Follow TV Tropes

Following

History Main / X

Go To

OR

Is there an issue? Send a MessageReason:
None


* UsedFuture: Many of the Teladi and Pirate capital ships ships and some Pirate stations are crude and worn-down in appearance, and some look like random bits and bobs and ship hulls were duct-taped together.

to:

* UsedFuture: Many of the Teladi and Pirate capital ships ships and some Pirate stations are crude and worn-down in appearance, and some look like random bits and bobs and ship hulls were duct-taped together. Argon fighters use this to a lesser extent, as most of them have rust spots (in space) and scorch marks from welding, despite being bought brand new from a shipyard...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Teladi Phoenix M2 gets outran by almost every ship in the game, but soaks up damage like a sponge and carries a massive weapons loadout.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HumansAreSpecial: The Terrans were the first and only race (excluding the ancients) to make their own jumpgates [[spoiler: without help]], have the most powerful ships, the most high-tech weapons, and the largest fleet.
Is there an issue? Send a MessageReason:
None


* ArbitraryMaximumRange: All weapons have a maximum range, the longest being 8 kilometers.

to:

* ArbitraryMaximumRange: All weapons have a maximum range, the longest being 8 kilometers.kilometers on a capital ship cannon. The effective range of most weapons is lower than the listed max range, as there's a fraction of a degree of inaccuracy in all weapons.
Is there an issue? Send a MessageReason:
None


** Some Split ships, by fluff, weren't even designed with shields in mind. The design team clean forgot about it and later had to be <i>retrofitted</i>. Starburst and Arrow, rather than being fighters, are supposed to be used for racing.

to:

** Some Split ships, by fluff, weren't even designed with shields in mind. The design team clean forgot about it and later had to be <i>retrofitted</i>.retrofitted. Starburst and Arrow, rather than being fighters, are supposed to be used for racing.
Is there an issue? Send a MessageReason:
None


** Some Split ships, by fluff, weren't even designed with shields in mind. The design team clean forgot about it and later had to be [i]retrofitted[/i]. Starburst and Arrow, rather than being fighters, are supposed to be used for racing.

to:

** Some Split ships, by fluff, weren't even designed with shields in mind. The design team clean forgot about it and later had to be [i]retrofitted[/i].<i>retrofitted</i>. Starburst and Arrow, rather than being fighters, are supposed to be used for racing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some Split ships, by fluff, weren't even designed with shields in mind. The design team clean forgot about it and later had to be [i]retrofitted[/i]. Starburst and Arrow, rather than being fighters, are supposed to be used for racing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SnipeHunt: New players are often recommended to find the elusive UFO base, the source of the UFOs that players sometimes see flying around at high speeds. The UFO base allegedly sells every ware in the game and all ships at dirt cheap prices.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*BossInMookClothing: Pirates armed with Plasma Burst Generators, and Xenon M4s armed with Pulsed Beam Emitters.

Added: 831

Changed: 543

Is there an issue? Send a MessageReason:
None


* GameBreaker: The Springblossom corvette in X3: Terran Conflict. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre intercetor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.

to:

* GameBreaker: The GameBreaker:
** SETA on 10x causes the game to optimize where it uses system resources; in other words, it will run AI routines slower, meaning that if the player hides in say a station while SETA is on 10x, in a combat mission, ''all'' enemy ships will plow into the station and destroy themselves.
**The
Springblossom corvette in X3: Terran Conflict. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre intercetor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.

Added: 116

Changed: 57

Is there an issue? Send a MessageReason:
None


* ''X: Beyond The Frontier'',
* ''X: Tension'',
* ''X2: The Threat'',
* ''X3: Reunion'',
* ''X3: Terran Conflict''

to:

* ''X: Beyond The Frontier'',
Frontier'', (1999)
* ''X: Tension'',
Tension'', (2000, expansion for X: BTF)
* ''X2: The Threat'',
Threat'', (2003)
* ''X3: Reunion'',
Reunion'', (2005)
* ''X3: Terran Conflict''
Conflict'' (2008)


Added DiffLines:

** Springblossom M6, the single most overpowered corvette in the game, which has ridiculously insane stats for a M6.
Is there an issue? Send a MessageReason:
None


* CityGuards: The system police like to buzz around and scan ships for illegal goods, and have destroyers to back them up.

to:

* CityGuards: The system police like to buzz around and scan ships for illegal goods, and have destroyers to back them up. Due to how GOD works, the police fighter craft tend to be pathetically armed; most of them only have a couple Impulse Ray Emitters, which are the weakest guns in the game, excluding support equipment and Ion Disruptors.



