13 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History Main / Vaporware

24th May '16 11:16:02 PM hpl
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* ''VideoGame/KentuckyRouteZero'' is beginning to look like this. Of 5 episodes planned, only 3 have been released(the most recent in May 2014). The developers are on record as saying that Episode 4 is almost finished as of November 2015(citing their creative process requiring long development times) and pretty much no follow up since then.
18th May '16 8:31:02 PM shooterboss
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* ''[[Franchise/{{Halo}} Halo Online]]'' was going to be a Halo MMO, developed by Ensemble Studios, and was cancelled in 2008. Plenty of [[http://www.halopedia.org/Titan concept art]] remains, including an early, alternate take on the Forerunners.

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* ''[[Franchise/{{Halo}} Halo Online]]'' was going to be a Halo MMO, developed by Ensemble Studios, and was cancelled canceled in 2008. Plenty of [[http://www.halopedia.org/Titan concept art]] remains, including an early, alternate take on the Forerunners.



* ''Hero's Journey'' was going to be a fantasy MMORPG by Simutronics, using the [=HeroEngine=], and was cancelled in 2009.

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* ''Hero's Journey'' was going to be a fantasy MMORPG by Simutronics, using the [=HeroEngine=], and was cancelled canceled in 2009.2009.
* The ending credits of ''VideoGame/{{HomefrontTheRevolution}}'' contain three paragraphs from the director about the game's troubling production.



* ''Imperator Online'', by Mythic Entertainment, was going to be a sci-fi MMO where Roman and Mayan civilizations developed space travel, and was cancelled in 2005.

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* ''Imperator Online'', by Mythic Entertainment, was going to be a sci-fi MMO where Roman and Mayan civilizations developed space travel, and was cancelled canceled in 2005.
13th May '16 4:18:13 PM Prinzenick
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* Even before ''Sonic X-Treme'', there was a planned video game based on WesternAnimation/SonicSatAM that never made it past the prototype stage. From the [[http://www.youtube.com/watch?v=Pnsn0_w6K9Q brief clip that has been released]], it appears to have been a slowed-down, combat-oriented game with a TwoAndAHalfD view (similar to ''VideoGame/StreetsOfRage'') and had a visual style that mimicked the animated series very well. Apparently, when it was shown to the heads of Sega Japan, they didn't like it one bit and [[ScrewedByTheNetwork ordered all development on it to be ceased at once]].
13th May '16 11:46:03 AM BaronVonFistcrunch
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* ''[[VideoGame/{{Doom}} Doom 4]]'' was first announced in 2008, but has repeatedly hit delays due to Creator/IdSoftware being bought out by Zenimax, as well as development resources being channeled into ''VideoGame/{{Rage}}''. As the years went on, leaked concept art, screenshots, and later a development video of pre-rendered cutscenes came out from a version of the game that was canned as by [[http://www.polygon.com/2015/6/24/8839643/bethesda-doom-4-call-of-duty Bethesda's own admission it was basically]] ''[[VideoGame/CallOfDuty Call of]] [[FollowTheLeader Doom]]''. A completely new version of the game was shown to a tightly controlled private audience at Quakecon 2014 where any video recording was banned. Word from those who saw it was that it was much closer to the first two games in style. At E3 2015 the game was finally shown off to the public, now simply titled ''[[RecycledTitle Doom]]'' with a release date of Spring 2016.
10th May '16 6:59:45 PM Lirodon
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* ''Neon FM Dance Radio'' was first unveiled as an arcade dance game. It had a unique pad layout with five buttons, but arranged in a "5-key ''VideoGame/{{Beatmania}}''"-styled layout (two rows, two on top and three on bottom), and even contained a song called "[[https://www.youtube.com/watch?v=_jdYdMCks6s Girlz Buttz]]". They even had a distribution deal planned with Betson, and unveiled a playable prototype cabinet at a release party. But then, ''[[VideoGame/DanceDanceRevolution Dance Dance Revolution SuperNOVA]]'' was announced soon afterward, which also had a distribution deal with Betson, and the game practically vanished. However, in 2014, the game re-surfaced, but rebooted into a ''VideoGame/PopNMusic''-esque redemption game.

