Follow TV Tropes

Following

History Nanomachines / Videogames

Go To

OR

Is there an issue? Send a MessageReason:
Crosswicking: Project Arrhythmia

Added DiffLines:

* ''VideoGame/ProjectArrhythmia'' has you playing as one of many nanobots designed to fight the Tokyo Flu, with the game's levels being simulations designed to train them.
Is there an issue? Send a MessageReason:
None


[[quoteright:315:[[VideoGame/MetalGearRisingRevengeance https://static.tvtropes.org/pmwiki/pub/images/download_705.jpeg]]]]

to:

[[quoteright:315:[[VideoGame/MetalGearRisingRevengeance [[quoteright:1000:[[VideoGame/MetalGearRisingRevengeance https://static.tvtropes.org/pmwiki/pub/images/download_705.jpeg]]]]
Is there an issue? Send a MessageReason:
None


* Vanilla H's healing ability in the ''VideoGame/GalaxyAngel'' games comes from nanomachines. This works on both ships (her Angel Wing, Harvester, is a living nanomachine colony) and people (with her pet, a catlike living LostTechnology). Vanilla is one of the very few people that can pull this off and became an EmotionlessGirl as a side effect of honing her skills. Nano-Nano Pudding, from ''VideoGame/GalaxyAngelII'', is another living LostTechnology, this time a CatGirl. Like Vanilla's pet, she too is constructed from nanomachines. In the ''Anime/GalaxyAngel'' anime, none of this is mentioned at all, and Vanilla's powers may or may not come from a magical bead.

to:

* Vanilla H's healing ability in the ''VideoGame/GalaxyAngel'' games comes from nanomachines. This works on both ships (her Angel Wing, Emblem Frame, Harvester, is a living nanomachine colony) and people (with her pet, a catlike living LostTechnology). Vanilla is one of the very few people that can pull this off and became an EmotionlessGirl as a side effect of honing her skills. Nano-Nano Pudding, from ''VideoGame/GalaxyAngelII'', is another living LostTechnology, this time a CatGirl. Like Vanilla's pet, she too is constructed from nanomachines. In the ''Anime/GalaxyAngel'' anime, none of this is mentioned at all, and Vanilla's powers may or may not come from a magical bead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ProjectRemedium'' is an {{FPS}} set inside a human body, and you play as a state-of-the-art nanobot injected to combat germs, infections, and rogue nanomachines.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/{{Rengoku}}'': Elixir Skin are described as autonomous AI cells that shape an ADAM with liquid plastic fibers and create weapons. In-game they act as currency for upgrades.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FateGrandOrder'': In the Atlantis and Olympus Lostbelts, where the Greek Gods are machines, they developed Klironomia, nanomachines made of {{Orichalcum}} that can improve machines, people, Servants. People can become strong enough to fight Servants, and Servants can gain enough energy to survive without Masters. The Klironomia normally needs the authorization of a god to function, but it is possible to trick them.

to:

* ''VideoGame/FateGrandOrder'': In the Atlantis and Olympus Lostbelts, where the Greek Gods are machines, they developed Klironomia, nanomachines made of {{Orichalcum}} that can improve machines, people, and Servants. People can become strong enough to fight Servants, and Servants can gain enough energy to survive without Masters. The Klironomia normally needs the authorization of a god to function, but it is possible to trick them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/NanoBreaker'' is set in an alternate version of 2001 where a breakthrough in nanomachines has allowed a massive revolution in technology, until the nanomachines [[AIIsACrapshoot decides to go rogue]] and infect the human populace, turning them into mechanical abominations called Orgamechs. And it's up to you to save humanity from the Orgamech infestation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FateGrandOrder'': In the Atlantis and Olympus Lostbelts, where the Greek Gods are machines, they developed Klironomia, nanomachines made of {{Orichalcum}} that can improve machines, people, Servants. People can become strong enough to fight Servants, and Servants can gain enough energy to survive without Masters. The Klironomia normally needs the authorization of a god to function, but it is possible to trick them.
Is there an issue? Send a MessageReason:
None


* Vanilla H's healing ability in the ''VideoGame/GalaxyAngel'' games comes from nanomachines. This works on both ships (her Angel Wing, Harvester, is a living nanomachine colony) and people (with her pet, a catlike living LostTechnology). Vanilla is one of the very few people that can pull this off and became an EmotionlessGirl as a side effect of honing her skills. Nano-Nano Pudding, from the later games, is another living LostTechnology, this time a CatGirl. Like Vanilla's pet, she too is constructed from nanomachines. In the ''Anime/GalaxyAngel'' anime, none of this is mentioned at all, and Vanilla's powers may or may not come from a magical bead.

to:

* Vanilla H's healing ability in the ''VideoGame/GalaxyAngel'' games comes from nanomachines. This works on both ships (her Angel Wing, Harvester, is a living nanomachine colony) and people (with her pet, a catlike living LostTechnology). Vanilla is one of the very few people that can pull this off and became an EmotionlessGirl as a side effect of honing her skills. Nano-Nano Pudding, from the later games, ''VideoGame/GalaxyAngelII'', is another living LostTechnology, this time a CatGirl. Like Vanilla's pet, she too is constructed from nanomachines. In the ''Anime/GalaxyAngel'' anime, none of this is mentioned at all, and Vanilla's powers may or may not come from a magical bead.
Is there an issue? Send a MessageReason:
None


* One of the main resources in ''VideoGame/{{Achron}}'' is called Liquid Crystals (LC for short) and is made of a mix of common atoms and nanobots in a liquid-crystal framework. When you order a unit to construct a building the unit drops a tiny transponder seed which signals local teleportation infrastructure to teleport the right quantity of LC to that location. The nanobots in the LC then assemble the building using the atoms contained within it. When you build a unit the LC is teleported into the factory where it assembles into the units gear in a similar way (and the pilot is supplied separately).

to:

* One of the main resources in ''VideoGame/{{Achron}}'' is called Liquid Crystals (LC for short) and is made of a mix of common atoms and nanobots in a liquid-crystal framework. When you order a unit to construct a building the unit drops a tiny transponder seed which signals the local teleportation infrastructure to teleport the right quantity of LC to that location. The nanobots in the LC then assemble the building using the atoms contained within it. When you build a unit the LC is teleported into the factory where it assembles into the units unit's gear in a similar way (and the pilot is supplied separately).



* In ''VideoGame/EndOfNations'', the Shadow Revolution uses swarms of these for many different offensive and defensive powers and abilities, usually deployed form air delivered pods or released from certain units on their objective. Among their uses there is [[HollywoodHealing healing]], [[BeehiveBarrier shielding friendly units]], [[AntiArmor reducing enemy defenses]], [[DamageOverTime slowly damaging them]] and [[BackFromTheDead instantly reconstructing fallen troops]].

to:

* In ''VideoGame/EndOfNations'', the Shadow Revolution uses swarms of these for many different offensive and defensive powers and abilities, usually deployed form air delivered from air-delivered pods or released from certain units on their objective. Among their uses there is [[HollywoodHealing healing]], [[BeehiveBarrier shielding friendly units]], [[AntiArmor reducing enemy defenses]], [[DamageOverTime slowly damaging them]] and [[BackFromTheDead instantly reconstructing fallen troops]].



* ''VideoGame/MetalGear'', starting with ''VideoGame/MetalGearSolid'', uses nanomachines to explain a lot of the super-science and advanced gadgets, most prominently the [[CommLinks CODEC communicator]] and the radar. This reaches [[https://www.youtube.com/watch?v=7kNrIn8H32c ridiculous levels]] in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', in which nearly every mystical or supernatural element in the previous games -- Vamp's immortality, [[spoiler:Liquid Snake's possession of Revolver Ocelot through his arm]] -- is {{retcon}}ned as [[DoingInTheWizard really being nanomachines]]. The whole thing comes to a head in ''VideoGame/MetalGearRisingRevengeance'', where the FinalBoss, [[spoiler:Steven Armstrong]], responds to a yell of "WhyWontYouDie" from Raiden with a simple [[MemeticMutation "Nanomachines, son!"]]

to:

* ''VideoGame/MetalGear'', starting with ''VideoGame/MetalGearSolid'', uses nanomachines to explain a lot of the super-science and advanced gadgets, most prominently the [[CommLinks CODEC communicator]] and the radar. This reaches [[https://www.youtube.com/watch?v=7kNrIn8H32c [[https://youtu.be/7kNrIn8H32c ridiculous levels]] in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', in which nearly every mystical or supernatural element in the previous games -- Vamp's immortality, [[spoiler:Liquid Snake's possession of Revolver Ocelot through his arm]] -- is {{retcon}}ned as [[DoingInTheWizard really being nanomachines]]. The whole thing comes to a head in ''VideoGame/MetalGearRisingRevengeance'', where the FinalBoss, [[spoiler:Steven Armstrong]], responds to a yell of "WhyWontYouDie" from Raiden with a simple [[MemeticMutation "Nanomachines, son!"]]



