History Main / ViolenceIsTheOnlyOption

27th Jun '16 3:53:42 PM Theriocephalus
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** It's somewhat telling that the Tau are the ''only'' major race in the entire setting to ''avert'' this in any long-term capacity, being notable for happily employing translators and willing to conduct negotiations that range beyond "Get out of the way, or kill yourself before we do." And, even at their nicest, Tau diplomacy largely consists of aiming a pulse rifle at your head and asking [[JoinOrDie if you are willing to work for the Greater Good]]. No answer? Sounds like a job for Fire Cadre to enslave and/or prepare planet for repopulation.

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** It's somewhat telling that the Tau are the ''only'' major race in the entire setting to ''avert'' this in any long-term capacity, being notable for happily employing translators and being willing to conduct negotiations that range beyond "Get "get out of the way, or kill yourself before we do." And, even at their nicest, Tau diplomacy largely consists of aiming a pulse rifle at your head and asking [[JoinOrDie if you are willing to work for the Greater Good]]. No answer? Sounds like a job for a Fire Cadre to enslave and/or prepare planet for repopulation.
26th Jun '16 12:32:44 PM nombretomado
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* In the ''BaldursGate'' series, there are numerous confrontations that you can resolve ''without'' spilling blood, though there are '''''plenty''''' of encounters where you don't have any other options.

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* In the ''BaldursGate'' ''Franchise/BaldursGate'' series, there are numerous confrontations that you can resolve ''without'' spilling blood, though there are '''''plenty''''' of encounters where you don't have any other options.
7th Jun '16 2:36:27 AM Morgenthaler
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* Averted in Creator/IsaacAsimov's ''{{Foundation}}'' series. Violence is the option only of the villains, who are usually incompetent, and are defeated by the non-violent hero.

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* Averted in Creator/IsaacAsimov's ''{{Foundation}}'' ''Literature/{{Foundation}}'' series. Violence is the option only of the villains, who are usually incompetent, and are defeated by the non-violent hero.



* Lee Child's character {{Jack Reacher}} often gets into situations where violence is the only option. Just as well: he's six foot five, built like a brick shithouse, well-armed, and has no sense of remorse, really.

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* Lee Child's character {{Jack Literature/{{Jack Reacher}} often gets into situations where violence is the only option. Just as well: he's six foot five, built like a brick shithouse, well-armed, and has no sense of remorse, really.
11th May '16 9:47:36 AM OllyOllyOxenFrei
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*** And ever since then, every American politician who supports a violent solution to an international problem will compare any foreign leader to Hitler and cast their opponents as appeasers, regardless of the facts on the ground.
2nd May '16 8:34:40 AM Luigifan
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* Lee Child's character {{Reacher}} often gets into situations where violence is the only option. Just as well he's six foot five, built like a brick shithouse, well armed and has no sense of remorse, really.

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* Lee Child's character {{Reacher}} {{Jack Reacher}} often gets into situations where violence is the only option. Just as well well: he's six foot five, built like a brick shithouse, well armed well-armed, and has no sense of remorse, really.



* The trope can be summed up in three words: [[Series/DoctorWho The War Doctor]]. This is the man who saw no other way but to steal and detonate The Moment, and watch as Gallifrey burned to ash. [[spoiler: Except...we later find out that he ''froze'' the planet and tucked it away in a pocket dimension.]]

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* The trope can be summed up in three words: [[Series/DoctorWho The War Doctor]]. This is the man who saw no other way but to steal and detonate The Moment, and watch as Gallifrey burned to ash. [[spoiler: Except...[[spoiler:Except...we later find out that he ''froze'' the planet and tucked it away in a pocket dimension.]]



* {{Subverted| trope}} and {{justified| trope}} often, as the easiest solutions to most problems are to A: Fire the offender in question. B: Offer money and or some special perk to the offender in question. C: Quit and go to another promotion in the event you do not have the power to do so. The problem facing general managers in wrestling is that violence is often the most lucrative solution. Those pay per views aren't going to pay for themselves! Thus when a GM does [[WhyDontYouJustShootHim take the easy option]], he is often [[EnforcedTrope overruled by a higher authority and forced to book a match]].

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* {{Subverted| trope}} and {{justified| trope}} often, as the easiest solutions to most problems are to A: Fire the offender in question. B: Offer money and or some special perk to the offender in question. C: Quit and go to another promotion in the event you do not have the power to do so. The problem facing general managers in wrestling is that violence is often the most lucrative solution. Those pay per views aren't going to pay for themselves! Thus Thus, when a GM does [[WhyDontYouJustShootHim take the easy option]], he is often [[EnforcedTrope overruled by a higher authority and forced to book a match]].



* So you're being accused of fathering a child out of wedlock with a drunken crackhead. While most people would just get the paternity test, Wrestling/AJStyles's first step to rectifying the issue was to challenge one of his accusers in a match and ''then'' take the test if he won, that is he'd admit to charges of being the father if he couldn't beat Wrestling/ChristopherDaniels...it was Wrestling/{{TNA}}[[/folder]]

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* So you're being accused of fathering a child out of wedlock with a drunken crackhead. While most people would just get the paternity test, Wrestling/AJStyles's first step to rectifying the issue was to challenge one of his accusers in a match and ''then'' take the test if he won, that is he'd admit to charges of being the father if he couldn't beat Wrestling/ChristopherDaniels...it was Wrestling/{{TNA}}[[/folder]]
Wrestling/{{TNA}}.
[[/folder]]



** To elaborate even further, to Orks, violence isn't so much a way of settling differences (but that too) as it is a social skill. Someone giving you lip? Whack him in the head with the business end of a massive axe (he'll survive). Are you having a race? Consider shooting at the other contestants with whatever firearm you have at hand (they nearly always have one), it's pretty much considered polite (don't you dare hit their vehicle, though, that's likely to make them go berserk - they're also likely to survive, regardless of what weapon you have "on hand"). Did a fellow ork make a stupid comment? ''Crush his entire body'' in your mechanical claw/backhand him with enough force to knock over a truck (he'll probably survive). An ork that is run over in a race by a multi-ton halftrack is likely to roll around on the ground, writhing in ''laughter''.

