History Main / WizardNeedsFoodBadly

19th Sep '17 10:29:45 PM Ferot_Dreadnaught
Is there an issue? Send a Message


** In the ''TabletopGame/DarkSun'' setting, this happens ''a lot''. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason why even GenreSavvy [=PC=]s sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.

to:

** In the ''TabletopGame/DarkSun'' setting, this happens ''a lot''. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason why even GenreSavvy [=PC=]s sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.
21st Aug '17 6:14:29 PM REV6Pilot
Is there an issue? Send a Message


* While food and drink items can be used to restore some health in ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' and ''Call of Pripyat'', you also need to eat something occasionally, otherwise your SprintMeter will take much longer to recharge and you eventually start losing health.

to:

* While food and drink items can be used to restore some health in ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' and ''Call of Pripyat'', you also need to eat something occasionally, otherwise your SprintMeter will take much longer to recharge and you eventually start losing health. There's no thirst, on the other hand, and popping a can of energy drink will only help with the SprintMeter's recovery.



** ''Ultima I-V'' used the abstracted away variety, with a unit of food being consumed every several steps, by increasing orders of magnitude depending on the size of your party. ''Ultima VI'' and ''Ultima VII'' did away with the point system in favor of discrete units of food that had to be explicitly eaten, and also made it impossible to starve to death - in Ultima VI, without food, the characters couldn't recover HP or MP by resting, and in Ultima VII, Hungry characters got gradually increasing stat penalties instead.
** The worst part of the ''Ultima VII'' food system wasn't the stat penalties; it was that your companions would constantly complain about how they "could use a little food."
** Likewise ''VideoGame/UltimaUnderworld'' utilized a discrete food system. Fortunately there was usually plenty around that was edible.

to:

** ''Ultima I-V'' used use the abstracted away variety, with a unit of food being consumed every several steps, by increasing orders of magnitude depending on the size of your party. ''Ultima VI'' and ''Ultima VII'' did away with the point system in favor of discrete units of food that had have to be explicitly eaten, and also made it impossible to starve to death - in Ultima VI, without food, the characters couldn't can't recover HP or MP by resting, and in Ultima VII, Hungry characters got get gradually increasing stat penalties instead.
** The worst part of the ''Ultima VII'' food system wasn't the stat penalties; it was that your companions would constantly complain about how they "could use a little food."
** Likewise ''VideoGame/UltimaUnderworld'' utilized a discrete food system. Fortunately there was there's usually plenty around that was that's edible.



** Finally averted in a recent patch that eliminated the happiness mechanic altogether. The ability of hunters to feed their pets is still available, but is now a powerful heal only usable when out of combat.

to:

** Finally averted in a recent patch that eliminated the happiness mechanic altogether. The ability of hunters to feed their pets is still available, but is it's now a powerful heal only usable when out of combat.



* ''VideoGame/ChocobosDungeon'' (at least the Wii installment) has a food meter that you mainly refill by eating Gysahl Greens. Different jobs get hungrier at different rates; run out and you lose HP with every action. At least one dungeon has a special rule in which you're always at 0% food, so you must constantly recover your waning HP to survive. And like all special rule dungeons, you can't bring in any outside equipment, so be sure to say a prayer to the RandomNumberGod first. Or level up your White Mage job.

to:

* ''VideoGame/ChocobosDungeon'' (at (or at least the Wii installment) has a food meter that you mainly refill by eating Gysahl Greens. Different jobs get hungrier at different rates; run out and you lose HP with every action. At least one dungeon has a special rule in which you're always at 0% food, so you must constantly recover your waning HP to survive. And like all special rule dungeons, you can't bring in any outside equipment, so be sure to say a prayer to the RandomNumberGod first. Or level up your White Mage job.



* ''VideoGame/{{Shadowgate}}'' in its many itinerations used light rather than food as a limited resource. You started the game with a burning torch and had to replace it regularly by gathering unlit torches from wall holders and light a new one every time the one in your hand was about to burn out. And because your idiot character hadn't had the foresight to bring a tinderbox or something, the only way to light a torch was using the active one, and if that one burned out it was back to the last save point. So about every five minutes you had to open your inventory, find a torch (and they all looked different too), select it, use it with the one in your hand and put it in your hand after discarding the old one. And you thought having to click the Eat button was annoying? The NES version, at least, put all torches in a single inventory slot.
* ''VideoGame/SuperMarioWorld'' had a bonus level based around this mechanic. You had 200 seconds to finish the level, half the usual amount, but Yoshi can in this and only this level extend the time limit by 20 seconds by eating a green berry; eating anything also gives you a coin. Yoshi needs food badly.

to:

* ''VideoGame/{{Shadowgate}}'' in its many itinerations used light rather than food as a limited resource. You started start the game with a burning torch and had have to replace it regularly by gathering unlit torches from wall holders sconces and light a new one every time the one in your hand was is about to burn out. And because your idiot character hadn't had didn't have the foresight to bring a tinderbox or something, the only way to light a torch was is using the active one, and if that one burned out it was burns out, it's back to the last save point. So about every five minutes you had have to open your inventory, find a torch (and they all looked look different too), select it, use it with the one in your hand and put it in your hand after discarding the old one. And you thought having to click the Eat button was annoying? The NES version, at least, put puts all torches in a single inventory slot.
* ''VideoGame/SuperMarioWorld'' had has a bonus level based around this mechanic. You had have 200 seconds to finish the level, half the usual amount, but Yoshi can in this and only this level extend the time limit by 20 seconds by eating a green berry; eating anything also gives you a coin. Yoshi needs food badly.



