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* The Dave Seville (Ross Bagdasarian) song "Witch Doctor" would be re-recorded with the Chipmunks in 1961 and reused on ''WesternAnimation/TheAlvinShow.'' where it would garner a wider audience. Ooh ee ohh ah ah, ting tang wallawalla bing bang.... Though today the most well known version is probably by the band called "The Cartoons" from 1998.
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* The Dave Seville (Ross Bagdasarian) song "Witch Doctor" would be re-recorded with the Chipmunks in 1961 and reused on ''WesternAnimation/TheAlvinShow.'' ''WesternAnimation/TheAlvinShow'' where it would garner a wider audience. Ooh ee ohh ah ah, ting tang wallawalla bing bang.... Though today the most well known version is probably by the band called "The Cartoons" from 1998. The titular character uses the aforementioned chant in instructions on how to get someone to fall in love with you.
* In 1973, Music/BobbyBare recorded "Marie Laveau" about a man who seeks out the titular voo-doo witch in the swamps of Louisiana to obtain a spell that will make him rich. In return, he promises to marry her... but rejects her as soon as she "made a million dollars and put it in his hand." She then starts screaming with her eyes flashing and fangs gnashing, and essentially vaporizes him to death.
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* Opal of ''Webcomic/HarpyGee'' is a ratheer [[CuteWitch cute version of this]].
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* WesternAnimation/TheBeatles are on a photographic safari in Africa in "You've Really Got a Hold On Me." They encounter Jack, a witch doctor in their safari truck (mix-up of an automobile jack). Jack turns a worm into a boa constrictor who takes a shining to Ringo.
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* WesternAnimation/TheBeatles are on a photographic safari in Africa in "You've Really Got a Hold On Me." They encounter Jack, a witch doctor doctor, in their safari truck (mix-up of an automobile jack). Jack turns a worm into a boa constrictor who takes a shining to Ringo.
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* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, [[DarkestAfrica Howondaland]] has its Witch Finders. Based on unexaggerated accounts in Real Life, but ramped up, the College of Witch Finders of the Zulu Empire ticks all the boxes for a local equivalent of Unseen University, teaching magic to an exclusively male brotherhood. They act as an intelligence and spy service, and are effectively a [[StateSec clandestine power]] and a SecretPolice for the Paramount King. [[note]]As they were for Zulu Kings on our world[[/note]] They also control were-power, and native Weres are recruited as were-leopards, were-vultures and night-flying vampire birds. They also believe magic is the sole prerogative of men and, as the name implies, are resident witch-hunters. Various charaacters in the Pessimal Discworld run up against them. With their misogynist bent about magic, it is a serious shock when they encounter Lancre-trained witches for the first time - who also have definitive ideas about a woman's place in magic.
to:
* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, [[DarkestAfrica Howondaland]] has its Witch Finders. Based on unexaggerated accounts in Real Life, but ramped up, the College of Witch Finders of the Zulu Empire ticks all the boxes for a local equivalent of Unseen University, teaching magic to an exclusively male brotherhood. They act as an intelligence and spy service, and are effectively a [[StateSec clandestine power]] and a SecretPolice for the Paramount King. [[note]]As they were for Zulu Kings on our world[[/note]] They also control were-power, and native Weres are recruited as were-leopards, were-vultures and night-flying vampire birds. They also believe magic is the sole prerogative of men and, as the name implies, are resident witch-hunters. Various charaacters characters in the Pessimal Discworld run up against them. With their misogynist bent about magic, it is a serious shock when they encounter Lancre-trained witches for the first time - who also have definitive ideas about a woman's place in magic.
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* Found in two episodes of ''WesternAnimation/ScoobyDooWhereAreYou'' ([[Recap/ScoobyDooWhereAreYouS1E5DecoyForADognapper "Decoy for a Dognapper"]] and #[[Recap/ScoobyDooWhereAreYouS2E6ATikiScareIsNoFair "A Tiki Scare Is No Fair"]]). Both witch doctors in question are, of course, fake.
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* Found in two episodes of ''WesternAnimation/ScoobyDooWhereAreYou'' ([[Recap/ScoobyDooWhereAreYouS1E5DecoyForADognapper "Decoy ("Decoy for a Dognapper"]] Dognapper" and #[[Recap/ScoobyDooWhereAreYouS2E6ATikiScareIsNoFair "A Tiki Scare Is No Fair"]]).Fair"). Both witch doctors in question are, of course, fake.
