History Main / WolfPackBoss

5th Jun '16 9:30:10 PM DarkHunter
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* ''VideoGame/DarkSoulsII'': The battle against the Burnt Ivory King at first opens with a fight against a group of his Charred Loyce Knights. Only after defeating a bunch of them will the King himself appear, and the Charred Knights will keep respawning until the King dies. In a twist, the player can rescue several uncorrupted Loyce Knights throughout the preceding area, who will then join them in this battle, evening the odds. Each of the Loyce Knights can also sacrifice himself to permanently seal off one of the Charred Knights' spawn points.
* ''VideoGame/DarkSoulsIII'': The Abyss Watchers boss fight is against three Abyss Watchers. One is the main boss whose health you have to wear down to win, the second has low health but continuously respawns, and the third also has low health and respawns but is corrupted by the Abyss and will attack his partners as well as the player. Visually and in terms of abilities, there is no difference at all between them except the corrupted one has glowing red eyes. Defeating them opens the second phase of the boss, where one of the Watchers absorbs the souls of all his brethren and attacks you solo with their combined strength.

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* ''VideoGame/DarkSoulsII'': ''VideoGame/DarkSoulsII'':
** The Skeleton Lords boss is against three large skeletons, two of whom attack directly while the third launches fireballs. At the beginning of the fight, and each time one of the Lords is killed, a large number of regular skeleton enemies will spawn to aid their Lords. The final time this happens, the wave of enemies even includes [[DemonicSpiders bonewheel skeletons]].
** The Congregation is a big group of standard hollows, a couple of clerics, and the Prowling Magus, all with a shared health bar.
**
The battle against the Burnt Ivory King at first opens with a fight against a group of his Charred Loyce Knights. Only after defeating a bunch of them will the King himself appear, and the Charred Knights will keep respawning until the King dies. In a twist, the player can rescue several uncorrupted Loyce Knights throughout the preceding area, who will then join them in this battle, evening the odds. Each of the Loyce Knights can also sacrifice himself to permanently seal off one of the Charred Knights' spawn points.
* ''VideoGame/DarkSoulsIII'': ''VideoGame/DarkSoulsIII'':
**
The Abyss Watchers boss fight is against three Abyss Watchers. One is the main boss whose health you have to wear down to win, the second has low health but continuously respawns, and the third also has low health and respawns but is corrupted by the Abyss and will attack his partners as well as the player. Visually and in terms of abilities, there is no difference at all between them except the corrupted one has glowing red eyes. Defeating them opens the second phase of the boss, where one of the Watchers absorbs the souls of all his brethren and attacks you solo with their combined strength.strength.
** The Deacons of the Deep are a large number of continuously respawning clerics. To kill them, the player must locate one which is glowing with purple-ish light. Killing him will cause the light to relocate to another Deacon, until at last the Archdeacon appears, surrounded by EliteMooks, who must be killed to end the fight.
5th Jun '16 9:22:14 PM DarkHunter
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* ''VideoGame/DarkSoulsII'': The battle against the Burnt Ivory King at first opens with a fight against a group of his Charred Loyce Knights. Only after defeating a bunch of them will the King himself appear, and the Charred Knights will keep respawning until the King dies. In a twist, the player can rescue several uncorrupted Loyce Knights throughout the preceding area, who will then join them in this battle, evening the odds. Each of the Loyce Knights can also sacrifice himself to permanently seal off one of the Charred Knights' spawn points.
5th Jun '16 9:18:31 PM DarkHunter
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Added DiffLines:

* ''VideoGame/DarkSoulsIII'': The Abyss Watchers boss fight is against three Abyss Watchers. One is the main boss whose health you have to wear down to win, the second has low health but continuously respawns, and the third also has low health and respawns but is corrupted by the Abyss and will attack his partners as well as the player. Visually and in terms of abilities, there is no difference at all between them except the corrupted one has glowing red eyes. Defeating them opens the second phase of the boss, where one of the Watchers absorbs the souls of all his brethren and attacks you solo with their combined strength.
5th Jun '16 11:13:20 AM nombretomado
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** In ''VideoGame/TalesOfSymphonia'', due to the nature of the combat system boss fights against multiple strong enemies at once tend to become [[ThatOneBoss Those Bosses]]. Examples include the Sylphs and the Winged Dragons. The PS2 version adds epic group battles against three of the Grand Cardinals at once, and even [[spoiler:Kratos, Yuan, and Mithos as they were millenia ago.]]

