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* [[/index]]''VideoGame/{{Wario}}'':[[index]]
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** ''VideoGame/WarioLandSuperMarioLand3'' (debut of the ''VideoGame/WarioLand'' subseries)
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** ''VideoGame/DonkeyKongCountry1'' (debut of the ''VideoGame/DonkeyKongCountry'' subseries)
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** ''VideoGame/DonkeyKongCountry1'' (debut of the ''VideoGame/DonkeyKongCountry'' subseries)
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** *** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''
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* [[/index]]''VideoGame/WarioLand'':[[index]]
** ''VideoGame/WarioLandSuperMarioLand3''

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** ''VideoGame/WarioLandSuperMarioLand3''''VideoGame/WarioLandSuperMarioLand3'' (debut of the ''VideoGame/WarioLand'' subseries)
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The 16-bit era, or Fourth Generation, kicked off with the release of the NEC's UsefulNotes/TurboGrafx16 in 1987. Emerging as an unexpected viable competitor to Nintendo, the [=TurboGrafx=] ended up being the first system to outsell the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, maintaining strong levels of success there and spurring Creator/{{Nintendo}} into action. With this new era came hardware more powerful than their [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] counterparts, able to handle more colorful and detailed graphics and more complex games.

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The 16-bit era, or Fourth Generation, kicked off with the release of the NEC's NEC/Creator/HudsonSoft console UsefulNotes/TurboGrafx16 (or in Japan, the PC Engine) in 1987. Emerging as an unexpected viable competitor to Nintendo, the [=TurboGrafx=] PC Engine/[=TurboGrafx=] ended up being the first system to outsell the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] in Japan, maintaining strong levels of success there and spurring Creator/{{Nintendo}} into action. With this new era came hardware more powerful than their [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] counterparts, able to handle more colorful and detailed graphics and more complex games.

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* [[/index]]''Franchise/{{Kirby}}'':[[index]]

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* [[/index]]''Franchise/{{Kirby}}'':[[index]][[/index]]''Franchise/{{Kirby}}'':[[index]] (technically debuted in this generation, but Kirby's Adventure was on the NES)
** ''VideoGame/KirbysDreamLand''
** ''VideoGame/KirbysPinballLand''
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*** ''VideoGame/SonicBlast''

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*** ''VideoGame/SonicTheHedgehogChaos''


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* [[/index]]''Franchise/SonicTheHedgehog'':[[index]]
** ''VideoGame/SonicTheHedgehog1''
** ''VideoGame/SonicTheHedgehogCD''
** ''VideoGame/SonicTheHedgehog2''
** ''VideoGame/Sonic3AndKnuckles''
** [[AC:Spin-offs]]
*** ''VideoGame/SonicTheHedgehogChaos''
*** ''VideoGame/SonicTheHedgehogTripleTrouble''
*** ''VideoGame/DoctorRobotniksMeanBeanMachine''
*** ''VideoGame/KnucklesChaotix''
*** ''VideoGame/TailsAdventure''
*** ''VideoGame/SonicDrift''
*** ''VideoGame/SonicLabyrinth''
*** ''VideoGame/SonicSpinball''


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* [[/index]]''Franchise/SonicTheHedgehog'':[[index]] (technically debuted in this generation, but had several games on the Master System)
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** ''VideoGame/SonicTheHedgehog2''
** ''VideoGame/Sonic3AndKnuckles''
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*** ''VideoGame/SonicEraser''
*** ''VideoGame/SonicTheHedgehogChaos''
*** ''VideoGame/SonicTheHedgehogTripleTrouble''
*** ''VideoGame/DoctorRobotniksMeanBeanMachine''
*** ''VideoGame/KnucklesChaotix''
*** ''VideoGame/TailsAdventure''
*** ''VideoGame/SonicDrift''
*** ''VideoGame/SonicLabyrinth''
*** ''VideoGame/SonicSpinball''
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* [[index]]''Franchise/{{Doom}}'':[[/index]]
** ''VideoGame/{{Doom}}''
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* [[index]]''Franchise/{{Doom}}'':[[/index]] (technically debuted in the Fifth Generation, but the first game was ported to SNES in 1995)

