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''de Blob'' and its sequel are fun, humorous and colorful games about liberating a grey and boring world through the power of art and music, but the impact of Blob and the Color Underground wouldn't be anywhere near as strong as it is if the game didn't show just how cruel and ''ruthless'' Comrade Black and his ilk are, and how they're willing to do ''anything'' if it means having their way. Despite the game's kid-friendly nature and INKT's penchant for being LaughablyEvil, the game never stops hammering in how their monochrome ambitions for oppression and control need to be foiled ''at all cost''.



* The Ink Fabricator from the second game is by far the creepiest part of the entire game. Before you start the level, an accident on the production line created a mutant Inky that hates both ink and color, and the second half of the level sees Blob dive into the factory in order to save Pinky from it. What really sells the terror here is the quiet emptiness of it all. [[NothingIsScarier There's no background music anywhere, the only things in there besides you are the paintbots, even the musical cues that play whenever you paint something are gone.]]
* The Inky Mood from the second game, especially the [[https://www.youtube.com/watch?v=lUNV86N4pFw&t=9s level 2 version of it]]. It's a rather somber tune that only plays a single trombone for the most part. What makes this creepy is that at this level, you can hear Comrade Black going on what appears to be a triade that is left up to interpretation. The more creepy part comes starting at the [[https://www.youtube.com/watch?v=tWD5Yv7h5Ks level 3 variant]], where it switches to ''classical music''. Nowhere do you hear classical music in any form other than here, and its ''unsettling''.

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* The Ink Inky Fabricator from the second game is by far the creepiest part of the entire game. Before you start the level, an accident on the production line created a mutant Inky that hates both ink and color, and the second half of the level sees Blob dive into the factory in order to save Pinky from it. What really sells the terror here is the quiet emptiness of it all. [[NothingIsScarier There's no background music anywhere, the only things in there besides you are the paintbots, even the musical cues that play whenever you paint something are gone.]]
* The Inky Mood from the second game, especially the [[https://www.youtube.com/watch?v=lUNV86N4pFw&t=9s level 2 version of it]]. It's a rather somber tune that only plays a single trombone for the most part. What makes this creepy is that at this level, you can hear Comrade Black going on what appears to be a triade that is left up to interpretation. The more creepy part comes starting at the [[https://www.youtube.com/watch?v=tWD5Yv7h5Ks level 3 variant]], where it switches to ''classical music''. Nowhere do you hear classical music in any form other than here, and its it's ''unsettling''.
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* The second game in general ramps up the fascism of INKT and puts it on full display, from placing political prisoners in a literal zoo, to using a phony religion as a means of controlling the minds of the population, and ''actively subverting a democratic election'' to seize control of Prisma City. When the INKT tanks start rolling in, there's even a recreation of the infamous Tiananmen Square "tank man" photo.
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Burning redundant pothole.


'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy]]. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]'''

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy]]. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]'''Administrivia/YouHaveBeenWarned.'''
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There's a second hidden song, likely for the Wii/Eighth Gen versions of the game, that is creepy in tone.

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* The Inky Mood from the second game, especially the [[https://www.youtube.com/watch?v=lUNV86N4pFw&t=9s level 2 version of it]]. It's a rather somber tune that only plays a single trombone for the most part. What makes this creepy is that at this level, you can hear Comrade Black going on what appears to be a triade that is left up to interpretation. The more creepy part comes starting at the [[https://www.youtube.com/watch?v=tWD5Yv7h5Ks level 3 variant]], where it switches to ''classical music''. Nowhere do you hear classical music in any form other than here, and its ''unsettling''.

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''policy]]. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned.]]'''



* In the second game, we learn that Inkies are made of sentient ink and are assembled using Graydian labor. Where does that ink come from? Apparently from the bodies of Graydians themselves, generated from their despair and sorrow from being deprived of color and excitment, as we learn in the first game. The process to extract that ink (herding Graydians onto a rickety old carnival ride and forcing the ink out via centrifugal force) also probably counts.

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* In the second game, we learn that Inkies are made of sentient ink and are assembled using Graydian labor. Where does that ink come from? Apparently from the bodies of Graydians themselves, generated from their despair and sorrow from being deprived of color and excitment, excitement, as we learn in the first game. The process to extract that ink (herding Graydians onto a rickety old carnival ride and forcing the ink out via centrifugal force) also probably counts.



* The Ink Fabricator from the second game is by far the creepiest part of the entire game. Before you start the level, an accident on the production line created a mutant Inky that hates both ink and color, and the second half of the level sees Blob dive into the factory in order to save Pinky from it. What really sells the terror here is the quiet emptiness of it all. [[NothingIsScarier There's no background music anywhere, the only things in there besides you are the paintbots, even the musical cues that play whenever you paint something are gone]].

