History Main / WeakTurretGun

26th Nov '16 7:27:44 PM KlarkKentThe3rd
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Technological progress is a strange thing, and even more so in VideoGames. Often, the enemy weapon manufacters can design a fully-automatic gun that basically [[BottomlessMagazines never runs out of ammo]] with ease. Yet, it can never be designed in such a way that someone can't destroy it or knock it down fairly easily. If this trope is in play, game designers will usually put them in hard-to-reach places or at the end of long corridors so that the challenge is ''getting'' to them; once you're in close, actually defeating them in trivial. Most frequently seen in [[FirstPersonShooter FPS]] games.

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Technological progress is a strange thing, and even more so in VideoGames. Often, the enemy weapon manufacters can design a fully-automatic gun that basically [[BottomlessMagazines never runs out of ammo]] with ease. Yet, it can never be designed in such a way that someone can't destroy it or knock it down fairly easily. If this trope is in play, game designers will usually put them in hard-to-reach places or at the end of long corridors so that the challenge is ''getting'' to them; once you're in close, actually defeating them in trivial.is trivial. Sometimes one hit is all that's needed. Most frequently seen in [[FirstPersonShooter FPS]] games.
13th Nov '16 7:23:04 PM Discar
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!!Video Games



* {{Justified}} in ''VideoGame/{{Homeworld}}'': the drones deployed by the drone frigate, that act as turrets, are easily taken down by capital ship weaponry and, being always in the same position aroud the frigate, are easy targets, but [[FlawedPrototype they're also the very first application of a brand new and immature technology]]. The new model of drone frigate from ''Homeworld: Cataclysm'' completely averts the trope, as the drones now act as [[AttackDrone attack fighters]].

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* {{Justified}} in ''VideoGame/{{Homeworld}}'': the drones deployed by the drone frigate, that act as turrets, are easily taken down by capital ship weaponry and, being always in the same position aroud around the frigate, are easy targets, but [[FlawedPrototype they're also the very first application of a brand new and immature technology]]. The new model of drone frigate from ''Homeworld: Cataclysm'' completely averts the trope, as the drones now act as [[AttackDrone attack fighters]].




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13th Nov '16 7:22:32 PM Discar
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[[AC:VideoGames]]

* In the freeware platformer ''VideoGame/BinaryBoy'', there are biological turret-like enemies on the first three levels. These can instantly kill you with one of their shots or [[CollisionDamage by touch]], and are completely invulnerable ... until you meet one in the water level, where it can be overturned by the air bubble you can now form.

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[[folder: Video Games ]]


* In the freeware platformer ''VideoGame/BinaryBoy'', there are biological turret-like enemies on the first three levels. These can instantly kill you with one of their shots or [[CollisionDamage by touch]], and are completely invulnerable ... until you meet one in the water level, where it can be overturned by the air bubble you can now form.



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''Are you still there?''

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''Are you still there?''
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9th Nov '16 3:20:10 PM Tarrn
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* ''VideoGame/{{Overwatch}}'' has Symmetra's turrets, which are literally one-hit wonders, and any form of damage will destroy them. This is balanced by the fact that she can have up to six deployed at any time, they're quick to build and deploy, and can be stuck to walls and ceilings so have a chance of killing an enemy before they can even find them.
14th Oct '16 5:48:26 AM Pseudoname
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Added DiffLines:

* In ''VideoGame/{{Evolve}}'', Bucket's turrets can do [[DeathByAThousandCuts significant damage if ignored]] but can be destroyed in a single blow by the monster.
13th Jul '16 3:25:53 AM Leo40Troper
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** Unlike regular Hosts which are invulnerable except when firing, Red Hosts are permanently exposed to damage, but [[GlassCannon compensate for it by having a five-way]] [[SpreadShot]] [[instead of regular three-way, which is a pain to dodge]].

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** Unlike regular Hosts which are invulnerable except when firing, Red Hosts are permanently exposed to damage, but [[GlassCannon compensate for it by having a five-way]] [[SpreadShot]] [[instead SpreadShot [[GlassCannon instead of regular three-way, which is a pain to dodge]].
13th Jul '16 3:25:04 AM Leo40Troper
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** Unlike regular Hosts which are invulnerable except when firing, Red Hosts are permanently exposed to damage, but [[GlassCannon compensate for it by having a five-way SpreadShot instead of regular three-way, which is a pain to dodge]].

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** Unlike regular Hosts which are invulnerable except when firing, Red Hosts are permanently exposed to damage, but [[GlassCannon compensate for it by having a five-way SpreadShot instead five-way]] [[SpreadShot]] [[instead of regular three-way, which is a pain to dodge]].
9th Jul '16 8:08:58 AM EDP
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* {{Justified}} in ''VideoGame/{{Homeworld}}'': the drones deployed by the drone frigate, that act as turrets, are easily taken down by capital ship weaponry and, being always in the same position aroud the frigate, are easy targets, but [[FlawedPrototype they're also the very first application of a brand new and immature technology]]. The new model of drone frigate from ''Homeworld: Cataclysm'' completely averts the trope, as the drones now act as [[AttackDrone attack fighters]].
23rd Jun '16 12:05:50 AM Alceister
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* Some missions in the ''VideoGame/FreeSpace'' series have sentry guns, essentially two or four gun turrets attached to a frame. They only take a few shots to destroy. In the second game, the ''GTSG Mjolnir Remote Beam Cannon''. As the name suggests, it's a turret with a beam cannon (the most powerful in the game for the GTVA) mounted on it (and nothing else). They also tend to die quickly when under attack, making them semi-literal {{Glass Cannon}}s (in that they are cannons, but not made of glass). If you can keep them alive, they are your best friend in the one mission they appear in (in which you must kill a few capital ships, something the Mjolnir excels at).

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* Some missions in the ''VideoGame/FreeSpace'' series have sentry guns, essentially two one, two, or four gun turrets attached to a frame. They only take a few shots to destroy. In the second game, the ''GTSG Mjolnir Remote Beam Cannon''. As the name suggests, it's a turret with a beam cannon (the most powerful in the game for the GTVA) mounted on it (and nothing else). They also tend to die quickly when under attack, making them semi-literal {{Glass Cannon}}s (in that they are cannons, but not made of glass). If you can keep them alive, they are your best friend in the one mission they appear in (in which you must kill a few capital ships, something the Mjolnir excels at).
20th Jun '16 8:52:00 PM wolftickets1969
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Added DiffLines:

*** In ''VideoGame/{{Fallout 4}}'', non-Heavy turrets are even weaker than in the previous games.
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