History MassEffect3 / TropesEToK

22nd Mar '17 4:57:15 AM Sumatris
Is there an issue? Send a Message


* HollywoodSilencer: The ''Citadel'' DLC adds the M-11 Suppressor, a variant on the ever-popular Carnifex heavy pistol with a black finish and a huge silencer mounted to the muzzle. True to form and name, it's report is the very low-key "pop" sound everyone expects to hear from a silenced gun, instead of the earsplitting crash its cousins tend to produce with every pull of the trigger. The reasoning behind this particular example makes even less sense than usual, considering how a real-life suppressor is designed to muffle the sounds of the expanding propellants inside today's firearms (which simply doesn't exist in mass accelerator weapons), and since mass effect guns rely on nothing but projectile speed to deal damage, modifying a handgun to fire sand grain-sized metal particles at subsonic speeds would make that weapon utterly useless. That doesn't translate into the game, of course, where the Suppressor serves as a powerful handgun with a ridiculously high headshot damage multiplier.

to:

* HollywoodSilencer: The ''Citadel'' DLC adds the M-11 Suppressor, a variant on the ever-popular Carnifex heavy pistol with a black finish and a huge silencer mounted to the muzzle. True to form and name, it's its report is the very low-key "pop" sound everyone expects to hear from a silenced gun, instead of the earsplitting crash its cousins tend to produce with every pull of the trigger. The reasoning behind this particular example makes even less sense than usual, considering how a real-life suppressor is designed to muffle the sounds of the expanding propellants inside today's firearms (which simply doesn't exist in mass accelerator weapons), and since mass effect guns rely on nothing but projectile speed to deal damage, modifying a handgun to fire sand grain-sized metal particles at subsonic speeds would make that weapon utterly useless. That doesn't translate into the game, of course, where the Suppressor serves as a powerful handgun with a ridiculously high headshot damage multiplier.
22nd Mar '17 4:56:49 AM Sumatris
Is there an issue? Send a Message

Added DiffLines:

* HollywoodSilencer: The ''Citadel'' DLC adds the M-11 Suppressor, a variant on the ever-popular Carnifex heavy pistol with a black finish and a huge silencer mounted to the muzzle. True to form and name, it's report is the very low-key "pop" sound everyone expects to hear from a silenced gun, instead of the earsplitting crash its cousins tend to produce with every pull of the trigger. The reasoning behind this particular example makes even less sense than usual, considering how a real-life suppressor is designed to muffle the sounds of the expanding propellants inside today's firearms (which simply doesn't exist in mass accelerator weapons), and since mass effect guns rely on nothing but projectile speed to deal damage, modifying a handgun to fire sand grain-sized metal particles at subsonic speeds would make that weapon utterly useless. That doesn't translate into the game, of course, where the Suppressor serves as a powerful handgun with a ridiculously high headshot damage multiplier.
21st Mar '17 3:59:45 AM Sumatris
Is there an issue? Send a Message


* InappropriatelyCloseComrades: The rules about fraternization can be invoked by [[spoiler:Shepard's clone against Samantha Traynor, with whom Shepard may be having a relationship]].

to:

* InappropriatelyCloseComrades: The rules about fraternization can be invoked by [[spoiler:Shepard's clone against Samantha Traynor, with whom Shepard may be having a relationship]]. Shep and Vega also talk about it during their meeting in the former's new ''Citadel'' apartment, with Vega claiming he stopped fraternizing when he joined the military. Still doesn't stop him from hooking up with Ashley at the party if Shep encourages them to do so.