* FragileSpeedster: Scout craft, which while anywhere from two to several times faster than any other ship will explode with so much as a sneer from heavier fighters. Split ships as a whole also fit the type, as they concentrate on speed and firepower rather than heavy shielding.

to:

* FragileSpeedster: Scout craft, which while anywhere from two to several times faster than any other ship will explode with so much as a sneer from heavier fighters. Split ships as a whole also fit the type, as they concentrate on speed and firepower rather than heavy shielding. Boron ships also have weakened shields and higher speed, but not as extreme as the Split ships

Added: 135

Changed: 11

Is there an issue? Send a MessageReason:
None


''X: Beyond The Frontier'',
''X: Tension'',
''X2: The Threat'',
''X3: Reunion'',
''X3: Terran Conflict''

to:

''X: *''X: Beyond The Frontier'',
''X: *''X: Tension'',
''X2: *''X2: The Threat'',
''X3: *''X3: Reunion'',
''X3: *''X3: Terran Conflict''



** [[spoiler:#DECA, a massive cylindrical CPU ship. The nose of the ship is a massive gaping hole, leading to a glowing red interior.]]
** OTAS Boreas, a destroyer looking like something from Babylon 5, and can outgun basically every ship in the game.

to:

** [[spoiler:#DECA, [[spoiler:#DECA M1, a massive cylindrical CPU ship. The nose of the ship is a massive gaping hole, leading to a glowing red interior.]]
** OTAS Boreas, Boreas M2, a destroyer looking like something from Babylon 5, and can outgun basically every ship in the game.game.
** Argon Elite M4+, an advanced interceptor which is a throwback to the original Argon Elite M3 from X: Beyond the Frontier/X: Tension)
Is there an issue? Send a MessageReason:
None


** #DECA, a massive cylindrical CPU ship. The nose of the ship is a massive gaping hole, leading to a glowing red interior.

to:

** #DECA, [[spoiler:#DECA, a massive cylindrical CPU ship. The nose of the ship is a massive gaping hole, leading to a glowing red interior.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** #DECA, a massive cylindrical CPU ship. The nose of the ship is a massive gaping hole, leading to a glowing red interior.
** OTAS Boreas, a destroyer looking like something from Babylon 5, and can outgun basically every ship in the game.
Is there an issue? Send a MessageReason:
None


* AsteroidThicket: There can be upwards of 40 asteroids (each of which 1-2km in diameter) in a 60 kilometer radius.

to:

* AsteroidThicket: There can be upwards of 40 asteroids (each of which 1-2km in diameter) in a 60 kilometer radius. Most sectors have only a couple asteroids fairly spaced out, but sectors like Savage Spur have several dozen asteroids in a tiny area between the gates; the sector is a death trap for capital ships, moreso if SETA is running on 10x.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***Mostly because it will overwhelm the game's AI, and cause the game to use more system resources. As more AIs are running, the game runs the AI less; i.e. AI destroyers will stop firing constantly, or may plow into an asteroid while shooting.
Is there an issue? Send a MessageReason:
None


** M7Ms can wipe out an entire sector from a remote corner using a full cargo bay of missiles; the sheer volume of rockets will completely overwhelm any target who isn't using Plasma burst generators or Phased shockwave generators. Thankfully, the AI never does this in vanilla X3TC.

to:

** M7Ms can wipe out an entire sector from a remote corner using a full cargo bay of missiles; the sheer volume of rockets will completely overwhelm any target who isn't using Plasma burst generators or Phased shockwave generators. Thankfully, the AI never does uses M7Ms for this in vanilla X3TC.
Is there an issue? Send a MessageReason:
None


* Game Breaker: The Springblossom corvette in X3: Terran Conflict. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre intercetor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.

to:

* Game Breaker: GameBreaker: The Springblossom corvette in X3: Terran Conflict. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre intercetor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*Game Breaker: The Springblossom corvette in X3: Terran Conflict. It's a corvette which has the firepower of a Prototype M6, can outrun most fighter craft, and has the cargo bay of a small transporter. The only disadvantage to it is its extreme (for a M6) price, the rarity of the weapons it uses, and the fact that the insane speed will mean you're probably going to end up ramming into enemies and dying, a lot. Its little brother, the Spitfyre intercetor, can outrun most scout ships, has the firepower of a prototype M3, and the shielding of a M3 Raider.
** M7Ms can wipe out an entire sector from a remote corner using a full cargo bay of missiles; the sheer volume of rockets will completely overwhelm any target who isn't using Plasma burst generators or Phased shockwave generators. Thankfully, the AI never does this in vanilla X3TC.
Is there an issue? Send a MessageReason:
None


** YouFailEconomicsForever: The Terrans trading AI, apparently. Their economy is perpetually stagnated, with goods sitting in factories unsold.