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* Found in two episodes of ''WesternAnimation/ScoobyDooWhereAreYou'' ("Decoy for a Dognapper" and "A Tiki Scare Is No Fair"). Both witch doctors in question are, of course, fake.
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* Found in two episodes of ''WesternAnimation/ScoobyDooWhereAreYou'' ("Decoy ([[Recap/ScoobyDooWhereAreYouS1E5DecoyForADognapper "Decoy for a Dognapper" Dognapper"]] and #[[Recap/ScoobyDooWhereAreYouS2E6ATikiScareIsNoFair "A Tiki Scare Is No Fair").Fair"]]). Both witch doctors in question are, of course, fake.
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Added example(s), Fixing indentation
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* Found in an episode of ''WesternAnimation/ScoobyDooWhereAreYou'' ("A Tiki Scare Is No Fair"). The witch doctor in question is, of course, fake.
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* Found in an episode two episodes of ''WesternAnimation/ScoobyDooWhereAreYou'' ("A ("Decoy for a Dognapper" and "A Tiki Scare Is No Fair"). The Both witch doctor doctors in question is, are, of course, fake.
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* The [[UpdatedRerelease Enhanced Edition]] of ''VideoGame/BaldursGate'' has shamans as a new playable class, and in the ''[[VideoGame/BaldursGateSiegeOfDragonSpear Siege of Dragonspear]]'' expansion you can get the goblin shaman M'Khiin Grubdoubler as a new party member.
* Witch Doctors appear as enemies in ''VideoGame/Borderlands2'''s ''Sir Hammerlock's Big Game Hunt'' DLC. They come in elemental (shock, incendiary, and slag) as well as vampiric and paralyzing variations. They also have the ability to heal themselves, power up other savages, and turn into a tornado to reduce damage taken.
%%* Houngan, from the ''VideoGame/{{Clayfighter}}'' series.%%ZCE
%%* Houngan, from the ''VideoGame/{{Clayfighter}}'' series.%%ZCE
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* The Voodoo Lady from ''VideoGame/MonkeyIsland''.
* Big Bad Bill from ''VideoGame/MoshiMonsters'', whose entire species (Woolly Hoodoos) seems to be of Witch Doctors.
* The [[AllTrollsAreDifferent Trolls]] of the ''VideoGame/{{Warcraft}}'' games have plenty of Voodoo Witch Doctors, complete with Jamaican accent, mon. They run the gamut from DarkIsNotEvil good guy types like Sen'jin, and monsters like Zalazane. Trolls also have the Shadow Hunter, the MagicKnight version of this.
%%* Houngan, from the ''Clayfighter'' series.%%ZCE
* One of the new classes in ''VideoGame/DiabloIII'' is the Witch Doctor, which appears to be quite similar to the Necromancer in ''VideoGame/DiabloII'', who also have many similarities to witch doctors. He is deeply spiritual and one of the few priests to ignore the power struggles that have corrupted his religion.
* Big Bad Bill from ''VideoGame/MoshiMonsters'', whose entire species (Woolly Hoodoos) seems to be of Witch Doctors.
* The [[AllTrollsAreDifferent Trolls]] of the ''VideoGame/{{Warcraft}}'' games have plenty of Voodoo Witch Doctors, complete with Jamaican accent, mon. They run the gamut from DarkIsNotEvil good guy types like Sen'jin, and monsters like Zalazane. Trolls also have the Shadow Hunter, the MagicKnight version of this.
%%* Houngan, from the ''Clayfighter'' series.%%ZCE
* One of the new classes in ''VideoGame/DiabloIII'' is the Witch Doctor, which appears to be quite similar to the Necromancer in ''VideoGame/DiabloII'', who also have many similarities to witch doctors. He is deeply spiritual and one of the few priests to ignore the power struggles that have corrupted his religion.
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* ''VideoGame/JaggedAlliance'': Sangoma in ''3'' has the aesthetic down pat, and talks about the spirits a fair amount, but also has a great deal of respect for Western medicine and the results it gets, and generally comes across more as a priest with some medical training than this trope.
* One of the bosses in ''VideoGame/MaximoGhostsToGlory'' is a Witch Doctor who shrinks the hero down to a few inches and then tries to step on him!
