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** There's also the WordOfGod explanation that Sonic games take place on two different planets: One inhabited by humans, and one inhabited by FunnyAnimals, and that Sonic and friends travel between them. ''How'' they do this is never shown or explained, and it just raises further questions. If Sonic has access to planetary travel, why did he need to steal a space shuttle in ''VideoGame/SonicAdventure2''? Why did he take Eggman's space elevator in ''VideoGame/SonicColors''? If Angel Island only exists on Sonic's world, how did it fall into the human planet's ocean in ''VideoGame/SonicAdventure''? The sheer number of problems the explanation caused led to it being retconned out in 2022 in favour of the original explanation of animal people and humans living different parts of the same world, with the disappearance of GUN handwaved away as them being destroyed by Eggman during the events of ''VideoGame/SonicForces''.
** VideoGame/SonicRush introduces Blaze the Cat and her arch enemy Eggman Nega, both of which are said to come from an alternate dimension. Come VideoGame/Sonic06, Blaze is shown Silver's future of Sonic's world. VideoGame/SonicRivals reveals that Eggman Nega is Dr. Eggman's decendents from the future. Naturally, this caused fans to speculate that Blaze's Dimension is actually the future of Sonic's World, and the characters simply mistook the two respective time periods or alternate worlds. Instead, Sega confirmed that Blaze's Dimension realy is just another world, and that Blaze herself hails from there. Unfortunately, there's been no explanation as to what Blaze was doing in Silver's future, or why Eggman Nega was in blaze's Dimension.
** Another Blaze related one. VideoGame/Sonic06 was released after Blaze's debut in VideoGame/SonicRush. Despite this, Sonic and his friends don't seem to recognise Blaze and visa versa. A simple solution would be to place Sonic 06 before Rush, as the former game ends with [[spoiler:time being reset, and the events of the game never happening, meaning any meetings in 06 would be null and void]]. Instead, for some reason Sega decided to have 06 happen after Rush. The reason why Sonic and his friends don't recognise Blaze, or Blaze recognise them is due to everybody having "amnesia". Which, not only is this lazy, but also makes no sense, as there is no reason for all these characters to suddenly get amnesia.

to:

** There's also the WordOfGod explanation that Sonic games take place on two different planets: One inhabited by humans, and one inhabited by FunnyAnimals, and that Sonic and friends travel between them. ''How'' they do this is never shown or explained, and it just raises further questions. If Sonic has access to planetary travel, why did he need to steal a space shuttle in ''VideoGame/SonicAdventure2''? Why did he take Eggman's space elevator in ''VideoGame/SonicColors''? If Angel Island only exists on Sonic's world, how did it fall into the human planet's ocean in ''VideoGame/SonicAdventure''? The sheer number of problems the explanation caused led to it being retconned out in 2022 in favour of the original explanation of animal people and humans living different parts of the same world, with the disappearance of GUN handwaved away as them being destroyed by Eggman during the events of ''VideoGame/SonicForces''.
** VideoGame/SonicRush introduces Blaze the Cat and her arch enemy Eggman Nega, both of which are said to come from an alternate dimension. Come VideoGame/Sonic06, Blaze is shown in Silver's future of Sonic's world.world without explanation. VideoGame/SonicRivals reveals that Eggman Nega is Dr. Eggman's decendents from the future. Naturally, this caused fans to speculate that Blaze's Dimension is actually the future of Sonic's World, and the characters simply mistook the two respective time periods or alternate worlds. Instead, Sega confirmed that Blaze's Dimension realy is just another world, and that Blaze herself hails from there. Unfortunately, there's been no explanation as to what Blaze was doing in Silver's future, or why Eggman Nega was in blaze's Dimension.
** Another Blaze related one. VideoGame/Sonic06 was released after
Blaze's debut in VideoGame/SonicRush. Despite this, Sonic and his friends don't seem to recognise Blaze and visa versa. A simple solution would be to place Sonic 06 before Rush, as the former game ends with [[spoiler:time being reset, and the events of the game never happening, meaning any meetings in 06 would be null and void]]. Instead, for some reason Sega decided to have 06 happen after Rush. The reason why Sonic and his friends don't recognise Blaze, or Blaze recognise them is due to everybody having "amnesia". Which, not only is this lazy, but also makes no sense, as there is no reason for all these characters to suddenly get amnesia. Dimension.
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** The Wall of the Faithless is a giant wall around the realm of Kelemvor, the god of the dead, were people who didn't worship any god(s) in life have their souls trapped and [[FateWorseThanDeath slowly disintegrated]] until they [[CessationOfExistence cease to exist]]. But when the writers realized that the Wall made Kelemvor (who is intended to be LawfulNeutral) seem like a {{Jerkass God|s}}, they decided that the Wall was made by the previous death god Myrkul (who was evil), so Kelemvor removed it and just rewarded or punished unbelievers based on their deeds in life. Unfortunately, this made enough mortals stop worshiping gods (who [[GodsNeedPrayerBadly need worship to survive]]) that Kelemvor was forced to put the Wall back in place. The problems with this explanation are three-fold. One: getting a good afterlife isn't the only reason people worship gods, as they provide other benefits such as giving clerics their magic or just providing a sense of fulfilment to some. Two: it still makes Kelemvor look bad still, as it raises the question of why he can't just make the souls of non-believers cease to exist right away, as that's going to happen anyway after the Wall is done with them, so he might as well spare them the suffering. Three: it makes every other god look bad, especially the Good-aligned ones, since it makes them into {{Hypocrite}}s who don't really care about mortals unless they worship the gods, which defies the characterization of a lot of Good-aligned deities as being defenders of mortal races.

