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* ''VideoGame/EpicMickey'' will get a multi-platform remake in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes and new moves for Mickey such as dashing and ground pounding.

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* ''VideoGame/EpicMickey'' will would get a multi-platform remake in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes and new moves for Mickey such as dashing and ground pounding.
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->''"If you go to Website/{{Kickstarter}} and say the name of a popular game from the mid-nineties followed by the word "remake", money will be thrown at you with such force that you'll resemble a currency-themed cousin to Pinhead from ''Franchise/{{Hellraiser}}''."''

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->''"If you go to Website/{{Kickstarter}} UsefulNotes/{{Kickstarter}} and say the name of a popular game from the mid-nineties followed by the word "remake", money will be thrown at you with such force that you'll resemble a currency-themed cousin to Pinhead from ''Franchise/{{Hellraiser}}''."''
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* ''Bionic Commando Rearmed'' is a high definition remake of the original ''VideoGame/BionicCommando''. While it upgrades the graphics, it does actually add a substantial amount of content to the game, including new levels, weapons, upgrades, and abilities. The game was rebuilt with the new movement abilities in mind, controls were tightened up even further, and it also rebalances the game to make the other available weapons at least reasonably viable, so that players don't just go through 80% of the game with the rocket launcher. It manages to do all this while retaining affectionate references to the original game, making more of a labor of love than financial expedience.

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* ''Bionic Commando Rearmed'' is a high definition remake of the original ''VideoGame/BionicCommando''.''VideoGame/BionicCommando1988''. While it upgrades the graphics, it does actually add a substantial amount of content to the game, including new levels, weapons, upgrades, and abilities. The game was rebuilt with the new movement abilities in mind, controls were tightened up even further, and it also rebalances the game to make the other available weapons at least reasonably viable, so that players don't just go through 80% of the game with the rocket launcher. It manages to do all this while retaining affectionate references to the original game, making more of a labor of love than financial expedience.
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** The side-scrolling ''Creator/YsIIIWanderersFromYs'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''VideoGame/YsVITheArkOfNapishtim'' as ''VideoGame/YsTheOathInFelghana'', which was originally a [[NoExportForYou Japan-only]] PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by Creator/XSEEDGames. XSEED later published the PC version in English through Steam.

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** The side-scrolling ''Creator/YsIIIWanderersFromYs'' ''VideoGame/YsIIIWanderersFromYs'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''VideoGame/YsVITheArkOfNapishtim'' as ''VideoGame/YsTheOathInFelghana'', which was originally a [[NoExportForYou Japan-only]] PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by Creator/XSEEDGames. XSEED later published the PC version in English through Steam.
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** The side-scrolling ''Ys III: Wanderers From Ys'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''VideoGame/YsVITheArkOfNapishtim'' as ''VideoGame/YsTheOathInFelghana'', which was originally a [[NoExportForYou Japan-only]] PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by Creator/XSEEDGames. XSEED later published the PC version in English through Steam.

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** The side-scrolling ''Ys III: Wanderers From Ys'' ''Creator/YsIIIWanderersFromYs'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''VideoGame/YsVITheArkOfNapishtim'' as ''VideoGame/YsTheOathInFelghana'', which was originally a [[NoExportForYou Japan-only]] PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by Creator/XSEEDGames. XSEED later published the PC version in English through Steam.
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** ''VideoGame/TalesOfDestiny'' for the Platform/PlayStation was remade for the Platform/PlayStation2, following the release of its long-delayed sequel...but it was available [[UsefulNotes/ImportGaming only in Japan]].

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** ''VideoGame/TalesOfDestiny'' for the Platform/PlayStation was remade for the Platform/PlayStation2, following the release of its long-delayed sequel...but it was available [[UsefulNotes/ImportGaming [[MediaNotes/ImportGaming only in Japan]].



* ''VideoGame/{{Gradius}} 2'' for the Platform/{{MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the Platform/SharpX68000 as ''Nemesis '90 Kai''.

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* ''VideoGame/{{Gradius}} 2'' for the Platform/{{MSX}} (not to be confused with the UsefulNotes/ArcadeGame MediaNotes/ArcadeGame ''Gradius II'') was remade for the Platform/SharpX68000 as ''Nemesis '90 Kai''.
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** Rereleased in 2000 as ''realMYST''. The [=StrataStudio 3D=] geometry from which the original game's UsefulNotes/HyperCard scenes had been rendered were imported into a new realtime [=3D=] engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. It also included a new age to visit.

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** Rereleased in 2000 as ''realMYST''. The [=StrataStudio 3D=] geometry from which the original game's UsefulNotes/HyperCard MediaNotes/HyperCard scenes had been rendered were imported into a new realtime [=3D=] engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. It also included a new age to visit.



* ''VideoGame/GameMasterRPGMaker'': The game was originally made in UsefulNotes/RPGMaker VX Ace, but was remade with RPG Maker MV as ''Game Master Plus''.

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* ''VideoGame/GameMasterRPGMaker'': The game was originally made in UsefulNotes/RPGMaker MediaNotes/RPGMaker VX Ace, but was remade with RPG Maker MV as ''Game Master Plus''.



* The ''VisualNovel/PhoenixWrightAceAttorney'' trilogy was originally made for the Platform/GameBoyAdvance [[NoExportForYou only in Japan]], but has since been translated and rereleased for the Platform/NintendoDS, (the DS version of the first game had an exclusive case which would foreshadow mechanics that would be used in ''VisualNovel/{{Apollo Justice|AceAttorney}}''), and the Platform/{{Wii}}; a {{Remaster}} with hand-drawn, HD art would eventually be released for PC and UsefulNotes/{{iOS|Games}}.

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* The ''VisualNovel/PhoenixWrightAceAttorney'' trilogy was originally made for the Platform/GameBoyAdvance [[NoExportForYou only in Japan]], but has since been translated and rereleased for the Platform/NintendoDS, (the DS version of the first game had an exclusive case which would foreshadow mechanics that would be used in ''VisualNovel/{{Apollo Justice|AceAttorney}}''), and the Platform/{{Wii}}; a {{Remaster}} with hand-drawn, HD art would eventually be released for PC and UsefulNotes/{{iOS|Games}}.Platform/{{iOS}}.
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* The original two games in the ''VisualNovel/FamicomDetectiveClub'' series would get Switch remakes in 2021 which completely redid the games to feature voiced and animated cutscenes, as well as being the first official release of the series overseas.

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* The original [[VisualNovel/FamicomDetectiveClubTheMissingHeir original]] two games [[VisualNovel/FamicomDetectiveClubTheGirlWhoStandsBehind games]] in the ''VisualNovel/FamicomDetectiveClub'' series would get Switch remakes in 2021 which completely redid the games to feature voiced and animated cutscenes, as well as being the first official release of the series overseas.
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* ''VideoGame/EpicMickey'' will get a multi-platform remake in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes.

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* ''VideoGame/EpicMickey'' will get a multi-platform remake in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes.cutscenes and new moves for Mickey such as dashing and ground pounding.
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* ''VideoGame/EpicMickey'' will get a multi-platform remake in 2024 called ''Epic Mickey: Rebrushed'', featuring updated graphics and cutscenes.
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These games classify as Updated Rereleases, not remakes.


** Continuing the tradition, ''VideoGame/Persona4'' gets a remake for the PS Vita, as ''Persona 4: Golden''. It has its own buttload of new things, from new costumes, to new cutscenes, new social links, new Personas, and new ways in which to end the game on [[DownerEnding a totally sour note]]. It was later released for [=PC=] as well.
** ''VideoGame/Persona5'' was remade as ''Persona 5 Royal''.
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Crosswicking


* For Creator/{{Atlus}}, the ''Franchise/{{Persona}}'' series and the PSP are a match made in Heaven. Three Persona games have been remade for the PSP.

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* For Creator/{{Atlus}}, the ''Franchise/{{Persona}}'' series and the PSP are a match made in Heaven. Three Persona ''Persona'' games have been remade for the PSP.



** There's also a remake of ''VideoGame/Persona3'' for the PSP (known as ''Persona 3 Portable''), featuring gender selection, story modifications depending on gender (including Elizabeth's SpearCounterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made ''Persona 3'' ''[[NintendoHard harder]]''.) After ''Portable'' the game was remade again as ''Persona 3 Reload'' which rebuilds the game to match the graphical style of ''Persona 5''.
** Continuing the tradition, ''VideoGame/Persona4'' gets a remake for the PS Vita, as Persona 4: The Golden. It has its own buttload of new things, from new costumes, to new cutscenes, new social links, new Personas, and new ways in which to end the game on [[DownerEnding a totally sour note]]. It was later released for [=PC=] as well.
** ''VideoGame/Persona5'' was remade as ''Persona 5: The Royal''.

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** There's also a remake of ''VideoGame/Persona3'' for the PSP (known as ''Persona 3 Portable''), featuring gender selection, a female protagonist, story modifications depending on gender which protagonist was chosen (including Elizabeth's SpearCounterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've altered, and added two new difficulty levels, Beginner and Maniacs. Maniacs, were added (Yes, they've actually made ''Persona 3'' ''[[NintendoHard harder]]''.) harder]]''). After ''Portable'' the game was remade again as ''Persona 3 Reload'' ''VideoGame/Persona3Reload'' which rebuilds the game in Unreal Engine to match the graphical style of ''Persona 5''.
5'', add a bunch of quality-of-life improvements, and expanding upon certain characters that wasn't possible in either of the game's original re-releases.
** Continuing the tradition, ''VideoGame/Persona4'' gets a remake for the PS Vita, as Persona ''Persona 4: The Golden.Golden''. It has its own buttload of new things, from new costumes, to new cutscenes, new social links, new Personas, and new ways in which to end the game on [[DownerEnding a totally sour note]]. It was later released for [=PC=] as well.
** ''VideoGame/Persona5'' was remade as ''Persona 5: The 5 Royal''.
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* ''VideoGame/{{Okami}}'' got an enhanced remake on the Wii in 2008 which featured motion controls for every elemental power and (sadly) removed the game's credits sequence because it contained the logo for Clover Studios, the game's original creators. In 2012 a remake was released for the Platform/PlayStation3 which featured 1080p full HD graphics and the Wii's motion controls. The game would get a newer remake in 2017 for Xbox One, UsefulPlatformNotes/PlayStation4, and PC followed by Nintendo Switch in 2018.

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* ''VideoGame/{{Okami}}'' got an enhanced remake on the Wii in 2008 which featured motion controls for every elemental power and (sadly) removed the game's credits sequence because it contained the logo for Clover Studios, the game's original creators. In 2012 a remake was released for the Platform/PlayStation3 which featured 1080p full HD graphics and the Wii's motion controls. The game would get a newer remake in 2017 for Xbox One, UsefulPlatformNotes/PlayStation4, Platform/PlayStation4, and PC followed by Nintendo Switch in 2018.



** ''VideoGame/FinalFantasyTactics'' was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the {{Blind Idiot Translation}}s in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from ''VideoGame/FinalFantasyXII'' and Luso from ''VideoGame/{{Final Fantasy Tactics A2}}'' appearing as playable characters).

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** ''VideoGame/FinalFantasyTactics'' was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the {{Blind Idiot Translation}}s in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from ''VideoGame/FinalFantasyXII'' and Luso from ''VideoGame/{{Final Fantasy Tactics A2}}'' ''VideoGame/FinalFantasyTacticsA2'' appearing as playable characters).



** ''VideoGame/SecretOfMana'' would get a 3D remake for Platform/PlayStation4, PC, and even Platform/{{PlayStation Vita}} in 2018.
** ''VideoGame/TrialsOfMana'' was announced to get a localized 3D remake for the Platform/PlayStation4, PC, and Platform/NintendoSwitch in 2020 at E3 2019, with the announcement coming alongside an announcement for a localization of the original version on the ''Collection of Mana'' CompilationRerelease for the Platform/NintendoSwitch.

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** ''VideoGame/SecretOfMana'' would get a 3D remake for Platform/PlayStation4, PC, and even Platform/{{PlayStation Vita}} Platform/PlayStationVita in 2018.
** ''VideoGame/TrialsOfMana'' was announced to get a localized 3D remake for the Platform/PlayStation4, PC, and Platform/NintendoSwitch in 2020 at E3 2019, with the announcement coming alongside an announcement for a localization of the original version on the ''Collection of Mana'' CompilationRerelease for the Platform/NintendoSwitch.



** The first ''VideoGame/{{Persona|1}}'', is a straight port of ''Revelations: Persona'', with improved localization and an updated UI.
** A PSP remake of ''[[VideoGame/{{Persona 2}} Persona 2: Innocent Sin]]'' was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America.
** There's also a remake of ''VideoGame/{{Persona 3}}'' for the PSP (known as ''Persona 3 Portable''), featuring gender selection, story modifications depending on gender (including Elizabeth's SpearCounterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made ''Persona 3'' ''[[NintendoHard harder]]''.) After ''Portable'' the game was remade again as ''Persona 3 Reload'' which rebuilds the game to match the graphical style of ''Persona 5''.

