History Main / WolfPackBoss

25th May '16 9:13:33 PM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/StarFox'''s Star Wolf Team. First appearing in ''VideoGame/StarFox64'', they are a group of four fighter pilots just like the player character and his allies, and are fought all at once. (Although their membership changes in later games.) They also function as both ThePsychoRangers and {{Mirror Boss}}es.
** Plus, the name (Star Wolf) and the team leader (Wolf) make them a [[{{Pun}} literal]] WolfpackBoss.
* The Prismriver Sisters of the fourth stage of ''[[VideoGame/{{Touhou}} Perfect Cherry Blossom]]''

to:

* ''VideoGame/StarFox'''s ''VideoGame/StarFox'' has the Star Wolf Team. Team, led by an actual wolf. First appearing in ''VideoGame/StarFox64'', they are a group of four fighter pilots just like the player character and his allies, and are fought all at once. (Although once (although their membership changes in later games.) games). They also function as both ThePsychoRangers and {{Mirror Boss}}es.
* ''VideoGame/{{Touhou}}'':
** Plus, the name (Star Wolf) and the team leader (Wolf) make them a [[{{Pun}} literal]] WolfpackBoss.
*
The Prismriver Sisters of the fourth stage of ''[[VideoGame/{{Touhou}} Perfect ''Perfect Cherry Blossom]]''Blossom''



* ''VideoGame/NightStriker'' has a ''literal'' wolfpack boss- a robotic pack of wolves. You face a constant stream of them until a timer runs out. Each wolf takes [[OneHitPointWonder one hit to die]], but you have to get that hit in fast before it pounces on you.

to:

* ''VideoGame/NightStriker'' has ''VideoGame/NightStriker'':
** There's
a ''literal'' wolfpack boss- a robotic pack of wolves. You face a constant stream of them until a timer runs out. Each wolf takes [[OneHitPointWonder one hit to die]], but you have to get that hit in fast before it pounces on you.
25th May '16 8:15:12 PM nombretomado
Is there an issue? Send a Message


** This is basically the entire premise of the Team Arena in the PS3 remake of ''VideoGame/TalesOfVesperia''. It includes battles against the three Schwann Brigade members (Plus Schwann if Raven's not in the party), the three Hunting Blades members (Plus Karol if he's not in your party), all four of the cameo characters simultaneously, and lastly, the five party members you aren't currently using.

to:

** This is basically the entire premise of the Team Arena in the PS3 [=PS3=] remake of ''VideoGame/TalesOfVesperia''. It includes battles against the three Schwann Brigade members (Plus Schwann if Raven's not in the party), the three Hunting Blades members (Plus Karol if he's not in your party), all four of the cameo characters simultaneously, and lastly, the five party members you aren't currently using.
29th Apr '16 11:28:20 PM TSBasilisk
Is there an issue? Send a Message


* Several raidbosses in ''VideoGame/WorldOfWarcraft'':
** The straightest example is Priestess Delrissa in Magister's terrace, Moroes in Karazhan, Kael'thas Sunstrider (the Tempest Keep version) and Hex Lord Malacrass since they employ 4 fighters of different classes chosen randomly from set with each of them with their own abilities. Sartharion can be optionally fought this way for a harder fight but better loot. The Argent Coliseum is a slight variation since the team of enemy heroes have no defining "leader". The other multiboss fights (such as the Twin Emperor and the duo in SM Cathedral) are strong enough to qualify as DualBoss since each of them are bosses in their own right.

to:

* Several raidbosses raid bosses in ''VideoGame/WorldOfWarcraft'':
''VideoGame/WorldOfWarcraft'' fall under this trope. They're often referred to as "council" bosses due to several examples being named a council. Some share health pools while others have individual health pools.
** The straightest example is examples are Priestess Delrissa in Magister's terrace, Moroes in Karazhan, Kael'thas Sunstrider (the Tempest Keep version) and Hex Lord Malacrass since they employ 4 fighters of different classes chosen randomly from a set with each of them with their own abilities. Sartharion can be optionally fought this way for a harder fight but better loot. The Argent Coliseum is a slight variation since the team of enemy heroes have no defining "leader". The other multiboss fights (such as the Twin Emperor and the duo in SM Cathedral) are strong enough to qualify as DualBoss since each of them are bosses in their own right.



