2 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History MindScrew / VideoGames

6th May '16 11:17:19 AM aye_amber
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* ''VideoGame/{{Cryostasis}}: Sleep of Reason'' lives on this trope. Filled to the brim with symbolic meanings, philosophical subtexts, biblical quotations, metaphorical Russian Folk tales, and a main character [[spoiler: who is dead the entire game but eventually saved through winning a fight with the God of Time.]] Think Bioshock and STALKER combined and then directed by DavidLynch.

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* ''VideoGame/{{Cryostasis}}: Sleep of Reason'' lives on this trope. Filled to the brim with symbolic meanings, philosophical subtexts, biblical quotations, metaphorical Russian Folk tales, and a main character [[spoiler: who is dead the entire game but eventually saved through winning a fight with the God of Time.]] Think Bioshock and STALKER combined and then directed by DavidLynch.Creator/DavidLynch.
30th Apr '16 1:05:55 PM crashkey
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* ''VideoGame/MetalGearSolid2SonsOfLiberty''. Nobody had tried using postmodernism to question the links between character, player, and designer in a game before. It's going to be a long, long time before anyone tries it again. The [[GainaxEnding ending]] is [[MGS2Ending especially epic.]]
* It's been twelve years, and ''VideoGame/TheStanleyParable'' has taken another stab at it. A narrator tells you what to do and everything that you're doing (the game demonstrates a clear hatred towards linear video games), even though there are obviously other choices. If you follow everything he does, Stanley turns out to have been under mind control and frees himself, but you still wonder if he's actually free. If you defy the narrator at any point, he attempts to bring the story back on track or find a new one, and he repeatedly states that it's just a video game. As you progress, you begin to wonder if you're Stanley or someone controlling Stanley, if the narrator is the designer, or if the narrator is just another character. It's so extreme that one of the first LetsPlay videos of the HD Remix was called "The Stanley Parable - A Story About Mindfuck".

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* ''VideoGame/MetalGearSolid2SonsOfLiberty''. Nobody had tried It was a landmark game using postmodernism to question the links between character, player, and designer in a game before. It's going to be a long, long time before anyone tries it again.game, in ways that most people had never seen. The [[GainaxEnding ending]] is [[MGS2Ending especially epic.]]
* It's been twelve years, and ''VideoGame/TheStanleyParable'' has taken takes another stab at it.screwy postmodernism many years later. A narrator tells you what to do and everything that you're doing (the game demonstrates a clear hatred towards linear video games), even though there are obviously other choices. If you follow everything he does, Stanley turns out to have been under mind control and frees himself, but you still wonder if he's actually free. If you defy the narrator at any point, he attempts to bring the story back on track or find a new one, and he repeatedly states that it's just a video game. As you progress, you begin to wonder if you're Stanley or someone controlling Stanley, if the narrator is the designer, or if the narrator is just another character. It's so extreme that one of the first LetsPlay videos of the HD Remix was called "The Stanley Parable - A Story About Mindfuck".
30th Mar '16 11:07:09 AM rjd1922
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* What on Earth were you supposed to be accomplishing in ''{{Rez}}''? Are [[ViewerFriendlyInterface hac]][[HollywoodHacking king]] and [[ThePowerOfRock electronic music]]... ''anything'' like THAT?

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* What on Earth were you supposed to be accomplishing in ''{{Rez}}''? ''VideoGame/{{Rez}}''? Are [[ViewerFriendlyInterface hac]][[HollywoodHacking king]] and [[ThePowerOfRock electronic music]]... ''anything'' like THAT?



