History Main / Vaporware

10th Dec '17 1:32:24 PM nombretomado
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* ''VideoGame/SamAndMaxFreelancePolice'', a 3D ''Sam & Max'' game that was to be published by Creator/LucasArts and released in 2004, and even '''finished development and got rated by the ESRB''', was infamously cancelled because [=LucasArts=] claimed that "no one would be interested in the project", and fired most of their "creative division" as a result. Some of those people in the "creative division" went on to forming DoubleFine, while the others went on to forming Creator/TelltaleGames, who would later remake the 3D ''Sam & Max'' project. The rest is history.

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* ''VideoGame/SamAndMaxFreelancePolice'', a 3D ''Sam & Max'' game that was to be published by Creator/LucasArts and released in 2004, and even '''finished development and got rated by the ESRB''', was infamously cancelled because [=LucasArts=] claimed that "no one would be interested in the project", and fired most of their "creative division" as a result. Some of those people in the "creative division" went on to forming DoubleFine, Creator/DoubleFine, while the others went on to forming Creator/TelltaleGames, who would later remake the 3D ''Sam & Max'' project. The rest is history.
4th Dec '17 12:16:18 PM Pichu-kun
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* ''American [=McGee's=] Oz'' was a cancelled spinoff to ''VideoGame/AmericanMcGeesAlice''.

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* ''American [=McGee's=] Oz'' was a cancelled spinoff to ''VideoGame/AmericanMcGeesAlice''.''VideoGame/AmericanMcGeesAlice'' based on ''Literature/LandOfOz'' books.



* There were supposed to be three ''VideoGame/{{Kirby}}'' games for the [[UsefulNotes/NintendoGameCube GameCube]]: A four-player simultaneous game known as ''Kirby Adventure'', a 2.5D or 3D platformer involving movement in 3D space, and a game involving an animated Kirby in a pop-up book with new Copy abilities that can be powered up. One is known by fans as ''Kirby: Legend of the Stars''. They never materialized on that system, but in late 2011, features from all three ended up in the Wii game ''VideoGame/KirbysReturnToDreamland'', to the fanbase's delight. ''VideoGame/KirbySwitch'' would also introduce the triple helper system proper.

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* There were supposed to be three ''VideoGame/{{Kirby}}'' ''Franchise/{{Kirby}}'' games for the [[UsefulNotes/NintendoGameCube GameCube]]: A four-player simultaneous game known as ''Kirby Adventure'', a 2.5D or 3D platformer involving movement in 3D space, and a game involving an animated Kirby in a pop-up book with new Copy abilities that can be powered up. One is known by fans as ''Kirby: Legend of the Stars''. They never materialized on that system, but in late 2011, features from all three ended up in the Wii game ''VideoGame/KirbysReturnToDreamland'', to the fanbase's delight. ''VideoGame/KirbySwitch'' would also introduce the triple helper system proper.


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* ''Lobodestroyo'' is a 3D platformer announced in 2013 for the Wii U. It stars a FunnyAnimal luchador wolf and is based on classic 3D platformers like ''Banjo-Kazooie'' and ''Spyro the Dragon''. Not much has been shown off besides a few test animations and music, however it's still in development as of 2016.
26th Nov '17 10:26:25 AM nombretomado
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** ''Lufia: Beginning of a Legend'' for the GameBoyColor, originally in development alongside ''Ruins Chaser''. (Unlike Ruins Chaser, the ideas used in this game were scrapped entirely rather than handed to Neverland.)

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** ''Lufia: Beginning of a Legend'' for the GameBoyColor, UsefulNotes/GameBoyColor, originally in development alongside ''Ruins Chaser''. (Unlike Ruins Chaser, the ideas used in this game were scrapped entirely rather than handed to Neverland.)
20th Nov '17 1:56:52 PM Exusia
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* ''Killing Bites'', a video game adaptation of the manga, was announced in September 2015 for a 2016 release on [=PS4=] and PS Vita, with Nex Entertainment as the publisher (curiously, no developer was revealed). However, it experienced severe delays, due to the publisher changing to Fields, as well as the developers wanting to polish multiplayer aspects of the game. In September 2017, Fields announced that the development company had dissolved (without mentioning who the developer even ''was''), and that the game's development was indefinitely suspended.