* These are all over the place at higher levels in ''VideoGame/SidMeiersAlphaCentauri''. Several technologies have to do with the stuff (Nanominiaturization, Nanometallurgy, and Industrial Nanorobotics), most of which give you some pretty cool stuff (and allow you to build carriers and submarines for the first time for some reason). [[https://www.youtube.com/watch?v=aKcEwUcVBHs This video]] and accompanying voiceover indicate that, as usual, the developers [[ShownTheirWork did the research]]: the bots are networked, seem to draw power from their canisters, and have to get their raw material from somewhere (the video shows them devouring a battlefield, including a dead body's hand, to make one HoverTank).

to:

* These are all over the place at higher levels in ''VideoGame/SidMeiersAlphaCentauri''. Several technologies have to do with the stuff (Nanominiaturization, Nanometallurgy, and Industrial Nanorobotics), most of which give you some pretty cool stuff (and allow you to build carriers and submarines for the first time for some reason). [[https://www.youtube.com/watch?v=aKcEwUcVBHs [[https://youtu.be/aKcEwUcVBHs This video]] and accompanying voiceover indicate that, as usual, the developers [[ShownTheirWork did the research]]: the bots are networked, seem to draw power from their canisters, and have to get their raw material from somewhere (the video shows them devouring a battlefield, including a dead body's hand, to make one HoverTank).

Added: 13796

Changed: 7405

Removed: 14498

Is there an issue? Send a MessageReason:
Alphabetizing examples.


----

to:

----%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* ''VideoGame/MetalGear'', starting with ''VideoGame/MetalGearSolid'', uses nanomachines to explain a lot of the super-science and advanced gadgets, most prominently the [[CommLinks CODEC communicator]] and the radar. This reaches [[https://www.youtube.com/watch?v=7kNrIn8H32c ridiculous levels]] in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', in which nearly every mystical or supernatural element in the previous games -- Vamp's immortality, [[spoiler:Liquid Snake's possession of Revolver Ocelot through his arm]] -- is {{retcon}}ned [[DoingInTheWizard as really being nanomachines]]. The whole thing comes to a head in ''VideoGame/MetalGearRisingRevengeance'', where the FinalBoss, [[spoiler:Steven Armstrong]], responds to a yell of "WhyWontYouDie" from Raiden with a simple [[MemeticMutation "Nanomachines, son!"]]
* It's revealed in ''VideoGame/Portal2'' that Aperture Science is at least partially run by nanobots, though they're only ever acknowledged during one brief scene with Wheatley. Somehow he managed to join the nanobots' work crew despite very clearly ''not'' being nanoscopic.

to:


* ''VideoGame/MetalGear'', starting with ''VideoGame/MetalGearSolid'', uses nanomachines to explain a lot One of the super-science main resources in ''VideoGame/{{Achron}}'' is called Liquid Crystals (LC for short) and advanced gadgets, most prominently is made of a mix of common atoms and nanobots in a liquid-crystal framework. When you order a unit to construct a building the [[CommLinks CODEC communicator]] unit drops a tiny transponder seed which signals local teleportation infrastructure to teleport the right quantity of LC to that location. The nanobots in the LC then assemble the building using the atoms contained within it. When you build a unit the LC is teleported into the factory where it assembles into the units gear in a similar way (and the pilot is supplied separately).
* ''VideoGame/AnarchyOnline'' uses nanobots for frickin' ''everything.'' "Magic" is essentially just free-floating nanobots in the air being told to do something, your {{Mana}} is [[CallAHitPointASmeerp called Nano Points]],
and these 'bots make everything from guns, to HumongousMecha, to that [[ArsonMurderAndJaywalking super-potent beer]] that all ''nano-augmented'' species that live on Rubi-Ka can't get drunk from ([[VideoGame/MonkeyIsland2LeChucksRevenge "It's just as nasty-tasting and foul smelling as the radar. This reaches [[https://www.youtube.com/watch?v=7kNrIn8H32c ridiculous levels]] real thing, but without the alcohol."]]). Hell, these things can even change the way things taste. You name it, nanobots are probably behind it on Rubi-Ka. Except for resurrection; you need the local GreenRocks for that.
* In ''VideoGame/{{Battleborn}}'', Alani's [[MakingASplash water healing and manipulation abilities]] are thanks to water-soluble nanotech.
* The 5th ''VideoGame/BeingOne'' game involves nanobots designed by [[MadScientist Dr. Rycroft]] which can strip flesh from bone and turn corpses into zombies. Rycroft injects you with some of these at the beginning, and you have to endure extreme pain while looking for a cure.
* ''VisualNovel/BionicHeart'': The MegaCorp that the main character works for uses nanotechnology
in ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', manufacturing androids that [[HealingFactor can heal fatal wounds within minutes]].
* ''VideoGame/CubeColossus'': A.M.U-02: "Equipped by mechanical nanobots that is able to fix themselves, allowing the A.M.U to regenerate the shield."
* In ''VideoGame/CyberStorm'', you can buy your [[HumongousMecha HERCs]] self-repair systems based on nanotechnology.
* ''Franchise/DeusExUniverse'':
** Nanites are central to ''VideoGame/DeusEx'''s gameplay and a strong part of its plot. The protagonist, JC Denton, has nano-augmentations, such as augmented vision. All of his augmentations are powered by his body's own bioelectrical energy -- a high-tech equivalent of {{Mana}}. The nanites work by infecting the host like a virus (complete with capsid shells) and creating plasmids that are used to augment the body to do things like [[InASingleBound leap tall heights]] or wear SunglassesAtNight and not be blinded. Upgrades are given by ROM modules which attach to nanite chains and function as software updates. During the game, fresh infusions of nanites add entirely new abilities and upgrades for existing abilities. The abilities themselves are fairly believable, although if you build your character right, you can essentially be an {{invisib|ility}}le, [[SuperSpeed super-fast]], [[SuperStrength super-strong]], [[HealingFactor rapid-healing]] dude wielding a sword that can [[OneHitKill kill robots in a single hit]]. Of course, you would [[AwesomeButImpractical completely drain your bioelectrical energy in about twenty or thirty seconds of pure awesomeness]], but hey, what price isn't worth that sort of glory?
** ''VideoGame/DeusExInvisibleWar'' starts with a cutscene
in which nearly every mystical or supernatural element a terrorist detonates a pocket "Nanite Detonator" that turns everything in range into a big soup of gray [[GreyGoo nano-goo]]. The kicker: he was in the previous games -- Vamp's immortality, [[spoiler:Liquid Snake's possession middle of Revolver Ocelot through his arm]] -- ''Chicago'', and the thing wipes out the city.
* In ''VideoGame/EndOfNations'', the Shadow Revolution uses swarms of these for many different offensive and defensive powers and abilities, usually deployed form air delivered pods or released from certain units on their objective. Among their uses there
is {{retcon}}ned [[DoingInTheWizard as [[HollywoodHealing healing]], [[BeehiveBarrier shielding friendly units]], [[AntiArmor reducing enemy defenses]], [[DamageOverTime slowly damaging them]] and [[BackFromTheDead instantly reconstructing fallen troops]].
* In ''VideoGame/EscapeVelocity: Nova'', the Krypt HiveMind reacts to any interesting phenomena in its region of space by having a pod release a colony of nanites to "explore" it. Although the game's documentation insists that nanites are not
really weapons, their effect on ships gives no good reason for players to consider them as anything else, BlueAndOrangeMorality notwithstanding.
* ''VideoGame/FarCry3BloodDragon'': Doctor Carlyle injects himself with [[PsychoSerum blood dragon blood-infused nanites]] in an attempt to push himself beyond the bounds of human physical perfection. [[BodyHorror It goes badly]].[[labelnote:How badly?]]Carlyle's muscles rapidly atrophied to the point of uselessness. Also he cut his own balls off because he believed he was a god and gods don't need balls.[[/labelnote]]
* Vanilla H's healing ability in the ''VideoGame/GalaxyAngel'' games comes from nanomachines. This works on both ships (her Angel Wing, Harvester, is a living nanomachine colony) and people (with her pet, a catlike living LostTechnology). Vanilla is one of the very few people that can pull this off and became an EmotionlessGirl as a side effect of honing her skills. Nano-Nano Pudding, from the later games, is another living LostTechnology, this time a CatGirl. Like Vanilla's pet, she too is constructed from nanomachines. In the ''Anime/GalaxyAngel'' anime, none of this is mentioned at all, and Vanilla's powers may or may not come from a magical bead.
%%* ''VideoGame/GoingUnder'':Administrivia/ZeroContentExample. Quotes by themselves are not examples.
%%-->'''Kara:''' I asked Marv how an app could possibly measure how much Fizzle someone drinks, and his response was "maybe something with nanobots".
* The plotline of ''VideoGame/HostileWatersAntaeusRising'' is based on nanotechnology. In the year 2012, nanotech "Creation Engines" were developed and released to the world at large. Able to dispense anything a person could want, at any time -- on demand -- they cause [[TheSingularity "the world to go sane"]]; revolution happened, power cliques were overthrown, and the world becomes a PostScarcityEconomy {{Utopia}}. The game takes place is the fictional year 2032, when [[spoiler:the old power elites have perverted nanotechnology for their own uses, creating weapons of war with which to blackmail the rest of the world into servitude again -- or so it seems at first]].
* ''VideoGame/{{Iji}}'' uses nanotechnology for everything. All the enemy soldiers and Iji herself use nano to enhance their movement and protect their bodies. Also, their "nanoguns" can shapeshift their internal components to act as any kind of weapon and assemble projectiles inside the barrel. However, in a realistic twist, the nanoguns seem to have to assemble schematics for weapons before
being nanomachines]]. The whole thing comes able to a head in ''VideoGame/MetalGearRisingRevengeance'', where shift into them. And only Iji's special gun seems to be able to do so on the FinalBoss, [[spoiler:Steven Armstrong]], responds to a yell of "WhyWontYouDie" from Raiden fly -- enemies seem stuck with a simple [[MemeticMutation "Nanomachines, son!"]]
* It's revealed in ''VideoGame/Portal2'' that Aperture Science is at least partially run by nanobots, though they're only ever acknowledged during one brief scene with Wheatley. Somehow he managed to join
the nanobots' work crew despite very clearly ''not'' being nanoscopic.weapons they were issued/built themselves, and several enemy logbooks talk about having to buy some weapons illegally, while Iji picks them up off the ground and assimilates them instantly.