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** In ''VideoGame/TalesOfSymphonia'', due to the nature of the combat system boss fights against multiple strong enemies at once tend to become [[ThatOneBoss Those Bosses]]. Examples include the Sylphs and the Winged Dragons. The PS2 [=PS2=] version adds epic group battles against three of the Grand Cardinals at once, and even [[spoiler:Kratos, Yuan, and Mithos as they were millenia ago.]]
25th May '16 9:13:33 PM MyFinalEdits
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* ''VideoGame/StarFox'''s Star Wolf Team. First appearing in ''VideoGame/StarFox64'', they are a group of four fighter pilots just like the player character and his allies, and are fought all at once. (Although their membership changes in later games.) They also function as both ThePsychoRangers and {{Mirror Boss}}es.
** Plus, the name (Star Wolf) and the team leader (Wolf) make them a [[{{Pun}} literal]] WolfpackBoss.
* The Prismriver Sisters of the fourth stage of ''[[VideoGame/{{Touhou}} Perfect Cherry Blossom]]''

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* ''VideoGame/StarFox'''s ''VideoGame/StarFox'' has the Star Wolf Team. Team, led by an actual wolf. First appearing in ''VideoGame/StarFox64'', they are a group of four fighter pilots just like the player character and his allies, and are fought all at once. (Although once (although their membership changes in later games.) games). They also function as both ThePsychoRangers and {{Mirror Boss}}es.
* ''VideoGame/{{Touhou}}'':
** Plus, the name (Star Wolf) and the team leader (Wolf) make them a [[{{Pun}} literal]] WolfpackBoss.
*
The Prismriver Sisters of the fourth stage of ''[[VideoGame/{{Touhou}} Perfect ''Perfect Cherry Blossom]]''Blossom''



* ''VideoGame/NightStriker'' has a ''literal'' wolfpack boss- a robotic pack of wolves. You face a constant stream of them until a timer runs out. Each wolf takes [[OneHitPointWonder one hit to die]], but you have to get that hit in fast before it pounces on you.

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* ''VideoGame/NightStriker'' has ''VideoGame/NightStriker'':
** There's
a ''literal'' wolfpack boss- a robotic pack of wolves. You face a constant stream of them until a timer runs out. Each wolf takes [[OneHitPointWonder one hit to die]], but you have to get that hit in fast before it pounces on you.
25th May '16 8:15:12 PM nombretomado
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** This is basically the entire premise of the Team Arena in the PS3 remake of ''VideoGame/TalesOfVesperia''. It includes battles against the three Schwann Brigade members (Plus Schwann if Raven's not in the party), the three Hunting Blades members (Plus Karol if he's not in your party), all four of the cameo characters simultaneously, and lastly, the five party members you aren't currently using.

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** This is basically the entire premise of the Team Arena in the PS3 [=PS3=] remake of ''VideoGame/TalesOfVesperia''. It includes battles against the three Schwann Brigade members (Plus Schwann if Raven's not in the party), the three Hunting Blades members (Plus Karol if he's not in your party), all four of the cameo characters simultaneously, and lastly, the five party members you aren't currently using.
29th Apr '16 11:28:20 PM TSBasilisk
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* Several raidbosses in ''VideoGame/WorldOfWarcraft'':
** The straightest example is Priestess Delrissa in Magister's terrace, Moroes in Karazhan, Kael'thas Sunstrider (the Tempest Keep version) and Hex Lord Malacrass since they employ 4 fighters of different classes chosen randomly from set with each of them with their own abilities. Sartharion can be optionally fought this way for a harder fight but better loot. The Argent Coliseum is a slight variation since the team of enemy heroes have no defining "leader". The other multiboss fights (such as the Twin Emperor and the duo in SM Cathedral) are strong enough to qualify as DualBoss since each of them are bosses in their own right.