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** The first ''VideoGame/{{Persona|1}}'', ''VideoGame/Persona1'', is a straight port of ''Revelations: Persona'', with improved localization and an updated UI.
UI.
** A PSP remake of ''[[VideoGame/{{Persona 2}} ''[[VideoGame/Persona2 Persona 2: Innocent Sin]]'' was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America.
America.
** There's also a remake of ''VideoGame/{{Persona 3}}'' ''VideoGame/Persona3'' for the PSP (known as ''Persona 3 Portable''), featuring gender selection, story modifications depending on gender (including Elizabeth's SpearCounterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made ''Persona 3'' ''[[NintendoHard harder]]''.) After ''Portable'' the game was remade again as ''Persona 3 Reload'' which rebuilds the game to match the graphical style of ''Persona 5''.



* ''VideoGame/WildArms: Alter Code F'' was a [=PS2=] update of the original ''[[VideoGame/WildArms1 Wild ARMs]]'', complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but [[BlindIdiotTranslation a remarkably similar-quality translation]]. It was made even worse by the fact that it wasn't released in North America until [[NoExportForYou two years after its original release in Japan]], a gap longer than most ''Franchise/FinalFantasy'' games, and yet the translation seemed like it was all done in a month. It even somehow managed to screw up a plot-relevant translation - Jack van Burace called himself that because he used to be the Knight of the ''Vambrace'', which is a kind of arm guard. The remake made him the Knight of the ''Gauntlet'', which is a totally different piece of armor and cannot be altered to sound like van Burace.

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* ''VideoGame/WildArms: Alter Code F'' was a [=PS2=] update of the original ''[[VideoGame/WildArms1 Wild ARMs]]'', ''VideoGame/WildArms1'', complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but [[BlindIdiotTranslation a remarkably similar-quality translation]]. It was made even worse by the fact that it wasn't released in North America until [[NoExportForYou two years after its original release in Japan]], a gap longer than most ''Franchise/FinalFantasy'' games, and yet the translation seemed like it was all done in a month. It even somehow managed to screw up a plot-relevant translation - Jack van Burace called himself that because he used to be the Knight of the ''Vambrace'', which is a kind of arm guard. The remake made him the Knight of the ''Gauntlet'', which is a totally different piece of armor and cannot be altered to sound like van Burace.



** While obviously not a remake, the graphics of ''VideoGame/HaloCombatEvolved Anniversary'' is done using much of Reach's assets by Creator/ThreeFourThreeIndustries (the game was originally developed by Creator/{{Bungie}}). While the gameplay remains intact, the cutscenes are reanimated when the game is in "Remastered Mode". Some parts of the scenery are subtly revised (partly to help tie in with ''VideoGame/{{Halo 4}}''). Online and system link functionality with the two-player co-op mode was not available. For the lore fans, there are new terminals which expand upon the background plot of the game and tie it in with later canon. You even have the option to change the graphics on the fly to the original (yet still up-scaled) graphics (despite Gearbox PC version being the basis for Classic Mode). It goes to show how far the series had come. The one problem that many fans agree on is that the multiplayer portion is just the ''VideoGame/HaloReach'' engine with some of the maps from the first game redone, although the map pack is redeemable in new copies to be used in the actual ''VideoGame/HaloReach'' game.
** ''Videogame/Halo2'' also received an enhanced anniversary version, although exclusive to the ''Master Chief Collection''.

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** While obviously not a remake, the graphics of ''VideoGame/HaloCombatEvolved Anniversary'' is done using much of Reach's assets by Creator/ThreeFourThreeIndustries (the game was originally developed by Creator/{{Bungie}}). While the gameplay remains intact, the cutscenes are reanimated when the game is in "Remastered Mode". Some parts of the scenery are subtly revised (partly to help tie in with ''VideoGame/{{Halo 4}}'').''VideoGame/Halo4''). Online and system link functionality with the two-player co-op mode was not available. For the lore fans, there are new terminals which expand upon the background plot of the game and tie it in with later canon. You even have the option to change the graphics on the fly to the original (yet still up-scaled) graphics (despite Gearbox PC version being the basis for Classic Mode). It goes to show how far the series had come. The one problem that many fans agree on is that the multiplayer portion is just the ''VideoGame/HaloReach'' engine with some of the maps from the first game redone, although the map pack is redeemable in new copies to be used in the actual ''VideoGame/HaloReach'' game.
** ''Videogame/Halo2'' ''VideoGame/Halo2'' also received an enhanced anniversary version, although exclusive to the ''Master Chief Collection''. Collection''.



* ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' received "Redux" remakes under a new game engine: the 4A Engine, which features updated graphics, physics and weather effects, as well as better AI, controls, new game modes, etc. For ''Metro 2033'', the remake was nearly a completely new game, with much more modern gameplay and graphics. For ''Metro Last Light'', which was already on an older version of the 4A Engine, most of the core gameplay and assets such as character and object models are the same, and the main differences are subtle graphical upgrades.

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* ''VideoGame/{{Metro 2033}}'' ''VideoGame/Metro2033'' and ''VideoGame/MetroLastLight'' received "Redux" remakes under a new game engine: the 4A Engine, which features updated graphics, physics and weather effects, as well as better AI, controls, new game modes, etc. For ''Metro 2033'', the remake was nearly a completely new game, with much more modern gameplay and graphics. For ''Metro Last Light'', which was already on an older version of the 4A Engine, most of the core gameplay and assets such as character and object models are the same, and the main differences are subtle graphical upgrades.



* ''VideoGame/RatchetAndClank2016'' [[ZigZaggingTrope zig-zags]] between this and a RecursiveAdaptation of [[WesternAnimation/RatchetAndClank the movie]]. A few levels such as Veldin, Quartu and the Deplanetizer are the latter trope, while everything else like Novalis, Batalia and Kalebo III are this trope but in the context of the movie's storyline.

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* ''VideoGame/RatchetAndClank2016'' [[ZigZaggingTrope zig-zags]] {{zig|ZaggingTrope}}-zags between this and a RecursiveAdaptation of [[WesternAnimation/RatchetAndClank the movie]]. A few levels such as Veldin, Quartu and the Deplanetizer are the latter trope, while everything else like Novalis, Batalia and Kalebo III are this trope but in the context of the movie's storyline.



* ''Charlie Blast's Territory'' for the Platform/{{Nintendo 64}} and ''The Bombing Islands'' for the Platform/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.

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* ''Charlie Blast's Territory'' for the Platform/{{Nintendo 64}} Platform/Nintendo64 and ''The Bombing Islands'' for the Platform/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.



* ''VideoGame/{{Gradius}} 2'' for the {{Platform/MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the Platform/SharpX68000 as ''Nemesis '90 Kai''.

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* ''VideoGame/{{Gradius}} 2'' for the {{Platform/MSX}} Platform/{{MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the Platform/SharpX68000 as ''Nemesis '90 Kai''.



* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the Platform/{{Nintendo 3DS}}. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''

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* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the Platform/{{Nintendo 3DS}}.Platform/Nintendo3DS. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''



* The ''VisualNovel/PhoenixWrightAceAttorney'' trilogy was originally made for the Platform/GameBoyAdvance [[NoExportForYou only in Japan]], but has since been translated and rereleased for the Platform/NintendoDS, (the DS version of the first game had an exclusive case which would foreshadow mechanics that would be used in ''[[VisualNovel/ApolloJusticeAceAttorney Apollo Justice]]''), and the {{Platform/Wii}}; a {{Remaster}} with hand-drawn, HD art would eventually be released for PC and [[UsefulNotes/IOSGames iOS]].
* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{Platform/PC88}} and {{Platform/MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the Platform/PCEngine in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized Platform/SegaCD port in 1994. The game got further remakes for the Platform/PlayStation and Platform/SegaSaturn in Japan in 1996.

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* The ''VisualNovel/PhoenixWrightAceAttorney'' trilogy was originally made for the Platform/GameBoyAdvance [[NoExportForYou only in Japan]], but has since been translated and rereleased for the Platform/NintendoDS, (the DS version of the first game had an exclusive case which would foreshadow mechanics that would be used in ''[[VisualNovel/ApolloJusticeAceAttorney Apollo Justice]]''), ''VisualNovel/{{Apollo Justice|AceAttorney}}''), and the {{Platform/Wii}}; Platform/{{Wii}}; a {{Remaster}} with hand-drawn, HD art would eventually be released for PC and [[UsefulNotes/IOSGames iOS]].
UsefulNotes/{{iOS|Games}}.
* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{Platform/PC88}} Platform/PC88 and {{Platform/MSX}}2 Platform/{{MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the Platform/PCEngine in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized Platform/SegaCD port in 1994. The game got further remakes for the Platform/PlayStation and Platform/SegaSaturn in Japan in 1996.



* Games made by Creator/EugeneJarvis fit this trope nicely. Examples include ''VideoGame/{{Defender}} 2000'' for the Platform/AtariJaguar (programmed by Jeff Minter, the guy behind the classic VideoGameRemake ''VideoGame/{{Tempest}} 2000''), reimaginings of ''VideoGame/{{Robotron 2084}}'' for the Platform/Nintendo64 and Platform/PlayStation, and remakes of ''Defender'' and ''[[VideoGame/{{NARC}} N.A.R.C.]]'' for the [=PS2=] and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[CreatorBacklash disowned]] the ''N.A.R.C.'' remake.

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* Games made by Creator/EugeneJarvis fit this trope nicely. Examples include ''VideoGame/{{Defender}} 2000'' for the Platform/AtariJaguar (programmed by Jeff Minter, the guy behind the classic VideoGameRemake ''VideoGame/{{Tempest}} 2000''), reimaginings of ''VideoGame/{{Robotron 2084}}'' ''VideoGame/Robotron2084'' for the Platform/Nintendo64 and Platform/PlayStation, and remakes of ''Defender'' and ''[[VideoGame/{{NARC}} N.A.R.C.]]'' ''VideoGame/{{NARC}}'' for the [=PS2=] and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[CreatorBacklash disowned]] the ''N.A.R.C.'' remake.



* ''VideoGame/FishingVacation'': The original game was made for a fishing-themed horror jam in 2020. Two years later the creator released a slightly updated version; the ''Deluxe'' version doesn't differ much in terms of story and gameplay, although it features extra cutscenes, new animations and sound effects, and updated controller support. The original version is [[{{Freeware}} free]] while the ''Deluxe'' version costs USD$1.99.

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* ''VideoGame/FishingVacation'': The original game was made for a fishing-themed horror jam in 2020. Two years later the creator released a slightly updated version; the ''Deluxe'' version doesn't differ much in terms of story and gameplay, although it features extra cutscenes, new animations and sound effects, and updated controller support. The original version is [[{{Freeware}} free]] {{free|ware}} while the ''Deluxe'' version costs USD$1.99.
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* ''[[VideoGame/{{Cossacks}} Cossacks 3]]'' is mostly a isometric 3-D do-over of ''VideoGame/CossacksEuropeanWars'' at the core, though [=DLCs=] added unique campaigns.
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Mods


* The LevelEditor for ''VideoGame/{{Warcraft}} III'' and ''VideoGame/StarCraftII'' have allowed fans to remake the ''Warcraft I'' and ''Warcraft II''/''VideoGame/StarCraftI'' campaigns respectively, making them considerably easier in the process.
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* The aforementioned ''VideoGame/MarioVsDonkeyKong'' would get an enhanced remake on the Platform/NintendoSwitch with HD graphics and a local two-player co-op mode where one controls Mario and the other controls Toad.

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* The aforementioned ''VideoGame/MarioVsDonkeyKong'' would get an enhanced remake on the Platform/NintendoSwitch with HD graphics graphics, two additional worlds, and a local two-player co-op mode where one controls Mario and the other controls Toad.
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* ''[[VideoGame/AnotherCode Another Code: Recollection]]'' for the Platform/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the Platform/NintendoDS and ''R - A Journey Into Lost Memories'' for the Platform/{{Wii}}. In addition to overhauled visuals, presentation and voice acting the remakes contain new completely puzzles, rearranged music, and (most notably) [ReCut a heavily rewritten story]]; its version of ''Two Memories'' only [[BroadStrokes shares the same core plot beats]], while the second half of ''R - A Journey Into Lost Memories'' completely diverges from the original.

to:

* ''[[VideoGame/AnotherCode Another Code: Recollection]]'' for the Platform/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the Platform/NintendoDS and ''R - A Journey Into Lost Memories'' for the Platform/{{Wii}}. In addition to overhauled visuals, presentation and voice acting the remakes contain new completely puzzles, rearranged music, and (most notably) [ReCut [[ReCut a heavily rewritten story]]; its version of ''Two Memories'' only [[BroadStrokes shares the same core plot beats]], while the second half of its take on ''R - A Journey Into Lost Memories'' completely diverges from the original.original after the halfway point.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AnotherCode: Recollection'' for the Platform/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the Platform/NintendoDS and ''R - A Journey Into Lost Memories'' for the Platform/{{Wii}}. In addition to overhauled visuals, presentation and voice acting -- ''Two Memories'' in particular was completely altered from a top-down view to a third-person perspective -- the remakes contain new completely puzzles (several of which replace the original ones), rearranged music, and [[ReCut several changes to the narrative to improve the story]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes).

to:

* ''VideoGame/AnotherCode: Recollection'' ''[[VideoGame/AnotherCode Another Code: Recollection]]'' for the Platform/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the Platform/NintendoDS and ''R - A Journey Into Lost Memories'' for the Platform/{{Wii}}. In addition to overhauled visuals, presentation and voice acting -- the remakes contain new completely puzzles, rearranged music, and (most notably) [ReCut a heavily rewritten story]]; its version of ''Two Memories'' in particular was only [[BroadStrokes shares the same core plot beats]], while the second half of ''R - A Journey Into Lost Memories'' completely altered diverges from a top-down view to a third-person perspective -- the remakes contain new completely puzzles (several of which replace the original ones), rearranged music, and [[ReCut several changes to the narrative to improve the story]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes).original.
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General clarification on works content


