History Main / WizardNeedsFoodBadly

17th Jan '17 1:38:42 PM kor
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* In the old platform game ''Olly & Lisa III: The Candlelight Adventure'', you had a constantly-burning-down candle that you had to find (limited) replacements for. Either win the game (by finding all the parts of your car and then assembling them in the garage) or run out of candle and it's game over.
16th Dec '16 11:50:20 AM Angeldeb82
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->First off, the [[{{Ultima}} Avatar]] is a junkie. He's addicted to two main substances, 'Food' and potions. Food is probably the most dangerous, since the Avatar is totally unable to kick the habit and withdrawal will kill him. Worse yet, the other party members will ... also become Food users simply by virtue of being in close proximity to the Avatar.
-->-- '''''[[http://www.it-he.org/lazarus.htm IT-HE Software]]''''', ''{{Ultima}} V - Lazarus'' page

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->First off, the [[{{Ultima}} [[VideoGame/{{Ultima}} Avatar]] is a junkie. He's addicted to two main substances, 'Food' and potions. Food is probably the most dangerous, since the Avatar is totally unable to kick the habit and withdrawal will kill him. Worse yet, the other party members will ... also become Food users simply by virtue of being in close proximity to the Avatar.
-->-- '''''[[http://www.it-he.org/lazarus.htm IT-HE Software]]''''', ''{{Ultima}} ''VideoGame/{{Ultima}} V - Lazarus'' page



* The [[TropeNamer aforementioned]] ''VideoGame/{{Gauntlet}}'' abstracts its food away into a clock that gradually counts down. Said food counter doubled as a health meter, meaning it doubled as a HyperactiveMetabolism. The health timer was removed in the console ports of ''Gauntlet Legends'' and ''Gauntlet: Dark Legacy'', but the quote remained, presumably for nostalgia value.

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* The [[TropeNamer [[TropeNamers aforementioned]] ''VideoGame/{{Gauntlet}}'' abstracts its food away into a clock that gradually counts down. Said food counter doubled as a health meter, meaning it doubled as a HyperactiveMetabolism. The health timer was removed in the console ports of ''Gauntlet Legends'' and ''Gauntlet: Dark Legacy'', but the quote remained, presumably for nostalgia value.



* Even older is Creator/{{Epyx}}'s ''VideoGame/CrushCrumbleAndChomp'', a turn-based strategy game that has the player play a {{Kaiju}} out to destroy a city. The player must regularly eat [[strike:food]] people to sustain his monstrous self. Failure to do so would result in the monster going mad with hunger; this was simulated by having the game make a bee-line to the nearest tasty human, crushing any buildings in the way, and entering commands much faster then you could normally. Which was fine, except when there was a nuclear power plant in the way, which would result in your monster trying to stomp it, and getting destroyed. Or simply going for the one on screen where it would be more tactically wise to switch screens, as the longer you stay on one screen, the more heavy artillery shows up.

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* Even older is Creator/{{Epyx}}'s ''VideoGame/CrushCrumbleAndChomp'', a turn-based strategy game that has the player play a {{Kaiju}} out to destroy a city. The player must regularly eat [[strike:food]] people to sustain his monstrous self. Failure to do so would result in the monster going mad with hunger; this was simulated by having the game make a bee-line to the nearest tasty human, crushing any buildings in the way, and entering commands much faster then you could normally. Which was fine, except when there was a nuclear power plant in the way, which would result in your monster trying to stomp it, and getting destroyed. Or simply going for the one on screen where it would be more tactically wise to switch screens, as the longer you stay on one screen, the more heavy artillery shows up.



* While ''VideoGame/{{Rogue}}'' had the explicit requirement of collecting and eating food to prevent starving to death, ''VideoGame/NetHack'' took it to the next level by allowing you to [[DeathByGluttony die from overeating]], including some corpses which give food poisoning, food that rots away, and a weight restriction for an inventory which can only carry fifty-two items total. Surprisingly, it's rare for a non-new player to die from starvation, as the game difficulty is high enough that most characters for new players will [[NintendoHard die quite quickly]] from [[EverythingIsTryingToKillYou something else]].

