History Main / WarGaming

12th Jul '16 11:14:20 PM Koveras
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A genre of {{tabletop games}} centering around the simulation of warfare, either based on real conflicts or fantasy scenarios. Some games include highly detailed miniatures and maps; however, most games of this genre consist of one or more maps of the theatre of conflict, a variable number of unit counters (small square pieces of heavy cardstock with printed numbers and symbols representing military units, as well as markers of various sorts), and rules with accompanying tables and charts. The most important such table is a "Combat Results Table", giving a set of battle results calculated according to the numerical odds of attacker versus defender; the players roll dice and compare the resulting numbers to the table to see how the battle came out. Table wargames can focus on any level of battle from literally man-to-man combat (e.g., the Squad Leader series) to whole army groups or fleets. {{Expansion Pack}}s with different scenarios are also common.

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A genre of {{tabletop games}} centering around the simulation of warfare, either based on real conflicts or fantasy scenarios. Some games include highly detailed miniatures and maps; however, most games of this genre consist of one or more maps of the theatre of conflict, a variable number of unit counters (small square pieces of heavy cardstock with printed numbers and symbols representing military units, as well as markers of various sorts), and rules with accompanying tables and charts. The most important such table is a "Combat Results Table", giving a set of battle results calculated according to the numerical odds of attacker versus defender; the players roll dice UsefulNotes/{{dice}} and compare the resulting numbers to the table to see how the battle came out. Table wargames can focus on any level of battle from literally man-to-man combat (e.g., the Squad Leader series) to whole army groups or fleets. {{Expansion Pack}}s with different scenarios are also common.
11th May '16 6:08:06 AM DaibhidC
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* ''TabletopGame/StarFleetBattles''
4th Feb '16 1:44:59 PM Morgenthaler
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/imag0031.png]]
30th Aug '15 8:32:52 AM Specialist290
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The UrExample is probably ''[[http://en.wikipedia.org/wiki/Kriegsspiel_%28wargame%29 Kriegsspiel]]'' (1812), literally, "War Game," which was created by two UsefulNotes/{{Prussia}}n officers, Lieutenant Georg Leopold von Reiswitz and his son Georg Heinrich Rudolf von Reiswitz. The game was widely played by the Prussian officers of the 19th Century, and after some stunning Prussian victories, military officers around Europe. It was SeriousBusiness; ''Kriegsspiel'' was endorsed by the General Staff of Prussia as an invaluable teaching aid. ''Kriegsspiel'' was the TropeCodifier for a lot of conventions used by current military thinkers, military historians, war gamers, and table top role players. It codified the use of [[ColorCodedArmies the colors red and blue]] for enemy and friendly forces, respectively, the use of maps and miniaturised scale terrain, detailed movement rules and [[TurnBasedCombat turns]], referees and game masters, specialized dice, the block symbols for units, table quarters, LoadsAndLoadsOfRules, the RandomNumberGod, the core rulebook, RuleZero, and so on. It was so influential that it is still [[http://boardgamegeek.com/boardgame/16957/kriegsspiel available today.]] A great many of the concepts used to create training simulations for modern officers and table top wargames today would seem completely familiar to the Reiswitzes, even despite technology they could never have imagined. The eminent author Creator/HGWells was also responsible for several more light-hearted and simplified sets of rule conventions for wargame simulations --''Floor Games'' (1911) and ''Little Wars'' (1913)-- which were popular in Great Britain before UsefulNotes/WorldWarI, and which had a strong influence on the later development of the wargaming hobby in the UK.