** ''World Of Warcraft'' High Priest Thekal in Zul'Gurub with his two attendants Zealots Lor'khan and Zath. They, like the later encounter Romulo and Julianne, all have to die simultaneously or they resurrect each other. Of course then he has second phase with a Tiger OneWingedAngel form... And the Twin Emperors of Ahn'Qiraj. Healing each other, linked health, whole nine yards.

to:

** ''World Of Warcraft'' High Priest Thekal in Zul'Gurub with his two attendants Zealots Lor'khan and Zath. They, like the later encounter Romulo and Julianne, all have to die simultaneously or they resurrect each other. Of course then he has second phase with a Tiger OneWingedAngel form... And the Twin Emperors of Ahn'Qiraj. Healing each other, linked health, whole nine yards.form.



** Lor'themar and the other two Blood Elf bosses in Silvermoon, and as of Cataclysm, The Council of Three Hammers in Ironforge.
** In The Siege of Orgrimmar are the [[spoiler:Klaxxi Paragons]], and there are 9 of them. Players start out fighting three of them, when one is killed, the others heal to full, and a fourth enters; the difficulty comes in dealing with different combinations of abilities, and prioritizing which of the [[spoiler:Paragons]] needs to die next.

to:

** In [=PvP=] the Alliance can face Lor'themar and his two subordinates in Silvermoon while the other two Blood Elf bosses in Silvermoon, and Horde can, as of Cataclysm, fight The Council of Three Hammers in Ironforge.
** In The [[spoiler:Klaxxi Paragons]] encounter in Siege of Orgrimmar are the [[spoiler:Klaxxi Paragons]], and there are 9 consists of them. Players start out fighting three of them, when nine mini-bosses. Three are always active, with a new one is killed, coming in whenever one of the others heal to full, and a fourth enters; the active bosses dies. The difficulty comes in dealing with different combinations of abilities, and prioritizing which of the [[spoiler:Paragons]] needs to die next.next.
** The Iron Maidens in Blackrock Foundry are three bosses with multiple abilities, with more unlocking as the fight progresses. They have a special stage where one Maiden leaves combat and spawns a mini-boss encounter that must be cleared before she will return to the fight. When any one of the Maidens drops below a certain threshold [[TurnsRed all three will enrage and unlock all abilities]].
** The Hellfire Council in Hellfire Citadel consists of three bosses who, on their own, are relatively simple. When one of them is injured enough [[TurnsRed they gain a special ability]] whose effects persist after the boss dies: A reduction of total health, periodic raid-wide damage, and multiple debuffs.
29th Apr '16 8:25:52 PM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/{{Okami}}'' has two, one against a group of Tube Foxes, and a BonusBoss of dogs.

to:

* ''VideoGame/{{Okami}}'' has two, one two: One against a group of Tube Foxes, and a BonusBoss of dogs.



** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' the BonusBoss is merely a trio (quartet in later visits) of [[LightningBruiser Darknuts]] who know nothing of MookChivalry. One Darknut is [[MiniBoss challenging]]. Three of them at once is bar none the toughest fight in the game.

to:

** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' the BonusBoss in the Cave of Ordeals is merely a trio (quartet in later visits) of [[LightningBruiser Darknuts]] who know nothing of MookChivalry. One MookChivalry; one Darknut is [[MiniBoss challenging]]. Three challenging]], so fighting three of them at once is bar none the toughest fight in the game.game. ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a similar fight with four Darknuts at the end of the Savage Labyrinth, accompained with fire-breathing statues that hinder Link.



