History MindScrew / VideoGames

25th Jul '16 3:30:47 AM Morgenthaler
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* The ending of ''MysticArk''. Nowhere in the game does it tell you exactly what you're doing or why you're doing it until right after you beat the final boss, and then the end of the credits only makes it all the more confusing.

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* The ending of ''MysticArk''.''VideoGame/MysticArk''. Nowhere in the game does it tell you exactly what you're doing or why you're doing it until right after you beat the final boss, and then the end of the credits only makes it all the more confusing.



* ''AlanWake'' gets more and more screwy as things go on. It's not long before other characters think that Alan is crazy, and he's not only admitting the possibility, but saying it might be a ''good'' thing: "It takes crazy to know crazy." Then the ending tops it all.

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* ''AlanWake'' ''VideoGame/AlanWake'' gets more and more screwy as things go on. It's not long before other characters think that Alan is crazy, and he's not only admitting the possibility, but saying it might be a ''good'' thing: "It takes crazy to know crazy." Then the ending tops it all.



* Most of the story of ''ImmortalDefense''.

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* Most of the story of ''ImmortalDefense''.''VideoGame/ImmortalDefense''.



* The end of ''ProfessorLaytonAndTheCuriousVillage''. [[spoiler: Everyone in St. Mystere aside from Bruno and Flora is a ROBOT.]]

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* The end of ''ProfessorLaytonAndTheCuriousVillage''.''VideoGame/ProfessorLaytonAndTheCuriousVillage''. [[spoiler: Everyone in St. Mystere aside from Bruno and Flora is a ROBOT.]]



* ''RuleOfRose'': Probably AllJustADream, but even then raises a huge number of questions in the vein of what actually happened and in what order, as the chronology is severely muddled up. It has served as fan fodder for five years and counting!

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* ''RuleOfRose'': ''VideoGame/RuleOfRose'': Probably AllJustADream, but even then raises a huge number of questions in the vein of what actually happened and in what order, as the chronology is severely muddled up. It has served as fan fodder for five years and counting!
26th Jun '16 11:04:37 AM nombretomado
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* There's a fairly minor one in ''BaldursGate''- in the catacombs under Candlekeep, you meet Elminster, Tethoril and your stepfather Gorion- who was murdered at the end of the prologue. They tell you that Gorion was actually poisoned and made to look as if dead, and that for some time you've been trapped in a grand illusion created by the BigBad and his doppelganger minions- and you've just murdered most of your childhood friends, believing them to be doppelgangers. [[spoiler: If you believe them and follow them, they lead you past a load of apparent Doppelgangers, who chase you- and the three characters turn into Greater Doppelgangers and, if you aren't careful, kill you. [[MagnificentBastard Bastards]].]]

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* There's a fairly minor one in ''BaldursGate''- ''VideoGame/BaldursGate''- in the catacombs under Candlekeep, you meet Elminster, Tethoril and your stepfather Gorion- who was murdered at the end of the prologue. They tell you that Gorion was actually poisoned and made to look as if dead, and that for some time you've been trapped in a grand illusion created by the BigBad and his doppelganger minions- and you've just murdered most of your childhood friends, believing them to be doppelgangers. [[spoiler: If you believe them and follow them, they lead you past a load of apparent Doppelgangers, who chase you- and the three characters turn into Greater Doppelgangers and, if you aren't careful, kill you. [[MagnificentBastard Bastards]].]]
6th May '16 11:17:19 AM aye_amber
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* ''VideoGame/{{Cryostasis}}: Sleep of Reason'' lives on this trope. Filled to the brim with symbolic meanings, philosophical subtexts, biblical quotations, metaphorical Russian Folk tales, and a main character [[spoiler: who is dead the entire game but eventually saved through winning a fight with the God of Time.]] Think Bioshock and STALKER combined and then directed by DavidLynch.

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* ''VideoGame/{{Cryostasis}}: Sleep of Reason'' lives on this trope. Filled to the brim with symbolic meanings, philosophical subtexts, biblical quotations, metaphorical Russian Folk tales, and a main character [[spoiler: who is dead the entire game but eventually saved through winning a fight with the God of Time.]] Think Bioshock and STALKER combined and then directed by DavidLynch.Creator/DavidLynch.
30th Apr '16 1:05:55 PM crashkey
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* ''VideoGame/MetalGearSolid2SonsOfLiberty''. Nobody had tried using postmodernism to question the links between character, player, and designer in a game before. It's going to be a long, long time before anyone tries it again. The [[GainaxEnding ending]] is [[MGS2Ending especially epic.]]
* It's been twelve years, and ''VideoGame/TheStanleyParable'' has taken another stab at it. A narrator tells you what to do and everything that you're doing (the game demonstrates a clear hatred towards linear video games), even though there are obviously other choices. If you follow everything he does, Stanley turns out to have been under mind control and frees himself, but you still wonder if he's actually free. If you defy the narrator at any point, he attempts to bring the story back on track or find a new one, and he repeatedly states that it's just a video game. As you progress, you begin to wonder if you're Stanley or someone controlling Stanley, if the narrator is the designer, or if the narrator is just another character. It's so extreme that one of the first LetsPlay videos of the HD Remix was called "The Stanley Parable - A Story About Mindfuck".

