enough, they are usually acting on the orders of some voice in their heads, which makes their motivations entirely unpredictable.
*** And you get one, named Lily, as a companion. She acts like a sweet old grandmother, calling you "dearie" and "pumpkin" and the like. This may seem nice and/or cute, except for the fact that she's over seven feet tall and has a voice like a person who's possessed by a demon. Then there's what she says when you decide to check her inventory: "Grandma's got a present for yoooooou!" *shivers*
*** And even though she is probably the most sane and kind of the Nightkin you encounter, she is still insane: with her first seeing you as her grandson and her AxCrazy imaginary friend Leo, who when she gets low enough health in combat, will take over her and make her go into a berserk rampage.

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* Jacobstown. Technically there is Technically, there's nothing bad ''bad'' about the town, it is town; it's full of friendly people who are who're just trying to get along with their lives and stay safe. Thing is, they're Super Mutants, and to someone who only played ''VideoGame/{{Fallout 3}}'', they're the AlwaysChaoticEvil monsters you got used to shooting in the face.face (with the exception of [[TokenHeroicOrc Faw]][[GeniusBruiser kes]]). This time around, they're perfectly safe. It's just... very unsettling the first time.
** [[ParanoiaFuel Try talking to the Nightkin there.]] Later Later, [[ProperlyParanoid they and their leader]] will confront you and doctor Dr. Henry, possibly ending in a brutal fight.
fight if you can't talk them down.
* The Nightkin are back from the older games in glorious 3-D gameplay. Basically, imagine a blue-skinned Super Mutant, except it's invisible. All you need to know. Also, their standard form of greeting seems to be appearing out of nowhere three feet in front of you with a big-ass rebar club swinging right for your face.
** Well, there is there's one thing you need to know; they are know: they're all ''[[AxCrazy completely bonkers]]''. For some reason, Stealth Boy use in Nightkin not only becomes addictive, but also causes them to develop schizophrenia. So So, as if all of the above was not wasn't bad enough, they are they're usually acting on the orders of some voice in their heads, which makes their motivations entirely unpredictable.
*** And you get one, named Lily, as a companion. She acts like a sweet old grandmother, calling you "dearie" and "pumpkin" and the like. This may seem nice and/or cute, except for the fact that she's over seven feet tall and has a voice sounds like a person who's possessed by a demon. Then there's what she says when you decide to check her inventory: "Grandma's got a present for yoooooou!" *shivers*
*** And even though she is she's probably the most sane sanest and kind nicest of the Nightkin you encounter, she is she's still insane: with her first seeing you as her grandson and her AxCrazy imaginary friend Leo, who when she gets low enough health in combat, will take over her and make her go into a berserk rampage.



** One particularly NightmareFuel moment comes just after you've circled the mountain pass west of Nipton and are heading up to Novac. Out of freaking nowhere, a huge pack of Nightstalkers may just show up. If you're lucky, they'll pounce on the Legion patrol hiding behind a billboard. That in itself is pretty freaky, though, because those bastards will tear recruits apart like wrapping paper, then come after with all the fury of a starving animal.

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** One particularly NightmareFuel terrifying moment comes just after you've circled the mountain pass west of Nipton and are heading up to Novac. Out of freaking nowhere, a huge pack of Nightstalkers may just show up. If you're lucky, they'll pounce on the Legion patrol hiding behind a billboard. That in itself is pretty freaky, though, because those bastards will tear recruits apart like wrapping paper, then come after you with all the fury of a starving animal.beast.



** Swing by Zion Canyon for an evening. Yao Guai? No problem. Giant Cazadores? RUN. Imagine a wasp the size of a BEAR. Even worse? There's almost ''nowhere in Zion Canyon where they can't spawn''. At least the game is kind enough to de-spawn them and all the other wildlife in the canyon during the final quest - a godsend given that you're not allowed to fast-travel during it and are likely to be over-encumbered from all the loot Graham refuses to carry for you.

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** Swing by Zion Canyon for an evening. Yao Guai? No problem. Giant Cazadores? RUN. ''Run''. Imagine a wasp the size of a BEAR.''bear''. Even worse? There's almost ''nowhere in Zion Canyon where they can't spawn''. At least the game is kind enough to de-spawn them and all the other wildlife in the canyon during the final quest - a godsend given that you're not allowed to fast-travel during it and are likely to be over-encumbered from all the loot Graham refuses to carry for you.



** It gets worse. Far, far worse. Cazadores are mutant tarantula hawk wasps, which reproduce is a manner that almost certainly had something to do with the eventual [[ChestBurster body horror]] of Alien. A female hawk wasp will paralyze a tarantula with its sting, then lay eggs inside its body. The crippled spider then slowly dies as it never fully recovers from the poison sting, and then the eggs hatch and the spider is eaten alive from the inside by wriggling larvae. These things have spread from Big MT all across the Mojave, using living animals as hosts and sustenance for their young.