* ''VideoGame/StoryOfSeasons'':

to:

* ''VideoGame/StoryOfSeasons'':''VideoGame/StoryOfSeasons'' (previously known as ''VideoGame/HarvestMoon''):



** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a Platform/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals), the ability to play as two original protagonists as well as the classic Pete and Claire, new bachelorettes/bachelors, and same-gender marriage.
** ''VideoGame/StoryOfSeasonsAWonderfulLife'' remakes ''VideoGame/HarvestMoonAWonderfulLife'' (and its expansions) for the Platform/NintendoSwitch. Along with a new bachelor in Gordy, the game offers many of the options that came in the expansions, allows same-gender marriage, quality of life gameplay updates, and allows the character to be customized instead of just picking between Mark or Pony.
* [[VideoGame/TheOregonTrail Oregon Trail 5th Edition]] is a very lightly edited version of *Oregon Trail II*. Fishing and gathering plants were turned from random events into options, and several animated cutscenes were added. Also, what many people believe to be the original ''Oregon Trail'' is actually a graphical remake of an earlier version titled ''Oregon'' that was entirely text-based.

to:

** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a Platform/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals), animals and being able to step on crops without them dying), the ability to play as two original protagonists as well as the classic Pete and Claire, new bachelorettes/bachelors, and same-gender marriage.
** ''VideoGame/StoryOfSeasonsAWonderfulLife'' remakes ''VideoGame/HarvestMoonAWonderfulLife'' (and its expansions) for the Platform/NintendoSwitch. Along with a new bachelor in Gordy, the game offers many of the options that came in the expansions, allows same-gender marriage, multiple quality of life gameplay updates, and allows the character to be customized instead of just picking between Mark or Pony.
* [[VideoGame/TheOregonTrail Oregon Trail 5th Edition]] is a very lightly edited version of *Oregon ''Oregon Trail II*.II''. Fishing and gathering plants were turned from random events into options, and several animated cutscenes were added. Also, what many people believe to be the original ''Oregon Trail'' is actually a graphical remake of an earlier version titled ''Oregon'' that was entirely text-based.

Added: 399

Changed: 31

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Added example(s)


** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a Platform/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals), the ability to play as two original protagonists as well as the classic Pete and Claire, and new bachelorettes/bachelors.

to:

** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a Platform/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals), the ability to play as two original protagonists as well as the classic Pete and Claire, new bachelorettes/bachelors, and same-gender marriage.
** ''VideoGame/StoryOfSeasonsAWonderfulLife'' remakes ''VideoGame/HarvestMoonAWonderfulLife'' (and its expansions) for the Platform/NintendoSwitch. Along with a
new bachelorettes/bachelors.bachelor in Gordy, the game offers many of the options that came in the expansions, allows same-gender marriage, quality of life gameplay updates, and allows the character to be customized instead of just picking between Mark or Pony.
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Namespacing.


Remakes on the UsefulNotes/{{Wii}} tended to be known as Wiimakes, [[{{Pun}} just because Wii can]].

to:

Remakes on the UsefulNotes/{{Wii}} Platform/{{Wii}} tended to be known as Wiimakes, [[{{Pun}} just because Wii can]].



** ''VideoGame/BlasterMasterZero'' by Creator/IntiCreates is a reboot for the UsefulNotes/Nintendo3DS, UsefulNotes/NintendoSwitch, UsefulNotes/MicrosoftWindows and UsefulNotes/PlayStation4 featuring many improvements, unique bosses and items, [[GuestFighter guest characters]] and a story that is closer to what was originally intended.

to:

** ''VideoGame/BlasterMasterZero'' by Creator/IntiCreates is a reboot for the UsefulNotes/Nintendo3DS, UsefulNotes/NintendoSwitch, UsefulNotes/MicrosoftWindows Platform/Nintendo3DS, Platform/NintendoSwitch, Platform/MicrosoftWindows and UsefulNotes/PlayStation4 Platform/PlayStation4 featuring many improvements, unique bosses and items, [[GuestFighter guest characters]] and a story that is closer to what was originally intended.



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime 3D'' for the UsefulNotes/Nintendo3DS, with a graphical overhaul and the [[UpdatedRerelease Master Quest]] dungeons as a NewGamePlus. New gameplay elements include using two buttons and two touch-screen corners for items, the ocarina having its own touch button placement, and a new hint system. The team intentionally left whatever glitches and bugs that were present in the original version -- so long as they weren't of the [[GameBreakingBug game-breaking variety]] -- to keep the experience as authentic as possible.

to:

** ''VideoGame/TheLegendOfZeldaOcarinaOfTime 3D'' for the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, with a graphical overhaul and the [[UpdatedRerelease Master Quest]] dungeons as a NewGamePlus. New gameplay elements include using two buttons and two touch-screen corners for items, the ocarina having its own touch button placement, and a new hint system. The team intentionally left whatever glitches and bugs that were present in the original version -- so long as they weren't of the [[GameBreakingBug game-breaking variety]] -- to keep the experience as authentic as possible.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'' on the UsefulNotes/NintendoSwitch in 2019, nearly 25 years after its original release. The remake makes many tweaks to the original source material, including the incorporation of the [[BonusDungeon Color Dungeon]] from the ''DX'' UpdatedRerelease, a new LevelEditor mode replacing ''DX''[='=]s photography sidequest, fully-animated remakes of the opening and ending cutscenes, and some adjustments to the game's difficulty curve.
* ''VideoGame/{{Okami}}'' got an enhanced remake on the Wii in 2008 which featured motion controls for every elemental power and (sadly) removed the game's credits sequence because it contained the logo for Clover Studios, the game's original creators. In 2012 a remake was released for the UsefulNotes/PlayStation3 which featured 1080p full HD graphics and the Wii's motion controls. The game would get a newer remake in 2017 for Xbox One, UsefulNotes/PlayStation4, and PC followed by Nintendo Switch in 2018.

to:

** ''VideoGame/TheLegendOfZeldaLinksAwakening'' on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019, nearly 25 years after its original release. The remake makes many tweaks to the original source material, including the incorporation of the [[BonusDungeon Color Dungeon]] from the ''DX'' UpdatedRerelease, a new LevelEditor mode replacing ''DX''[='=]s photography sidequest, fully-animated remakes of the opening and ending cutscenes, and some adjustments to the game's difficulty curve.
* ''VideoGame/{{Okami}}'' got an enhanced remake on the Wii in 2008 which featured motion controls for every elemental power and (sadly) removed the game's credits sequence because it contained the logo for Clover Studios, the game's original creators. In 2012 a remake was released for the UsefulNotes/PlayStation3 Platform/PlayStation3 which featured 1080p full HD graphics and the Wii's motion controls. The game would get a newer remake in 2017 for Xbox One, UsefulNotes/PlayStation4, UsefulPlatformNotes/PlayStation4, and PC followed by Nintendo Switch in 2018.



* ''VideoGame/BombermanActZero'' was a remake of the first ''Bomberman'' game, with an added dose of DarkerAndEdgier. A more straightforward remake appeared on the UsefulNotes/PlayStation, with the subtitle ''Party Edition'' added for the U.S. release to advertise the CompetitiveMultiplayer mode that the original game lacked.
* ''VideoGame/CelDamage'' was remade for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, and [[UsefulNotes/PlayStationVita PS Vita]] in 2014 with HD graphics and all of the same enhancements as the UpdatedReRelease "Cel Damage Overdrive".

to:

* ''VideoGame/BombermanActZero'' was a remake of the first ''Bomberman'' game, with an added dose of DarkerAndEdgier. A more straightforward remake appeared on the UsefulNotes/PlayStation, Platform/PlayStation, with the subtitle ''Party Edition'' added for the U.S. release to advertise the CompetitiveMultiplayer mode that the original game lacked.
* ''VideoGame/CelDamage'' was remade for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, Platform/PlayStation3, Platform/PlayStation4, and [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita PS Vita]] in 2014 with HD graphics and all of the same enhancements as the UpdatedReRelease "Cel Damage Overdrive".



* ''VideoGame/AnotherCode: Recollection'' for the UsefulNotes/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the UsefulNotes/NintendoDS and ''R - A Journey Into Lost Memories'' for the UsefulNotes/{{Wii}}. In addition to overhauled visuals, presentation and voice acting -- ''Two Memories'' in particular was completely altered from a top-down view to a third-person perspective -- the remakes contain new completely puzzles (several of which replace the original ones), rearranged music, and [[ReCut several changes to the narrative to improve the story]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes).

to:

* ''VideoGame/AnotherCode: Recollection'' for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the UsefulNotes/NintendoDS Platform/NintendoDS and ''R - A Journey Into Lost Memories'' for the UsefulNotes/{{Wii}}.Platform/{{Wii}}. In addition to overhauled visuals, presentation and voice acting -- ''Two Memories'' in particular was completely altered from a top-down view to a third-person perspective -- the remakes contain new completely puzzles (several of which replace the original ones), rearranged music, and [[ReCut several changes to the narrative to improve the story]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes).



** A version for the UsefulNotes/NintendoDS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.

to:

** A version for the UsefulNotes/NintendoDS Platform/NintendoDS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.



** A remake built on Unreal Engine was released for use with the UsefulNotes/OculusQuest on December 10th, 2020. A version that supports other PCVR headsets and standard monitor play is set to be available on August 26, 2021, alongside releases for the Macintosh and the UsefulNotes/{{Xbox|One}} [[UsefulNotes/XboxSeriesXAndS consoles]].

to:

** A remake built on Unreal Engine was released for use with the UsefulNotes/OculusQuest Platform/OculusQuest on December 10th, 2020. A version that supports other PCVR headsets and standard monitor play is set to be available on August 26, 2021, alongside releases for the Macintosh and the UsefulNotes/{{Xbox|One}} [[UsefulNotes/XboxSeriesXAndS Platform/{{Xbox|One}} [[Platform/XboxSeriesXAndS consoles]].



* ''VideoGame/MadStalkerFullMetalForce'' got a remake on the [=PlayStation=] with different gameplay mechanics and aesthetic changes from the original UsefulNotes/SharpX68000 version and its ports.

to:

* ''VideoGame/MadStalkerFullMetalForce'' got a remake on the [=PlayStation=] with different gameplay mechanics and aesthetic changes from the original UsefulNotes/SharpX68000 Platform/SharpX68000 version and its ports.



** The first is called ''River City Ransom EX'' for the UsefulNotes/GameBoyAdvance, which updates the music, graphics, and adds quite a lot of gameplay elements.
** A full-on reimagining entitled ''River City: Rival Showdown'' was later released on the [[UsefulNotes/Nintendo3DS 3DS]]. While both the plot and graphics are vaguely reminiscent of the original game, nearly everything else is radically different: new mechanics; tons more moves; a day/night cycle; mutiple endings; and loads more.
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'' for UsefulNotes/XboxLiveArcade and UsefulNotes/PlayStationNetwork. It's basically the arcade hit, now in 3D (but still sidescrolling) and with a new soundtrack that polarized the nostalgics. Notably, ''Turtles in Time''[='s=] SNES port received an added stage and several new and/or replaced bosses - ''Re-Shelled'' is based on the original arcade game, and as such is missing these features. This has been the primary complaint critics have raised about the remake.

to:

** The first is called ''River City Ransom EX'' for the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, which updates the music, graphics, and adds quite a lot of gameplay elements.
** A full-on reimagining entitled ''River City: Rival Showdown'' was later released on the [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS 3DS]]. While both the plot and graphics are vaguely reminiscent of the original game, nearly everything else is radically different: new mechanics; tons more moves; a day/night cycle; mutiple endings; and loads more.
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'' for UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade and UsefulNotes/PlayStationNetwork.Platform/PlayStationNetwork. It's basically the arcade hit, now in 3D (but still sidescrolling) and with a new soundtrack that polarized the nostalgics. Notably, ''Turtles in Time''[='s=] SNES port received an added stage and several new and/or replaced bosses - ''Re-Shelled'' is based on the original arcade game, and as such is missing these features. This has been the primary complaint critics have raised about the remake.



* ''VideoGame/ChronoTrigger'' on the UsefulNotes/NintendoDS got a new translation, all the [=PS1=] goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how [[spoiler:Porre became powerful enough to take down Guardia]], though that explanation has caused accusations of being a VoodooShark.

to:

* ''VideoGame/ChronoTrigger'' on the UsefulNotes/NintendoDS Platform/NintendoDS got a new translation, all the [=PS1=] goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how [[spoiler:Porre became powerful enough to take down Guardia]], though that explanation has caused accusations of being a VoodooShark.



** ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII'' had remakes for the UsefulNotes/SuperFamicom and the UsefulNotes/GameBoyColor which compiled the two games onto a single cartridge.
** ''VideoGame/DragonQuestIII'' was remade for the UsefulNotes/SuperFamicom using the ''VideoGame/DragonQuestVI'' engine, and later for the UsefulNotes/GameBoyColor.
** ''VideoGame/DragonQuestIV'' was remade for the UsefulNotes/PlayStation using the ''VideoGame/DragonQuestVII'' engine. (This was planned to be released in the US, but was canceled due to the developer's closing of operations.) It was later remade for the UsefulNotes/NintendoDS, along with ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''.
** ''VideoGame/DragonQuestV'' was first remade for the UsefulNotes/PlayStation2 in 2004.
** The UsefulNotes/Nintendo3DS has the remake of the first two ''VideoGame/DragonQuestMonsters'' games, though unlike the originals these never left Japan

to:

** ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII'' had remakes for the UsefulNotes/SuperFamicom Platform/SuperFamicom and the UsefulNotes/GameBoyColor Platform/GameBoyColor which compiled the two games onto a single cartridge.
** ''VideoGame/DragonQuestIII'' was remade for the UsefulNotes/SuperFamicom Platform/SuperFamicom using the ''VideoGame/DragonQuestVI'' engine, and later for the UsefulNotes/GameBoyColor.
Platform/GameBoyColor.
** ''VideoGame/DragonQuestIV'' was remade for the UsefulNotes/PlayStation Platform/PlayStation using the ''VideoGame/DragonQuestVII'' engine. (This was planned to be released in the US, but was canceled due to the developer's closing of operations.) It was later remade for the UsefulNotes/NintendoDS, Platform/NintendoDS, along with ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''.
** ''VideoGame/DragonQuestV'' was first remade for the UsefulNotes/PlayStation2 Platform/PlayStation2 in 2004.
** The UsefulNotes/Nintendo3DS Platform/Nintendo3DS has the remake of the first two ''VideoGame/DragonQuestMonsters'' games, though unlike the originals these never left Japan



** ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyII'' both got remade for the UsefulNotes/WonderSwan Color, updating it graphically and adding new BattleThemeMusic. It would get further remakes on the UsefulNotes/PlayStation, UsefulNotes/GameBoyAdvance, and UsefulNotes/PlayStationPortable where there would be additional content in the form of new dungeons, bosses, items, and for ''I'' specifically, an overhaul of the magic system were all spells draw from a pool of [[ManaMeter Magic Points]] instead of having individual spell charges. For ''II'', the [=PS1=] version was the first time [[RemadeForTheExport it got released outside Japan]].
** ''VideoGame/FinalFantasyIII'' originally had a remake for the UsefulNotes/WonderSwan Color planned, but was cancelled. It instead got remade on the UsefulNotes/NintendoDS using polygonal graphics instead of 2D sprites, and was released outside Japan.
** ''VideoGame/FinalFantasyIV'' got remade twice. The first is a UsefulNotes/NintendoDS game with polygonal graphics, updated gameplay systems, and voice acting for certain cutscenes. The second was a sprite-based ShotForShotRemake for the UsefulNotes/PlayStationPortable which was also [[CompilationRerelease compiled with]] the sequel ''VideoGame/FinalFantasyIVTheAfterYears'' and a new {{interquel}}.

to:

** ''VideoGame/FinalFantasyI'' and ''VideoGame/FinalFantasyII'' both got remade for the UsefulNotes/WonderSwan Platform/WonderSwan Color, updating it graphically and adding new BattleThemeMusic. It would get further remakes on the UsefulNotes/PlayStation, UsefulNotes/GameBoyAdvance, Platform/PlayStation, Platform/GameBoyAdvance, and UsefulNotes/PlayStationPortable Platform/PlayStationPortable where there would be additional content in the form of new dungeons, bosses, items, and for ''I'' specifically, an overhaul of the magic system were all spells draw from a pool of [[ManaMeter Magic Points]] instead of having individual spell charges. For ''II'', the [=PS1=] version was the first time [[RemadeForTheExport it got released outside Japan]].
** ''VideoGame/FinalFantasyIII'' originally had a remake for the UsefulNotes/WonderSwan Platform/WonderSwan Color planned, but was cancelled. It instead got remade on the UsefulNotes/NintendoDS Platform/NintendoDS using polygonal graphics instead of 2D sprites, and was released outside Japan.
** ''VideoGame/FinalFantasyIV'' got remade twice. The first is a UsefulNotes/NintendoDS Platform/NintendoDS game with polygonal graphics, updated gameplay systems, and voice acting for certain cutscenes. The second was a sprite-based ShotForShotRemake for the UsefulNotes/PlayStationPortable Platform/PlayStationPortable which was also [[CompilationRerelease compiled with]] the sequel ''VideoGame/FinalFantasyIVTheAfterYears'' and a new {{interquel}}.



** The above games got brand new 16-bit style remakes under the ''Pixel Remaster'' branding for mobile phones and PC, removing the existing 2D remakes on those platforms. They do not retain the new bosses and sidequests of the earlier remakes, and in the case of ''I'', reverts back to the spell charge system. It would also be first time a 2D-style version of ''III'' got localized. They also have new rearranged soundtracks overseen by the original composer Creator/NobuoUematsu. They would be later be brought to the UsefulNotes/NintendoSwitch and UsefulNotes/PlayStation4.

to:

** The above games got brand new 16-bit style remakes under the ''Pixel Remaster'' branding for mobile phones and PC, removing the existing 2D remakes on those platforms. They do not retain the new bosses and sidequests of the earlier remakes, and in the case of ''I'', reverts back to the spell charge system. It would also be first time a 2D-style version of ''III'' got localized. They also have new rearranged soundtracks overseen by the original composer Creator/NobuoUematsu. They would be later be brought to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and UsefulNotes/PlayStation4.Platform/PlayStation4.



** ''VideoGame/CrisisCoreFinalFantasyVII'' was remade for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, and PC. It features upgraded graphical assets from the original, all dialogue fully voiced, and an arranged soundtrack.

to:

** ''VideoGame/CrisisCoreFinalFantasyVII'' was remade for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, UsefulNotes/NintendoSwitch, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, Platform/NintendoSwitch, and PC. It features upgraded graphical assets from the original, all dialogue fully voiced, and an arranged soundtrack.



** ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the first game in the series originally released for the Super Famicom in 1990, has been remade twice. The first remake, ''VideoGame/FireEmblemMysteryOfTheEmblem'', was released for the Super Famicom in 1994 and contains both a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, ''Fire Emblem: Shadow Dragon'', was released for the UsefulNotes/NintendoDS in 2009 and was the first version of the game given an international release.

to:

** ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the first game in the series originally released for the Super Famicom in 1990, has been remade twice. The first remake, ''VideoGame/FireEmblemMysteryOfTheEmblem'', was released for the Super Famicom in 1994 and contains both a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, ''Fire Emblem: Shadow Dragon'', was released for the UsefulNotes/NintendoDS Platform/NintendoDS in 2009 and was the first version of the game given an international release.



** ''VideoGame/FireEmblemGaiden'', a [[GaidenGame side story]] of the above two titles, is reimagined for the UsefulNotes/Nintendo3DS as ''Fire Emblem Echoes: Shadows of Valentia'' in 2017. ''Echoes'' features some of the series' later additions, such as the option to turn off {{Permadeath}} and the [[RelationshipValues support system]] (although not for marriage purposes this time, as the original games' fixed pairings are kept), while adding new story elements and characters, including a post-game BonusDungeon arc featuring [[spoiler:the origins of Grima, the BigBad of ''VideoGame/FireEmblemAwakening'']]. In addition, the game utilizes full voice acting, a series first (though ''VideoGame/FireEmblemHeroes'', a spinoff, did it first).

to:

** ''VideoGame/FireEmblemGaiden'', a [[GaidenGame side story]] of the above two titles, is reimagined for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS as ''Fire Emblem Echoes: Shadows of Valentia'' in 2017. ''Echoes'' features some of the series' later additions, such as the option to turn off {{Permadeath}} and the [[RelationshipValues support system]] (although not for marriage purposes this time, as the original games' fixed pairings are kept), while adding new story elements and characters, including a post-game BonusDungeon arc featuring [[spoiler:the origins of Grima, the BigBad of ''VideoGame/FireEmblemAwakening'']]. In addition, the game utilizes full voice acting, a series first (though ''VideoGame/FireEmblemHeroes'', a spinoff, did it first).



* ''VideoGame/KingdomHeartsChainOfMemories'', a UsefulNotes/GameBoyAdvance game, was remade for UsefulNotes/PlayStation2 in the international version of ''VideoGame/KingdomHeartsII [[NoExportForYou Final Mix+]]'', titled ''Re:Chain of Memories'', in 2007. The remake was eventually released in North America by itself (a year and a half later!), but alas, not in Europe or Australia, which had to wait until the ''Kingdom Hearts HD 1.5 [=ReMIX=]'' CompilationRerelease for the UsefulNotes/PlayStation3 in ''2013''.
* A UsefulNotes/NintendoDS remake of ''VideoGame/KingdomHeartsCoded'', [[NoExportForYou a mobile phone game]], was announced at E3 2010 (titled ''Re:coded'') solely for the purpose of bringing it to international audiences.
* Creator/TetsuyaNomura has [[http://www.siliconera.com/2015/09/19/details-on-whats-new-in-kingdom-hearts-hd-2-8-and-aquas-story/ described]] the UpdatedRerelease version of ''VideoGame/KingdomHearts3DDreamDropDistance'' released on the ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' CompilationRerelease to be a remake in his eyes, as the game is heavily reworked in order to accommodate the change from the UsefulNotes/Nintendo3DS' dual screens to the UsefulNotes/PlayStation4's one screen and controller.
* ''VideoGame/LiveALive'', a 1994 UsefulNotes/SuperFamicom game, was remade in 2022 for the UsefulNotes/NintendoSwitch, with the graphics redone in the "HD-2D" style originally introduced with ''VideoGame/OctopathTraveler'', as well as being made available outside Japan for the first time.
* ''VideoGame/LufiaIIRiseOfTheSinistrals'', the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the UsefulNotes/NintendoDS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very ''Final Fantasy''-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue BrokenBase.

to:

* ''VideoGame/KingdomHeartsChainOfMemories'', a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance game, was remade for UsefulNotes/PlayStation2 Platform/PlayStation2 in the international version of ''VideoGame/KingdomHeartsII [[NoExportForYou Final Mix+]]'', titled ''Re:Chain of Memories'', in 2007. The remake was eventually released in North America by itself (a year and a half later!), but alas, not in Europe or Australia, which had to wait until the ''Kingdom Hearts HD 1.5 [=ReMIX=]'' CompilationRerelease for the UsefulNotes/PlayStation3 Platform/PlayStation3 in ''2013''.
* A UsefulNotes/NintendoDS Platform/NintendoDS remake of ''VideoGame/KingdomHeartsCoded'', [[NoExportForYou a mobile phone game]], was announced at E3 2010 (titled ''Re:coded'') solely for the purpose of bringing it to international audiences.
* Creator/TetsuyaNomura has [[http://www.siliconera.com/2015/09/19/details-on-whats-new-in-kingdom-hearts-hd-2-8-and-aquas-story/ described]] the UpdatedRerelease version of ''VideoGame/KingdomHearts3DDreamDropDistance'' released on the ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' CompilationRerelease to be a remake in his eyes, as the game is heavily reworked in order to accommodate the change from the UsefulNotes/Nintendo3DS' Platform/Nintendo3DS' dual screens to the UsefulNotes/PlayStation4's Platform/PlayStation4's one screen and controller.
* ''VideoGame/LiveALive'', a 1994 UsefulNotes/SuperFamicom Platform/SuperFamicom game, was remade in 2022 for the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, with the graphics redone in the "HD-2D" style originally introduced with ''VideoGame/OctopathTraveler'', as well as being made available outside Japan for the first time.
* ''VideoGame/LufiaIIRiseOfTheSinistrals'', the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the UsefulNotes/NintendoDS Platform/NintendoDS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very ''Final Fantasy''-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue BrokenBase.



** ''VideoGame/LunarTheSilverStar'' has been remade several times, first as ''Lunar: Silver Star Story Complete'' on the UsefulNotes/PlayStation, then as ''Lunar Legend'' on the UsefulNotes/GameBoyAdvance, and then the ''Silver Star Story'' version was again redone as ''Lunar: Silver Star Harmony'' on the [[UsefulNotes/PlayStationPortable PSP]].

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** ''VideoGame/LunarTheSilverStar'' has been remade several times, first as ''Lunar: Silver Star Story Complete'' on the UsefulNotes/PlayStation, Platform/PlayStation, then as ''Lunar Legend'' on the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, and then the ''Silver Star Story'' version was again redone as ''Lunar: Silver Star Harmony'' on the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]].



* Again with the ''Rebirth'' moniker, ''VideoGame/{{Neptunia}}'' has had a remake of its first two ([=PS3=]) games using the third game's battle system and a tweaked storyline. The remakes were first for the UsefulNotes/PlaystationVita and are now being ported to PC via Steam. The third game was also remade for Vita and PC, with an altered combat system and additional scenarios.

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* Again with the ''Rebirth'' moniker, ''VideoGame/{{Neptunia}}'' has had a remake of its first two ([=PS3=]) games using the third game's battle system and a tweaked storyline. The remakes were first for the UsefulNotes/PlaystationVita Platform/PlaystationVita and are now being ported to PC via Steam. The third game was also remade for Vita and PC, with an altered combat system and additional scenarios.