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* While ''VideoGame/{{Rogue}}'' had the explicit requirement of collecting and eating food to prevent starving to death, ''VideoGame/NetHack'' took it to the next level by allowing you to [[DeathByGluttony die from overeating]], including some corpses which give food poisoning, food that rots away, and a weight restriction for an inventory which can only carry fifty-two items total. Surprisingly, it's rare for a non-new player to die from starvation, as the game difficulty is high enough that most characters for new players will [[NintendoHard die quite quickly]] from [[EverythingIsTryingToKillYou [[EverythingTryingToKillYou something else]].



* Several Creator/{{Infocom}} text adventures (notably ''VideoGame/{{Enchanter}}'' and ''VideoGame/{{Planetfall}}'') require you to eat regularly, or else die of starvation. Players found this so annoying, that very early in the sequel to ''Enchanter'' you obtain a magical potion that enables you to go without food and water indefinitely. This was especially annoying in ''VideoGame/{{Planetfall}}'', which had both a "you need to eat" timer, and a "you need to sleep" timer. [[spoiler:And part of the plot involved a disease with the symptoms being increased need for food and sleep, making the timers run even swifter.]] At least in ''VideoGame/{{Planetfall}}'' the food will keep you going throughout the game. In the sequel, ''VideoGame/{{Stationfall}}'', only a few pieces of food are available and careful rationing is required.

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* Several Creator/{{Infocom}} text adventures (notably ''VideoGame/{{Enchanter}}'' and ''VideoGame/{{Planetfall}}'') require you to eat regularly, or else die of starvation. Players found this so annoying, that very early in the sequel to ''Enchanter'' you obtain a magical potion that enables you to go without food and water indefinitely. (''Spellbreaker'' dispenses with the starvation mechanics entirely.) This was especially annoying in ''VideoGame/{{Planetfall}}'', ''Planetfall'', which had both a "you need to eat" timer, and a "you need to sleep" timer. [[spoiler:And part of the plot involved a disease with the symptoms being increased need for food and sleep, making the timers run even swifter.]] At least in ''VideoGame/{{Planetfall}}'' ''Planetfall'' the food will keep you going throughout the game. In the sequel, ''VideoGame/{{Stationfall}}'', ''Stationfall'', only a few pieces of food are available and careful rationing is required.
12th Nov '16 9:39:36 AM JujuP
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* The indie RPG ''Holodomor'' is all about trying to survive the eponymous Ukrainian famine. Almost all game mechanics are tied to how well-fed your character is.

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* The indie RPG ''Holodomor'' ''[[http://www.1km1kt.net/rpg/holodomor Holodomor]]'' is all about trying to survive the eponymous Ukrainian famine. Almost all game mechanics are tied to how well-fed your character is.
24th Oct '16 5:15:40 PM nombretomado
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* ''Magician'', an NES game by Eurocom(Taxan), integrated both hunger and thirst into protagonist Paul's status; keeping both up was necessary in order to recharge HitPoints and Mana, and the game only contained two sources of free ([[GrimyWater safe]]) limitless water; all food had to be [[InexplicableTreasureChests found]] or [[NoHeroDiscount purchased]]. Not only that, but if your food and water percentage drops to naught you begin losing health. A GameFAQs writer notes that it takes 4 minutes, 15 seconds to go from a full stomach to dying of starvation.

