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* ''VideoGame/{{Fallout}}'':
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* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':
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Deleted line(s) 576 (click to see context) :
** ''VideoGame/FistOfTheNorthStarLostParadise''
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*** ''VideoGame/YakuzaKiwami2'' (a remake of ''VideoGame/Yakuza2'')
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*** ''VideoGame/YakuzaKiwami2'' (a remake of ''VideoGame/Yakuza2'')''Yakuza 2'')
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crosswicking and indexing
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** ''VideoGame/Yakuza1''
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** ''VideoGame/Yakuza1''''VideoGame/Yakuza1''[[/index]]
*** ''VideoGame/YakuzaKiwami'' (a remake of ''Yakuza'')[[index]]
*** ''VideoGame/YakuzaKiwami'' (a remake of ''Yakuza'')[[index]]
*** ''VideoGame/YakuzaKiwami2'' (a remake of ''VideoGame/Yakuza2'')
** ''VideoGame/LikeADragonIshin''
** ''VideoGame/FistOfTheNorthStarLostParadise''
*** ''VideoGame/LostJudgment''
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** ''VideoGame/LostJudgment''
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** ''VideoGame/LostJudgment''''VideoGame/LikeADragonGaidenTheManWhoErasedHisName''
** ''VideoGame/LikeADragonInfiniteWealth''
** ''VideoGame/LikeADragonInfiniteWealth''
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* ''VideoGame/SleepingDogs''
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* ''VideoGame/SleepingDogs''''VideoGame/SleepingDogs2012''
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** ''VideoGame/SleepingDogs'' (previously ''True Crime: Hong Kong'')
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** ''VideoGame/SleepingDogs'' ''VideoGame/SleepingDogs2012'' (previously ''True Crime: Hong Kong'')
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* While the ''VideoGame/{{Atelier}}'' series is mostly linear {{JRPG}}s, a few games take a more open-world approach:
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* While the ''VideoGame/{{Atelier}}'' series ''VideoGame/AtelierSeries'' is mostly linear {{JRPG}}s, a few games take a more open-world approach:
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Changed line(s) 478 (click to see context) from:
** ''VideoGame/MarvelsSpiderManInsomniac''
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** ''VideoGame/MarvelsSpiderManInsomniac''''VideoGame/SpiderManInsomniac''
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Changed line(s) 478,480 (click to see context) from:
** '' VideoGame/SpiderManPS4''
** ''VideoGame/SpiderManMilesMorales''
** ''[[VideoGame/MarvelsSpiderMan2 Spider-Man 2 (PS5)]]''
** ''VideoGame/SpiderManMilesMorales''
** ''[[VideoGame/MarvelsSpiderMan2 Spider-Man 2 (PS5)]]''
to:
** '' VideoGame/SpiderManPS4''
**''VideoGame/MarvelsSpiderManInsomniac''
*** ''VideoGame/SpiderManPS4''
*** ''VideoGame/SpiderManMilesMorales''
** *** ''[[VideoGame/MarvelsSpiderMan2 Spider-Man 2 (PS5)]]''
**
*** ''VideoGame/SpiderManPS4''
*** ''VideoGame/SpiderManMilesMorales''
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* ''VideoGame/{{Facade}}''
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* ''VideoGame/{{Facade}}''''VideoGame/Facade2005''
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* ''VideoGame/DragonQuest''
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* ''VideoGame/DragonQuest''''Franchise/DragonQuest''
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The other wiki doesn't say GTA is a wide-open sandbox.
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* ''VideoGame/GrandTheftAuto''
** ''VideoGame/{{Grand Theft Auto|Classic}}''
** ''VideoGame/GrandTheftAuto2''
** ''VideoGame/GrandTheftAutoIII''
** ''VideoGame/GrandTheftAutoViceCity''
** ''VideoGame/GrandTheftAutoAdvance''
** ''VideoGame/GrandTheftAutoSanAndreas''
** ''VideoGame/GrandTheftAutoLibertyCityStories''
** ''VideoGame/GrandTheftAutoViceCityStories''
** ''VideoGame/GrandTheftAutoIV''
*** ''VideoGame/GrandTheftAutoIVTheLostAndDamned''
*** ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''
** ''VideoGame/GrandTheftAutoChinatownWars''
** ''VideoGame/GrandTheftAutoV''
** ''VideoGame/{{Grand Theft Auto|Classic}}''
** ''VideoGame/GrandTheftAuto2''
** ''VideoGame/GrandTheftAutoIII''
** ''VideoGame/GrandTheftAutoViceCity''
** ''VideoGame/GrandTheftAutoAdvance''
** ''VideoGame/GrandTheftAutoSanAndreas''
** ''VideoGame/GrandTheftAutoLibertyCityStories''
** ''VideoGame/GrandTheftAutoViceCityStories''
** ''VideoGame/GrandTheftAutoIV''
*** ''VideoGame/GrandTheftAutoIVTheLostAndDamned''
*** ''VideoGame/GrandTheftAutoIVTheBalladOfGayTony''
** ''VideoGame/GrandTheftAutoChinatownWars''
** ''VideoGame/GrandTheftAutoV''
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Updating Link
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** ''VideoGame/UltimateSpiderMan''
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** ''VideoGame/UltimateSpiderMan''''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]''
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* ''VideoGame/AnimalCrossing''
to:
* ''VideoGame/AnimalCrossing''''Franchise/AnimalCrossing''
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* The ''VideoGame/AnimalCrossing'' series has TONS of stuff for players to do, such as paying off the price for the house to expand it, collecting all fossils/bugs/fish/paintings, collecting every single item or piece of fruit as possible, etc. Yet, the player can choose to not do any of those things and just spend time wandering around town or go online and visit a friend's town.