** ''VideoGame/FinalFantasyAdventure'' got remade twice while dropping the ''Final Fantasy'' branding. The first was ''VideoGame/SwordOfMana'' for the UsefulNotes/GameBoyAdvance which overhauled the story and world and gameplay, and 3D-style ''Adventures of Mana'' which was more faithful to the original Game Boy game in terms of content.
** ''VideoGame/SecretOfMana'' would get a 3D remake for UsefulNotes/PlayStation4, PC, and even UsefulNotes/{{PlayStation Vita}} in 2018.
** ''VideoGame/TrialsOfMana'' was announced to get a localized 3D remake for the UsefulNotes/PlayStation4, PC, and UsefulNotes/NintendoSwitch in 2020 at E3 2019, with the announcement coming alongside an announcement for a localization of the original version on the ''Collection of Mana'' CompilationRerelease for the UsefulNotes/NintendoSwitch.

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** ''VideoGame/FinalFantasyAdventure'' got remade twice while dropping the ''Final Fantasy'' branding. The first was ''VideoGame/SwordOfMana'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance which overhauled the story and world and gameplay, and 3D-style ''Adventures of Mana'' which was more faithful to the original Game Boy game in terms of content.
** ''VideoGame/SecretOfMana'' would get a 3D remake for UsefulNotes/PlayStation4, Platform/PlayStation4, PC, and even UsefulNotes/{{PlayStation Platform/{{PlayStation Vita}} in 2018.
** ''VideoGame/TrialsOfMana'' was announced to get a localized 3D remake for the UsefulNotes/PlayStation4, Platform/PlayStation4, PC, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2020 at E3 2019, with the announcement coming alongside an announcement for a localization of the original version on the ''Collection of Mana'' CompilationRerelease for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.



The Sega Ages 2500 series also included polygonal-graphics remakes of such games as ''VideoGame/AfterBurner II'', ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''Gain Ground'', ''VideoGame/GoldenAxe'', ''Hokuto no Ken'' (the UsefulNotes/SegaMasterSystem game), and even the ancient ''VideoGame/MonacoGP''.

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The Sega Ages 2500 series also included polygonal-graphics remakes of such games as ''VideoGame/AfterBurner II'', ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''Gain Ground'', ''VideoGame/GoldenAxe'', ''Hokuto no Ken'' (the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem game), and even the ancient ''VideoGame/MonacoGP''.



** ''VideoGame/PokemonDiamondAndPearl'' got a ShotForShotRemake on the UsefulNotes/NintendoSwitch in 2021 called ''Pokémon Brilliant Diamond & Shining Pearl'' which updates the existing games to a new graphic style and uses the same cel-shaded 3D models as 2020's remakes of ''Mystery Dungeon Rescue Team''. Notably for the first time in the main series, Creator/GameFreak would not be the developers of the game with it instead being outsourced to ICLA, Inc.
** Even the spinoff series ''VideoGame/PokemonMysteryDungeon'' got in on the action with 2020's ''[[VideoGame/PokemonMysteryDungeonRescueTeam Rescue Team DX]]'', a UsefulNotes/NintendoSwitch revamp of the ''Rescue Team'' duology featuring fully 3D graphics, a redone watercolor art style based on official artwork for the original, Pokémon from later generations such as Lucario and Togekiss, and new features such as Mega Evolution (previously seen in ''Super Mystery Dungeon'').
* The Sting RPG ''VideoGame/RivieraThePromisedLand'' started life as a UsefulNotes/WonderSwan game, then got ported to the UsefulNotes/GameBoyAdvance with upgraded graphics and music, and still later was ported to the UsefulNotes/PlayStationPortable with [[strike: upgraded]] resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.

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** ''VideoGame/PokemonDiamondAndPearl'' got a ShotForShotRemake on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2021 called ''Pokémon Brilliant Diamond & Shining Pearl'' which updates the existing games to a new graphic style and uses the same cel-shaded 3D models as 2020's remakes of ''Mystery Dungeon Rescue Team''. Notably for the first time in the main series, Creator/GameFreak would not be the developers of the game with it instead being outsourced to ICLA, Inc.
** Even the spinoff series ''VideoGame/PokemonMysteryDungeon'' got in on the action with 2020's ''[[VideoGame/PokemonMysteryDungeonRescueTeam Rescue Team DX]]'', a UsefulNotes/NintendoSwitch Platform/NintendoSwitch revamp of the ''Rescue Team'' duology featuring fully 3D graphics, a redone watercolor art style based on official artwork for the original, Pokémon from later generations such as Lucario and Togekiss, and new features such as Mega Evolution (previously seen in ''Super Mystery Dungeon'').
* The Sting RPG ''VideoGame/RivieraThePromisedLand'' started life as a UsefulNotes/WonderSwan Platform/WonderSwan game, then got ported to the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance with upgraded graphics and music, and still later was ported to the UsefulNotes/PlayStationPortable Platform/PlayStationPortable with [[strike: upgraded]] resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.



** ''VideoGame/FinalFantasyLegendII'' and ''VideoGame/FinalFantasyLegendIII'' were remade on the UsefulNotes/NintendoDS with 3D graphics, and in the case of ''3'', overhauled gameplay. [[NoExportForYou These never saw release outside Japan, oddly enough]].
** The Super Famicom installment ''VideoGame/RomancingSaGa'' got a UsefulNotes/PlayStation2 remake subtitled ''Minstral Song'', which did see a release outside Japan.
* ''VideoGame/SkiesOfArcadia'' for the UsefulNotes/SegaDreamcast got a [=GameCube=] remake in 2003, called ''Skies of Arcadia Legends''. This remake included less blocky character models, lots of new missions, less random battles, and tons more. This remake was also slated for a [=PS2=] and PC release, but sadly never came to be.

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** ''VideoGame/FinalFantasyLegendII'' and ''VideoGame/FinalFantasyLegendIII'' were remade on the UsefulNotes/NintendoDS Platform/NintendoDS with 3D graphics, and in the case of ''3'', overhauled gameplay. [[NoExportForYou These never saw release outside Japan, oddly enough]].
** The Super Famicom installment ''VideoGame/RomancingSaGa'' got a UsefulNotes/PlayStation2 Platform/PlayStation2 remake subtitled ''Minstral Song'', which did see a release outside Japan.
* ''VideoGame/SkiesOfArcadia'' for the UsefulNotes/SegaDreamcast Platform/SegaDreamcast got a [=GameCube=] remake in 2003, called ''Skies of Arcadia Legends''. This remake included less blocky character models, lots of new missions, less random battles, and tons more. This remake was also slated for a [=PS2=] and PC release, but sadly never came to be.



* ''VideoGame/SuperMarioRPG'' got a remake for the UsefulNotes/NintendoSwitch released in mid-November 2023, featuring real-time 3D graphics (as opposed to the original game's ''VideoGame/DonkeyKongCountry''-esque pre-rendered sprites) and an orchestral soundtrack by Yoko Shimomura herself (although the soundtrack as originally heard in the UsefulNotes/SuperNintendoEntertainmentSystem is also available).
* Both ''VideoGame/SuperRobotWarsOriginalGeneration'' games on the UsefulNotes/GameBoyAdvance were remade and compiled into one awe-inspiring UsefulNotes/PlayStation2 game (''Super Robot Wars Original Generations''), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something ''nobody even knew about'' until the game itself announced it after the end credits.

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* ''VideoGame/SuperMarioRPG'' got a remake for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch released in mid-November 2023, featuring real-time 3D graphics (as opposed to the original game's ''VideoGame/DonkeyKongCountry''-esque pre-rendered sprites) and an orchestral soundtrack by Yoko Shimomura herself (although the soundtrack as originally heard in the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem is also available).
* Both ''VideoGame/SuperRobotWarsOriginalGeneration'' games on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance were remade and compiled into one awe-inspiring UsefulNotes/PlayStation2 Platform/PlayStation2 game (''Super Robot Wars Original Generations''), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something ''nobody even knew about'' until the game itself announced it after the end credits.



** ''VideoGame/TalesOfDestiny'' for the UsefulNotes/PlayStation was remade for the UsefulNotes/PlayStation2, following the release of its long-delayed sequel...but it was available [[UsefulNotes/ImportGaming only in Japan]].
** Also available [[NoExportForYou only in Japan]]: the excellent UsefulNotes/PlayStation remake of ''VideoGame/TalesOfPhantasia'' (America got the weak GBA port instead) and the PSP port of the same. And while not as popular as those two, there's also the remake of the GBC game ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'' for the PSP (''Tales of Phantasia: Narikiri Dungeon [[XtremeKoolLetterz X]]'').
** A remake of ''VideoGame/TalesOfInnocence'' was announced for the ''UsefulNotes/PlayStationVita''. After that was released, the other UsefulNotes/NintendoDS main series title ''VideoGame/TalesOfHearts'' is also coming to the ''Vita'' with a full 3D graphics presentation, and this one got localized.

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** ''VideoGame/TalesOfDestiny'' for the UsefulNotes/PlayStation Platform/PlayStation was remade for the UsefulNotes/PlayStation2, Platform/PlayStation2, following the release of its long-delayed sequel...but it was available [[UsefulNotes/ImportGaming only in Japan]].
** Also available [[NoExportForYou only in Japan]]: the excellent UsefulNotes/PlayStation Platform/PlayStation remake of ''VideoGame/TalesOfPhantasia'' (America got the weak GBA port instead) and the PSP port of the same. And while not as popular as those two, there's also the remake of the GBC game ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'' for the PSP (''Tales of Phantasia: Narikiri Dungeon [[XtremeKoolLetterz X]]'').
** A remake of ''VideoGame/TalesOfInnocence'' was announced for the ''UsefulNotes/PlayStationVita''. ''Platform/PlayStationVita''. After that was released, the other UsefulNotes/NintendoDS Platform/NintendoDS main series title ''VideoGame/TalesOfHearts'' is also coming to the ''Vita'' with a full 3D graphics presentation, and this one got localized.



* ''VideoGame/XenobladeChronicles1'' received a remake in 2020 for the UsefulNotes/NintendoSwitch, entitled ''Xenoblade Chronicles: Definitive Edition'', that uses the graphics engine from [[VideoGame/XenobladeChronicles2 its sequel]], and contains a brand new playable epilogue, ''Future Connected''.

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* ''VideoGame/XenobladeChronicles1'' received a remake in 2020 for the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, entitled ''Xenoblade Chronicles: Definitive Edition'', that uses the graphics engine from [[VideoGame/XenobladeChronicles2 its sequel]], and contains a brand new playable epilogue, ''Future Connected''.



* ''VideoGame/ChexQuest'' got an HD remake that was released on UsefulNotes/{{Steam}} in 2020 and would later be ported to UsefulNotes/NintendoSwitch in 2022.

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* ''VideoGame/ChexQuest'' got an HD remake that was released on UsefulNotes/{{Steam}} Platform/{{Steam}} in 2020 and would later be ported to UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2022.



** For that matter ''Quake'' would also get an ''officially done'' remake for PC, USefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne in August, 2021 that featured HD graphics and online multiplayer.

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** For that matter ''Quake'' would also get an ''officially done'' remake for PC, USefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Platform/NintendoSwitch, Platform/PlayStation4, and UsefulNotes/XboxOne Platform/XboxOne in August, 2021 that featured HD graphics and online multiplayer.



* The UsefulNotes/PCEngine version of ''VideoGame/TheTowerOfDruaga'' had 60 redesigned floors now depicted in ThreeQuartersView, and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.

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* The UsefulNotes/PCEngine Platform/PCEngine version of ''VideoGame/TheTowerOfDruaga'' had 60 redesigned floors now depicted in ThreeQuartersView, and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.



** The original ''VideoGame/{{Castlevania|I}}'' for the Famicom and NES had loose adaptations in the form of ''Vampire Killer'' for the [=MSX2=] and ''VideoGame/HauntedCastle'' for arcades, as well as proper remakes such as ''VideoGame/SuperCastlevaniaIV'' for the SNES and ''VideoGame/CastlevaniaChronicles'' for the UsefulNotes/PlayStation. The latter is actually a port of a Japan-only UsefulNotes/SharpX68000 version of ''Akumajo Dracula'', with the option to change Simon's and Dracula's sprites.
** ''VideoGame/CastlevaniaTheAdventure'' got a remake for UsefulNotes/WiiWare in 2009 called ''VideoGame/CastlevaniaTheAdventureReBirth''.

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** The original ''VideoGame/{{Castlevania|I}}'' for the Famicom and NES had loose adaptations in the form of ''Vampire Killer'' for the [=MSX2=] and ''VideoGame/HauntedCastle'' for arcades, as well as proper remakes such as ''VideoGame/SuperCastlevaniaIV'' for the SNES and ''VideoGame/CastlevaniaChronicles'' for the UsefulNotes/PlayStation. Platform/PlayStation. The latter is actually a port of a Japan-only UsefulNotes/SharpX68000 Platform/SharpX68000 version of ''Akumajo Dracula'', with the option to change Simon's and Dracula's sprites.
** ''VideoGame/CastlevaniaTheAdventure'' got a remake for UsefulNotes/WiiWare Platform/WiiWare in 2009 called ''VideoGame/CastlevaniaTheAdventureReBirth''.



* ''VideoGame/ActRaiser'' got a remake for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, PC, and mobile in September 2021 called ''[=ActRaiser=] Renaissance''. The game featured a newly remastered fully orchestral soundtrack along with new stages.

