History MindScrew / VideoGames

22nd Jan '18 1:39:05 AM Cryoclaste
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* Two of the bosses in the VIP 5 [[SuperMarioBros Super Mario World]] hack are complete and utter 'what is that' things, such as [[http://www.youtube.com/watch?v=enH4oj6tyjo Tanasinn]] and [[http://www.youtube.com/watch?v=HTQaiXO86Po&eurl=http%3A%2F%2Fwww.smwcentral.net%2F%3Fp%3Dthread%26id%3D21910&feature=player_embedded Julius]]. The first has some weird quotes too, such as ''Don't think. Feel and you'll be Tanasinn.'' and ''I lose. However, I am immortal. Anything can become Tanasinn. You are also the same''... It's the strange embodiment of Japanese Message Board memes...

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* Two of the bosses in the VIP 5 [[SuperMarioBros Super Mario World]] ''VideoGame/SuperMarioWorld'' hack are complete and utter 'what is that' things, such as [[http://www.youtube.com/watch?v=enH4oj6tyjo Tanasinn]] and [[http://www.youtube.com/watch?v=HTQaiXO86Po&eurl=http%3A%2F%2Fwww.smwcentral.net%2F%3Fp%3Dthread%26id%3D21910&feature=player_embedded Julius]]. The first has some weird quotes too, such as ''Don't think. Feel and you'll be Tanasinn.'' and ''I lose. However, I am immortal. Anything can become Tanasinn. You are also the same''... It's the strange embodiment of Japanese Message Board memes...
6th Jan '18 10:13:49 AM nombretomado
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* ''VideoGame/SDSnatcher'' is probably the closest to examining the innards of HideoKojima's brain most people would like to come. The plot's perfectly straightforward (if a bit odd) until about halfway through, where it begins a slow downwards slide - starting from Gillian being forced to pretend to be [[Franchise/MetalGear Solid Snake]] in order to clear his name after [[StupidityIsTheOnlyOption killing a priest]] and ending with Snatchers in fursuits and clown suits colonising a ripoff of Disneyland (hidden behind a painting) because it looks like the Kremlin. Actually, no, it's probably when the master Snatcher manifests out of a pool of liquid skin.

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* ''VideoGame/SDSnatcher'' is probably the closest to examining the innards of HideoKojima's Creator/HideoKojima's brain most people would like to come. The plot's perfectly straightforward (if a bit odd) until about halfway through, where it begins a slow downwards slide - starting from Gillian being forced to pretend to be [[Franchise/MetalGear Solid Snake]] in order to clear his name after [[StupidityIsTheOnlyOption killing a priest]] and ending with Snatchers in fursuits and clown suits colonising a ripoff of Disneyland (hidden behind a painting) because it looks like the Kremlin. Actually, no, it's probably when the master Snatcher manifests out of a pool of liquid skin.
10th Dec '17 1:28:38 PM nombretomado
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** ''DotFlow'''s ending has [[spoiler: one of the creatures from the dreams, a chainsaw-wielding maid, pop up in the real world. The implication is that she kills you.]] Even before then, going to certain parts of the dream world too often, and triggering certain events, leads to [[spoiler: your "real" room rusting, and eventually, an [[OhCrap IV monitor showing up.]] ]]

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** ''DotFlow'''s ''VideoGame/DotFlow'''s ending has [[spoiler: one of the creatures from the dreams, a chainsaw-wielding maid, pop up in the real world. The implication is that she kills you.]] Even before then, going to certain parts of the dream world too often, and triggering certain events, leads to [[spoiler: your "real" room rusting, and eventually, an [[OhCrap IV monitor showing up.]] ]]
1st Dec '17 7:32:50 AM mario0987
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** The "Snarl of Memories" cutscene from ''VideoGame/KingdomHearts3582Days''. The most logical explanation is [[spoiler: Xion is experiencing Riku's memories]] but that still doesn't explain everything.

