History MassEffect3 / TropesEToK

10th May '16 11:11:18 AM val
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** Sacrificing oneself to lift up one's people to become higher-level beings? It seems [[spoiler: Shepard in the Synthesis ending is not all too different from Legion.]]
14th Apr '16 4:56:58 AM morenohijazo
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* GoodPaysBetter: Taking Paragon choices throughout the ''Franchise/MassEffect'' series results in far greater war assets than Renegade choices. Justified since Paragon Shepard is, in general, much more conciliatory than Renegade Shepard and is thus much better at building alliances.
16th Mar '16 4:07:50 PM AlbionPCJ
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16th Mar '16 4:04:39 PM AlbionPCJ
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**[[spoiler:Earth also becomes the new galactic capital in the epilogue (shown directly in high EMS destroy and implied in the others) by virtue of having the Citadel directly above London.]]
17th Feb '16 4:23:26 AM dvorak
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* GrenadeLauncher: The M-37 Falcon "assault rifle" is actually one of these that handles like a carbine. It can DoubleTap nearly every enemy from the time you equip it to the end of the game. One shot wrecks their shield/armor, another shot smashes them into paste. The tradeoff is that it only has a six-round clip and a thirty round reserve (with upgrades).
9th Feb '16 1:08:54 PM Vios
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* InappropriatelyCloseComrades: The rules about fraternization can be invoked by [[spoiler:Shepard's clone against Samantha Traynor, with whom Shepard may be having a relationship]].
4th Feb '16 11:20:54 PM ImpudentInfidel
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** [[spoiler: The Catalyst's argument that organics and synthetics will inevitably come into contact and try to exterminate each other seems pretty much inevitable given what happened with the geth (especially if Shepard failed to [[TakeAThirdOption broker peace between them and the quarians]]), the unnamed synthetics in the Citadel DLC, and the Metacon Wars according to Javik. Whether its solution is an effective one, grinding up everyone to make into Reapers, is hotly contested, but his motivations aren't based on a deranged fantasy as much as we'd like it to be]].

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** [[spoiler: The Catalyst's argument that organics and synthetics will inevitably come into contact and try to exterminate each other seems pretty much inevitable given what happened with the geth (especially if Shepard failed to [[TakeAThirdOption broker peace between them and the quarians]]), the unnamed synthetics in the Citadel DLC, and the Metacon Wars according to Javik. Whether its solution is an effective one, grinding up everyone to make into Reapers, is hotly contested, but his motivations aren't based on a deranged fantasy as much as we'd like it to be]].be. It can come off as kind of ludicrous if the Geth-Quarian conflict ended with a peace treaty and they both joined you, though, especially since the fear of 'inevitable' robot rebellions turns out to have been [[SelfFulfillingProphecy the entire cause of the war]]]].
31st Dec '15 3:30:12 AM jormis29
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** [[spoiler: In ''Citadel'', the Council Archives imply the asari have pilfered the Ark of the Covenant]].

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** [[spoiler: In ''Citadel'', the Council Archives imply the asari have pilfered the Ark of the Covenant]].TheArkOfTheCovenant from ''Film/RaidersOfTheLostArk'']].
11th Nov '15 8:01:26 AM AtticusOmundson
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** Control: [[spoiler:If you play mostly Paragon, you will get a heartwarming speech from the Shepard/Reaper consciousness saying how Shepard's sacrifice and the sacrifices of others will not be forgotten, and that s/he will strive to protect and save the galaxy from all future threats, while also using the knowledge and strength of the Reapers to help build it stronger than it already is. This also has the plus of allowing at least some form of Shepard to continue to communicate with their surviving friends. If you play mostly Neutral or Renegade, you will get somewhat and substantially harsher speeches, respectively. And there's always the fear that [[DrunkWithPower Shepard could end up coming to the same conclusion that the Catalyst did.]]]]