* Vanilla H's healing ability in the ''VideoGame/GalaxyAngel'' games comes from nanomachines. This works on both ships (her Angel Wing, Harvester, is a living nanomachine colony) and people (with her pet, a catlike living LostTechnology). Vanilla is one of the very few people that can pull this off, and became an EmotionlessGirl as a side effect of honing her skills. Nano-Nano Pudding, from the later games, is another living LostTechnology, this time a CatGirl. Like Vanilla's pet, she too is constructed from nanomachines.
** In the ''Anime/GalaxyAngel'' anime, none of this is mentioned at all, and Vanilla's powers may or may not come from a magical bead.

to:

* Vanilla H's healing ''VideoGame/JourneyToTheSavagePlanet'' uses edible nanomachines ("mega-morphological re-configurable nano-clusters") in the local [[FutureFoodIsArtificial artificial future food]] to [[MundaneUtility make it taste like, well, anything but the purple goo it comes out of the container as]]. It has ''4 trillion'' flavors, some more appetizing than others (why toilet water and poo wontons are proudly mentioned in its commercial is a mystery). It also takes on the shape of the food it's mimicking, although this isn't a game mechanic-it's the active ingredient in bait grenades, and it only comes out as the purple goo.
* ''VideoGame/MetalGear'', starting with ''VideoGame/MetalGearSolid'', uses nanomachines to explain a lot of the super-science and advanced gadgets, most prominently the [[CommLinks CODEC communicator]] and the radar. This reaches [[https://www.youtube.com/watch?v=7kNrIn8H32c ridiculous levels]] in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', in which nearly every mystical or supernatural element in the previous games -- Vamp's immortality, [[spoiler:Liquid Snake's possession of Revolver Ocelot through his arm]] -- is {{retcon}}ned as [[DoingInTheWizard really being nanomachines]]. The whole thing comes to a head in ''VideoGame/MetalGearRisingRevengeance'', where the FinalBoss, [[spoiler:Steven Armstrong]], responds to a yell of "WhyWontYouDie" from Raiden with a simple [[MemeticMutation "Nanomachines, son!"]]
* The robots and various machines of ''VideoGame/MightyNo9'' are made up of nanomachines called Xels. The titular Mighty No. 9, Beck, has a unique
ability among other Xel-based robots to manipulate they very nanomachines he and many other robots are made from, and he harnesses these powers to purify the corrupt Xels that are causing his Mighty Number siblings to go rogue.
* The Ceres A.I.-controlled satellite in ''VideoGame/{{Obsidian}}'' creates these to repair the earth's heavily polluted atmosphere. [[spoiler:Upon growing sentient and crashing back to Earth, the A.I. uses its nanobots to build simulated dream worlds created by it and its creators.]]
* The primary antagonist of ''VideoGame/{{Outlast}}'', the Walrider, is a swarm of nanomachines that were [[HumanResources formed
in the ''VideoGame/GalaxyAngel'' games comes from nanomachines. This works on both ships (her Angel Wing, Harvester, cells]] of [[BedlamHouse tortured mental patients]] ultimately shaped into humanoid form. The damn thing is a living nanomachine colony) extremely strong, able to kill the most dangerous and people (with her pet, a catlike living LostTechnology). Vanilla is one common of the game's other antagonists, in about five seconds, and very dangerous since it can actually crawl under doors after you've shut them to get away. It isn't acting by itself, though; rather, its actions are driven by self-preservation and the will of its 'host', Billy Hope, the first inmate to successfully take control of it. [[spoiler:At the very few people that can pull this off, end of the game, the protagonist and became an EmotionlessGirl as a side effect of honing her skills. Nano-Nano Pudding, from PlayerCharacter, Miles Upshur, kills Billy and becomes the later games, is another living LostTechnology, this time a CatGirl. Like Vanilla's pet, she too is constructed Walrider's new 'host' and controller.]]
* All of the units in ''VideoGame/{{Perimeter}}'' are made
from nanomachines.
** * Nanites fuel the ForeverWar of ''VideoGame/PlanetSide'' and its sequel. In the ''Anime/GalaxyAngel'' anime, original game, the nanites were left behind by the [[{{Precursors}} Ancient Vanu]] on the LostColony of Auraxis, and would "sequence" any person that walks through one of the warpgates scattered across the continent, much to the annoyance of the Terran Republic brass who repeatedly tried to execute (by firing squad) the first person who flew a plane through a warpgate, only for the pilot to [[ResurrectiveImmortality reappear a few hours later]] in the general vicinity of the warpgate. Nanites can build vehicles in the space of seconds, resurrect the recently dead and rebuild the others, and [[EverythingFades deconstruct]] damaged equipment and corpses.
* It's revealed in ''VideoGame/Portal2'' that Aperture Science is at least partially run by nanobots, though they're only ever acknowledged during one brief scene with Wheatley. He somehow managed to join the nanobots' work crew despite very clearly ''not'' being nanoscopic.
* ''VideoGame/Rage2011'': Just before a large meteor hits the Earth, the Earth Government loaded its best and brightest into large Arks to survive the destruction. These survivors were in turn loaded up with Nanotrites, designed to [[RegeneratingHealth heal any wound]] and if need be, [[MagicalDefibrillator revive the survivor from near-death]]. After Impact, these Nanotrites essentially paint a target on any survivor's back, as The Authority covet these Nanotrites to fuel their lust for domination of the post-apocalypse, and they are
none too picky if the survivor in question is still alive or not.
* ''Franchise/RatchetAndClank'' uses Nanotech to explain the existence
of this is mentioned at all, hitpoints. After a set point in the first game, the Nanotech can be upgraded to increase the health of Ratchet and Vanilla's powers may or may make weapons more powerful.
* All of the ''VideoGame/RedFaction'' games feature nanotechnology, primarily as plot points. Used quite realistically in the first and third games;
not come so much in the second.
* These are all over the place at higher levels in ''VideoGame/SidMeiersAlphaCentauri''. Several technologies have to do with the stuff (Nanominiaturization, Nanometallurgy, and Industrial Nanorobotics), most of which give you some pretty cool stuff (and allow you to build carriers and submarines for the first time for some reason). [[https://www.youtube.com/watch?v=aKcEwUcVBHs This video]] and accompanying voiceover indicate that, as usual, the developers [[ShownTheirWork did the research]]: the bots are networked, seem to draw power
from their canisters, and have to get their raw material from somewhere (the video shows them devouring a magical bead.battlefield, including a dead body's hand, to make one HoverTank).
* The Vasari from ''VideoGame/SinsOfASolarEmpire'' make extensive use of nanomachines, with most of their special abilities being built around either spacetime-warping technology or nanomachines.
* The central plot of ''Size Matters'' revolves around a tiny civilization naked to the human eye called the Technomites who are responsible for creating technology (at least in one galaxy).



* While ''VideoGame/WarCraft III'' doesn't actually use them in the story, a custom map called S.W.A.T. Aftermath calls the {{Mana}} resource 'energy' instead and the creator refers to the 'Nanites' in it as being able to do pretty much anything. A fan comic parodies it by having the creator call the Nanites concept 'magic', which is ill-received by the scientific community. After renaming it Nanites, he's considered a genius. As a note, the map's creator has said [[AWizardDidIt "Nanites did it"]] when some of the community begin to over analyze how certain technologies work.

to:

* While ''VideoGame/WarCraft III'' doesn't actually In ''VideoGame/StarControl 2'', the Umgah mention in passing that they use them nano(bo)ts for surgeries.
* In ''VideoGame/StarCrawlers'', the Hacker's main method of attack is to program and disperse clouds of nanites who heal and buff allies or harm and debuff enemies. One of the weapon damage types anyone can use is "nanite" which deals damage over time, and a common result of a trap being set off results in clouds of hostile nanobots roaming around the map and trying to eat the player's party.
* ''VideoGame/SuperRobotWars'':
** ''VideoGame/SuperRobotWarsAlpha Gaiden'' has nanomachines known as Machine Cells [[spoiler:as part of the Black History backstory and are being used by the BigBad: the Magus and her minions]]. Also used in ''VideoGame/SuperRobotWarsOriginalGeneration 2''.
** When the An Ares poisons the Genion in ''Third VideoGame/SuperRobotWarsZ: Tengoku-hen'', Tieria immediately identifies the poison infecting the Genion as nanomachines. These nanomachines can be shorted out with a simple Trans-Am Burst. There is also another variant, but they cannot distinguish between friend and foe.
* In ''VideoGame/SystemShock2'', nanites are a mixture of nanomachines and base material used with replication technology to make items, and they have become [[GlobalCurrency the world's default currency]]. Quite naturally, {{Matter Replicator}}s
in the story, a custom map called S.W.A.T. Aftermath calls game are set by their MegaCorp manufacturer to rip off the {{Mana}} resource 'energy' instead and consumer by skimming off the creator refers to the 'Nanites' in it as being able to do pretty much anything. A fan comic parodies it by having the creator call the Nanites concept 'magic', top with each transaction, which is ill-received by explains why the scientific community. After renaming it Nanites, he's considered a genius. As a note, player (and according to in-game logs, everybody else) can hack replicators for better prices. In addition to buying things, nanites are used to power all the map's creator has said [[AWizardDidIt "Nanites did it"]] when some of technical skills; hacking the community begin replicators would use up nanites to over analyze how certain technologies work.create new circuit bypasses, repairing your weapon would need replacement parts, etc. Well, in theory, since in the game it's all [[HollywoodHacking just a minigame]].