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* Several raidbosses raid bosses in ''VideoGame/WorldOfWarcraft'':
''VideoGame/WorldOfWarcraft'' fall under this trope. They're often referred to as "council" bosses due to several examples being named a council. Some share health pools while others have individual health pools.
** The straightest example is examples are Priestess Delrissa in Magister's terrace, Moroes in Karazhan, Kael'thas Sunstrider (the Tempest Keep version) and Hex Lord Malacrass since they employ 4 fighters of different classes chosen randomly from a set with each of them with their own abilities. Sartharion can be optionally fought this way for a harder fight but better loot. The Argent Coliseum is a slight variation since the team of enemy heroes have no defining "leader". The other multiboss fights (such as the Twin Emperor and the duo in SM Cathedral) are strong enough to qualify as DualBoss since each of them are bosses in their own right.



** ''World Of Warcraft'' High Priest Thekal in Zul'Gurub with his two attendants Zealots Lor'khan and Zath. They, like the later encounter Romulo and Julianne, all have to die simultaneously or they resurrect each other. Of course then he has second phase with a Tiger OneWingedAngel form... And the Twin Emperors of Ahn'Qiraj. Healing each other, linked health, whole nine yards.

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** ''World Of Warcraft'' High Priest Thekal in Zul'Gurub with his two attendants Zealots Lor'khan and Zath. They, like the later encounter Romulo and Julianne, all have to die simultaneously or they resurrect each other. Of course then he has second phase with a Tiger OneWingedAngel form... And the Twin Emperors of Ahn'Qiraj. Healing each other, linked health, whole nine yards.form.



** Lor'themar and the other two Blood Elf bosses in Silvermoon, and as of Cataclysm, The Council of Three Hammers in Ironforge.
** In The Siege of Orgrimmar are the [[spoiler:Klaxxi Paragons]], and there are 9 of them. Players start out fighting three of them, when one is killed, the others heal to full, and a fourth enters; the difficulty comes in dealing with different combinations of abilities, and prioritizing which of the [[spoiler:Paragons]] needs to die next.

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** In [=PvP=] the Alliance can face Lor'themar and his two subordinates in Silvermoon while the other two Blood Elf bosses in Silvermoon, and Horde can, as of Cataclysm, fight The Council of Three Hammers in Ironforge.
** In The [[spoiler:Klaxxi Paragons]] encounter in Siege of Orgrimmar are the [[spoiler:Klaxxi Paragons]], and there are 9 consists of them. Players start out fighting three of them, when nine mini-bosses. Three are always active, with a new one is killed, coming in whenever one of the others heal to full, and a fourth enters; the active bosses dies. The difficulty comes in dealing with different combinations of abilities, and prioritizing which of the [[spoiler:Paragons]] needs to die next.next.
** The Iron Maidens in Blackrock Foundry are three bosses with multiple abilities, with more unlocking as the fight progresses. They have a special stage where one Maiden leaves combat and spawns a mini-boss encounter that must be cleared before she will return to the fight. When any one of the Maidens drops below a certain threshold [[TurnsRed all three will enrage and unlock all abilities]].
** The Hellfire Council in Hellfire Citadel consists of three bosses who, on their own, are relatively simple. When one of them is injured enough [[TurnsRed they gain a special ability]] whose effects persist after the boss dies: A reduction of total health, periodic raid-wide damage, and multiple debuffs.
29th Apr '16 8:25:52 PM MyFinalEdits
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* ''VideoGame/{{Okami}}'' has two, one against a group of Tube Foxes, and a BonusBoss of dogs.

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* ''VideoGame/{{Okami}}'' has two, one two: One against a group of Tube Foxes, and a BonusBoss of dogs.



** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' the BonusBoss is merely a trio (quartet in later visits) of [[LightningBruiser Darknuts]] who know nothing of MookChivalry. One Darknut is [[MiniBoss challenging]]. Three of them at once is bar none the toughest fight in the game.