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** It gets worse. Far, far worse. Cazadores are mutant tarantula hawk wasps, which reproduce is a manner that almost certainly had something to do with the eventual [[ChestBurster body horror]] of Alien.''Film/{{Alien}}''. A female hawk wasp will paralyze a tarantula with its sting, then lay eggs inside its body. The crippled spider then slowly dies as it never fully recovers from the poison sting, and then the eggs hatch and the spider is eaten alive from the inside by wriggling larvae. These things have spread from Big MT all across the Mojave, using living animals as hosts and sustenance for their young.



* Speaking of giant bugs, very early on you are directed to travel to a town via a highway. A quick look at your Pip Boy reveals the town in question is directly east whilst the highway does a long loop south, so why not save some time and cut across the desert, right? [[NamesToRunAwayFromReallyFast Scorpion Gulch]] is why. Those Giant Radscorpions which were horrible to look at in the first game but not so tough? They're back, shooting them now only pisses them off, they've got little cousins which [[RespawningEnemies pour forth without number]] out of dark holes from sheer canyon walls, and [[EditorialSynaesthesia their poison will send you mad]], if the scuttling, hissing sound of half a dozen of them eating you alive doesn't do that first. Stick to the roads.
* ''Geckos.'' Sure, they may not be the most threatening or dangerous animals around, but their appearance and behaviour can be more unnerving than any other animal. When they turn hostile, they are locked onto you immediately like moths to a fire, with their face locked into a silent scream expression. While deathclaws remind me somewhat of apex predators like lions or tigers in the present, these... things are just freaky. And don't get me started on the gecko caverns or giant geckos in Zion...
* Occasionally, you come upon a dead giant radscorpion being swarmed by Giant Ants, and a line of ants carrying it off to their nest stretching past the horizon. This is exactly the kind of behavior you'd expect from any kind of ants, but at this scale it's horrifying.

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* Speaking of giant bugs, very early on you are directed to travel to a town via a highway. A quick look at your Pip Boy reveals the town in question is directly east whilst the highway does a long loop south, so why not save some time and cut across the desert, right? [[NamesToRunAwayFromReallyFast Scorpion Gulch]] is why. Those Giant Radscorpions which were horrible to look at in the first game game, but not so tough? They're back, shooting them now only pisses them off, they've got little cousins which [[RespawningEnemies pour forth without number]] out of dark holes from sheer canyon walls, and [[EditorialSynaesthesia their poison will send you mad]], if the scuttling, hissing sound of half a dozen of them eating you alive doesn't do that first. Stick to the roads.
* ''Geckos.'' Sure, they may not be the most threatening or dangerous animals around, but their appearance and behaviour can be more unnerving than any other animal. When they turn hostile, they are they're locked onto you immediately like moths to a fire, flame, with their face faces locked into a silent scream expression. While deathclaws remind me somewhat of apex predators like lions or tigers in the present, these... things are just freaky. And don't get me started on the gecko caverns or giant geckos in Zion...
screaming expression.
* Occasionally, you come upon a dead giant radscorpion being swarmed by Giant Ants, and a line of ants carrying it off to their nest stretching past the horizon. This is exactly the kind of behavior you'd expect from any kind of ants, but at this scale scale, it's horrifying.



* You may recall Fallout 3 having corpses rigged with explosives, right? Well, we have that here too. Well, except they aren't corpses. They're dismembered, living people, begging you to stay away and kill them. You'll only realize they are rigged after trying to talk to one!

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* You may recall Fallout 3 having corpses rigged with explosives, right? Well, we have that here too. Well, except they aren't corpses. They're dismembered, living people, begging you to stay away and kill them. You'll only realize they are they're rigged after trying to talk to one!



* Even the game's glitches can be terrifying. Due to the not infrequent occurrence of enemies glitching through small solid obstacles, the player cannot assume that something that appears "trapped"- in a cage, under a trailer, between rocks, etc.- is going to stay that way. In particular, a certain caged group of bark scorpions might seem like easy pickings for a low-level player, until one randomly and suddenly pops out of the cage and into the floor of the room with the player, its poison stinger gliding through the floor like a periscope.

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* Even the game's glitches can be terrifying. Due to the not infrequent occurrence of enemies glitching through small solid obstacles, the player cannot can't assume that something that appears "trapped"- in a cage, under a trailer, between rocks, etc.- is going to stay that way. In particular, a certain caged group of bark scorpions might seem like easy pickings for a low-level player, until one randomly and suddenly pops out of the cage and into the floor of the room with the player, its poison stinger gliding through the floor like a periscope.



* Mods are not exempt from this either. Take, for example, some of the monster designs from the popular Monster Mod.

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* Mods are not aren't exempt from this either. Take, for example, some of the monster designs from the popular Monster Mod.



** That might actually be a reference to [[Literature/FearAndLoathingInLasVegas Fear and Loathing in Las Vegas]] (although nobody died there).
** And at the same room, there's Ransom note. Just think about it for a while, when you read it.