* The plotline of ''VideoGame/HostileWatersAntaeusRising'' is based on nanotechnology. In the year 2012, nanotech "Creation Engines" were developed and released to the world at large. Able to dispense anything a person could want, at any time -- on demand -- they cause [[TheSingularity "the world to go sane"]]; revolution happened, power cliques were overthrown, and the world becomes a PostScarcityEconomy {{Utopia}}. The game takes place is the fictional year 2032, when [[spoiler:the old power elites have perverted nanotechnology for their own uses, creating weapons of war with which to blackmail the rest of the world into servitude again. Or so it seems, at first...]]
* ''VideoGame/DeusEx'': Nanites are central to gameplay and a strong part of the plot. The protagonist, JC Denton, has nano-augmentations, such as augmented vision. All of his augmentations are powered by his body's own bioelectrical energy -- a high-tech equivalent of {{Mana}}. The nanites work by infecting the host like a virus (complete with capsid shells) and creating plasmids that are used to augment the body to do things like [[InASingleBound leap tall heights]] or wear SunglassesAtNight and not be blinded. Upgrades are given by ROM modules which attach to nanite chains and function as software updates. During the game, fresh infusions of nanites add entirely new abilities and upgrades for existing abilities. The abilities themselves are fairly believable, although if you build your character right, you can essentially be an {{invisib|ility}}le, [[SuperSpeed super-fast]], [[SuperStrength super-strong]], [[HealingFactor rapid-healing]] dude wielding a sword that can [[OneHitKill kill robots in a single hit]]. Of course, you would [[AwesomeButImpractical completely drain your bioelectrical energy in about twenty or thirty seconds of pure awesomeness]], but hey, what price isn't worth that sort of glory?
** The sequel, ''VideoGame/DeusExInvisibleWar'', starts with a cutscene in which a terrorist detonates a pocket "Nanite Detonator" that turns everything in range into a big soup of gray [[GreyGoo nano-goo]]. The kicker: he was in the middle of ''Chicago'', and the thing wipes out the city.
* ''VideoGame/SidMeiersAlphaCentauri'': All over the place at higher levels. Several technologies have to do with the stuff (Nanominiaturization, Nanometallurgy, and Industrial Nanorobotics), most of which give you some pretty cool stuff (and allow you to build carriers and submarines for the first time for some reason). [[https://www.youtube.com/watch?v=aKcEwUcVBHs This video]] and accompanying voiceover [[ShownTheirWork indicate that, as usual, the developers did the research]]: the bots are networked, seem to draw power from their canisters, and have to get their raw material from somewhere (the video shows them devouring a battlefield, including a dead body's hand, to make one hovertank).
* ''Franchise/RatchetAndClank'' uses Nanotech to explain the existence of hitpoints. After a set point in the first game, the Nanotech can be upgraded to increase the health of Ratchet and make weapons more powerful.
* Also the game ''Size Matters'' central plot revolves around a tiny civilization naked to the human eye called the Technomites who are responsible for creating technology (at least in one galaxy).
* The ''VideoGame/{{Xenosaga}}'' trilogy uses nanomachines a lot. Ether is basically the main characters using nanomachines to do things like heal and spam {{Game Breaker}}s. Segment Addresses (places where one can obtain some nice stuff) are said to have been made by faulty nanomachines, and that their corresponding Decoders "fix" them so that the corridor behind is accessible.
* The spiritual predecessor, ''VideoGame/{{Xenogears}}'', makes even further use of them, though it's still limited to a few applications found only at the very highest tech level available to the game (Solaris, Shevat, [[spoiler: Zeboim and Deus]]). They are used to heal people, to turn people into monsters, to turn these monsters back into humans, to create artificial human beings, to build biological limitations into humans (and to remove the nanites that do the former, allowing humans to access their full potential), to build, upgrade, repair and modify some of the huge PoweredArmor suits, to [[spoiler:partially cure the hero of his complex multiple personalities disorder]], to mind-control people, and to build a complete fortress out of nothing in a matter of seconds. A playable character in the game is also herself an entire nanite colony whose method of fighting involves her reshaping her own body into various weapons at will.
* ''VideoGame/XenobladeChronicles2'' eventually explains roughly half of its magic as this: the Cloud Sea the setting is built on top of is a literal cloud of nanomachines ordered to restore the Earth's ruined surface to a primordial state. Some of the nanomachines can be temporarily hijacked using a Core Crystal to create the body of a Blade or a Titan. There's also ''actual'' magic going on, it's just not as universal as the characters thought it was up to that point.
* In ''VideoGame/SystemShock2'', nanites are a mixture of nanomachines and base material used with replication technology to make items, and they have become [[GlobalCurrency the world's default currency]]. Quite naturally, {{Matter Replicator}}s in the game are set by their MegaCorp manufacturer to rip off the consumer by skimming off the top with each transaction, which explains why the player (and according to in-game logs, everybody else) can hack replicators for better prices. In addition to buying things, nanites are used to power all the technical skills; hacking the replicators would use up nanites to create new circuit bypasses, repairing your weapon would need replacement parts, etc. Well, in theory, since in the game it's all [[HollywoodHacking just a minigame]].