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* ''Magician'', an NES game by Eurocom(Taxan), integrated both hunger and thirst into protagonist Paul's status; keeping both up was necessary in order to recharge HitPoints and Mana, and the game only contained two sources of free ([[GrimyWater safe]]) limitless water; all food had to be [[InexplicableTreasureChests found]] or [[NoHeroDiscount purchased]]. Not only that, but if your food and water percentage drops to naught you begin losing health. A GameFAQs Website/GameFAQs writer notes that it takes 4 minutes, 15 seconds to go from a full stomach to dying of starvation.
13th Sep '16 9:00:22 AM Mhazard
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* A central gaming mechanic in ''U-Oh'' (otherwise known as ''Finny the Fish & The Seven Waters'') for [=PS2=], being a fish, you need to eat other fish to stave off your hunger, you also need to deal with [[AlwaysABiggerFish various types of predators]] (which are edible) and fishermen, if you get caught by the baits, you'll need to escape via a [[InvertedTrope reverse-]]FishingMinigame to either break the string (which nets you the bait) or get off the hook.
15th Aug '16 8:16:25 PM ironcommando
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* ''VideoGame/DeadFrontier'' has it. You gain twice much XP when being completely nourished, but you lose life when you're starving. And the higher your level is, the rarer (or pricey) the food is. Newbiens can live on beer, potato chips and candies, but top-level players eat only caviar, red wine and fresh meat.

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* ''VideoGame/DeadFrontier'' has it. You gain twice much XP when being completely nourished, but you lose life when you're starving. And the higher your level is, the rarer (or pricey) the food is. Newbiens can live on beer, potato chips and candies, but top-level players eat only caviar, red wine and fresh meat.meat, and once your level goes above the food's level, said food will provide ''very'' little nutrition to your hunger bar.
15th Aug '16 7:54:34 PM LordInsane
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* ''VideoGame/SevenDaysToDie'' lives on this as one of its core mechanics. Food recovers your hunger bar and slightly heals you. Water recovers your hydration bar, aswell as recovering a huge chunk of your health.
* ''VideoGame/MightAndMagic'' features food as a supply consumed by your characters over time. It's easy to replenish by buying from an inn, harvesting trees, casting a spell, etc. Lack of food will gradually damage the health of characters and in some cases kill them.

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* ''VideoGame/SevenDaysToDie'' lives on this as one of its core mechanics. Food recovers your hunger bar and slightly heals you. Water recovers your hydration bar, aswell as well as recovering a huge chunk of your health.
* ''VideoGame/MightAndMagic'' features food as a supply consumed by your characters over time. It's easy to replenish by buying from an inn, harvesting trees, casting a spell, etc. Lack of food will gradually damage the health of characters and in some cases kill them. The later games modified it so that lack of food did not ''directly'' damage you... but you couldn't sleep without food (except in inns, where the presumption was that part of the price for sleeping is food like you can buy directly from them), and going without sleep for too long meant your characters became first tired and then insane. You also can't cross any of the map transitions expressed in days of travels without food, which while not strictly dangerous makes it darn hard to complete the games.
30th Jul '16 4:53:16 PM nombretomado
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** In the ''DarkSun'' setting, this happens ''a lot''. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason why even GenreSavvy [=PC=]s sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.

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** In the ''DarkSun'' ''TabletopGame/DarkSun'' setting, this happens ''a lot''. Enemies will frequently steal your water and leave you stranded in the desert. They'll come back and eat you after you die of dehydration. This is the reason why even GenreSavvy [=PC=]s sometimes fall for the fake oasis monster. In the 2nd Edition of Dark Sun, water-creating spells were specifically banned or nerfed.
21st Jul '16 5:21:31 AM cricri3007
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* ''VideoGame/{{Spellforce}}'' has a [[CommandAndConquerEconomy variety of resources to collect]], including food, but food is not directly necessary for your individual units. Instead, it's spent to increase your unit cap, so you can recruit more units.

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* ''VideoGame/{{Spellforce}}'' has a [[CommandAndConquerEconomy variety of resources to collect]], including food, but food is not directly necessary for your individual units. Instead, it's spent to increase your unit cap, so you can recruit more units. Still played straight because not building a Food Store means your units can regain HP ''or mana'' and an [[TheMedic elven priestess]] that can't regain mana won't be useful very long.
10th Jul '16 2:03:06 PM petersohn
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* ''VideoGame/TheLongDark'' keeps track of your hunger, calories and even thirst. Once any of it reaches 0, your condition (i.e. health bar) starts to go down. You consume more calories if you move around than if you are standing still. Even more if you are running or carrying heavy load.
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