History Main / WesternRpg

14th Oct '17 9:28:15 PM ManchuCandidate
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* ''VideoGame/{{ELEX}}''
9th Oct '17 5:42:45 AM Koveras
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* ''Franchise/DishonoredSeries''

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* ''Franchise/DishonoredSeries''''Franchise/{{Dishonored}}''
6th Oct '17 5:45:03 PM Darkmoonfire
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* ''VideoGame/{{Cythera}}''
18th Sep '17 1:06:15 PM advent_child
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* ''VideoGame/BattleChasersNightwar''
1st Sep '17 1:05:00 PM Piterpicher
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* ''VideoGame/ArkandianLegends''
15th Jul '17 9:55:20 AM Piterpicher
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12th Jul '17 1:41:34 PM Koveras
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But in the [[TheNineties mid-90ies]], things were looking very grim for Western [=RPGs=]. ''Ultima'' was not the only reputed series that didn't [[VideoGame3DLeap make it to the 3D]]: ''Wizardry'', ''[[VideoGame/TheBardsTaleTrilogy The Bard's Tale]]'', ''VideoGame/MightAndMagic'', the VideoGame/GoldBox, ''VideoGame/TheMagicCandle'', ''VideoGame/QuestForGlory'', ''VideoGame/EyeOfTheBeholder'', ''VideoGame/LandsOfLore''... [[EverybodysDeadDave they were all dead or dying]] by the end of the decade. And as if to fill the void, Japanese [=RPGs=] like ''VideoGame/FinalFantasyVII'' stormed the Western markets and conquered them in a flash, with nobody left to challenge them... or so it seemed. From the ashes of the old Western RPG tradition, two phoenixes rose around 1997. One was ''VideoGame/{{Diablo}}'', a perky little dungeon crawler that captivated the masses with simple, action-oriented gameplay (instead of traditional turn-based) and a consistent and moody Gothic atmosphere. The other was ''VideoGame/{{Fallout|1}}'', a game that profoundly changed the Western understanding of role-playing video games by focusing on a single PC's story (rather than a [[PlayerParty party]]) and on the choices the players must make, from [[CharacterCustomization building their character]] to [[StoryBranching story-shaping decisions]] to figuring out [[CombatDiplomacyStealth their path to victory]].

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But in the [[TheNineties mid-90ies]], things were looking very grim for Western [=RPGs=]. ''Ultima'' was not the only reputed series that didn't [[VideoGame3DLeap make it to the 3D]]: ''Wizardry'', ''[[VideoGame/TheBardsTaleTrilogy The Bard's Tale]]'', ''VideoGame/MightAndMagic'', the VideoGame/GoldBox, ''VideoGame/TheMagicCandle'', ''VideoGame/QuestForGlory'', ''VideoGame/EyeOfTheBeholder'', ''VideoGame/LandsOfLore''... [[EverybodysDeadDave they were all dead or dying]] by the end of the decade. And as if to fill the void, Japanese [=RPGs=] like ''VideoGame/FinalFantasyVII'' stormed the Western markets and conquered them in a flash, with nobody left to challenge them... or so it seemed. From the ashes of the old Western RPG tradition, two phoenixes rose around 1997. One was ''VideoGame/{{Diablo}}'', a perky little dungeon crawler that captivated the masses with simple, action-oriented gameplay (instead of traditional turn-based) and a consistent and moody Gothic {{Gothic|Horror}} atmosphere. The other was ''VideoGame/{{Fallout|1}}'', a game that profoundly changed the Western understanding of role-playing video games by focusing on a single PC's story (rather than a [[PlayerParty party]]) and on the choices the players must make, from [[CharacterCustomization building their character]] to [[StoryBranching story-shaping decisions]] to figuring out [[CombatDiplomacyStealth their path to victory]].
11th Jul '17 11:06:52 PM Koveras
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For a while, [=RPGs=] in the West remained [[RPGsEqualCombat all about]] TurnBasedCombat, but something extraordinary happened in 1985: Richard Garriot's Origin Systems released ''VideoGame/UltimaIV'', which codified the "[[WideOpenSandbox sandbox RPG]]" subgenre, where you could go wherever you wanted and do whatever you pleased. For the longest time, ''Wizardry'' and ''Ultima'' were the pioneers of Western RPG tradition, with ''Wizardry'' codifying such things as a PlayerParty of [[NonPlayerCompanion pregenerated NPCs]] and KarmaMeter, while ''Ultima'' codified things like interactive dialogue (via a TextParser) and NPCScheduling. ''Ultima'' even "[[VideoGame/UltimaOnline gave birth]]" to (as in, "made profitable") the {{MMORPG}} genre. Although the ''Ultima'' series reached its [[VideoGame/UltimaVII high point]], [[VideoGame/UltimaVIII withered]], and [[VideoGame/UltimaIX died]] by 1999, it saw a successor to its traditions in ''Franchise/TheElderScrolls'' series, which climbed to the heights of commercial and critical success in the following decade.

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For a while, [=RPGs=] in the West remained [[RPGsEqualCombat all about]] TurnBasedCombat, but something extraordinary happened in 1985: Richard Garriot's Origin Systems released ''VideoGame/UltimaIV'', which codified the "[[WideOpenSandbox sandbox RPG]]" subgenre, where you could go wherever you wanted and do whatever you pleased. For the longest time, ''Wizardry'' and ''Ultima'' were the pioneers of Western RPG tradition, with ''Wizardry'' codifying such things as a PlayerParty of [[NonPlayerCompanion pregenerated NPCs]] and KarmaMeter, while ''Ultima'' codified things like interactive dialogue (via a TextParser) and NPCScheduling. ''Ultima'' even "[[VideoGame/UltimaOnline gave birth]]" birth to (as in, "made profitable") the ImmersiveSim [[note]]with the ''VideoGame/UltimaUnderworld'' SpinOff[[/note]] and the {{MMORPG}} genre.genres[[note]]''VideoGame/UltimaOnline'' had not invented the genre, but it was its first commercial success[[/note]]. Although the ''Ultima'' series reached its [[VideoGame/UltimaVII high point]], [[VideoGame/UltimaVIII withered]], and [[VideoGame/UltimaIX died]] by 1999, it saw a successor to its traditions in ''Franchise/TheElderScrolls'' series, which climbed to the heights of commercial and critical success in the following decade.
29th Jun '17 11:20:15 AM BittersweetNSour
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* ''VideoGame/GhostHospital''
14th Jun '17 7:07:20 PM JulianLapostat
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* ''VideoGame/{{Dishonored}}''

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* ''Franchise/DishonoredSeries''
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''VideoGame/{{Dishonored}}''


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** ''VideoGame/DishonoredDeathOfTheOutsider''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.WesternRpg