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** The Wall of the Faithless is a giant wall around the realm of Kelemvor, the god of the dead, were people who didn't worship any god(s) in life have their souls trapped and [[FateWorseThanDeath slowly disintegrated]] until they [[CessationOfExistence cease to exist]]. But when the writers realized that the Wall made Kelemvor (who is intended to be LawfulNeutral) seem like a {{Jerkass God|s}}, they decided that the Wall was made by the previous death god Myrkul (who was evil), so Kelemvor removed it and just rewarded or punished unbelievers based on their deeds in life. Unfortunately, this made enough mortals stop worshiping gods (who [[GodsNeedPrayerBadly need worship to survive]]) that Kelemvor was forced to put the Wall back in place. The problems with this explanation are three-fold. One: getting a good afterlife isn't the only reason people worship gods, as they provide other benefits such as giving clerics their magic or just providing a sense of fulfilment to some. Two: it still makes Kelemvor look bad still, bad, as it raises the question of why he can't just make the souls of non-believers cease to exist right away, as that's going to happen anyway after the Wall is done with them, so he might as well spare them the suffering. Three: it makes every other god look bad, especially the Good-aligned ones, since it makes them into {{Hypocrite}}s who don't really care about mortals unless they worship the gods, which defies the characterization of a lot of Good-aligned deities as being defenders of mortal races.
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** Overlapping with UnscientificScience and MisaimedRealism: the [[ExtraEyes beholder]] monsters can fly without magical aid, even though they lack any wings or other body parts to do so. One explanation for this was that beholders have an organ full of lighter-than-air gas, allowing them to float. There are three major problems with this. One: if the beholders were filled with such a gas, they should just float away like helium balloons, rather than being able to control their altitude. Two: even if they can float, they shouldn't be able to otherwise move around without any wings, unless they can somehow [[{{Fartillery}} fart out the gas]] to push themselves in a given direction, although if that was the case, you'd think they'd eventually expel all the gas and fall. Three: the beholder's numerous EyeBeams are all magical, since they can do things like [[TakenForGranite turn people to stone]], disintegrate people, or put them under a limited MindControl effect. So why is all of that okay, but their ability to fly needs some sort of scientific HandWave? It would make more sense to just [[AWizardDidIt claim the beholder's ability to fly was magical]] -- there's spells and abilites that creatures and players alike can learn to give themselves magical flight, so why just this one monster merits this explanation is bizarre. The main problem is that a Beholder's central eye creates an anti-magic cone and beholders are [[Absolute Xenophobe]]s especially towards each other and will lock each other in this cone when they see each other to shut off their eye beams, so if their flight was magical they'd just fall to the ground.

to:

** Overlapping with UnscientificScience and MisaimedRealism: the [[ExtraEyes beholder]] monsters can fly without magical aid, even though they lack any wings or other body parts to do so. One explanation for this was that beholders have an organ full of lighter-than-air gas, allowing them to float. There are three major problems with this. One: if the beholders were filled with such a gas, they should just float away like helium balloons, rather than being able to control their altitude. Two: even if they can float, they shouldn't be able to otherwise move around without any wings, unless they can somehow [[{{Fartillery}} fart out the gas]] to push themselves in a given direction, although if that was the case, you'd think they'd eventually expel all the gas and fall. Three: the beholder's numerous EyeBeams are all magical, since they can do things like [[TakenForGranite turn people to stone]], disintegrate people, or put them under a limited MindControl effect. So why is all of that okay, but their ability to fly needs some sort of scientific HandWave? It would make more sense to just [[AWizardDidIt claim the beholder's ability to fly was magical]] -- there's spells and abilites that creatures and players alike can learn to give themselves magical flight, so why just this one monster merits this explanation is bizarre. The main problem is that a Beholder's central eye creates an anti-magic cone and beholders are [[Absolute Xenophobe]]s [[AbsoluteXenophobe Absolute Xenophobes]], especially towards each other and will lock each other in this cone when they see each other to shut off their eye beams, so if their flight was magical they'd just fall to the ground.
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** Overlapping with UnscientificScience and MisaimedRealism: the [[ExtraEyes beholder]] monsters can fly without magical aid, even though they lack any wings or other body parts to do so. One explanation for this was that beholders have an organ full of lighter-than-air gas, allowing them to float. There are three major problems with this. One: if the beholders were filled with such a gas, they should just float away like helium balloons, rather than being able to control their altitude. Two: even if they can float, they shouldn't be able to otherwise move around without any wings, unless they can somehow [[{{Fartillery}} fart out the gas]] to push themselves in a given direction, although if that was the case, you'd think they'd eventually expel all the gas and fall. Three: the beholder's numerous EyeBeams are all magical, since they can do things like [[TakenForGranite turn people to stone]], disintegrate people, or put them under a limited MindControl effect. So why is all of that okay, but their ability to fly needs some sort of scientific HandWave? It would make more sense to just [[AWizardDidIt claim the beholder's ability to fly was magical]] -- there's spells and abilites that creatures and players alike can learn to give themselves magical flight, so why just this one monster merits this explanation is bizarre. The main problem is that a Beholder's central eye creates an anti-magic cone and beholders are AbsoluteXenophobes especially towards each other and will lock each other in this cone when they see each other to shut off their eye beams, so if their flight was magical they'd just fall to the ground.

to:

