History MindScrew / VideoGames

5th Oct '17 12:25:10 PM MyFinalEdits
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* ''VideoGame/{{Xenogears}}'', like the whole thing. It starts off as a standard plot about an AmnesiacHero getting caught in a war between two nations using LostTechnology, then it gets a little weird when the story gets into the hidden groups pulling the nation's strings behind the scenes, then it gets really weird with TheReveal of who is pulling the strings of the previously mentioned string pullers. Long story short: [[spoiler: a DoomsdayDevice powered by {{God}} created humanity so it would have the building materials to rebuilt itself with the aid of several immortals, and {{God}} tried to stop the device's plans using the power of reincarnation, and one human went along with the device's plan in an attempt to unmake humanity and end human suffering.]]
** [[MindScrewdriver Perfect Works does help clear things up a bit.]] [[NoExportForYou Not that any other countries *got* that...]]
** The whole WORK of Tetsuya Takahashi would apply for it. While ''VideoGame/{{Xenoblade}}'' is slightly more straightforward, ''VideoGame/{{Xenosaga}}'' ramps the Mind Screwing UpToEleven. And there are hints that all three series are connected somehow.
* A lot of ''VideoGame/ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which VideoGame/ThePath is ''most definitely'' not.

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* ''VideoGame/{{Xenogears}}'', like the whole thing. It starts off as a standard plot about an AmnesiacHero getting caught in a war between two nations using LostTechnology, then it gets a little weird when the story gets into the hidden groups pulling the nation's strings behind the scenes, then it gets really weird with TheReveal of who is pulling the strings of the previously mentioned string pullers. Long story short: [[spoiler: a DoomsdayDevice powered by {{God}} created humanity so it would have the building materials to rebuilt itself with the aid of several immortals, and {{God}} tried to stop the device's plans using the power of reincarnation, and one human went along with the device's plan in an attempt to unmake humanity and end human suffering.]]
** [[MindScrewdriver Perfect Works does help clear things up a bit.
]] [[NoExportForYou Not that any other countries *got* that...]]
** The whole WORK of Tetsuya Takahashi would apply for it. While ''VideoGame/{{Xenoblade}}'' is slightly more straightforward,
''VideoGame/{{Xenosaga}}'' ramps the Mind Screwing UpToEleven. And there are hints that all three series ''Xeno'' games (including ''VideoGame/{{Xenoblade}}'' and onward) are connected somehow.
* A lot of ''VideoGame/ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself.
rooms. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which VideoGame/ThePath is ''most definitely'' not.
5th Oct '17 11:38:31 AM SeptimusHeap
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* A lot of ''ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which ThePath is ''most definitely'' not.

to:

* A lot of ''ThePath'' ''VideoGame/ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which ThePath VideoGame/ThePath is ''most definitely'' not.
30th Sep '17 5:04:29 PM nombretomado
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* The entire BitTrip series. When every game in the series is a completely different playstyle, you've already started wondering "what is this I don't even..."

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* The entire BitTrip ''VideoGame/BitTrip'' series. When every game in the series is a completely different playstyle, you've already started wondering "what is this I don't even..."
17th Sep '17 7:24:28 AM Doug86
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* ''ShadowOfDestiny'' is a more mild example than some on this page, but nevertheless tends towards this. The game is designed so that you have to play all of the MultipleEndings to know what's going on, but at least two of said endings directly contradict each other; the ones that DO let details slip don't explain what they mean; certain details are revealed and then re-revealed as something completely different; and the only character who knows what's going on refuses to enlighten the rest of the cast. [[LampshadeHanging Lampshade hung]] when one character admits that TheReveal she's just given you is based on things she's been told and that "not all of it may be true". Its SpiritualSuccessor, ''VisualNovel/TimeHollow'', falls squarely under this too. Don't expect to understand the real motivation behind anything or anyone until the epilogue, and it's a bit iffy.

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* ''ShadowOfDestiny'' ''VideoGame/ShadowOfDestiny'' is a more mild example than some on this page, but nevertheless tends towards this. The game is designed so that you have to play all of the MultipleEndings to know what's going on, but at least two of said endings directly contradict each other; the ones that DO let details slip don't explain what they mean; certain details are revealed and then re-revealed as something completely different; and the only character who knows what's going on refuses to enlighten the rest of the cast. [[LampshadeHanging Lampshade hung]] when one character admits that TheReveal she's just given you is based on things she's been told and that "not all of it may be true". Its SpiritualSuccessor, ''VisualNovel/TimeHollow'', falls squarely under this too. Don't expect to understand the real motivation behind anything or anyone until the epilogue, and it's a bit iffy.
15th Sep '17 9:53:34 AM Berrenta
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** Particularly the Scarecrow sequence where Joker apparently shoots you, at which point a fake game over screen appears telling you to use the middle control stick to dodge the bullet. [[http://www.collectedcurios.com/HTP_031_Batman_Arkham_Asylum.jpg This comic]] puts it brilliantly. [[TheDevTeamThinksOfEverything Or tilt the mouse if you're playing on PC.]]