* InfinityPlusOneSword: Most of the Ultra-Rare weapons. The N7 weapons are of note, as they are available right from the start of the game in single-player. If you purchase their upgrades and slap a few mods on them, they quickly become the best weapons in the game. The only real downside is that you [[BribingYourWayToVictory need to pay money for them]]- four of them came with the Collector's Edition, one with the N7 Warfare Gear pack or the ''Omega'' DLC pack, and two with the Groundside Resistance Pack. This isn't a problem in multiplayer, as they're free there, but multiplayer presents a whole new set of problems: Ultra-Rare weapons are notoriously difficult to acquire (average drop rate for a UR per Premium Spectre Pack is approximately one in ten, meaning it takes about one million credits for one upgrade, translating to 13 successful rounds of Gold matches or around 5.5 hours of game time). Additionally, five certain Ultra-Rares used to bbe only obtainable through Commendation Packs, which you get for completing weekly challenges; weekly challenges have been discontinued so these weapons are now in standard rotation within multiplayer packs. Since all of the weapons have to be acquired ten times to reach their full potential, you'll spend a lot of time grinding for their upgrades. Even so, at levels V-X their power is simply unmatched. They're basically a replacement of the Master Spectre Weapons from the first game.
** The N7 Hurricane may look like an SMG, but it has the power and firing rate of a full sized machine gun, able to chew through even the toughest enemies in seconds, especially if equipped with high level armor piercing rounds. The only downsides are high recoil and low ammo capacity, which are easily bypassed by the Turian Soldier or N7 Destroyer in multiplayer due to their powers and inherent weapon bonuses. Plus, in multiplayer, you won't be using your SMG Rail Amps for anything else.
** The N7 Crusader is a shotgun that shoots slugs. This is rare in video games (in fact it's the only shotgun in the series that acts like this), but there's a reason why: it gives the Crusader the stopping power and accuracy of a sniper rifle... except it's semi-automatic and can be used on the move. Very useful.
** The Cerberus Harrier matches the Hurricane's insane damage and fire-rate shot for shot, with significantly less recoil and much more accuracy. It essentially does what all other assault rifles do but better, and its relatively low weight allows it to be used by adepts and engineers without too large a penalty on their cooldowns.
** The Black Widow and the Javelin are the kings of the sniper rifle category, featuring monstrous per-shot damage and lots of user-friendliness due to a three-shot magazine and an infrared scope respectively. For any infiltrator looking to deal maximum damage, there is no substitute.
** The M-358 Talon has a tighter spread and better DPS than most other full-sized shotguns. Additionally, it is extremely efficient with ammo powers as the shotgun feature spreads the power's abilities much more readily. This allows for a deadly one-two punch with power-based classes, as a single shot from a disruptor-ammo Talon can set up the target for a quick tech burst which the player can detonate, or incendiary ammo priming for a rapid stream of fire explosions.
** The M7 Lancer, obtainable with the ''Citadel'' [=DLC=], is ''the'' weapon of choice for all power-dependent classes. It may look like the humble M8 Avenger assault rifle but boasts vastly increased damage, good accuracy, very high ROF and a cooldown-based ammo system that frees you from worrying about running out of clips. Most importantly, it's ''extremely'' lightweight; even a halfway upgraded Lancer is barely heavier than a basic pistol, and a fully upgraded one allows even Adepts - the class with the lowest weight capacity - to equip the Lancer and a second, more specialized gun while keeping the full 200% cooldown bonus. Sentinels can use it, run around with Tech Armor (which seriously debuffs cooldown times) and still spam [[StuffBlowingUp Flares]] (base CD: 30 seconds, the longest of any biotic ability) every 5-6 seconds. Oh, and it arguably has [[ArsonMurderAndJaywalking the most epically noisy report]] of any automatic weapon in the game.