* The Ceres A.I.-controlled satellite in ''VideoGame/{{Obsidian}}'' creates these to repair the earth's heavily polluted atmosphere. [[spoiler:Upon growing sentient and crashing back to Earth, the A.I. uses its nanobots to build simulated dream worlds created by it and its creators.]]
* ''VideoGame/{{Iji}}'' uses nanotechnology for everything. All the enemy soldiers and Iji herself use nano to enhance their movement and protect their bodies. Also, their "nanoguns" can shapeshift their internal components to act as any kind of weapon and assemble projectiles inside the barrel.
** Though in a realistic twist, the nanoguns seem to have to assemble schematics for weapons before being able to shift into them. And only Iji's special gun seems to be able to do so on the fly--enemies seem stuck with the weapons they were issued/built themselves, and several enemy logbooks talk about having to buy some weapons illegally, while Iji picks them up off the ground and assimilates them instantly.
* The entire ''VideoGame/WildArms'' series ''thrives'' on the use of nanotechnology, mixed with liberal helpings of Clarke's Third Law. See: Metal Demons, "Planet Hiades" in general [[spoiler:in ''VideoGame/WildArms3'', it's specifically stated to be Terra/Earth after a nanotech apocalypse]], [[VideoGame/WildArms4 the fourth game's]] meaning behind the acronym ARM...
* The [=GenSelect=] Device, from ''[[VideoGame/WingCommander Wing Commander IV]]'', was weaponized {{nanomachines}} designed to eliminate anyone with "inferior" genes.
* All of the ''VideoGame/RedFaction'' games feature nanotechnology, primarily as plot points. Used quite realistically in the first and third games; not so much in the second.
* In ''Cyberstorm,'' a TurnBasedStrategy game set in the ''Earth Siege'' universe, you can buy your [[HumongousMecha HERCs]] self repair systems based on nanotechnology.
* In ''[[VideoGame/EscapeVelocity Escape Velocity Nova]]'', the Krypt HiveMind reacts to any interesting phenomena in its region of space by having a pod release a colony of nanites to "explore" it. Although the game's documentation insists that nanites are not really weapons, their effect on ships gives no good reason for players to consider them as anything else, BlueAndOrangeMorality notwithstanding.
* ''VideoGame/SuperRobotWarsAlpha Gaiden'' has nanomachines known as Machine Cells [[spoiler:as part of the Black History backstory and are being used by the BigBad: the Magus and her minions.]] Also used in ''VideoGame/SuperRobotWarsOriginalGeneration 2''.
** When the An Ares poisons the Genion in ''Third VideoGame/SuperRobotWarsZ: Tengoku-hen'', Tieria immediately identifies the poison infecting the Genion as nanomachines. These nanomachines can be shorted out with a simple Trans-Am Burst. There is also another variant, but they cannot distinguish between friend and foe.
* The Vasari from ''VideoGame/SinsOfASolarEmpire'' make extensive use of nanomachines, with most of their special abilities being built around either spacetime-warping technology or nanomachines.
* ''VideoGame/AnarchyOnline'' uses nanobots for frickin' ''everything.'' "Magic" is essentially just free-floating nanobots in the air being told to do something, your {{Mana}} is [[CallAHitPointASmeerp called Nano Points]], and these 'bots make everything from guns, to HumongousMecha, to that [[ArsonMurderAndJaywalking super-potent beer]] that all ''nano-augmented'' species that live on Rubi-Ka can't get drunk from ([[VideoGame/MonkeyIsland2LeChucksRevenge "It's just as nasty-tasting and foul smelling as the real thing, but without the alcohol."]]). Hell, these things can even change the way things taste. You name it, nanobots are probably behind it on Rubi-Ka. Except for resurrection; you need the local GreenRocks for that.
* A little-known RTS game from the DOS era called ''War, Inc.'' puts you in charge of a PrivateMilitaryContractor. The vehicles are manufactured by nanobots from raw materials that you must harvest in-mission (and your infantry is made by incredibly high-speed cloning).
* One of the main resources in ''VideoGame/{{Achron}}'' is called Liquid Crystals (LC for short) and is made of a mix of common atoms and nanobots in a liquid-crystal framework. When you order a unit to construct a building the unit drops a tiny transponder seed which signals local teleportation infrastructure to teleport the right quantity of LC to that location. The nanobots in the LC then assemble the building using the atoms contained within it. When you build a unit the LC is teleported into the factory where it assembles into the units gear in a similar way (and the pilot is supplied separately).
* In ''VideoGame/EndOfNations'', the Shadow Revolution uses swarms of these for many different offensive and defensive powers and abilities, usually deployed form air delivered pods or released from certain units on their objective. Among their uses there is [[HollywoodHealing healing]], [[BeehiveBarrier shielding friendly units]], [[AntiArmor reducing enemy defenses]], [[DamageOverTime slowly damaging them]] and [[BackFromTheDead instantly reconstructing fallen troops]].
* ''VisualNovel/BionicHeart'': The MegaCorp that the main character works for uses nanotechnology in manufacturing androids that [[HealingFactor can heal fatal wounds within minutes]].
* All of the units in ''VideoGame/{{Perimeter}}'' are made from Nanomachines.
* Mentioned in ''VideoGame/FarCry3BloodDragon''. Doctor Carlyle injects himself with [[PsychoSerum blood dragon blood-infused nanites]] in an attempt to push himself beyond the bounds of human physical perfection. [[BodyHorror It goes badly]].[[labelnote:How badly?]]Carlyle's muscles rapidly atrophied to the point of uselessness. Also he cut his own balls off because he believed he was a god and gods don't need balls.[[/labelnote]]
* Nanites fuel the ForeverWar of ''Videogame/PlanetSide 1'' and its sequel. In the original game, the nanites were left behind by the [[PreCursors Ancient Vanu]] on the LostColony of Auraxis, and would "sequence" any person that walks through one of the warpgates scattered across the continent, much to the annoyance of the Terran Republic brass who repeatedly tried to execute (by firing squad) the first person who flew a plane through a warpgate, only for the pilot to appear a [[ResurrectiveImmortality few hours later in the general vicinity of warpgate]]. Nanites can build vehicles in the space of seconds, resurrect the recently dead and rebuild the others, and [[EverythingFades deconstruct]] damaged equipment and corpses.
* The 5th ''VideoGame/BeingOne'' game involves nanobots designed by [[MadScientist Dr. Rycroft]], which can strip flesh from bone and turn corpses into zombies. Rycroft injects you with some of these at the beginning, and you have to endure extreme pain while looking for a cure.
* The primary antagonist of ''VideoGame/{{Outlast}}'', the Walrider, is a swarm of nanomachines that were [[OrganicTechnology formed in the cells]] of [[BedlamHouse tortured mental patients]] ultimately shaped into humanoid form. The damn thing is extremely strong, able to kill the most dangerous and common of the game's other antagonists, in about five seconds, and very dangerous since it can actually crawl under doors after you've shut them to get away. It isn't acting by itself, though; rather, its actions are driven by self-preservation and the will of its 'host', Billy Hope, the first inmate to successfully take control of it. [[spoiler:At the very end of the game, the protagonist and PlayerCharacter, Miles Upshur, kills Billy and becomes the Walrider's new 'host' and controller.]]
* Just before a large meteor hits the Earth, the Earth Government in ''VideoGame/Rage2011'' loaded its best and brightest into large Arks to survive the destruction. These survivors were in turn loaded up with Nanotrites, designed to [[RegeneratingHealth heal any wound]] and if need be, [[MagicalDefibrillator revive the survivor from near-death]]. After Impact, these Nanotrites essentially paint a target on any survivor's back, as The Authority covet these Nanotrites to fuel their lust for domination of the post-apocalypse, and they are none too picky if the survivor in question is still alive or not.
* In ''VideoGame/{{Battleborn}}'', Alani's [[MakingASplash water healing and manipulation abilities]] are thanks to water-soluble nanotech.
* ''VideoGame/StarControl 2'': The Umgah mention in passing that they use nano(bo)ts for surgeries.
* In ''VideoGame/StarCrawlers'', the Hacker's main method of attack is to program and disperse clouds of nanites who heal and buff allies or harm and debuff enemies. One of the weapon damage types anyone can use is "nanite" which deals damage over time, and a common result of a trap being set off results in clouds of hostile nanobots roaming around the map and trying to eat the player's party.

to:

* The Ceres A.I.-controlled satellite While ''VideoGame/{{Warcraft}} III'' doesn't actually use them in ''VideoGame/{{Obsidian}}'' creates these to repair the earth's heavily polluted atmosphere. [[spoiler:Upon growing sentient story, a custom map called S.W.A.T. Aftermath calls the {{Mana}} resource 'energy' instead and crashing back to Earth, the A.I. uses its nanobots creator refers to build simulated dream worlds created by it and its creators.]]
* ''VideoGame/{{Iji}}'' uses nanotechnology for everything. All
the enemy soldiers and Iji herself use nano to enhance their movement and protect their bodies. Also, their "nanoguns" can shapeshift their internal components to act 'Nanites' in it as any kind of weapon and assemble projectiles inside the barrel.
** Though in a realistic twist, the nanoguns seem to have to assemble schematics for weapons before
being able to shift into them. And only Iji's special gun seems to be able to do so on the fly--enemies seem stuck with the weapons they were issued/built themselves, and several enemy logbooks talk about having to buy some weapons illegally, while Iji picks them up off the ground and assimilates them instantly.
* The entire ''VideoGame/WildArms'' series ''thrives'' on the use of nanotechnology, mixed with liberal helpings of Clarke's Third Law. See: Metal Demons, "Planet Hiades" in general [[spoiler:in ''VideoGame/WildArms3'', it's specifically stated to be Terra/Earth after a nanotech apocalypse]], [[VideoGame/WildArms4 the fourth game's]] meaning behind the acronym ARM...
* The [=GenSelect=] Device, from ''[[VideoGame/WingCommander Wing Commander IV]]'', was weaponized {{nanomachines}} designed to eliminate anyone with "inferior" genes.
* All of the ''VideoGame/RedFaction'' games feature nanotechnology, primarily as plot points. Used quite realistically in the first and third games; not so
pretty much in the second.
* In ''Cyberstorm,'' a TurnBasedStrategy game set in the ''Earth Siege'' universe, you can buy your [[HumongousMecha HERCs]] self repair systems based on nanotechnology.
* In ''[[VideoGame/EscapeVelocity Escape Velocity Nova]]'', the Krypt HiveMind reacts to any interesting phenomena in its region of space
anything. A fan comic parodies it by having a pod release a colony of nanites to "explore" it. Although the game's documentation insists that nanites are not really weapons, their effect on ships gives no good reason for players to consider them as anything else, BlueAndOrangeMorality notwithstanding.
* ''VideoGame/SuperRobotWarsAlpha Gaiden''
creator call the Nanites concept 'magic', which is ill-received by the scientific community. After renaming it Nanites, he's considered a genius. As a note, the map's creator has nanomachines known as Machine Cells [[spoiler:as part said [[AWizardDidIt "Nanites did it"]] when some of the Black History backstory and are being used by the BigBad: the Magus and her minions.]] Also used in ''VideoGame/SuperRobotWarsOriginalGeneration 2''.
** When the An Ares poisons the Genion in ''Third VideoGame/SuperRobotWarsZ: Tengoku-hen'', Tieria immediately identifies the poison infecting the Genion as nanomachines. These nanomachines can be shorted out with a simple Trans-Am Burst. There is also another variant, but they cannot distinguish between friend and foe.
* The Vasari from ''VideoGame/SinsOfASolarEmpire'' make extensive use of nanomachines, with most of their special abilities being built around either spacetime-warping technology or nanomachines.
* ''VideoGame/AnarchyOnline'' uses nanobots for frickin' ''everything.'' "Magic" is essentially just free-floating nanobots in the air being told
community begin to do something, your {{Mana}} is [[CallAHitPointASmeerp called Nano Points]], and these 'bots make everything from guns, to HumongousMecha, to that [[ArsonMurderAndJaywalking super-potent beer]] that all ''nano-augmented'' species that live on Rubi-Ka can't get drunk from ([[VideoGame/MonkeyIsland2LeChucksRevenge "It's just as nasty-tasting and foul smelling as the real thing, but without the alcohol."]]). Hell, these things can even change the way things taste. You name it, nanobots are probably behind it on Rubi-Ka. Except for resurrection; you need the local GreenRocks for that.
* A little-known RTS game from the DOS era called ''War, Inc.'' puts you in charge of a PrivateMilitaryContractor. The vehicles are manufactured by nanobots from raw materials that you must harvest in-mission (and your infantry is made by incredibly high-speed cloning).
* One of the main resources in ''VideoGame/{{Achron}}'' is called Liquid Crystals (LC for short) and is made of a mix of common atoms and nanobots in a liquid-crystal framework. When you order a unit to construct a building the unit drops a tiny transponder seed which signals local teleportation infrastructure to teleport the right quantity of LC to that location. The nanobots in the LC then assemble the building using the atoms contained within it. When you build a unit the LC is teleported into the factory where it assembles into the units gear in a similar way (and the pilot is supplied separately).
* In ''VideoGame/EndOfNations'', the Shadow Revolution uses swarms of these for many different offensive and defensive powers and abilities, usually deployed form air delivered pods or released from
over analyze how certain units on their objective. Among their uses there is [[HollywoodHealing healing]], [[BeehiveBarrier shielding friendly units]], [[AntiArmor reducing enemy defenses]], [[DamageOverTime slowly damaging them]] and [[BackFromTheDead instantly reconstructing fallen troops]].
* ''VisualNovel/BionicHeart'': The MegaCorp that the main character works for uses nanotechnology in manufacturing androids that [[HealingFactor can heal fatal wounds within minutes]].
* All of the units in ''VideoGame/{{Perimeter}}'' are made from Nanomachines.
* Mentioned in ''VideoGame/FarCry3BloodDragon''. Doctor Carlyle injects himself with [[PsychoSerum blood dragon blood-infused nanites]] in an attempt to push himself beyond the bounds of human physical perfection. [[BodyHorror It goes badly]].[[labelnote:How badly?]]Carlyle's muscles rapidly atrophied to the point of uselessness. Also he cut his own balls off because he believed he was a god and gods don't need balls.[[/labelnote]]
* Nanites fuel the ForeverWar of ''Videogame/PlanetSide 1'' and its sequel. In the original game, the nanites were left behind by the [[PreCursors Ancient Vanu]] on the LostColony of Auraxis, and would "sequence" any person that walks through one of the warpgates scattered across the continent, much to the annoyance of the Terran Republic brass who repeatedly tried to execute (by firing squad) the first person who flew a plane through a warpgate, only for the pilot to appear a [[ResurrectiveImmortality few hours later in the general vicinity of warpgate]]. Nanites can build vehicles in the space of seconds, resurrect the recently dead and rebuild the others, and [[EverythingFades deconstruct]] damaged equipment and corpses.
* The 5th ''VideoGame/BeingOne'' game involves nanobots designed by [[MadScientist Dr. Rycroft]], which can strip flesh from bone and turn corpses into zombies. Rycroft injects you with some of these at the beginning, and you have to endure extreme pain while looking for a cure.
* The primary antagonist of ''VideoGame/{{Outlast}}'', the Walrider, is a swarm of nanomachines that were [[OrganicTechnology formed in the cells]] of [[BedlamHouse tortured mental patients]] ultimately shaped into humanoid form. The damn thing is extremely strong, able to kill the most dangerous and common of the game's other antagonists, in about five seconds, and very dangerous since it can actually crawl under doors after you've shut them to get away. It isn't acting by itself, though; rather, its actions are driven by self-preservation and the will of its 'host', Billy Hope, the first inmate to successfully take control of it. [[spoiler:At the very end of the game, the protagonist and PlayerCharacter, Miles Upshur, kills Billy and becomes the Walrider's new 'host' and controller.]]
* Just before a large meteor hits the Earth, the Earth Government in ''VideoGame/Rage2011'' loaded its best and brightest into large Arks to survive the destruction. These survivors were in turn loaded up with Nanotrites, designed to [[RegeneratingHealth heal any wound]] and if need be, [[MagicalDefibrillator revive the survivor from near-death]]. After Impact, these Nanotrites essentially paint a target on any survivor's back, as The Authority covet these Nanotrites to fuel their lust for domination of the post-apocalypse, and they are none too picky if the survivor in question is still alive or not.
* In ''VideoGame/{{Battleborn}}'', Alani's [[MakingASplash water healing and manipulation abilities]] are thanks to water-soluble nanotech.
* ''VideoGame/StarControl 2'': The Umgah mention in passing that they use nano(bo)ts for surgeries.
* In ''VideoGame/StarCrawlers'', the Hacker's main method of attack is to program and disperse clouds of nanites who heal and buff allies or harm and debuff enemies. One of the weapon damage types anyone can use is "nanite" which deals damage over time, and a common result of a trap being set off results in clouds of hostile nanobots roaming around the map and trying to eat the player's party.
technologies work.



* ''VideoGame/JourneyToTheSavagePlanet'' uses edible nanomachines ("mega-morphological re-configurable nano-clusters") in the local SoylentSoy to [[MundaneUtility make it taste like, well, anything but the purple goo it comes out of the container as.]] It has ''4 trillion'' flavours, some more appetizing than others (why toilet water and poo wontons are proudly mentioned in its commercial is a mystery). It also takes on the shape of the food it's mimmicking, although this isn't a game mechanic-it's the active ingredient in bait grenades, and it only comes out as the purple goo.
* ''VideoGame/CubeColossus'': A.M.U-02: "Equipped by mechanical nanobots that is able to fix themselves, allowing the A.M.U to regenerate the shield."
* The robots and various machines of ''VideoGame/MightyNo9'' are made up of nanomachines called Xels. The titular Mighty No. 9, Beck, has a unique ability among other Xel-based robots to manipulate they very nanomachines he and many other robots are made from, and he harnesses this powers to purify the corrupt Xels that are causing his Mighty Number siblings to go rogue.
* ''VideoGame/GoingUnder'':
--> '''Kara:''' I asked Marv how an app could possibly measure how much Fizzle someone drinks, and his response was "maybe something with nanobots".

to:

* ''VideoGame/JourneyToTheSavagePlanet'' uses edible nanomachines ("mega-morphological re-configurable nano-clusters") in A little-known RTS game from the local SoylentSoy to [[MundaneUtility make it taste like, well, anything but the purple goo it comes out DOS era named ''War, Inc.'' puts you in charge of the container as.]] It has ''4 trillion'' flavours, some more appetizing than others (why toilet water and poo wontons a {{Private Military Contractor|s}}. The vehicles are proudly mentioned in its commercial manufactured by nanobots from raw materials that you must harvest in-mission (and your infantry is a mystery). It also takes made by incredibly high-speed cloning).
* The entire ''VideoGame/WildArms'' series ''thrives''
on the shape use of the food nanotechnology, mixed with liberal helpings of ClarkesThirdLaw. See: Metal Demons, "Planet Hiades" in general (in ''VideoGame/WildArms3'', it's mimmicking, although this isn't specifically stated to be [[spoiler:Terra/Earth after a game mechanic-it's nanotech apocalypse]]), ''VideoGame/WildArms4'''s meaning behind the active ingredient in bait grenades, and it only comes out as the purple goo.
* ''VideoGame/CubeColossus'': A.M.U-02: "Equipped by mechanical nanobots that is able to fix themselves, allowing the A.M.U to regenerate the shield."
[[FunWithAcronyms acronym ARM]]...
* The robots and various machines [=GenSelect=] Device from ''VideoGame/WingCommanderIVThePriceOfFreedom'' is a nanomachine weapon designed to eliminate anyone with "inferior" genes.
* ''VideoGame/XenobladeChronicles2'' eventually explains roughly half
of ''VideoGame/MightyNo9'' are made up its magic as this: the Cloud Sea the setting is built on top of is a literal cloud of nanomachines called Xels. The titular Mighty No. 9, Beck, has a unique ability among other Xel-based robots ordered to manipulate they very restore the Earth's ruined surface to a primordial state. Some of the nanomachines he can be temporarily hijacked using a Core Crystal to create the body of a Blade or a Titan. There's also ''actual'' magic going on, it's just not as universal as the characters thought it was up to that point.
* ''VideoGame/{{Xenogears}}'' makes even further use of them than [[VideoGame/{{Xenosaga}} its successor]], though it's still limited to a few applications found only at the very highest tech level available to the game (Solaris, Shevat, [[spoiler:Zeboim
and many other robots Deus]]). They are used to heal people, to turn people into monsters, to turn these monsters back into humans, to create artificial human beings, to build biological limitations into humans (and to remove the nanites that do the former, allowing humans to access their full potential), to build, upgrade, repair and modify some of the huge PoweredArmor suits, to [[spoiler:partially cure the hero of his complex multiple personalities disorder]], to mind-control people, and to build a complete fortress out of nothing in a matter of seconds. A playable character in the game is also herself an entire nanite colony whose method of fighting involves her reshaping her own body into various weapons at will.
* The ''VideoGame/{{Xenosaga}}'' trilogy uses nanomachines a lot. Ether is basically the main characters using nanomachines to do things like heal and spam {{Game Breaker}}s. Segment Addresses (places where one can obtain some nice stuff) are said to have been
made from, by faulty nanomachines, and he harnesses this powers to purify the corrupt Xels that are causing his Mighty Number siblings to go rogue.
* ''VideoGame/GoingUnder'':
--> '''Kara:''' I asked Marv how an app could possibly measure how much Fizzle someone drinks, and his response was "maybe something with nanobots".
their corresponding Decoders "fix" them so that the corridor behind is accessible.
Is there an issue? Send a MessageReason:
None