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** Particularly the Scarecrow sequence where Joker apparently shoots you, at which point a fake game over screen appears telling you to use the middle control stick to dodge the bullet. [[http://www.collectedcurios.com/HTP_031_Batman_Arkham_Asylum.jpg This comic]] puts it brilliantly. [[TheDevTeamThinksOfEverything Or tilt the mouse if you're playing on PC.]]
8th Sep '17 1:08:42 PM iwantedtoaddsomething
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* {{Knytt Stories}}' [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=1451.0 Don't Eat the Mushroom]] and [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=6060.0 Carousel]]. The former because it's a drug trip and the latter because of its GainaxEnding.

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* {{Knytt Stories}}' [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=1451.0 ''Videogame/KnyttStories'' levels [[http://knyttlevels.com/levels/UncleSporky%20-%20Don%27t%20Eat%20the%20Mushroomv121.knytt.bin Don't Eat the Mushroom]] and [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=6060.0 [[http://knyttlevels.com/levels/googoogjoob%20-%20Carousel.knytt.bin Carousel]]. The former because it's a drug trip and the latter because of its GainaxEnding.
8th Sep '17 1:01:42 PM iwantedtoaddsomething
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* [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=1451.0 Don't Eat the Mushroom]] and [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=6060.0 Carousel]]. The former because it's a drug trip and the latter because of its GainaxEnding. To play these two, though, you'll need to download [[http://nifflas.ni2.se/index.php?main=02Knytt_Stories Knytt Stories]], a fun platforming game you can make levels for. For those who can't access the linked forum, there's a video {{LetsPlay}} of Don't Eat the Mushroom on [[http://lparchive.org/LetsPlay/Knytt/ this page]] (scroll down a bit to find it).

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* {{Knytt Stories}}' [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=1451.0 Don't Eat the Mushroom]] and [[http://nifflas.ni2.se/forum/index.php?PHPSESSID=fc3210e7cdfa8c3460f768d108acec36&topic=6060.0 Carousel]]. The former because it's a drug trip and the latter because of its GainaxEnding. To play these two, though, you'll need to download [[http://nifflas.ni2.se/index.php?main=02Knytt_Stories Knytt Stories]], a fun platforming game you can make levels for. For those who can't access the linked forum, there's a video {{LetsPlay}} of Don't Eat the Mushroom on [[http://lparchive.org/LetsPlay/Knytt/ this page]] (scroll down a bit to find it).
9th Aug '17 12:44:43 PM BeerBaron
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Added DiffLines:

** Sithis, referred to as a "[[PowerOfTheVoid great void]]", is a primordial force representing chaos, change, and limitation. Sithis is described as an equal but opposing force to Anui-El, "the soul of all things", making Sithis is the ''antithesis'' of all things. Sithis Is Not.
22nd Jun '17 9:10:57 AM mario0987
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** The "Snarl of Memories" cutscene from ''VideoGame/KingdomHearts358/2Days''. The most logical explanation is [[spoiler: Xion is experiencing Riku's memories]] but that still doesn't explain everything.

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** The "Snarl of Memories" cutscene from ''VideoGame/KingdomHearts358/2Days''.''VideoGame/KingdomHearts3582Days''. The most logical explanation is [[spoiler: Xion is experiencing Riku's memories]] but that still doesn't explain everything.



** The secret ending of ''VideoGame/KingdomHeartsX'' might be the biggest of all. It features you waking up in Enchanted Dominion no worse for wear despite [[[spoiler: you apparently dying in the Keyblade War and it is implied everything after Foreteller Ava asks you to join the Dandelions was AllJustADream.]] Then there is the real MindScrew; [[spoiler: Maleficent is there as well and she mentions Sora not being able to stop her this time, meaning you are in the present day Enchanted Dominion.]]

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** The secret ending of ''VideoGame/KingdomHeartsX'' might be the biggest of all. It features you waking up in Enchanted Dominion no worse for wear despite [[[spoiler: [[spoiler: you apparently dying in the Keyblade War and it is implied everything after Foreteller Ava asks you to join the Dandelions (which you apparently decided to join) was AllJustADream.]] Then there is the real MindScrew; [[spoiler: Maleficent is there as well and she mentions Sora not being able to stop her this time, meaning you are might be in the present day Enchanted Dominion.]]
22nd Jun '17 9:01:22 AM mario0987
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Added DiffLines:

** The "Snarl of Memories" cutscene from ''VideoGame/KingdomHearts358/2Days''. The most logical explanation is [[spoiler: Xion is experiencing Riku's memories]] but that still doesn't explain everything.


Added DiffLines:

** The secret ending of ''VideoGame/KingdomHeartsX'' might be the biggest of all. It features you waking up in Enchanted Dominion no worse for wear despite [[[spoiler: you apparently dying in the Keyblade War and it is implied everything after Foreteller Ava asks you to join the Dandelions was AllJustADream.]] Then there is the real MindScrew; [[spoiler: Maleficent is there as well and she mentions Sora not being able to stop her this time, meaning you are in the present day Enchanted Dominion.]]
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http://tvtropes.org/pmwiki/article_history.php?article=MindScrew.VideoGames