History Main / WizardNeedsFoodBadly

15th Aug '16 8:16:25 PM ironcommando
Is there an issue? Send a Message


* ''VideoGame/DeadFrontier'' has it. You gain twice much XP when being completely nourished, but you lose life when you're starving. And the higher your level is, the rarer (or pricey) the food is. Newbiens can live on beer, potato chips and candies, but top-level players eat only caviar, red wine and fresh meat.

to:

* ''VideoGame/DeadFrontier'' has it. You gain twice much XP when being completely nourished, but you lose life when you're starving. And the higher your level is, the rarer (or pricey) the food is. Newbiens can live on beer, potato chips and candies, but top-level players eat only caviar, red wine and fresh meat.meat, and once your level goes above the food's level, said food will provide ''very'' little nutrition to your hunger bar.
15th Aug '16 7:54:34 PM LordInsane
Is there an issue? Send a Message


* ''VideoGame/SevenDaysToDie'' lives on this as one of its core mechanics. Food recovers your hunger bar and slightly heals you. Water recovers your hydration bar, aswell as recovering a huge chunk of your health.
* ''VideoGame/MightAndMagic'' features food as a supply consumed by your characters over time. It's easy to replenish by buying from an inn, harvesting trees, casting a spell, etc. Lack of food will gradually damage the health of characters and in some cases kill them.

to:

* ''VideoGame/SevenDaysToDie'' lives on this as one of its core mechanics. Food recovers your hunger bar and slightly heals you. Water recovers your hydration bar, aswell as well as recovering a huge chunk of your health.
* ''VideoGame/MightAndMagic'' features food as a supply consumed by your characters over time. It's easy to replenish by buying from an inn, harvesting trees, casting a spell, etc. Lack of food will gradually damage the health of characters and in some cases kill them. The later games modified it so that lack of food did not ''directly'' damage you... but you couldn't sleep without food (except in inns, where the presumption was that part of the price for sleeping is food like you can buy directly from them), and going without sleep for too long meant your characters became first tired and then insane. You also can't cross any of the map transitions expressed in days of travels without food, which while not strictly dangerous makes it darn hard to complete the games.
30th Jul '16 4:53:16 PM nombretomado
Is there an issue? Send a Message


** In the ''DarkSun'' setting, this happens ''a lot''. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason why even GenreSavvy [=PC=]s sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.

to:

** In the ''DarkSun'' ''TabletopGame/DarkSun'' setting, this happens ''a lot''. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason why even GenreSavvy [=PC=]s sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.
21st Jul '16 5:21:31 AM cricri3007
Is there an issue? Send a Message


* ''VideoGame/{{Spellforce}}'' has a [[CommandAndConquerEconomy variety of resources to collect]], including food, but food is not directly necessary for your individual units. Instead, it's spent to increase your unit cap, so you can recruit more units.

to:

* ''VideoGame/{{Spellforce}}'' has a [[CommandAndConquerEconomy variety of resources to collect]], including food, but food is not directly necessary for your individual units. Instead, it's spent to increase your unit cap, so you can recruit more units. Still played straight because not building a Food Store means your units can regain HP ''or mana'' and an [[TheMedic elven priestess]] that can't regain mana won't be useful very long.
10th Jul '16 2:03:06 PM petersohn
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TheLongDark'' keeps track of your hunger, calories and even thirst. Once any of it reaches 0, your condition (i.e. health bar) starts to go down. You consume more calories if you move around than if you are standing still. Even more if you are running or carrying heavy load.
23rd Jun '16 7:04:03 PM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/FalloutNewVegas'' has an optional mode, dubbed hardcore mode, that plays this trope straight, as the player character has to eat, drink and sleep, or suffer progressively worse penalties, eventually leading to death. Amusingly, this allows you to kill your character by eating a chili pepper whilst sufficiently thirsty.

to:

** ''VideoGame/FalloutNewVegas'' has an optional mode, dubbed hardcore mode, that plays this trope straight, as the player character has to eat, drink and sleep, or suffer progressively worse penalties, eventually leading to death. Amusingly, this allows you to [[CriticalExistenceFailure kill your character by by eating a chili pepper whilst sufficiently thirsty.thirsty]].
23rd Jun '16 7:02:23 PM wolftickets1969
Is there an issue? Send a Message


** ''VideoGame/{{Fallout 4}}'' brings back hunger, thirst, and fatigue in the Version 1.5 Survival Mode. In addition, medicines have the side effect of increasing one or more of these, and [[StatusAilment contracting Parasites]] causes you to require twice as much food to stave off hunger.

to:

** ''VideoGame/{{Fallout 4}}'' brings back hunger, thirst, and fatigue in the Version 1.5 Survival Mode. In addition, medicines such as Stimpaks have the side effect of increasing one or more of these, and [[StatusAilment contracting Parasites]] causes you to require twice as much food to stave off hunger.
23rd Jun '16 7:01:42 PM wolftickets1969
Is there an issue? Send a Message

Added DiffLines:

** ''VideoGame/{{Fallout 4}}'' brings back hunger, thirst, and fatigue in the Version 1.5 Survival Mode. In addition, medicines have the side effect of increasing one or more of these, and [[StatusAilment contracting Parasites]] causes you to require twice as much food to stave off hunger.
15th Apr '16 3:58:54 AM aye_amber
Is there an issue? Send a Message


* The eponymous {{worker unit}}s in ''VideoGame/LegoRockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\

to:

* The eponymous {{worker unit}}s in ''VideoGame/LegoRockRaiders'' ''Franchise/RockRaiders'' have quartered sandwiches above their head that indicate how hungry they are. The more the sandwich depletes, the more often they will have to put down whatever they're carrying to pant for a few seconds. Earlier on in levels, Raiders have to be fed manually via the select menu, but once a Support Station is constructed, they will return there automatically if they aren't carrying or driving anything and feed themselves once they get down to a quarter of a sandwich.\\\
6th Feb '16 5:03:46 PM Vios
Is there an issue? Send a Message


* Parodied in one of the messages shown during loading screens in ''[[VideoGame/BaldursGate Baldur's Gate 2]]'', which reminded you that even though your character didn't need to eat, you still did.

to:

* Parodied in one of the messages shown during loading screens in ''[[VideoGame/BaldursGate Baldur's Gate 2]]'', ''VideoGame/BaldursGateII'', which reminded you that even though your character didn't need to eat, you still did.
This list shows the last 10 events of 95. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WizardNeedsFoodBadly