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** That might actually be a reference to [[Literature/FearAndLoathingInLasVegas Fear and Loathing in Las Vegas]] ''Literature/FearAndLoathingInLasVegas'' (although nobody died there).
** And at the same room, there's Ransom a ransom note. Just think about it for a while, when you read it.



* One of the empty rooms in Novac is dark and contains a number of drugs and medical equipment. In the bathroom we see a trail of blood that ends with two bloody hand prints in front of the toilet where a Jet canister is located. DrugsAreBad, okay?

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* One of the empty rooms in Novac is dark and contains a number of drugs and medical equipment. In the bathroom bathroom, we see a trail of blood that ends with two bloody hand prints in front of the toilet where a Jet canister is located. DrugsAreBad, okay?



** The only comfort you have is that your partners aren't interested in the treasure of the Sierra Madre. They're much more focused on other things than the gold in the Sierra Madre vault which eliminates the risk you would have to deal with if you had companions that are there for the money. Unfortunately, they all still have a hair trigger BerserkButton that if pushed can eliminate your fragile alliance with them...

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** The only comfort you have is that your partners aren't interested in the treasure of the Sierra Madre. They're much more focused on other things than the gold in the Sierra Madre vault which eliminates the risk you would have to deal with if you had companions that are who were there for the money. Unfortunately, they all still have a hair trigger BerserkButton that that, if pushed pushed, can eliminate your fragile alliance with them...



* Christine's imprisonment prior to the Courier arriving in the Sierra Madre. Trapped in an auto-doc for weeks while the machine performed its grisly task of operating on the poor girl while she was still awake. Mind you that there wasn't enough medication to keep her calm and ran out an hour into her claustrophobic nightmare of being trapped in a tube while metal instruments cut her up, in the dark for days or even weeks before finally being let out. And then when she gets to her part of the plan to get into the casino, the Courier can force her to crawl into a tiny room full of moving mechanical parts in the dark...

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* Christine's imprisonment prior to the Courier arriving in the Sierra Madre. Trapped in an auto-doc for weeks while the machine performed its grisly task of operating on the poor girl while she was still awake. Mind you that there wasn't enough medication to keep her calm and ran out an hour into her claustrophobic nightmare of being trapped in a tube while metal instruments cut her up, in the dark for days or even weeks before finally being let out. And then when she gets to her part of the plan to get into the casino, the Courier can force her to crawl into a tiny room full of moving mechanical parts in the dark...



* Dog/God. Especially God, who sound like he is about to kill you any second.

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* Dog/God. Especially God, who sound like he is he's about to kill you any second.second despite his calm tone.



* On your way to rescue Christine from the malfunctioning Auto-Doc, you can detour into the nearby rooms on the first floor to scrounge for supplies. One of these rooms is filled with headless corpses, presumably experimented on by... someone. There's no indication as to what happened to them or even what the experiment was, aside from their heads being nowhere to be found. Even Dean Domino, a self-centered jackass who admits he only cares about you because of your linked collars, lets you know [[EvenEvilHasStandards whoever did this is fucked up]].

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* On your way to rescue Christine from the malfunctioning Auto-Doc, you can detour into the nearby rooms on the first floor to scrounge for supplies. One of these rooms is filled with headless corpses, presumably experimented on by... someone. There's no indication as to what happened to them or even what the experiment was, aside from their heads being nowhere to be found. Even Dean Domino, a self-centered jackass who admits he only cares about you because of your linked collars, lets you know [[EvenEvilHasStandards whoever did this is fucked screwed up]].



*** Maybe this is what the Ghost People do to the People they drag away?

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*** Maybe this is what the Ghost People do to the People ones they drag away?



* "Honest Hearts" is [[IncrediblyLamePun honestly the most light-hearted]] of the [=DLC=]... this does not keep it from being utterly terrifying on occasion. It all starts simply enough. The courier gets a message telling them about an expedition to Zion Canyon. Enticed, they head out to meet with the people they will accompany. After a few minutes of chatting and getting to know your new companions you all set out. Then everything goes to hell. As soon as you arrive the White Legs ambush you and begin killing your allies one by one as they scream in fear. Because this is a scripted event they all die leaving you to face the White Legs alone. Oh, and due to a rule the leader of the expedition had, you were only able to bring 100 lbs (maximum) of equipment with you. Fortunately, Follows-Chalk soon shows up to give you a hand.
* This [=DLC=] also finally lets the courier come face to face with Joshua Graham, the infamous burned man himself. He even becomes a companion! Plus his whole body is covered in bandages from his horrible wounds. He also helpfully tells you that every night he feels the pain of being burned alive and nothing, not even chems, can do anything about it.