* InfinityPlusOneSword: Most of the Ultra-Rare weapons. The N7 weapons are of note, as they are available right from the start of the game in single-player. If you purchase their upgrades and slap a few mods on them, they quickly become the best weapons in the game. The only real downside is that you [[BribingYourWayToVictory need to pay money for them]]- four of them came with the Collector's Edition, one with the N7 Warfare Gear pack or the ''Omega'' DLC pack, and two with the Groundside Resistance Pack. This isn't a problem in multiplayer, as they're free there, but multiplayer presents a whole new set of problems: Ultra-Rare weapons are notoriously difficult to acquire (average drop rate for a UR per Premium Spectre Pack is approximately one in ten, meaning it takes about one million credits for one upgrade, translating to 13 successful rounds of Gold matches or around 5.5 hours of game time). Additionally, five certain Ultra-Rares used to bbe only obtainable through Commendation Packs, which you get for completing weekly challenges; weekly challenges have been discontinued so these weapons are now in standard rotation within multiplayer packs. Since all of the weapons have to be acquired ten times to reach their full potential, you'll spend a lot of time grinding for their upgrades. Even so, at levels V-X their power is simply unmatched. They're basically a replacement of the Master Spectre Weapons from the first game.
** The N7 Hurricane may look like an SMG, but it has the power and firing rate of a full sized machine gun, able to chew through even the toughest enemies in seconds, especially if equipped with high level armor piercing rounds. The only downsides are high recoil and low ammo capacity, which are easily bypassed by the Turian Soldier or N7 Destroyer in multiplayer due to their powers and inherent weapon bonuses. Plus, in multiplayer, you won't be using your SMG Rail Amps for anything else.
** The N7 Crusader is a shotgun that shoots slugs. This is rare in video games (in fact it's the only shotgun in the series that acts like this), but there's a reason why: it gives the Crusader the stopping power and accuracy of a sniper rifle... except it's semi-automatic and can be used on the move. Very useful.
** The Cerberus Harrier matches the Hurricane's insane damage and fire-rate shot for shot, with significantly less recoil and much more accuracy. It essentially does what all other assault rifles do but better, and its relatively low weight allows it to be used by adepts and engineers without too large a penalty on their cooldowns.
** The Black Widow and the Javelin are the kings of the sniper rifle category, featuring monstrous per-shot damage and lots of user-friendliness due to a three-shot magazine and an infrared scope respectively. For any infiltrator looking to deal maximum damage, there is no substitute.
** The M-358 Talon has a tighter spread and better DPS than most other full-sized shotguns. Additionally, it is extremely efficient with ammo powers as the shotgun feature spreads the power's abilities much more readily. This allows for a deadly one-two punch with power-based classes, as a single shot from a disruptor-ammo Talon can set up the target for a quick tech burst which the player can detonate, or incendiary ammo priming for a rapid stream of fire explosions.
** The M7 Lancer, obtainable with the ''Citadel'' [=DLC=], is ''the'' weapon of choice for all power-dependent classes. It may look like the humble M8 Avenger assault rifle but boasts vastly increased damage, good accuracy, very high ROF and a cooldown-based ammo system that frees you from worrying about running out of clips. Most importantly, it's ''extremely'' lightweight; even a halfway upgraded Lancer is barely heavier than a basic pistol, and a fully upgraded one allows even Adepts - the class with the lowest weight capacity - to equip the Lancer and a second, more specialized gun while keeping the full 200% cooldown bonus. Sentinels can use it, run around with Tech Armor (which seriously debuffs cooldown times) and still spam [[StuffBlowingUp Flares]] (base CD: 30 seconds, the longest of any biotic ability) every 5-6 seconds. Oh, and it arguably has [[ArsonMurderAndJaywalking the most epically noisy report]] of any automatic weapon in the game.
21st Mar '17 3:54:26 AM Sumatris
Is there an issue? Send a Message


** Talking to Tali after the Horizon mission gives us this gem:

to:

** Talking to a heavily intoxicated Tali in the ''Normandy's'' lounge after the Horizon mission gives us this gem:
21st Mar '17 3:49:40 AM Sumatris
Is there an issue? Send a Message


** During the Grissom Academy evacuation, a female student insists on her name being pronounced as Oct-AH-via, not Oct-A-via.
** Talking to Tali after the Horizon mission gives us this gem:



'''Tali:''' (''slurring her words'') ''Emergency... induction... port.''

to:

'''Tali:''' (''slurring her words'') ''Emergency...''Emerrrgency... induction... port.''
19th Mar '17 11:03:39 PM Sumatris
Is there an issue? Send a Message