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** The "Snarl of Memories" cutscene from ''VideoGame/KingdomHearts3582Days''.''VideoGame/KingdomHearts358Over2Days''. The most logical explanation is [[spoiler: Xion is experiencing Riku's memories]] but that still doesn't explain everything.
29th Nov '17 11:24:51 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series retconned five of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s [[MultipleEndings conflicting endings]] into a single canonical event by making it so that they ''all happened at once,'' breaking the relationship between time and reality and causing all sorts of incomprehensible chaos.
** Anything written by Michael Kirkbride. ''36 Lessons of Vivec'' is an excellent example.
** Most of the "background" stuff is actually this, and it does bleed into the main games occasionally. An example: Alduin is Nord-Akatosh and is the firstborn son of Cyrodiil-Akatosh who was created by St. Alessia long after he started existing. Cyrodiil-Akatosh is also Auriel, who is Alkosh, who is the Aka-Tusk, who is Bormahu. All of these beings exist independently of one another, [[LogicBomb while simultaneously not being distinguishable from each other]]. And the denizens of Tamriel are okay with that. Talos is three humans who became one god, and is also Lorkhan, who is also Akatosh.
** And there's CHIM. In one way it is the power granted to those who understand that they're living in a video game. It can also be understood (again, given a hyper-simplified, bare-bones explanation) as an in-universe realization that the Aurbis is merely the dream of the Godhead. Both of these interpretations are equally true, and each interpretation serves as a metaphor for the other.
** There's also Numidium, which is the living embodiment of temporal paradoxes. Simply ''activating'' it is enough to break and rewrite reality and cause multiple timelines to happen at once. It's also the embodiment of the concept of "IS NOT" (having been built by the Dwemer, who took refuting things to a whole new level) and exists to refute everything around it, to the point that it is implied to have ''refuted itself'' out of existence. It also by its existence refuted linear time, so that not only does it still show up across the timeline despite refuting itself, but it ''always'' existed as a result and it is still periodically appearing and attacking the Aldmeri of the Summerset Isles throughout history despite having only attacked them once during Tiber Septim's time.
** Vivic, warrior-poet and divine king of the Tribunal of the Dunmer, was born a normal Chimer elf who eventually rose to power as part of Nerevar's great armies. Vivec, warrior-poet and divine king of the Tribunal of the Dunmer, was always a god and was never a mortal Chimer. ''Both'' of these statements are true at the same time. When you hijack the heart of a god and start tapping into it to make yourself a deity, things like timelines get awfully screwy.
** The titular Elder Scrolls themselves have some mind-screwy elements as well, since they are cosmic artifacts that [[YouCannotGraspTheTrueForm cannot be understood by mortals]]. It is impossible to read what is written on an Elder Scroll without [[GoMadFromTheRevelation losing your mind]] or [[BlindSeer gradually going blind after receiving the information]]. Any time anyone tries to even count their number, the number invariably ''changes'', so that the next time you count them you might have more or less Scrolls in your library than when you started. It's also implied that the Scrolls are the in-universe representation of ''the games themselves''.
** Sheogorath is the physical embodiment of the Mindscrew. Not surprising since he's the Daedric Prince (a lesser god in that universe) of insanity. He speaks complete nonsense at times, his plane of existence is divided into two halves representing himself ("Dementia and Mania") and he enjoys nothing more than driving people insane, or playing with people like they're toys for his amusement, or just plain playing sadistic pranks on people. His signature items are a staff that causes four scamps (goblin like creatures) to follow the holder forever unless he/she places the staff in his shrine. The second is the Wabbajack which can turn any living thing randomly into anything from an bunny to an unholy demon. Not to mention the fact he speaks with an accent that sounds both Irish and Scottish at the same time and is the only character in the fourth game who has facial hair.
** Sithis, referred to as a "[[PowerOfTheVoid great void]]", is a primordial force representing chaos, change, and limitation. Sithis is described as an equal but opposing force to Anui-El, "the soul of all things", making Sithis is the ''antithesis'' of all things. Sithis Is Not.