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* ''VideoGame/ActRaiser'' got a remake for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Platform/NintendoSwitch, Platform/PlayStation4, PC, and mobile in September 2021 called ''[=ActRaiser=] Renaissance''. The game featured a newly remastered fully orchestral soundtrack along with new stages.



* ''VideoGame/{{Braid}}'' would get a re-release in 2021 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, Xbox One, Xbox Series X, Nintendo Switch, Windows, Mac, and Linux which would include redone visuals and even a developers commentary.

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* ''VideoGame/{{Braid}}'' would get a re-release in 2021 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, Platform/PlayStation4, Platform/PlayStation5, Xbox One, Xbox Series X, Nintendo Switch, Windows, Mac, and Linux which would include redone visuals and even a developers commentary.



* ''VideoGame/DonkeyKongCountry1'' got a remake on the UsefulNotes/GameBoyColor. This version of the game had less detailed graphics due to the Game Boy Color's limited graphics capabilities and much of the music was ripped right from its GaidenGame ''Donkey Kong Land''. It later got remade on the UsefulNotes/GameBoyAdvance with brighter graphics, redone sound, a redone menu system and some new minigames. Its sequel, ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Diddy's Kong Quest]]'' followed in 2004 and the third game of the original trilogy, ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Dixie Kong's Double Trouble]]'', followed in 2005. This one had a completely new soundtrack, loved by some fans but hated by others, as well as an entirely new world named Pacifica which is actually seen midway through the game.

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* ''VideoGame/DonkeyKongCountry1'' got a remake on the UsefulNotes/GameBoyColor.Platform/GameBoyColor. This version of the game had less detailed graphics due to the Game Boy Color's limited graphics capabilities and much of the music was ripped right from its GaidenGame ''Donkey Kong Land''. It later got remade on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance with brighter graphics, redone sound, a redone menu system and some new minigames. Its sequel, ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Diddy's Kong Quest]]'' followed in 2004 and the third game of the original trilogy, ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Dixie Kong's Double Trouble]]'', followed in 2005. This one had a completely new soundtrack, loved by some fans but hated by others, as well as an entirely new world named Pacifica which is actually seen midway through the game.



* ''VideoGame/DuckTales Remastered'', a remake of the original NES game for the UsefulNotes/XboxLiveArcade, UsefulNotes/PlayStationNetwork and UsefulNotes/WiiU eShop. Some of the characters in the original go from minor cameos to full-brown appearances and in addition, you can actually swim in [=Scrooge McDuck=]'s money bin, as it is an all-new playable area. Oh yes, and the game features brand new voice acting work done by most of the original actors from the animated series--including Alan Young, who has provided the voice for [=Scrooge McDuck=] in almost every Disney game, TV show and movie since 1983.

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* ''VideoGame/DuckTales Remastered'', a remake of the original NES game for the UsefulNotes/XboxLiveArcade, UsefulNotes/PlayStationNetwork Platform/XboxLiveArcade, Platform/PlayStationNetwork and UsefulNotes/WiiU Platform/WiiU eShop. Some of the characters in the original go from minor cameos to full-brown appearances and in addition, you can actually swim in [=Scrooge McDuck=]'s money bin, as it is an all-new playable area. Oh yes, and the game features brand new voice acting work done by most of the original actors from the animated series--including Alan Young, who has provided the voice for [=Scrooge McDuck=] in almost every Disney game, TV show and movie since 1983.



** ''VideoGame/KirbysReturnToDreamLand'' would get a remake in 2023 for UsefulNotes/NintendoSwitch called ''Kirby's Return to Dream Land Deluxe'' which uniquely, would feature remakes of past subgames, the returning Festival ability from ''VideoGame/KirbyStarAllies'', two brand new exclusive Copy Abilities: [[PoweredArmor Mecha]] and [[SandBlaster Sand]], as well as a post-main game mode called "Magolor Epilogue: The Interdimensional Traveler", which details on what happened to Magolor [[spoiler:after his defeat in Another Dimension]].

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** ''VideoGame/KirbysReturnToDreamLand'' would get a remake in 2023 for UsefulNotes/NintendoSwitch Platform/NintendoSwitch called ''Kirby's Return to Dream Land Deluxe'' which uniquely, would feature remakes of past subgames, the returning Festival ability from ''VideoGame/KirbyStarAllies'', two brand new exclusive Copy Abilities: [[PoweredArmor Mecha]] and [[SandBlaster Sand]], as well as a post-main game mode called "Magolor Epilogue: The Interdimensional Traveler", which details on what happened to Magolor [[spoiler:after his defeat in Another Dimension]].



** In 2021, ''VideoGame/SonicColors'' got an enhanced remake for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne called ''Sonic Colors Ultimate'', which updated the game's graphics to HD, as well as including a new soundtrack and an assist feature in place of the original's lives system.

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** In 2021, ''VideoGame/SonicColors'' got an enhanced remake for UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, Platform/NintendoSwitch, Platform/PlayStation4, and UsefulNotes/XboxOne Platform/XboxOne called ''Sonic Colors Ultimate'', which updated the game's graphics to HD, as well as including a new soundtrack and an assist feature in place of the original's lives system.



* ''VideoGame/SpyroReignitedTrilogy'' is a remake of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original UsefulNotes/PlayStation, consisting of ''VideoGame/{{Spyro the Dragon|1998}}'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. It was developed by Toys for Bob.

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* ''VideoGame/SpyroReignitedTrilogy'' is a remake of the ''Franchise/SpyroTheDragon'' trilogy by Creator/InsomniacGames on the original UsefulNotes/PlayStation, Platform/PlayStation, consisting of ''VideoGame/{{Spyro the Dragon|1998}}'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon''. It was developed by Toys for Bob.



* ''Charlie Blast's Territory'' for the UsefulNotes/{{Nintendo 64}} and ''The Bombing Islands'' for the UsefulNotes/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.
* The original arcade ''VideoGame/BubbleBobble'' has been ported to the Game Boy Advance and the Nintendo DS (in the "old/classic" modes of ''Old and New'' and ''Revolution'' respectively). There's also a PSP remake called ''Evolution'', and another one called ''Bubble Bobble Plus'' on the UsefulNotes/WiiWare service. [[SpritePolygonMix The characters and enemies are 3D models while the background and platforms are still 2D renders]]. There are also brand new levels with 4-player support.
* ''[[VideoGame/AdventuresOfLolo Meikyuu Sinwa/Eggerland 2]]'' for the UsefulNotes/{{MSX}}2 was remade as ''Eggerland'' for the UsefulNotes/NintendoEntertainmentSystem, with additional levels, redone graphics and music, save files, and the first actual appearance of series BigBad King Egger, who had previously been AllThereInTheManual.

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* ''Charlie Blast's Territory'' for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} and ''The Bombing Islands'' for the UsefulNotes/PlayStation Platform/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.
* The original arcade ''VideoGame/BubbleBobble'' has been ported to the Game Boy Advance and the Nintendo DS (in the "old/classic" modes of ''Old and New'' and ''Revolution'' respectively). There's also a PSP remake called ''Evolution'', and another one called ''Bubble Bobble Plus'' on the UsefulNotes/WiiWare Platform/WiiWare service. [[SpritePolygonMix The characters and enemies are 3D models while the background and platforms are still 2D renders]]. There are also brand new levels with 4-player support.
* ''[[VideoGame/AdventuresOfLolo Meikyuu Sinwa/Eggerland 2]]'' for the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 was remade as ''Eggerland'' for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, with additional levels, redone graphics and music, save files, and the first actual appearance of series BigBad King Egger, who had previously been AllThereInTheManual.



* ''VideoGame/MrDriller: Drill Land'' would get an HD re-release for the UsefulNotes/NintendoSwitch in 2020.

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* ''VideoGame/MrDriller: Drill Land'' would get an HD re-release for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2020.



* ''VideoGame/{{Donkey Kong|94}}'' for the UsefulNotes/GameBoy. Take the original arcade game, put it on the Game Boy... then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving (these levels would later be the inspiration for 2004's ''VideoGame/MarioVsDonkeyKong''). And a new final boss. This game added so much, and it is arguably one of the best game remakes of all time.
* The aforementioned ''VideoGame/MarioVsDonkeyKong'' would get an enhanced remake on the UsefulNotes/NintendoSwitch with HD graphics and a local two-player co-op mode where one controls Mario and the other controls Toad.

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* ''VideoGame/{{Donkey Kong|94}}'' for the UsefulNotes/GameBoy.Platform/GameBoy. Take the original arcade game, put it on the Game Boy... then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving (these levels would later be the inspiration for 2004's ''VideoGame/MarioVsDonkeyKong''). And a new final boss. This game added so much, and it is arguably one of the best game remakes of all time.
* The aforementioned ''VideoGame/MarioVsDonkeyKong'' would get an enhanced remake on the UsefulNotes/NintendoSwitch Platform/NintendoSwitch with HD graphics and a local two-player co-op mode where one controls Mario and the other controls Toad.



* ''VideoGame/CrashTeamRacing'' was originally released on the UsefulNotes/PlayStation in 1999, then would later be remade as ''VideoGame/CrashTeamRacingNitroFueled'' in 2019. Announced ostensibly as just a remake of the original, ''Nitro-Fueled'' launched with that as well as extensive customization and all tracks and characters from ''VideoGame/CrashNitroKart'', the [[UsefulNotes/PlayStation2 PS2]] sequel, leaving out only the Adventure Mode story and its hub levels. Not content to stop there, it got eight months of free Grand Prix DLC that introduced brand new tracks, ''dozens'' of new customization options, and every playable character from the other kart racers, plus ''many more'' besides!

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* ''VideoGame/CrashTeamRacing'' was originally released on the UsefulNotes/PlayStation Platform/PlayStation in 1999, then would later be remade as ''VideoGame/CrashTeamRacingNitroFueled'' in 2019. Announced ostensibly as just a remake of the original, ''Nitro-Fueled'' launched with that as well as extensive customization and all tracks and characters from ''VideoGame/CrashNitroKart'', the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] sequel, leaving out only the Adventure Mode story and its hub levels. Not content to stop there, it got eight months of free Grand Prix DLC that introduced brand new tracks, ''dozens'' of new customization options, and every playable character from the other kart racers, plus ''many more'' besides!



* ''VideoGame/DiddyKongRacing'', originally a Nintendo 64 game, was remade on the UsefulNotes/NintendoDS (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft).

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* ''VideoGame/DiddyKongRacing'', originally a Nintendo 64 game, was remade on the UsefulNotes/NintendoDS Platform/NintendoDS (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft).



* The first two Gameboy Advance entries in the ''VideoGame/NintendoWars'' series would get a re-release for UsefulNotes/NintendoSwitch in 2023 called ''Advance Wars 1+2: Re-Boot Camp''.
* The Playstation game ''VideoGame/FrontMission'' would get a UsefulNotes/NintendoSwitch remake in 2022 called ''Front Mission: 1st Remake''.

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* The first two Gameboy Advance entries in the ''VideoGame/NintendoWars'' series would get a re-release for UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2023 called ''Advance Wars 1+2: Re-Boot Camp''.
* The Playstation game ''VideoGame/FrontMission'' would get a UsefulNotes/NintendoSwitch Platform/NintendoSwitch remake in 2022 called ''Front Mission: 1st Remake''.



* ''VideoGame/{{Gradius}} 2'' for the {{UsefulNotes/MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the UsefulNotes/SharpX68000 as ''Nemesis '90 Kai''.

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* ''VideoGame/{{Gradius}} 2'' for the {{UsefulNotes/MSX}} {{Platform/MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the UsefulNotes/SharpX68000 Platform/SharpX68000 as ''Nemesis '90 Kai''.



* ''The Monkey King: The Journey Begins'' (''Shin Chuuka Taisen'') for the UsefulNotes/{{Wii}} is a remake of the old Creator/{{Taito}} ShootEmUp ''Cloud Master'' (''Chuuka Taisen''), though this is obscured by the unrelated international titles.
* A [=3DS=] remake of ''Videogame/StarFox64'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the UsefulNotes/Nintendo3DS mode lowers the difficulty mostly because of the new controls, while the UsefulNotes/Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).

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* ''The Monkey King: The Journey Begins'' (''Shin Chuuka Taisen'') for the UsefulNotes/{{Wii}} Platform/{{Wii}} is a remake of the old Creator/{{Taito}} ShootEmUp ''Cloud Master'' (''Chuuka Taisen''), though this is obscured by the unrelated international titles.
* A [=3DS=] remake of ''Videogame/StarFox64'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the UsefulNotes/Nintendo3DS Platform/Nintendo3DS mode lowers the difficulty mostly because of the new controls, while the UsefulNotes/Nintendo64 Platform/Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).



* ''VideoGame/{{Thexder}}'' has been remade as ''Thexder '95'' for Windows, and as ''Thexder Neo'' on the UsefulNotes/PlayStationNetwork.
* ''VideoGame/PanzerDragoon'' got a remake for UsefulNotes/NintendoSwitch on March 26, 2020.

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* ''VideoGame/{{Thexder}}'' has been remade as ''Thexder '95'' for Windows, and as ''Thexder Neo'' on the UsefulNotes/PlayStationNetwork.
Platform/PlayStationNetwork.
* ''VideoGame/PanzerDragoon'' got a remake for UsefulNotes/NintendoSwitch Platform/NintendoSwitch on March 26, 2020.



* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the UsefulNotes/{{Nintendo 3DS}}. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''

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* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the UsefulNotes/{{Nintendo Platform/{{Nintendo 3DS}}. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''



** ''Harvest Moon: Friends of Mineral Town'' for the UsefulNotes/GameBoyAdvance is a remake of ''VideoGame/HarvestMoonBackToNature'' for the UsefulNotes/PlayStation, which reused the characters from ''VideoGame/HarvestMoon64''.
** ''VideoGame/HarvestMoonHeroOfLeafValley'' is a remake of ''Save the Homeland'' for the UsefulNotes/PlaystationPortable that greatly expands the game and addresses most of its major failings.
** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a UsefulNotes/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals), the ability to play as two original protagonists as well as the classic Pete and Claire, and new bachelorettes/bachelors.

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** ''Harvest Moon: Friends of Mineral Town'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance is a remake of ''VideoGame/HarvestMoonBackToNature'' for the UsefulNotes/PlayStation, Platform/PlayStation, which reused the characters from ''VideoGame/HarvestMoon64''.
** ''VideoGame/HarvestMoonHeroOfLeafValley'' is a remake of ''Save the Homeland'' for the UsefulNotes/PlaystationPortable Platform/PlaystationPortable that greatly expands the game and addresses most of its major failings.
** ''VideoGame/StoryOfSeasonsFriendsOfMineralTown'' is a UsefulNotes/NintendoSwitch Platform/NintendoSwitch remake of both ''Harvest Moon: Friends of Mineral Town'' and its DistaffCounterpart ''Harvest Moon: More Friends of Mineral Town''. It expands upon the original games. Amongst its differences are redesigns for the cast, added features from later games (such as more animals), the ability to play as two original protagonists as well as the classic Pete and Claire, and new bachelorettes/bachelors.



** ''Metal Gear Solid: Snake Eater 3D'', a remake of ''VideoGame/MetalGearSolid3SnakeEater'' for the UsefulNotes/Nintendo3DS, was released in 2012. Although, it fell short in its promise, and the final product became more of a PolishedPort. Another remake of ''Snake Eater'', this time for the UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and PC, was announced in 2023, under the name ''Metal Gear Solid Δ:[[note]]Delta[[/note]] Snake Eater''. This remake, however, would be after Hideo Kojima had left Konami for some time.

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** ''Metal Gear Solid: Snake Eater 3D'', a remake of ''VideoGame/MetalGearSolid3SnakeEater'' for the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, was released in 2012. Although, it fell short in its promise, and the final product became more of a PolishedPort. Another remake of ''Snake Eater'', this time for the UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, Platform/PlayStation5, Platform/XboxSeriesXAndS, and PC, was announced in 2023, under the name ''Metal Gear Solid Δ:[[note]]Delta[[/note]] Snake Eater''. This remake, however, would be after Hideo Kojima had left Konami for some time.



* The ''Franchise/ResidentEvil'' has seen its UsefulNotes/PlayStation installments remade on later consoles.
** ''VideoGame/ResidentEvil'' for UsefulNotes/NintendoGameCube a remake of the original UsefulNotes/PlayStation version. It features a more polished storyline, touched up dialogue, ramps up the atmosphere to the max, and throws in some new twists and turns that makes it an entirely new and memorable experience (new enemies, weapons, puzzles, areas, etc). It was exclusive to the [=GameCube=] before being re-released on the Wii, and later got an HD version of [=PS3=], Xbox 360, [=PS4=], Xbox One, PC via Steam, and Nintendo Switch.
*** [[UpdatedRerelease Another version]] was then released for DS, titled ''Resident Evil: Deadly Silence''. It is largely the same game as the UsefulNotes/PlayStation 1 original with updated graphics and touch screen elements. However, it does feature new additions, such as the knife being its own button (just like ''VideoGame/ResidentEvil4''), turning 180°, a reload button, and a map on the top screen which also doubles as a health and ammo indicator. This version also provides the option to play the original version of the game, or a remixed version which randomly adds enemies in areas you already cleared, throws in the knifing mini-game that is also done at random, enemies sometimes dropping health or ammo, and puzzles completely redone for use with the touch screen and the built in microphone. A multiplayer mode was thrown in as well.
** ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 (2019)]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC (a.k.a ''Biohazard RE:2'') a remake of the [[VideoGame/ResidentEvil2 original]] UsefulNotes/PlayStation version. It features the photorealistic graphics engine engine and UI of ''VideoGame/ResidentEvil7Biohazard'' with the AlwaysOverTheShoulder camera of ''VideoGame/ResidentEvil4'', as well as a ''host'' of completely new areas, scenarios and gameplay mechanics, while integrating the gameplay style, locations, dual campaigns and so forth from the original game.
** ''[[VideoGame/ResidentEvil3Remake Resident Evil 3 (2020)]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC (a.k.a ''Biohazard RE:3'') a remake of the [[VideoGame/ResidentEvil3Nemesis original]] UsefulNotes/PlayStation version, done in the same manner as the remake for ''Resident Evil 2''. This remakes also comes with a seperate multiplayer game called ''Resident Evil Resistance''.

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* The ''Franchise/ResidentEvil'' has seen its UsefulNotes/PlayStation Platform/PlayStation installments remade on later consoles.
** ''VideoGame/ResidentEvil'' for UsefulNotes/NintendoGameCube Platform/NintendoGameCube a remake of the original UsefulNotes/PlayStation Platform/PlayStation version. It features a more polished storyline, touched up dialogue, ramps up the atmosphere to the max, and throws in some new twists and turns that makes it an entirely new and memorable experience (new enemies, weapons, puzzles, areas, etc). It was exclusive to the [=GameCube=] before being re-released on the Wii, and later got an HD version of [=PS3=], Xbox 360, [=PS4=], Xbox One, PC via Steam, and Nintendo Switch.
*** [[UpdatedRerelease Another version]] was then released for DS, titled ''Resident Evil: Deadly Silence''. It is largely the same game as the UsefulNotes/PlayStation Platform/PlayStation 1 original with updated graphics and touch screen elements. However, it does feature new additions, such as the knife being its own button (just like ''VideoGame/ResidentEvil4''), turning 180°, a reload button, and a map on the top screen which also doubles as a health and ammo indicator. This version also provides the option to play the original version of the game, or a remixed version which randomly adds enemies in areas you already cleared, throws in the knifing mini-game that is also done at random, enemies sometimes dropping health or ammo, and puzzles completely redone for use with the touch screen and the built in microphone. A multiplayer mode was thrown in as well.
** ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 (2019)]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC (a.k.a ''Biohazard RE:2'') a remake of the [[VideoGame/ResidentEvil2 original]] UsefulNotes/PlayStation Platform/PlayStation version. It features the photorealistic graphics engine engine and UI of ''VideoGame/ResidentEvil7Biohazard'' with the AlwaysOverTheShoulder camera of ''VideoGame/ResidentEvil4'', as well as a ''host'' of completely new areas, scenarios and gameplay mechanics, while integrating the gameplay style, locations, dual campaigns and so forth from the original game.
** ''[[VideoGame/ResidentEvil3Remake Resident Evil 3 (2020)]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC (a.k.a ''Biohazard RE:3'') a remake of the [[VideoGame/ResidentEvil3Nemesis original]] UsefulNotes/PlayStation Platform/PlayStation version, done in the same manner as the remake for ''Resident Evil 2''. This remakes also comes with a seperate multiplayer game called ''Resident Evil Resistance''.



* The ''VisualNovel/PhoenixWrightAceAttorney'' trilogy was originally made for the UsefulNotes/GameBoyAdvance [[NoExportForYou only in Japan]], but has since been translated and rereleased for the UsefulNotes/NintendoDS, (the DS version of the first game had an exclusive case which would foreshadow mechanics that would be used in ''[[VisualNovel/ApolloJusticeAceAttorney Apollo Justice]]''), and the {{UsefulNotes/Wii}}; a {{Remaster}} with hand-drawn, HD art would eventually be released for PC and [[UsefulNotes/IOSGames iOS]].
* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{UsefulNotes/PC88}} and {{UsefulNotes/MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the UsefulNotes/PCEngine in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized UsefulNotes/SegaCD port in 1994. The game got further remakes for the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in Japan in 1996.
* ''VisualNovel/{{Tsukihime}}'' was originally released on PC back in 2000. A remake was announced in 2008, but wouldn't come out until 2021 for the UsefulNotes/PlayStation4 and the UsefulNotes/NintendoSwitch. And even then, it is only of [[StoryBranching two routes]] of the original game, as the remake is a [[AdaptationExpansion expansion]] of the original, resulting in an [[DividedForAdaptation additional game]] to retell the remaining routes.

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* The ''VisualNovel/PhoenixWrightAceAttorney'' trilogy was originally made for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance [[NoExportForYou only in Japan]], but has since been translated and rereleased for the UsefulNotes/NintendoDS, Platform/NintendoDS, (the DS version of the first game had an exclusive case which would foreshadow mechanics that would be used in ''[[VisualNovel/ApolloJusticeAceAttorney Apollo Justice]]''), and the {{UsefulNotes/Wii}}; {{Platform/Wii}}; a {{Remaster}} with hand-drawn, HD art would eventually be released for PC and [[UsefulNotes/IOSGames iOS]].
* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{UsefulNotes/PC88}} {{Platform/PC88}} and {{UsefulNotes/MSX}}2 {{Platform/MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the UsefulNotes/PCEngine Platform/PCEngine in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized UsefulNotes/SegaCD Platform/SegaCD port in 1994. The game got further remakes for the UsefulNotes/PlayStation Platform/PlayStation and UsefulNotes/SegaSaturn Platform/SegaSaturn in Japan in 1996.
* ''VisualNovel/{{Tsukihime}}'' was originally released on PC back in 2000. A remake was announced in 2008, but wouldn't come out until 2021 for the UsefulNotes/PlayStation4 Platform/PlayStation4 and the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. And even then, it is only of [[StoryBranching two routes]] of the original game, as the remake is a [[AdaptationExpansion expansion]] of the original, resulting in an [[DividedForAdaptation additional game]] to retell the remaining routes.



* Games made by Creator/EugeneJarvis fit this trope nicely. Examples include ''VideoGame/{{Defender}} 2000'' for the UsefulNotes/AtariJaguar (programmed by Jeff Minter, the guy behind the classic VideoGameRemake ''VideoGame/{{Tempest}} 2000''), reimaginings of ''VideoGame/{{Robotron 2084}}'' for the UsefulNotes/Nintendo64 and UsefulNotes/PlayStation, and remakes of ''Defender'' and ''[[VideoGame/{{NARC}} N.A.R.C.]]'' for the [=PS2=] and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[CreatorBacklash disowned]] the ''N.A.R.C.'' remake.
* Creator/{{Falcom}} revels in this, [[NoExportForYou but fans outside of Japan get one given version at most]], usually since many of the computer versions are for old Japanese computers like the NEC PC-88, though ''VideoGame/YsSeven'' averted this tendency; it was made specifically for the UsefulNotes/PlayStationPortable instead of a PC platform, and that version was localized by Creator/XSEEDGames within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two ''Legend of Heroes'' titles on the [=PS1=] and PSP that got skewered with a BlindIdiotTranslation.
** ''VideoGame/{{Ys}} Book [[VideoGame/YsIAncientYsVanishedOmen I]] and [[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'' on the UsefulNotes/TurboGrafxCD was a compilation remake of the original two PC-88 games. Later, they were remade on PC as ''Ys I and II Eternal/Complete'', which was ported to [=PS2=] as ''Eternal Story'', and to DS as ''Legacy of Ys: I and II'', and the PSP as ''Ys I & II Chronicles'', with the last one done by Creator/{{Falcom}} itself. In Japan, the first game (but not the second) was also remade on the UsefulNotes/SharpX68000. A Korean company produced their own remake of the second game as ''Ys II Special'' in 1994.
** Japan also got the two Falcom Classics compilations for the UsefulNotes/SegaSaturn. The first had remakes of the first ''Ys'' and ''VideoGame/DragonSlayer'' games and ''[[VideoGame/DragonSlayerIIXanadu Xanadu]]''. The second had remakes of ''Ys II'' and ''VideoGame/TombsAndTreasure''.