* Momma Aimee, in ''VideoGame/MysteryCaseFiles: The 13th Skull'', is quite willing to help the player character (in exchange for the completion of a fairly easy FetchQuest). Among other things, she provides a sleeping potion that comes in handy, and teaches the difference between voodoo and hoodoo.
* One of the bosses in ''VideoGame/MaximoGhostsToGlory'' is a Witch Doctor who shrinks the hero down to a few inches and then tries to step on him!
* Momma Aimee, in ''VideoGame/MysteryCaseFiles: The 13th Skull'', is quite willing to help the player character (in exchange for the completion of a fairly easy FetchQuest). Among other things, she provides a sleeping potion that comes in handy, and teaches the difference between voodoo and hoodoo.
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* Momma Aimee, in ''VideoGame/MysteryCaseFiles: The 13th Skull'', is
* In ''VideoGame/GemsOfWar'', the minotaurs are noted for their shamanistic beliefs, and the Soothsayer unit can use SoulPower magic.
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* In ''VideoGame/GemsOfWar'', the minotaurs are noted for their shamanistic beliefs, and the Soothsayer unit can use SoulPower magic.
* Witch Doctors appear as enemies in ''VideoGame/Borderlands2'''s ''Sir Hammerlock's Big Game Hunt'' DLC. They come in elemental (shock, incendiary, and slag) as well as vampiric and paralyzing variations. They also have the ability to heal themselves, power up other savages, and turn into a tornado to reduce damage taken.
* In ''VideoGame/ShopHeroes'', Azula is a spirit-guided shaman who has healing among her skills.
* Witch Doctors appear as enemies in ''VideoGame/Borderlands2'''s ''Sir Hammerlock's Big Game Hunt'' DLC. They come in elemental (shock, incendiary, and slag) as well as vampiric and paralyzing variations. They also have the ability to heal themselves, power up other savages, and turn into a tornado to reduce damage taken.
* In ''VideoGame/ShopHeroes'', Azula is a spirit-guided shaman who has healing among her skills.
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* In ''VideoGame/GemsOfWar'', ''VideoGame/JaggedAlliance'': Sangoma in ''3'' has the minotaurs are noted aesthetic down pat, and talks about the spirits a fair amount, but also has a great deal of respect for their shamanistic beliefs, Western medicine and the Soothsayer unit can use SoulPower magic.
results it gets, and generally comes across more as a priest with some medical training than this trope.
* One of the bosses in ''VideoGame/MaximoGhostsToGlory'' is a WitchDoctors appear as enemies in ''VideoGame/Borderlands2'''s ''Sir Hammerlock's Doctor who shrinks the hero down to a few inches and then tries to step on him!
%%* The Voodoo Lady from ''VideoGame/MonkeyIsland''.
* BigGame Hunt'' DLC. They come Bad Bill from ''VideoGame/MoshiMonsters'', whose entire species (Woolly Hoodoos) seems to be of Witch Doctors.
* Momma Aimee, inelemental (shock, incendiary, and slag) as well as vampiric and paralyzing variations. They also have ''VideoGame/MysteryCaseFiles: The 13th Skull'', is quite willing to help the ability to heal themselves, power up player character (in exchange for the completion of a fairly easy FetchQuest). Among other savages, things, she provides a sleeping potion that comes in handy, and turn into a tornado to reduce damage taken.
* In ''VideoGame/ShopHeroes'', Azula is a spirit-guided shaman who has healing among her skills.teaches the difference between voodoo and hoodoo.
* One of the bosses in ''VideoGame/MaximoGhostsToGlory'' is a Witch
%%* The Voodoo Lady from ''VideoGame/MonkeyIsland''.
* Big
* Momma Aimee, in
* In ''VideoGame/ShopHeroes'', Azula is a spirit-guided shaman who has healing among her skills.
* In ''VideoGame/PotionPermit'', Matheo is descended from a line of witch doctors and is determined to protect their sacred medical traditions of using only natural remedies. He doesn't trust the Chemist when they arrive at Moonbury Town and gets jealous when they successfully cure Rue with their potions.
* In ''VideoGame/ShopHeroes'', Azula is a spirit-guided shaman who has healing among her skills.
* In ''VideoGame/ShopHeroes'', Azula is a spirit-guided shaman who has healing among her skills.