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* ''Franchise/TheElderScrolls'' series retconned five of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s [[MultipleEndings conflicting endings]] into a single canonical event by making it so that they ''all happened at once,'' breaking the relationship between time and reality and causing all sorts of incomprehensible chaos.
** Anything written by Michael Kirkbride. ''36 Lessons of Vivec''
series' lore (cosmology, deities, even history) is an excellent example.
** Most of the "background" stuff is actually this, and it does bleed into the main games occasionally. An example: Alduin is Nord-Akatosh and is the firstborn son of Cyrodiil-Akatosh who was created by St. Alessia long after he started existing. Cyrodiil-Akatosh is also Auriel, who is Alkosh, who is the Aka-Tusk, who is Bormahu. All of these beings exist independently of one another, [[LogicBomb while simultaneously
generally [[{{Understatement}} not being distinguishable clear-cut]]. Reasons for this range from each other]]. And the denizens of Tamriel are okay with that. Talos is three humans who became one god, and is also Lorkhan, who is also Akatosh.
** And there's CHIM. In one way it is the power granted to those who understand that they're living in a video game. It can also be understood (again, given a hyper-simplified, bare-bones explanation) as an
[[UnreliableNarrator biased]] in-universe realization sources intentionally only giving you only one side of a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that AllMythsAreTrue, despite the Aurbis is merely contradictions and paradoxes, or that at least all myths are MetaphoricallyTrue. [[WordOfGod Out-of-game developer supplemental texts]] (frequently referred to as "Obscure Texts" by the lore community) are more trustworthy (particularly those of Michael Kirkbride), but are frequently left [[LooseCanon unofficial]] and sometimes later contradicted. Because of this, it is entirely possible for two (or more) contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both may ''literally'' be true in-universe.) To note:
** The cosmology of the series' universe is ''extremely'' hard to wrap ones head around. Piecing together (often conflicting) clues from various lore sources and developer-written supplementary texts, the structure seems to be:
*** At the top level, ''everything'' ever exists only as a
dream of within some utterly unknowable entity called the Godhead. Both Within the Godhead, there exist multiple sub-dreams known as Amaranths, each separate, but connected in some ways. (The Godhead is heavily implied to be the player and/or the developers themselves.)
*** Between each Amaranth is the Dreamsleeve. This is basically a roiling foam
of these pure information. When someone dies in the Elder Scrolls universe (and their soul is not otherwise claimed by a lesser deity or bound to the mortal world for some reason) their soul - or rather, the information that makes up their identity - returns to the Dreamsleeve and is broken up and returned back to the chaotic mass it came from. Eventually, [[GodOfGods Anu]] (or another Amaranth) will combine bits and pieces into a new identity, attach it to a soul, and send it back to be reborn into a new person.
*** Back to the Amaranth, within the one we care about, there was Anu and Padomay, the {{Anthropomorphic Personification}}s of the concepts of stasis/order/light and change/chaos/darkness, respectively. Their interplay led to "Nir", also known as "Aurbis" (the universe) or creation itself. Nir favored Anu, which angered Padomay. Padomay killed Nir and destroyed her "twelve worlds of creation". Anu wounded Padomay and presumed him dead. He collected the shattered pieces of the twelve worlds and put them together to create one world, Nirn. However, Padomay returned, wounded Anu, and attempted to destroy Nirn. To protect Nirn, Anu pulled Padomay and himself "outside of time forever". (From their intermingled blood rose the et'Ada, "original spirits", who, depending on their actions during the creation of Mundus, the mortal plane, would become known as the Aedra ("our ancestors") or the Daedra ("not our ancestors").
*** The Aurbis is divided into Aetherius, Oblivion, and Mundus. Aetherius is the "Immortal Plane", origin of [[{{Mana}} Magicka]] and a form of SpiritWorld. Oblivion is the infinite void surrounding Mundus. It is here that the Daedra (and other beings of immense power) carve out planes of existence, which function as combination {{Eldritch Location}}s, {{Fisher Kingdom}}s, and GeniusLoci of their creator beings.
*** Mundus, the mortal plane, is where things get more [[StealthPun mundane]]. While the [[OurElvesAreBetter Races of Mer (Elves)]] and the Races of Men have ''very'' different
interpretations are equally true, and each interpretation serves of exactly what happened, a being known as a metaphor for the other.
** There's also Numidium, which is the living embodiment of temporal paradoxes. Simply ''activating'' it is enough to break and rewrite reality and cause multiple timelines to happen at once. It's also the embodiment
Lorkhan convinced/tricked some of the concept other et'Ada (the Aedra) into creating Mundus. However, doing so required them to sacrifice vast amounts of "IS NOT" (having been built by their divine power and their CompleteImmortality. Some fled (Magnus and the Dwemer, who took refuting things to a whole new level) Magna-Ge), puncturing holes between Mundus and exists to refute everything around it, to the point Aetherius that it is implied to have ''refuted itself'' out of existence. It also by its existence refuted linear time, would become the [[AlienSky sun and stars]]. Many sacrificed so much that not only does it still show up across they died, becoming the timeline despite refuting itself, but it ''always'' existed as a result "Earthbones", essentially the laws of nature and it is still periodically appearing and attacking physics a functioning world requires. Still others created children together to populate the Aldmeri world, known as the Ehlnofey ({{Precursors}} of the Summerset Isles throughout history despite having only attacked them once during Tiber Septim's time.
