History Main / WeakTurretGun

5th Apr '16 5:43:22 AM Alceister
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* Double subverted in ''VideoGame/DefenseOfTheAncients''. In the early game, the power of the towers serves to discourage enemy heroes from a frontal assault on defenders in their vicinity. As the game progresses, however, increasing health and damage available to both {{Mooks}} and heroes, while the towers [[CantCatchUp don't grow stronger]], means that the threat they pose just keeps dropping.

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* Double subverted Generally averted in ''VideoGame/DefenseOfTheAncients''. In the early game, the power of the towers serves to discourage enemy heroes from a frontal assault on defenders in their vicinity. As the game progresses, however, increasing health and damage available to both {{Mooks}} and heroes, while the towers [[CantCatchUp don't grow stronger]], means that the threat they pose just keeps dropping.
5th Apr '16 5:41:33 AM Alceister
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** The turrets in ''VideoGame/BioShockInfinite'' are stylized to resemble WWI soldiers and are nearly as fragile. You cannot deflect their missiles backwards this time, but you also don't need to bother with hacking: a single use of [[MindControl Possession]] vigor is enough for them. It's also possible to summon friendly ones through the Tears.

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** The turrets in ''VideoGame/BioShockInfinite'' are stylized similar to resemble WWI soldiers and are nearly as fragile. You cannot deflect their missiles backwards this time, but coutnerparts in other games in the series. The main difference is that unlike previous games, you also don't need to bother with hacking: a single use of can utilize the [[MindControl Possession]] vigor is enough for them. It's to easily take control of them, albeit only temporarily. You can also possible to summon friendly ones through the Tears.Tears as well.



** Most turrets in ''VideoGame/{{Fallout 3}}'' can be quickly destroyed, "frenzied" to attack everything that moves by shooting their lenses, or hacked and disabled (usually by using a computer terminal that is conveniently just outside of the turret's field of fire). The higher-level turrets, such as those in the final area of ''Broken Steel'', are more durable, but by this time you have the [[{{BFG}} Tesla Cannon]], which can take them out in one or two hits.

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** Most turrets in ''VideoGame/{{Fallout 3}}'' can be quickly destroyed, "frenzied" to attack everything that moves by shooting destroying their lenses, control unit, or hacked and disabled (usually by using a computer terminal that is conveniently just outside of the turret's field of fire). The higher-level turrets, such as those in the final area of ''Broken Steel'', are more durable, but by this time you have the [[{{BFG}} Tesla Cannon]], which can take them out in one or two hits.
5th Apr '16 5:36:25 AM Alceister
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** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries, that fit really well in this trope since they are inferior to a level 1 sentry in terms of health and damage output and can't be upgraded; when broken, you can't even grab the broken parts to get metal for your next sentry, something you can do with the normal sentry. However, mini-sentries cost less metal to build, take less time to build, and acquire targets much faster as well.

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** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries, that fit really well in this trope since they are inferior mini-sentries. Compared to a level 1 sentry sentry, they are weaker in terms of health and damage output and can't be upgraded; when broken, you can't even grab the broken parts to get they also do not drop any metal for your next sentry, something you can do with the normal sentry.when destroyed. However, mini-sentries cost less metal to build, take less time to build, and acquire targets much faster as well.
4th Apr '16 7:13:47 PM Alceister
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* ''VideoGame/TeamFortress2'' has sentry guns that can be only built by the Engineer class and require metal for that, the Engineer can use more metal to upgrade his sentries into 3 levels, in level 1, the sentry fits in this trope since it doesn't have much health and not much firepower, but upgrading to level 2 makes the sentry more resistant and much more deadly with bigger guns, and level 3 makes even more resistant and even deadlier with the rocket launchers that are added to the guns.
** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries, that fit really well in this trope since they are worse than a level 1 normal sentry in health and damage and can't be upgraded; when broken, you can't even grab the broken parts to get metal for your next sentry, something you can do with the normal sentry. However, they cost less metal to build, take less time to build, and fire and rotate faster, meaning they are good for times when your sentry will keep getting destroyed even if you play well, and are good for attacking, since sentries in this game are mostly for defense, there was a time when a mini-sentry couldn't be repaired by Engineers, but that changed.

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* ''VideoGame/TeamFortress2'' has sentry guns that can be only built by the Engineer class and require metal for that, the Engineer can use more metal to upgrade his sentries into 3 levels, in level 1, the sentry fits in this trope since it doesn't have much health and not much firepower, but upgrading to level 2 makes the sentry more resistant and much more deadly with bigger guns, and level 3 makes even more resistant and even deadlier with the rocket launchers that are added to the guns.
guns. While capable of killing anything short of a Medic+Heavy combo in seconds, they have limited range, have difficulty locking onto targets outside of a 90 degree forward arc, and are incapable of acquiring disguised/invisible targets on their own.
** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries, that fit really well in this trope since they are worse than inferior to a level 1 normal sentry in terms of health and damage output and can't be upgraded; when broken, you can't even grab the broken parts to get metal for your next sentry, something you can do with the normal sentry. However, they mini-sentries cost less metal to build, take less time to build, and fire and rotate faster, meaning they are good for times when your sentry will keep getting destroyed even if you play well, and are good for attacking, since sentries in this game are mostly for defense, there was a time when a mini-sentry couldn't be repaired by Engineers, but that changed.
acquire targets much faster as well.
4th Apr '16 7:00:22 PM Alceister
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** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries, that fit really well in this trope since they are worst than a level 1 normal sentry in health and damage and can't be upgraded, when it's broken, you can't even grab the broken parts to get metal for your next sentry, something you can do with the normal sentry, but this effect comes with a bonus that they cost less metal to build, take less time to be ready, and fire and rotate faster, meaning they are good for times when your sentry will keep getting destroyed even if you play well, and are good for attacking, since sentries in this game are mostly for defense, there was a time when a mini-sentry couldn't be repaired by Engineers, but that changed.

