History Main / WizardNeedsFoodBadly

15th Apr '16 3:58:54 AM aye_amber
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* The eponymous {{worker unit}}s in ''VideoGame/LegoRockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\

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* The eponymous {{worker unit}}s in ''VideoGame/LegoRockRaiders'' ''Franchise/RockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\
6th Feb '16 5:03:46 PM Vios
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* Parodied in one of the messages shown during loading screens in ''[[VideoGame/BaldursGate Baldur's Gate 2]]'', which reminded you that even though your character didn't need to eat, you still did.

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* Parodied in one of the messages shown during loading screens in ''[[VideoGame/BaldursGate Baldur's Gate 2]]'', ''VideoGame/BaldursGateII'', which reminded you that even though your character didn't need to eat, you still did.
13th Jan '16 12:57:30 PM NotJim99
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* While ''VideoGame/GiantsCitizenKabuto'' didn't use food as a time limit is a resource for your builders and they will refuse to use work without being fed.

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* While ''VideoGame/GiantsCitizenKabuto'' didn't use food as a time limit limit, it is a resource for your builders builders, and they will refuse to use work without being fed.
13th Jan '16 11:00:43 AM Bicorn
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* The indie RPG ''Holodomor'' is all about trying to survive the eponymous Ukrainian famine. Almost all game mechanics are tied to how well-fed your character is.
30th Dec '15 11:14:53 AM Korodzik
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* (In?)directly referenced in ''Conicbook/ArmyOfDarkness''[=/=]''Series/XenaWarriorPrincess'' crossover "What, again?" by Ash with "Warrior needs food badly".
12th Sep '15 10:15:20 PM nombretomado
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* In the ''AdvanceWars'' series, units consume fuel (or rations, in the infantry's case) with every step they take. If they run out, they cannot move until a friendly APC or transport unit picks them up. Unless it's a ship or a plane, in which case it falls down or sinks.

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* In the ''AdvanceWars'' ''VideoGame/AdvanceWars'' series, units consume fuel (or rations, in the infantry's case) with every step they take. If they run out, they cannot move until a friendly APC or transport unit picks them up. Unless it's a ship or a plane, in which case it falls down or sinks.
1st Aug '15 3:32:38 PM Prfnoff
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** In ''Harvest Moon: Island of Happiness'', the fatigue bar has been replaced with a "fullness" bar that depletes with time, and seems to do so faster during particularly hot or rainy days. You will HAVE to eat (or use the kappa earrings) to keep it filled; if the hunger bar goes to zero, you WILL pass out even though you may have full stamina. Even if you don't let it run down, when the fullness bar starts slipping below half, you'll start waking up later and later in the morning, until about 20%, when you wake up at noon! Also, the "freshness" meter on food and flower items makes sure you can't keep them forever (unless you have a gold/mythic fridge); spoiled food fills you up less.

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** In ''Harvest Moon: Island of Happiness'', ''VideoGame/HarvestMoonIslandOfHappiness'', the fatigue bar has been replaced with a "fullness" bar that depletes with time, and seems to do so faster during particularly hot or rainy days. You will HAVE to eat (or use the kappa earrings) to keep it filled; if the hunger bar goes to zero, you WILL pass out even though you may have full stamina. Even if you don't let it run down, when the fullness bar starts slipping below half, you'll start waking up later and later in the morning, until about 20%, when you wake up at noon! Also, the "freshness" meter on food and flower items makes sure you can't keep them forever (unless you have a gold/mythic fridge); spoiled food fills you up less.



* The eponymous {{worker unit}}s in ''LegoRockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\

to:

* The eponymous {{worker unit}}s in ''LegoRockRaiders'' ''VideoGame/LegoRockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\
17th Jul '15 6:21:38 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey III'' uses food to dictate the maximum number of turns that your party can spend on a voyage, since one turn represents several hours of in-game time. Once your turn counter hits 0 (presumably the halfway point of your provision consumption), you will automatically head back to port.

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* ''VideoGame/EtrianOdyssey III'' uses food to dictate the maximum number of turns that your party can spend on a sea voyage, since one turn represents several hours of in-game time. Once your turn counter hits 0 (presumably the halfway point of your provision consumption), you will automatically head back to port.
17th Jul '15 6:21:03 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey III'' uses food to dictate the maximum number of turns that your party can spend on a voyage, since one turn represents several hours of in-game time. Once you reach the maximum distance of your voyage, you will automatically head back to port.

to:

* ''VideoGame/EtrianOdyssey III'' uses food to dictate the maximum number of turns that your party can spend on a voyage, since one turn represents several hours of in-game time. Once you reach your turn counter hits 0 (presumably the maximum distance halfway point of your voyage, provision consumption), you will automatically head back to port.
17th Jul '15 6:18:52 PM LucaEarlgrey
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* ''VideoGame/EtrianOdyssey III'' uses food to dictate the maximum number of turns that your party can spend on a voyage. Once you reach the maximum distance of your voyage, you will automatically head back to port.

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* ''VideoGame/EtrianOdyssey III'' uses food to dictate the maximum number of turns that your party can spend on a voyage.voyage, since one turn represents several hours of in-game time. Once you reach the maximum distance of your voyage, you will automatically head back to port.
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