History Main / WolfPackBoss

28th Dec '16 9:57:44 AM BerserkIbex
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** The Belfry Gargoyles are a [[Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[Degraded Boss]]). In Dark Souls II, they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular [[Mooks]] late into the game, while being only slightly different.

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** The Belfry Gargoyles are a [[Dual [[DualBoss Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[Degraded [[DegradedBoss Degraded Boss]]). In Dark Souls II, they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular [[Mooks]] {{Mooks}} late into the game, while being only slightly different.different from the Belfry Gargoyles.
28th Dec '16 9:53:05 AM BerserkIbex
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** The Belfry Gargoyles are a [[Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[Degraded Boss]]). In Dark Souls II, they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular [[Mooks]] late into the game, while being only slightly different.
24th Oct '16 10:29:08 PM dazai
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** Prior to this is a fight with Crying Wolf the previous owner of your new railgun with a unit of Frog Soldiers supporting her. While the Frogs are tough but beatable fighters, they often use flashbangs and machine gun fire to let their boss get in a fully charged hit on you often when you're trying to take advantage of her vulnerability.
24th Oct '16 5:38:13 PM nombretomado
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* ''Defenders of Oasis'' for GameGear had several, [[WakeUpCallBoss rather difficult]] boss battles which almost required LevelGrinding. The first was a group of three soldiers, which would later become a regular mook.

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* ''Defenders of Oasis'' for GameGear UsefulNotes/GameGear had several, [[WakeUpCallBoss rather difficult]] boss battles which almost required LevelGrinding. The first was a group of three soldiers, which would later become a regular mook.
19th Aug '16 9:25:11 AM GentlemensDame883
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* In the coop mode of ''Videogame/Syndicate'''s 2012 Reboot enemy agent squads operate like this, having 4 members each with a different active ability (healing aura, damage buff, etc) and constantly healing each other. This make them very hard to kill until you isolate and kill some of them at which point those remaining become a lot easier to deal with

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* In the coop mode of ''Videogame/Syndicate'''s ''Videogame/{{Syndicate}}'''s 2012 Reboot enemy agent squads operate like this, having 4 members each with a different active ability (healing aura, damage buff, etc) and constantly healing each other. This make makes them very hard to kill until you isolate and kill some of them at which point those remaining become a lot easier to deal withwith.
* In ''VideoGame/{{Evolve}}'' the Hunters are this from the Monster's perspective. A Hunter caught alone is easy prey even for stage one Monsters, but when all four Hunters are present and supporting each other, even a stage three will fall if it gets careless.
14th Aug '16 3:11:26 PM UmbrellasWereAwesome
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* The Heretic Leader and his [[DoppelgangerAttack holographic clones]] in ''VideoGame/{{Halo 2}}''.
* In the final (not counting the post-credits epilogue) mission of ''VideoGame/HaloReach'', you fight the [[KingMook Field Marshal]] Elite alongside a trio of [[MiniBoss Zealots]].

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* ''Franchise/{{Halo}}'':
**
The Heretic Leader and his [[DoppelgangerAttack holographic clones]] in ''VideoGame/{{Halo 2}}''.
* ** In the final (not counting the post-credits epilogue) mission of ''VideoGame/HaloReach'', you fight the [[KingMook Field Marshal]] Elite alongside a trio of [[MiniBoss Zealots]].
29th Jul '16 6:40:40 PM TwinBladeWarrior
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* In the coop mode of ''Videogame/Syndicate'''s 2012 Reboot enemy agent squads operate like this, having 4 members each with a different active ability (healing aura, damage buff, etc) and constantly healing each other. This make them very hard to kill until you isolate and kill some of them at which point those remaining become a lot easier to deal with
5th Jun '16 9:30:10 PM DarkHunter
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* ''VideoGame/DarkSoulsII'': The battle against the Burnt Ivory King at first opens with a fight against a group of his Charred Loyce Knights. Only after defeating a bunch of them will the King himself appear, and the Charred Knights will keep respawning until the King dies. In a twist, the player can rescue several uncorrupted Loyce Knights throughout the preceding area, who will then join them in this battle, evening the odds. Each of the Loyce Knights can also sacrifice himself to permanently seal off one of the Charred Knights' spawn points.
* ''VideoGame/DarkSoulsIII'': The Abyss Watchers boss fight is against three Abyss Watchers. One is the main boss whose health you have to wear down to win, the second has low health but continuously respawns, and the third also has low health and respawns but is corrupted by the Abyss and will attack his partners as well as the player. Visually and in terms of abilities, there is no difference at all between them except the corrupted one has glowing red eyes. Defeating them opens the second phase of the boss, where one of the Watchers absorbs the souls of all his brethren and attacks you solo with their combined strength.

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* ''VideoGame/DarkSoulsII'': ''VideoGame/DarkSoulsII'':
** The Skeleton Lords boss is against three large skeletons, two of whom attack directly while the third launches fireballs. At the beginning of the fight, and each time one of the Lords is killed, a large number of regular skeleton enemies will spawn to aid their Lords. The final time this happens, the wave of enemies even includes [[DemonicSpiders bonewheel skeletons]].
** The Congregation is a big group of standard hollows, a couple of clerics, and the Prowling Magus, all with a shared health bar.
**
The battle against the Burnt Ivory King at first opens with a fight against a group of his Charred Loyce Knights. Only after defeating a bunch of them will the King himself appear, and the Charred Knights will keep respawning until the King dies. In a twist, the player can rescue several uncorrupted Loyce Knights throughout the preceding area, who will then join them in this battle, evening the odds. Each of the Loyce Knights can also sacrifice himself to permanently seal off one of the Charred Knights' spawn points.
* ''VideoGame/DarkSoulsIII'': ''VideoGame/DarkSoulsIII'':
**
The Abyss Watchers boss fight is against three Abyss Watchers. One is the main boss whose health you have to wear down to win, the second has low health but continuously respawns, and the third also has low health and respawns but is corrupted by the Abyss and will attack his partners as well as the player. Visually and in terms of abilities, there is no difference at all between them except the corrupted one has glowing red eyes. Defeating them opens the second phase of the boss, where one of the Watchers absorbs the souls of all his brethren and attacks you solo with their combined strength.strength.
** The Deacons of the Deep are a large number of continuously respawning clerics. To kill them, the player must locate one which is glowing with purple-ish light. Killing him will cause the light to relocate to another Deacon, until at last the Archdeacon appears, surrounded by EliteMooks, who must be killed to end the fight.
5th Jun '16 9:22:14 PM DarkHunter
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* ''VideoGame/DarkSoulsII'': The battle against the Burnt Ivory King at first opens with a fight against a group of his Charred Loyce Knights. Only after defeating a bunch of them will the King himself appear, and the Charred Knights will keep respawning until the King dies. In a twist, the player can rescue several uncorrupted Loyce Knights throughout the preceding area, who will then join them in this battle, evening the odds. Each of the Loyce Knights can also sacrifice himself to permanently seal off one of the Charred Knights' spawn points.
5th Jun '16 9:18:31 PM DarkHunter
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Added DiffLines:

* ''VideoGame/DarkSoulsIII'': The Abyss Watchers boss fight is against three Abyss Watchers. One is the main boss whose health you have to wear down to win, the second has low health but continuously respawns, and the third also has low health and respawns but is corrupted by the Abyss and will attack his partners as well as the player. Visually and in terms of abilities, there is no difference at all between them except the corrupted one has glowing red eyes. Defeating them opens the second phase of the boss, where one of the Watchers absorbs the souls of all his brethren and attacks you solo with their combined strength.
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