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* The [[UpdatedRerelease Enhanced Edition]] of ''VideoGame/BaldursGate'' has shamans as a new playable class, and in the ''[[VideoGame/BaldursGateSiegeOfDragonSpear Siege of Dragonspear]]'' expansion you can get the goblin shaman M'Khiin Grubdoubler as a new party member.
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* The [[UpdatedRerelease Enhanced Edition]] [[AllTrollsAreDifferent Trolls]] of ''VideoGame/BaldursGate'' has shamans as a new playable class, the ''VideoGame/{{Warcraft}}'' games have plenty of Voodoo Witch Doctors, complete with Jamaican accent, mon. They run the gamut from DarkIsNotEvil good guy types like Sen'jin, and in monsters like Zalazane. Trolls also have the ''[[VideoGame/BaldursGateSiegeOfDragonSpear Siege of Dragonspear]]'' expansion you can get Shadow Hunter, the goblin shaman M'Khiin Grubdoubler as a new party member.MagicKnight version of this.
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* ''TabletopGame/{{Pathfinder}}'' 1E has a couple different archetypes based around this trope. The "Witch Doctor" shaman is the benevolent variation, with some extra healing powders and the ability to remove curses and harmful spells. They can come from any culture (although the flavor text claims they're more common in tribal societies) and must be of a non-evil CharacterAlignment. The "Scarred Witch Doctor" witch archetype, available to orcs only, is more sinister, distinguished by their MaskOfPower and [[CoveredWithScars conspicuous ritual scars]].
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* In its 2nd edition, ''TabletopGame/DungeonsAndDragons'' introduced a Kit[[note]]variant class traits bundle[[/note]] called the Witch Doctor in its "Complete Book of Humanoids" sourcebook. This was a priestly kit which shared some traits with the shaman (introduced in the same book), but had the unique ability to cast wizard spells, albeit from only a single school and at half the potency of their priestly spells. The kit vanished with the release of the 3rd edition, perhaps because of D&D's long-standing issue with FantasticRacism often overlapping into ValuesDissonance, but the concept survived as the Adept; a "primitive" magic-user NPC class with traits of both cleric and sorcerer.
* Ngangas in ''TabletopGame/SpearsOfTheDawn'' is this trope to a T. They're spellcasters whose magic deals heavily with the placing and removal of curses, and their ritual gear frequently includes masks. They're widely feared and distrusted, but having a nganga around is also acknowledged as necessary to protect a community from hostile magic.
* Ngangas in ''TabletopGame/SpearsOfTheDawn'' is this trope to a T. They're spellcasters whose magic deals heavily with the placing and removal of curses, and their ritual gear frequently includes masks. They're widely feared and distrusted, but having a nganga around is also acknowledged as necessary to protect a community from hostile magic.
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* In its 2nd edition, ''TabletopGame/DungeonsAndDragons'' introduced has a Kit[[note]]variant class traits bundle[[/note]] called history of using the Witch Doctor archetype in its older editions, though the name was retired starting around 3rd edition -- the similarly natured Shaman did manage to stick around until 4th edition, at least.
** In Basic D&D, "Humanoid" type creatures have access to the Wiccan class (renamed the "Wokani" in the ''TabletopGame/HollowWorld'' setting), which is described as a "primitive" version of the Magic User, using elaborate rituals made up of chants, dances, rattling beads, screaming, etc to cast spells. Wiccans can only cast spells of up to 6th level, and their spell-list is largely made up of beneficial or utility spells like Detect Magic and Protection from Evil, with a handful of offensive spells like Fireball and Lightning Bolt.
** In Advanced D&D 2nd edition, the "Complete Book of Humanoids"sourcebook. This was a priestly kit which shared some {{sourcebook}} introduced the Witch Doctor Kit[[note]]variant class traits bundle[[/note]]. This is a variant Cleric with the shaman (introduced in the same book), but had the unique inferior armor and hit dice (d6 hit points per level instead of d8), no ability to turn undead and only able to cast wizard spells, albeit from only a single school and at half the potency Reincarnation spell instead of their priestly spells. The kit vanished Raise Dead, but with the release dubious advantage of (very) limited access to wizardly spells without needing to be a multiclassed cleric/wizard. Like the Wiccan, it's flavored as relying on exaggerated rituals to perform spellcasting that are mostly pantomime; shaking fetishes and talismans, shrieking, and capering about madly.