** Overlapping with UnscientificScience and MisaimedRealism: the [[ExtraEyes beholder]] monsters can fly without magical aid, even though they lack any wings or other body parts to do so. One explanation for this was that beholders have an organ full of lighter-than-air gas, allowing them to float. There are three major problems with this. One: if the beholders were filled with such a gas, they should just float away like helium balloons, rather than being able to control their altitude. Two: even if they can float, they shouldn't be able to otherwise move around without any wings, unless they can somehow [[{{Fartillery}} fart out the gas]] to push themselves in a given direction, although if that was the case, you'd think they'd eventually expel all the gas and fall. Three: the beholder's numerous EyeBeams are all magical, since they can do things like [[TakenForGranite turn people to stone]], disintegrate people, or put them under a limited MindControl effect. So why is all of that okay, but their ability to fly needs some sort of scientific HandWave? It would make more sense to just [[AWizardDidIt claim the beholder's ability to fly was magical]] -- there's spells and abilites that creatures and players alike can learn to give themselves magical flight, so why just this one monster merits this explanation is bizarre. The main problem is that a Beholder's central eye creates an anti-magic cone and beholders are AbsoluteXenophobes [[Absolute Xenophobe]]s especially towards each other and will lock each other in this cone when they see each other to shut off their eye beams, so if their flight was magical they'd just fall to the ground.
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** When the "Two Lost Legions" were introduced back in early editions, they were never intended as more than {{Cryptic Background Reference}}s to [[RiddleForTheAges never be explained]], to give an air of mystery to the setting and wonder as to how much information had been lost since the event.\\
But when the Literature/{{Horus|Heresy}} [[{{Prequel}} Heresy]] got expanded upon, and supposedly happened around the time these Primarchs and their Legions were lost, writers (who [[WordOfGod have stated they were not allowed to give answers, or even hint at possible answers, to that mystey]]) eventually came up with the explanation that they had committed some kind of grave offense against the Imperium, and as such everything about them had been [[UnPerson thoroughly erased from records and even from the minds of those who knew them]]. Questions on how such an operation could be done so successfully in such a short time on a galactic scale aside, that does not explain why [[TheLegionsOfHell Daemons]] or [[{{Sadist}} the Dark Eldar]], both races which were present around that time as well, would not be subject to any Imperial propaganda efforts, and would ''love'' to [[WouldYouLikeToHearHowtheyDied taunt the existing Primarchs (or even the Imperials in general) about the missing demigods]], have not said anything about them to anyone at all.

to:

** When the "Two Lost Legions" were introduced back in early editions, they were never intended as more than {{Cryptic Background Reference}}s to [[RiddleForTheAges never to be explained]], to give an air of mystery to the setting and wonder as to how much information had been lost since the event.\\
But when the Literature/{{Horus|Heresy}} [[{{Prequel}} Heresy]] got expanded upon, and supposedly happened around the time these Primarchs and their Legions were lost, writers (who [[WordOfGod have stated they were not allowed to give answers, or even hint at possible answers, to that mystey]]) eventually came up with the explanation that they had committed some kind of grave offense against the Imperium, and as such everything about them had been [[UnPerson thoroughly erased from records and even from the minds of those who knew them]]. Questions on how such an operation could be done so successfully in such a short time on a galactic ''galactic'' scale aside, that does not explain why [[TheLegionsOfHell Daemons]] or [[{{Sadist}} the Dark Eldar]], both races which were present around that time as well, would not be subject to any Imperial propaganda efforts, and would ''love'' to [[WouldYouLikeToHearHowtheyDied taunt the existing Primarchs (or even the Imperials in general) about the missing demigods]], have not said anything about them to anyone at all.all at any point during the millenia.
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* ''VideoGame/Fallout3'': The Talon Company are a BadassArmy that attack pretty much everyone, but especially good karma player characters. However, they are stated to be a mercenary company that, unlike their counterpart the Regulators, are not from the DC area, and since the game never explains why the Talon Company are in the DC wasteland even if playing as an evil karma character, players felt it opened too many questions. The game's guidebook claims that a MysteriousEmployer hired them to ensure the DC area remains chaotic and lawless, hence why they target good karma players. Problem is that it doesn't explain ''why'' someone would want to keep the DC wasteland a chaotic state, as it serves nobody to have the Talon Company ensure nobody can unify the region. Plus, the Talon Company regularly are found in areas like the capital building and seem to be trying to drive out the Super Mutants, Brotherhood of Steel, and the Enclave, meaning they appear to be trying to bring ''some'' kind of order to the area, even if only for themselves. If that isn't the case though, who is able to afford such a massive army of soldiers, and why would they care about causing chaos when they in theory could just waltz in and take the area over? The game itself never goes in depth on it, so it only serves to make them more nonsensical.

to:

* ''VideoGame/Fallout3'': The Talon Company are a BadassArmy mercenary unit that attack pretty much everyone, but everyone they meet, especially good karma player characters. However, they are stated to be a mercenary company that, characters, but unlike their counterpart good aligned counterparts the Regulators, they are not from the DC area, and since the game it is never explains explained in game why the Talon Company they are in the DC wasteland even if playing as an evil karma character, players felt it opened too many questions.in such numbers. The game's guidebook claims that a MysteriousEmployer hired them to ensure the DC area remains chaotic and lawless, hence why they target good karma players. Problem is that it doesn't explain ''why'' someone would want to keep the DC wasteland a chaotic state, as it serves nobody to have the Talon Company ensure nobody can unify the region. Plus, the Talon Company regularly are found in areas like the capital building and seem to be trying to drive out the Super Mutants, Brotherhood of Steel, and the Enclave, meaning they appear to be trying to bring ''some'' kind of order to the area, even if only for themselves. If that isn't the case though, who is able to afford such a massive army of soldiers, and why would they care about causing chaos when they in theory could just waltz in and take the area over? The game itself never goes in depth on it, so it only serves to make them more nonsensical.
Is there an issue? Send a MessageReason:
None

