Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* The maze inside Pyramid Island is its own class of creepy. It's ''vastly'' [[BiggerOnTheInside larger on the inside]] and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be ''[[EldritchLocation real at all.]]'' Is it any wonder why players compare this place to WebOriginal/TheBackrooms?
to:
* The maze inside Pyramid Island is its own class of creepy. It's ''vastly'' [[BiggerOnTheInside larger on the inside]] and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he she says that what you're looking at may not even be ''[[EldritchLocation real at all.]]'' Is it any wonder why players compare this place to WebOriginal/TheBackrooms?
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.
to:
* Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.bottle, complete with a subtle SickeningCrunch.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Speaking of Old Amsterdam, some fridge horror about the overall state of the setting kicks in if you consider why there's a seemingly modern city street buried [[AfterTheEnd deep under the ocean several miles offshore.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* The maze inside Pyramid Island is its own class of creepy. It's ''vastly'' [[BiggerOnTheInside larger on the inside]] and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be ''[[EldritchLocation real at all.]]'' Is it any wonder why players compare this place to WebOriginal/TheBackrooms?
to:
* The maze inside Pyramid Island is its own class of creepy. It's ''vastly'' [[BiggerOnTheInside larger on the inside]] and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be ''[[EldritchLocation real at all.]]'' Is it any wonder why players compare this place to WebOriginal/TheBackrooms?WebOriginal/TheBackrooms?
* Faux's appearance as Project Algo is pretty creepy, consisting of his head plugged into a massive mechanical spinal cord with wires running through it. It's a good thing the game has its bright low-poly aesthetic, because Project Algo is conceptually a bucket of BodyHorror that's more reminiscent of [[WebAnimation/{{Autodale}} Hive]] than anything seen in the game up to now.
* Faux's appearance as Project Algo is pretty creepy, consisting of his head plugged into a massive mechanical spinal cord with wires running through it. It's a good thing the game has its bright low-poly aesthetic, because Project Algo is conceptually a bucket of BodyHorror that's more reminiscent of [[WebAnimation/{{Autodale}} Hive]] than anything seen in the game up to now.
Is there an issue? Send a MessageReason:
None
Added line(s) 4 (click to see context) :
'''As a Moments page, ''all spoilers are unmarked''. Administrivia/YouHaveBeenWarned.'''
Changed line(s) 4 (click to see context) from:
* Shortly after defeating DOT EXE, [[spoiler:the gang's boss is killed by a police sniper. The player is given a [[SarcasmMode lovely]] partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.]]
to:
* Shortly after defeating DOT EXE, [[spoiler:the the gang's boss is killed by a police sniper. The player is given a [[SarcasmMode lovely]] partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.]]
Changed line(s) 6 (click to see context) from:
* [[spoiler: Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.]]
to:
* [[spoiler: Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
** The big moment where Faux gets his head chopped off is a surprisingly brutal moment despite it being a ShadowDiscretionShot, in part thanks to just how [[MoodWhiplash sudden]] it is. The shot of Faux's limp, headless body falling alongside Tryce doesn't help.
to:
Changed line(s) 7 (click to see context) from:
** There's a very well-hidden easter egg in Versum Hill where you can visit ''Old'' Amsterdam, which is outright ''buried'' beneath the city with its buildings haphazardly packed between meters-thick layers of dirt. Look around enough and you'll find a ''sarcophagus'' made in the likeness of DJ Cyber's mask. And there are [[EmptyRoomPsych no collectibles whatsoever.]] Who the hell is buried in that thing and what ''happened'' to Old Amsterdam?!
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,4 (click to see context) from:
This may not be a horror game but there’s still more than a couple moments that are sure to make you go “[=WTF?!=]”
* NightmareFuel:
** Shortly after defeating DOT EXE, [[spoiler:the gang's boss is killed by a police sniper. The player is given a [[SarcasmMode lovely]] partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.]]