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The UrExample is probably ''[[http://en.wikipedia.org/wiki/Kriegsspiel_%28wargame%29 Kriegsspiel]]'' (1812), literally, "War Game," which was created by two UsefulNotes/{{Prussia}}n officers, Lieutenant Georg Leopold von Reiswitz and his son Georg Heinrich Rudolf von Reiswitz. The game was widely played by the Prussian officers of the 19th Century, and after some stunning Prussian victories, military officers around Europe. It was SeriousBusiness; SeriousBusiness from the very beginning; ''Kriegsspiel'' was endorsed by the General Staff of Prussia as an invaluable teaching aid. ''Kriegsspiel'' was the TropeCodifier for a lot of conventions used by current military thinkers, military historians, war gamers, and table top role players. It codified the use of [[ColorCodedArmies the colors red and blue]] for enemy and friendly forces, respectively, the use of maps and miniaturised scale terrain, detailed movement rules and [[TurnBasedCombat turns]], referees and game masters, specialized dice, the block symbols for units, table quarters, LoadsAndLoadsOfRules, the RandomNumberGod, the core rulebook, RuleZero, and so on. It was so influential that it is still [[http://boardgamegeek.com/boardgame/16957/kriegsspiel available today.]] A great many of the concepts used to create training simulations for modern officers and table top wargames today would seem completely familiar to the Reiswitzes, even despite technology they could never have imagined. The eminent author Creator/HGWells was also responsible for several more light-hearted and simplified sets of rule conventions for wargame simulations --''Floor Games'' (1911) and ''Little Wars'' (1913)-- which were popular in Great Britain before UsefulNotes/WorldWarI, and which had a strong influence on the later development of the wargaming hobby in the UK.
9th Jul '15 9:05:36 AM justanid
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See also AfterActionReport, RandomNumberGod, TurnBasedCombat, and TurnBasedTactics.

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See also AfterActionReport, CommonTacticalGameplayElements, RandomNumberGod, TurnBasedCombat, and TurnBasedTactics.
9th Jul '15 9:04:54 AM justanid
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See also AfterActionReport, RandomNumberGod, and TurnBasedCombat.

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See also AfterActionReport, RandomNumberGod, TurnBasedCombat, and TurnBasedCombat.TurnBasedTactics.
9th Jul '15 9:03:45 AM justanid
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See also AfterActionReport, RandomNumberGod, and TurnBasedStrategy.

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See also AfterActionReport, RandomNumberGod, and TurnBasedStrategy.TurnBasedCombat.
9th Jul '15 9:03:13 AM justanid
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See also AfterActionReport, RandomNumberGod, and TurnBasedStrategy.
30th Jun '15 9:28:14 AM Prfnoff
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During the 1970s and early 1980s, several companies (chief among them Avalon Hill, Simulations Publications Inc., and Game Designers' Workshop) produced literally hundreds of games covering every era of warfare from the ancient period to science fiction and AlternateHistory. In many ways a return to classical ''Kreigsspiel'' format, these games ranged in size from tiny "folio" games with perhaps 100 counters and maps no larger than a standard sheet of paper, to gigantic "monster" games with 9 or more 22" x 34" maps and thousands of counters. By the end of the 1970s, the biggest "monster" wargames (for instance, SPI's "Campaign for North Africa") were so complex and unwieldy that they were pretty much unplayable as actual games in the traditional table format. Also of note: Role-playing games, [[TabletopRPG in their pencil-and-paper-and-rulebook format]], first became popular in the late 1970s. There used to be some amount of tension between devotees of board wargaming and RPG players.

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During the 1970s and early 1980s, several companies (chief among them Avalon Hill, Creator/AvalonHill, Simulations Publications Inc., and Game Designers' Workshop) produced literally hundreds of games covering every era of warfare from the ancient period to science fiction and AlternateHistory. In many ways a return to classical ''Kreigsspiel'' format, these games ranged in size from tiny "folio" games with perhaps 100 counters and maps no larger than a standard sheet of paper, to gigantic "monster" games with 9 or more 22" x 34" maps and thousands of counters. By the end of the 1970s, the biggest "monster" wargames (for instance, SPI's "Campaign for North Africa") were so complex and unwieldy that they were pretty much unplayable as actual games in the traditional table format. Also of note: Role-playing games, [[TabletopRPG in their pencil-and-paper-and-rulebook format]], first became popular in the late 1970s. There used to be some amount of tension between devotees of board wargaming and RPG players.
13th Jun '15 12:31:15 PM justanid
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* ''Webcomic/TurnSignalsOnALandRaider'' a ''[=WH40k=]'' webcomic about miniature models talking about the games they're involved in.
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