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* In ''VideoGame/PokemonSunAndMoon'', Lillie calls out [[spoiler:her mother]] for treating her Pok´mon like they're nothing but objects that she can use and discard as she pleases. In response, [[spoiler:Lusamine]] snaps back that Pokémon Trainers essentially do the same thing as they regularly remove Pokémon they no longer have any use for from their party. PlayedForDrama as the "storage system" here is Poké Pelago, a series of islands where the player's Pokémon can hang out and do different activities.

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* In ''VideoGame/PokemonSunAndMoon'', Lillie calls out [[spoiler:her mother]] for treating her Pok´mon Pokémon like they're nothing but objects that she can use and discard as she pleases. In response, [[spoiler:Lusamine]] snaps back that Pokémon Trainers essentially do the same thing as they regularly remove Pokémon they no longer have any use for from their party. PlayedForDrama as the "storage system" here is Poké Pelago, a series of islands where the player's Pokémon can hang out and do different activities.
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* In ''VideoGame/PokemonSunAndMoon'', Lillie calls out [[spoiler:her mother]] for treating her Pokemon like they're nothing but objects that she can use and discard as she pleases. In response, [[spoiler:Lusamine]] snaps back that Pokemon Trainers essentially do the same thing as they regularly remove Pokemon they no longer have any use for from their party.

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* In ''VideoGame/PokemonSunAndMoon'', Lillie calls out [[spoiler:her mother]] for treating her Pokemon Pok´mon like they're nothing but objects that she can use and discard as she pleases. In response, [[spoiler:Lusamine]] snaps back that Pokemon Pokémon Trainers essentially do the same thing as they regularly remove Pokemon Pokémon they no longer have any use for from their party.party. PlayedForDrama as the "storage system" here is Poké Pelago, a series of islands where the player's Pokémon can hang out and do different activities.

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* ''VideoGame/DyztopiaPostHumanRPG'': In an inversion of ApeShallNeverKillApe, Asterisk holds the party in contempt for [[spoiler:killing Gemini by shattering her Zodiac stone. When the party retorts that Gemini was planning to kill the other Zodiacs, Asterisk states that it's okay for archdemons to kill each other and that they've done so in the past, it's not okay for mortals to do so. It's implied the archdemons are incapable of permanently killing each other even if they wanted to, though Asterisk made sure to create Faceless clones as backups in cased an archdemon actually dies. Strangely, this sentiment isn't shared by archdemons Libra and Leo, who believe the party was justified in killing Gemini]].