* NightmareFuel:
** Shortly after defeating DOT EXE, [[spoiler:the gang's boss is killed by a police sniper. The player is given a [[SarcasmMode lovely]] partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.]]
to:
----
*
**
Changed line(s) 6 (click to see context) from:
** [[spoiler: Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.]]
to:
Changed line(s) 8,9 (click to see context) from:
*** [[NightmareRetardant Humor]] kicks in however as the entire area is in the usual bright artstyle and your chosen music still plays as normal. It does feel out of place with only a vague hint of it existing but instead of nightmarish it just comes across as a very goofy aside.
** The maze inside Pyramid Island is its own class of creepy. It's ''vastly'' [[BiggerOnTheInside larger on the inside]] and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be ''[[EldritchLocation real at all.]]'' Is it any wonder why players compare this place to WebOriginal/TheBackrooms?
** The maze inside Pyramid Island is its own class of creepy. It's ''vastly'' [[BiggerOnTheInside larger on the inside]] and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be ''[[EldritchLocation real at all.]]'' Is it any wonder why players compare this place to WebOriginal/TheBackrooms?
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,8 (click to see context) from:
* Shortly after defeating DOT EXE, the gang's boss is killed by a police sniper. The player is given a lovely partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.
* The big moment where Faux gets his head chopped off is a surprisingly brutal moment despite it being a Shadow Discretion Shot, in part thanks to just how sudden it is. The shot of Faux's limp, headless body falling alongside Tryce doesn't help.
* Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.
* There's a very well-hidden easter egg in Versum Hill where you can visit Old Amsterdam, which is outright buried beneath the city with its buildings haphazardly packed between meters-thick layers of dirt. Look around enough and you'll find a sarcophagus made in the likeness of DJ Cyber's mask. And there are no collectibles whatsoever. Who the hell is buried in that thing and what happened to Old Amsterdam?!
** Humor kicks in however as the entire area is in the usual bright artstyle and your chosen music still plays as normal. It does feel out of place with only a vague hint of it existing but instead of nightmarish it just comes across as a very goofy aside.
* The maze inside Pyramid Island is its own class of creepy. It's vastly larger on the inside and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be real at all. Is it any wonder why players compare this place to The Backrooms?
* The big moment where Faux gets his head chopped off is a surprisingly brutal moment despite it being a Shadow Discretion Shot, in part thanks to just how sudden it is. The shot of Faux's limp, headless body falling alongside Tryce doesn't help.
* Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.
* There's a very well-hidden easter egg in Versum Hill where you can visit Old Amsterdam, which is outright buried beneath the city with its buildings haphazardly packed between meters-thick layers of dirt. Look around enough and you'll find a sarcophagus made in the likeness of DJ Cyber's mask. And there are no collectibles whatsoever. Who the hell is buried in that thing and what happened to Old Amsterdam?!
** Humor kicks in however as the entire area is in the usual bright artstyle and your chosen music still plays as normal. It does feel out of place with only a vague hint of it existing but instead of nightmarish it just comes across as a very goofy aside.
* The maze inside Pyramid Island is its own class of creepy. It's vastly larger on the inside and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be real at all. Is it any wonder why players compare this place to The Backrooms?
to:
* NightmareFuel:
** Shortly after defeating DOT EXE,the [[spoiler:the gang's boss is killed by a police sniper. The player is given a lovely [[SarcasmMode lovely]] partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.
*visor.]]
** The big moment where Faux gets his head chopped off is a surprisingly brutal moment despite it being aShadow Discretion Shot, ShadowDiscretionShot, in part thanks to just how sudden [[MoodWhiplash sudden]] it is. The shot of Faux's limp, headless body falling alongside Tryce doesn't help.
* ** [[spoiler: Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.
*bottle.]]
** There's a very well-hidden easter egg in Versum Hill where you can visitOld ''Old'' Amsterdam, which is outright buried ''buried'' beneath the city with its buildings haphazardly packed between meters-thick layers of dirt. Look around enough and you'll find a sarcophagus ''sarcophagus'' made in the likeness of DJ Cyber's mask. And there are [[EmptyRoomPsych no collectibles whatsoever. whatsoever.]] Who the hell is buried in that thing and what happened ''happened'' to Old Amsterdam?!