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* [[index]]''Franchise/{{Doom}}'':[[/index]] (technically debuted in the Fifth Generation, but the first game was ported to SNES in 1995)

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* ''VideoGame/{{Doom}}'' (technically debuted in the Fifth Generation, but it was ported to SNES in 1995)

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* ''VideoGame/{{Doom}}'' [[index]]''Franchise/{{Doom}}'':[[/index]] (technically debuted in the Fifth Generation, but it the first game was ported to SNES in 1995)1995)
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* ''VideoGame/{{Doom}}''[[note]]Technically debuted in the Fifth Generation, but it did get an SNES port[[/note]]

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* ''VideoGame/{{Doom}}''[[note]]Technically ''VideoGame/{{Doom}}'' (technically debuted in the Fifth Generation, but it did get an was ported to SNES port[[/note]]in 1995)
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*** ''Dragon Ball Z: Super Goku Den — Kakusei-Hen''



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** ''Dragon Ball Z: Super Butōden 3''
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** ''Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku — Chikyū-Hen''



** ''Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku~Uchū-Hen''
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** ''Dragon Ball Z: Goku Gekitōden''
** ''Dragon Ball Z: Super Goku Den — Kakusei-Hen''
** ''Dragon Ball Z: Hyper Dimension''
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The PlatformGame's popularity from the [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit era]] continued into this generation, highlights including the ''Franchise/SuperMarioBros''[='=] series fourth installment, ''VideoGame/SuperMarioWorld'' and the aforementioned Mega Drive KillerApp ''Sonic the Hedgehog''. One genre that was born, so to speak, in this generation was the FightingGame. Spurred on by the revolutionary ''VideoGame/StreetFighterII'', many studios responded to capitalize on its success, with ''VideoGame/MortalKombat1'' being a notable entry for its pioneering violence which would lead to an eventual debate on the effect of violent video games on young society. The fighting genre wouldn't see as big of a revolution until ''VideoGame/VirtuaFighter'' in UsefulNotes/{{the Fifth Generation|OfConsoleVideoGames}}. The {{JRPG}} genre also hit its stride during this generation, with [[Creator/SquareEnix Square]] making some of the most well-loved titles in the genre of all time, such as ''VideoGame/FinalFantasyVI'', ''VideoGame/ChronoTrigger'', and ''VideoGame/SuperMarioRPG''; the success of these titles helped pave the way for wider mainstream success of the JRPG overall in the next generation.

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The PlatformGame's popularity from the [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit era]] continued into this generation, highlights including the ''Franchise/SuperMarioBros''[='=] series fourth installment, ''VideoGame/SuperMarioWorld'' and the aforementioned Mega Drive KillerApp ''Sonic the Hedgehog''. A permutation that became very defining for the genre in this era, however, was the platformer starring a MascotWithAttitude, as the popularity of Sonic the Hedgehog as a character [[FollowTheLeader inspired numerous imitators]], both from Japanese and Western developers. One genre that was born, so to speak, in this generation was the FightingGame. Spurred on by the revolutionary ''VideoGame/StreetFighterII'', many studios responded to capitalize on its success, with ''VideoGame/MortalKombat1'' being a notable entry for its pioneering violence which would lead to an eventual debate on the effect of violent video games on young society. The fighting genre wouldn't see as big of a revolution until ''VideoGame/VirtuaFighter'' in UsefulNotes/{{the Fifth Generation|OfConsoleVideoGames}}. The {{JRPG}} genre also hit its stride during this generation, with [[Creator/SquareEnix Square]] making some of the most well-loved titles in the genre of all time, such as ''VideoGame/FinalFantasyVI'', ''VideoGame/ChronoTrigger'', and ''VideoGame/SuperMarioRPG''; the success of these titles helped pave the way for wider mainstream success of the JRPG overall in the next generation.

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