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** To elaborate even further, to Orks, violence isn't so much a way of settling differences (but that too) as it is a social skill. Someone giving you lip? Whack him in the head with the business end of a massive axe (he'll survive). Are you having a race? Consider shooting at the other contestants with whatever firearm you have at hand (they nearly always have one), it's pretty much considered polite (don't you dare hit their vehicle, though, that's likely to make them go berserk - -- they're also likely to survive, regardless of what weapon you have "on hand"). Did a fellow ork make a stupid comment? ''Crush his entire body'' in your mechanical claw/backhand him with enough force to knock over a truck (he'll probably survive). An ork that is run over in a race by a multi-ton halftrack is likely to roll around on the ground, writhing in ''laughter''.



* ''VideoGame/StarControlII'' often averts this with the non-evil races whom you can actually be diplomatic to or you can choose to kill them and get RU. However, there are races that will attack you no matter what you say. Though they usually are willing to chat, often at great length, before they throw down.
* In ''FireEmblem 10'', [[spoiler:Yune]] repeatedly mentions that diplomacy will not work on [[spoiler:Aserua]]. Given that the latter is an [[spoiler:AxCrazy KnightTemplar goddess]], this more or less makes sense.

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* ''VideoGame/StarControlII'' often averts this with the non-evil races whom you can actually be diplomatic to to... [[VideoGameCrueltyPotential or you can choose to kill them and get RU.RU]]. However, there are races that will attack you no matter what you say. Though they usually are willing to chat, often at great length, before they throw down.
* In ''FireEmblem 10'', [[spoiler:Yune]] repeatedly mentions that diplomacy will not work on [[spoiler:Aserua]].[[spoiler:Ashera]]. Given that the latter is an [[spoiler:AxCrazy KnightTemplar goddess]], this more or less makes sense.



** For that matter, the ability to arrest suspects rather than just killing them in it and the next two games is an aversion of this, more so in ''SWAT4'' where there's the "unauthorized use of deadly force" penalty if you kill someone before they shoot at you.

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** For that matter, the ability to arrest suspects rather than just killing them in it and the next two games is an aversion of this, more so in ''SWAT4'' ''SWAT 4'' where there's the "unauthorized use of deadly force" penalty if you kill someone before they shoot at you.



* The campaigns maps in the ''VideoGame/TotalWar'' series of games pretends to feature political machinations and allegiances, but in the end everything will either be [[EverythingTryingToKillYou allied against you]] or allied to you and in your way ([[GangUpOnTheHuman and no-one else's]]). In ''VideoGame/MedievalTotalWar'' this includes rebellions, automatic battle outcomes, and whatever political maneuvering has not yet been tossed aside in favor of constant war. No matter how much cunning you use, [[RubberBandAI the AI]] ([[TheComputerIsACheatingBastard and sometimes the random number generator]]) will all conspire against you; the only real answer is fighting. Lots of fighting.

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* The campaigns campaign's maps in the ''VideoGame/TotalWar'' series of games pretends to feature political machinations and allegiances, but in the end end, everything will either be [[EverythingTryingToKillYou allied against you]] or allied to you and in your way ([[GangUpOnTheHuman and no-one else's]]). In ''VideoGame/MedievalTotalWar'' ''VideoGame/MedievalTotalWar'', this includes rebellions, automatic battle outcomes, and whatever political maneuvering has not yet been tossed aside in favor of constant war. No matter how much cunning you use, [[RubberBandAI the AI]] ([[TheComputerIsACheatingBastard and sometimes the random number generator]]) will all conspire against you; the only real answer is fighting. Lots of fighting.



* Inverted in ''AForceMorePowerful'', if you want to win. Smart nonviolent action is the only way to succeed against your foes, who all have far more military power.

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* Inverted in ''AForceMorePowerful'', ''VideoGame/AForceMorePowerful'', if you want to win. Smart nonviolent action is the only way to succeed against your foes, who all have far more military power.



* ''VideoGame/PlanescapeTorment'' and ''{{Arcanum}}'' are both novel in that neither forces you to fight anyone at all should you wish (not that this manner of playing is ''easy'', just possible). In fact for both, the "better" endings involve you [[TalkingTheMonsterToDeath Talking the Big Bad to Death]].

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* ''VideoGame/PlanescapeTorment'' and ''{{Arcanum}}'' are both novel in that neither forces you to fight anyone at all should you wish (not that this manner of playing is ''easy'', just possible). In fact fact, for both, the "better" endings involve you [[TalkingTheMonsterToDeath Talking the Big Bad to Death]].



* ''VideoGame/{{Touhou}}'': No matter than problem, the response is ''always'' pelting the purpetrator with [[MoreDakka gratuitous amounts]] of [[BulletHell magical bullets (danmaku)]] until they stop, even if they have to wade through a few uninvolved individuals to even ''find'' the person/s causing the problem. Justified in both the games and [[AllThereInTheManual supplementary material]], with the entire [[LoadsAndLoadsOfCharacters massive cast]] being varying degress of [[ChaoticNeutral batshit insane]] and the [[NonLethalKO entirely non-lethal combat]] viewed mostly as a game.

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* ''VideoGame/{{Touhou}}'': No matter than the problem, the response is ''always'' pelting the purpetrator perpetrator with [[MoreDakka gratuitous amounts]] of [[BulletHell magical bullets (danmaku)]] until they stop, even if they have to wade through a few uninvolved individuals to even ''find'' the person/s causing the problem. Justified in both the games and [[AllThereInTheManual supplementary material]], with the entire [[LoadsAndLoadsOfCharacters massive cast]] being varying degress of [[ChaoticNeutral batshit insane]] and the [[NonLethalKO entirely non-lethal combat]] viewed mostly as a game.



* Played straight in ''VideoGame/NoOneLivesForever 2: A Spy in HARM's Way'' despite itself. The game includes a number of ways to knock opponents out, such as the CT-180 utility launcher and [[InstantSedation tranquilizer darts]]. Sadly, knocked out bad guys will not only wake up in short time, but will also magically manifest weapons. The pragmatic response is to stealth-kill by tranq-ing targets from afar , and then finishing them off at point blank with a suppressed handgun. [[note]] Tranq darts work with any hit, not just headshots while non-headshots with a firearm, even a sound-suppressed one, give away your position to your target.[[/note]], while this process makes for excellent ''grim'' spy action, it is rather dissonant with the otherwise lighthearted feel of the rest of the game.