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* "Honest Hearts" is [[IncrediblyLamePun honestly the most light-hearted]] of the [=DLC=]... this does not doesn't keep it from being utterly terrifying on occasion. It all starts simply enough. The courier gets a message telling them about an expedition to Zion Canyon. Enticed, they head out to meet with the people they will accompany. After a few minutes of chatting and getting to know your new companions companions, you all set out. Then everything goes to hell. As soon as you arrive arrive, the White Legs ambush you and begin killing your allies one by one as they scream in fear. Because this is a scripted event event, they all die die, leaving you to face the White Legs alone. Oh, and due to a rule the leader of the expedition had, you were only able to bring 100 lbs (maximum) of equipment with you. Fortunately, Follows-Chalk soon shows up to give you a hand.
* This [=DLC=] also finally lets the courier come face to face with Joshua Graham, the infamous burned man himself. He even becomes a companion! Plus Plus, his whole body is covered in bandages from his horrible wounds. He also helpfully tells you that every night he feels the pain of being burned alive and nothing, not even chems, can do anything about it.



--> '''[[KnightTemplar Joshua]] [[KillEmAll Graham]]''': ''[[BloodKnight Yesss...]]''

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--> '''[[KnightTemplar Joshua]] [[KillEmAll Graham]]''': Joshua]]''': ''[[BloodKnight Yesss...]]''



** Not helping is Graham's ''incredibly'' ominous {{Leitmotif}}. There's some OminousLatinChanting, a few well-placed [[ForDoomTheBellTolls bells]], and overall a sense of creeping dread throughout the whole thing. It'll make you sit up and take notice when you speak to him for the first time at the Dead Horses' camp. It's TERRIFYING when he's reciting the above scripture.
*** Not to mention, that song is actually a tune from Fallout 1. It plays inside the Cathedral. Presumably, this is intended to represent the reverence that the Dead Horses have for Joshua Graham.

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** Not helping is Graham's ''incredibly'' ominous {{Leitmotif}}. There's some OminousLatinChanting, a few well-placed [[ForDoomTheBellTolls bells]], and overall a sense of creeping dread throughout the whole thing. It'll make you sit up and take notice when you speak to him for the first time at the Dead Horses' camp. It's TERRIFYING ''terrifying'' when he's reciting the above scripture.
*** Not to mention, that song is actually a tune from Fallout 1. It plays inside the Cathedral. Presumably, this is intended to represent the reverence that the Dead Horses have for Joshua Graham.Joshua.



* The enemies themselves are all gigantic. Giant radscorpions. Zion mantises and green gecko are bigger than their Mojave counterparts. Even some of the Yao Guai are giant varieties. And, as above, '''giant Cazadores'''.
* A lot of Randal Clark's journal entries are [[{{Tearjerker}} quite sad]]. A few of them though are downright chilling. One in particular:

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* The enemies themselves are all gigantic. Giant radscorpions. Zion mantises and green gecko geckos are bigger than their Mojave counterparts. Even some of the Yao Guai are giant varieties. And, as mentioned above, '''giant Cazadores'''.
* A lot of Randal Randall Clark's journal entries are [[{{Tearjerker}} quite sad]]. A few of them though are downright chilling. One in particular:



** In revenge, Randall Clark launched a [[OneManArmy one-man]] guerrilla warfare campaign against them, whittling their number from 100 down to just 34. Eventually after 10 months, they decided to leave, writing a note warning of a [[TheDreaded demon]] that beset them... but not before eating their dead.

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** In revenge, Randall Clark launched a [[OneManArmy one-man]] guerrilla warfare campaign against them, whittling their number from 100 down to just 34. Eventually after 10 months, they decided to leave, writing a note warning of a [[TheDreaded demon]] that beset them... but not before eating their dead.



* The caves Randall Clark used as his survivalist shelters are ParanoiaFuel, littered with mines, hidden traps and the rotted remains of those who attempted to explore said caves; if the remaining Spore Carriers don't kill you, the bear traps and explosives will. No wonder then why the Sorrows take the "Father in the Caves" seriously.

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* The caves Randall Clark used as his survivalist shelters are ParanoiaFuel, littered with mines, hidden traps and the rotted remains of those who attempted to explore said caves; if the remaining Spore Carriers don't kill you, the bear traps and explosives likely will. No wonder then why the Sorrows take the "Father in the Caves" so seriously.



* The Big MT. Imagine being stalked by creatures who have had their brains removed and skeletons wielding laser weapons. Not ghouls, SKELETONS! In [[AnimatedArmor automated]] PowerArmor, specifically. This is where nearly all the mutant horrors of the Mojave Wasteland came from, including Nightstalkers and Cazadores. It's also responsible for how the Sierra Madre ended up a toxin-filled ghost town full of hazmat-suited zombies. This is where the plant monsters of Vault 22 were first born. This is where Chinese prisoners of war and American citizens were taken and experimented on. This is where people are still being experimented on by beings who don't even know what morals are anymore. This is the Big MT, and you are all alone. No companions, just you, a bunch of random appliances, and a talking stealth suit.
** Who has the whinging, clingy personality of a beaten housewife or StockholmSyndrome victim, no less.
* The Trauma Override Harnesses are one of the saddest and creepiest enemies in New Vegas. The suit itself was designed to return a soldier to a predetermined home base when he got too injured to move himself by overriding the motor functions of the wearer and 'walking' him. Being a prototype, the suits had a few errors which ultimately led to the suits walking and attacking with their wearers kept captive in the suit until they eventually died (of exhaustion, dehydration, starvation, exposure, any number of things). Over two hundred years later, the suits are still walking around with the remains of the test person still inside. As they move, the player can hear the bones of the dead person rattling in the suit. If you have the Wild Wasteland trait on… well, [[Series/DoctorWho "Who turned out the lights."]]