* Several works by developer Goichi Suda (b.k.a. "{{Suda51}}"). The extent of the weirdness depends on how seriously the game tries to take itself:

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* Several works by developer Goichi Suda (b.k.a. "{{Suda51}}")."Creator/{{Suda51}}"). The extent of the weirdness depends on how seriously the game tries to take itself:
15th Mar '16 2:56:26 PM Chocolatedog
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* ''Bad Milk'': The story opens with the main character drinking a very small amount of expired milk, and then apparently blacking out [[spoiler: or dying]]. The rest of the game is spent in a black void where you can select different images to enter puzzles which hardly even qualify as puzzles (like having to click on a man to make him crawl across a room) or bizarre dialogue sequences (like a man submerged in water coming out to give an inexplicable hint, then returning to the water). There is also a mysterious man who gives you instructions on the telephone, but, naturally, he is never explained. The "game" ends with an awkwardly paced cutscene featuring [[spoiler: the character being reborn in a hospital]]. The game is no longer available for purchase, but you can watch a playthrough of it [[https://www.youtube.com/watch?v=-Ve569GjY5M here.]]
12th Mar '16 7:28:12 PM DenisK21
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** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]]. %%This criticism seems HEAVILY influenced by personal opinion, as there are plenty of people who have no problems comprehending the plot (seriously, what's so hard to get about bad memories causing glitches).
** By now, most fans agree that [[AssPull Nomura is making the story up as he goes]], and we're all just [[MST3KMantra enjoying the ride while it lasts]].

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** %%** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]]. %%This criticism seems HEAVILY influenced by personal opinion, as there are plenty of people who have no problems comprehending the plot (seriously, what's so hard to get about bad memories causing glitches).
**
it]].
%%**
By now, most fans agree that [[AssPull Nomura is making the story up as he goes]], and we're all just [[MST3KMantra enjoying the ride while it lasts]].
9th Mar '16 6:01:19 AM DenisK21
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** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]].

to:

** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]]. %%This criticism seems HEAVILY influenced by personal opinion, as there are plenty of people who have no problems comprehending the plot (seriously, what's so hard to get about bad memories causing glitches).
1st Mar '16 11:14:02 PM erforce
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* ''VideoGame/{{Condemned}}: Criminal Origins'' had a pretty standard "ClearMyName and catch the serial killer" plot. But it also had all the homeless people go crazy and mutate, and the main character hallucinate for no adequately explained reason, which made the whole thing creepier. Unfortunately, they explained it in the sequel. Said sequel runs out of plot after about three levels, though. It starts off as a horror game but suddenly you're fighting animated suits of armour and figures made of black goo, and you cure Ethan's alcoholism by fighting the living incarnation of it, and you learn he has the ability to make people's [[YourHeadASplode heads explode]] by yelling at them ''really loud''. And aliens are behind it all. Maybe.

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* ''VideoGame/{{Condemned}}: Criminal Origins'' ''VideoGame/CondemnedCriminalOrigins'' had a pretty standard "ClearMyName and catch the serial killer" plot. But it also had all the homeless people go crazy and mutate, and the main character hallucinate for no adequately explained reason, which made the whole thing creepier. Unfortunately, they explained it in the sequel.[[VideoGame/Condemned2Bloodshot sequel]]. Said sequel runs out of plot after about three levels, though. It starts off as a horror game but suddenly you're fighting animated suits of armour and figures made of black goo, and you cure Ethan's alcoholism by fighting the living incarnation of it, and you learn he has the ability to make people's [[YourHeadASplode heads explode]] by yelling at them ''really loud''. And aliens are behind it all. Maybe.
20th Feb '16 5:19:50 PM morenohijazo
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** Or you playing a game, made by the devil, about ponies? [[spoiler: Or... he is playing a game, made by God... '''about you?''']]
19th Feb '16 5:32:42 PM morenohijazo
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* ''VideoGame/TheWitness'': Many of [[spoiler: the environmental puzzles]] come across as this, considering that you have to draw them [[spoiler: on the sides of buildings, cracks in large objects, and even, in at least one case, ''the sun'']] and that unlike most of the puzzles, which have a patient build-up, [[GuideDangIt the game gives you no indication that they even exist]].
7th Feb '16 10:39:25 PM PKMN37
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** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" lacks logic of any sort, [[SoCoolItsAwesome the gameplay definitely makes up for it]].

to:

** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" lacks logic of any sort, is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]].
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