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** VideoGame/SonicRush introduces Blaze the Cat and her arch enemy Eggman Nega, both of which are said to come from an alternate dimension. Come VideoGame/Sonic06, Blaze is shown Silver's future of Sonic's world. VideoGame/SonicRivals reveals that Eggman Nega is Dr. Eggman's decendents from the future. Naturally, this caused fans to speculate that Blaze's Dimension is actually the future of Sonic's World, and the characters simply mistook the two respective time periods or alternate worlds. Instead, Sega confirmed that Blaze's Dimension realy is just another world, and that Blaze herself hails from there. Unfortunately, there's been no explanation as to what Blaze was doing in Silver's future, or why Eggman Nega was in blaze's Dimension.
** Another Blaze related one. VideoGame/Sonic06 was released after Blaze's debut in VideoGame/SonicRush. Despite this, Sonic and his friends don't seem to recognise Blaze and visa versa. A simple solution would be to place Sonic 06 before Rush, as the former game ends with [[spoiler:time being reset, and the events of the game never happening, meaning any meetings in 06 would be null and void]]. Instead, for some reason Sega decided to have 06 happen after Rush. The reason why Sonic and his friends don't recognise Blaze, or Blaze recognise them is due to everybody having "amnesia". Which, not only is this lazy, but also makes no sense, as there is no reason for all these characters to suddenly get amnesia.
Is there an issue? Send a MessageReason:
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** The fourth book, Harry Potter and the Goblet of Fire, establishes the existence of Veritaserum, a magical potion that makes everyone who drinks it tell the absolute truth. Well, if veritaserum exists, why does the wizarding world have trials? Why did Sirius Black spend 12 years in Azkaban when the Ministry could have just had him chug some veritaserum and find out whether or not he killed Peter Pettigrew and all those Muggles? Rowling was asked this, and claimed that wizards would do things like seal their throats with magic to prevent them being dosed etc. However, this is implausible as a reason for them not using the serum. A) Why can't the Aurors simply undo a spell like that and then dose the suspect? B) The Goblet of Fire itself showed how to circumvent such trickery -- just stun a suspect, then dose them. Barty Crouch Jr. had this happen to him, and then confessed everything. C) While guilty parties would obviously avoid being dosed, certainly some of those who are on trial, but innocent would happily take the potion to prove their innocence. Of course, considering Sirius never had a trial thanks to Barty Crouch Sr. railroading him to Azkaban, Veritaserum would probably be skipped over as well.

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** The fourth book, Harry Potter and the Goblet of Fire, ''Literature/HarryPotterAndTheGobletOfFire'', establishes the existence of Veritaserum, a magical potion that makes everyone who drinks it tell the absolute truth. Well, if veritaserum Veritaserum exists, why does the wizarding world have trials? Why did Sirius Black spend 12 years in Azkaban when the Ministry could have just had him chug some veritaserum Veritaserum and find out whether or not he killed Peter Pettigrew and all those Muggles? Rowling was asked this, and claimed that wizards would do things like seal their throats with magic to prevent them being dosed etc. However, this is implausible as a reason for them not using the serum. A) Why can't the Aurors simply undo a spell like that and then dose the suspect? B) The ''The Goblet of Fire Fire'' itself showed shows how to circumvent such trickery -- just stun a suspect, then dose them. Barty Crouch Jr. had this happen to him, and then confessed everything. C) While guilty parties would obviously avoid being dosed, certainly some of those who are on trial, but innocent would happily take the potion to prove their innocence. Of course, considering Sirius never had a trial thanks to Barty Crouch Sr. railroading him to Azkaban, Veritaserum would probably be skipped over as well.
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*** ''Pottermore'' attempts to further patch this by declaring that time traveling more than a few hours is incredibly risky, and notes that there are hundreds of laws relating to using them properly, to the point that Time Turners are, ironically, mostly only used for the kind of minor tasks shown off in the book. But this doesn't jibe at all with either of the prior things we saw. Hermione may be a dedicated student, but she's still a fourteen-year-old living in a shared dorm and school--even if she were so scrupulous a rulekeeper as to never use the device for things outside its intended purpose (and she's demonstrably not), what if she lost it, or someone else were to steal it from her? And if the risks of Time Turner misuse are taken so seriously, then this just makes the "store all of them out in the open in a single cabinet" issue even worse.

to:

*** ''Pottermore'' attempts to further patch this by declaring that time traveling more than a few hours is incredibly risky, and notes that there are hundreds of laws relating to using them properly, to the point that Time Turners Time-Turners are, ironically, mostly only used for the kind of minor tasks shown off in the book. But this doesn't jibe at all with either of the prior things we saw. Hermione may be a dedicated student, but she's still a fourteen-year-old living in a shared dorm and school--even if she were so scrupulous a rulekeeper as to never use the device for things outside its intended purpose (and she's demonstrably not), what if she lost it, or someone else were to steal it from her? And if the risks of Time Turner Time-Turner misuse are taken so seriously, then this just makes the "store all of them out in the open in a single cabinet" issue even worse.
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*** Creator/JKRowling, through an article on ''Pottermore'' that tried to address the issue, made it a lot worse by introducing a baffling piece of world-building -- apparently, before they installed the plumbing in the 1700s, "wizards [[TheDungAges simply relieved themselves wherever they stood]], and vanished the evidence." Not only is this pretty damn vulgar and stupid, it contradicts a lot of what we see in the books. First, vanishing spells are not that easy to do; students don't learn it until they're fifteen. So what did younger students do when they needed to do their business? Second, why didn't they make use of known medieval methods of plumbing, like privies, outhouses, and chamberpots -- the latter of which are even mentioned in the series? Wouldn't it have been easier to just have a set of privies and have someone come in and vanish the byproducts after the fact? Did they not have dutiful house-elves to do the work? Or [[Film/HistoryOfTheWorldPartI enterprising piss boys]]? There are just ''so'' many better ways to relieve oneself with magic than invoking a PottyFailure and cleaning it up--while there are historical cases of people relieving themselves on the floor or in the halls, these were ''not'' standard policy. Finally, taking for granted that it really is that easy to perform vanishing spells, one would wonder why the wizards would even bother switching to indoor plumbing with such an... "efficient" waste management system already in place.