** Vivic, warrior-poet
modern sapient races). The eight most powerful surviving Aedra tried Lorkhan for his perceived treachery, "[[GodIsDead killing]]'' him and divine king of the Tribunal of the Dunmer, was born a normal Chimer elf who eventually rose to power as part of Nerevar's great armies. Vivec, warrior-poet and divine king of the Tribunal of the Dunmer, was always a god and was never a mortal Chimer. ''Both'' of these statements are true at the same time. When you hijack the tearing out his heart of a god and start tapping ("divine center"), which they cast down into it to make yourself a deity, things like timelines get awfully screwy.
** The titular Elder Scrolls themselves have some mind-screwy elements as well, since they are cosmic artifacts that [[YouCannotGraspTheTrueForm cannot be understood by mortals]]. It is impossible to read what is written on an Elder Scroll without [[GoMadFromTheRevelation losing your mind]] or [[BlindSeer gradually going blind after receiving
the information]]. Any time anyone tries to even count their number, the number invariably ''changes'', so that the next time you count world he had them you might have more or less Scrolls in your library than when you started. It's also implied that create, forcing his spirit to wander it. Nirn's [[WeirdMoon two moons]] are said to be his sundered and rotting corpse "flesh divinity", while the Scrolls eight Aedra are the in-universe representation of ''the games themselves''.
** Sheogorath is
eight planets visible from Nirn.
*** At
the physical embodiment bottom, you have the planet Nirn. It contains five known continents (as well as numerous other smaller bodies of land), some of which have been "lost" or destroyed - [[{{Wutai}} Akavir]], [[{{Atlantis}} Aldmeris]], [[EndlessWinter Atmora]], [[UnderwaterRuins Yokuda]], and Tamriel, where all of the Mindscrew. Not surprising since he's the Daedric Prince (a lesser god in that universe) of insanity. He speaks complete nonsense at times, his plane of existence is divided into two halves representing himself ("Dementia and Mania") and he enjoys nothing more than driving people insane, or playing with people like they're toys for his amusement, or just plain playing sadistic pranks on people. His signature items are a staff that causes four scamps (goblin like creatures) to follow the holder forever unless he/she places the staff in his shrine. The second is the Wabbajack which can turn any living thing randomly into anything from an bunny to an unholy demon. Not to mention the fact he speaks with an accent that sounds both Irish and Scottish at the same time and is the only character games in the fourth game who has facial hair.
series have taken place to date.
** Anything involving [[OurGodsAreDifferent divine powers or godhood]] also tends to get ''very'' screwy ''very'' quickly. To note:
***
Sithis, referred to as a "[[PowerOfTheVoid great void]]", is a primordial force associated with Padomay representing chaos, change, and limitation. Sithis is described as an equal but opposing force to Anui-El, "the soul of all things", things" associated with Anu, making Sithis is the ''antithesis'' of all things. Sithis Is Not.Not.
*** The Daedric Princes are the 17 most important and powerful of the Daedra, et'Ada ("original spirits") who made no sacrifices during the creation of Mundus and thus remain at full power. Several of them are immense Mind Screws. For example, Boethiah is the Daedric Prince of Plots, whose sphere includes [[ManipulativeBastard seemingly all]] [[ChronicBackstabbingDisorder manner of high crimes]]. In the ''36 Lessons of Vivec'', Vivec frequently refers to Boethiah as the "House of False Thinking". By contemplating what must be "untrue", one can see into the true nature of reality. Additionally, Hermaeus Mora is the Daedric Prince of [[TheseAreThingsManWasNotMeantToKnow Knowledge]], specializing in [[KeeperOfForbiddenKnowledge Forbidden Knowledge]]. While most of the Daedric Princes [[AFormYouAreComfortableWith assume a humanoid form when dealing with mortals]], Mora assumes a truly [[EldritchAbomination Eldritch]] form, an endless mass of tentacles and eyes. According to Mora himself, he ''is''/arose from detritus concepts ejected from reality during creation. Hermaeus Mora ''is what could not be''. Further, there is Sheogorath, the Daedric Prince of [[MadGod Madness]]. Sheogorath is connected with both Sithis and Lorkhan, said to be a "Sithis-shaped hole" in the world, brought into being when Lorkhan's "divine spark" was removed. Wildly unpredictable, he can go from [[AffablyEvil affable]] to [[ColonyDrop planet-hurlingly]] AxeCrazy in an instant.
*** Akatosh is the Aedric Divine [[DragonsAreDivine Draconic]] God of Time, and TopGod of the Imperial [[SaintlyChurch Nine Divines]] pantheon. Akatosh willed linear time into being at the end of the [[TimeOfMyths Dawn Era]], and, as most often done by mortals wielding divine implements, [[HijackingCthulhu tampered with]] to cause {{Time Crash}}es and {{Cosmic Retcon}}s (see below). Further, like most of the Aedra, Akatosh is recognized by different cultures under different names and with different traits. To the Aldmer, he is Auri-El, a [[NobleBirdOfPrey noble golden eagle god]]. To the Nords, he is Alduin, the draconic BeastOfTheApocalypse (and Alduin is also his ''first-born son'', while Alduin himself denies also being Akatosh...). To other cultures, he is Alkosh, Aka-Tusk, and even possibly Tosh'Raka and shares many similarities with the Yokudan deity Ruptga. All of these beings are thought to exist independently of one another while, for the most part, also [[LogicBomb not being distinguishable from one other]].
