History Main / YouCanAlwaysTellALiar

16th Jan '16 3:10:30 AM Technature
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* Every character in the [[PokerAtTheInventory]] games have tells that range from the subtle (a really slight head shake or straightening their tie) to the blatantly obvious (shouting "Yes!" after being dealt a hand, or slamming their head on the table. Repeatedly.).
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* Every character in the [[PokerAtTheInventory]] ''PokerNightAtTheInventory'' games have tells that range from the subtle (a really slight head shake or straightening their tie) humming to a particular song) to the blatantly obvious (shouting "Yes!" after being dealt a hand, or slamming their head on the table. Repeatedly.).
16th Jan '16 3:07:10 AM Technature
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* Every character in the [[PokerAtTheInventory]] games have tells that range from the subtle (a really slight head shake or straightening their tie) to the blatantly obvious (shouting "Yes!" after being dealt a hand, or slamming their head on the table. Repeatedly.).
6th Jan '16 1:53:50 PM FF32
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* ''LANoire'' used high definition and detailed facial software to make it so the players could better guess if the person they are speaking to is lying to them.
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* ''LANoire'' ''VideoGame/LANoire'' used high definition and detailed facial software to make it so the players could better guess if the person they are speaking to is lying to them.
26th Nov '15 12:02:03 AM erraticegomania
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Added DiffLines:
[[AC:WebOriginal]] * In ''Literature/{{Twig}}'', Sylvester is an expert on human socialization, and can often tell when people are trying to lie to him (usually when they try to conceal their tells) but just as often relies upon ''telling'' people that he knows they're lying and watching their response to determine if they actually are.
16th Aug '15 6:31:59 AM eroock
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* In ''Film/TheHunt'', Theo mentions early on that he knows when Lucas is lying, he sees it in his eyes. When he's lying he blinks. If he's not blinking, he's telling the truth. Lucas did not blink in the church while saying he's innocent. That's the moment Theo realizes his friend [[FalseRapeAccusation did not do]] what they accused him of.
14th May '15 2:05:37 PM erforce
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* In the 2006 ''Film/CasinoRoyale'', Film/JamesBond observes that Le Chiffre's eye twitches when on a weak hand and deduces that it's his tell. Unfortunately, after he explains this to TheMole, Le Chiffre fakes it to lure Bond into losing his cash.
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* In the 2006 ''Film/CasinoRoyale'', ''Film/CasinoRoyale2006'', Film/JamesBond observes that Le Chiffre's eye twitches when on a weak hand and deduces that it's his tell. Unfortunately, after he explains this to TheMole, Le Chiffre fakes it to lure Bond into losing his cash.
12th Apr '15 10:51:52 PM nombretomado
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* In ''CaseClosed'' they bring up a supposed CIA method of lie detection - bringing the target's face uncomfortably close to their own, checking their pulse and iris at the same time.
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* In ''CaseClosed'' ''Manga/DetectiveConan'' they bring up a supposed CIA method of lie detection - bringing the target's face uncomfortably close to their own, checking their pulse and iris at the same time.
6th Apr '15 11:11:37 PM nombretomado
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* In the ''DoctorWho'' Christmas episode, "The Snowmen", Silurian Lady Vashtra does this when she questions Clara about her interest in the Doctor, ordering Clara to respond to her questions with single-word answers. In her own words, "Truth is singular. Lies are just words, words, words." Clara remarks on this when Vashtra explains at length on how the Doctor has turned his back on humanity by saying simply, "Words."
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* In the ''DoctorWho'' ''Series/DoctorWho'' Christmas episode, "The Snowmen", Silurian Lady Vashtra does this when she questions Clara about her interest in the Doctor, ordering Clara to respond to her questions with single-word answers. In her own words, "Truth is singular. Lies are just words, words, words." Clara remarks on this when Vashtra explains at length on how the Doctor has turned his back on humanity by saying simply, "Words."
11th Feb '15 6:27:26 PM JasonJD48
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* The British panel game ''WouldILieToYou'' has this as part of its gimmick. Savvy guests have tried to block or mask their tells for fear of giving something away (one pulled out a pair of sunglasses; another tried to do several at once).
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* The British panel game ''WouldILieToYou'' ''Series/WouldILieToYou'' has this as part of its gimmick. Savvy guests have tried to block or mask their tells for fear of giving something away (one pulled out a pair of sunglasses; another tried to do several at once).
4th Nov '14 4:56:31 PM sacredcowtipper
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needs alternative perspective
Common tells include heart-rate and respiration changes, shaking hands, changes in voice level, sudden and inappropriate displays of confidence or aggression, flushing or blushing, eye ticks, "subtle" glances toward things that the person wants to keep hidden, not meeting the eyes of a questioner, and so on. Some characters have [[PinocchioNose different symptoms]].
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Common tells include heart-rate and respiration changes, shaking hands, changes in voice level, sudden and inappropriate displays of confidence or aggression, flushing or blushing, eye ticks, "subtle" glances toward things that the person wants to keep hidden, not meeting the eyes of a questioner, and so on. Some characters have [[PinocchioNose different symptoms]]. symptoms]]. (On the other hand, some of these are common characteristics of introverts, or of people who get nervous while being interrogated. See {{The Cassandra}}.)
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