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* ''VideoGame/MetalGearSolid2SonsOfLiberty''. Nobody had tried It was a landmark game using postmodernism to question the links between character, player, and designer in a game before. It's going to be a long, long time before anyone tries it again.game, in ways that most people had never seen. The [[GainaxEnding ending]] is [[MGS2Ending especially epic.]]
* It's been twelve years, and ''VideoGame/TheStanleyParable'' has taken takes another stab at it.screwy postmodernism many years later. A narrator tells you what to do and everything that you're doing (the game demonstrates a clear hatred towards linear video games), even though there are obviously other choices. If you follow everything he does, Stanley turns out to have been under mind control and frees himself, but you still wonder if he's actually free. If you defy the narrator at any point, he attempts to bring the story back on track or find a new one, and he repeatedly states that it's just a video game. As you progress, you begin to wonder if you're Stanley or someone controlling Stanley, if the narrator is the designer, or if the narrator is just another character. It's so extreme that one of the first LetsPlay videos of the HD Remix was called "The Stanley Parable - A Story About Mindfuck".
30th Mar '16 11:07:09 AM rjd1922
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* What on Earth were you supposed to be accomplishing in ''{{Rez}}''? Are [[ViewerFriendlyInterface hac]][[HollywoodHacking king]] and [[ThePowerOfRock electronic music]]... ''anything'' like THAT?

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* What on Earth were you supposed to be accomplishing in ''{{Rez}}''? ''VideoGame/{{Rez}}''? Are [[ViewerFriendlyInterface hac]][[HollywoodHacking king]] and [[ThePowerOfRock electronic music]]... ''anything'' like THAT?



* Several works by developer Goichi Suda (b.k.a. "{{Suda51}}"). The extent of the weirdness depends on how seriously the game tries to take itself:

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* Several works by developer Goichi Suda (b.k.a. "{{Suda51}}")."Creator/{{Suda51}}"). The extent of the weirdness depends on how seriously the game tries to take itself:
15th Mar '16 2:56:26 PM Chocolatedog
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* ''Bad Milk'': The story opens with the main character drinking a very small amount of expired milk, and then apparently blacking out [[spoiler: or dying]]. The rest of the game is spent in a black void where you can select different images to enter puzzles which hardly even qualify as puzzles (like having to click on a man to make him crawl across a room) or bizarre dialogue sequences (like a man submerged in water coming out to give an inexplicable hint, then returning to the water). There is also a mysterious man who gives you instructions on the telephone, but, naturally, he is never explained. The "game" ends with an awkwardly paced cutscene featuring [[spoiler: the character being reborn in a hospital]]. The game is no longer available for purchase, but you can watch a playthrough of it [[https://www.youtube.com/watch?v=-Ve569GjY5M here.]]
12th Mar '16 7:28:12 PM DenisK21
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** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]]. %%This criticism seems HEAVILY influenced by personal opinion, as there are plenty of people who have no problems comprehending the plot (seriously, what's so hard to get about bad memories causing glitches).
** By now, most fans agree that [[AssPull Nomura is making the story up as he goes]], and we're all just [[MST3KMantra enjoying the ride while it lasts]].

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** %%** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]]. %%This criticism seems HEAVILY influenced by personal opinion, as there are plenty of people who have no problems comprehending the plot (seriously, what's so hard to get about bad memories causing glitches).
**
it]].
%%**
By now, most fans agree that [[AssPull Nomura is making the story up as he goes]], and we're all just [[MST3KMantra enjoying the ride while it lasts]].
9th Mar '16 6:01:19 AM DenisK21
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** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]].

to:

** At least ''KingdomHeartsDreamDropDistance'' had a reason to be incoherent. It was, after all, taking place in the Dream Realm. ''KingdomHeartsReCoded'', however, didn't have a good reason. There's no point in watching the main story cutscenes, because none of the dialog and events make any sense. As [[WesternAnimation/DextersLaboratory Dexter]] once said, [[RandomEventsPlot "This is ridiculous! I don't even know what's going on! There's no structure! No plot!"]] While the "story" is a complete mess, [[SoCoolItsAwesome the gameplay definitely makes up for it]]. %%This criticism seems HEAVILY influenced by personal opinion, as there are plenty of people who have no problems comprehending the plot (seriously, what's so hard to get about bad memories causing glitches).
1st Mar '16 11:14:02 PM erforce
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* ''VideoGame/{{Condemned}}: Criminal Origins'' had a pretty standard "ClearMyName and catch the serial killer" plot. But it also had all the homeless people go crazy and mutate, and the main character hallucinate for no adequately explained reason, which made the whole thing creepier. Unfortunately, they explained it in the sequel. Said sequel runs out of plot after about three levels, though. It starts off as a horror game but suddenly you're fighting animated suits of armour and figures made of black goo, and you cure Ethan's alcoholism by fighting the living incarnation of it, and you learn he has the ability to make people's [[YourHeadASplode heads explode]] by yelling at them ''really loud''. And aliens are behind it all. Maybe.

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* ''VideoGame/{{Condemned}}: Criminal Origins'' ''VideoGame/CondemnedCriminalOrigins'' had a pretty standard "ClearMyName and catch the serial killer" plot. But it also had all the homeless people go crazy and mutate, and the main character hallucinate for no adequately explained reason, which made the whole thing creepier. Unfortunately, they explained it in the sequel.[[VideoGame/Condemned2Bloodshot sequel]]. Said sequel runs out of plot after about three levels, though. It starts off as a horror game but suddenly you're fighting animated suits of armour and figures made of black goo, and you cure Ethan's alcoholism by fighting the living incarnation of it, and you learn he has the ability to make people's [[YourHeadASplode heads explode]] by yelling at them ''really loud''. And aliens are behind it all. Maybe.
20th Feb '16 5:19:50 PM morenohijazo
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** Or you playing a game, made by the devil, about ponies? [[spoiler: Or... he is playing a game, made by God... '''about you?''']]
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