** In 3rd edition,perhaps because of D&D's long-standing issue with FantasticRacism often overlapping the witch doctor archetype was reworked into ValuesDissonance, but the concept survived as the Adept; Adept, a "primitive" magic-user NPC class with traits combining elements of both the Sorcerer and Cleric, but designed only for use by non-player characters.
** The Shaman, which also draws from the witch doctor archetype, has a slightly longer history. It was introduced in Basic D&D as an alternative cleric for races that didn't have the "clerical" tradition -- which included not just humanoids like orcs andsorcerer.
goblins, but even more "nature-connected" races like elves, fairies and centaurs. Its main difference was that it had a slightly altered spell list and didn't use metal armor. Advanced D&D 2nd edition saw it converted into a Cleric kit in the "Complete Book of Humanoids" {{sourcebook}}, which largely reduced the Cleric's abilities to make them more "tribal" in flavor, including making them more of a SquishyWizard with reduced armor proficiencies and fewer hit points per level. 2nd edition also featured an alternative to the Shaman and Witch Doctor in the form of the Obeah, a spirit-communing tribal priest, in ''Magazine/DragonMagazine'' #251. In 3rd edition, the Shaman appeared as a new class in the "Oriental Adventures" {{sourcebook}}, where they functioned as a kind of cleric/monk hybrid. In 4th edition, the Shaman was introduced in the second Player's Handbook as a Primal Leader, using a spirit companion to help channel magical energies to bolster and heal allies as well as curse foes.* Ngangas in ''TabletopGame/SpearsOfTheDawn'' is this trope to a T. They're spellcasters whose magic deals heavily with the placing and removal of curses, and their ritual gear frequently includes masks. They're widely feared and distrusted, but having a nganga around is also acknowledged as necessary to protect a community from hostile magic.
** In Basic D&D, "Humanoid" type creatures have access to the Wiccan class (renamed the "Wokani" in the ''TabletopGame/HollowWorld'' setting), which is described as a "primitive" version of the Magic User, using elaborate rituals made up of chants, dances, rattling beads, screaming, etc to cast spells. Wiccans can only cast spells of up to 6th level, and their spell-list is largely made up of beneficial or utility spells like Detect Magic and Protection from Evil, with a handful of offensive spells like Fireball and Lightning Bolt.
** In Advanced D&D 2nd edition, the "Complete Book of Humanoids"
** In 3rd edition,
** The Shaman, which also draws from the witch doctor archetype, has a slightly longer history. It was introduced in Basic D&D as an alternative cleric for races that didn't have the "clerical" tradition -- which included not just humanoids like orcs and
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* ''Series/{{Chucky}}'': Parodied and discussed in the Season 3 episode "Jennifer's Body", when Chucky goes to see a witch doctor after his voodoo powers suddenly stop working and his doll body starts aging, and said witch doctor turns out to be a perfectly normal physician who just happens to specialize in voodoo-related matters.
-->'''Chucky''': [[LampshadeHanging Gotta say, doc, you're not what I was expecting.]]\\
'''Dr. Rosen''': [[DeadpanSnarker I'll remember my chickens and goats next time.]]
-->'''Chucky''': [[LampshadeHanging Gotta say, doc, you're not what I was expecting.]]\\
'''Dr. Rosen''': [[DeadpanSnarker I'll remember my chickens and goats next time.]]
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Added reference to The Cartoons version of the Witch Doctor song, as I deem it to be probably the most well known version today.
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* The Dave Seville (Ross Bagdasarian) song "Witch Doctor" would be re-recorded with the Chipmunks in 1961 and reused on ''WesternAnimation/TheAlvinShow.'' where it would garner a wider audience. Ooh ee ohh ah ah, ting tang wallawalla bing bang....
to:
* The Dave Seville (Ross Bagdasarian) song "Witch Doctor" would be re-recorded with the Chipmunks in 1961 and reused on ''WesternAnimation/TheAlvinShow.'' where it would garner a wider audience. Ooh ee ohh ah ah, ting tang wallawalla bing bang.... Though today the most well known version is probably by the band called "The Cartoons" from 1998.
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* ''VideoGame/JaggedAlliance'': Sangoma in ''3'' has the aesthetic down pat, and talks about the spirits a fair amount, but also has a great deal of respect for Western medicine and the results it gets, and generally comes across more as a priest with some medical training than this trope.
