History Main / WeirdTradeUnion

21st May '18 8:25:11 PM MadAnthony94
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* In Carl Barks' comics, [[DisneyDucksComicUniverse The Beagle Boys]] belong to Burglars, Thugs and Pirates Local 6 1/2 (or alternately Burglars, Thugs, Safecrackers, & Robbers Local 303 or the Beneficial Brotherhood of Footpads, Forgers, Friskers, Fanners, and Fleecers). One comic revealed it was actually a ''credit union'', explaining their OffscreenVillainDarkMatter.

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* In Carl Barks' comics, [[DisneyDucksComicUniverse [[ComicBook/DisneyDucksComicUniverse The Beagle Boys]] belong to Burglars, Thugs and Pirates Local 6 1/2 (or alternately Burglars, Thugs, Safecrackers, & Robbers Local 303 or the Beneficial Brotherhood of Footpads, Forgers, Friskers, Fanners, and Fleecers). One comic revealed it was actually a ''credit union'', explaining their OffscreenVillainDarkMatter.
21st May '18 1:13:18 PM MadAnthony94
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* In Carl Barks' comics, [[DisneyDucksComicUniverse The Beagle Boys]] belong to Burglars, Thugs and Pirates Local 6 1/2 (or alternately Burglars, Thugs, Safecrackers, & Robbers Local 303 or the Beneficial Brotherhood of Footpads, Forgers, Friskers, Fanners, and Fleecers). One comic revealed it was actually a ''credit union'', explaining their OffscreenVillainDarkMatter.
10th May '18 1:08:18 PM ScroogeMacDuck
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[[folder:Fanfiction]]

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[[folder:Fanfiction]][[folder:Fan Works]]


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* [[SubvertedTrope Subverted]] in ''Fanfic/TheParselmouthOfGryffindor''; Douglas Wilkes mentions a union for evil minions, prompting a YouHaveGotToBeKiddingMe from the person he's speaking to, but he's just joking.
7th May '18 12:34:12 AM DrFraud
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[[folder:Fanfiction]]
* ''[[https://archiveofourown.org/works/4584735/chapters/10479405 A Different Beginning]]'' mentions the Has-Beens Union, which is the only existing all-ghost union.
[[/folder]]
9th Apr '18 10:14:12 AM BeerBaron
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* Franchise/TheElderScrolls games have a number of guilds, some officially recognized and some not, ranging from a fighters', mages' and thieves' guilds to an assassins' guild and the Dark Brotherhood, as well as more region-specific organizations with guild- or union-like organizations.

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* Franchise/TheElderScrolls games have ''Franchise/TheElderScrolls'':
** In general, the series includes
a number of guilds, some guilds the player can choose to join. Some, like the [[AdventureGuild Fighters Guild]] and [[MagicalSociety Mages Guild]], are officially recognized by the Empire of Tamriel. Others, such as the ThievesGuild and some not, ranging from a fighters', mages' and thieves' [[MurderInc Dark Brotherhood]], are definitely not legal, though their presence is largely tolerated throughout Tamriel. In terms of gameplay, these guilds to an assassins' guild offer services, training, and equipment to members in line with their areas of expertise. (The Mages Guild offers training in magically classed skills while selling spells and enchantments, for example.) They also offer rewards to the Dark Brotherhood, player for completing quests, with these "faction questlines" reaching the point of full blown [[SidequestSidestory Sidequest Sidestories]] as the series has gone on. Each has their own set of rules which members must follow, including the [[HonorAmongThieves illegal]] [[EvenEvilHasStandards guilds]].
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' includes the three major Imperial guilds (Fighters, Mages, Thieves), but has several others unique the setting of the game. These include the three [[TheClan Great Houses]] of the Dunmer with a presence in Vvardenfell ([[ProudMerchantRace Hlaalu]], [[ProudWarriorRace Redoran]], and [[TheMagocracy Telvanni]])
as well as more region-specific the Morag Tong, the native (and ''legal'') assassin's guild of the Dunmer (who are bitter rivals with the Dark Brotherhood). You can also join the two religious organizations with guild- or union-like organizations.a presence in Vvardenfell (the [[SaintlyChurch Imperial Cult]] and the [[CorruptChurch Tribunal Temple]]) as well as the [[BadassArmy Imperial Legion]]. The ''Bloodmoon'' expansion gives you the opportunity to join the [[NGOSuperpower East Empire Company]].
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' reigns in the number of joinable factions to just the Fighters, Mages, and Thieves Guilds, as well as the Dark Brotherhood. The game also restricts some services to be exclusively offered by the guilds, such as certain skill trainers who will only train if you are a high ranking member of their faction. Likewise, many magical services (such as spell-making and enchanting) are only available to mid-ranked Mages Guild members and above. Theft for profit is also made more challenging, as, in the vanilla (non-DLC) game, you can only sell stolen goods to Thieves Guild fences.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' again goes with four major joinable "guilds", though the definition is a bit looser than in past games. The Fighters Guild has no presence in Skyrim as the Companions have historically fulfilled the same niche there. The Mages Guild has disbanded following the events of ''Oblivion'', but the [[WizardingSchool College of Winterhold]] takes its place. The Thieves Guild and Dark Brotherhood are still present, though both are in very dire straights at the start of their respective questlines. The Bards College also exists as a minor joinable faction, though it has a much shorter questline and fewer available quests in general.
7th Apr '18 7:15:59 PM OnGreenDolphinStreet
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* Founded in 1914, we have the [[https://en.wikipedia.org/wiki/Society_for_the_Prevention_of_Calling_Sleeping_Car_Porters_%22George%22 Society for the Prevention of Calling Sleeping Car Porters "George".]]