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* ''VideoGame/DyztopiaPostHumanRPG'': ''VideoGame/DyztopiaPostHumanRPG'':
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In an inversion of ApeShallNeverKillApe, Asterisk holds the party in contempt for [[spoiler:killing Gemini by shattering her Zodiac stone. When the party retorts that Gemini was planning to kill the other Zodiacs, Asterisk states that it's okay for archdemons to kill each other and that they've done so in the past, it's not okay for mortals to do so. It's implied the archdemons are incapable of permanently killing each other even if they wanted to, though Asterisk made sure to create Faceless clones as backups in cased an archdemon actually dies. Strangely, this sentiment isn't shared by archdemons Libra and Leo, who believe the party was justified in killing Gemini]].Gemini]].
** After the player defeats [[spoiler:Detritus Seven, they can view Zazz's logs on the Detritus robot series. Zazz programmed Eleven's AI to be capable of empathy and morality because he believes humanity needs a hero of justice to lead them. Unfortunately, Zazz despises sapient non-human species and is annoyed that Eleven shows compassion to them. In his logs on Seven, Zazz writes that he would be considered the worst mass murderer in history for allowing Seven to slaughter so many people, but he doesn't consider any of Seven's victims to be people because they're non-humans. When the Vulcanite Resistance manages to defeat Seven and leave him for dead in the mines, Zazz has the gall to be offended]].
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* ''VideoGame/ViewFromBelow'':
** The Crimson Skulls like to play the victim whenever anyone fights back against them and always swear to [[RevengeMyopia avenge]] their brethren, even though they're performing human sacrifices to gain the blessing of their god and have killed eleven humans so far without a shred of mercy.
** The Crimson God [[spoiler:condemns Delilah's fellow townspeople for killing her, even though he was the one who manipulated her into performing human sacrifices to revive him]].
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* ''VideoGame/DyztopiaPostHumanRPG'': In an inversion of ApeShallNeverKillApe, Asterisk holds the party in contempt for [[spoiler:killing Gemini by shattering her Zodiac stone. When the party retorts that Gemini was planning to kill the other Zodiacs, Asterisk states that it's okay for archdemons to kill each other and that they've done so in the past, it's not okay for mortals to do so. It's implied the archdemons are incapable of permanently killing each other even if they wanted to, though Asterisk made sure to create Faceless clones as backups in cased an archdemon actually dies. Strangely, this sentiment isn't shared by archdemons Libra and Leo, who believe the party was justified in killing Gemini]].
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* ''VideoGame/ResidentEvilVillage''
** Lady Dimitrescu becomes more and more aghast at you ransacking her home and killing her daughters, despite the fact that those daughters attacked and kidnapped you with full intention to exsanguinate Ethan, and the whole reason you're there in the first place is that she has [[spoiler: a piece of]] your baby daughter, and yet Lady D acts like she has been nothing but a gracious host.
** [[BigBad Mother Miranda]] has a hard time understanding that the reason Ethan is so hell-bent on killing her, and how he's so unstoppable, is that [[PapaWolf she kidnapped his daughter Rose]]. During her boss fight, she seems baffled as to why he is trying to prevent her from resurrecting her own daughter using Rose as a vessel, convinced that he would just lay down and die after his "role is fulfilled", and doesn't realize she's trying to do to him what happened to her.
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* Dragons have an issue with this in ''VideoGame/FinalFantasyXIV'', since their [[TimeAbyss nigh-infinite lifespans]] inform their worldview. Since time never seems to pass to a dragon, any sleight is as fresh today as it was a thousand years ago; yet with mortals being so fleeting, they apply SinsOfOurFathers in exacting their vengeance. That said, since these descendants weren't the ones who wronged the dragon, they cannot possibly understand what happened with enough weight to ever be able to atone and mollify the dragon. The Dragons themselves explain this and [[BlueAndOrangeMorality see no hypocrisy]] in feeling justified continuing a war of slow genocide because humans keep committing grievance after grievance in self-defense, even when they admit in the same breath that most of the victims have no idea what the war is actually about as the truth was intentionally buried. [[spoiler:Hearing this naturally scuttles any chance of Ishgard-Dravania peace talks, as when one side can only extend the options "roll over and die" and "literally anything else", it's hard to not justify fighting back as hard as possible.]]
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* MotorMouth: Morgan has an infamous habit of spontaneous rambling.
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* ''VisualNovel/DanganronpaV3KillingHarmony'' features this dilemma crop up with [[spoiler:Kirumi Tojo, the second killer. Her motive as a wholesale ties to TheNeedsOfTheMany with her being able to save Japan if she escapes, even if it's at the cost of the smaller group she's in as well as taking advantage of a fellow classmate's psychological issues. This is something that's flipped in on herself when the group catches her for killing Ryoma that she needs to be the one to die so everyone else can live. Kirumi's response? Not only vote for Shuichi in a last-ditch effort to take him down with her and [[ManipulativeBitch try to weasel her way out and manipulate the others to taking the fall for herself]], but when that fails, she's the ''only'' killer in the series so far to outright try to run away from her own Execution. Despite touting how much the greater group would benefit from it, Kirumi [[DramaticIrony doesn't at all get]] why her death in that scenario would benefit the greater group on ''that'' scale]].


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* ''Franchise/FireEmblem'':
** ''VideoGame/FireEmblemAwakening'': While Male Morgan avoids this for the most part, this ends up being PlayedForLaughs with Female Morgan. She's oftentimes cheerfully insensitive (innocently or otherwise) with regards to how she mistreats some of her party members (in particular Inigo and Yarne), but ultimately tends to internalize and get really offended when she feels nobody cares for her, not really understanding a causation with her actions and outlook.
** ''VideoGame/FireEmblemFates'': Something that's called to attention in her supports with Beruka is that Oboro is ''grievously'' unaware or even uncaring of the harm and ViciousCycle of [[CycleOfRevenge Revenge]] she perpetrates through her bloody involvement in the Hoshidan-Nohrian feud, yet if you asked her, to her the day she lost her parents to bandits is the most traumatic event of her life. It's especially notable in her supports with Jakob, where she chews him out for how "dishonorable" killing wounded Nohrian soldiers after clean up is, despite how oftentimes murderous she is towards Nohrians in general ([[GameplayAndStoryIntegration to the point her hatred ties into her Personal Skill]]).
* MotorMouth: Morgan has an infamous habit of spontaneous rambling.
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* Unsurprisingly, Dr. Wily from the ''VideoGame/MegaMan'' franchise has this in spades, such as in ''VideoGame/MegaMan11'' when he steals the 8 robot masters and reprograms them to be used against Mega Man and Dr. Light, and ''then'' turns around and is genuinely cross at Mega Man and Dr. Light for stealing his Double Gear system and using it against him. While they ''were'' [[VillainHasAPoint using his original prototype (and how it was the only other reason why he loses this time)]], [[HoistByHisOwnPetard Wily was the one who threw it away years ago in a fit of anger.]] Light simply kept and repaired it as a TragicKeepsake [[ChekhovsGun that he never thought would come in handy.]]