*** [[DeityOfHumanOrigin Deities of Human Origin]] almost always cause a Mind Screw when digging into the mechanics and effects of their apotheosis. A prime example Talos, the Ninth Divine. Talos is ascended god form of Tiber Septim, [[FounderOfTheKingdom founder of the Third Tamriellic Empire]], possibly among others in a MergerOfSouls and/or BecomingTheMask situation. Another prominent theory regarding Talos is that the beings who make him up were all part of the same "Enantiomorphic Oversoul" from the start. Tiber Septim himself has a MultipleChoicePast, with each version offering conflicting and mutually exclusive accounts that cannot be reconciled. Was he born in Atmora as Talos Stormcrown, or in High Rock as Hjalti Early-Beard? Was he a legendary conqueror in his own right (Talos) or a conniving schemer who rode his powerful friends to success and betrayed them the moment it became convenient (Hjalti)? Or was the latter true ''at first'', and, upon his apotheosis, he used his powers to [[CosmicRetcon make the former true]] instead or as well?
*** In a similar vein are the Dunmeri Tribunal, a trio of {{Physical God}}s who tapped into the divine power of the aforementioned [[CosmicKeystone Heart of Lorkhan]]. In particular is Vivec, who may have originally been a low-born, [[TheStarscream devious general]] of [[LongDeadBadass Nerevar]]'s but, similar to the above example of Talos, might have made his fantastic origin story as a demigod WarriorPoet true [[CosmicRetcon retroactively with his acquired divine power]]. Further, in Obscure Texts written by Michael Kirkbride, Vivec claims to have even achieved CHIM (see below).
*** In addition to the [[AscendToAHigherPlaneOfExistence normal methods of becoming a god]] (or at least as "normal" as they can be in this universe), there are the concepts of CHIM, Amaranth, and Zero-Sum, which, to date, have only been hinted-at in-game or have been mentioned dripping in heavy metaphor. The first of these states is CHIM, where one [[LeaningOnTheFourthWall becomes aware of the nature]] of [[GodOfGods Anu's]] Dream but exists as one with it and maintains a sense of individuality. (Vivec claims to have achieved this level.) Taking another step, the second is Amaranth, where one exits Anu's Dream [[TheOmnipotent to create one's own]]. If one fails to maintain their individuality in either step, they instead experience Zero-Sum, where one simply [[CessationOfExistence fades into Anu's Dream]]. (Dagoth Ur, BigBad of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', is said to have found a dangerous middle ground between these three. Instead of exiting the Dream, his twisted, traumatized, and broken mind is ''being imprinted'' on the Dream of Anu, making him something truly terrible and [[EldritchAbomination Eldritch]].)
*** The [[OurDwarvesAreAllTheSame Dwemer (Deep Elves or "Dwarves")]] were an industrious, highly intelligent, and [[{{Magitek}} extremely]] [[SteamPunk technologically]] [[RealityWarper advanced]] people, essentially a fantasy version of SufficientlyAdvancedAliens. Contemporary accounts describe them as "unfathomable" and "unknowable", with truly alien belief systems unlike anyone else in Tamriel. According to contemporary sources, the Dwemer's personality and culture were utterly ''alien'' by human and even other Mer understanding. A major part of their outlook was the idea of refuting everything as real, whether it be something they sensed, something that was actually there, or [[FlatEarthAtheist even the gods themselves]]. After discovering the Heart of Lorkhan, they constructed the [[HumongousMecha Numidium]] to house it. Their apparent intent was to turn Numidium into a "new" god, the AnthropomorphicPersonification of their skepticism and refutation. Simply ''activating'' it is enough to [[RealityIsOutToLunch break and rewrite reality]], causing multiple timelines to happen at once. It exists to refute everything around it, up to the point of refuting ''itself'' out of existence.
** The eponymous [[TomeOfEldritchLore Elder Scrolls]] themselves have some extremely mind-screwy elements as well. Referred to as "Fragments of Creation", the Scrolls irrefutably record what has happened, what is happening, and what may yet happen, all being heavily associated with prophesy. Without taking special precautions (such as those used by the Cult of the Ancestor Moth), mortal readers will be irrevocably struck both [[GoMadFromTheRevelation insane]] or [[BlindSeer blind]] from reading a scroll. Further, the Scrolls are of an unknown number, and any Scroll that isn't actively being kept track of by a sentient mind may simply disappear without a trace while others may appear out of nowhere. It is implied at points that the Scrolls may be a representation of the games themselves, ''within'' the games themselves. Yeah, they're like that...
** The "Warp in the West" is the in-universe explanation for the [[MergingTheBranches merging]] of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''[='s=] MultipleEndings, each of which is mutually exclusive from the others. As later works explain, the activation of the aforementioned Numidium caused a TimeCrash, [[CosmicRetcon rewriting the surrounding reality]] so that ''all of the endings happened at once'', though [[BroadStrokes none to the same extent]] they would have individually.
26th Nov '17 10:43:34 AM nombretomado
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** [[spoiler: Let me put it this way. If you make a bell through a mould, the bell isn't affected by the mould's destruction, so long as casting is complete. Lucifer only destroyed the mould; nothing happened to the accidentally-created bell. Better still, Lucifer had ''no idea'' any casting had happened, and dismissed out-of-hand that any casting ''could'' happen; he only knew of the mould's existence, not the bell's. To be honest, you'll have a slightly better idea of what's going on if you're familiar with {{Gnosticism}}.]]