to:

** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries, that fit really well in this trope since they are worst worse than a level 1 normal sentry in health and damage and can't be upgraded, upgraded; when it's broken, you can't even grab the broken parts to get metal for your next sentry, something you can do with the normal sentry, but this effect comes with a bonus that sentry. However, they cost less metal to build, take less time to be ready, build, and fire and rotate faster, meaning they are good for times when your sentry will keep getting destroyed even if you play well, and are good for attacking, since sentries in this game are mostly for defense, there was a time when a mini-sentry couldn't be repaired by Engineers, but that changed.
27th Feb '16 9:12:43 AM VictorDamazio
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* ''VideoGame/TeamFortress2'' has sentry guns that can be only built by the Engineer class, using metal, the Engineer can use more metal to upgrade his sentries into 3 levels, in level 1, the sentry fits in this trope since it doesn't have much health and not much firepower, but upgrading to level 2 makes the sentry more resistant and much more deadly with bigger guns, and level 3 makes even more resistant and even deadlier with the rocket launchers that are added to the guns.

to:

* ''VideoGame/TeamFortress2'' has sentry guns that can be only built by the Engineer class, using metal, class and require metal for that, the Engineer can use more metal to upgrade his sentries into 3 levels, in level 1, the sentry fits in this trope since it doesn't have much health and not much firepower, but upgrading to level 2 makes the sentry more resistant and much more deadly with bigger guns, and level 3 makes even more resistant and even deadlier with the rocket launchers that are added to the guns.
27th Feb '16 9:12:04 AM VictorDamazio
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* ''VideoGame/TeamFortress2'' has sentry guns that can be only built by the Engineer class, using metal, the Engineer can use more metal to upgrade his sentries into 3 levels, in level 1, the sentry fits in this trope since it doesn't have much health and not much firepower, but upgrading to level 2 makes the sentry more resistant and much more deadly with bigger guns, and level 3 makes even more resistant and even deadlier with the rocket launchers that are added to the guns.
** By equiping the Gunslinger, a robotic arm that replaces the Engineer's Wrench, he can build mini-sentries, that fit really well in this trope since they are worst than a level 1 normal sentry in health and damage and can't be upgraded, when it's broken, you can't even grab the broken parts to get metal for your next sentry, something you can do with the normal sentry, but this effect comes with a bonus that they cost less metal to build, take less time to be ready, and fire and rotate faster, meaning they are good for times when your sentry will keep getting destroyed even if you play well, and are good for attacking, since sentries in this game are mostly for defense, there was a time when a mini-sentry couldn't be repaired by Engineers, but that changed.
25th Feb '16 10:15:15 PM DastardlyDemolition
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*** Due to having the same game engine, ''VideoGame/{{FalloutNewVegas}}'' has the same turrets. Turrets in the Vaults 11 and 34 are more difficult to frenzy due to being hung from something (the ceiling in Vault 11 and beneath Vault 34's Overseer desk), being attacked by other enemies (robots in Vault 11 and ghoulified vault dwellers in Vault 43), having no terminals to hack them, and being smaller than than standard turrets.

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*** Due to having the same game engine, ''VideoGame/{{FalloutNewVegas}}'' ''VideoGame/{{Fallout New Vegas}}'' has the same turrets. Turrets in the Vaults 11 and 34 are more difficult to frenzy due to being hung from something (the ceiling in Vault 11 and beneath Vault 34's Overseer desk), being attacked by other enemies (robots in Vault 11 and ghoulified vault dwellers in Vault 43), having no terminals to hack them, and being smaller than than standard turrets.
25th Feb '16 2:00:07 PM DastardlyDemolition
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** Most turrets in ''VideoGame/{{Fallout 3}}'' can be quickly destroyed, "frenzied" to attack everything that moves, or hacked and disabled (usually by using a computer terminal that is conveniently just outside of the turret's field of fire). The higher-level turrets, such as those in the final area of ''Broken Steel'', are more durable, but by this time you have the [[{{BFG}} Tesla Cannon]], which can take them out in one or two hits.

to:

** Most turrets in ''VideoGame/{{Fallout 3}}'' can be quickly destroyed, "frenzied" to attack everything that moves, moves by shooting their lenses, or hacked and disabled (usually by using a computer terminal that is conveniently just outside of the turret's field of fire). The higher-level turrets, such as those in the final area of ''Broken Steel'', are more durable, but by this time you have the [[{{BFG}} Tesla Cannon]], which can take them out in one or two hits.hits.
*** Due to having the same game engine, ''VideoGame/{{FalloutNewVegas}}'' has the same turrets. Turrets in the Vaults 11 and 34 are more difficult to frenzy due to being hung from something (the ceiling in Vault 11 and beneath Vault 34's Overseer desk), being attacked by other enemies (robots in Vault 11 and ghoulified vault dwellers in Vault 43), having no terminals to hack them, and being smaller than than standard turrets.
14th Dec '15 6:01:49 AM Nohbody
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* ''Franchise/BioShock''

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* ''Franchise/BioShock'' ''VideoGame/BioShock''
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