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** Control: [[spoiler:If you play mostly Paragon, you will get a [[CrowningMomentOfHeartwarming heartwarming speech speech]] from the Shepard/Reaper consciousness saying how Shepard's sacrifice and the sacrifices of others will not be forgotten, and that s/he will strive to protect and save the galaxy from all future threats, while also using the knowledge and strength of the Reapers to help build it stronger than it already is. This also has the plus of allowing at least some form of Shepard to continue to communicate with their surviving friends. If you play mostly Neutral or Renegade, you will get somewhat and substantially harsher speeches, respectively. And there's always the fear that [[DrunkWithPower Shepard could end up coming to the same conclusion that the Catalyst did.]]]]
11th Nov '15 7:35:15 AM AtticusOmundson
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* GoldenEnding: While it could be argued that there is no such thing as a truly "golden" ending for this series, there are obviously ones that are better than others, mostly depending on your EMS level. Any choice made with an EMS level below 2,350 will [[spoiler:cause widespread damage/death to the galaxy,]] and if the EMS is below 2,650, the [[spoiler:Destroy option will still cause major destruction.]] Disregarding that, the ending choices themselves can be seen as better than the others, depending on how you view them.
** Destroy: [[spoiler:You completely wipe out the Reapers, and ensure that they will never threaten the galaxy again. If you have an EMS rating of 3,500 or above, you even get a very short cutscene implying that Shepard survived the blast. However, this option will also kill the Geth, EDI, and any other electronic devices in the galaxy, making rebuilding a problem, and the Catalyst warns that without the Reapers to harvest them, synthetics will eventually destroy ''all'' organic life in the galaxy.]]
** Control: [[spoiler:If you play mostly Paragon, you will get a heartwarming speech from the Shepard/Reaper consciousness saying how Shepard's sacrifice and the sacrifices of others will not be forgotten, and that s/he will strive to protect and save the galaxy from all future threats, while also using the knowledge and strength of the Reapers to help build it stronger than it already is. This also has the plus of allowing at least some form of Shepard to continue to communicate with their surviving friends. If you play mostly Neutral or Renegade, you will get somewhat and substantially harsher speeches, respectively. And there's always the fear that [[DrunkWithPower Shepard could end up coming to the same conclusion that the Catalyst did.]]]]
** Synthesis: [[spoiler:All races are now combined into one, "perfect" race; as the Catalyst puts it, it is the ultimate solution and level of evolution, and that the completion of the Crucible proves that. There's even a wonderfully heartwarming speech from EDI about how she is now alive, and can fully comprehend organics, and they can now fully comprehend synthetics. The Reapers aren't controlled, but are willingly working with the other species to help rebuild and grow. On the flip-side, however, Shepard is now completely dead, unlike with the other two choices, and the idea of having one person choose to completely rewrite the entire galaxy's genetic code without permission does come off as rather unethical.]]
** The Rejection Ending is almost universally considered the worst, with practically no redeeming values. [[spoiler:[[ItsAWonderfulFailure Shepard dies, the galactic races die, the Reaping Cycle continues.]] Nothing changes. The only glimmer of hope is a memory cache left by Liara that, if found by future civilizations, may help stop the Cycle the next time it happens.]]
* GoldenPath: Getting the best ending for the "Priority: Rannoch" questline ([[spoiler:the one where the geth and quarians make peace]]) requires you to earn a particular points value based on actions taken throughout the trilogy. [[http://masseffect.wikia.com/wiki/Priority:_Rannoch#Aftermath The Mass Effect wiki has the full details.]] This unlocks a Reputation check where Paragon Shepard [[spoiler:makes a speech begging the quarians to cease fire]], and Renegade Shepard [[spoiler:bitches them out and tells them they're done saving their asses and they can cut it out or get slaughtered]].
** Heck, this ''entire game'' is about looking for the Golden Path throughout the ''entire trilogy'' that will allow you to earn as many War Assets as possible, both so the Crucible will actually be capable of doing what it's supposed to do and so you have enough forces to actually stand a chance against the Reapers. And in a variant of this trope, the trilogy-wide golden path ''changes'' depending on which choices you made in the previous two games. For example, [[spoiler: if you killed Wrex in Mass Effect 1, you're better off ''not'' curing the genophage since Wreav won't discover the deception and you get both krogan and salarian support. But if you saved Wrex in Mass Effect 1, you're better off curing the genophage so Wrex won't get pissed off and take hundreds of War Assets away from you before you're forced to kill him]]. For another example, [[spoiler: if you killed the rachni queen in Mass Effect 1, you're better off saving the Aralakh Company, but if you saved the rachni queen in Mass Effect 1, you're better off saving the rachni]].