to:

** YouFailEconomicsForever: The Terrans trading AI, apparently. Their economy is perpetually stagnated, with goods sitting in factories unsold. Doesn't help that the Terran stations are ''massive'' and have a docking corridor that's the size of a Commonwealth station; anything that gets in the way will cause a docking trading ship to avert and restart its docking path. The game's GOD engine (regulates the economy, and what is spawned/removed) also likes to destroy Terran stations because they don't receive their necessary resources, which happens a lot since there will be 3-4 sectors between a technology factory and the ore or food that it needs to run. Terrans fail civil planning forever.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's several starts in X3: Terran Conflict which give you a much better fighter, or trading ship. X3: Reunion players are stuck with the Buster, [[spoiler: the Kha'ak start]] a couple M5 starts, or a couple of trading starts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarnYourFun: You start with [[WithThisHerring one of the cheapest ships in the game]] and enough cash to make a half decent trading run ''if you're lucky''. You're going to be spending a while grinding for credits and reputation before you can afford anything really cool.


Added DiffLines:

* WeWillSpendCreditsInTheFuture.

Added: 339

Changed: 92

Removed: 98

Is there an issue? Send a MessageReason:
None


* SpareBodyParts: Paranid have from 1 to 4 eyes (this even determines status and rank in their culture).
** Strangely, many of the Paranid the player talks to have ''4'' eyes in the communications video.

to:

* SpareBodyParts: Paranid have from 1 to 4 eyes (this even determines status and rank in their culture).
** Strangely, many
culture). Many of the Paranid the player talks to have ''4'' 4 eyes in the communications video.video, however.



** SETA drives in-universe can supposedly crank up the effect to several ''thousand'' times normal speed: back in the days of X2 and X3 when stations had bulletin boards that featured news articles, one story covered a pilot who lost a ''year's'' worth of time when his SETA device went haywire and took several hours for him to shut down.



* UnfortuneateImplications: These 'really' start to crop up if you start to think about who each race represent.

to:

* UnfortuneateImplications: UnfortunateImplications: These 'really' start to crop up if you start to think about who each race represent.
Is there an issue? Send a MessageReason:
Macross Missile Massacre

Added DiffLines:

* MacrossMissileMassacre: Terran Conflict introduced the [=M7M=] (missile frigate) class. These ships can hold hundreds of missiles and use MacrossMissileMassacre as their only form of attack. They can launch dozens of missiles in a matter of seconds, and the anti-fighter missiles each [[RecursiveAmmo split into 8 sub-missiles]]. They also {{Robotech}} in a spiral pattern.
Is there an issue? Send a MessageReason:
None


*** It kind of make sense as almost all Terran sectors are in the Solar System, and the planets are mostly on the same elliptical plane anyway. By extension, Lagrangian 'points' (stable 'places' which are suitable for constructing stations) tend to trace elliptical orbits on the same plane.

to:

*** It kind of make makes sense as almost all Terran sectors are in the Solar System, and the planets are mostly on the same elliptical plane anyway. By extension, Lagrangian 'points' (stable 'places' which are suitable for constructing stations) tend to trace elliptical orbits on the same plane.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** It kind of make sense as almost all Terran sectors are in the Solar System, and the planets are mostly on the same elliptical plane anyway. By extension, Lagrangian 'points' (stable 'places' which are suitable for constructing stations) tend to trace elliptical orbits on the same plane.

Added: 103

Removed: 106

Is there an issue? Send a MessageReason:
None


* CrapsackWorld: Quite a lot of planets with their crust blasted off, leaving behind molten red hellholes.


Added DiffLines:

* DeathWorld: Quite a lot of planets with their crust blasted off, leaving behind molten red hellholes.
Is there an issue? Send a MessageReason:
None


** Terran Conflict actually falls right back into the trope a bit: while the core X-'verse sectors are certainly much more variable in their layouts compared to the earlier games, many Terran sectors are flat as a pancake with stations smack dab on the same horizontal plane.

to:

** Terran Conflict actually falls right back into the trope a bit: while the core X-'verse sectors are certainly much more variable in their layouts compared to the earlier games, many Terran sectors are flat as a pancake with stations smack dab on the same horizontal plane. Likely due to the fact that Terran stations are ''massive'' compared to even the largest non-Terran station; you'd have trouble fitting a Terran Orbital Patrol base in a smaller Commonwealth sector.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagneticWeapons: The Mass Driver. You will learn to fear this weapon.


Added DiffLines:

*** The plots do have much better rewards than in previous games; you get loads of unique ships and equipment when doing them, and the main plot [[spoiler: unlocks a whole new series of ships and a sector]]

Top