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* Unsurprisingly, Dr. Wily from the ''VideoGame/MegaMan'' franchise has this in spades, such as in ''VideoGame/MegaMan11'' when he steals the 8 robot masters and reprograms them to be used against Mega Man and Dr. Light, and ''then'' turns around and is genuinely cross at Mega Man and Dr. Light for stealing his Double Gear system and using it against him. While they ''were'' [[VillainHasAPoint using his original prototype (and how it was it's the only other reason why he loses this time)]], again)]], [[HoistByHisOwnPetard Wily was the one who threw it away years ago in a fit of anger.]] Light simply kept and repaired it as a TragicKeepsake [[ChekhovsGun that he never thought would come in handy.]]
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* Unsurprisingly, Dr. Wily from the ''VideoGame/MegaMan'' franchise has this in spades, such as in ''VideoGame/MegaMan11'' when he steals the 8 robot masters and reprograms them to be used against Mega Man and Dr. Light, and ''then'' turns around and is genuinely cross at Mega Man and Dr. Light for stealing his Double Gear system and using it against him. While they ''were'' [[VillainHasAPoint using his original prototype]], [[HoistByHisOwnPetard Wily was the one who threw it away years ago in a fit of anger.]] Light simply kept and repaired it as a TragicKeepsake [[ChekhovsGun that he never thought would come in handy.]]

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* Unsurprisingly, Dr. Wily from the ''VideoGame/MegaMan'' franchise has this in spades, such as in ''VideoGame/MegaMan11'' when he steals the 8 robot masters and reprograms them to be used against Mega Man and Dr. Light, and ''then'' turns around and is genuinely cross at Mega Man and Dr. Light for stealing his Double Gear system and using it against him. While they ''were'' [[VillainHasAPoint using his original prototype]], prototype (and how it was the only other reason why he loses this time)]], [[HoistByHisOwnPetard Wily was the one who threw it away years ago in a fit of anger.]] Light simply kept and repaired it as a TragicKeepsake [[ChekhovsGun that he never thought would come in handy.]]
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* ''VideoGame/SonicAdventure2'': Gerald Robotnik blamed his rampage on GUN and the rest of the world for ruthlessly purging his orbital station, including civilians like his granddaughter... except in ''VideoGame/ShadowTheHedgehog'', it turns out that G.U.N. was ProperlyParanoid after it turned out that Gerald ''sold out to aliens'' and created a supersoldier (Shadow) out of alien genetics with the support of a galactic conqueror, meaning ''anyone'' on the station could have been infected or secretly an alien spy ''because'' of Gerald.
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** This is a major part of Thor's character in ''VideoGame/GodOfWarRagnarok''. He has been harboring a grudge on Kratos and Atreus for killing his sons Magni and Modi in the previous game; The sons who, in that last game, were sent to kill Kratos and Atreus by Thor, where Kratos kills Magni in self-defense. Modi escapes, wherein Thor beats him within an inch of his life for abandoning his brother; when Kratos and Atreus find him, Atreus killing him is no better than a mercy kill, and yet Thor still blames the duo for their deaths, something Kratos calls him out on in his boss fight. On top of that, Thor sees no problem with killing Atreus in RevengeByProxy, despite him being much younger than Thor's sons.
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* ''VideoGame/FugaMelodiesOfSteel'' has a perfect example in Flam Kish. Her father Colonel Pretzel was killed by the children riding the Taranis, and when she first crosses paths with them, she proclaims her desire for revenge. However, new recruit Jin angrily points out that ''she'' had just wrathfully executed ''his'' own father for defiance, compared to how the kids killed Colonel Pretzel on the battlefield in self-defense (and by accident). Flam is completely unfazed by this remark, and [[KickTheDog calls Jin arrogant for thinking his father's life held anywhere near as much weight as a Berman person's.]]
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* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and a murderous criminal, which shows little compunction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers in a way that implies Pearce somehow has the moral high ground, with him living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.

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* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and a murderous criminal, which shows little compunction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers murderers in a way that implies Pearce somehow has the moral high ground, with him living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.
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* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and a murderous criminal, which shows little compunction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers in a way that implies Pearce somehow has the moral highground, with him living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.

to:

* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and a murderous criminal, which shows little compunction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers in a way that implies Pearce somehow has the moral highground, high ground, with him living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.
Is there an issue? Send a MessageReason:
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* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and murderous criminal, which shows little compunction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers like they are a bane to society and living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.

to:

* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and a murderous criminal, which shows little compunction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers like they are in a bane to society and way that implies Pearce somehow has the moral highground, with him living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and murderous criminal, which shows little compuction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers like they are a bane to society and living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.

to:

* In ''VideoGame/WatchDogs'', you play as Aiden Pearce, who can be easily described as a shameless, remorseless thief, con artist, fraudster and murderous criminal, which shows little compuction compunction towards working with mobsters, torturing his enemies or simply killing anyone who gets in his way. However, you spend much of the game taking out other thieves, fraudsters and muderers like they are a bane to society and living up to the title of "vigilante". It is jarring that you get points for beating up pickpockets, but there is little to no comment on Pearce draining innocent peoples bank accounts or stealing cars. It's hard to walk away from the game not feeling like a massive hypocrite.

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