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* Played straight in ''VideoGame/NoOneLivesForever 2: A Spy in HARM's Way'' despite itself. The game includes a number of ways to knock opponents out, such as the CT-180 utility launcher and [[InstantSedation tranquilizer darts]]. Sadly, knocked out bad guys will not only wake up in short time, but will also magically manifest weapons. The pragmatic response is to stealth-kill by tranq-ing targets from afar , afar, and then finishing them off at point blank with a suppressed handgun. [[note]] Tranq darts work with any hit, not just headshots while non-headshots with a firearm, even a sound-suppressed one, give away your position to your target.[[/note]], while [[/note]] While this process makes for excellent ''grim'' spy action, it is rather dissonant with the otherwise lighthearted feel of the rest of the game.



* In ''VideoGame/{{Wasteland 2}}'', General Vargas examines the idea and rejects it. A quick bullet to the head is a viable solution to most problems, but never a ''good'' one, ''never'' the first one and '''never''' the only one. Sadly, gameplay doesn't ''quite'' support this.

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* In ''VideoGame/{{Wasteland 2}}'', General Vargas examines the idea and rejects it. A quick bullet to the head is a viable solution to most problems, but never a ''good'' one, ''never'' the first one one, and '''never''' the only one. Sadly, gameplay doesn't ''quite'' support this.



* Averted in Creator/{{Epyx}}'s DungeonCrawling ''VideoGame/TempleOfApshai'' -- it is possible to converse with some monsters and get safe passage if you leave them along. However, subsequently attacking them or attempting to steal their treasure will get you in trouble.

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* Averted in Creator/{{Epyx}}'s DungeonCrawling ''VideoGame/TempleOfApshai'' -- it is possible to converse with some monsters and get safe passage if you leave them along.alone. However, subsequently attacking them or attempting to steal their treasure will get you in trouble.



** [[spoiler:Trying to spare the final boss of the genocide route (Sans) will get you killed. Your only choice is to... yeah. Justified in that, because you're on the genocide route, you've killed almost everybody, showing no mercy to anyone or anything. Sans is simply showing the same amount of mercy (that is, none) you did to all of his friends.]]
* This is the idea the {{Big Bad}}s of ''VideoGame/AviaryAttorney'' want to plant and foster in the RebelLeader. In [[spoiler: 4C (Fraternité) they can fail but still]] manipulate events and [[TheRevolutionWillNotBeCivilized bloody up the revolution]].

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** [[spoiler:Trying to spare the final boss of the genocide route (Sans) [[ISurrenderSuckers will get you killed.killed]]. Your only choice is to... yeah. Justified in that, because you're on the genocide route, you've killed almost everybody, showing no mercy to anyone or anything. Sans is simply showing the same amount of mercy (that is, none) you did to all of his friends.]]
* This is the idea the {{Big Bad}}s of ''VideoGame/AviaryAttorney'' want to plant and foster in the RebelLeader. In [[spoiler: 4C (Fraternité) [[spoiler:4C (Fraternité), they can fail but still]] manipulate events and [[TheRevolutionWillNotBeCivilized bloody up the revolution]].



* Lampshaded in [[http://www.gynostar.com/archives/comic/righteous-dynamo this]] ''Webcomic/TheAdventuresOfGynoStar'' strip: The superheroes deliberately pick fights where violence is the only option, as violence is the only thing they ''can do''. Gyno-Star's request to do something about more abstract injustice is met with confusion - if they can't punch it in the face, they can't fight it.

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* Lampshaded in [[http://www.gynostar.com/archives/comic/righteous-dynamo this]] ''Webcomic/TheAdventuresOfGynoStar'' strip: The superheroes deliberately pick fights where violence is the only option, as violence is the only thing they ''can do''. Gyno-Star's request to do something about more abstract injustice is met with confusion - -- if they can't punch it in the face, they can't fight it.



* Often played straight in the ''WesternAnimation/JusticeLeague'', but especially in ''The Terror Beyond'', where Superman, Hawkgirl and Wonder Woman bust into Dr. Fate's tower, and find him performing some ritual with Aquaman and Solomon Grundy, and immediately decide to attack, while Fate and co. violently defend themselves without a word of explanation. Just a single sentence in vein "We're just trying to save the world here, so please butt out for a minute" would have avoided a lot of pain in all sides.
* This is one of the driving forces behind Aang's character growth in ''WesternAnimation/AvatarTheLastAirbender''. Being a pacifist monk who was taught to never kill, he's not really suited for being at the head of the war effort, and often tries diplomacy instead. When the time comes to defeat the BigBad his friends and past lives point out that he has no other choice but to kill him, even if it's sacrificing his morals. [[spoiler: In the end [[TakeAThirdOption he gets a spiritual way to defeat Ozai instead of killing him handed to him on a silver platter]]. They still have an epic battle.]]
** The reverse problem is handed to his successor, [[WesternAnimation/TheLegendOfKorra Avatar Korra]]. She’s a BloodKnight in a situation which requires a little more diplomacy and political maneuvering than she’s used to. That’s not to say she shouldn’t use violence- just a little less.

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* Often played straight in the ''WesternAnimation/JusticeLeague'', but especially in ''The Terror Beyond'', where Superman, Hawkgirl Hawkgirl, and Wonder Woman bust into Dr. Fate's tower, and find him performing some ritual with Aquaman and Solomon Grundy, and immediately decide to attack, while Fate and co. violently defend themselves without a word of explanation. Just a single sentence in vein "We're just trying to save the world here, so please butt out for a minute" would have avoided a lot of pain in all sides.
* This is one of the driving forces behind Aang's character growth in ''WesternAnimation/AvatarTheLastAirbender''. Being a pacifist monk who was taught to never kill, he's not really suited for being at the head of the war effort, and often tries diplomacy instead. When the time comes to defeat the BigBad BigBad, his friends and past lives point out that he has no other choice but to kill him, even if it's sacrificing his morals. [[spoiler: In [[spoiler:In the end end, [[TakeAThirdOption he gets a spiritual way to defeat Ozai instead of killing him handed to him on a silver platter]]. They still have an epic battle.]]
** The reverse problem is handed to his successor, [[WesternAnimation/TheLegendOfKorra Avatar Korra]]. She’s a BloodKnight in a situation which requires a little more diplomacy and political maneuvering than she’s used to. That’s not to say she shouldn’t use violence- violence -- just a little less.