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* ''Killing Bites'', a video game adaptation of the manga, was announced in September 2015 for a 2016 release on [=PS4=] and PS Vita, with Nex Entertainment as the publisher (curiously, no developer was revealed). publisher. However, it experienced severe delays, due to the publisher changing to Nex shut down in 2016, so Fields, as well as the developers wanting to polish multiplayer aspects of the game. a company that makes mainly pachinko and pachi-slot machines, picked it up. In September 2017, Fields announced that the development company of the game had dissolved (without mentioning who the developer even ''was''), been called off, and that the game's development was indefinitely suspended.future plans for it were uncertain.
12th Nov '17 3:38:34 PM WoodyAlien3rd
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* ''VideoGame/LaMulana'''s developers managed to fund a sequel [[https://www.kickstarter.com/projects/playism/la-mulana-2 through Kickstarter]]. It was supposed to come out in December 2015. It's November 2017 at the time of this writing, and ''La-Mulana 2'' isn't out of the beta stage yet. Their site's [[http://nigoro.jp/en/category/blog/ blog]] mentions that the lead programmer needed surgery, but no major news after that, and even the Kickstarter backers received very limited info on the game's development.
10th Nov '17 3:13:45 PM Lirodon
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* ''Neon FM Dance Radio'' was first unveiled as an arcade dance game. It had a unique pad layout with five buttons, but arranged in a ''VideoGame/{{beatmania}}'' styled "piano key" layout (two rows, two on top and three on bottom). It also contained a song called "[[https://www.youtube.com/watch?v=UT6fXdYpJuQ Girlz Buttz]]", which is self-explanatory. The team had a distribution deal planned with Betson, and unveiled a playable prototype cabinet at a release party. But then, ''[[VideoGame/DanceDanceRevolution Dance Dance Revolution SuperNOVA]]'' was announced soon afterward, which also had a distribution deal with Betson, and the game quietly vanished. In 2014, the game re-surfaced, but rebooted into a ''VideoGame/PopNMusic''-esque redemption game. The aforementioned "Girlz Buttz" song crossed onto ''VideoGame/PumpItUp Infinity'' in a 2016 patch, though.

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* ''Neon FM Dance Radio'' was first unveiled as an arcade dance game. game built on a heavily-modified ''VideoGame/StepMania''. It had a unique pad layout with five buttons, but arranged in a ''VideoGame/{{beatmania}}'' styled "piano key" layout (two rows, two on top and three on bottom). bottom) rather than in cardinal directions like its competitors. It also contained a an EarWorm song called titled "[[https://www.youtube.com/watch?v=UT6fXdYpJuQ Girlz Buttz]]", which whose subject matter is self-explanatory. The team had a distribution deal planned with Betson, and unveiled a playable prototype cabinet at a release party. But then, ''[[VideoGame/DanceDanceRevolution Dance Dance Revolution SuperNOVA]]'' was announced soon afterward, which also had a distribution deal with Betson, and the game quietly vanished. In 2014, the game re-surfaced, but was rebooted into as just ''Neon FM'', and became a ''VideoGame/PopNMusic''-esque redemption game. The game with a vertically-oriented display and five giant circular pad buttons (still in the same layout, however). Unlike the dance game version, this one ''did'' get released, and has been actively-maintained with new content, as well as a mobile port. It even got a distribution deal with Andamiro in South Korea, leading to bidirectional crossover songs between it and ''VideoGame/PumpItUp'' (including the aforementioned "Girlz Buttz" song crossed onto in a ''VideoGame/PumpItUp Infinity'' in a 2016 patch, though.patch).
7th Nov '17 9:56:14 AM Krendall
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* One of the more famous cases was the [[SuperNintendo SNES CD]], a CD peripheral for the SNES to compete with the Sega CD. The problems that arose came mostly from Nintendo's demand that it be ''impossible'' to pirate the games in any way. Another odd choice was going through a third party to develop the system. The first attempt was with Phillips, resulting in the ill-fated CD-i (and why there were Mario and Zelda games on that system). The second attempt was with Sony, resulting in the SonyPlaystation. So, basically, Nintendo helped create their biggest competitor. Whoops.

