History Main / VideoGameRemake

23rd Apr '17 8:12:22 PM nombretomado
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* The ''Franchise/TalesSeries'':

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* The ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
11th Apr '17 6:32:18 PM nombretomado
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* The classic 1987 videogame ''VideoGame/SidMeiersPirates'' was remade for Windows in the mid-90's as ''Pirates! Gold''. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade ''again'' as ''SidMeiersPirates'', but so much was enhanced that many consider it to be superior to even a timeless classic as the original.

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* The classic 1987 videogame ''VideoGame/SidMeiersPirates'' was remade for Windows in the mid-90's as ''Pirates! Gold''. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade ''again'' as ''SidMeiersPirates'', ''VideoGame/SidMeiersPirates'', but so much was enhanced that many consider it to be superior to even a timeless classic as the original.
8th Apr '17 9:34:37 AM nombretomado
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* ''VideoGame/PunchOut'' for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series. It featured just about all the classic characters from the NES PunchOut game, plus a new character: Disco Kid (who is rumored to be a remake of a character in the arcade version of PunchOut, Kid Quick), a two player versus mode, and a new Title Defense mode where you fight harder variations of the same fighters (which means Glass Joe can finally knock you out if you're not careful). Also, Donkey-Kong is the guest fighter (interestingly, Princess Peach was originally suppose to fill the role).

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* ''VideoGame/PunchOut'' for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series. It featured just about all the classic characters from the NES PunchOut VideoGame/PunchOut game, plus a new character: Disco Kid (who is rumored to be a remake of a character in the arcade version of PunchOut, VideoGame/PunchOut, Kid Quick), a two player versus mode, and a new Title Defense mode where you fight harder variations of the same fighters (which means Glass Joe can finally knock you out if you're not careful). Also, Donkey-Kong is the guest fighter (interestingly, Princess Peach was originally suppose to fill the role).
3rd Apr '17 3:33:39 AM SpaceKABOOM
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The Sega Ages 2500 series also included polygonal-graphics remakes of such games as ''VideoGame/AfterBurner II'', ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''Gain Ground'', ''VideoGame/GoldenAxe'', ''Hokuto no Ken'' (the UsefulNotes/SegaMasterSystem game), and even the ancient ''Monaco GP''.

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The Sega Ages 2500 series also included polygonal-graphics remakes of such games as ''VideoGame/AfterBurner II'', ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''Gain Ground'', ''VideoGame/GoldenAxe'', ''Hokuto no Ken'' (the UsefulNotes/SegaMasterSystem game), and even the ancient ''Monaco GP''.''VideoGame/MonacoGP''.
24th Mar '17 7:40:57 PM nombretomado
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** Nintendo had ''Videogame/TheLegendOfZeldaOcarinaOfTime'' remade for the Nintendo3DS, with a graphical overhaul and the [[UpdatedRerelease Master Quest]] dungeons as a NewGamePlus. New gameplay elements include using two buttons and two touch-screen corners for items, the ocarina having its own touch button placement, and a new hint system which allows new players to figure out where to start to complete the next part of the game, which is optional but helpful for those who try to 100% the game. It should be noted that Nintendo intentionally left whatever glitches and bugs that were present in the original version to keep the experience as authentic as possible.

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** Nintendo had ''Videogame/TheLegendOfZeldaOcarinaOfTime'' remade for the Nintendo3DS, UsefulNotes/Nintendo3DS, with a graphical overhaul and the [[UpdatedRerelease Master Quest]] dungeons as a NewGamePlus. New gameplay elements include using two buttons and two touch-screen corners for items, the ocarina having its own touch button placement, and a new hint system which allows new players to figure out where to start to complete the next part of the game, which is optional but helpful for those who try to 100% the game. It should be noted that Nintendo intentionally left whatever glitches and bugs that were present in the original version to keep the experience as authentic as possible.



** A version for the NintendoDS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.

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** A version for the NintendoDS UsefulNotes/NintendoDS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.



** A remake of ''VideoGame/TalesOfInnocence'' was announced for the ''UsefulNotes/PlayStationVita''. After that was released, the other NintendoDS main series title ''VideoGame/TalesofHearts'' is also coming to the ''Vita'' with a full 3D graphics presentation.

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** A remake of ''VideoGame/TalesOfInnocence'' was announced for the ''UsefulNotes/PlayStationVita''. After that was released, the other NintendoDS UsefulNotes/NintendoDS main series title ''VideoGame/TalesofHearts'' is also coming to the ''Vita'' with a full 3D graphics presentation.