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* The Big MT. Imagine being stalked by creatures who have had their brains removed and skeletons wielding laser weapons. Not ghouls, SKELETONS! ''skeletons!'' In [[AnimatedArmor automated]] PowerArmor, specifically. This is where nearly all the mutant horrors of the Mojave Wasteland came from, including Nightstalkers and Cazadores. It's also responsible for how the Sierra Madre ended up a toxin-filled ghost town full of hazmat-suited zombies. This is where the plant monsters of Vault 22 were first born. This is where Chinese prisoners of war and American citizens were taken and experimented on. This is where people are still being experimented on by beings who don't even know what morals are anymore. This is the Big MT, and you are you're all alone. No companions, just you, a bunch of random appliances, and a talking stealth suit.
** Who has the whinging, clingy personality of a beaten housewife or StockholmSyndrome victim, no less.
* The Trauma Override Harnesses are one of the saddest and creepiest enemies in New Vegas. The suit itself was designed to return a soldier to a predetermined home base when he got too injured to move himself by overriding the motor functions of the wearer and 'walking' him. Being a prototype, the suits had a few errors which ultimately led to the suits walking and attacking with their wearers kept captive in the suit until they eventually died (of exhaustion, dehydration, starvation, exposure, any number of things). Over two hundred years later, the suits are still walking around with the remains of the test person still inside. As they move, the player can hear the bones of the dead person rattling in the suit. If you have the Wild Wasteland trait on… well, [[Series/DoctorWho "Who turned out the lights."]]lights?"]]



* Little Yangtze. No matter how you put it, no matter how much lovely jazz music your pip boy may be playing, it is still a Death Camp whose prisoners were fodder for experiments that would make Nazi scientists pale with terror. If the knowledge of the experiments won't make you feel sick, the rows and rows or graves in the camp will.
** And there are ghouls there, labeled "Survivors." First they were imprisoned, then they were trapped there for ''centuries''. Not to mention that when Elijah showed up he experimented on/tortured them all over again. And then ''you'' will probably end up killing them.
** By the by, the ghouls were trapped there by Elijah putting bomb collars on them. If the ghouls try to run out of the compound, their heads explode. You can literally kill the whole camp by getting their attention and just standing outside of the main gate. Elijah put bomb collars on possibly immortal people, forcing them to remain in a small prison yard [[DriventoSuicide until they eventually couldn't take it anymore]].

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* Little Yangtze. No matter how you put it, no matter how much lovely jazz music your pip boy may be playing, it is it's still a Death Camp whose prisoners were fodder for experiments that would make Nazi scientists pale shudder with terror. If the knowledge of the experiments won't make you feel sick, the rows and rows or graves in the camp will.
** And there are ghouls there, labeled "Survivors." First they were imprisoned, then they were trapped there for ''centuries''. Not to mention that when Elijah showed up up, he experimented on/tortured them all over again. And then ''you'' will probably end up killing them.
** By the by, the ghouls were trapped there by Elijah putting bomb collars on them. If the ghouls try to run out of the compound, their heads explode. You can literally kill the whole camp by getting their attention and just standing outside of the main gate. Elijah put bomb collars on possibly immortal people, forcing them to remain in a small prison yard [[DriventoSuicide [[DrivenToSuicide until they eventually couldn't take it anymore]].



* The Cuckoo Nest, which, despite its innocent-sounding name, is a den of absolute horror. Piles of mutilated bodies and bits of organs are scattered around everywhere and the whole place is filled with lobotomites. It really doesn't help that it's inside a cave on the edge of the Big MT's map. But the worst part of all is that you HAVE to go here to retrieve the personality of one of The Sink's inhabitants (and get one of the achievements). Who is it? Why, the Toaster, of course!

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* The Cuckoo Nest, which, despite its innocent-sounding name, is a den of absolute horror. Piles of mutilated bodies and bits of organs are scattered around everywhere and the whole place is filled with lobotomites. It really doesn't help that it's inside a cave on the edge of the Big MT's map. But the worst part of all is that you HAVE ''have'' to go here to retrieve the personality of one of The Sink's inhabitants (and get one of the achievements). Who is it? Why, the Toaster, of course!