** Normally played straight, but sometimes averted. Several times, Doofenshmirtz will admit that his plan has failed (either through sabotage or his own shortsightedness) and point out that there's no reason to fight, half-heartedly yell [[CatchPhrase "curse you Perry the Platypus"]] and go to bed.

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** Normally played straight, but sometimes averted. Several times, Doofenshmirtz will admit that his plan has failed (either through sabotage or his own shortsightedness) and point out that there's no reason to fight, half-heartedly yell [[CatchPhrase "curse you Perry the Platypus"]] Platypus"]], and go to bed.



* A popular theory regarding the role of the state is that the ability to wage war is ''necessary'' to defend the values of one's society, including the right of that society to exist. Aside from deterring outside invasion, it posits that government's authority is based on a [[http://en.wikipedia.org/wiki/Monopoly_on_violence Monopoly on the legitimate use of physical force]], and where it fails to enforce this monopoly, smaller forms of state (e.g. schismatized denominations, terrorist groups and street gangs) rise to fulfill the niche.
** Indeed, the view of the Reconstruction era since TheSixties, under historian Eric Foner is that the UsefulNotes/KuKluxKlan became a threat because the American government was slow to meet and battle them. They pointed out that the Klan died a quick death when President UsefulNotes/UlyssesSGrant sent the army to clamp them down and protect the newly franchised African-Americans. The 1876 election led to the Republicans backing out and pulling its forces out of the South, which immediately led to Jim Crow, electioneering violence and the rise of lynching in the South.

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* A popular theory regarding the role of the state is that the ability to wage war is ''necessary'' to defend the values of one's society, including the right of that society to exist. Aside from deterring outside invasion, it posits that government's authority is based on a [[http://en.wikipedia.org/wiki/Monopoly_on_violence Monopoly on the legitimate use of physical force]], and where it fails to enforce this monopoly, smaller forms of state (e.g. schismatized denominations, terrorist groups groups, and street gangs) rise to fulfill the niche.
** Indeed, the view of the Reconstruction era since TheSixties, under historian Eric Foner Foner, is that the UsefulNotes/KuKluxKlan became a threat because the American government was slow to meet and battle them. They pointed out that the Klan died a quick death when President UsefulNotes/UlyssesSGrant sent the army to clamp them down and protect the newly franchised African-Americans. The 1876 election led to the Republicans backing out and pulling its forces out of the South, which immediately led to Jim Crow, electioneering violence violence, and the rise of lynching in the South.



** Stalin angered by the Munich Pact, which he saw as an invitation on the behalf of the West to invade Eastern Europe, negotiated his own deal with Hitler in the Molotov-Ribbentrop Pact. Stalin ''did'' believe that eventually there would be war between Germany and the USSR, but he hoped to buy time and delay the war, thinking Hitler wouldn't blindly break the pact and outright invade the Soviet Union. He in fact did just that by launching Operation Barbarossa.
* In RealLife, {{Realpolitik}} --thankfully-- doesn't work this way. After some fiasco involving missiles in Cuba, the USA and USSR decided to wise up and open direct phone line between Washington and Moscow, so they can always talk things up instead of torching the world in nuclear flame and hoping that only your side survive.

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** Stalin Stalin, angered by the Munich Pact, which he saw as an invitation on the behalf of the West to invade Eastern Europe, negotiated his own deal with Hitler in the Molotov-Ribbentrop Pact. Stalin ''did'' believe that eventually there would be war between Germany and the USSR, but he hoped to buy time and delay the war, thinking Hitler wouldn't blindly break the pact and outright invade the Soviet Union. He in fact did just that by launching Operation Barbarossa.
* In RealLife, {{Realpolitik}} --thankfully-- doesn't work this way. After some fiasco involving missiles in Cuba, the USA and USSR decided to wise up and open a direct phone line between Washington and Moscow, so they can always talk things up instead of torching the world in nuclear flame and hoping that only your side survive.survives.
2nd May '16 8:19:30 AM Luigifan
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* For ''[[Franchise/LyricalNanoha Magical Girl Lyrical Nanoha]]'', the solution to any problem is to blast whatever-it-is in the face with powerful magic attacks. Want to bring your opponent to the light? [[DefeatMeansFriendship Trounce her and make friends!]] [[spoiler:Trapped in a LotusEaterMachine]]? Manifest a huge beam sword and blow [[spoiler:the illusion]] away! [[spoiler:Need to save someone who's possessed by an evil book]]? Go all out and it'll work itself out. Then blow up [[spoiler:the book]]. [[spoiler:Is your adoptive daughter magically powered up, desperately confused and on a rampage]]? Eh, blast her. Your weapon [[StunGuns can't kill anyone anyway]]. This is actually Nanoha's way of achieving a peaceful solution: Try to [[WarriorTherapist talk it out]] and if they refuse blow the hell out of the enemy so they're in no condition to do anything ''but'' [[WarriorTherapist talk it out]].
** This trope subverted because violence is actually Nanoha's final solution to the antagonists during the first two seasons. She tries to talk to them and find out why they are doing the things they are doing, and would offer a compromise if only they'd talk to her. It's just that the antagonists are not interested in a discussion, so Nanoha has to subdue them first. The third season plays it straight during the final battle, when everyone and everything from the antagonists' side that stood between Nanoha and [[spoiler: her brainwashed adopted daughter Vivio [[RoaringRampageOfRescue got obliterated]] and also because there was no other way to undo the mind control.]]
* In ''Manga/AngelDensetsu'', while the protagonist is [[NightmareFuelStationattendant a bit scary]] he's an AllLovingHero. In contrast the two [[WaifFu normal-looking]], cute girls that got a crush on him deal with more or less anything via [[AxCrazy high kicks to the face]]. Lampshaded when Yuji tries to get Kitano out of trouble by [[WhenAllYouHaveIsAHammer the only way he knows how]]: beating people up (in ''that'' case, the trope was averted, finesse was actually needed). And again when Leo makes a mess and forces [[spoiler:Kitano and Ikuno]] to fight, right until the end the trope seemed averted, but then it ''actually works'' and it's played straight.
* ''Manga/MahouSenseiNegima'': Negi really does do his best to talk all his opponents down first. Even the demon lord who turned his village to stone. The two most notable however are [[spoiler:Chao and Fate]]. One is the BigBad. The other is suspected to have refused to talk it out or reveal their motives in order to prepare Negi for the other, who despite his {{anti villain}}y of later chapters is rather quiet about how 'destroy the world' and 'save the world' fit onto the same schedule properly.