* ''VideoGame/DiddyKongRacing'', originally a Nintendo 64 game, was remade on the NintendoDS (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft).

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* ''VideoGame/DiddyKongRacing'', originally a Nintendo 64 game, was remade on the NintendoDS UsefulNotes/NintendoDS (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft).



* A [=3DS=] remake of ''Videogame/StarFox64'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the Nintendo3DS mode lowers the difficulty mostly because of the new controls, while the Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).

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* A [=3DS=] remake of ''Videogame/StarFox64'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the Nintendo3DS UsefulNotes/Nintendo3DS mode lowers the difficulty mostly because of the new controls, while the Nintendo64 UsefulNotes/Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).



* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the {{Nintendo 3DS}}. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''

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* ''VideoGame/AceCombat2'' got one in the form of ''VideoGame/AceCombatAssaultHorizonLegacy'' for the {{Nintendo UsefulNotes/{{Nintendo 3DS}}. In Japan, it's called ''Ace Combat 3D: Cross Rumble.''



*** ''VideoGame/DragonQuestIV'' was remade for the UsefulNotes/PlayStation using the ''VideoGame/DragonQuestVII'' engine. (This was planned to be released in the US, but was canceled due to the developer's closing of operations.) It was later remade for the NintendoDS, along with ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''.

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*** ''VideoGame/DragonQuestIV'' was remade for the UsefulNotes/PlayStation using the ''VideoGame/DragonQuestVII'' engine. (This was planned to be released in the US, but was canceled due to the developer's closing of operations.) It was later remade for the NintendoDS, UsefulNotes/NintendoDS, along with ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''.



*** The Nintendo3DS has the remake of the first ''VideoGame/DragonQuestMonsters'' game out and a remake of ''VideoGame/DragonQuestVII'' planned, all rendered in 3D graphics.

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*** The Nintendo3DS UsefulNotes/Nintendo3DS has the remake of the first ''VideoGame/DragonQuestMonsters'' game out and a remake of ''VideoGame/DragonQuestVII'' planned, all rendered in 3D graphics.



** A NintendoDS remake of ''VideoGame/KingdomHeartsCoded'', [[NoExportForYou a mobile phone game]], was announced at E3 2010 (titled ''Re:coded'') solely for the purpose of bringing it to international audiences.
** ''VideoGame/LufiaIIRiseOfTheSinistrals'', the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the NintendoDS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very ''Final Fantasy''-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue BrokenBase.
** ''VideoGame/ChronoTrigger'' on the NintendoDS got a new translation, all the [=PS1=] goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how [[spoiler:Porre became powerful enough to take down Guardia]], though that explanation has caused its own brand of InternetBackdraft and accusations of being a VoodooShark.

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** A NintendoDS UsefulNotes/NintendoDS remake of ''VideoGame/KingdomHeartsCoded'', [[NoExportForYou a mobile phone game]], was announced at E3 2010 (titled ''Re:coded'') solely for the purpose of bringing it to international audiences.
** ''VideoGame/LufiaIIRiseOfTheSinistrals'', the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the NintendoDS UsefulNotes/NintendoDS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very ''Final Fantasy''-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue BrokenBase.
** ''VideoGame/ChronoTrigger'' on the NintendoDS UsefulNotes/NintendoDS got a new translation, all the [=PS1=] goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how [[spoiler:Porre became powerful enough to take down Guardia]], though that explanation has caused its own brand of InternetBackdraft and accusations of being a VoodooShark.



* ''Charlie Blast's Territory'' for the {{Nintendo 64}} and ''The Bombing Islands'' for the UsefulNotes/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.

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* ''Charlie Blast's Territory'' for the {{Nintendo UsefulNotes/{{Nintendo 64}} and ''The Bombing Islands'' for the UsefulNotes/PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.
15th Mar '17 6:48:31 PM nombretomado
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* ''VideoGame/{{Gradius}} 2'' for the {{MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the SharpX68000 as ''Nemesis '90 Kai''.

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* ''VideoGame/{{Gradius}} 2'' for the {{MSX}} {{UsefulNotes/MSX}} (not to be confused with the UsefulNotes/ArcadeGame ''Gradius II'') was remade for the SharpX68000 as ''Nemesis '90 Kai''.



* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{PC88}} and {{MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the [[TurbografxSixteen PC Engine]] in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized UsefulNotes/SegaCD port in 1994. The game got further remakes for the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in Japan in 1996.

