History MuggingTheMonster / VideoGames

28th Aug '16 5:54:01 PM JAG001
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*** If there were an award for this trope, though, it'd go to the aliens that abduct you in the ''Mothership Zeta'' DLC. Every human living in Earth's various post-apocalyptic wasteland regions is a CombatPragmatist out of necessity for survival, and everybody this fact gets lost on is guaranteed a swift removal from the gene pool. The aliens abduct one of these humans and place them in a containment cell with another human from the wasteland. The humans lay waste to the ship's security forces/crew and internal-defense grid, disable its death ray, obliterate its research facilities, take control of the bridge, and then use the ship's remaining weapons to destroy its escort while slaughtering any boarding parties that try to retake the ship.
4th Jun '16 6:01:35 AM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'': You'll see muggers occasionally pickpocketing gang members. Sure enough, this puts them into the TooDumbToLive territory.

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* ''VideoGame/GrandTheftAutoII'': ''VideoGame/GrandTheftAuto2'': You'll see muggers occasionally pickpocketing gang members. Sure enough, this puts them into the TooDumbToLive territory.
12th May '16 4:40:07 AM TheOneWhoTropes
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* ''VideoGame/GrandTheftAutoIV'' has {{serial killer}} Eddie Low have much hype about being a terror in Liberty City (he's killed a dozen people, most either unsuspecting joggers or hitchhikers). The optional encounters with him ends with his trying to kill Niko, who [[TheYugoslavWars fought in the Balkans]] and is now a freelance "problem solver" (read: he's killed a few hundred people, ''at least'', most of which include armed thugs and police). It's pretty obvious how this one turns out.

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* ''VideoGame/GrandTheftAutoIV'' has {{serial killer}} Eddie Low have much hype about being a terror in Liberty City (he's killed a dozen people, most either unsuspecting joggers or hitchhikers). The optional encounters with him ends with his trying to kill Niko, who [[TheYugoslavWars [[UsefulNotes/TheYugoslavWars fought in the Balkans]] and is now a freelance "problem solver" (read: he's killed a few hundred people, ''at least'', most of which include armed thugs and police). It's pretty obvious how this one turns out.
23rd Dec '15 7:59:06 PM Lopiny
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* ''Videogame/FallenLondon'':
** You can invoke this in one of the Velocipede Squad options, disguising yourself as a mere drunk and letting people think they can rob you. Since the Velocipede Squad requires you to be a certified {{Badass}} to join, these people are easily trounced and battered to hell if they so much as breathe on your pockets
** Naturally, you can end up doing this yourself, usually when failing challenges and finding out your target was a bit sneakier, smarter, or stronger than you thought. Examples include getting thrown overboard by a docker's hidden help and trying to give the Minister a beating only to find out the chap used to be a very good boxer.
** The entirety of London ended up doing this when they tried to invade Hell, and found out the Devils not only are more or less endless, but they also have anachronistic weaponry that trounced the Empire's own three times over.
** And of course, the Devils themselves end up doing this when they try to sack Polythreme, which is an ''insanely'' active GeniusLoci to the point any inanimate objects within it gain a life of their own that acts both individually and like a HiveMind with the rest. One can only imagine the faces of the devils as their own ships, weapons and even ''clothes'' decided to stop cooperating and turn on them.
23rd Dec '15 5:34:58 PM DarkHunter
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* ''VideoGame/GalacticCivilizations'': In the backstory, the Drengin were at least GenreSavvy enough to get someone ''else'' to try mugging the monster in question. They convinced the Xendar that the peaceful, diplomatic Terrans would be an easy conquest, so they could judge the Terrans' strength in war. End result: the Xendar were fought all the way back to their homeworld, at which point the Drengin hurriedly wiped them out before the Terrans could figure out who put the Xendar up to this.

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* ''VideoGame/GalacticCivilizations'': ''VideoGame/GalacticCivilizations'':
** The game's AI was specifically coded to try to avoid doing this; the AI will not attack a stronger opponent unless it has some kind of advantage over them. It still happens, though, as the AI is sometimes not a good judge of who a stronger opponent is. For example, it may try attacking a civilization with a small amount of standing military forces, only for said civilization to very quickly build or purchase a far superior army, or simply out-produce the AI with a superior industrial base and overwhelm it with numbers.
**
In the backstory, the Drengin were at least GenreSavvy enough to get someone ''else'' to try mugging the monster in question. They convinced the Xendar that the peaceful, diplomatic Terrans would be an easy conquest, so they could judge the Terrans' strength in war. End result: the Xendar were fought all the way back to their homeworld, at which point the Drengin hurriedly wiped them out before the Terrans could figure out who put the Xendar up to this.
23rd Dec '15 5:31:58 PM DarkHunter
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* ''VideoGame/GalacticCivilizations'': In the backstory, the Drengin were at least GenreSavvy enough to get someone ''else'' to try mugging the monster in question. They convinced the Xendar that the peaceful, diplomatic Terrans would be an easy conquest, so they could judge the Terrans' strength in war. End result: the Xendar were fought all the way back to their homeworld, at which point the Drengin hurriedly wiped them out before the Terrans could figure out who put the Xendar up to this.
24th Nov '15 4:30:39 AM jormis29
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* In ''VideoGame/SplinterCell: Conviction'', there is a flashback to 20 years ago when three of the world's unluckiest home invaders try to rob Sam Fisher's house. This flashback also serves as the [[JustifiedTutorial tutorial to the "Mark and Execute" ability]].

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* In ''VideoGame/SplinterCell: Conviction'', ''VideoGame/SplinterCellConviction'', there is a flashback to 20 years ago when three of the world's unluckiest home invaders try to rob Sam Fisher's house. This flashback also serves as the [[JustifiedTutorial tutorial to the "Mark and Execute" ability]].
10th Nov '15 11:12:17 AM morenohijazo
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* ''VideoGame/GrandTheftAutoII'': You'll see muggers occasionally pickpocketing gang members. Sure enough, this puts them into the TooDumbToLive territory.
31st Oct '15 12:46:42 PM FF32
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* One of the ''VideoGame/TeamFortress2'' comics features a man trying to rob a "nerdy German tourist", only to get knocked unconscious. When he wakes up, he discovers that [[DeadlyDoctor the Medic]] has taken out his brain and put it inside ''a jack-o-lantern''.
-->'''The Medic:''' Welcome to your new life! As a Halloween decoration!
28th Jul '15 3:33:09 PM anybodyever
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* Notably averted in ''VideoGame/EarthBound'', where enemies will actually run away from you instead of engaging you in combat if you're powerful enough.

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* Notably averted in ''VideoGame/EarthBound'', where enemies will actually run away from you instead of engaging you in combat if you're powerful enough. Furthermore, random encounters inside dungeons will automatically do this [[GenreSavvy after the area boss is defeated]], regardless of level.
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http://tvtropes.org/pmwiki/article_history.php?article=MuggingTheMonster.VideoGames