to:

*** Creator/JKRowling, through [[https://www.wizardingworld.com/writing-by-jk-rowling/chamber-of-secrets an article article]] on ''Pottermore'' that tried to address the issue, made it a lot worse by introducing a baffling piece of world-building -- apparently, before they installed the plumbing in the 1700s, "wizards [[TheDungAges simply relieved themselves wherever they stood]], and vanished the evidence." Not only is this pretty damn vulgar and stupid, it contradicts a lot of what we see in the books. First, vanishing spells are not that easy to do; students don't learn it until they're fifteen. So what did younger students do when they needed to do their business? Second, why didn't they make use of known medieval methods of plumbing, like privies, outhouses, and chamberpots -- the latter of which are even mentioned in the series? Wouldn't it have been easier to just have a set of privies and have someone come in and vanish the byproducts after the fact? Did they not have dutiful house-elves to do the work? Or [[Film/HistoryOfTheWorldPartI enterprising piss boys]]? There are just ''so'' many better ways to relieve oneself with magic than invoking a PottyFailure and cleaning it up--while there are historical cases of people relieving themselves on the floor or in the halls, these were ''not'' standard policy. Finally, taking for granted that it really is that easy to perform vanishing spells, one would wonder why the wizards would even bother switching to indoor plumbing with such an... "efficient" waste management system already in place.
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* ''VideoGame/Fallout3'': The Talon Company are a BadassArmy that attack pretty much everyone, but especially good karma player characters. However, they are stated to be a mercenary company that, unlike their counterpart the Regulators, are not from the DC area, and since the game never explains why the Talon Company are in the DC wasteland even if playing as an evil karma character, players felt it opened too many questions. The game's guidebook claims that a MysteriousEmployer hired them to ensure the DC area remains chaotic and lawless, hence why they target good karma players. Problem is that it doesn't explain ''why'' someone would want to keep the DC wasteland a chaotic state, as it serves nobody to have the Talon Company ensure nobody can unify the region. Plus, the Talon Company regularly are found in areas like the capital building and seem to be trying to drive out the Super Mutants, Brother of Steel, and the Enclave, meaning they appear to be trying to bring ''some'' kind of order to the area. If that isn't the case though, who is able to afford such a massive army of soldiers, and why would they care about causing chaos when they in theory could just waltz in and take the area over? The game itself never goes in depth on it, so it only serves to make them more nonsensical.

to:

* ''VideoGame/Fallout3'': The Talon Company are a BadassArmy that attack pretty much everyone, but especially good karma player characters. However, they are stated to be a mercenary company that, unlike their counterpart the Regulators, are not from the DC area, and since the game never explains why the Talon Company are in the DC wasteland even if playing as an evil karma character, players felt it opened too many questions. The game's guidebook claims that a MysteriousEmployer hired them to ensure the DC area remains chaotic and lawless, hence why they target good karma players. Problem is that it doesn't explain ''why'' someone would want to keep the DC wasteland a chaotic state, as it serves nobody to have the Talon Company ensure nobody can unify the region. Plus, the Talon Company regularly are found in areas like the capital building and seem to be trying to drive out the Super Mutants, Brother Brotherhood of Steel, and the Enclave, meaning they appear to be trying to bring ''some'' kind of order to the area.area, even if only for themselves. If that isn't the case though, who is able to afford such a massive army of soldiers, and why would they care about causing chaos when they in theory could just waltz in and take the area over? The game itself never goes in depth on it, so it only serves to make them more nonsensical.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Fallout3'': The Talon Company are a BadassArmy that attack pretty much everyone, but especially good karma player characters. However, they are stated to be a mercenary company that, unlike their counterpart the Regulators, are not from the DC area, and since the game never explains why the Talon Company are in the DC wasteland even if playing as an evil karma character, players felt it opened too many questions. The game's guidebook for the game claims that a MysteriousEmployer hired them to ensure the DC area remains chaotic and lawless, hence why they target good karma players. Problem is that it doesn't explain ''why'' someone would want to keep the DC wasteland a chaotic state, as it serves nobody to have the Talon Company ensure nobody can unify the region. Plus, the Talon Company regularly are found in areas like the capital building and seem to be trying to drive out the Super Mutants, Brother of Steel, and the Enclave, meaning they appear to be trying to bring ''some'' kind of order to the area. If that isn't the case though, who is able to afford such a massive army of soldiers, and why would they care about causing chaos when they in theory could just waltz in and take the area over? The game itself never goes in depth on it, so it only serves to make them more nonsensical.

to:

* ''VideoGame/Fallout3'': The Talon Company are a BadassArmy that attack pretty much everyone, but especially good karma player characters. However, they are stated to be a mercenary company that, unlike their counterpart the Regulators, are not from the DC area, and since the game never explains why the Talon Company are in the DC wasteland even if playing as an evil karma character, players felt it opened too many questions. The game's guidebook for the game claims that a MysteriousEmployer hired them to ensure the DC area remains chaotic and lawless, hence why they target good karma players. Problem is that it doesn't explain ''why'' someone would want to keep the DC wasteland a chaotic state, as it serves nobody to have the Talon Company ensure nobody can unify the region. Plus, the Talon Company regularly are found in areas like the capital building and seem to be trying to drive out the Super Mutants, Brother of Steel, and the Enclave, meaning they appear to be trying to bring ''some'' kind of order to the area. If that isn't the case though, who is able to afford such a massive army of soldiers, and why would they care about causing chaos when they in theory could just waltz in and take the area over? The game itself never goes in depth on it, so it only serves to make them more nonsensical.
Is there an issue? Send a MessageReason:
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* ''VideoGame/Fallout3'': The Talon Company are a BadassArmy that attack pretty much everyone, but especially good karma player characters. However, they are stated to be a mercenary company that, unlike their counterpart the Regulators, are not from the DC area, and since the game never explains why the Talon Company are in the DC wasteland even if playing as an evil karma character, players felt it opened too many questions. The game's guidebook for the game claims that a MysteriousEmployer hired them to ensure the DC area remains chaotic and lawless, hence why they target good karma players. Problem is that it doesn't explain ''why'' someone would want to keep the DC wasteland a chaotic state, as it serves nobody to have the Talon Company ensure nobody can unify the region. Plus, the Talon Company regularly are found in areas like the capital building and seem to be trying to drive out the Super Mutants, Brother of Steel, and the Enclave, meaning they appear to be trying to bring ''some'' kind of order to the area. If that isn't the case though, who is able to afford such a massive army of soldiers, and why would they care about causing chaos when they in theory could just waltz in and take the area over? The game itself never goes in depth on it, so it only serves to make them more nonsensical.
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* ''VideoGame/SuicideSquadKillTheJusticeLeague'' has a double whammy with their explanations of why Deadshot, who was portrayed as white in the previous ''Arkham'' games, is suddenly a black man in this game (aside from the obvious real life answer of the developers wanting him to more closely resemble Creator/WillSmith's portrayal from the 2016 ''Suicide Squad'' film).
** The prerelease materials first explained that the Deadshot who Batman fought in previous games was merely an imposter, and that what we're seeing now is our first glimpse at the ''real'' Deadshot. Setting aside from the fact that the World's Greatest Detective apparently failed to notice that "Deadshot" was actually a ''completely different race'' than records would imply, the bigger question then becomes how the hell the "fake" Deadshot had the exact same marksmanship abilities, backstory, and familial connections as the original Deadshot, as well as why Hugo Strange- a man fully capable of figuring out Batman's secret identity- would have contracted with him instead of the "real" Deadshot.
** The full game, possibly in response to fan backlash to the explanation, would answer some of these with TheReveal that [[spoiler:the imposter Deadshot actually ''was'' the real Deadshot... from Earth 2, with the one in ''Kill the Justice League'' being native to the Arkhamverse]]. This ''does'' explain why so many elements of the two characters are shared, but it ends up immediately replacing the previous questions with new ones about [[spoiler:how the hell the Earth 2 Deadshot got to Earth 1 in the first place, as well as why he apparently decided to immediately resume his previous life rather than attempting to seek a way home ''and'' why anyone would offer contracts to someone who would appear at first glance to be an obvious fake]].
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* ''VideoGame/CrashBandicoot'': The ExcusePlot of ''VideoGame/CrashBash'' has Aku Aku and Uka Uka assemble teams to play a series of mini-games to determine whether good or evil is stronger. To explain why the masks would go to all this trouble instead of fighting it out themselves, there's a line where Uka Uka attempts to attack Aku Aku, only for Aku Aku to rebuke him and declare that "The Ancients would not allow it!". This raises a lot of questions about who the Ancients are and what power they have over the two masks, since they have never been seen or mentioned in any other game before or since, and contradicts the FinalBoss of ''VideoGame/CrashBandicootWarped'', where Aku Aku and Uka Uka do directly fight and the Ancients don't appear or do anything to stop them. For this reason, "The Ancients would not allow it!" has become a meme in the fanbase to HandWave away any and all of the series' plot holes.

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* ''VideoGame/CrashBandicoot'': The ExcusePlot of ''VideoGame/CrashBash'' has Aku Aku and Uka Uka assemble teams to play a series of mini-games to determine whether good or evil is stronger. To explain why the masks would go to all this trouble instead of fighting it out themselves, there's a line where Uka Uka attempts to attack Aku Aku, only for Aku Aku to rebuke him and declare that "The Ancients would not allow it!". This raises a lot of questions about who the Ancients are and what power they have over the two masks, since they have never been seen or mentioned in any other game before or since, and contradicts the FinalBoss of ''VideoGame/CrashBandicootWarped'', ''VideoGame/CrashBandicoot3Warped'', where Aku Aku and Uka Uka do directly fight and the Ancients don't appear or do anything to stop them. For this reason, "The Ancients would not allow it!" has become a meme in the fanbase to HandWave away any and all of the series' plot holes.
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* ''VideoGame/CrashBandicoot'': The ExcusePlot of ''VideoGame/CrashBash'' has Aku Aku and Uka Uka assemble teams to play a series of mini-games to determine whether good or evil is stronger. To explain why the masks would go to all this trouble instead of fighting it out themselves, there's a line where Uka Uka attempts to attack Aku Aku, only for Aku Aku to rebuke him and declare that "The Ancients would not allow it!". This raises a lot of questions about who the Ancients are and what power they have over the two masks, since they have never been seen or mentioned in any other game before or since, and contradicts the FinalBoss of ''VideoGame/CrashBandicootWarped'', where Aku Aku and Uka Uka do directly fight and the Ancients don't appear or do anything to stop them. For this reason, "The Ancients would not allow it!" has become a meme in the fanbase to HandWave away any and all of the series' plot holes.
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* ''TabletopGame/{{Warhammer}}: [[{{Prequel}} The Old World]]'' takes place about two centuries before the others editions of the game, and a few years before the [[WizardingSchool Imperial College of Magic]] was founded, using that fact [[GameplayAndStoryIntegration to explain the different magic system]] (by saying most wizards are self-taught, and even the more experienced ones don't have a formal education on the matter). But that does not explain why wizards from other factions ''also'' use that new magic system, when other races had codified their own ways of teaching magic long before the Empire did.