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** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' the BonusBoss in the Cave of Ordeals is merely a trio (quartet in later visits) of [[LightningBruiser Darknuts]] who know nothing of MookChivalry. One MookChivalry; one Darknut is [[MiniBoss challenging]]. Three challenging]], so fighting three of them at once is bar none the toughest fight in the game.game. ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a similar fight with four Darknuts at the end of the Savage Labyrinth, accompained with fire-breathing statues that hinder Link.



* The second Spellstone in ''VideoGame/StarFoxAdventures'', instead of being guarded by a large or powerful creature, is in the hands of a trio of [=SharpClaw=] Riders whom Fox must pursue through the large, underground vault of [=CloudRunner=] Fortress (General Scales gave it to them so he could escape from Fox). Unlike in the standard chase sequences, Fox must hurry in taking them down, because his vehicle's fuel is finite, so it also qualifies as a TimeLimitBoss.



* In ''{{Magicka}}'' there is a part where you fight multiple necromancers at once. If that wasn't bad enough, each one summons zombies quite often, resulting in most of the fight being running away from a giant mob of zombies.

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* In ''{{Magicka}}'' ''VideoGame/{{Magicka}}'' there is a part where you fight multiple necromancers at once. If that wasn't bad enough, each one summons zombies quite often, resulting in most of the fight being running away from a giant mob of zombies.



* Several raidbosses in ''VideoGame/WorldOfWarcraft''

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* Several raidbosses in ''VideoGame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'':



* ''VideoGame/RuneScape'' has the Dagannoth Kings.
** In dungeoneering, there's also the Skeletal Horde and the [[ThatOneBoss Skeleton Trio]] bosses.
* Near the end of Boat 3 of ''VideoGame/{{Vindictus}}'', you return to the Perilous Ruins of the first boat to take on a bonus mission, which ends with one of the most evil WolfpackBoss fights ever -- Black Breeze and his two allies, three LightningBruiser werewolves who are quite content to chase you down and eat you alive.
** It's not too uncommon to face down two or more bosses at once at the end of an instance, particularly during the later quests on a boat. The very first DualBoss battle you fight consists of two gnolls, one an archer and the other a melee type, both of which like to bullrush you. Then there are the brothers Emuloch from boat 2, as well as the goblin bosses from Boat 3...

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* ''VideoGame/RuneScape'' has the Dagannoth Kings. \n** In And in dungeoneering, there's also the Skeletal Horde and the [[ThatOneBoss Skeleton Trio]] bosses.
* ''VideoGame/{{Vindictus}}'':
** The very first DualBoss battle you fight consists of two gnolls, one an archer and the other a melee type, both of which like to bullrush you. Then there are the brothers Emuloch from boat 2.
**
Near the end of Boat 3 of ''VideoGame/{{Vindictus}}'', 3, you return to the Perilous Ruins of the first boat to take on a bonus mission, which ends with one of the most evil WolfpackBoss fights ever -- Black Breeze and his two allies, three LightningBruiser werewolves who are quite content to chase you down and eat you alive.
** It's not too uncommon to face down two or more bosses at once at the end of an instance, particularly during the later quests on a boat. The very first DualBoss battle you fight consists of two gnolls, one an archer and the other a melee type, both of which like to bullrush you. Then there are the brothers Emuloch from boat 2, as well as the goblin bosses from Boat 3...
alive.



* In ''VideoGame/PokemonMysteryDungeon: Explorers of Time/Darkness'' there is an area where the player and his or her partner must battle a pack of eight Luxio led by a Luxray. (In ''[[UpdatedRerelease Sky]]'', they're Electrike led by a Manectric instead.) However, the player character can recruit up to two additional partners to counter this.

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* In ''VideoGame/PokemonMysteryDungeon: Explorers of Time/Darkness'' there Time/Darkness'':
** There
is an area where the player and his or her partner must battle a pack of eight Luxio led by a Luxray. (In ''[[UpdatedRerelease Sky]]'', they're Electrike led by a Manectric instead.) However, the player character can recruit up to two additional partners to counter this.