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* For ''[[Franchise/LyricalNanoha Magical Girl Lyrical Nanoha]]'', the solution to any problem is to blast whatever-it-is in the face with powerful magic attacks. Want to bring your opponent to the light? [[DefeatMeansFriendship Trounce her and make friends!]] [[spoiler:Trapped in a LotusEaterMachine]]? Manifest a huge beam sword and blow [[spoiler:the illusion]] away! [[spoiler:Need to save someone who's possessed by an evil book]]? Go all out and it'll work itself out. Then blow up [[spoiler:the book]]. [[spoiler:Is your adoptive daughter magically powered up, desperately confused confused, and on a rampage]]? Eh, blast her. Your weapon [[StunGuns can't kill anyone anyway]]. This is actually Nanoha's way of achieving a peaceful solution: Try to [[WarriorTherapist talk it out]] out]], and if they refuse refuse, blow the hell out of the enemy so they're in no condition to do anything ''but'' [[WarriorTherapist talk it out]].
** This trope is subverted because violence is actually Nanoha's final solution to the antagonists during the first two seasons. She tries to talk to them and find out why they are doing the things they are doing, and would offer a compromise if only they'd talk to her. It's just that the antagonists are not interested in a discussion, so Nanoha has to subdue them first. The third season plays it straight during the final battle, when everyone and everything from the antagonists' side that stood between Nanoha and [[spoiler: her [[spoiler:her brainwashed adopted daughter Vivio [[RoaringRampageOfRescue got obliterated]] and also because there was no other way to undo the mind control.]]
* In ''Manga/AngelDensetsu'', while the protagonist is [[NightmareFuelStationattendant a bit scary]] scary]], he's an AllLovingHero. In contrast the two [[WaifFu normal-looking]], cute girls that got a crush on him deal with more or less anything via [[AxCrazy high kicks to the face]]. Lampshaded when Yuji tries to get Kitano out of trouble by [[WhenAllYouHaveIsAHammer the only way he knows how]]: beating people up (in ''that'' case, the trope was averted, finesse was actually needed). And again when Leo makes a mess and forces [[spoiler:Kitano and Ikuno]] to fight, right until the end the trope seemed averted, but then it ''actually works'' and it's played straight.
* ''Manga/MahouSenseiNegima'': Negi really does do his best to talk all his opponents down first. Even the demon lord who turned his village to stone. The two most notable however notable, however, are [[spoiler:Chao and Fate]]. One is the BigBad. The other is suspected to have refused to talk it out or reveal their motives in order to prepare Negi for the other, who despite his {{anti villain}}y of later chapters is rather quiet about how 'destroy the world' and 'save the world' fit onto the same schedule properly.



* Subverted in an early storyline of ''ComicBook/TheAuthority'' comic: after confronting the MadScientist who devasted several major cities with his army of supers, the Authority reach a compromise with him and enlist him in the reconstruction effort (the reader of course never sees him again). Supposedly a metaphor for how Western democracies cut deals with vicious third world dictators.

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* Subverted in an early storyline of ''ComicBook/TheAuthority'' comic: after confronting the MadScientist who devasted several major cities with his army of supers, the Authority reach reaches a compromise with him and enlist enlists him in the reconstruction effort (the reader reader, of course course, never sees him again). Supposedly a metaphor for how Western democracies cut deals with vicious third world dictators.



** Averted in World War Hulk: X-men where, after three issues of Hulk pounding on the entire X-family, Mercury, a member of the New X-men junior squad shows Hulk the graves of all the mutants killed just in the short time Hulk was off planet. In the end, Hulk accepts her plea to leave them alone, concluding that Xavier is in his own, personal hell already.
* A common thing in the Brazilian comic ''ComicBook/MonicasGang'' (bordering BoringInvincibleHero) is basically every villain being defeated by the protagonist - specifically, her beating him to pulp, usually with [[ImprobableWeaponUser her plush bunny]].

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** Averted in World War Hulk: X-men where, after three issues of Hulk pounding on the entire X-family, Mercury, a member of the New X-men junior squad squad, shows Hulk the graves of all the mutants killed just in the short time Hulk was off planet. In the end, Hulk accepts her plea to leave them alone, concluding that Xavier is in his own, personal hell already.
* A common thing in the Brazilian comic ''ComicBook/MonicasGang'' (bordering BoringInvincibleHero) is basically every villain being defeated by the protagonist - -- specifically, her beating him to a pulp, usually with [[ImprobableWeaponUser her plush bunny]].



** Also in Episode 1, Padme Amidala tries to go before the Senate to stop an invasion/genocide taking place on her planet. When they want to put it off for a committee to examine she votes the Chancellor out of office and returns to take Naboo back by force.
** In ''Film/AttackOfTheClones'' Padme Amidala attempts to negotiate with Dooku to free Obi-Wan. Instead she, Anakin, and Obi-Wan are all thrown into an arena to be killed for the entertainment of the masses. They got away of course, but this ended up beginning the Clone Wars that would go on for three years and would end with the rise of TheEmpire we all know and love.

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** Also in Episode 1, Padme Amidala tries to go before the Senate to stop an invasion/genocide taking place on her planet. When they want to put it off for a committee to examine examine, she votes the Chancellor out of office and returns to take Naboo back by force.
** In ''Film/AttackOfTheClones'' ''Film/AttackOfTheClones'', Padme Amidala attempts to negotiate with Dooku to free Obi-Wan. Instead Instead, she, Anakin, and Obi-Wan are all thrown into an arena to be killed for the entertainment of the masses. They got away away, of course, but this ended up beginning the Clone Wars that would go on for three years and would end with the rise of TheEmpire we all know and love.