* The plotline of the video game ''VideoGame/HostileWatersAntaeusRising'' is based on nanotechnology. In the year 2012, nanotech "Creation Engines" were developed and released to the world at large. Able to dispense anything a person could want, at any time -- on demand -- they cause [[TheSingularity "the world to go sane"]]; revolution happened, power cliques were overthrown, and the world becomes a PostScarcityEconomy {{Utopia}}. The game takes place is the fictional year 2032, when [[spoiler:the old power elites have perverted nanotechnology for their own uses, creating weapons of war with which to blackmail the rest of the world into servitude again. Or so it seems, at first...]]

to:

* The plotline of the video game ''VideoGame/HostileWatersAntaeusRising'' is based on nanotechnology. In the year 2012, nanotech "Creation Engines" were developed and released to the world at large. Able to dispense anything a person could want, at any time -- on demand -- they cause [[TheSingularity "the world to go sane"]]; revolution happened, power cliques were overthrown, and the world becomes a PostScarcityEconomy {{Utopia}}. The game takes place is the fictional year 2032, when [[spoiler:the old power elites have perverted nanotechnology for their own uses, creating weapons of war with which to blackmail the rest of the world into servitude again. Or so it seems, at first...]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetalGear'', starting with ''VideoGame/MetalGearSolid'', uses nanomachines to explain a lot of the super-science and advanced gadgets, most prominently the CODEC communicator and the radar. Reaches [[https://www.youtube.com/watch?v=7kNrIn8H32c ridiculous levels]] in ''VideoGame/{{Metal Gear Solid 4|GunsOfTHePatriots}}'', where nearly every mystical or supernatural element in the previous games--Vamp's immortality, [[spoiler:Liquid Snake's possession of Revolver Ocelot through his arm]]--is [[DoingInTheWizard retconned as really being nanomachines]]. The whole thing comes to a head in ''VideoGame/MetalGearRisingRevengeance'', where the FinalBoss, [[spoiler:Steven Armstrong]], responds to a yell of "WhyWontYouDie" from Raiden with a simple [[MemeticMutation "Nanomachines, son!"]]

to:

* ''VideoGame/MetalGear'', starting with ''VideoGame/MetalGearSolid'', uses nanomachines to explain a lot of the super-science and advanced gadgets, most prominently the [[CommLinks CODEC communicator communicator]] and the radar. Reaches This reaches [[https://www.youtube.com/watch?v=7kNrIn8H32c ridiculous levels]] in ''VideoGame/{{Metal Gear Solid 4|GunsOfTHePatriots}}'', where 4|GunsOfThePatriots}}'', in which nearly every mystical or supernatural element in the previous games--Vamp's games -- Vamp's immortality, [[spoiler:Liquid Snake's possession of Revolver Ocelot through his arm]]--is arm]] -- is {{retcon}}ned [[DoingInTheWizard retconned as really being nanomachines]]. The whole thing comes to a head in ''VideoGame/MetalGearRisingRevengeance'', where the FinalBoss, [[spoiler:Steven Armstrong]], responds to a yell of "WhyWontYouDie" from Raiden with a simple [[MemeticMutation "Nanomachines, son!"]]



* Used in ''VideoGame/InjusticeGodsAmongUs'' to explain the game mechanics of ComicBook/TheJoker being able to take on Franchise/{{Superman}} in hand-to-hand combat, and win. Even though Superman's still higher on most tier lists.

to:

* Used These are used in ''VideoGame/InjusticeGodsAmongUs'' to explain the game mechanics of ComicBook/TheJoker the Joker being able to take on Franchise/{{Superman}} Superman in hand-to-hand combat, and win. Even win, even though Superman's still higher on most tier lists.



* ''VisualNovel/{{Snatcher}}'': If you get hit while fighting the insectors after [[spoiler: finding Jean-Jack Gibson's dead body,]] Metal Gear will inject you with nanomachines.

to:

* ''VisualNovel/{{Snatcher}}'': If you get hit while fighting the insectors after [[spoiler: finding [[spoiler:finding Jean-Jack Gibson's dead body,]] body]], Metal Gear will inject you with nanomachines.



* ''VideoGame/TotalAnnihilation'' uses nano''technology'' but not nano''machines'' (via "Nanolathes", which could be visualised as a very fast, very powerful, multi-material 3d-printer with molecular-scale resolution) for construction. One of the creators explained it thus: "It would have been too complex and time consuming to have little guys with hammers and scaffolds every time something was built in the game. It also wasn't futuristic enough. We needed something like magic, but with a thin veneer of science around it. Nanotechnology to the rescue!"
* The plotline of the video game ''VideoGame/HostileWatersAntaeusRising'', by Creator/WarrenEllis, is based on nanotechnology. In the year 2012, nanotech "Creation Engines" were developed and released to the world at large. Able to dispense anything a person could want, at any time - on demand - they cause [[TheSingularity "the world to go sane"]]; Revolution happened, [[ObstructiveBureaucrat power cliques]] were overthrown and the world becomes a {{Utopia}}. The game takes place is the fictional year 2032, where[[spoiler: the old power elites have perverted nanotechnology for their own uses, creating weapons of war with which to blackmail the rest of the world into servitude again. Or so it seems, at first...]]
* ''VideoGame/DeusEx'' - Nanites are central to gameplay and a strong part of the plot. The protagonist, JC Denton, has nano-augmentations, such augmented vision. During the game, fresh infusions of nanites add entirely new abilities and upgrades for existing abilities. All his augmentations were powered by his body's own bioelectrical energy -- a high tech equivalent of mana. The abilities themselves were fairly believable, though if you built your character right you were essentially an {{invisible}}, [[SuperSpeed super-fast]], [[SuperStrength super-strong]], [[HealingFactor rapid-healing]] dude wielding a [[PowerGlows sword that could kill robots in a single hit]]. Of course, you would completely drain your bioelectrical energy in about twenty or thirty seconds of pure awesomeness, but hey, what price isn't worth that sort of glory? The nanites work by infecting the host like a virus (complete with capside shells) and creating plasmids that are used to augment the body to do things like leap tall heights or wear SunglassesAtNight and not be blinded. Upgrades are given by ROM modules which attach to nanite chains and function as software updates.
** The sequel, ''VideoGame/DeusExInvisibleWar'', starts with a cutscene where a terrorist detonates a pocket "Nanite Detonator" that turns everything in range into a big soup of gray [[GreyGoo nano-goo]]. The kicker? He was in the middle of ''Chicago'', and the thing wipes out the city.
* ''VideoGame/SidMeiersAlphaCentauri''. All over the place at higher levels. Several technologies have to do with the stuff (Nanominiaturization, Nanometallurgy, and Industrial Nanorobotics), most of which give you some pretty cool stuff (and allow you to build carriers and submarines for the first time for some reason). [[https://www.youtube.com/watch?v=aKcEwUcVBHs This video]] and accompanying voiceover [[ShownTheirWork indicate that, as usual, the developers did the research]]: the bots are networked, seem to draw power from their canisters, and have to get their raw material from somewhere (the video shows them devouring a battlefield, including a [[NightmareFuel dead body's hand]], to make one hovertank).

to:

* ''VideoGame/TotalAnnihilation'' uses nano''technology'' but not nano''machines'' (via "Nanolathes", which could be visualised visualized as a very fast, very powerful, multi-material 3d-printer with molecular-scale resolution) for construction. One of the creators explained it thus: "It would have been too complex and time consuming to have little guys with hammers and scaffolds every time something was built in the game. It also wasn't futuristic enough. We needed something like magic, but with a thin veneer of science around it. Nanotechnology to the rescue!"
* The plotline of the video game ''VideoGame/HostileWatersAntaeusRising'', by Creator/WarrenEllis, ''VideoGame/HostileWatersAntaeusRising'' is based on nanotechnology. In the year 2012, nanotech "Creation Engines" were developed and released to the world at large. Able to dispense anything a person could want, at any time - -- on demand - -- they cause [[TheSingularity "the world to go sane"]]; Revolution revolution happened, [[ObstructiveBureaucrat power cliques]] cliques were overthrown overthrown, and the world becomes a PostScarcityEconomy {{Utopia}}. The game takes place is the fictional year 2032, where[[spoiler: the when [[spoiler:the old power elites have perverted nanotechnology for their own uses, creating weapons of war with which to blackmail the rest of the world into servitude again. Or so it seems, at first...]]
* ''VideoGame/DeusEx'' - ''VideoGame/DeusEx'': Nanites are central to gameplay and a strong part of the plot. The protagonist, JC Denton, has nano-augmentations, such as augmented vision.vision. All of his augmentations are powered by his body's own bioelectrical energy -- a high-tech equivalent of {{Mana}}. The nanites work by infecting the host like a virus (complete with capsid shells) and creating plasmids that are used to augment the body to do things like [[InASingleBound leap tall heights]] or wear SunglassesAtNight and not be blinded. Upgrades are given by ROM modules which attach to nanite chains and function as software updates. During the game, fresh infusions of nanites add entirely new abilities and upgrades for existing abilities. All his augmentations were powered by his body's own bioelectrical energy -- a high tech equivalent of mana. The abilities themselves were are fairly believable, though although if you built build your character right right, you were can essentially be an {{invisible}}, {{invisib|ility}}le, [[SuperSpeed super-fast]], [[SuperStrength super-strong]], [[HealingFactor rapid-healing]] dude wielding a [[PowerGlows sword that could can [[OneHitKill kill robots in a single hit]]. Of course, you would [[AwesomeButImpractical completely drain your bioelectrical energy in about twenty or thirty seconds of pure awesomeness, awesomeness]], but hey, what price isn't worth that sort of glory? The nanites work by infecting the host like a virus (complete with capside shells) and creating plasmids that are used to augment the body to do things like leap tall heights or wear SunglassesAtNight and not be blinded. Upgrades are given by ROM modules which attach to nanite chains and function as software updates.
glory?
** The sequel, ''VideoGame/DeusExInvisibleWar'', starts with a cutscene where in which a terrorist detonates a pocket "Nanite Detonator" that turns everything in range into a big soup of gray [[GreyGoo nano-goo]]. The kicker? He kicker: he was in the middle of ''Chicago'', and the thing wipes out the city.
* ''VideoGame/SidMeiersAlphaCentauri''. ''VideoGame/SidMeiersAlphaCentauri'': All over the place at higher levels. Several technologies have to do with the stuff (Nanominiaturization, Nanometallurgy, and Industrial Nanorobotics), most of which give you some pretty cool stuff (and allow you to build carriers and submarines for the first time for some reason). [[https://www.youtube.com/watch?v=aKcEwUcVBHs This video]] and accompanying voiceover [[ShownTheirWork indicate that, as usual, the developers did the research]]: the bots are networked, seem to draw power from their canisters, and have to get their raw material from somewhere (the video shows them devouring a battlefield, including a [[NightmareFuel dead body's hand]], hand, to make one hovertank).



* In ''[[VideoGame/SystemShock System Shock 2]]'', nanites are a mixture of nanomachines and base material used with replication technology to make items, and they have become the world's default currency. Quite naturally, replicators in the game are set by their MegaCorp manufacturer to rip off the consumer by skimming off the top with each transaction, which explains why the player (and according to in-game logs, everybody else) can hack replicators for better prices. In addition to buying things, nanites are used to power all the technical skills; hacking the replicators would use up nanites to create new circuit bypasses, repairing your weapon would need replacement parts, etc. Well, in theory, since in the game it's all [[HollywoodHacking just a minigame]].

to:

* In ''[[VideoGame/SystemShock System Shock 2]]'', ''VideoGame/SystemShock2'', nanites are a mixture of nanomachines and base material used with replication technology to make items, and they have become [[GlobalCurrency the world's default currency. currency]]. Quite naturally, replicators {{Matter Replicator}}s in the game are set by their MegaCorp manufacturer to rip off the consumer by skimming off the top with each transaction, which explains why the player (and according to in-game logs, everybody else) can hack replicators for better prices. In addition to buying things, nanites are used to power all the technical skills; hacking the replicators would use up nanites to create new circuit bypasses, repairing your weapon would need replacement parts, etc. Well, in theory, since in the game it's all [[HollywoodHacking just a minigame]].



* The Ceres AI-controlled satellite in ''VideoGame/{{Obsidian}}'' creates these to repair the earth's heavily polluted atmosphere. [[spoiler: Upon growing sentient and crashing back to Earth, the AI uses its nanobots to build simulated dream worlds created by it and its creators.]]

to:

* The Ceres AI-controlled A.I.-controlled satellite in ''VideoGame/{{Obsidian}}'' creates these to repair the earth's heavily polluted atmosphere. [[spoiler: Upon [[spoiler:Upon growing sentient and crashing back to Earth, the AI A.I. uses its nanobots to build simulated dream worlds created by it and its creators.]]



* In ''VideoGame/EndOfNations'' The Shadow Revolution uses swarms of these for many different offensive and defensive powers and abilities, usually deployed form air delivered pods or released from certain units on their objective. Among their uses there is [[HollywoodHealing healing]], [[BeehiveBarrier shielding friendly units]], [[AntiArmor reducing enemy defenses]], [[DamageOverTime slowly damaging them]] and [[BackFromTheDead instantly reconstructing fallen troops]].
* Featured in ''VisualNovel/BionicHeart''. The MegaCorp that the main character works for uses nanotechnology in manufacturing androids that [[HealingFactor can heal fatal wounds within minutes]].

to:

* In ''VideoGame/EndOfNations'' The ''VideoGame/EndOfNations'', the Shadow Revolution uses swarms of these for many different offensive and defensive powers and abilities, usually deployed form air delivered pods or released from certain units on their objective. Among their uses there is [[HollywoodHealing healing]], [[BeehiveBarrier shielding friendly units]], [[AntiArmor reducing enemy defenses]], [[DamageOverTime slowly damaging them]] and [[BackFromTheDead instantly reconstructing fallen troops]].
* Featured in ''VisualNovel/BionicHeart''. ''VisualNovel/BionicHeart'': The MegaCorp that the main character works for uses nanotechnology in manufacturing androids that [[HealingFactor can heal fatal wounds within minutes]].



* Mentioned in ''VideoGame/FarCry3BloodDragon''. Doctor Carlyle injects himself with [[PsychoSerum blood dragon blood-infused nanites]] in an attempt to push himself beyond the bounds of human physical perfection. It...[[BodyHorror goes badly.]][[labelnote:How badly?]]Carlyle's muscles rapidly atrophied to the point of uselessness. Also he cut his own balls off because he believed he was a god and gods don't need balls.[[/labelnote]]

to:

* Mentioned in ''VideoGame/FarCry3BloodDragon''. Doctor Carlyle injects himself with [[PsychoSerum blood dragon blood-infused nanites]] in an attempt to push himself beyond the bounds of human physical perfection. It...[[BodyHorror It goes badly.]][[labelnote:How badly]].[[labelnote:How badly?]]Carlyle's muscles rapidly atrophied to the point of uselessness. Also he cut his own balls off because he believed he was a god and gods don't need balls.[[/labelnote]]



* The primary antagonist of {{VideoGame/Outlast}}, the Walrider, is a swarm of nanomachines that were [[OrganicTechnology formed in the cells]] of [[BedlamHouse tortured mental patients]] ultimately shaped into humanoid form. The damn thing is extremely strong, able to kill the most dangerous and common of the game's other antagonists, in about five seconds, and very dangerous since it can actually crawl under doors after you've shut them to get away. It isn't acting by itself, though; rather, its actions are driven by self-preservation and the will of it's 'host', Billy Hope, the first inmate to successfully take control of it. [[spoiler: At the very end of the game, the protagonist and PC, Miles Upshur, kills Billy and becomes the Walrider's new 'host' and controller.]]

to:

* The primary antagonist of {{VideoGame/Outlast}}, ''VideoGame/{{Outlast}}'', the Walrider, is a swarm of nanomachines that were [[OrganicTechnology formed in the cells]] of [[BedlamHouse tortured mental patients]] ultimately shaped into humanoid form. The damn thing is extremely strong, able to kill the most dangerous and common of the game's other antagonists, in about five seconds, and very dangerous since it can actually crawl under doors after you've shut them to get away. It isn't acting by itself, though; rather, its actions are driven by self-preservation and the will of it's its 'host', Billy Hope, the first inmate to successfully take control of it. [[spoiler: At [[spoiler:At the very end of the game, the protagonist and PC, PlayerCharacter, Miles Upshur, kills Billy and becomes the Walrider's new 'host' and controller.]]



* ''VideoGame/StarControl'' ''2'': The Umgah mention in passing that they use nano(bo)ts for surgeries.
* In ''Videogame/StarCrawlers'', the Hacker's main method of attack is to program and disperse clouds of nanites who heal and buff allies or harm and debuff enemies. One of the weapon damage types anyone can use is "nanite" which deals damage over time, and a common result of a trap being set off results in clouds of hostile nanobots roaming around the map and trying to eat the player's party.
* Forma in ''{{VideoGame/Warframe}}'' is a universal liquid metal that the Orokin used to create all their structures, which is why everything in the Void is gold. Tenno can use it on their weapons to add mod polarities, specializing the weapon for a certain build.

to:

* ''VideoGame/StarControl'' ''2'': ''VideoGame/StarControl 2'': The Umgah mention in passing that they use nano(bo)ts for surgeries.
* In ''Videogame/StarCrawlers'', ''VideoGame/StarCrawlers'', the Hacker's main method of attack is to program and disperse clouds of nanites who heal and buff allies or harm and debuff enemies. One of the weapon damage types anyone can use is "nanite" which deals damage over time, and a common result of a trap being set off results in clouds of hostile nanobots roaming around the map and trying to eat the player's party.
* Forma in ''{{VideoGame/Warframe}}'' ''VideoGame/{{Warframe}}'' is a universal liquid metal that the Orokin used to create all their structures, which is why everything in the Void is gold. Tenno can use it on their weapons to add mod polarities, specializing the weapon for a certain build.

Top