** Heck, the Monster Houses are basically a boss fight against a large number of Mooks, randomly picked from those in the dungeon. It can either be laughably easy if you have a move combo that can sweep the whole room, to nightmarishly hard. Especially the ones that include Flying Pokémon, that can use Agility or Tailwind to grant '''every enemy in the room''' one extra attack per turn, including themselves. And since the boost applies to ''that same turn'', they can use it immediately again so everyone gets a ''third'' attack. And then they can use it ''again'' to give everyone a fourth attack. (The boosts cap there, "fortunately".) Now have fun on turn 2 where '''everyone''' can attack four times per turn and you, alone, can attack once. Also, since said Flying Pokémon are probably not right next to you at the beginning of the fight, Agility is likely to be the only move they have that will do anything. Which means they're '''guaranteed''' to use it on turn 1.

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** Heck, the The Monster Houses are basically a boss fight against a large number of Mooks, randomly picked from those in the dungeon. It can either be laughably easy if you have a move combo that can sweep the whole room, to nightmarishly hard. Especially the ones that include Flying Pokémon, that can use Agility or Tailwind to grant '''every enemy in the room''' one extra attack per turn, including themselves. And since the boost applies to ''that same turn'', they can use it immediately again so everyone gets a ''third'' attack. And then they can use it ''again'' to give everyone a fourth attack. (The boosts cap there, "fortunately".) Now have fun on turn 2 where '''everyone''' can attack four times per turn and you, alone, can attack once. Also, since said Flying Pokémon are probably not right next to you at the beginning of the fight, Agility is likely to be the only move they have that will do anything. Which means they're '''guaranteed''' to use it on turn 1.



** Smoldergeist and Kamek in VideoGame/MarioAndLuigiDreamTeam. The latter is a subversion, though, as while the strength and unique abilities of the clones he summons might make you think you have to defeat all of them to win, they'll disappear if you take out the original. Bowser's honor guard also fits this and you have to KO all three of them or they continuously heal each other. The Fly Guy R Thieves technically count as this, but they're really just a MiniBoss (also doubles as BreatherBoss even if the Fly Guy Rs are themselves DemonicSpiders).

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** Smoldergeist and Kamek in VideoGame/MarioAndLuigiDreamTeam.''VideoGame/MarioAndLuigiDreamTeam''. The latter is a subversion, though, as while the strength and unique abilities of the clones he summons might make you think you have to defeat all of them to win, they'll disappear if you take out the original. Bowser's honor guard also fits this and you have to KO all three of them or they continuously heal each other. The Fly Guy R Thieves technically count as this, but they're really just a MiniBoss (also doubles as BreatherBoss even if the Fly Guy Rs are themselves DemonicSpiders).



* Ultrabox/ The Four Horsemen in ''VideoGame/MetalGear2SolidSnake''.
** The Metal Gear Rays (3, 6, 12 or 20 of them depending on the difficulty)in VideoGame/MetalGearSolid2.

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* ''Franchise/MetalGear'':
**
Ultrabox/ The Four Horsemen in ''VideoGame/MetalGear2SolidSnake''.
** The Metal Gear Rays (3, 6, 12 or 20 of them depending on the difficulty)in VideoGame/MetalGearSolid2.''VideoGame/MetalGearSolid2''.
3rd Feb '16 12:28:08 AM cypsiman2
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* The battle against the Dead Knights on the Ghost Ship in ''VideoGame/TheLegendOfDragoon'' pits the party of [[ArbitraryHeadcountLimit three]] against five opponents.

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* The battle against the Dead Knights on the Ghost Ship in ''VideoGame/TheLegendOfDragoon'' pits the party of [[ArbitraryHeadcountLimit three]] against five opponents. Furthermore, so long as any of the Dead Knights are still active, the others will revive at full health.
29th Jan '16 10:26:51 PM Rakurai
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** One boss fight in ''VideoGame/MarioAndLuigiPaperJam'' is against a very large group of Chargin' Chucks. They'll even call more into the fight as soon as it looks like their numbers are dwindling.

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** One boss fight in ''VideoGame/MarioAndLuigiPaperJam'' is against a very large group of Chargin' Chucks. Chucks who team up to attack the bros simultaneously. They'll even call more into the fight as soon as it looks like their numbers are dwindling.dwindling, though as they're defeated, the amount of back-up called gradually decreases, making it easier to wipe them all out and finally put an end to the fight.
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