* The second Spellstone in ''VideoGame/StarFoxAdventures'', instead of being guarded by a large or powerful creature, is in the hands of a trio of [=SharpClaw=] Riders whom Fox must pursue through the large, underground vault of [=CloudRunner=] Fortress (General Scales gave it to them so he could escape from Fox). Unlike in the standard chase sequences, Fox must hurry in taking them down, because his vehicle's fuel is finite, so it also qualifies as a TimeLimitBoss.



* In ''{{Magicka}}'' there is a part where you fight multiple necromancers at once. If that wasn't bad enough, each one summons zombies quite often, resulting in most of the fight being running away from a giant mob of zombies.

to:

* In ''{{Magicka}}'' ''VideoGame/{{Magicka}}'' there is a part where you fight multiple necromancers at once. If that wasn't bad enough, each one summons zombies quite often, resulting in most of the fight being running away from a giant mob of zombies.



* Several raidbosses in ''VideoGame/WorldOfWarcraft''

to:

* Several raidbosses in ''VideoGame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'':



* ''VideoGame/RuneScape'' has the Dagannoth Kings.
** In dungeoneering, there's also the Skeletal Horde and the [[ThatOneBoss Skeleton Trio]] bosses.
* Near the end of Boat 3 of ''VideoGame/{{Vindictus}}'', you return to the Perilous Ruins of the first boat to take on a bonus mission, which ends with one of the most evil WolfpackBoss fights ever -- Black Breeze and his two allies, three LightningBruiser werewolves who are quite content to chase you down and eat you alive.
** It's not too uncommon to face down two or more bosses at once at the end of an instance, particularly during the later quests on a boat. The very first DualBoss battle you fight consists of two gnolls, one an archer and the other a melee type, both of which like to bullrush you. Then there are the brothers Emuloch from boat 2, as well as the goblin bosses from Boat 3...

to:

* ''VideoGame/RuneScape'' has the Dagannoth Kings. \n** In And in dungeoneering, there's also the Skeletal Horde and the [[ThatOneBoss Skeleton Trio]] bosses.
* ''VideoGame/{{Vindictus}}'':
** The very first DualBoss battle you fight consists of two gnolls, one an archer and the other a melee type, both of which like to bullrush you. Then there are the brothers Emuloch from boat 2.
**
Near the end of Boat 3 of ''VideoGame/{{Vindictus}}'', 3, you return to the Perilous Ruins of the first boat to take on a bonus mission, which ends with one of the most evil WolfpackBoss fights ever -- Black Breeze and his two allies, three LightningBruiser werewolves who are quite content to chase you down and eat you alive.
** It's not too uncommon to face down two or more bosses at once at the end of an instance, particularly during the later quests on a boat. The very first DualBoss battle you fight consists of two gnolls, one an archer and the other a melee type, both of which like to bullrush you. Then there are the brothers Emuloch from boat 2, as well as the goblin bosses from Boat 3...
alive.



* In ''VideoGame/PokemonMysteryDungeon: Explorers of Time/Darkness'' there is an area where the player and his or her partner must battle a pack of eight Luxio led by a Luxray. (In ''[[UpdatedRerelease Sky]]'', they're Electrike led by a Manectric instead.) However, the player character can recruit up to two additional partners to counter this.

to:

* In ''VideoGame/PokemonMysteryDungeon: Explorers of Time/Darkness'' there Time/Darkness'':
** There
is an area where the player and his or her partner must battle a pack of eight Luxio led by a Luxray. (In ''[[UpdatedRerelease Sky]]'', they're Electrike led by a Manectric instead.) However, the player character can recruit up to two additional partners to counter this.