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* Founded in 1914, we have the [[https://en.wikipedia.org/wiki/Society_for_the_Prevention_of_Calling_Sleeping_Car_Porters_%22George%22 Society for the Prevention of Calling Sleeping Car Porters "George".]]]] At the time, almost all sleeping car porters were black and worked for the Pullman Company, which operated most of the sleeping cars on U.S. railways; calling them "George" may have been derived from the old custom of calling slaves by their master's name, in this case the "master" being company founder George Pullman. While the SPCSCPG was founded as a joke and was more interested in defending its white members' dignity than achieving any racial justice, it did persuade Pullman to install a rack in each car displaying a card with the name of the porter on duty.
4th Apr '18 6:51:28 AM jormis29
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* One ''ComicBook/TwoThousandAD'' ''Future Shock'' had the Green Pedestrian Palm (a CaptainErsatz of the Green Cross Man, a superhero who starred in a number of [=PSAs=] in the U.K., played by David Prowse aka the guy in the [[Film/StarWars Darth Vader]] suit) quit his role as a safety spokesman in order to fight crime. Turns out that superheroes ''and'' supervillains are all in the same union and stage their battles to ensure that they always have work. The villain he defeats is pissy over having to work with "scabs".

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* One ''ComicBook/TwoThousandAD'' ''Future Shock'' of ''ComicBook/ThargsFutureShocks'' had the Green Pedestrian Palm (a CaptainErsatz of the Green Cross Man, a superhero who starred in a number of [=PSAs=] in the U.K., played by David Prowse Creator/DavidProwse aka the guy in the [[Film/StarWars Darth Vader]] suit) quit his role as a safety spokesman in order to fight crime. Turns out that superheroes ''and'' supervillains are all in the same union and stage their battles to ensure that they always have work. The villain he defeats is pissy over having to work with "scabs".
1st Apr '18 1:39:04 PM DaibhidC
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* "The Drips" was a strip in ''Comicbook/WhizzerAndChips'' about a man driven mad by sentient water droplets constantly emerging from his plumbing, and his futile attempts to make them stop. One strip involved the Drips going on strike, complete with a Shop Steward Drip.
1st Apr '18 12:50:59 PM DaibhidC
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* In the 1965 double-album adaptation of ''Literature/AliceInWonderland'', one of the calls on the White Rabbit's time in the song "Decisions" is "a meeting of the Rabbit Guild".

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* In the 1965 double-album adaptation AudioAdaptation of ''Literature/AliceInWonderland'', one of the calls on the White Rabbit's time in the song "Decisions" is "a meeting of the Rabbit Guild".
1st Apr '18 12:50:34 PM DaibhidC
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[[folder:Audio Drama]]
* In the 1965 double-album adaptation of ''Literature/AliceInWonderland'', one of the calls on the White Rabbit's time in the song "Decisions" is "a meeting of the Rabbit Guild".
[[/folder]]
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