History Main / WolfPackBoss

28th Mar '18 2:07:56 PM infernape612
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** VideoGame/FinalFantasyI has the Pirates in Pravoca and the [[BossInMookClothing Wizards/Piscodemons]] that guard the Crown in the Marsh Cave.

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** VideoGame/FinalFantasyI ''VideoGame/FinalFantasyI'' has the Pirates in Pravoca and the [[BossInMookClothing Wizards/Piscodemons]] that guard the Crown in the Marsh Cave.
13th Feb '18 2:08:28 PM bluewarbler
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** Warframe also has the Hyena Pack, a quartet of quadrupetal, wolf-like [[MechaMooks Corpus Proxies]], each with their own specific gimmicks, on Neptune. They also happen to be the most agile enemies in the game. They drop the parts for the [[StealthExpert Loki Warframe]], so you'll likely be farming them quite a bit.
6th Feb '18 3:06:58 PM TSBasilisk
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** The [[spoiler:Klaxxi Paragons]] encounter in Siege of Orgrimmar consists of fighting nine mini-bosses. Three are always active, with a new one coming in whenever one of the active bosses dies. The difficulty comes in dealing with different combinations of abilities, and prioritizing which of the [[spoiler:Paragons]] needs to die next.

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** The [[spoiler:Klaxxi Paragons]] encounter in Siege of Orgrimmar consists of fighting nine mini-bosses. Three are always active, with a new one coming in whenever one of the active bosses dies. The difficulty comes in dealing with different combinations of abilities, and prioritizing which of the [[spoiler:Paragons]] needs to die next. This is further complicated by the two currently active bosses healing when the third dies and gaining a buff that stacks with each one killed.


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** The Dragons of Nightmare in the Emerald Nightmare consist of three to four dragons with a shared health pool. Each has its own abilities but only two are active at any given time, periodically swapping places.
** High Botanist Tel'arn in the Nighthold starts off as a single boss, but as the fight progresses he splits into two and then three images with shared health pools. Each image has its own special abilities, meaning the fight becomes increasingly complicated.
** The Coven of Shivarra in Antorus the Burning Throne consists of three to four bosses, of whom one is always unattackable while it controls the add phase. All bosses share a health pool and a buff that makes them immune to damage if close together, and each has their own special ability when active.
20th Jan '18 12:54:07 AM erforce
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* The Schrodinger family in ''WildArms 3''. None of them are super-powerful, but you have to fight them several times, and a couple of the fights approach ThatOneBoss territory. While it is possible to kill Todd faster by setting [[FunnyAfro his afro on fire]] (and it is recommended to take him out first, since he can use powerful attacks which may confuse your characters), the others will spam their attacks on you every single turn, not to mention Maya will always be the hardest to take down, has the most dangerous attacks of the bunch, and will [[TurnsRed turn red]] once her health points reach a certain threshold. So a cautious player will want to take down Todd first, then Alfred, Shady (who uses exclusively ice and fire attacks, so it is easy to reduce or negate the damages) then Maya last. If you happen to damage Maya too much before taking down her allies... You may as well restart the fight.

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* The Schrodinger family in ''WildArms 3''.''VideoGame/WildARMs3''. None of them are super-powerful, but you have to fight them several times, and a couple of the fights approach ThatOneBoss territory. While it is possible to kill Todd faster by setting [[FunnyAfro his afro on fire]] (and it is recommended to take him out first, since he can use powerful attacks which may confuse your characters), the others will spam their attacks on you every single turn, not to mention Maya will always be the hardest to take down, has the most dangerous attacks of the bunch, and will [[TurnsRed turn red]] once her health points reach a certain threshold. So a cautious player will want to take down Todd first, then Alfred, Shady (who uses exclusively ice and fire attacks, so it is easy to reduce or negate the damages) then Maya last. If you happen to damage Maya too much before taking down her allies... You may as well restart the fight.



** The Belfry Gargoyles are a [[DualBoss Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[DegradedBoss Degraded Boss]]). In Dark Souls II, they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular {{Mooks}} late into the game, while being only slightly different from the Belfry Gargoyles.