** Heck, the Monster Houses are basically a boss fight against a large number of Mooks, randomly picked from those in the dungeon. It can either be laughably easy if you have a move combo that can sweep the whole room, to nightmarishly hard. Especially the ones that include Flying Pokémon, that can use Agility or Tailwind to grant '''every enemy in the room''' one extra attack per turn, including themselves. And since the boost applies to ''that same turn'', they can use it immediately again so everyone gets a ''third'' attack. And then they can use it ''again'' to give everyone a fourth attack. (The boosts cap there, "fortunately".) Now have fun on turn 2 where '''everyone''' can attack four times per turn and you, alone, can attack once. Also, since said Flying Pokémon are probably not right next to you at the beginning of the fight, Agility is likely to be the only move they have that will do anything. Which means they're '''guaranteed''' to use it on turn 1.

to:

** Heck, the The Monster Houses are basically a boss fight against a large number of Mooks, randomly picked from those in the dungeon. It can either be laughably easy if you have a move combo that can sweep the whole room, to nightmarishly hard. Especially the ones that include Flying Pokémon, that can use Agility or Tailwind to grant '''every enemy in the room''' one extra attack per turn, including themselves. And since the boost applies to ''that same turn'', they can use it immediately again so everyone gets a ''third'' attack. And then they can use it ''again'' to give everyone a fourth attack. (The boosts cap there, "fortunately".) Now have fun on turn 2 where '''everyone''' can attack four times per turn and you, alone, can attack once. Also, since said Flying Pokémon are probably not right next to you at the beginning of the fight, Agility is likely to be the only move they have that will do anything. Which means they're '''guaranteed''' to use it on turn 1.



** Smoldergeist and Kamek in VideoGame/MarioAndLuigiDreamTeam. The latter is a subversion, though, as while the strength and unique abilities of the clones he summons might make you think you have to defeat all of them to win, they'll disappear if you take out the original. Bowser's honor guard also fits this and you have to KO all three of them or they continuously heal each other. The Fly Guy R Thieves technically count as this, but they're really just a MiniBoss (also doubles as BreatherBoss even if the Fly Guy Rs are themselves DemonicSpiders).

to:

** Smoldergeist and Kamek in VideoGame/MarioAndLuigiDreamTeam.''VideoGame/MarioAndLuigiDreamTeam''. The latter is a subversion, though, as while the strength and unique abilities of the clones he summons might make you think you have to defeat all of them to win, they'll disappear if you take out the original. Bowser's honor guard also fits this and you have to KO all three of them or they continuously heal each other. The Fly Guy R Thieves technically count as this, but they're really just a MiniBoss (also doubles as BreatherBoss even if the Fly Guy Rs are themselves DemonicSpiders).



* Ultrabox/ The Four Horsemen in ''VideoGame/MetalGear2SolidSnake''.
** The Metal Gear Rays (3, 6, 12 or 20 of them depending on the difficulty)in VideoGame/MetalGearSolid2.

to:

* ''Franchise/MetalGear'':
**
Ultrabox/ The Four Horsemen in ''VideoGame/MetalGear2SolidSnake''.
** The Metal Gear Rays (3, 6, 12 or 20 of them depending on the difficulty)in VideoGame/MetalGearSolid2.''VideoGame/MetalGearSolid2''.
3rd Feb '16 12:28:08 AM cypsiman2
Is there an issue? Send a Message


* The battle against the Dead Knights on the Ghost Ship in ''VideoGame/TheLegendOfDragoon'' pits the party of [[ArbitraryHeadcountLimit three]] against five opponents.

to:

* The battle against the Dead Knights on the Ghost Ship in ''VideoGame/TheLegendOfDragoon'' pits the party of [[ArbitraryHeadcountLimit three]] against five opponents. Furthermore, so long as any of the Dead Knights are still active, the others will revive at full health.
29th Jan '16 10:26:51 PM Rakurai
Is there an issue? Send a Message


** One boss fight in ''VideoGame/MarioAndLuigiPaperJam'' is against a very large group of Chargin' Chucks. They'll even call more into the fight as soon as it looks like their numbers are dwindling.

to:

** One boss fight in ''VideoGame/MarioAndLuigiPaperJam'' is against a very large group of Chargin' Chucks. Chucks who team up to attack the bros simultaneously. They'll even call more into the fight as soon as it looks like their numbers are dwindling.dwindling, though as they're defeated, the amount of back-up called gradually decreases, making it easier to wipe them all out and finally put an end to the fight.
21st Jan '16 5:22:26 PM MyFinalEdits
Is there an issue? Send a Message