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* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{PC88}} {{UsefulNotes/PC88}} and {{MSX}}2 {{UsefulNotes/MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the [[TurbografxSixteen PC Engine]] in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized UsefulNotes/SegaCD port in 1994. The game got further remakes for the UsefulNotes/PlayStation and UsefulNotes/SegaSaturn in Japan in 1996.
6th Mar '17 11:29:08 PM mlsmithca
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** ''VideoGame/KirbySuperStar'' (also known as ''Kirby's Fun Pack'') for the SNES also contained a shortened remake of the Game Boy Kirby's Dream Land. Then comes ''Kirby Super Star Ultra'', a remake of this game, which not only adds new minigames, but four new game modes, including one where [[SoCoolItsAwesome you get to play as Meta Knight]], and one that's a remake of the first game's ''hard mode''!

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** ''VideoGame/KirbySuperStar'' (also known as ''Kirby's Fun Pack'') for the SNES also contained a shortened remake of the Game Boy Kirby's Dream Land. Then comes ''Kirby Super Star Ultra'', a remake of this game, which not only adds new minigames, but four new game modes, including one where [[SoCoolItsAwesome you get to play as Meta Knight]], Knight, and one that's a remake of the first game's ''hard mode''!
2nd Mar '17 11:03:50 PM Agent_B
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' got a Wii U remake in spring 2016. Besides graphics updated to a full 1080P the game also contains more new features such as a map and inventory screen on the Wii U Game Pad and off TV play, and included a Wolf Link amiibo that unlocks a new dungeon and can be used in ''VideoGame/TheLagendOfZeldaBreathOfTheWild''.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' got a Wii U remake in spring 2016. Besides graphics updated to a full 1080P the game also contains more new features such as a map and inventory screen on the Wii U Game Pad and off TV play, and included a Wolf Link amiibo that unlocks a new dungeon and can be used in ''VideoGame/TheLagendOfZeldaBreathOfTheWild''.''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
2nd Mar '17 4:16:59 AM Ominae
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* The ''Creator/{{Namco|Bandai}} Classics Collection'' series [[ExactlyWhatItSaysOnTheTin bundled three classic Namco games]], and then added an "arrangement mode" which brought new features and a story that their [[EndlessGame endless 8-bit counterparts]] did not have. The collections came in two volumes and were only released as arcade machines. One had ''Galaga'', ''Xevious'', and ''Mappy''. The other had ''Pac-Man'', ''Rally-X'', and ''Dig Dug''. However, ''Namco Museum'' for the [=PS2=], Gamecube and Xbox (released in 2001) did include ports of both the original and arranged versions of ''Pac-Man'', ''Dig-Dug'', and ''Galaga''. ''Xevious 3D/G'' also contained a port of the arranged version of ''Xevious'', along with the original, and ''Super Xevious.'' The arranged version of ''Pac-Man'', meanwhile, was included as part of the Game Boy Advance ''Pac-Man Collection'', and released on [=iOS=] as ''Pac-Man Remix''.

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* The ''Creator/{{Namco|Bandai}} ''Creator/{{BandaiNamcoEntertainment|Bandai}} Classics Collection'' series [[ExactlyWhatItSaysOnTheTin bundled three classic Namco games]], and then added an "arrangement mode" which brought new features and a story that their [[EndlessGame endless 8-bit counterparts]] did not have. The collections came in two volumes and were only released as arcade machines. One had ''Galaga'', ''Xevious'', and ''Mappy''. The other had ''Pac-Man'', ''Rally-X'', and ''Dig Dug''. However, ''Namco Museum'' for the [=PS2=], Gamecube and Xbox (released in 2001) did include ports of both the original and arranged versions of ''Pac-Man'', ''Dig-Dug'', and ''Galaga''. ''Xevious 3D/G'' also contained a port of the arranged version of ''Xevious'', along with the original, and ''Super Xevious.'' The arranged version of ''Pac-Man'', meanwhile, was included as part of the Game Boy Advance ''Pac-Man Collection'', and released on [=iOS=] as ''Pac-Man Remix''.
20th Feb '17 5:49:23 PM Bugfragged
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Added DiffLines:

* ''VideoGame/NocturneRPGMaker'' was originally made for RPG Maker 2000 and mainly used stock assets and the default battle system. The RPG Maker XP remake, ''VideoGame/NocturneRebirth'', uses more custom assets (though most enemies on the map still use stock sprites) and implements a more complicated sideview ATB system.
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