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* ''WesternAnimation/TheLionKing1994'': Rafiki the mandrill acknowledges Simba (and later Simba's son) as the rightful heir, acts as Simba's wise mentor, and otherwise fills this role for the Pride Lands. However, the only actual magic he's seen to perform is a sort of scrying, when he discovers that Simba is still alive.
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* ''Literature/TarzanOfTheApes'' and ''Jungle Tales of Tarzan'' (a collection of short stories about Tarzan's life growing up in the jungle) feature the older, discredited version of the trope. The young Tarzan encounters several native witch-doctors who are pure charlatans: they have no real powers or knowledge, not even herbal medicine, and they pretend to be sorcerers out of purely selfish motives, not any real belief in magic or any desire to help others.
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* ''TabletopGame/TheUnofficialHollowKnightRPG'': This is the hat of the leeches inhabiting the Bayou, who are explicitly referred to as witch doctors. They practice a ritual form of bloodletting, believing that by drinking the blood of a patient then can also drain them of both physical ailments and of the patient's sins. They also perform magical services like the conjuring of helpful spirits and exorcism of harmful ones, though it's noted that some less benevolent leeches will intentionally conjure harmful spirits to inflict them on a rival.
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A Witch Doctor is a type of sorcerer whose magic style is shamanic rather than arcane, and is often some sort of spiritual leader or teacher. Like many European wizards, he's mysterious and downright creepy even by the standards of his environment. That's why he lives well away from everyone else and doesn't wash much. His hut is filled with dried and pickled remains of unpleasant and unidentifiable critters. If he doesn't have explicitly magical powers, then he may be a wetware version of the MadScientist.
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A Witch Doctor is a type of sorcerer whose magic style is shamanic rather than arcane, and is often some sort of spiritual leader or teacher. Like many European wizards, he's mysterious and downright creepy even by the standards of his environment. That's why he lives well away from everyone else and doesn't wash much.else. His hut is filled with dried and pickled remains of unpleasant and unidentifiable critters. If he doesn't have explicitly magical powers, then he may be a wetware version of the MadScientist.
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He may be a pagan PreacherMan whose duty is to minister to a community and lead its religious activity. He may serve as a mediator between humans the [[{{Druid}} natural world]] or the SpiritWorld, and maybe his home is [[MageTower distant and secluded]] so he can stay closer to them. If ReligionIsMagic, then he wields FunctionalMagic. As the "doctor" part of his title suggests, he mostly uses his power for healing by working WhiteMagic and brewing {{Healing Potion}}s. But everyone knows better than to aggravate him, him because he can probably manage BlackMagic and {{Curse}} just as well.
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This trope has an obvious and inescapable ethnic derivation, established during the age of exploration and imperialism. Don't look for a Witch Doctor in the familiar meadows of {{Arcadia}} -- you will instead find him in an [[JungleOpera exotic jungle]] near a tribe of HollywoodNatives. There he will practice spooky HollywoodVoodoo, eager to add yours to his grim collection of {{Shrunken Head}}s. In stories (especially [[ValuesDissonance older ones]]) where TheMissionary or GentlemanAdventurer is the hero, this figure neatly fits the villain role: a sinister pagan EvilSorcerer who intends to stop the MightyWhitey and wants to keep the poor natives trapped in ignorance and superstition. This type of portrayal is mostly a DeadHorseTrope.
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The Witch Doctor is a wise figure who can fill many subtle roles. He may be a pagan PreacherMan whose duty is to minister to a community and lead its religious activity. He may serve as a mediator between humans and the [[{{Druid}} natural world]] or the SpiritWorld, and maybe his home is [[MageTower distant and secluded]] so he can stay closer to them. If ReligionIsMagic, then he wields FunctionalMagic. As the "doctor" part of his title suggests, he mostly uses his power for healing by working WhiteMagic and brewing {{Healing Potion}}s. But everyone knows better than to aggravate him, because he can probably manage BlackMagic or a {{Curse}} just as well. As the "witch" part of his title suggests, he has a lot in common with the WitchClassic. Unlike a witch, this character is not AlwaysFemale, but can be.
