History Main / WolfPackBoss

8th Mar '17 2:21:59 PM MyFinalEdits
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** Prior to this is a fight with Crying Wolf the previous owner of your new railgun with a unit of Frog Soldiers supporting her. While the Frogs are tough but beatable fighters, they often use flashbangs and machine gun fire to let their boss get in a fully charged hit on you often when you're trying to take advantage of her vulnerability.
8th Mar '17 12:52:55 PM NoSpoilerz
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* In ''VideoGame/{{Magicka}}'' there is a part where you fight multiple necromancers at once. If that wasn't bad enough, each one summons zombies quite often, resulting in most of the fight being running away from a giant mob of zombies.

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* In ''VideoGame/{{Magicka}}'' there ''VideoGame/{{Magicka}}''
** At the end of the Yarn Mines, you have to fight against a council of goblin mages who come in waves. Each one
is worthy of being considered an elite mook, but these guys come in groups of two, three, or four, ending with the leader, who is slightly stronger, and a few back-ups as a sort of pseudo-FlunkyBoss.
** There is also
a part where you fight multiple necromancers at once.once as an optional MiniBoss. If that wasn't bad enough, each one summons zombies quite often, resulting in most of the fight being running away from a giant mob of zombies.
8th Mar '17 10:38:26 AM nombretomado
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* Any boss encounter in the ''{{MechWarrior}}'' series; {{justified}} in that they use the same chassis, weapons, and other systems that the player has access to, and the player is generally also allowed several lancemates. In ''Mechwarrior 4: Mercenaries'' '''alone''', Wolfpack Bosses include TheRival Colonel Burr and his Black Cobras (probably the MostTriumphantExample in a CombatPragmatist way: he first makes you fight [[FlunkyBoss his entire merc company]] ''[[BossInMooksClothing and his dropship]]'', '''then''' shows up accompanied by his command lance), ProudWarriorRaceGirl Star Colonel Aisa Thastus, General Nondi Steiner in the Davion ending, Capellan Colonel Lao in the Steiner ending, and many more nameless examples. In fact, many of the "named" bosses ''aren't''; though the game keeps track of which one is the officer, all the player sees is their mech designation, indistinguishable from the rest of their squad except by dialogue.

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* Any boss encounter in the ''{{MechWarrior}}'' ''VideoGame/MechWarrior'' series; {{justified}} in that they use the same chassis, weapons, and other systems that the player has access to, and the player is generally also allowed several lancemates. In ''Mechwarrior 4: Mercenaries'' '''alone''', Wolfpack Bosses include TheRival Colonel Burr and his Black Cobras (probably the MostTriumphantExample in a CombatPragmatist way: he first makes you fight [[FlunkyBoss his entire merc company]] ''[[BossInMooksClothing and his dropship]]'', '''then''' shows up accompanied by his command lance), ProudWarriorRaceGirl Star Colonel Aisa Thastus, General Nondi Steiner in the Davion ending, Capellan Colonel Lao in the Steiner ending, and many more nameless examples. In fact, many of the "named" bosses ''aren't''; though the game keeps track of which one is the officer, all the player sees is their mech designation, indistinguishable from the rest of their squad except by dialogue.
15th Feb '17 6:48:16 PM bt8257
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This is what happens when the QuirkyMinibossSquad proves NotSoHarmless.

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This is what happens when the QuirkyMinibossSquad proves is NotSoHarmless.
28th Dec '16 9:57:44 AM BerserkIbex
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** The Belfry Gargoyles are a [[Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[Degraded Boss]]). In Dark Souls II, they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular [[Mooks]] late into the game, while being only slightly different.

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** The Belfry Gargoyles are a [[Dual [[DualBoss Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[Degraded [[DegradedBoss Degraded Boss]]). In Dark Souls II, they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular [[Mooks]] {{Mooks}} late into the game, while being only slightly different.different from the Belfry Gargoyles.
28th Dec '16 9:53:05 AM BerserkIbex
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Added DiffLines:

** The Belfry Gargoyles are a [[Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[Degraded Boss]]). In Dark Souls II, they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular [[Mooks]] late into the game, while being only slightly different.
24th Oct '16 10:29:08 PM dazai
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Added DiffLines:

** Prior to this is a fight with Crying Wolf the previous owner of your new railgun with a unit of Frog Soldiers supporting her. While the Frogs are tough but beatable fighters, they often use flashbangs and machine gun fire to let their boss get in a fully charged hit on you often when you're trying to take advantage of her vulnerability.
24th Oct '16 5:38:13 PM nombretomado
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* ''Defenders of Oasis'' for GameGear had several, [[WakeUpCallBoss rather difficult]] boss battles which almost required LevelGrinding. The first was a group of three soldiers, which would later become a regular mook.

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* ''Defenders of Oasis'' for GameGear UsefulNotes/GameGear had several, [[WakeUpCallBoss rather difficult]] boss battles which almost required LevelGrinding. The first was a group of three soldiers, which would later become a regular mook.
19th Aug '16 9:25:11 AM GentlemensDame883
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* In the coop mode of ''Videogame/Syndicate'''s 2012 Reboot enemy agent squads operate like this, having 4 members each with a different active ability (healing aura, damage buff, etc) and constantly healing each other. This make them very hard to kill until you isolate and kill some of them at which point those remaining become a lot easier to deal with

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* In the coop mode of ''Videogame/Syndicate'''s ''Videogame/{{Syndicate}}'''s 2012 Reboot enemy agent squads operate like this, having 4 members each with a different active ability (healing aura, damage buff, etc) and constantly healing each other. This make makes them very hard to kill until you isolate and kill some of them at which point those remaining become a lot easier to deal withwith.
* In ''VideoGame/{{Evolve}}'' the Hunters are this from the Monster's perspective. A Hunter caught alone is easy prey even for stage one Monsters, but when all four Hunters are present and supporting each other, even a stage three will fall if it gets careless.
14th Aug '16 3:11:26 PM UmbrellasWereAwesome
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* The Heretic Leader and his [[DoppelgangerAttack holographic clones]] in ''VideoGame/{{Halo 2}}''.
* In the final (not counting the post-credits epilogue) mission of ''VideoGame/HaloReach'', you fight the [[KingMook Field Marshal]] Elite alongside a trio of [[MiniBoss Zealots]].

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* ''Franchise/{{Halo}}'':
**
The Heretic Leader and his [[DoppelgangerAttack holographic clones]] in ''VideoGame/{{Halo 2}}''.
* ** In the final (not counting the post-credits epilogue) mission of ''VideoGame/HaloReach'', you fight the [[KingMook Field Marshal]] Elite alongside a trio of [[MiniBoss Zealots]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WolfPackBoss