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** The Belfry Gargoyles are a [[DualBoss Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[DegradedBoss Degraded Boss]]). In Dark ''Dark Souls II, II'', they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular {{Mooks}} late into the game, while being only slightly different from the Belfry Gargoyles.
30th Dec '17 5:57:38 PM TheNerevarine
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* The Alchemy Brothers in ''VideoGame/FullmetalAlchemistAndTheBrokenAngel''. You get to fight each one of them individually prior to their proper boss fight and they are only slightly tougher than their mooks. When you fight all three at once, not only are they more challenging due to using their combined powers to overwhelm you, but they also summon an invincible golem to aid them and makes the fight [[ThatOneBoss even more harder]]. And when you have a rematch with them, they have an ''even greater number of golems on their side''.
18th Nov '17 9:12:54 AM rixion
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* In the penultimate battle of ''VideoGame/{{Ys}}: The Ark of Napishtim'' you fight against both the BigBad Ernst and his QuirkyMinibossSquad of fairies at once. The fairies can't be killed, only temporarily KO'ed.

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* In the penultimate battle of ''VideoGame/{{Ys}}: The Ark of Napishtim'' ''Videogame/YsVITheArkOfNapishtim'' you fight against both the BigBad Ernst and his QuirkyMinibossSquad of fairies at once. The fairies can't be killed, only temporarily KO'ed.
10th Nov '17 4:47:16 PM MyFinalEdits
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* From the Pokemon series:
** In competitive play, facing an opponent playing a [[GradualGrinder Stall]] team can feel like this. Stall teams typically take the form of a group of defensive [[CripplingOverspecialisation pokemon with very narrow roles]] working together to mitigate each other's weaknesses. When used correctly, this can result in an [[StoneWall unbreakable defense]] that slowly wears the enemy team down to nothing. However, losing even one Pokémon prematurely can cripple the team, since it opens up a [[AchillesHeel weakness that your team can no longer defend against]]. Each further loss of a Pokémon opens up even more holes for the enemy to exploit. Couple this with the fact that [[CantCatchUp stall teams' poor offensive power give them very few options to retake the initiative]] and an early critical hit can easily lead to a swift defeat.

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* From the Pokemon series:
**
In competitive ''Franchise/{{Pokemon}}'' play, facing an opponent playing a [[GradualGrinder Stall]] team can feel like this. Stall teams typically take the form of a group of defensive [[CripplingOverspecialisation pokemon with very narrow roles]] working together to mitigate each other's weaknesses. When used correctly, this can result in an [[StoneWall unbreakable defense]] that slowly wears the enemy team down to nothing. However, losing even one Pokémon prematurely can cripple the team, since it opens up a [[AchillesHeel weakness that your team can no longer defend against]]. Each further loss of a Pokémon opens up even more holes for the enemy to exploit. Couple this with the fact that [[CantCatchUp stall teams' poor offensive power give them very few options to retake the initiative]] and an early critical hit can easily lead to a swift defeat.
10th Nov '17 12:35:52 PM Cantrop
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* From the ''Franchise/Pokemon'' series:

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* From the ''Franchise/Pokemon'' Pokemon series:
10th Nov '17 12:25:58 PM Cantrop
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* From the ''Franchise/Pokemon'' series:
**In competitive play, facing an opponent playing a [[GradualGrinder Stall]] team can feel like this. Stall teams typically take the form of a group of defensive [[CripplingOverspecialisation pokemon with very narrow roles]] working together to mitigate each other's weaknesses. When used correctly, this can result in an [[StoneWall unbreakable defense]] that slowly wears the enemy team down to nothing. However, losing even one Pokémon prematurely can cripple the team, since it opens up a [[AchillesHeel weakness that your team can no longer defend against]]. Each further loss of a Pokémon opens up even more holes for the enemy to exploit. Couple this with the fact that [[CantCatchUp stall teams' poor offensive power give them very few options to retake the initiative]] and an early critical hit can easily lead to a swift defeat.
26th Oct '17 2:20:18 PM infernape612
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* ''VideoGame/JediAcademy'' features a triple boss battle, where you duel [[spoiler:[[TheRival Rosh]] after he [[RivalTurnedEvil turns to the dark side]]]], while at the same time also having to fight a pair of Reborn twins who back him up with Force powers and healing.

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* ''VideoGame/JediAcademy'' ''VideoGame/JediKnightJediAcademy'' features a triple boss battle, where you duel [[spoiler:[[TheRival Rosh]] after he [[RivalTurnedEvil turns to the dark side]]]], while at the same time also having to fight a pair of Reborn twins who back him up with Force powers and healing.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WolfPackBoss