* GoldenEnding: While it could be argued that there is no such thing as a truly "golden" ending for this series, there are obviously ones that are better than others, mostly depending on your EMS level. Any choice made with an EMS level below 2,350 will [[spoiler:cause widespread damage/death to the galaxy,]] and if the EMS is below 2,650, the [[spoiler:Destroy option will still cause major destruction.]] Disregarding that, the ending choices themselves can be seen as better than the others, depending on how you view them.
** Destroy: [[spoiler:You completely wipe out the Reapers, and ensure that they will never threaten the galaxy again. If you have an EMS rating of 3,500 or above, you even get a very short cutscene implying that Shepard survived the blast. However, this option will also kill the Geth, EDI, and any other electronic devices in the galaxy, making rebuilding a problem, and the Catalyst warns that without the Reapers to harvest them, synthetics will eventually destroy ''all'' organic life in the galaxy.]]
** Control: [[spoiler:If you play mostly Paragon, you will get a heartwarming speech from the Shepard/Reaper consciousness saying how Shepard's sacrifice and the sacrifices of others will not be forgotten, and that s/he will strive to protect and save the galaxy from all future threats, while also using the knowledge and strength of the Reapers to help build it stronger than it already is. This also has the plus of allowing at least some form of Shepard to continue to communicate with their surviving friends. If you play mostly Neutral or Renegade, you will get somewhat and substantially harsher speeches, respectively. And there's always the fear that [[DrunkWithPower Shepard could end up coming to the same conclusion that the Catalyst did.]]]]
** Synthesis: [[spoiler:All races are now combined into one, "perfect" race; as the Catalyst puts it, it is the ultimate solution and level of evolution, and that the completion of the Crucible proves that. There's even a wonderfully heartwarming speech from EDI about how she is now alive, and can fully comprehend organics, and they can now fully comprehend synthetics. The Reapers aren't controlled, but are willingly working with the other species to help rebuild and grow. On the flip-side, however, Shepard is now completely dead, unlike with the other two choices, and the idea of having one person choose to completely rewrite the entire galaxy's genetic code without permission does come off as rather unethical.]]
** The Rejection Ending is almost universally considered the worst, with practically no redeeming values. [[spoiler:[[ItsAWonderfulFailure Shepard dies, the galactic races die, the Reaping Cycle continues.]] Nothing changes. The only glimmer of hope is a memory cache left by Liara that, if found by future civilizations, may help stop the Cycle the next time it happens.]]
* GoldenPath: Getting the best ending for the "Priority: Rannoch" questline ([[spoiler:the one where the geth and quarians make peace]]) requires you to earn a particular points value based on actions taken throughout the trilogy. [[http://masseffect.wikia.com/wiki/Priority:_Rannoch#Aftermath The Mass Effect wiki has the full details.]] This unlocks a Reputation check where Paragon Shepard [[spoiler:makes a speech begging the quarians to cease fire]], and Renegade Shepard [[spoiler:bitches them out and tells them they're done saving their asses and they can cut it out or get slaughtered]].
** Heck, this ''entire game'' is about looking for the Golden Path throughout the ''entire trilogy'' that will allow you to earn as many War Assets as possible, both so the Crucible will actually be capable of doing what it's supposed to do and so you have enough forces to actually stand a chance against the Reapers. And in a variant of this trope, the trilogy-wide golden path ''changes'' depending on which choices you made in the previous two games. For example, [[spoiler: if you killed Wrex in Mass Effect 1, you're better off ''not'' curing the genophage since Wreav won't discover the deception and you get both krogan and salarian support. But if you saved Wrex in Mass Effect 1, you're better off curing the genophage so Wrex won't get pissed off and take hundreds of War Assets away from you before you're forced to kill him]]. For another example, [[spoiler: if you killed the rachni queen in Mass Effect 1, you're better off saving the Aralakh Company, but if you saved the rachni queen in Mass Effect 1, you're better off saving the rachni]].
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