* There is a (thankfully) cut ending where you could [[spoiler:side with the Think Tank]]. The effect this has on the Mojave is ''not'' pretty.
** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[BodyHorror to burst like a pod]], giant man-eating [[BrickJoke Battle Brahmin]] emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]]]]. And throughout all of it, the Think Tank remained motivated [[ForScience by science]].

to:

* There is There's a (thankfully) cut ending where you could [[spoiler:side with the Think Tank]]. The effect this has on the Mojave is ''not'' pretty.
** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an a fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[BodyHorror to burst like a pod]], giant man-eating [[BrickJoke Battle Brahmin]] emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]]]]. And throughout all of it, the Think Tank remained motivated [[ForScience by science]].



** About halfway through The Divide the Courier must travel underground on a funicular car to proceed. During the whole ride explosions are going off all around you and making the player worry that the car might crash. Then, as if nothing could get any worse, swarms of these bastards start climbing up the sides of the car and begin attacking you. When the ride is finally over you then have to make your way back above ground by going through a destroyed hotel filled with even more Tunnelers. [[IncrediblyLamePun It's the least fun funicular ever.]]

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** About halfway through The Divide Divide, the Courier must travel underground on a funicular car to proceed. During the whole ride ride, explosions are going off all around you and making the player worry that the car might crash. Then, as if nothing could get any worse, swarms of these bastards start climbing up the sides of the car and begin attacking you. When the ride is finally over over, you then have to make your way back above ground by going through a destroyed hotel filled with even more ''more'' Tunnelers. [[IncrediblyLamePun It's the least fun funicular ever.]]



* At the end of the Divide, you come across a small cave. Inside is a rotted skeleton and a dead deathclaw. After picking up a distress signal holotape from the corpse, you discover that they were trying to kill a giant death claw that was pinning them down. Well... the corpse is over there, so they killed it, right? ''Wrong!'' Just around the corner is a special giant Deathclaw named Rawr, surrounded by corpses. And just then the cave entrance crumbles behind you, trapping you inside. Have fun.
* At the beginning of Lonesome Road, you find the Marked Men. At first it's pretty obvious that they've been driven insane from radiation and want to kill you. But it's not that simple. They're cannibals. And not just mindless cannibals that chew on corpses; there's a Hopeville basement where there's skeletons hung up on meat hooks and hacked corpses on tables, right next to an old kitchen. The radiation has made them insane, but kept enough of their humanity so they can gut you like a pig on the butcher's hook. Oh, and did we mention that their appearance is due to the Divide's windstorms ''stripping the flesh from their bodies'', leaving their raw muscle exposed to the elements? The only thing keeping them alive is the Divide's high residual radiation, and even that [[AndIMustScream does absolutely nothing to dull the pain]].
* The Divide in general appearance. Throughout all the Fallout games you've seen destruction and death, seen the remnants of once proud cities, stared across blasted plains of wasteland, observed the vile corruption of places like the Pitt, Sierra Madre, and Point Lookout. Observed the Old World horror shows of the Big Empty, and the Vaults. Even saw brief snatches of hope in Oasis and Zion. However, it all pales in comparison to the amount of destruction that is in the Divide. In the Divide there is only destruction, there is only death, this is the picture of devastation. This place is not a place of honor, no highly esteemed dead is commemorated here, nothing valued dwells within the Divide (well, [[OverwhelmingException except for good loot]]. And nukes. Everybody wants nukes). It is a place best shunned and left uninhabited.

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* At the end of the Divide, you come across a small cave. Inside is a rotted skeleton and a dead deathclaw. After picking up a distress signal holotape from the corpse, you discover that they were trying to kill a giant death claw deathclaw that was pinning them down. Well... the corpse is over there, so they killed it, right? ''Wrong!'' Just around the corner is a special giant Deathclaw named Rawr, surrounded by corpses. And just then the cave entrance crumbles behind you, trapping you inside. Have fun.
* At the beginning of Lonesome Road, you find the Marked Men. At first first, it's pretty obvious that they've been driven insane from radiation and want to kill you. But it's not that simple. They're cannibals. And not just mindless cannibals that chew on corpses; there's a Hopeville basement where there's skeletons hung up on meat hooks and hacked corpses on tables, right next to an old kitchen. The radiation has made them insane, but kept enough of their humanity so they can gut you like a pig on the butcher's hook. Oh, and did we mention that their appearance is due to the Divide's windstorms ''stripping the flesh from their bodies'', leaving their raw muscle exposed to the elements? The only thing keeping them alive is the Divide's high residual radiation, and even that [[AndIMustScream does absolutely nothing to dull the pain]].
* The Divide in general appearance. Throughout all the Fallout games games, you've seen destruction and death, seen the remnants of once proud cities, stared across blasted plains of wasteland, observed the vile corruption of places like the Pitt, Sierra Madre, and Point Lookout. Observed the Old World horror shows of the Big Empty, and the Vaults. Even saw brief snatches of hope in Oasis and Zion. However, it all pales in comparison to the amount of destruction that is in the Divide. In the Divide there is Divide, there's only destruction, there is only death, this is the picture of and devastation. This place is not isn't a place of honor, no highly esteemed dead deed is commemorated here, nothing valued dwells within the Divide (well, [[OverwhelmingException except for good loot]]. And nukes. Everybody wants nukes). It is It's a place best shunned and left uninhabited.



