History Main / VideoGameDifficultyTropes

12th May '16 9:15:24 AM TheOneWhoTropes
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The one lousy achievement [[{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.

to:

The one lousy achievement [[{{Playstation3}} [[UsefulNotes/{{Playstation3}} or trophy]] that keeps you from HundredPercentCompletion.
22nd Jan '16 6:56:00 PM Berrenta
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* AbilityRequiredToProceed \\
An obstacle that requires a particular skill or item to pass.



* CardboardObstacle \\
An obstacle that requires a particular skill or item to pass, and rather than being fun it becomes unnecessary or annoying.
7th Jan '16 6:50:13 PM nombretomado
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[[SpaceQuest Duhh. You died because you were dumb.]]

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[[SpaceQuest [[VideoGame/SpaceQuest Duhh. You died because you were dumb.]]
12th Nov '15 10:54:05 AM Folamh3
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Added DiffLines:

* ActionBasedMission \\
An action-heavy sequence in a game which for the most part eschews action, combat and direct confrontation.
11th Sep '15 11:30:52 AM Larkmarn
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** ProtectoratePlayer \\

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** ProtectoratePlayer ReverseEscortMission \\
12th Aug '15 4:12:53 PM Thepenguinking2
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Added DiffLines:

* WeCannotGoOnWithoutYou \\
The main hero must survive, and the game ends if he ends up dying.
16th Jun '15 1:06:53 PM poi99
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Added DiffLines:

* LastLousyPoint \\
If you want to go for that last percentage point in your quest for OneHundredPercentCompletion, you're in for a world of hurt.
10th Jun '15 10:23:53 AM poi99
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+FakeDifficulty
++TheComputerIsACheatingBastard
+ThatOneIndex

to:

+FakeDifficulty
++TheComputerIsACheatingBastard
+ThatOneIndex
+ FakeDifficulty
++ TheComputerIsACheatingBastard
+ ThatOneIndex
+ VideoGameTutorial



* VideoGameTutorial \\
An in-game tutorial that explains the various gameplay systems.
** AutoPilotTutorial \\
A tutorial that the player has no control over and must simply watch.
** ForcedTutorial \\
A tutorial that the player has no choice but to go through.
** HeKnowsAboutTimedHits \\
A tutorial given by actual in-game characters, BreakingTheFourthWall.
** JustifiedTutorial \\
A tutorial that makes sense in context.
28th Mar '15 1:18:04 PM Bisected8
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Added DiffLines:

* IncreasinglyLethalEnemy\\
If any enemy isn't defeated quickly, it becomes harder to defeat.
23rd Mar '15 9:14:07 AM Quanyails
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* StoryDifficultySetting \\
When a game features a difficulty mode specifically catering to players who just want to experience the story.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.VideoGameDifficultyTropes