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** While this can be suberted depending on the character (even at top levels of play) as some, like Luke and Zangief, lose relatively little and gain 1-button reversals or command grabs, it's played completely straight for characters with charge motions (holding one direction for about a second, then putting kn the opposite direction and an attack button). Charge moves don't get any benefits motion-based specials have (no one-button/instant sonic booms or flash kicks), but still do reduced damage. This makes the benefit objectively useless, since charge characters rely on their charge moves for most of their gameplan.

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** While this can be suberted subverted depending on the character (even at top levels of play) as some, like Luke and Zangief, lose relatively little and gain 1-button reversals or command grabs, it's played completely straight for characters with charge motions (holding one direction for about a second, then putting kn pushing in the opposite direction and an attack button). Charge moves don't get any benefits motion-based specials have (no one-button/instant sonic booms or flash kicks), but still do reduced damage. This makes the benefit objectively useless, since charge characters rely on their charge moves for most of their gameplan.
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** First edition had =multiple systems for having non-dungeon-crawling game modes. Since you can hire managers for businesses, have teams perform work for you, run small nations, and lead armies, you can have a NonPlayerCharacter do all these things for you, too. However, as they are less wealthy and powerful than a similarly-leveled PlayerCharacter, and they have their own interests in mind, this trope is in effect.

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** First edition had =multiple has multiple systems for having non-dungeon-crawling game modes. Since you can hire managers for businesses, have teams perform work for you, run small nations, and lead armies, you can have a NonPlayerCharacter do all these things for you, too. However, as they are less wealthy and powerful than a similarly-leveled PlayerCharacter, and they have their own interests in mind, this trope is in effect.

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* In ''VideoGame/PathfinderWrathOfTheRighteous'' strategic decisions can be handed off to the computer to allow you to focus solely on adventuring, but doing so costs several potentially useful items you'd otherwise pick up. Crusade battles can also be automatically resolved, but at time of release this feature was almost completely unusable, penalized so greatly that a battle you could easily win manually without meaningful losses would result in your army being completely wiped out or taking crippling casualties.

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* In ''VideoGame/PathfinderWrathOfTheRighteous'' strategic decisions can be handed off to the computer to allow you to focus solely on adventuring, but doing so costs several potentially useful items you'd otherwise pick up. Crusade battles can also be automatically resolved, but at time of release this feature was almost completely unusable, penalized so greatly that a battle you could easily win manually without meaningful losses would result in your army being completely wiped out or taking crippling casualties. In addition, some of the potential story outcomes related to it can be chosen for the player.



* Ubiquitous in ''TabletopGame/{{Pathfinder}}'' first edition, where there are multiple systems for having non-dungeon-crawling game modes. Since you can hire managers for businesses, have teams perform work for you, run small nations, and lead armies, you can have a NonPlayerCharacter do all these things for you, too. However, as they are less wealthy and powerful than a similarly-leveled PlayerCharacter, and they have their own interests in mind, this trope is in effect.

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* Ubiquitous in ''TabletopGame/{{Pathfinder}}'' first edition, where there are multiple * ''TabletopGame/{{Pathfinder}}''
** First edition had =multiple
systems for having non-dungeon-crawling game modes. Since you can hire managers for businesses, have teams perform work for you, run small nations, and lead armies, you can have a NonPlayerCharacter do all these things for you, too. However, as they are less wealthy and powerful than a similarly-leveled PlayerCharacter, and they have their own interests in mind, this trope is in effect.effect.
** Second edition has the Assurance Feat, which allows the player to forgo a roll for a specific skill to always be ten plus their bonus to the skill. This means that the player will always, at minimum, get an eleven to the check, and can prevent critical failures. However, it also means that the player is very likely (especially at low levels) never going to be able to critically succeed on a check, so they will only ever fail or pass, and will never have the chance to gain possibly extra benefits from a critical success.
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* VideoGame/CounterSide:

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* VideoGame/CounterSide:''VideoGame/CounterSide'':
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* ''VideoGame/{{Starfield}}'': Inverted when it comes to mining/harvesting resources by using an outpost. If you only need a few of a certain resource, you can simply mine surface nodes of minerals or run around hunting/harvesting animal/plant life to get what you need. However, if there is something you're going to want in large quantities, it's worth the time/resource investment to set up an outpost to generate them. A mineral extracter can pull up hundreds of a given resource in just a few minutes while farming will generate far more in the same amount of time as it would take you to seek out and harvest them manually.
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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either manually using Digtoise as an active Pal and sending it at ores or activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores for a lot less damage. A fully condensed Digtoise will destroy copper ore in five SpinAttack cycles if assigned to a base, which is already very powerful, but it will destroy that same ore in ''one'' cycle if manually commanded to as an Active Pal.

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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either manually using Digtoise as an active Pal and sending it at ores or activating its partner skill Drill Crusher, or automatically by assigning Digtoise to a base where it will automatically mine auto-mine ores for a lot less damage. A fully condensed Digtoise will destroy copper ore in five SpinAttack cycles if assigned to mine at a base, which is already very powerful, but it will destroy that same ore in ''one'' cycle if manually commanded to as an Active Pal.
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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either using Digtoise as an active Pal and manually activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores but the damage, while high, pales in comparison to the manual partner skill.

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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either manually using Digtoise as an active Pal and manually sending it at ores or activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores for a lot less damage. A fully condensed Digtoise will destroy copper ore in five SpinAttack cycles if assigned to a base, which is already very powerful, but the damage, while high, pales it will destroy that same ore in comparison ''one'' cycle if manually commanded to the manual partner skill.as an Active Pal.
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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either using Digtoise as an active Pal and manually activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores but deal ''massively reduced'' damage compared to the partner skill.

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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either using Digtoise as an active Pal and manually activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores but deal ''massively reduced'' damage compared the damage, while high, pales in comparison to the manual partner skill.
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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either using Digtoise as an active Pal and manually activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores but deal a ''much'' lower amount of damage compared to the partner skill.

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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either using Digtoise as an active Pal and manually activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores but deal a ''much'' lower amount of ''massively reduced'' damage compared to the partner skill.
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* ''VideoGame/{{Palworld}}'': Digtoise is a tortoise Pal who can use a spinning shell attack to mine ores by damaging them. This can be done by either using Digtoise as an active Pal and manually activating its partner skill Drill Crusher, or by assigning Digtoise to a base where it will automatically mine ores but deal a ''much'' lower amount of damage compared to the partner skill.
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** In ''VideoGame/PokemonMastersEX'', you can have your team battle automatically. However, not only does the auto battle AI suffer from ''severe'' ArtificialStupidity, it can only use one move where you could have queued up three if you were controlling your team directly.

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