* Parodied in one of the messages shown during loading screens in ''VideoGame/BaldursGateII'', which reminded you that even though your character didn't need to eat, you still did.

to:

* Parodied in one of the messages shown during loading screens in ''VideoGame/BaldursGateII'', which reminded you that even though your character didn't doesn't need to eat, you still did.do.



* ''VideoGame/SevenDaysToDie'' lives on this as one of its core mechanics. Food recovers your hunger bar and slightly heals you. Water recovers your hydration bar, as well as recovering a huge chunk of your health.

to:

* ''VideoGame/SevenDaysToDie'' lives on this as one of its core mechanics. Food recovers your hunger bar and slightly heals you. Water recovers your hydration bar, as well as recovering a huge chunk of your health.[[SprintMeter stamina gauge]]. In alphas before 14 or so, an empty hunger or thirst bar meant taking DamageOverTime; with the implementation of the wellness system, going hungry or thirsty for too long will make your max health and stamina drop like a sprayed bug.



* ''{{VideoGame/Unturned}}'' is a WideOpenSandBox game challenging you to survive a ZombieApocalypse.You'll need to eat and drink to stay alive and starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, and markets. Unfortunately most of it has spoiled and eating it will increase your sickness bar.

to:

* ''{{VideoGame/Unturned}}'' is a WideOpenSandBox game challenging In ''VideoGame/{{Unturned}}'' you to survive a ZombieApocalypse.You'll need to eat and drink to stay alive and alive; starvation or dehydration will cause you to rapidly lose health. Fortunately, there is plenty of food and water on PEI, found in abandoned houses, cafes, sources around, either scavenged, traded or grown by yourself. However, if the food and markets. Unfortunately most of it drink are scavenged off the map, the player has spoiled to watch for the condition of the item (too low a percentage and eating it the immunity meter will increase your sickness bar.suffer for consuming the item), and you can't overeat just to restore fluids.
19th Aug '17 8:54:28 PM Someoneman
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/{{Cataclysm}}'' has both hunger and thirst. In the early game, it's easy to stay full by finding canned food, but drinks are harder to find. In the mid game, the abundant but non-renewable food from buildings will start to run out, forcing you to either invest in hunting, setting up a farm, or migrating to another town to seek more supplies, but it becomes easy to set up a funnel and get unlimited water from rain (make sure to boil it first, or you might get sick). You also need to take taste (eating gross food lowers morale, which makes you lose focus and gain skills slower, while eating good food does the opposite) and healthiness (eating healthy food makes you recover faster while sleeping, and lack of vitamins can cause diseases) into account, instead of just eating anything once you get hungry.
30th Jul '17 11:49:47 AM Someoneman
Is there an issue? Send a Message

Added DiffLines:

* Present in two ways in ''VideoGame/GoldenKroneHotel''. As a human, you will eventually starve to death unless you use food potions, as is common in the {{roguelike}} genre. As a vampire, your health slowly decreases and can only be restored by drinking blood, found either by attacking certain enemies, or picking up a bottle of it.
8th Jul '17 7:01:50 PM Sabrewing
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/DisasterReport'' has a thirst meter to worry about which drains faster as you perform strenuous actions. Finding clean water sources was very important, and you had to stock up on bottles to carry more with you.
20th May '17 12:18:30 PM nombretomado
Is there an issue? Send a Message


* ''Franchise/{{Ultima}}''

to:

* ''Franchise/{{Ultima}}''''VideoGame/{{Ultima}}''
2nd May '17 7:02:29 PM WillKeaton
Is there an issue? Send a Message


* The NES game ''Chubby Cherub''[[note]]A localized version of a game based on the anime series Obake no Q-Taro[[/note]]. The only objective in the game is to eat everything in sight. And yes, eating keeps the cherub alive.

to:

* The NES game ''Chubby Cherub''[[note]]A Cherub.''[[note]]A localized version of a game based on the anime series Obake no Q-Taro[[/note]]. Q-Taro.[[/note]] The only objective in the game is to eat everything in sight. And yes, eating keeps the cherub alive.
2nd May '17 7:01:43 PM WillKeaton
Is there an issue? Send a Message


-->-- '''''[[http://www.it-he.org/lazarus.htm IT-HE Software]]''''', ''VideoGame/{{Ultima}} V - Lazarus'' page

to:

-->-- '''''[[http://www.it-he.org/lazarus.htm IT-HE Software]]''''', Software,]]''''' ''VideoGame/{{Ultima}} V - Lazarus'' page
9th Apr '17 10:27:39 AM nombretomado
Is there an issue? Send a Message


* The eponymous {{worker unit}}s in ''Franchise/RockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\

to:

* The eponymous {{worker unit}}s in ''Franchise/RockRaiders'' ''VideoGame/RockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\
23rd Mar '17 3:21:20 AM DrFraud
Is there an issue? Send a Message

Added DiffLines:

* Commodore 64 game ''Rags to Riches'' has hunger and sleep meters. Run out of food or energy and it's game over. (A particularly annoying mechanic if you get thrown in jail for vagrancy while starting out as a bum.)
This list shows the last 10 events of 111. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WizardNeedsFoodBadly