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** [[spoiler: Let me put it this way. If you make a bell through a mould, the bell isn't affected by the mould's destruction, so long as casting is complete. Lucifer only destroyed the mould; nothing happened to the accidentally-created bell. Better still, Lucifer had ''no idea'' any casting had happened, and dismissed out-of-hand that any casting ''could'' happen; he only knew of the mould's existence, not the bell's. To be honest, you'll have a slightly better idea of what's going on if you're familiar with {{Gnosticism}}.UsefulNotes/{{Gnosticism}}.]]
11th Nov '17 7:05:13 PM QuizzicalPieridine
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Added DiffLines:

* In the ''VideoGame/SonicForces'' prequel campaign ''Episode Shadow'', Shadow ends up experiencing one in the third level. [[spoiler: Rouge contacts him to retrieve Omega three months after he was destroyed, only for her to later claim it never happened. Then Omega enters the conversation, eventually devolving into a MadnessMantra of "I am not weak". Turns out this was all a virtual reality simulation courtesy of Infinite.]]
10th Nov '17 10:26:07 AM mogryo
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** ''[=ACR=]'' involves a situation of *deep breath* [[spoiler: Desmond entering Ezio's memory of entering Altair's memories. And that's before Ezio tells Desmond to listen to Jupiter.]]

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** ''[=ACR=]'' involves a situation of *deep breath* [[spoiler: of[[spoiler: Desmond entering Ezio's memory of entering Altair's memories. And that's before Ezio tells Desmond to listen to Jupiter.]]
5th Oct '17 12:25:10 PM MyFinalEdits
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* ''VideoGame/{{Xenogears}}'', like the whole thing. It starts off as a standard plot about an AmnesiacHero getting caught in a war between two nations using LostTechnology, then it gets a little weird when the story gets into the hidden groups pulling the nation's strings behind the scenes, then it gets really weird with TheReveal of who is pulling the strings of the previously mentioned string pullers. Long story short: [[spoiler: a DoomsdayDevice powered by {{God}} created humanity so it would have the building materials to rebuilt itself with the aid of several immortals, and {{God}} tried to stop the device's plans using the power of reincarnation, and one human went along with the device's plan in an attempt to unmake humanity and end human suffering.]]
** [[MindScrewdriver Perfect Works does help clear things up a bit.]] [[NoExportForYou Not that any other countries *got* that...]]
** The whole WORK of Tetsuya Takahashi would apply for it. While ''VideoGame/{{Xenoblade}}'' is slightly more straightforward, ''VideoGame/{{Xenosaga}}'' ramps the Mind Screwing UpToEleven. And there are hints that all three series are connected somehow.
* A lot of ''VideoGame/ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which VideoGame/ThePath is ''most definitely'' not.

