History MassEffect3 / TropesEToK

2nd Oct '17 9:13:58 PM intastiel
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* ImprovisedLockpick: In the ''Citadel'' DLC, Samantha Traynor uses her biotic toothbrush to pick the Normandy's vent lock.
16th Aug '17 11:25:08 PM themetalstickman
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** Shepard's Renegade scarring causes this.
7th Aug '17 5:43:29 PM Ferot_Dreadnaught
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* InfantImmortality: {{Averted|Trope}} with the boy Shepard encounters during the escape from Earth. His escape shuttle gets blown up by a Reaper-Destroyer as it was lifting off.
31st Jul '17 12:10:51 PM AnotherGuy
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* GirlfriendInCanada: In [[http://masseffect.wikia.com/wiki/Alliance_News_Network/Profiles_in_Courage extended material]], a Vorcha named Snartles talks about an Asari girlfrield on Omega. His friends are dubious about his claims.
-->'''Flufyria:''' Oh, yeah, her. The one you don't have any pictures of?\\
'''Snarfles:''' [[CapsLock ME KNOW WHAT YOU THINK. SHE REAL!]]
16th Jul '17 7:37:10 AM Malady
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* EyeColorChange: Any biotic who doesn't have blue eyes naturally.
16th Jul '17 7:36:36 AM Malady
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* KaleidoscopeEyes: Any biotic who doesn't have blue eyes naturally.
13th Jun '17 6:07:21 PM slvstrChung
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** Javik, though he can come around a bit. In the days of the Prothean Empire most of the races now ruling the galaxy were in the most nascent stages of sentience and were thus "primitive" when compared to the technologically and biologically advanced Protheans.

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** Javik, though he can come around a bit. In the days of the Prothean Empire most of the races now ruling the galaxy were in the most nascent stages of sentience and were thus "primitive" when compared to the technologically and biologically advanced Protheans. (The fact that the Protheans were a conquering empire, subjugating anyone they could, obviously does not help his outlook.)


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* FighterMageThief: James (Soldier), EDI (Engineer) and Liara (Adept) serve these roles for your Shepard. This game actually plays the combo the most straight out of any in the franchise, as the previously-listed characters are the ''only'' ones guaranteed to be on your squad; the others can either suffer {{Plotline Death}}s in previous games or be locked behind {{DLC}} paywalls. This also means that the player may not have access to ''any'' half-and-half classes (the Tech/Combat Infiltrator[[note]]Garrus[[/note]], Tech/Biotic Sentinel[[note]]Kaidan[[/note]] and Combat/Biotic Vanguard[[note]]Wrex and Javik[[/note]]) aside from their Shepard.
22nd Mar '17 4:57:15 AM Sumatris
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* HollywoodSilencer: The ''Citadel'' DLC adds the M-11 Suppressor, a variant on the ever-popular Carnifex heavy pistol with a black finish and a huge silencer mounted to the muzzle. True to form and name, it's report is the very low-key "pop" sound everyone expects to hear from a silenced gun, instead of the earsplitting crash its cousins tend to produce with every pull of the trigger. The reasoning behind this particular example makes even less sense than usual, considering how a real-life suppressor is designed to muffle the sounds of the expanding propellants inside today's firearms (which simply doesn't exist in mass accelerator weapons), and since mass effect guns rely on nothing but projectile speed to deal damage, modifying a handgun to fire sand grain-sized metal particles at subsonic speeds would make that weapon utterly useless. That doesn't translate into the game, of course, where the Suppressor serves as a powerful handgun with a ridiculously high headshot damage multiplier.

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* HollywoodSilencer: The ''Citadel'' DLC adds the M-11 Suppressor, a variant on the ever-popular Carnifex heavy pistol with a black finish and a huge silencer mounted to the muzzle. True to form and name, it's its report is the very low-key "pop" sound everyone expects to hear from a silenced gun, instead of the earsplitting crash its cousins tend to produce with every pull of the trigger. The reasoning behind this particular example makes even less sense than usual, considering how a real-life suppressor is designed to muffle the sounds of the expanding propellants inside today's firearms (which simply doesn't exist in mass accelerator weapons), and since mass effect guns rely on nothing but projectile speed to deal damage, modifying a handgun to fire sand grain-sized metal particles at subsonic speeds would make that weapon utterly useless. That doesn't translate into the game, of course, where the Suppressor serves as a powerful handgun with a ridiculously high headshot damage multiplier.
22nd Mar '17 4:56:49 AM Sumatris
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Added DiffLines:

* HollywoodSilencer: The ''Citadel'' DLC adds the M-11 Suppressor, a variant on the ever-popular Carnifex heavy pistol with a black finish and a huge silencer mounted to the muzzle. True to form and name, it's report is the very low-key "pop" sound everyone expects to hear from a silenced gun, instead of the earsplitting crash its cousins tend to produce with every pull of the trigger. The reasoning behind this particular example makes even less sense than usual, considering how a real-life suppressor is designed to muffle the sounds of the expanding propellants inside today's firearms (which simply doesn't exist in mass accelerator weapons), and since mass effect guns rely on nothing but projectile speed to deal damage, modifying a handgun to fire sand grain-sized metal particles at subsonic speeds would make that weapon utterly useless. That doesn't translate into the game, of course, where the Suppressor serves as a powerful handgun with a ridiculously high headshot damage multiplier.
21st Mar '17 3:59:45 AM Sumatris
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* InappropriatelyCloseComrades: The rules about fraternization can be invoked by [[spoiler:Shepard's clone against Samantha Traynor, with whom Shepard may be having a relationship]].

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* InappropriatelyCloseComrades: The rules about fraternization can be invoked by [[spoiler:Shepard's clone against Samantha Traynor, with whom Shepard may be having a relationship]]. Shep and Vega also talk about it during their meeting in the former's new ''Citadel'' apartment, with Vega claiming he stopped fraternizing when he joined the military. Still doesn't stop him from hooking up with Ashley at the party if Shep encourages them to do so.



* InfinityPlusOneSword: Most of the Ultra-Rare weapons. The N7 weapons are of note, as they are available right from the start of the game in single-player. If you purchase their upgrades and slap a few mods on them, they quickly become the best weapons in the game. The only real downside is that you [[BribingYourWayToVictory need to pay money for them]]- four of them came with the Collector's Edition, one with the N7 Warfare Gear pack or the ''Omega'' DLC pack, and two with the Groundside Resistance Pack. This isn't a problem in multiplayer, as they're free there, but multiplayer presents a whole new set of problems: Ultra-Rare weapons are notoriously difficult to acquire (average drop rate for a UR per Premium Spectre Pack is approximately one in ten, meaning it takes about one million credits for one upgrade, translating to 13 successful rounds of Gold matches or around 5.5 hours of game time). Additionally, five certain Ultra-Rares used to bbe only obtainable through Commendation Packs, which you get for completing weekly challenges; weekly challenges have been discontinued so these weapons are now in standard rotation within multiplayer packs. Since all of the weapons have to be acquired ten times to reach their full potential, you'll spend a lot of time grinding for their upgrades. Even so, at levels V-X their power is simply unmatched. They're basically a replacement of the Master Spectre Weapons from the first game.
** The N7 Hurricane may look like an SMG, but it has the power and firing rate of a full sized machine gun, able to chew through even the toughest enemies in seconds, especially if equipped with high level armor piercing rounds. The only downsides are high recoil and low ammo capacity, which are easily bypassed by the Turian Soldier or N7 Destroyer in multiplayer due to their powers and inherent weapon bonuses. Plus, in multiplayer, you won't be using your SMG Rail Amps for anything else.
** The N7 Crusader is a shotgun that shoots slugs. This is rare in video games (in fact it's the only shotgun in the series that acts like this), but there's a reason why: it gives the Crusader the stopping power and accuracy of a sniper rifle... except it's semi-automatic and can be used on the move. Very useful.
** The Cerberus Harrier matches the Hurricane's insane damage and fire-rate shot for shot, with significantly less recoil and much more accuracy. It essentially does what all other assault rifles do but better, and its relatively low weight allows it to be used by adepts and engineers without too large a penalty on their cooldowns.
** The Black Widow and the Javelin are the kings of the sniper rifle category, featuring monstrous per-shot damage and lots of user-friendliness due to a three-shot magazine and an infrared scope respectively. For any infiltrator looking to deal maximum damage, there is no substitute.
** The M-358 Talon has a tighter spread and better DPS than most other full-sized shotguns. Additionally, it is extremely efficient with ammo powers as the shotgun feature spreads the power's abilities much more readily. This allows for a deadly one-two punch with power-based classes, as a single shot from a disruptor-ammo Talon can set up the target for a quick tech burst which the player can detonate, or incendiary ammo priming for a rapid stream of fire explosions.
** The M7 Lancer, obtainable with the ''Citadel'' [=DLC=], is ''the'' weapon of choice for all power-dependent classes. It may look like the humble M8 Avenger assault rifle but boasts vastly increased damage, good accuracy, very high ROF and a cooldown-based ammo system that frees you from worrying about running out of clips. Most importantly, it's ''extremely'' lightweight; even a halfway upgraded Lancer is barely heavier than a basic pistol, and a fully upgraded one allows even Adepts - the class with the lowest weight capacity - to equip the Lancer and a second, more specialized gun while keeping the full 200% cooldown bonus. Sentinels can use it, run around with Tech Armor (which seriously debuffs cooldown times) and still spam [[StuffBlowingUp Flares]] (base CD: 30 seconds, the longest of any biotic ability) every 5-6 seconds. Oh, and it arguably has [[ArsonMurderAndJaywalking the most epically noisy report]] of any automatic weapon in the game.