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* Games made by Creator/EugeneJarvis fit this trope nicely. Examples include ''VideoGame/{{Defender}} 2000'' for the UsefulNotes/AtariJaguar Platform/AtariJaguar (programmed by Jeff Minter, the guy behind the classic VideoGameRemake ''VideoGame/{{Tempest}} 2000''), reimaginings of ''VideoGame/{{Robotron 2084}}'' for the UsefulNotes/Nintendo64 Platform/Nintendo64 and UsefulNotes/PlayStation, Platform/PlayStation, and remakes of ''Defender'' and ''[[VideoGame/{{NARC}} N.A.R.C.]]'' for the [=PS2=] and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[CreatorBacklash disowned]] the ''N.A.R.C.'' remake.
* Creator/{{Falcom}} revels in this, [[NoExportForYou but fans outside of Japan get one given version at most]], usually since many of the computer versions are for old Japanese computers like the NEC PC-88, though ''VideoGame/YsSeven'' averted this tendency; it was made specifically for the UsefulNotes/PlayStationPortable Platform/PlayStationPortable instead of a PC platform, and that version was localized by Creator/XSEEDGames within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two ''Legend of Heroes'' titles on the [=PS1=] and PSP that got skewered with a BlindIdiotTranslation.
** ''VideoGame/{{Ys}} Book [[VideoGame/YsIAncientYsVanishedOmen I]] and [[VideoGame/YsIIAncientYsVanishedTheFinalChapter II]]'' on the UsefulNotes/TurboGrafxCD Platform/TurboGrafxCD was a compilation remake of the original two PC-88 games. Later, they were remade on PC as ''Ys I and II Eternal/Complete'', which was ported to [=PS2=] as ''Eternal Story'', and to DS as ''Legacy of Ys: I and II'', and the PSP as ''Ys I & II Chronicles'', with the last one done by Creator/{{Falcom}} itself. In Japan, the first game (but not the second) was also remade on the UsefulNotes/SharpX68000.Platform/SharpX68000. A Korean company produced their own remake of the second game as ''Ys II Special'' in 1994.
** Japan also got the two Falcom Classics compilations for the UsefulNotes/SegaSaturn.Platform/SegaSaturn. The first had remakes of the first ''Ys'' and ''VideoGame/DragonSlayer'' games and ''[[VideoGame/DragonSlayerIIXanadu Xanadu]]''. The second had remakes of ''Ys II'' and ''VideoGame/TombsAndTreasure''.



** ''Ys III: Wanderers from Ys'', ''VideoGame/YsIVMaskOfTheSun'' and ''VideoGame/YsVLostKefinKingdomOfSand'' received remakes on the UsefulNotes/PlayStation2, all released only in Japan by Creator/{{Taito}}.

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** ''Ys III: Wanderers from Ys'', ''VideoGame/YsIVMaskOfTheSun'' and ''VideoGame/YsVLostKefinKingdomOfSand'' received remakes on the UsefulNotes/PlayStation2, Platform/PlayStation2, all released only in Japan by Creator/{{Taito}}.



** ''Ys IV'' was remade as ''VideoGame/YsMemoriesOfCelceta'' on the UsefulNotes/PlayStationVita.

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** ''Ys IV'' was remade as ''VideoGame/YsMemoriesOfCelceta'' on the UsefulNotes/PlayStationVita.Platform/PlayStationVita.



* The UsefulNotes/AtariJaguar had quite a few of these. In addition to the aforementioned ''Tempest 2000'' and ''Defender 2000'', there was ''Breakout 2000'', ''VideoGame/MissileCommand 3D'', ''Hover Strike'' (To ''VideoGame/{{BattleZone|1980}}'') and the less retro UsefulNotes/AtariLynx games ''Checkered Flag'' and ''Blue Lightning''.

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* The UsefulNotes/AtariJaguar Platform/AtariJaguar had quite a few of these. In addition to the aforementioned ''Tempest 2000'' and ''Defender 2000'', there was ''Breakout 2000'', ''VideoGame/MissileCommand 3D'', ''Hover Strike'' (To ''VideoGame/{{BattleZone|1980}}'') and the less retro UsefulNotes/AtariLynx Platform/AtariLynx games ''Checkered Flag'' and ''Blue Lightning''.



* ''Heiankyo Alien'' was remade twice: once for the UsefulNotes/GameBoy, and again in ''VideoGame/{{Bomberman}}'' style for the UsefulNotes/SuperFamicom as part of the ''Nichibutsu Arcade Classics'' series. Both remakes allowed for [[CoOpMultiplayer two-player co-op]], and also included the original version.
* Even though Nintendo's ''bit Generations'' did not get a release outside Japan a few of the games got remade as a part of Nintendo ''Art Style'' series of digital games on UsefulNotes/WiiWare and UsefulNotes/DSiWare. ''Dialhex'', ''Orbital'', and ''Dotstream'' got remakes as ''Orbient'', ''Rotohex'', and ''light trax'' while ''Digidrive'' got a [=DSiWare=] release.

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* ''Heiankyo Alien'' was remade twice: once for the UsefulNotes/GameBoy, Platform/GameBoy, and again in ''VideoGame/{{Bomberman}}'' style for the UsefulNotes/SuperFamicom Platform/SuperFamicom as part of the ''Nichibutsu Arcade Classics'' series. Both remakes allowed for [[CoOpMultiplayer two-player co-op]], and also included the original version.
* Even though Nintendo's ''bit Generations'' did not get a release outside Japan a few of the games got remade as a part of Nintendo ''Art Style'' series of digital games on UsefulNotes/WiiWare Platform/WiiWare and UsefulNotes/DSiWare.Platform/DSiWare. ''Dialhex'', ''Orbital'', and ''Dotstream'' got remakes as ''Orbient'', ''Rotohex'', and ''light trax'' while ''Digidrive'' got a [=DSiWare=] release.
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** ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 (2019)]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC (a.k.a ''Biohazard RE:2'') a remake of the [[VideoGame/ResidentEvil2 original]] UsefulNotes/PlayStation version. It features the photorealistic graphics engine engine and UI of ''VideoGame/ResidentEvil7Biohazard'' with the over-the-shoulder camera of ''VideoGame/ResidentEvil4'', as well as a ''host'' of completely new areas, scenarios and gameplay mechanics, while integrating the gameplay style, locations, dual campaigns and so forth from the original game.

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** ''[[VideoGame/ResidentEvil2Remake Resident Evil 2 (2019)]]'' for UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC (a.k.a ''Biohazard RE:2'') a remake of the [[VideoGame/ResidentEvil2 original]] UsefulNotes/PlayStation version. It features the photorealistic graphics engine engine and UI of ''VideoGame/ResidentEvil7Biohazard'' with the over-the-shoulder AlwaysOverTheShoulder camera of ''VideoGame/ResidentEvil4'', as well as a ''host'' of completely new areas, scenarios and gameplay mechanics, while integrating the gameplay style, locations, dual campaigns and so forth from the original game.

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* ''VideoGame/Dune1992'' recieved an unexpected and bizarre remake in form of a fan-made ''porn parody'' named ''[[ParallelPornTitles Behind the Dune]]''. Yes, really.

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* ''VideoGame/AnotherCode: Recollection'' for the UsefulNotes/NintendoSwitch is this for the ''Another Code'' duology: ''Two Memories''[[note]]originally known as ''Trace Memory'' in North America[[/note]] for the UsefulNotes/NintendoDS and ''R - A Journey Into Lost Memories'' for the UsefulNotes/{{Wii}}. In addition to overhauled visuals, presentation and voice acting -- ''Two Memories'' in particular was completely altered from a top-down view to a third-person perspective -- the remakes contain new completely puzzles (several of which replace the original ones), rearranged music, and [[ReCut several changes to the narrative to improve the story]] (ranging from minor dialogue tweaks to outright adding, rewriting, and reordering several scenes).
* ''VideoGame/Dune1992'' recieved received an unexpected and bizarre remake in form of a fan-made ''porn parody'' named ''[[ParallelPornTitles Behind the Dune]]''. Yes, really.

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* ''VideoGame/{{Yakuza}} Kiwami'' and ''Kiwami 2'' are remakes of the [[VideoGame/Yakuza1 first]] and [[VideoGame/Yakuza2 second]] games in the series using the engine from ''VideoGame/Yakuza0'' and ''VideoGame/Yakuza6'', respectively. Along with enhanced visuals and altered combat systems, the remake adds new scenes and features, such as the "Majima Everywhere" system in ''Kiwami'' and the Majima Construction [[RealTimeStrategy RTS]] mini-game and a side story featuring a playable Majima in ''Kiwami 2''.

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* ''VideoGame/{{Yakuza}} Kiwami'' ''VideoGame/LikeADragon'':
** ''VideoGame/YakuzaKiwami''
and ''Kiwami 2'' ''[[VideoGame/YakuzaKiwami2 Kiwami 2]]'' are remakes of the [[VideoGame/Yakuza1 first]] and [[VideoGame/Yakuza2 second]] games in the series using the engine from ''VideoGame/Yakuza0'' and ''VideoGame/Yakuza6'', respectively. Along with enhanced visuals and altered combat systems, the remake adds new scenes and features, such as the "Majima Everywhere" system in ''Kiwami'' and the Majima Construction [[RealTimeStrategy RTS]] mini-game and a side story featuring a playable Majima in ''Kiwami 2''.2''.
** ''VideoGame/LikeADragonIshin'' got a remake in 2023, [[RemadeForTheExport mainly to bring it to the West]], while updating and replacing certain characters from the original with some characters from games that were more recent at the time of its release, along with adding new gameplay mechanics like the Trooper Card system.



* ''VideoGame/DragonQuest'' has seen its share of remakes as well, though the earlier ones were released in Japan only:

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* ''VideoGame/DragonQuest'' ''Franchise/DragonQuest'' has seen its share of remakes as well, though the earlier ones were released in Japan only:
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* ''VideoGame/SuperMarioRPG'' got a remake for the UsefulNotes/NintendoSwitch to be released in November 2023, featuring real-time 3D graphics (as opposed to the original game's ''VideoGame/DonkeyKongCountry''-esque pre-rendered sprites) and an orchestral soundtrack by Yoko Shimomura herself (although the soundtrack as originally heard in the UsefulNotes/SuperNintendoEntertainmentSystem is also available).

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* ''VideoGame/SuperMarioRPG'' got a remake for the UsefulNotes/NintendoSwitch to be released in November mid-November 2023, featuring real-time 3D graphics (as opposed to the original game's ''VideoGame/DonkeyKongCountry''-esque pre-rendered sprites) and an orchestral soundtrack by Yoko Shimomura herself (although the soundtrack as originally heard in the UsefulNotes/SuperNintendoEntertainmentSystem is also available).
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* ''VideoGame/SuperMarioRPG'' got a remake for the UsefulNotes/NintendoSwitch to be released in November 2023, featuring real-time 3D graphics (as opposed to the original game's ''VideoGame/DonkeyKongCountry''-esque pre-rendered sprites) and an orchestral soundtrack by Yoko Shimomura herself.

to:

* ''VideoGame/SuperMarioRPG'' got a remake for the UsefulNotes/NintendoSwitch to be released in November 2023, featuring real-time 3D graphics (as opposed to the original game's ''VideoGame/DonkeyKongCountry''-esque pre-rendered sprites) and an orchestral soundtrack by Yoko Shimomura herself.herself (although the soundtrack as originally heard in the UsefulNotes/SuperNintendoEntertainmentSystem is also available).

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* ''North & South'', a 1989 cartoonish American Civil War game on the Amiga which was later ported to various platforms including NES, PC, and Commodore 64, received a remake for mobile platforms in 2012 by Microids as ''The Bluecoats: North vs. South'', which featured updated graphics, simplified army vs. army combat, and replaced the original game's side-scrolling action sequences with point-and-click RailShooter sequences. The game was remade again by Microids in 2020 as ''The Bluecoats: North & South'' for all current-gen platforms, with a much more cartoony map, army vs. army combat redone again, and replacing the original game's side-scrolling action sequences with FirstPersonShooter segments this time.



* ''VideoGame/TacticsOgre'' was rereleased for the PSP where the game mechanics were rebuilt from the ground up and includes new artwork, orchestrated soundtrack, an ability to travel to different story branches which makes viewing the multiple endings easier, the ability to rewind turns to reduce the need to save scum and a post-game campaign.



* ''VideoGame/TacticsOgre'' was rereleased for the PSP where the game mechanics were rebuilt from the ground up and includes new artwork, orchestrated soundtrack, an ability to travel to different story branches which makes viewing the multiple endings easier, the ability to rewind turns to reduce the need to save scum and a post-game campaign.
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* The LevelEditor for ''VideoGame/WarcraftIII'' and ''VideoGame/StarCraftII'' have allowed fans to remake the ''[[VideoGame/WarcraftOrcsAndHumans Warcraft I]]'' and ''VideoGame/WarcraftII'' / ''VideoGame/StarCraftI'' campaigns respectively, making them considerably easier in the process.
* ''Warcraft III: Reforged'' is an enhanced HD remake of ''VideoGame/WarcraftIII'', which also initially promised redone cutscenes with more production value and changes to fit the current lore. The resulting product was ChristmasRushed to hell and was shipped in a [[ObviousBeta very buggy, unfinished state]] and the promise of redone cutscenes was retracted, only made worse by the fact the original game was made ''literally unplayable'' legally by completely overwriting its multiplayer client with ''Reforged'''s. It became the lowest user-rated video game in Metacritic.

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* The LevelEditor for ''VideoGame/WarcraftIII'' ''VideoGame/{{Warcraft}} III'' and ''VideoGame/StarCraftII'' have allowed fans to remake the ''[[VideoGame/WarcraftOrcsAndHumans Warcraft I]]'' ''Warcraft I'' and ''VideoGame/WarcraftII'' / ''VideoGame/StarCraftI'' ''Warcraft II''/''VideoGame/StarCraftI'' campaigns respectively, making them considerably easier in the process.
* ''Warcraft ''VideoGame/{{Warcraft}} III: Reforged'' is an enhanced HD remake of ''VideoGame/WarcraftIII'', ''Warcraft III'', which also initially promised redone cutscenes with more production value and changes to fit the current lore. The resulting product was ChristmasRushed to hell and was shipped in a [[ObviousBeta very buggy, unfinished state]] and the promise of redone cutscenes was retracted, only made worse by the fact the original game was made ''literally unplayable'' legally by completely overwriting its multiplayer client with ''Reforged'''s. It became the lowest user-rated video game in Metacritic.

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