to:

* ''VideoGame/{{Xenogears}}'', like the whole thing. It starts off as a standard plot about an AmnesiacHero getting caught in a war between two nations using LostTechnology, then it gets a little weird when the story gets into the hidden groups pulling the nation's strings behind the scenes, then it gets really weird with TheReveal of who is pulling the strings of the previously mentioned string pullers. Long story short: [[spoiler: a DoomsdayDevice powered by {{God}} created humanity so it would have the building materials to rebuilt itself with the aid of several immortals, and {{God}} tried to stop the device's plans using the power of reincarnation, and one human went along with the device's plan in an attempt to unmake humanity and end human suffering.]]
** [[MindScrewdriver Perfect Works does help clear things up a bit.
]] [[NoExportForYou Not that any other countries *got* that...]]
** The whole WORK of Tetsuya Takahashi would apply for it. While ''VideoGame/{{Xenoblade}}'' is slightly more straightforward,
''VideoGame/{{Xenosaga}}'' ramps the Mind Screwing UpToEleven. And there are hints that all three series ''Xeno'' games (including ''VideoGame/{{Xenoblade}}'' and onward) are connected somehow.
* A lot of ''VideoGame/ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself.
rooms. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which VideoGame/ThePath is ''most definitely'' not.
5th Oct '17 11:38:31 AM SeptimusHeap
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* A lot of ''ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which ThePath is ''most definitely'' not.

to:

* A lot of ''ThePath'' ''VideoGame/ThePath'' has this; for example, pictures and patterns randomly flashing over the screen, the random items you find littered around the woods and anything you see in grandma's house after encountering the wolf, especially if you've unlocked the secret rooms.
** Actually "unlocking" anything is a mindscrew in itself. The lit up items in your inventory don't seem to be the ones that are counted at the end of each stage, and when you don't unlock anything, you'll still see the same scenery (but unlocking does let you know about it in advance). There are collectable gold clovers in the game-- What happens if you get them all? Nothing. Absolutely nothing. The entire scorecard and "game" features of the game seem to be there shearly to mock the concept of a traditional game, something which ThePath VideoGame/ThePath is ''most definitely'' not.
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http://tvtropes.org/pmwiki/article_history.php?article=MindScrew.VideoGames