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You go to
Even in recent times, most Witch Doctors have a semi-obvious [[EthnicMagician ethnic derivation]]; the most tolerated currently is Jamaican/Caribbean (normally Haitian) and most will have a Vodoun slant. The Witch Doctor can
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Up To Eleven is a defunct trope
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* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, [[DarkestAfrica Howondaland]] has its Witch Finders. Based on unexaggerated accounts in Real Life, but ramped UpToEleven, the College of Witch Finders of the Zulu Empire ticks all the boxes for a local equivalent of Unseen University, teaching magic to an exclusively male brotherhood. They act as an intelligence and spy service, and are effectively a [[StateSec clandestine power]] and a SecretPolice for the Paramount King. [[note]]As they were for Zulu Kings on our world[[/note]] They also control were-power, and native Weres are recruited as were-leopards, were-vultures and night-flying vampire birds. They also believe magic is the sole prerogative of men and, as the name implies, are resident witch-hunters. Various charaacters in the Pessimal Discworld run up against them. With their misogynist bent about magic, it is a serious shock when they encounter Lancre-trained witches for the first time - who also have definitive ideas about a woman's place in magic.
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* In the ''Literature/{{Discworld}}'' of Creator/AAPessimal, [[DarkestAfrica Howondaland]] has its Witch Finders. Based on unexaggerated accounts in Real Life, but ramped UpToEleven, up, the College of Witch Finders of the Zulu Empire ticks all the boxes for a local equivalent of Unseen University, teaching magic to an exclusively male brotherhood. They act as an intelligence and spy service, and are effectively a [[StateSec clandestine power]] and a SecretPolice for the Paramount King. [[note]]As they were for Zulu Kings on our world[[/note]] They also control were-power, and native Weres are recruited as were-leopards, were-vultures and night-flying vampire birds. They also believe magic is the sole prerogative of men and, as the name implies, are resident witch-hunters. Various charaacters in the Pessimal Discworld run up against them. With their misogynist bent about magic, it is a serious shock when they encounter Lancre-trained witches for the first time - who also have definitive ideas about a woman's place in magic.
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* ComicBook/TheEyeOfMongombo: Jumballah, the one who turned Adventurer [[BalefulPolymorph Cliff Carlson into]] [[QuackingUp a duck]], is one.
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* ComicBook/TheEyeOfMongombo: Jumballah, the one who turned Adventurer [[BalefulPolymorph [[ForcedTransformation Cliff Carlson into]] [[QuackingUp a duck]], is one.
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Mostly rewritten
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[[caption-width-right:350:[[https://www.youtube.com/watch?v=cmjrTcYMqBM Ting-Tang-Walla-Walla-Bing-Bang]]]]
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A Witch Doctor is a type of sorcerer whose magic style is shamanic rather than arcane, and is often some sort of spiritual leader or teacher. Like many European wizards, he's mysterious and downright creepy even by the standards of his environment. That's why he lives well away from everyone else and doesn't wash much. His hut is filled with dried and pickled remains of unpleasant and unidentifiable critters. If he doesn't have explicitly magical powers, then he may be a wetware version of the MadScientist.
You go to him because he might have a better plan or advice than other rubes, but no one wants to actually talk to him. If he's smart, he knows it and will remind you frequently. Unlike the [[{{Mentors}} Mentor]], he's concerned with your quest and possibly be a little fond of you, but perhaps not your particular survival. He is usually completely frank and your success is all he really seems to be rooting for.
Even in recent times, most Witch Doctors have a semi-obvious [[EthnicMagician ethnic derivation]]; the most tolerated currently is Jamaican/Caribbean (normally Haitian) and most will have a Vodoun slant. The Witch Doctor can also be a villainous character, what with voodoo getting the [[HollywoodVoodoo treatment it usually gets in Hollywood]]. If that's the case, expect his general griminess to be played for creeps rather than laughs. Other times, they may be an example that DarkIsNotEvil. Traditionally, Witch Doctors healed supernatural ailments and broke curses. [[ExactlyWhatItSaysOnTheTin Doctors for witch problems]], in other words.
You go to him because he might have a better plan or advice than other rubes, but no one wants to actually talk to him. If he's smart, he knows it and will remind you frequently. Unlike the [[{{Mentors}} Mentor]], he's concerned with your quest and possibly be a little fond of you, but perhaps not your particular survival. He is usually completely frank and your success is all he really seems to be rooting for.