* Speaking of Ulysses, there's the man himself. Talking to him through ED-E reveals that he is very learned about the history of the Old World and knowledgeable about a lot of things in the Wasteland. He is cryptic as to his actual aims, but very cool and calm, and obviously has some well thought-out ultimate goal. When you finally meet him face to face, you find out that goal is [[spoiler:to use the remaining [=ICBMs=] in the Divide to destroy your home. If your Courier has sided with either the [=NCR=] or the Legion, he's trying to destroy either his own former enemies or one of the more brutal and nasty factions in the Wasteland. But if your Courier is independent, he'll just aim the nukes at the Mojave.]] It's kind of terrifying to break through the veneer of a WarriorPoet and find an OmnicidalManiac willing to slaughter untold thousands of innocents and obliterate one of the few remaining bastions of human civilization just as a means to get back at the Courier and/or prove a philosophical point.

to:

* Speaking of Ulysses, there's the man himself. Talking to him through ED-E reveals that he is very learned knows about the history of the Old World and knowledgeable about a lot of things in the Wasteland. He is He's cryptic as to his actual aims, but very cool and calm, and obviously has some well thought-out ultimate goal. When you finally meet him face to face, you find out that goal is [[spoiler:to use the remaining [=ICBMs=] in the Divide to destroy your home. If your Courier has sided with either the [=NCR=] or the Legion, he's trying to destroy either his own former enemies or one of the more brutal and nasty factions in the Wasteland. But if your Courier is independent, he'll just aim the nukes at the Mojave.]] It's kind of terrifying to break through the veneer of a WarriorPoet and find an OmnicidalManiac willing to slaughter untold thousands of innocents and obliterate one of the few remaining bastions of human civilization just as a means to get back at the Courier and/or prove a philosophical point.



** You don't meet Ulysses in person until the end of the DLC [[spoiler: but if you're [[FreezeFrameBonus observant]], you can spot him standing in the distance a [[http://vignette1.wikia.nocookie.net/fallout/images/8/88/Untitled-11.png/revision/latest?cb=20130105044853 couple]] of [[https://i1185.photobucket.com/albums/z341/Gezra/Ulysses_sunstone2.jpg times]] before that. [[CharacterFilibuster Unlike your conversations with him through ED-E]], Ulysses doesn't try to interact with the courier during these appearances. [[NothingIsScarier He simply stands there, silently judging you before disappearing]].]]

to:

** You don't meet Ulysses in person until the end of the DLC DLC, [[spoiler: but if you're [[FreezeFrameBonus observant]], you can spot him standing in the distance a [[http://vignette1.wikia.nocookie.net/fallout/images/8/88/Untitled-11.png/revision/latest?cb=20130105044853 couple]] of [[https://i1185.photobucket.com/albums/z341/Gezra/Ulysses_sunstone2.jpg times]] before that. [[CharacterFilibuster Unlike your conversations with him through ED-E]], Ulysses doesn't try to interact with the courier during these appearances. [[NothingIsScarier He simply stands there, silently judging you before disappearing]].]]
3rd Mar '17 9:13:16 PM TroperBeDoper
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** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[BodyHorror to burst like a pod]], giant man-eating [[BrickJoke Battle Brahmin]] emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]]. And throughout all of it, the Think Tank remained motivated [[ForScience by science]].

to:

** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[BodyHorror to burst like a pod]], giant man-eating [[BrickJoke Battle Brahmin]] emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]].Lane]]]]. And throughout all of it, the Think Tank remained motivated [[ForScience by science]].
3rd Mar '17 9:12:18 PM TroperBeDoper
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** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[Body Horror to burst like a pod]], giant man-eating [[BrickJoke Battle Brahmin]] emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]].]] And throughout all of it, the Think Tank remained motivated [[ForScience by science]].

to:

** To highlight the more gruesome details: [[spoiler:Goodsprings is crushed by blocks of hexcrete, Primm's inhabitants are fried to death, Camp Searchlight becomes home to giant carnivorous plants, an fungal STD emerges from Gomorrah that causes the [[GroinAttack victim's genitals]] [[Body Horror [[BodyHorror to burst like a pod]], giant man-eating [[BrickJoke Battle Brahmin]] emerging from Black Mountain (while its radios braodcast [[HellIsThatNoise a staccato static]]), Legion East brain-scrubbed into thinking that they were in ancient Rome on the moon, and the NCR re-educated into believing they were in a nationwide version of [[CallBack Tranquility Lane]].]] Lane]]. And throughout all of it, the Think Tank remained motivated [[ForScience by science]].
28th Feb '17 3:14:54 PM TheCuza
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* There is an animal farm near Camp Searchlight that has a sad and frightening tale to it. You find journal pages scattered around the greater property written by somebody (their gender is never mentioned.) Apparently, their parents left to trade at Camp Searchlight and did not come back, so after several days they set out there to find it in its current, irradiated state. Eventually they find their parents who have been turned into feral ghouls from the radiation and is forced to kill and bury them, and ending up living on their own. Through the entries you can see this person slowly devolves into paranoia and fear, thinking that that the animals of the farm are trying to eat them. Eventually the paranoia get so bad, that they end up setting fire to the house with themselves inside, and either being burned alive or dying of smoke inhalation.
** It's worse; he or she thought the animals were becoming ghouls like his or her parents because he or she wasn't feeding them properly. All the animals remaining at the farm when the Courier arrives are 'malnourished'. They got thin and he or she mistook them for ghouls and burned his or her house down to escape them.

