History Main / WeakTurretGun

26th Sep '17 5:29:27 PM dlchen145
Is there an issue? Send a Message


** The turrets in ''VideoGame/BioShockInfinite'' are similar to their coutnerparts in other games in the series. The main difference is that unlike previous games, you can utilize the [[MindControl Possession]] vigor to easily take control of them, albeit only temporarily. You can also summon friendly ones through Tears as well.

to:

** The turrets in ''VideoGame/BioShockInfinite'' are similar to their coutnerparts counterparts in other games in the series. The main difference is that unlike previous games, you can utilize the [[MindControl Possession]] vigor to easily take control of them, albeit only temporarily. You can also summon friendly ones through Tears as well.
25th Sep '17 1:48:08 AM thisissostupid
Is there an issue? Send a Message


** By equipping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries. Compared to a level 1 sentry, they are weaker in terms of health and damage output and can't be upgraded; they also do not drop any metal when destroyed. However, mini-sentries cost less metal to build, take less time to build, acquire targets much faster as well, and a single Gunslinger Engineer can deploy up to three of them at a time.

to:

** By equipping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries. Compared to a level 1 sentry, they are weaker in terms of health and damage output and can't be upgraded; they also do not drop any metal when destroyed. However, mini-sentries cost less metal to build, take less time to build, and even acquire targets much faster as well, and a single Gunslinger Engineer can deploy up faster, which means that enemies generally won't be able to three of destroy them without taking at a time.least SOME damage.
4th Sep '17 9:24:36 AM Chabal2
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/WarcraftIII's'' towers, while not exactly weak (early-game rushes and air units will generally fail if there's a few towers around), are only good in large numbers (and Undead and Night Elf towers have larger footprints, so less of them in one space), as they either fire too slowly (Ancient Protectors and Spirit/Nerubian Towers) or don't have Fortified armor (Guard/Watch Towers and uprooted Ancients) to outlast enemy waves.
17th Aug '17 3:28:13 PM jtierney50
Is there an issue? Send a Message

Added DiffLines:

** Their suckiness is somewhat justified in-universe, when it was revealed in ''VideoGame/{{Portal 2}}'' that the turrets shoot the entire bullet using a spring mechanism instead of just firing the bullet normally. Cave Johnson claims that this is better because it shoots "sixty-five percent more bullet per bullet", although the fact that Chell can take a theoretically infinite amount of bullets would disprove this.
28th May '17 10:23:03 PM Gatordragon24
Is there an issue? Send a Message

Added DiffLines:

* Barik from ''VideoGame/{{Paladins}}'' is a [[TheTurretMaster Turret Master]] who deploys small turrets that provide area control, but don't hit very hard and are not very durable. He makes up for their weaknesses by being able to deploy up to two of them and can protect them with his shields. With the "Architectonics" legendary card, Barik's turrets are upgraded with increased damage and hitscan attacks that never miss.
17th May '17 2:59:55 AM KEEP_IN
Is there an issue? Send a Message


* ''VideoGame/TeamFortress2'' has sentry guns that can be only built by the Engineer class and require metal for that, the Engineer can use more metal to upgrade his sentries into 3 levels, in level 1, the sentry fits in this trope since it doesn't have much health and not much firepower, but upgrading to level 2 makes the sentry more resistant and much more deadly with bigger guns, and level 3 makes even more resistant and even deadlier with the rocket launchers that are added to the guns. While capable of killing anything short of a Medic+Heavy combo in seconds, they have limited range, have difficulty locking onto targets outside of a 90 degree forward arc, and are incapable of acquiring disguised/invisible targets on their own.
** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries. Compared to a level 1 sentry, they are weaker in terms of health and damage output and can't be upgraded; they also do not drop any metal when destroyed. However, mini-sentries cost less metal to build, take less time to build, and acquire targets much faster as well.

to:

* ''VideoGame/TeamFortress2'' has sentry guns that can be only built by the Engineer class and require metal for that, class, at the Engineer can use more metal to upgrade his sentries into 3 levels, in cost of 130 metal. The level 1, the 1 sentry gun fits in this trope since it doesn't have much health and not much nor firepower, but upgrading to level 2 makes gives the sentry more resistant and much more deadly with a bigger guns, health pool along with a significant boost to its DPS, and level 3 makes even more resistant brings it to a whopping 216 health and even deadlier rockets to go with the rocket launchers that are added to the its gatling guns. While capable of killing anything short of a Medic+Heavy combo in seconds, they have a somewhat limited range, have difficulty locking onto targets outside of a 90 degree forward arc, and are incapable of acquiring disguised/invisible targets on their own.
** By equiping equipping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries. Compared to a level 1 sentry, they are weaker in terms of health and damage output and can't be upgraded; they also do not drop any metal when destroyed. However, mini-sentries cost less metal to build, take less time to build, and acquire targets much faster as well.well, and a single Gunslinger Engineer can deploy up to three of them at a time.
26th Nov '16 7:27:44 PM KlarkKentThe3rd
Is there an issue? Send a Message


Technological progress is a strange thing, and even more so in VideoGames. Often, the enemy weapon manufacters can design a fully-automatic gun that basically [[BottomlessMagazines never runs out of ammo]] with ease. Yet, it can never be designed in such a way that someone can't destroy it or knock it down fairly easily. If this trope is in play, game designers will usually put them in hard-to-reach places or at the end of long corridors so that the challenge is ''getting'' to them; once you're in close, actually defeating them in trivial. Most frequently seen in [[FirstPersonShooter FPS]] games.

to:

Technological progress is a strange thing, and even more so in VideoGames. Often, the enemy weapon manufacters can design a fully-automatic gun that basically [[BottomlessMagazines never runs out of ammo]] with ease. Yet, it can never be designed in such a way that someone can't destroy it or knock it down fairly easily. If this trope is in play, game designers will usually put them in hard-to-reach places or at the end of long corridors so that the challenge is ''getting'' to them; once you're in close, actually defeating them in trivial.is trivial. Sometimes one hit is all that's needed. Most frequently seen in [[FirstPersonShooter FPS]] games.
13th Nov '16 7:23:04 PM Discar
Is there an issue? Send a Message


[[foldercontrol]]

[[folder: Video Games ]]


to:

[[foldercontrol]]

[[folder: Video Games ]]

!!Video Games



* {{Justified}} in ''VideoGame/{{Homeworld}}'': the drones deployed by the drone frigate, that act as turrets, are easily taken down by capital ship weaponry and, being always in the same position aroud the frigate, are easy targets, but [[FlawedPrototype they're also the very first application of a brand new and immature technology]]. The new model of drone frigate from ''Homeworld: Cataclysm'' completely averts the trope, as the drones now act as [[AttackDrone attack fighters]].

to:

* {{Justified}} in ''VideoGame/{{Homeworld}}'': the drones deployed by the drone frigate, that act as turrets, are easily taken down by capital ship weaponry and, being always in the same position aroud around the frigate, are easy targets, but [[FlawedPrototype they're also the very first application of a brand new and immature technology]]. The new model of drone frigate from ''Homeworld: Cataclysm'' completely averts the trope, as the drones now act as [[AttackDrone attack fighters]].




[[/folder]]
13th Nov '16 7:22:32 PM Discar
Is there an issue? Send a Message


[[AC:VideoGames]]

* In the freeware platformer ''VideoGame/BinaryBoy'', there are biological turret-like enemies on the first three levels. These can instantly kill you with one of their shots or [[CollisionDamage by touch]], and are completely invulnerable ... until you meet one in the water level, where it can be overturned by the air bubble you can now form.

to:

[[AC:VideoGames]]

[[foldercontrol]]

[[folder: Video Games ]]


* In the freeware platformer ''VideoGame/BinaryBoy'', there are biological turret-like enemies on the first three levels. These can instantly kill you with one of their shots or [[CollisionDamage by touch]], and are completely invulnerable ... until you meet one in the water level, where it can be overturned by the air bubble you can now form.



----
''Are you still there?''

to:

----
''Are you still there?''
[[/folder]]
9th Nov '16 3:20:10 PM Tarrn
Is there an issue? Send a Message



to:

* ''VideoGame/{{Overwatch}}'' has Symmetra's turrets, which are literally one-hit wonders, and any form of damage will destroy them. This is balanced by the fact that she can have up to six deployed at any time, they're quick to build and deploy, and can be stuck to walls and ceilings so have a chance of killing an enemy before they can even find them.
This list shows the last 10 events of 71. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.WeakTurretGun