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* ''Neon FM Dance Radio'' was first unveiled as an arcade dance game. It had a unique pad layout with five buttons, but arranged in a "5-key ''VideoGame/{{Beatmania}}''"-styled ''VideoGame/{{beatmania}}'' styled "piano key" layout (two rows, two on top and three on bottom), and even bottom). It also contained a song called "[[https://www.youtube.com/watch?v=_jdYdMCks6s com/watch?v=UT6fXdYpJuQ Girlz Buttz]]". They even Buttz]]", which is self-explanatory. The team had a distribution deal planned with Betson, and unveiled a playable prototype cabinet at a release party. But then, ''[[VideoGame/DanceDanceRevolution Dance Dance Revolution SuperNOVA]]'' was announced soon afterward, which also had a distribution deal with Betson, and the game practically quietly vanished. However, in In 2014, the game re-surfaced, but rebooted into a ''VideoGame/PopNMusic''-esque redemption game.game. The aforementioned "Girlz Buttz" song crossed over onto an [[VideoGame/PumpItUp spin-off of a certain other dance game with 5 panels that has infinite potential]], as part of a patch released in 2016.
6th May '16 6:57:31 PM nombretomado
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* Back in the early days of ''GaiaOnline'', before Houses and Towns, there was an announcement sent out about an MMO they were going to develop, referred to as the Battle System. While details were slim, there were several times during the development where it was announced as an upcoming feature users should be on the watch for. By the time Pinball materialized, a few months before ''[[Website/GaiaOnline zOMG!]]'' finally entered closed beta testing, "When the Battle System is finished" had already become a running gag among the userbase.

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* Back in the early days of ''GaiaOnline'', ''Website/GaiaOnline'', before Houses and Towns, there was an announcement sent out about an MMO they were going to develop, referred to as the Battle System. While details were slim, there were several times during the development where it was announced as an upcoming feature users should be on the watch for. By the time Pinball materialized, a few months before ''[[Website/GaiaOnline zOMG!]]'' finally entered closed beta testing, "When the Battle System is finished" had already become a running gag among the userbase.
2nd May '16 9:20:05 AM caffeinedelusions
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** Descriptions of the internal practice in CCP indicate that the game was essentially victim to EVE Online's expansion cycle; personnel would be 'temporarily reassigned' to the latest EVE expansion, and replaced with new people later who had no idea where the project stood, thus requiring the development team to start from scratch. Rumor is that they got the game to an alpha build on three separate occasions, each one an entirely different engine. When CCP sold White Wolf and its properties off to Paradox studios, they supposedly got all the code from these alpha builds... but MMOs aren't Paradox's forte, and it's unlikely they'll try to make it work, when they could simply develop games that fit the franchise and their expertise first.
26th Apr '16 10:01:57 PM DanielCase
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-->'''Bill Gates''': Get fucking recruiting in here, I want fucking recruiting in here right now!

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-->'''Bill Gates''': [[ClusterFBomb Get fucking recruiting in here, I want fucking recruiting in here right now! now]]!
26th Apr '16 9:37:02 PM DanielCase
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** In the early 1990s there was what was codenamed Omega, Microsoft's first attempt at a desktop database. Developers worked on it for a year and a half during which [[TroubledProduction snafus accumulated atop delays, and were further beset by complications, with everybody increasingly getting on each others' nerves]]. Until finally [[http://www.panopticoncentral.net/2012/10/31/my-terrifying-meeting-with-bill-gates/ one meeting]] with the company's ''[[Creator/BillGates capo di tutti capi]]'' led to this exchange:
-->'''Bill Gates''': Get fucking recruiting in here, I want fucking recruiting in here right now!
-->'''Some unfortunate Microserf''': OK, Bill, why do you want recruiting?
-->'''Gates''': Because I want to find out what fuckking colleges we recruited you guys from and tell them not to fucking recruit there any more because they clearly produce fucking idiots!
The project was canceled shortly thereafter, with instructions to throw out all the code and start from scratch. From the ashes rose the phoenix that is today Access.
21st Apr '16 10:03:43 AM Pinokio
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* ''[[VideoGame/{{Rage}} RAGE 2]]'' was announced in 2011, planned to be released some time after ''Doom 4'', which was also cancelled. Development stopped in 2013. ''RAGE 2'' was ultimately not released.
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