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* The Ink Fabricator from the second game is by far the creepiest part of the entire game. Before you start the level, an accident on the production line created a mutant Inky that hates both ink and color, and the second half of the level sees Blob dive into the factory in order to save Pinky from it. What really sells the terror here is the quiet emptiness of it all. [[NothingIsScarier There's no background music anywhere, the only things in there besides you are the paintbots, even the musical cues that play whenever you paint something are gone]].gone.]]
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* The creepiest part of the second game, is the part where you explore the Ink Fabricator. During the level, a inkie mutant was created, and it's somewhere in the factory. [[NothingIsScarier The worst part is the silence]], which makes it feel like the mutant is just going to appear out of nowhere.

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* The Ink Fabricator from the second game is by far the creepiest part of the second game, is the part where entire game. Before you explore the Ink Fabricator. During start the level, an accident on the production line created a inkie mutant was created, Inky that hates both ink and it's somewhere in color, and the factory. second half of the level sees Blob dive into the factory in order to save Pinky from it. What really sells the terror here is the quiet emptiness of it all. [[NothingIsScarier The worst part is There's no background music anywhere, the silence]], which makes it feel like only things in there besides you are the mutant is just going to appear out of nowhere.paintbots, even the musical cues that play whenever you paint something are gone]].

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Moments pages are Spoilers Off pages.


* [[spoiler: In the second game, we learn that Inkies are made of sentient ink and are assembled using Graydian labor. Where does that ink come from? Apparently from the bodies of Graydians themselves, generated from their despair and sorrow from being deprived of color and excitment, as we learn in the first game. The process to extract that ink (herding Graydians onto a rickety old carnival ride and forcing the ink out via centrifugal force) also probably counts.]]
* [[spoiler: Also, in both games if you roll over a Raydian while inked, it'll flatten and then burst into nothing. This has no bearing on your post-level Raydian liberation total in the second game.]]
* [[spoiler:''"Comrade Black affirms that inkboarding is not torture."'']]

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* [[spoiler: In the second game, we learn that Inkies are made of sentient ink and are assembled using Graydian labor. Where does that ink come from? Apparently from the bodies of Graydians themselves, generated from their despair and sorrow from being deprived of color and excitment, as we learn in the first game. The process to extract that ink (herding Graydians onto a rickety old carnival ride and forcing the ink out via centrifugal force) also probably counts.]]
counts.
* [[spoiler: Also, in both games if you roll over a Raydian while inked, it'll flatten and then burst into nothing. This has no bearing on your post-level Raydian liberation total in the second game.]]
game.
* [[spoiler:''"Comrade ''"Comrade Black affirms that inkboarding is not torture."'']] "''
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* [[spoiler:"''Comrade Black affirms that inkboarding is not torture.''"]]
* The creepiest part of the second game, is the part where you explore the Ink Fabricator. During the level, a inkie mutant was created, and it's somewhere in the factory. The worst part is the silence, which makes it feel like the mutant is just going to appear out of nowhere.

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* [[spoiler:"''Comrade [[spoiler:''"Comrade Black affirms that inkboarding is not torture.''"]]
"'']]
* The creepiest part of the second game, is the part where you explore the Ink Fabricator. During the level, a inkie mutant was created, and it's somewhere in the factory. [[NothingIsScarier The worst part is the silence, silence]], which makes it feel like the mutant is just going to appear out of nowhere.

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* The creepiest part of the second game, is the part where you explore the Ink Fabricator. During the
level, a inkie mutant was created, and it's somewhere in the factory. The worst part is the silence, which makes it feel like the mutant is just going to appear out of nowhere.

to:

* The creepiest part of the second game, is the part where you explore the Ink Fabricator. During the
the level, a inkie mutant was created, and it's somewhere in the factory. The worst part is the silence, which makes it feel like the mutant is just going to appear out of nowhere.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The creepiest part of the second game, is the part where you explore the Ink Fabricator. During the
level, a inkie mutant was created, and it's somewhere in the factory. The worst part is the silence, which makes it feel like the mutant is just going to appear out of nowhere.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[spoiler: In the second game, we learn that Inkies are made of sentient ink and are assembled using Graydian labor. Where does that ink come from? Apparently from the bodies of Graydians themselves, generated from their despair and sorrow from being deprived of color and excitment, as we learn in the first game. The process to extract that ink (herding Graydians onto a rickety old carnival ride and forcing the ink out via centrifugal force) also probably counts.]]
* [[spoiler: Also, in both games if you roll over a Raydian while inked, it'll flatten and then burst into nothing. This has no bearing on your post-level Raydian liberation total in the second game.]]
* [[spoiler:"''Comrade Black affirms that inkboarding is not torture.''"]]

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