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* ''TabletopGame/{{Warhammer}}: [[{{Prequel}} The Old World]]'' takes place about two centuries before the others editions of the game, and a few years before the [[WizardingSchool Imperial College of Magic]] was founded, using that fact [[GameplayAndStoryIntegration to explain the different magic system]] (by saying most wizards within the Empire are self-taught, self-taught and even the more experienced ones don't have a formal education on the matter).matter, compared to the clearer understanding of magic they will get later on). But that does not explain why wizards from other factions ''also'' use that new magic system, when other races had codified their own ways of teaching magic long before the Empire did.
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*** In the officially licensed stage play ''Theatre/HarryPotterAndTheCursedChild'' (set after the events of the main series), the main plot is kicked off by Harry's son Albus using a Time-Turner to travel back in time to prevent [[spoiler:Cedric Diggory]]'s death--inadvertently creating a horrific {{alternate timeline}} where [[spoiler:Cedric]] joins the Death Eaters, ultimately leading to Voldemort conquering the Wizarding World. The story was widely interpreted as (in part) an explanation of why Harry never used a Time-Turner to save [[spoiler:Cedric]] in the main series, since it shows that doing so would have had negative consequences. But the story relies on some highly questionable logic to make this point (among other things: it blatantly contradicts [[spoiler:Cedric]]'s characterization in the main series), and it doesn't explain why ''nobody'' in the Wizarding World ever uses time travel to change the past; while preventing [[spoiler:Cedric]]'s death is shown to have negative ramifications, that couldn't possibly be true of ''every'' change to the timeline (surely not ''every'' wrongfully murdered person in the world was one bad day away from becoming a Wizard Nazi). Not to mention: the play officially establishes that Time-Turners ''can'' be used to change the past (rather than working on the principle of YouAlreadyChangedThePast, as many people had previously assumed); if anything, this just makes it even ''more'' inexplicable that they aren't used more often.[[note]] And just to top it off: this idea also blatantly contradicts how Time-Turners were originally depicted in ''The Prisoner of Azkaban'', where it's made pretty clear that [[YouAlreadyChangedThePast they can only introduce changes to the timeline that were already in place]]; a major plot point in that book involves Harry getting [[BigDamnHeroes rescued from the Dementors]] by a mysterious figure whom he initially believes to be his father, but who later turns out to be [[MyFutureSelfAndMe himself from the future]]--meaning that he never actually ''changed'' the past.[[/note]]

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*** In the officially licensed stage play ''Theatre/HarryPotterAndTheCursedChild'' (set after the events of the main series), the main plot is kicked off by Harry's son Albus using a Time-Turner to travel back in time to prevent [[spoiler:Cedric Diggory]]'s death--inadvertently creating a horrific {{alternate timeline}} where [[spoiler:Cedric]] joins the Death Eaters, ultimately leading to Voldemort conquering the Wizarding World. The story was widely interpreted as (in part) an explanation of why Harry never used a Time-Turner to save [[spoiler:Cedric]] in the main series, since it shows that doing so would have had negative consequences. But the story relies on some highly questionable logic to make this point (among other things: it blatantly contradicts [[spoiler:Cedric]]'s characterization in the main series), and it doesn't explain why ''nobody'' in the Wizarding World ever uses time travel to change the past; while preventing [[spoiler:Cedric]]'s death is shown to have negative ramifications, that couldn't possibly be true of ''every'' change to the timeline (surely not ''every'' wrongfully murdered person in the world was one bad day away from becoming a Wizard Nazi). Heck, there's no way Harry would even ''know'' what would happen if he saved [[spoiler:Cedric]], meaning, from his point of view, he would have no reason not to do so. Not to mention: the play officially establishes that Time-Turners ''can'' be used to change the past (rather than working on the principle of YouAlreadyChangedThePast, as many people had previously assumed); if anything, this just makes it even ''more'' inexplicable that they aren't used more often.[[note]] And just to top it off: this idea also blatantly contradicts how Time-Turners were originally depicted in ''The Prisoner of Azkaban'', where it's made pretty clear that [[YouAlreadyChangedThePast they can only introduce changes to the timeline that were already in place]]; a major plot point in that book involves Harry getting [[BigDamnHeroes rescued from the Dementors]] by a mysterious figure whom he initially believes to be his father, but who later turns out to be [[MyFutureSelfAndMe himself from the future]]--meaning that he never actually ''changed'' the past.[[/note]]
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* In Webcomic/ElGoonishShive, the PTTAOLUTASF[[note]]Paranormal Things That Are Of Little Use To Anyone Storage Facility[[/note]] is eventually shown to be [[https://www.egscomics.com/comic/2018-03-05 a trap for would-be thieves]], filled with inert or useless magic items that give off a signal if attempted to be taken out of the building, to explain the lack of security. Unfortunately, this raises the question of why the Dewitchery Diamond, an artifact that creates an enchanted copy of any person that touches it while transformed, would be kept there, especially after the creation of Ellen early in the comic's run.