Even in recent times, most Witch Doctors have a semi-obvious [[EthnicMagician ethnic derivation]]; the most tolerated currently is Jamaican/Caribbean (normally Haitian) and most will have a Vodoun slant. The Witch Doctor can also be a villainous character, what with voodoo getting the [[HollywoodVoodoo treatment it usually gets in Hollywood]]. If that's the case, expect his general griminess to be played for creeps rather than laughs. Other times, they may be an example that DarkIsNotEvil. Traditionally, Witch Doctors healed supernatural ailments and broke curses. [[ExactlyWhatItSaysOnTheTin Doctors for witch problems]], in other words.
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You go
This trope has an obvious and inescapable ethnic derivation, established during the age of exploration and imperialism. Don't look for a Witch Doctor in the familiar meadows of {{Arcadia}} -- you will instead find him in an [[JungleOpera exotic jungle]] near a tribe of HollywoodNatives. There he will practice spooky HollywoodVoodoo, eager to add yours to his grim collection of {{Shrunken Head}}s. In stories (especially [[ValuesDissonance older ones]]) where TheMissionary or GentlemanAdventurer is the hero, this figure neatly fits the villain role: a sinister pagan EvilSorcerer who intends to stop the MightyWhitey and wants to
Re-interpretations of the
Even in recent times, most
This character might still be
Compare EthnicMagician.
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* ''Literature/ScarletSisterMary'': The Gullah people of South Carolina's Sea Islands live mostly isolated from white people and consequently have retained more of their African heritage. Daddy Cudjoe is the "conjure doctor" of Mary's village, who practices traditional African shamanism. He makes Mary a "love charm" to win her faithless husband July back. She never gets the chance to use it on July, as he skips town and doesn't come back for 20 years, but she does use it on other men in the community.
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* ComicBook/TheEyeOfMongombo: Jumballah, the one who turned Adventurer [[BalefulPolymorph Cliff Carlson into a]] [[QuackingUp a duck]], is one.
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* ComicBook/TheEyeOfMongombo: Jumballah, the one who turned Adventurer [[BalefulPolymorph Cliff Carlson into a]] into]] [[QuackingUp a duck]], is one.
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* ComicBook/TheEyeOfMongombo: Jumballah, the one who turned Adventurer [[BalefulPolymorph Cliff Carlson into a duck]], is one.
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* ComicBook/TheEyeOfMongombo: Jumballah, the one who turned Adventurer [[BalefulPolymorph Cliff Carlson into a]] [[QuackingUp a duck]], is one.
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* ''Literature/ThereIsNoEpicLootHereOnlyPuns'': In the chapter [[https://forums.spacebattles.com/threads/there-is-no-epic-loot-here-only-puns-dungeon.590739/post-44640193 "Witching Hour"]], Devina explores her evolution into a Witch Doctor, that means, learning how to deal with nature spirits.
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* In ''Webcomic/{{Sinfest}}'', [[http://www.sinfest.net/archive_page.php?comicID=3106 one stunt tried to bring Fuchsia back to evil.]]
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* ''Black Magic Woman'', first performed by music/fleetwoodMac and more famous in the version by Music/{{Santana}}, deals with the perils of falling in love with a woman who can do the darker sorts of magic.
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* ''Black Magic Woman'', first performed by music/fleetwoodMac Music/FleetwoodMac and more famous in the version by Music/{{Santana}}, deals with the perils of falling in love with a woman who can do the darker sorts of magic.
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[[folder:Puppet Shows]]
* On one episode of ''Series/TheMuppetShow'', Marvin Suggs preforms the Dave Seville song and has the Muppaphones say the magic words every time he hits them. The song is stopped by an actual Muppet witch doctor, who, angered at Suggs telling the audience the magic words, turns his head into a Muppaphone.
* On one episode of ''Series/TheMuppetShow'', Marvin Suggs preforms the Dave Seville song and has the Muppaphones say the magic words every time he hits them. The song is stopped by an actual Muppet witch doctor, who, angered at Suggs telling the audience the magic words, turns his head into a Muppaphone.
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[[folder:Newspaper Comics]]
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[[folder:Puppet Shows]]
* On one episode of ''Series/TheMuppetShow'', Marvin Suggs preforms the Dave Seville song and has the Muppaphones say the magic words every time he hits them. The song is stopped by an actual Muppet witch doctor, who, angered at Suggs telling the audience the magic words, turns his head into a Muppaphone.
[[/folder]]