* HoistByHisOwnPetard: On a remote planet, a Batarian survey team discovered a Reaper corpse, which "disappeared" when one of their capital ships visited the system a short while later. They then denied that the corpse ever existed, despite video evidence from the other races. It turns out the Batarians took it back to their homeworld for study, where it indoctrinated several scientists and officials who then sabotaged their planet's defenses when the rest of the Reapers showed up. The Batarians became the first civilization to fall to the Reapers' invasion.

to:

* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
On a remote planet, a Batarian survey team discovered a Reaper corpse, which "disappeared" when one of their capital ships visited the system a short while later. They then denied that the corpse ever existed, despite video evidence from the other races. It turns out the Batarians took it back to their homeworld for study, where it indoctrinated several scientists and officials who then sabotaged their planet's defenses when the rest of the Reapers showed up. The Batarians became the first civilization to fall to the Reapers' invasion.invasion.
** Shepard can acquire just about every weapon enemies use against them over the course of the game, including faction-specific ones like Geth assault rifles and shotguns or Cerberus' Hornet, Harrier and co. Nothing more cathartic than shoving an [[ShotgunsAreJustBetter M-358]] [[RevolversAreJustBetter Talon]] against a [[LuckilyMyShieldWillProtectMe Guardian]]'s mail slot and blowing his head off with the same gun his ilk constantly harasses you with.
** A lot of warships have been retrofitted with Thanix cannons by the time the Reapers roll in; the one dreadnought the Vol Protectorate ever built is actually equipped with nothing ''but'' these very powerful guns. Since Thanix cannons are reverse-engineered from Sovereign's remains, legions of Reaper forces get blown to bits by their very own weapons tech.
5th Mar '17 12:08:48 PM LordKimmington
Is there an issue? Send a Message


----

to:

----
----

MassEffect3/TropesAToD | '''Tropes E-K''' | MassEffect3/TropesLToR | MassEffect3/TropesSToZ
5th Mar '17 6:10:53 AM Killerikala
Is there an issue? Send a Message

Added DiffLines:

** The Indoctronated Hanar diplomat side-mission is prone to breaking, as the terminals you need to interact with might not activate after activating them from the spectre terminal. The mission seems to work if you do it immediately after getting it from the salarian spectre, and never leave the Citadel before beating it. Some sources claim that merely ''speaking'' to others before completing the side-mission can break it.
3rd Mar '17 5:06:39 AM Dix
Is there an issue? Send a Message

Added DiffLines:

* KillingYourAlternateSelf: The Citadel DLC has you fighting an identity thief and preventing them from stealing your life. It turns out that they are a [[spoiler: clone created by Cerberus to serve as spare parts for you in the second game]], and no matter which ending you choose [[spoiler: the clone dies, either at your hands or their own, to show their utter rejection of you.]]
26th Feb '17 10:57:48 PM Sumatris
Is there an issue? Send a Message

Added DiffLines:

** The M7 Lancer, obtainable with the ''Citadel'' [=DLC=], is ''the'' weapon of choice for all power-dependent classes. It may look like the humble M8 Avenger assault rifle but boasts vastly increased damage, good accuracy, very high ROF and a cooldown-based ammo system that frees you from worrying about running out of clips. Most importantly, it's ''extremely'' lightweight; even a halfway upgraded Lancer is barely heavier than a basic pistol, and a fully upgraded one allows even Adepts - the class with the lowest weight capacity - to equip the Lancer and a second, more specialized gun while keeping the full 200% cooldown bonus. Sentinels can use it, run around with Tech Armor (which seriously debuffs cooldown times) and still spam [[StuffBlowingUp Flares]] (base CD: 30 seconds, the longest of any biotic ability) every 5-6 seconds. Oh, and it arguably has [[ArsonMurderAndJaywalking the most epically noisy report]] of any automatic weapon in the game.
This list shows the last 10 events of 218. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=MassEffect3.TropesEToK