Follow TV Tropes

Following

History Main / WeakTurretGun

Go To

OR

Is there an issue? Send a MessageReason:
None


* The first ''VideoGame/RatchetAndClank'' game has a turret gun that works within a 180 degree field of vision. When the player character reaches that angle, the gunner will just sit there until struck.

to:

* ''VideoGame/RatchetAndClank2002'':
**
The first ''VideoGame/RatchetAndClank'' game has a turret gun on Gemlik base that works within a 180 degree field of vision. When the player character reaches that angle, the gunner will just sit there until struck.struck.
** The Oltanis city has turrets that shoot in small cone in front of them and can be destroyed in one hit from anything. Subverted with similar turrets on Umbris that can be only temporarily disabled, after which they hide in ground until they pop out again later, unless you [[ForcedTransformation turn them into chickens]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FirstEncounterAssaultRecon''
** Zig-zagged with the ATC's automated defense ceiling turrets. They're very tough, have a slim profile when faced directly that makes them harder to hit, and they deal phenomenal damage. They'll even keep shooting at your last known position if you duck behind a solid surface out of sight. But if you can get to the breaker box that supplies a turret with power, it's trivial to disable it.
** Downplayed with the AP-5 deployable turret in the ''Extraction Point'' and ''Perseus Mandate'' expansions. They can take a few bullets but not prolonged concentrated fire, and their mini-cannons only deal modest damage. Their main draw is being able to be carried and deployed at will.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350: Please put me back up!]]

to:

[[caption-width-right:350: Please put me back up!]]
"Aaahh!"]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Turrets have become decreasing threats in each successive ''VideoGame/MechWarrior'' iteration. In 2, where they first appeared, they were small but surprisingly hard to target, and could hit you with anything from massed laser batteries to PPC shots, and each part needed to be destroyed independently. In 3, they were still small, annoying targets with surprisingly good firepower. In 4, their firepower increased (due to the presence of missile launchers) but they became much larger and easier to destroy. By the time of 5, they are barely a threat and can be destroyed by few machine gun bullets or simply stepping on the offending turret.
Is there an issue? Send a MessageReason:
None


** By equipping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries. Compared to a level 1 sentry, they are weaker in terms of health and damage output and can't be upgraded; they also do not drop any metal when destroyed. However, mini-sentries cost less metal to build, take less time to build, and even acquire targets much faster, which means that enemies generally won't be able to destroy them without taking at least SOME damage.

to:

** By equipping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries. Compared to a level 1 sentry, they are weaker in terms of health and damage output and can't be upgraded; they also do not drop any metal when destroyed. However, mini-sentries cost less metal to build, take less time to build, and even acquire targets much faster, which means that enemies generally won't be able to destroy them without taking at least SOME damage. Guaranteed to piss the other team right off!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Several areas in ''VideoGame/TheLegendOfTianding'' has steampunk turrets that you can take down with ''two'' weak punches. Somehow.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Subverted with ''VideoGame/{{Devastation}}''. Grathius Corp. deploys a few sentry guns in various areas. While they're more annoying then dangerous, they can take some punishment before going down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Dangan}}'' (an obscure, Japan-exclusive shooter for the [=PS1=]) have turret guns larger than your characters... and blows up after a scant handful of shots with your lowest-level firearms. Or just a couple of punches from up close.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/CyberLip'' have turret guns which blows up after ''one'' hit. The difficulty is trying to hit them, because they're usually packed in rather tight corners.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DawnOfWar'': Turrets generally have about half as much health as Listening Posts, and are either good against infantry or vehicles. They aren't exactly weak, but by the end game squads of infantry are usually numerous enough to survive taking them out.
Is there an issue? Send a MessageReason:
Direct link.


* {{Justified}} in ''VideoGame/{{Homeworld}}'': the drones deployed by the drone frigate, that act as turrets, are easily taken down by capital ship weaponry and, being always in the same position around the frigate, are easy targets, but [[FlawedPrototype they're also the very first application of a brand new and immature technology]]. The new model of drone frigate from ''Homeworld: Cataclysm'' completely averts the trope, as the drones now act as [[AttackDrone attack fighters]].

to:

* {{Justified}} {{Justified|Trope}} in ''VideoGame/{{Homeworld}}'': the drones deployed by the drone frigate, that act as turrets, are easily taken down by capital ship weaponry and, being always in the same position around the frigate, are easy targets, but [[FlawedPrototype they're also the very first application of a brand new and immature technology]]. The new model of drone frigate from ''Homeworld: Cataclysm'' completely averts the trope, as the drones now act as [[AttackDrone attack fighters]].
Is there an issue? Send a MessageReason:
None


** Their suckiness is justified and PlayedForLaughs in-universe, as [[https://www.youtube.com/watch?v=6i-nMWgBUp0 a trailer]] ''VideoGame/Portal2'' reveals that the turrets [[CartridgesInFlight shoot the entire bullet using a spring mechanism instead of just firing the bullet normally]]. Cave Johnson claims that this is better because it shoots "sixty-five percent more bullet per bullet", although the fact that Chell can take a theoretically infinite amount of bullets would disprove this.

to:

** Their suckiness is justified and PlayedForLaughs in-universe, as [[https://www.youtube.com/watch?v=6i-nMWgBUp0 a trailer]] for ''VideoGame/Portal2'' reveals that the turrets [[CartridgesInFlight shoot the entire bullet using a spring mechanism instead of just firing the bullet normally]]. Cave Johnson claims that this is better because it shoots "sixty-five percent more bullet per bullet", although the fact that Chell can take a theoretically infinite amount of bullets would disprove this.
Is there an issue? Send a MessageReason:
None


** Their suckiness is somewhat justified in-universe, as [[https://www.youtube.com/watch?v=6i-nMWgBUp0 a trailer]] for ''VideoGame/Portal2'' reveals that the turrets [[CartridgesInFlight shoot the entire bullet using a spring mechanism instead of just firing the bullet normally]]. Cave Johnson claims that this is better because it shoots "sixty-five percent more bullet per bullet", although the fact that Chell can take a theoretically infinite amount of bullets would disprove this.

to:

** Their suckiness is somewhat justified and PlayedForLaughs in-universe, as [[https://www.youtube.com/watch?v=6i-nMWgBUp0 a trailer]] for ''VideoGame/Portal2'' reveals that the turrets [[CartridgesInFlight shoot the entire bullet using a spring mechanism instead of just firing the bullet normally]]. Cave Johnson claims that this is better because it shoots "sixty-five percent more bullet per bullet", although the fact that Chell can take a theoretically infinite amount of bullets would disprove this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BattleTech'': Turrets show up regularly. Often they're hooked up to an external power source that can be attacked to disable multiple turrets at once, but even if they're not it's usually pretty easy to take a turret down- because they're stationary they always go last in combat and are easy to hit even at long range. What makes them dangerous is that they typically mount weaponry with better range than your ability to see them, so if you're fighting some mechs the turrets can often freely snipe you without letting you return fire.

Top