** Palpatine directly mentions that he was involved in negotiations with the CIS. Given that he wanted them to formally succeed from the Republic and start the war, those negotiations obviously failed. From the perspective of the Jedi, the negotiations failed because the CIS was preparing for war despite said negotiations.

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** Palpatine directly mentions that he was involved in negotiations with the CIS. Given that he wanted them to formally succeed secede from the Republic and start the war, those negotiations obviously failed. From the perspective of the Jedi, the negotiations failed because the CIS was preparing for war despite said negotiations.



* Deconstructed in ''Literature/{{Animorphs}}''. Is violence ''really'' the only option? At first glance, it seems that it is: Yeerks are stealing bodies by force and the kids have to stop them. But as the kids learn, Yeerks need bodies to properly live, and it's possible for the Yeerk and the host to have a symbiotic relationship. The problem is most hosts would resist infestation, which ''necessitates'' taking hosts by force. Cassie often tries to convince Yeerks that symbiotism is the best solution - and it works sometimes.
* Played with in ''Literature/DragonBlood'': The king's men come to take the protagonist to an insane asylum. He willingly goes with them to avoid bloodshed, knowing that he will be freed by his allies. [[spoiler: They indeed try to do so, by magical, violence-free means, but it doesn't work. So the only option is to ... thwart the king's plans by proving to the public that the protagonist is indeed not stupid. This is difficult, as the king's mage keeps him drugged and tortures him to make him go insane. Thanks to the protagonist's resilience and some unexpected help from the gods, this works flawlessly, but the king is now literally after the protagonist's blood, and that of his family, so violence is the only option in the end.]]
* Averted in Creator/IsaacAsimov's ''{{Foundation}}'' series. Violence is the option only of the villains, who are usually incompetent, and are defeated by the non violent hero.

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* Deconstructed in ''Literature/{{Animorphs}}''. Is violence ''really'' the only option? At first glance, it seems that it is: Yeerks are stealing bodies by force and the kids have to stop them. But as the kids learn, Yeerks need bodies to properly live, and it's possible for the Yeerk and the host to have a symbiotic relationship. The problem is most hosts would resist infestation, which ''necessitates'' taking hosts by force. Cassie often tries to convince Yeerks that symbiotism is the best solution - -- and it works sometimes.
* Played with in ''Literature/DragonBlood'': The king's men come to take the protagonist to an insane asylum. He willingly goes with them to avoid bloodshed, knowing that he will be freed by his allies. [[spoiler: They [[spoiler:They indeed try to do so, by magical, violence-free means, but it doesn't work. So the only option is to ... thwart the king's plans by proving to the public that the protagonist is indeed not stupid. This is difficult, as the king's mage keeps him drugged and tortures him to make him go insane. Thanks to the protagonist's resilience and some unexpected help from the gods, this works flawlessly, but the king is now literally after the protagonist's blood, and that of his family, so violence is the only option in the end.]]
* Averted in Creator/IsaacAsimov's ''{{Foundation}}'' series. Violence is the option only of the villains, who are usually incompetent, and are defeated by the non violent non-violent hero.



** Then played shockingly straight in a later story. [[spoiler: Bayta realizes who The Mule really was, and the only way to stop him was to kill a researcher before he revealed what he learned.]]

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** Then played shockingly straight in a later story. [[spoiler: Bayta [[spoiler:Bayta realizes who The Mule really was, and the only way to stop him was to kill a researcher before he revealed what he learned.]]



* {{Subverted| trope}} and {{justified| trope}} often, as the easiest solutions to most problems are to A:Fire the offender in question. B:Offer money and or some special perk to the offender in question. C:Quit and go to another promotion in the event you do not have the power to do so. The problem facing general managers in wrestling is that violence is often the most lucrative solution. Those pay per views aren't going to pay for themselves! Thus when a GM does [[WhyDontYouJustShootHim take the easy option]], he is often [[EnforcedTrope overruled by a higher authority and forced to book a match]].

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* {{Subverted| trope}} and {{justified| trope}} often, as the easiest solutions to most problems are to A:Fire A: Fire the offender in question. B:Offer B: Offer money and or some special perk to the offender in question. C:Quit C: Quit and go to another promotion in the event you do not have the power to do so. The problem facing general managers in wrestling is that violence is often the most lucrative solution. Those pay per views aren't going to pay for themselves! Thus when a GM does [[WhyDontYouJustShootHim take the easy option]], he is often [[EnforcedTrope overruled by a higher authority and forced to book a match]].



* To say that this trope generally applies in the ''TabletopGame/{{Warhammer 40000}}'' world is a bit like saying that the sun is hot--it's technically correct, but it fails to convey the sheer magnitude of the situation.
** Special mention must be given to [[OurOrcsAreDifferent da Orks]] however, an ''entire species'' that has this trope ''programmed into their very biology'', who solve everything via liberal use of [[MoreDakka dakka]] and/or choppa, and if it isn't solved, well, [[BloodKnight that just means more fighting]]. WAAAGH!
** To elaborate even further, to Orks, violence isn't so much a way of settling differences (but that too) as it is a social skill. Someone giving you lip? Whack him in the head with the business end of a massive axe (he'll survive). Are you having a race? Consider shooting at the other contestants with whatever firearm you have at hand (they nearly always have one), it's pretty much considered polite (don't you dare hit their vehicle though, that's likely to make them go berserk - they're also likely to survive, regardless of what weapon you have "on hand"). Did a fellow ork make a stupid comment? ''Crush his entire body'' in your mechanical claw/backhand him with enough force to knock over a truck (he'll probably survive). An ork that is run over in a race by a multi-ton halftrack is likely to roll around on the ground, writhing in ''laughter''.