** HumorAmsterdam?!
*** [[NightmareRetardant Humor]] kicks in however as the entire area is in the usual bright artstyle and your chosen music still plays as normal. It does feel out of place with only a vague hint of it existing but instead of nightmarish it just comes across as a very goofy aside.
* ** The maze inside Pyramid Island is its own class of creepy. It's vastly ''vastly'' [[BiggerOnTheInside larger on the inside inside]] and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be ''[[EldritchLocation real at all. all.]]'' Is it any wonder why players compare this place to The Backrooms?WebOriginal/TheBackrooms?
** Shortly after defeating DOT EXE,
*
** The big moment where Faux gets his head chopped off is a surprisingly brutal moment despite it being a
*
** There's a very well-hidden easter egg in Versum Hill where you can visit
** Humor
*** [[NightmareRetardant Humor]] kicks in however as the entire area is in the usual bright artstyle and your chosen music still plays as normal. It does feel out of place with only a vague hint of it existing but instead of nightmarish it just comes across as a very goofy aside.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
This may not be a horror game but there’s still more than a couple moments that are sure to make you go [=WTF?!=]
to:
This may not be a horror game but there’s still more than a couple moments that are sure to make you go [=WTF?!=]
“[=WTF?!=]”
Is there an issue? Send a MessageReason:
None
Added DiffLines:
This may not be a horror game but there’s still more than a couple moments that are sure to make you go [=WTF?!=]
* Shortly after defeating DOT EXE, the gang's boss is killed by a police sniper. The player is given a lovely partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.
* The big moment where Faux gets his head chopped off is a surprisingly brutal moment despite it being a Shadow Discretion Shot, in part thanks to just how sudden it is. The shot of Faux's limp, headless body falling alongside Tryce doesn't help.
* Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.
* There's a very well-hidden easter egg in Versum Hill where you can visit Old Amsterdam, which is outright buried beneath the city with its buildings haphazardly packed between meters-thick layers of dirt. Look around enough and you'll find a sarcophagus made in the likeness of DJ Cyber's mask. And there are no collectibles whatsoever. Who the hell is buried in that thing and what happened to Old Amsterdam?!
** Humor kicks in however as the entire area is in the usual bright artstyle and your chosen music still plays as normal. It does feel out of place with only a vague hint of it existing but instead of nightmarish it just comes across as a very goofy aside.
* The maze inside Pyramid Island is its own class of creepy. It's vastly larger on the inside and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be real at all. Is it any wonder why players compare this place to The Backrooms?
* Shortly after defeating DOT EXE, the gang's boss is killed by a police sniper. The player is given a lovely partial view of his dead, cybernetic face underneath his cyberhead's shattered visor.
* The big moment where Faux gets his head chopped off is a surprisingly brutal moment despite it being a Shadow Discretion Shot, in part thanks to just how sudden it is. The shot of Faux's limp, headless body falling alongside Tryce doesn't help.
* Faux trying to kill Red. He emerges in his new giant robot body, takes Red in his hands, and twists his cyberhead off like he’s uncorking a bottle.
* There's a very well-hidden easter egg in Versum Hill where you can visit Old Amsterdam, which is outright buried beneath the city with its buildings haphazardly packed between meters-thick layers of dirt. Look around enough and you'll find a sarcophagus made in the likeness of DJ Cyber's mask. And there are no collectibles whatsoever. Who the hell is buried in that thing and what happened to Old Amsterdam?!
** Humor kicks in however as the entire area is in the usual bright artstyle and your chosen music still plays as normal. It does feel out of place with only a vague hint of it existing but instead of nightmarish it just comes across as a very goofy aside.
* The maze inside Pyramid Island is its own class of creepy. It's vastly larger on the inside and is made of almost nothing but shipping containers and industrial infrastructure. Props are in weird places, entryways will take you to random sections (or outside) and there's even a deep pit where you'll find a section of Old Amsterdam at the very bottom - along with the only tree in the game. Not only does the Oldhead outside warn you that getting lost may have you forever living off of shipping containers for food and supplies, he says that what you're looking at may not even be real at all. Is it any wonder why players compare this place to The Backrooms?