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* One of the more famous cases was the [[SuperNintendo SNES CD]], UsefulNotes/{{SNESCDROM}}, a CD peripheral for the SNES [[SuperNintendo SNES]] to compete with the Sega CD. The problems that arose came mostly from Nintendo's demand that it be ''impossible'' to pirate the games in any way. Another odd choice was going through a third party to develop the system. The first attempt was with Phillips, resulting in the ill-fated CD-i (and why there were Mario and Zelda games on that system). The second attempt was with Sony, resulting in the SonyPlaystation.UsefulNotes/{{Playstation}}. So, basically, Nintendo helped create their biggest competitor. Whoops.
7th Nov '17 9:51:19 AM Krendall
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* One of the more famous cases was the [[SuperNintendo SNES CD]], a CD peripheral for the SNES to compete with the Sega CD. The problems that arose came mostly from Nintendo's demand that it be ''impossible'' to pirate the games in any way. Another odd choice was going through a third party to develop the system. The first attempt was with Phillips, resulting in the ill-fated CD-i (and why there were Mario and Zelda games on that system). The second attempt was with Sony, resulting in the SonyPlaystation. So, basically, Nintendo helped create their biggest competitor. Whoops.
31st Oct '17 1:18:35 AM LB7979
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* The GNU Hurd operating system kernel. Once meant to replace the kernel of UsefulNotes/{{UNIX}}, it long ago lost that honor to Linux, which it is now championed to replace... someday. Meanwhile, the constellation of open-source software meant to be built around it has been Linux-based for ''decades'' now and will have to be ported ''back'' to its official "home" system if the thing ever sees release. For some perspective, development on the Hurd began in 1984 and the first actual, installable OS based on it came out in 2003; there is yet to be a release of even beta quality. Comparatively, Linux started out in 1991 and had been marked as stable since ''1994'', and as of 2017 the latest version of the kernel is 4.11.1

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* The GNU Hurd operating system kernel. Once meant to replace the kernel of UsefulNotes/{{UNIX}}, it long ago lost that honor to Linux, which it is now championed to replace... someday. Meanwhile, the constellation of open-source software meant to be built around it has been Linux-based for ''decades'' now and will have to be ported ''back'' to its official "home" system if the thing ever sees release. For some perspective, development on the Hurd began in 1984 and the first actual, installable OS based on it came out in 2003; there is yet to be a release of even beta quality. Comparatively, Linux started out in 1991 and had been marked as stable since ''1994'', and as of late 2017 the latest version of the kernel is 4.11.113.10.
14th Oct '17 3:11:42 PM nombretomado
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* ''Strelka Stories'', a game set in the same universe as ''VideoGame/TailConcerto'' and ''VideoGame/{{Solatorobo}}''. Concept art was released in 2010 to commemorate CyberConnect2's 15th anniversary but aside from a brief mention in 2012 of a project connected to ''Solatorobo'', nothing has come of it and the teaser site has since disappeared from [=CC2=]'s website.

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* ''Strelka Stories'', a game set in the same universe as ''VideoGame/TailConcerto'' and ''VideoGame/{{Solatorobo}}''. Concept art was released in 2010 to commemorate CyberConnect2's Creator/CyberConnect2's 15th anniversary but aside from a brief mention in 2012 of a project connected to ''Solatorobo'', nothing has come of it and the teaser site has since disappeared from [=CC2=]'s website.
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