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* There is an animal farm The Matthews Animal Husbandry Farm near Camp Searchlight that has a sad and frightening tale to it. You find journal pages scattered around the greater property written by somebody the adult son/daughter of the Matthews family (their gender is never mentioned.) Apparently, their not mentioned). Their parents had left to trade with the NCR at Camp Searchlight but never came back. After a few days, the journal writer goes to Camp Searchlight to look for them and did not come back, so after several days they set out there to find discovers it in its current, current irradiated state. Eventually they find The writer finds their parents parents, who have been turned into feral ghouls from the radiation and is forced attack, forcing the journal writer to kill them in self-defense. The writer then takes their parents bodies back to the farm and buries them behind the house. Clearly scarred from having to kill their own parents, the writer then begins to get increasingly worried and paranoid that the farm animals will also become ghouls and attack them as well. Eventually this paranoia becomes so great that the writer imagines a full-blown ''Literature/AnimalFarm'' scenario where the ghoulified animals are all conspiring with each other to kill and bury them, eat them and ending up living on their own. Through the entries you can see this person slowly devolves into paranoia and fear, thinking that that the animals of then take over the farm are trying to eat them. Eventually the paranoia get so bad, for themselves. Deciding that they end up setting fire to it's BetterToDieThanBeKilled, the writer kills themselves by burning down their house with themselves inside, and either being burned alive or dying of smoke inhalation.
inside as a big flaming "fuck you" to the supposedly murderous animals.
** It's worse; he or she worse. All the (perfectly non-murderous) animals at the farm are labelled in the UI as "Malnourished [Animal Name]". The reason the writer thought the animals were becoming turning into ghouls like his or her parents was because he or she wasn't they weren't feeding them properly. All the animals remaining at the farm when the Courier arrives are 'malnourished'. They got thin properly and he or she mistook them for ghouls and burned his or her house down to escape them.they were just getting thin.
12th Feb '17 9:48:04 AM TheKnightWhoSaysN1
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Added DiffLines:

** The mere sight of them in the distance is even unsettling, especially for those more sensitive to insects, as they move like actual flies darting back and forth across the desert; well, like flies the size of a motorcycle. The one benefit is that having a bright blue-gray exoskeleton will make it much easier for you to spot them, and then turn the other direction and get away from there ASAP.
27th Jan '17 2:05:28 PM Archimedes
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* Your first encounter with the damaged or berserk Securitrons will likely be this. Consider: the first one you encounter in the Mojave saved your life and is genuinely friendly toward you, and further all other Securitrons are a symbol of House's own bizarre brand of law and order, complete with their fairly non-threatening chubby cop faces. Now, imagine you spot the familiar boxy-blue hulled robots patrolling the perimeter. The only warning you have these aren't the same droids you're used to comes if you have a high enough perception to notice they're hostile from the outset. There are two variants; one simply has a circle with a line drawn through its face, while the other has a twisted and distorted face, similar to the Swamp People from "Point Lookout" in the previous game. None of these bots are capable of effectively communicating with you, so instead they'll constantly broadcast static, which your Pip-Boy helpfully translates as gibberish. The best part? The crux of Mr. House's main quest involves upgrading his Securitrons to the Mark II operating system, which makes them significantly more difficult to kill in combat. Doctor O, the man responsible for these machines, has them running the Mark ''VI'' OS.

to:

* Your first encounter with the damaged or berserk Securitrons will likely be this. Consider: the first one you encounter in the Mojave saved your life and is genuinely friendly toward you, and further all other Securitrons are a symbol of House's own bizarre brand of law and order, complete with their fairly non-threatening chubby cop faces. Now, imagine you spot the familiar boxy-blue hulled robots patrolling the perimeter. The only warning you have these aren't the same droids you're used to comes if you have a high enough perception to notice they're hostile from the outset. There are two variants; one simply has a circle with a line drawn through its face, while the other has a twisted and distorted face, similar to the Swamp People from "Point Lookout" in the previous game. None of these bots are capable of effectively communicating with you, so instead they'll constantly broadcast static, which your Pip-Boy helpfully translates as gibberish. The best part? The crux of Mr. House's main quest involves upgrading his Securitrons to the Mark II operating system, which makes them significantly more difficult to kill in combat. Doctor O, 0, the man responsible for these machines, has them running the Mark ''VI'' OS.
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