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* To say that this trope generally applies in the ''TabletopGame/{{Warhammer 40000}}'' world [[{{Understatement}} is a bit like saying that the sun is hot--it's hot]] -- it's technically correct, but it fails to convey the sheer magnitude of the situation.
** Special mention must be given to [[OurOrcsAreDifferent da Orks]] Orks]], however, an ''entire species'' that has this trope ''programmed into their very biology'', who solve everything via liberal use of [[MoreDakka dakka]] and/or choppa, and if it isn't solved, well, [[BloodKnight that just means more fighting]]. WAAAGH!
** To elaborate even further, to Orks, violence isn't so much a way of settling differences (but that too) as it is a social skill. Someone giving you lip? Whack him in the head with the business end of a massive axe (he'll survive). Are you having a race? Consider shooting at the other contestants with whatever firearm you have at hand (they nearly always have one), it's pretty much considered polite (don't you dare hit their vehicle vehicle, though, that's likely to make them go berserk - they're also likely to survive, regardless of what weapon you have "on hand"). Did a fellow ork make a stupid comment? ''Crush his entire body'' in your mechanical claw/backhand him with enough force to knock over a truck (he'll probably survive). An ork that is run over in a race by a multi-ton halftrack is likely to roll around on the ground, writhing in ''laughter''.



* Averted in 3.5 ''TabletopGame/DungeonsAndDragons'' with the "Diplomancer" approach, which takes advantage of the flat difficulties set for Diplomacy checks to reduce someone's hostility towards you - a high-level bard can make anything completely indifferent to his presence quite rapidly. ''This'' is why DM fiat isn't always a bad thing.

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* Averted in 3.5 ''TabletopGame/DungeonsAndDragons'' with the "Diplomancer" approach, which takes advantage of the flat difficulties set for Diplomacy checks to reduce someone's hostility towards you - -- a high-level bard can make anything completely indifferent to his presence quite rapidly. ''This'' is why DM fiat isn't always a bad thing.



* Averted twice in ''VideoGame/ChronoCross''. In two battles (one the final boss, the other a bonus mission), it is possible to defeat the enemy by main force but more rewarding if a non-violent method is used.
** And lampshaded in ''VideoGame/ChronoTrigger [[UpdatedRerelease DS]]''. The BonusBoss of the Dimensional Vortex [[spoiler:is the FinalBoss of ''VideoGame/ChronoCross''. Although the only way out of this battle is by force, Schala still returns the party to wherever they came from and berates them for using violence to solve their conflicts, suggesting to use an alternate solution to defeat their foe]].

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* Averted twice in ''VideoGame/ChronoCross''. In two battles (one the final boss, the other a bonus mission), it is possible to defeat the enemy by main force force, but more rewarding if a non-violent method is used.
** And lampshaded in ''VideoGame/ChronoTrigger [[UpdatedRerelease DS]]''. The BonusBoss of the Dimensional Vortex [[spoiler:is the FinalBoss of ''VideoGame/ChronoCross''. Although the only way out of this ''this'' battle is by force, Schala still returns the party to wherever they came from and berates them for using violence to solve their conflicts, suggesting to use an alternate solution to defeat their foe]].



* In ''FireEmblem 10'' [[spoiler:Yune]] repeatedly mentions that diplomacy will not work on [[spoiler:Aserua]]. Given that the latter is an [[spoiler:AxCrazy KnightTemplar goddess]] this more or less makes sense.

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* In ''FireEmblem 10'' 10'', [[spoiler:Yune]] repeatedly mentions that diplomacy will not work on [[spoiler:Aserua]]. Given that the latter is an [[spoiler:AxCrazy KnightTemplar goddess]] goddess]], this more or less makes sense.



** Some chapters have an enemy that can be recruited by talking to them, averting this trope. This is an especially unexpected option with [[spoiler:Oliver]]. Some recruits like Shinon (in 9) are straight examples; you have to take them down before they'll join you.

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** Some chapters have an enemy that can be recruited by talking to them, averting this trope. This is an especially unexpected option with [[spoiler:Oliver]]. Some recruits like Shinon (in 9) ''9'') are straight examples; you have to take them down before they'll join you.



* Subverted in many of the ''Franchise/ShinMegamiTensei'' games, where you can negotiating with the [[RoamingEnemy Wandering Monsters]] as a vital way to gain new mons/spell cards/info. Different species have different requirements for helping or joining you, such as the player being of a certain alignment or simply giving them an item they want.

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* Subverted in many of the ''Franchise/ShinMegamiTensei'' games, where you can negotiating negotiate with the [[RoamingEnemy Wandering Monsters]] as a vital way to gain new mons/spell cards/info. Different species have different requirements for helping or joining you, such as the player being of a certain alignment or simply giving them an item they want.



* This can be averted in ''VideoGame/{{Fallout|1}}''--you can play the entire game as a pacifist and still kill the final boss without having a big shootout.

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* This can be averted in ''VideoGame/{{Fallout|1}}''--you ''VideoGame/{{Fallout|1}}'' -- you can play the entire game as a pacifist and still kill the final boss without having a big shootout.



* ''Franchise/RatchetAndClank''. When you can just walk into nearest shop and buy a {{BFG}}, [[CorruptCorporateExecutive corrupt CEOs]] and {{Omnicidal Maniac}}s are on the loose, and TheWorldIsAlwaysDoomed, are there really any other options?

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* ''Franchise/RatchetAndClank''. When you can just walk into the nearest shop and buy a {{BFG}}, [[CorruptCorporateExecutive corrupt CEOs]] and {{Omnicidal Maniac}}s are on the loose, and TheWorldIsAlwaysDoomed, are there really any other options?



** In the prequel ''VideoGame/DeusExHumanRevolution'' you do not have to kill any of the mooks. As in the first game, the game gives you a spectrum to work on, either going TechnicalPacifist with stun guns or ActualPacifist by stealthing it up. You only have to kill the four bosses. It just gets harder to resist the urge to start killing once you find out [[VillainWithGoodPublicity what kind of people]] the mooks are.

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** In the prequel ''VideoGame/DeusExHumanRevolution'' ''VideoGame/DeusExHumanRevolution'', you do not have to kill any of the mooks. As in the first game, the game gives you a spectrum to work on, either going TechnicalPacifist with stun guns or ActualPacifist by stealthing it up. You only have to kill the four bosses. It just gets harder to resist the urge to start killing once you find out [[VillainWithGoodPublicity what kind of people]] the mooks are.