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* In Webcomic/ElGoonishShive, the ''Webcomic/ElGoonishShive'': The PTTAOLUTASF[[note]]Paranormal Things That Are Of Little Use To Anyone Storage Facility[[/note]] is eventually shown to be has comically poor security for a government facility. It's later explained away as [[https://www.egscomics.com/comic/2018-03-05 a trap for would-be thieves]], filled with inert or useless magic items that give off a signal call an alarm if attempted to be taken out of the building, to explain the lack of security. building. Unfortunately, this raises the question of why the Dewitchery Diamond, an artifact that removes transformation enchantments and creates an enchanted a permanently transformed copy of any person that touches it while transformed, the person, would be kept there, especially after the creation of Ellen early in the comic's run.considering how incredibly rare both creating life and permanent enchantments are.
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* In Webcomic/ElGoonishShive, the PTTAOLUTASF[[note]]Paranormal Things That Are Of Little Use To Anyone Storage Facility[[/note]] is eventually shown to be [[https://www.egscomics.com/comic/2018-03-05 a trap for would-be thieves]], filled with inert or useless magic items that give off a signal if attempted to be taken out of the building, to explain the lack of security. Unfortunately, this raises the question of why the Dewitchery Diamond, an artifact that creates an enchanted copy of any person that touches it while transformed, would be kept there, especially after the creation of Ellen early in the comic's run.
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Spelling/grammar fix(es)


* ''TabletopGame/{{Warhammer}}: [[{{Prequel}} The Old world]]'' takes place about two centuries before the others editions of the game, and a few years before the [[WizardingSchool Imperial College of Magic]] was founded, using that fact to explain the different magic system (by saying most wizards are self-taught, and even the more experienced ones don't really have a formal education on the matter). But that does not explain why wizards from elsewhere than the Empire ''also'' use that new magic system, when other races had codified their own ways of teaching magic long before the Empire did.

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* ''TabletopGame/{{Warhammer}}: [[{{Prequel}} The Old world]]'' World]]'' takes place about two centuries before the others editions of the game, and a few years before the [[WizardingSchool Imperial College of Magic]] was founded, using that fact [[GameplayAndStoryIntegration to explain the different magic system system]] (by saying most wizards are self-taught, and even the more experienced ones don't really have a formal education on the matter). But that does not explain why wizards from elsewhere than the Empire other factions ''also'' use that new magic system, when other races had codified their own ways of teaching magic long before the Empire did.

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* Website/YouTube personality Paul Joseph Watson once made a video about how soy products lower a man's testosterone and make them less manly, which is a case of ArtisticLicenseChemistry. In response to these claims, WebVideo/HBomberguy pointed out that Brain Force, a supplement promoted by Watson that supposedly makes you more manly, also contains soy. Watson's explanation was that Brain Force is so effective at making you more manly, they had to add some soy to make it weaker. [=HBomb=] argued that this makes about as much sense as having pills that cure cancer include some carcinogenic compounds to keep them from being too effective.

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* Website/YouTube personality Paul Joseph Watson once made a video about how soy products lower a man's men's testosterone levels and make them less manly, which is a case of ArtisticLicenseChemistry. In response to these claims, WebVideo/HBomberguy pointed out that Brain Force, a supplement promoted by Watson that supposedly makes you more manly, also contains soy. Watson's explanation was that Brain Force is so effective at making you more manly, they had to add some soy to make it weaker. [=HBomb=] argued that this makes about as much sense as having pills that cure cancer include some carcinogenic compounds to keep them from being too effective.



* WebVideo/TheNostalgiaCritic: Done in-universe. One episode had the Critic review the video game adaptation of ''WesternAnimation/BebesKids''; in this episode, he gets confused at a BookcasePassage that somehow leads to two different rooms depending on which side it's opened from, stating that the bookcase wouldn't be able to turn if there was a wall behind it. In his subsequent "Top 11 Fuck-Ups" video, Douchey [=McNitpick=] argues that such a thing ''is'' possible if the dividing wall is far back enough, but the Critic responds by pointing out that if the wall doesn't extend that far, it should also be possible for the {{player character}}s (both of whom are children) to squeeze past the bookcase and enter the room on the other side of the wall. Nevertheless, he still counts it as a fuck-up because he doesn't think he could have explained it as well as he could have.



* ''WesternAnimation/CodenameKidsNextDoor'' has a pair of villains named Mr. Wink and Mr. Fibb, who have features of a walrus and buffalo respectively. Whilst the show never explains this, a comic book "Top Secret Files" explains that they were transformed into half-animals by the Kids Next Door themselves. Unfortunately, they never explain how the KND did this, or even ''why'' they would do this in the first place.

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* ''WesternAnimation/CodenameKidsNextDoor'' has a pair of villains named Mr. Wink and Mr. Fibb, who [[LittleBitBeastly have some features of a walrus and buffalo buffalo]], respectively. Whilst the show never explains this, a comic book "Top Secret Files" explains that they were transformed into half-animals by the Kids Next Door themselves. Unfortunately, they never explain how the KND did this, or even ''why'' they would do this in the first place.

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