* InfinityPlusOneSword: Most of the Ultra-Rare weapons. The N7 weapons are of note, as they are available right from the start of the game in single-player. If you purchase their upgrades and slap a few mods on them, they quickly become the best weapons in the game. The only real downside is that you [[BribingYourWayToVictory need to pay money for them]]- four of them came with the Collector's Edition, one with the N7 Warfare Gear pack or the ''Omega'' DLC pack, and two with the Groundside Resistance Pack. This isn't a problem in multiplayer, as they're free there, but multiplayer presents a whole new set of problems: Ultra-Rare weapons are notoriously difficult to acquire (average drop rate for a UR per Premium Spectre Pack is approximately one in ten, meaning it takes about one million credits for one upgrade, translating to 13 successful rounds of Gold matches or around 5.5 hours of game time). Additionally, five certain Ultra-Rares used to bbe only obtainable through Commendation Packs, which you get for completing weekly challenges; weekly challenges have been discontinued so these weapons are now in standard rotation within multiplayer packs. Since all of the weapons have to be acquired ten times to reach their full potential, you'll spend a lot of time grinding for their upgrades. Even so, at levels V-X their power is simply unmatched. They're basically a replacement of the Master Spectre Weapons from the first game.
** The N7 Hurricane may look like an SMG, but it has the power and firing rate of a full sized machine gun, able to chew through even the toughest enemies in seconds, especially if equipped with high level armor piercing rounds. The only downsides are high recoil and low ammo capacity, which are easily bypassed by the Turian Soldier or N7 Destroyer in multiplayer due to their powers and inherent weapon bonuses. Plus, in multiplayer, you won't be using your SMG Rail Amps for anything else.
** The N7 Crusader is a shotgun that shoots slugs. This is rare in video games (in fact it's the only shotgun in the series that acts like this), but there's a reason why: it gives the Crusader the stopping power and accuracy of a sniper rifle... except it's semi-automatic and can be used on the move. Very useful.
** The Cerberus Harrier matches the Hurricane's insane damage and fire-rate shot for shot, with significantly less recoil and much more accuracy. It essentially does what all other assault rifles do but better, and its relatively low weight allows it to be used by adepts and engineers without too large a penalty on their cooldowns.
** The Black Widow and the Javelin are the kings of the sniper rifle category, featuring monstrous per-shot damage and lots of user-friendliness due to a three-shot magazine and an infrared scope respectively. For any infiltrator looking to deal maximum damage, there is no substitute.
** The M-358 Talon has a tighter spread and better DPS than most other full-sized shotguns. Additionally, it is extremely efficient with ammo powers as the shotgun feature spreads the power's abilities much more readily. This allows for a deadly one-two punch with power-based classes, as a single shot from a disruptor-ammo Talon can set up the target for a quick tech burst which the player can detonate, or incendiary ammo priming for a rapid stream of fire explosions.
** The M7 Lancer, obtainable with the ''Citadel'' [=DLC=], is ''the'' weapon of choice for all power-dependent classes. It may look like the humble M8 Avenger assault rifle but boasts vastly increased damage, good accuracy, very high ROF and a cooldown-based ammo system that frees you from worrying about running out of clips. Most importantly, it's ''extremely'' lightweight; even a halfway upgraded Lancer is barely heavier than a basic pistol, and a fully upgraded one allows even Adepts - the class with the lowest weight capacity - to equip the Lancer and a second, more specialized gun while keeping the full 200% cooldown bonus. Sentinels can use it, run around with Tech Armor (which seriously debuffs cooldown times) and still spam [[StuffBlowingUp Flares]] (base CD: 30 seconds, the longest of any biotic ability) every 5-6 seconds. Oh, and it arguably has [[ArsonMurderAndJaywalking the most epically noisy report]] of any automatic weapon in the game.
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