to:
* The ''VideoGame/AnimalCrossing'' ''Franchise/AnimalCrossing'' series has TONS of stuff for players to do, such as paying off the price for the house to expand it, collecting all fossils/bugs/fish/paintings, collecting every single item or piece of fruit as possible, etc. Yet, the player can choose to not do any of those things and just spend time wandering around town or go online and visit a friend's town.
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* ''VideoGame/HorizonZeroDawn''
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* ''VideoGame/{{Horizon}}''
** ''VideoGame/HorizonZeroDawn''
** ''VideoGame/HorizonZeroDawn''
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* ''VideoGame/RomanceOfTheThreeKingdoms''
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* ''VideoGame/RomanceOfTheThreeKingdoms''''VideoGame/RomanceOfTheThreeKingdomsKoei''
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Changed line(s) 597 (click to see context) from:
* Some of the ''[[Literature/TheLordOfTheRings Middle-Earth Quest]]'' gamebooks also managed this. Notably, ''A Spy in Isengard'' let you go anywhere on the map, and let you revisit the same location as many times as you liked (although, granted, there were a finite number of events that could happen at any location. There was a time limit, but only if you used the advanced rules, and even if you blew it, you didn't lose, you just got a less optimal ending; in the basic rules, TakeYourTime was in full effect (that could actually be a minor problem, since it forced you to show up early for certain critical events). There was a goal, of course, but you could choose among multiple possible ways of accomplishing it. All in all, this was a very high degree of openness for a gamebook. Some of the other books in the series managed comparable levels of openness, but at least one, ''Treason at Helm's Deep'', thoroughly averted this trope.\\\
to:
* Some of the ''[[Literature/TheLordOfTheRings ''[[Franchise/TolkiensLegendarium Middle-Earth Quest]]'' gamebooks also managed this. Notably, ''A Spy in Isengard'' let you go anywhere on the map, and let you revisit the same location as many times as you liked (although, granted, there were a finite number of events that could happen at any location. There was a time limit, but only if you used the advanced rules, and even if you blew it, you didn't lose, you just got a less optimal ending; in the basic rules, TakeYourTime was in full effect (that could actually be a minor problem, since it forced you to show up early for certain critical events). There was a goal, of course, but you could choose among multiple possible ways of accomplishing it. All in all, this was a very high degree of openness for a gamebook. Some of the other books in the series managed comparable levels of openness, but at least one, ''Treason at Helm's Deep'', thoroughly averted this trope.\\\
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom''
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** ''[[VideoGame/MarvelsSpiderMan2 Spider-Man 2 (PS5)]]''
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* ''VideoGame/SpiderMan2''
to:
* ''VideoGame/SpiderMan2''''ComicBook/SpiderMan''
** ''VideoGame/SpiderMan2''
** ''VideoGame/UltimateSpiderMan''
** ''VideoGame/SpiderMan2''
** ''VideoGame/UltimateSpiderMan''
** ''VideoGame/SpiderManWebOfShadows''
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* ''VideoGame/UltimateSpiderMan''
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Ok so wide linear actually counts but Demon souls doesnt apply as its completely linear level based game
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* ''VideoGame/DarkSouls'' ''Trilogy''
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none of these games are wide open sandboxes. they are wide-linear at most
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* ''VideoGame/DarkSouls''
** ''VideoGame/DemonsSouls''
** ''VideoGame/DarkSoulsI''
** ''VideoGame/DarkSoulsII''
** ''VideoGame/DarkSoulsIII''
** ''VideoGame/DemonsSouls''
** ''VideoGame/DarkSoulsI''
** ''VideoGame/DarkSoulsII''
** ''VideoGame/DarkSoulsIII''
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* ''VideoGame/EldenRing''
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* ''VideoGame/BloodyWest''
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* ''VideoGame/TheWindRoad''