* The Axem Rangers, from ''VideoGame/{{Super Mario RPG}}''. And in the same game's BonusBoss battle, Culex himself is accompanied by four elemental crystals, each of which are more powerful than most bosses in the game.
* The Koopa Bros from ''VideoGame/PaperMario'' put up a decent fight by using special team attacks. Individually, they're just Koopa Troopas with a bit more health.
* Smoldergeist and Kamek in VideoGame/MarioAndLuigiDreamTeam. The latter is a subversion, though, as while the strength and unique abilities of the clones he summons might make you think you have to defeat all of them to win, they'll disappear if you take out the original. Bowser's honor guard also fits this and you have to KO all three of them or they continuously heal each other. The Fly Guy R Thieves technically count as this, but they're really just a MiniBoss (also doubles as BreatherBoss even if the Fly Guy Rs are themselves DemonicSpiders).

to:

* ''Franchise/SuperMarioBros'':
**
The Axem Rangers, from ''VideoGame/{{Super Mario RPG}}''.''VideoGame/SuperMarioRPG''. And in the same game's BonusBoss battle, Culex himself is accompanied by four elemental crystals, each of which are more powerful than most bosses in the game.
* ** The Koopa Bros from ''VideoGame/PaperMario'' put up a decent fight by using special team attacks. Individually, they're just Koopa Troopas with a bit more health.
* ** Smoldergeist and Kamek in VideoGame/MarioAndLuigiDreamTeam. The latter is a subversion, though, as while the strength and unique abilities of the clones he summons might make you think you have to defeat all of them to win, they'll disappear if you take out the original. Bowser's honor guard also fits this and you have to KO all three of them or they continuously heal each other. The Fly Guy R Thieves technically count as this, but they're really just a MiniBoss (also doubles as BreatherBoss even if the Fly Guy Rs are themselves DemonicSpiders).
21st Jan '16 4:21:54 AM GigaHand
Is there an issue? Send a Message


** One boss fight in ''VideoGame/MarioAndLuigiPaperJamBros'' is against a very large group of Chargin' Chucks. They'll even call more into the fight as soon as it looks like their numbers are dwindling.

to:

** One boss fight in ''VideoGame/MarioAndLuigiPaperJamBros'' ''VideoGame/MarioAndLuigiPaperJam'' is against a very large group of Chargin' Chucks. They'll even call more into the fight as soon as it looks like their numbers are dwindling.
21st Jan '16 4:21:25 AM GigaHand
Is there an issue? Send a Message


* The Shroobs you face in Holli Jolli village in VideoGame/MarioAndLuigiPartnersInTime as the first real boss fight are this, but played with since it starts as an HopelessBossFight as the UFO blasts you after you take out one of them, and then when the babies finish off the other two they're a DualBoss. But it still fits the trope since when the battle begins there are three of them.

to:

* ** The Shroobs you face in Holli Jolli village in VideoGame/MarioAndLuigiPartnersInTime as the first real boss fight are this, but played with since it starts as an HopelessBossFight as the UFO blasts you after you take out one of them, and then when the babies finish off the other two they're a DualBoss. But it still fits the trope since when the battle begins there are three of them.them.
** One boss fight in ''VideoGame/MarioAndLuigiPaperJamBros'' is against a very large group of Chargin' Chucks. They'll even call more into the fight as soon as it looks like their numbers are dwindling.
25th Dec '15 4:03:39 AM Hanz
Is there an issue? Send a Message

Added DiffLines:

* ''Videogame/{{Warframe}}'' has the Grustrag Three, who are sent after players who have sided against the Grineer in Invasion battles. While they don't have any particularly special gimmicks compared to other bosses they hit hard, take a good deal of damage and if they defeat you they put a PowerLimiter on you that reduces your damage against Grineer (though the Lotus at least gives you blueprints to build a remover).
This list shows the last 10 events of 235. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WolfPackBoss