** It's implied and speculated in supplementary material that the {{youkai}} in ''Touhou'' are, by their very definition, the opposite of humans, and if they defy their own definition by not opposing mankind they cease to be. This could make danmaku duels a relatively peaceful solution that's been erected for the sake of youkai: By being able to fight non-lethally, weaker youkai can antagonize humanity without having to fear being KilledOffForReal by the local {{Miko}}, and stronger youkai can indulge their nefarious schemes without having to fear wiping out [[FantasyKitchenSink Gensoukyou]] should they be forced to fight the BarrierMaiden who keeps the place existing. If the speculation is true, then a degree of violence indeed ''is'' the only option for humans and youkai to live in (relative) peace and harmony together.

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** It's implied and speculated in supplementary material that the {{youkai}} in ''Touhou'' are, by their very definition, the opposite of humans, and if they defy their own definition by not opposing mankind mankind, they cease to be. This could make danmaku duels a relatively peaceful solution that's been erected for the sake of youkai: By being able to fight non-lethally, weaker youkai can antagonize humanity without having to fear being KilledOffForReal by the local {{Miko}}, and stronger youkai can indulge their nefarious schemes without having to fear wiping out [[FantasyKitchenSink Gensoukyou]] should they be forced to fight the BarrierMaiden who keeps the place existing. If the speculation is true, then a degree of violence indeed ''is'' the only option for humans and youkai to live in (relative) peace and harmony together.



** Averted in In ''Dark Forces 2: Jedi Knight'', with the power ''Force Grab'', which allows the Kyle Katarn to snatch weapons from the hands of his enemies with the odd effect of leaving stormtroopers running around shouting "Stand at your post! Stand at your post!", hence one can follow the Jedi principle of conflict avoidance through much of the game, leaving a wake of living but disarmed opponents in Kyle's path. Interestingly, [[http://starwars.wikia.com/wiki/Gran grans]] disarmed would approach Katarn and try to beat him up.

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** Averted in In ''Dark Forces 2: Jedi Knight'', with the power ''Force Grab'', which allows the Kyle Katarn to snatch weapons from the hands of his enemies with the odd effect of leaving stormtroopers running around shouting "Stand at your post! Stand at your post!", hence one can follow the Jedi principle of conflict avoidance through much of the game, leaving a wake of living but disarmed opponents in Kyle's path. Interestingly, [[http://starwars.wikia.com/wiki/Gran grans]] disarmed would approach Katarn and try to beat him up.



** Averted through most of the latter half of ''Jedi Knight II: Jedi Outcast'', though Raven Software intended the this trope to be played straight: Kyle relearns force-pull [[note]] level 2, all basic powers are barely useful at level one[[/note]], which can disarm many of the locals, and only the occasional unarmed Gran will try to strongarm a lightsaber-wielding kyle. Stormtroopers will alternate between surrender (throwing their hands up) and running around looking for a dropped weapon. [[note]] A bug that was never fixed prevents a stormtrooper from actually re-arming once he picked up a weapon, with the humorous effect of stormtroopers running around cleaning up stray blasters.[[/note]] An event starting a duel with a mini-Sith during the [[http://starwars.wikia.com/wiki/Bespin Bespin]] levels requires all the previous enemies to be killed off; if Kyle had been handling foes the Jedi way, he'll have to massacre all the lives he previously spared in order to continue.

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** Averted through most of the latter half of ''Jedi Knight II: Jedi Outcast'', though Raven Software intended the this trope to be played straight: Kyle relearns force-pull Force Pull [[note]] level 2, all basic powers are barely useful at level one[[/note]], which can disarm many of the locals, and only the occasional unarmed Gran will try to strongarm a lightsaber-wielding kyle. Stormtroopers will alternate between surrender (throwing their hands up) and running around looking for a dropped weapon. [[note]] A bug that was never fixed prevents a stormtrooper from actually re-arming once he picked up a weapon, with the humorous effect of stormtroopers running around cleaning up stray blasters.[[/note]] An event starting a duel with a mini-Sith during the [[http://starwars.wikia.com/wiki/Bespin Bespin]] levels requires all the previous enemies to be killed off; if Kyle had been handling foes the Jedi way, he'll have to massacre all the lives he previously spared in order to continue.



* In ''VideoGame/NieR'' the world is doomed because everyone thinks this trope is true when it really isn't.

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* In ''VideoGame/NieR'' ''VideoGame/NieR'', the world is doomed because everyone thinks this trope is true when it really isn't.
24th Apr '16 3:51:24 PM Hoki
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** This trope subverted because violence is actually Nanoha's final solution to the antagonists during the first two seasons. She tries to talk to them and find out why they are doing the things they are doing, and would offer a compromise if only they'd talk to her. It's just that the antagonists are not interested in a discussion, so Nanoha has to subdue them first. The third season plays it straight during the final battle, when everyone and everything from the antagonists' side that stood between Nanoha and [[spoiler: her brainwashed adopted daughter Vivio [[RoaringRampageOfRescue got obliterated]] and also because there was no other way to undo the mind control.]]
18th Apr '16 7:18:42 PM Orbiting
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* ''Webcomic/{{Nebula}}'': Deliberately engineered by Black Hole to make Pluto (who couldn't hear what was said) think that the others were violent killers. Her minion, Ceres, refused to back off through talking/non-violent means and refused to stop torturing the planets, and any attempts made at it were painfully obviously prolonging the planets' suffering. The only thing that stopped Ceres was Sun [[ShootTheDog ripping his hand through their torso]].
11th Apr '16 9:51:11 AM trixus
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* There is not much to do against rabid animals than using violence.
4th Apr '16 4:14:07 AM LucaEarlgrey
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* Sadly, sometimes the only solution for [[TheBully bullying]] is violence or credible threat of violence, either [[TheDogBitesBack from the victim]] or from the authorities. Worse, some jurisdictions either charge the victim with assault or equally punish both parties rather than allowing the victim to get off easy with the self-defense justification.

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* Sadly, sometimes the only solution for [[TheBully bullying]] is violence or credible threat of violence, either [[TheDogBitesBack from the victim]] or from the authorities. Worse, some jurisdictions either charge the victim with assault or equally punish both parties rather than allowing the victim to get off easy with the self-defense justification.justification, or worse, [[MadeOutToBeAJerkass charge the victim with assault]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ViolenceIsTheOnlyOption