History Main / UselessUsefulStealth

12th Jan '18 2:10:41 PM DastardlyDemolition
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* In an effort to make the game even more action oriented than previous games, ''VideoGame/Fallout4'' made a series of changes to the gameplay with Stealth making a major change. Up to ''VideoGame/FalloutNewVegas'', the Sneak skill was based on the amount of points you put into the skill with perks adding onto it and making it easier to to sneak around and make better sneak attacks. ''Fallout 4'' however makes Sneak a Perk to be leveled up and only makes it 50% harder to be seen at level 23. To actually sneak you need [[LongList high Agility, the Sneak bobblehead's effect, U.S. Covert Operations Manual magazines' Perk "Covert Operations", Muffled or Shadowed armor, the Ace Operator perk (Only available in the ''Nuka-World'' DLC), silenced guns, and stealth boys]]. Suffice to say you will not be sneaking [[EarlyGameHell in the early game]] (or later parts for that matter.)
6th Jan '18 10:11:34 AM nombretomado
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* Being a HideoKojima series, ''VideoGame/{{Boktai}}'' makes much of its stealth elements, but it was only a necessity in the first game where being spotted meant being spammed by Klorofolun which clung to you in huge numbers, slowed you down, and would kill you in seconds. As the games went on and became more action-oriented they fell directly into this trope: the stealth elements are there but you'll rarely use them when the game doesn't force you. One change made in ''Lunar Knights'' is particularly annoying: instead of knocking on walls with A to lure monsters to that spot, you have to whistle by blowing in the microphone. It's hard to run for cover in time with a DS in your face.

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* Being a HideoKojima Creator/HideoKojima series, ''VideoGame/{{Boktai}}'' makes much of its stealth elements, but it was only a necessity in the first game where being spotted meant being spammed by Klorofolun which clung to you in huge numbers, slowed you down, and would kill you in seconds. As the games went on and became more action-oriented they fell directly into this trope: the stealth elements are there but you'll rarely use them when the game doesn't force you. One change made in ''Lunar Knights'' is particularly annoying: instead of knocking on walls with A to lure monsters to that spot, you have to whistle by blowing in the microphone. It's hard to run for cover in time with a DS in your face.
28th Dec '17 7:54:59 AM Cryoclaste
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* In the ''{{Pokemon}}'' games that let you catch and raise Pokémon, there are trainers that will force you into a battle if they see you. You have the option of fighting them right away for money and experience or avoiding eye-contact and battling them at a later time.

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* In the ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games that let you catch and raise Pokémon, there are trainers that will force you into a battle if they see you. You have the option of fighting them right away for money and experience or avoiding eye-contact and battling them at a later time.
27th Nov '17 5:05:13 PM SuperFeatherYoshi
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** Another factor that made stealth useless in ''Generals'' is the fact that ''every'' base defense structure can detect stealth. Yes, even Stinger Sites, which ar literally just three guys with Stinger launchers and some sandbags. This made sneaking into enemy bases with stealth units alone next to impossible.

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** Another factor that made stealth useless in ''Generals'' is the fact that ''every'' base defense structure can detect stealth. Yes, even Stinger Sites, which ar are literally just three guys with Stinger launchers and some sandbags. This made sneaking into enemy bases with stealth units alone next to impossible.
27th Nov '17 5:03:07 PM SuperFeatherYoshi
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** Another factor that made stealth useless in ''Generals'' is the fact that ''every'' base defense structure can detect stealth. Yes, even Stinger Sites, which ar literally just three guys with Stinger launchers and some sandbags. This made sneaking into enemy bases with stealth units alone next to impossible.
7th Oct '17 3:10:58 PM thatother1dude
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* As part of being an ActionizedSequel, ''VideoGame/Fallout4'''s expansive changes to the system causes sneaking to be this. "Sneak" is now no longer a skill but rather a Perk, which requires a level minimum going form 5 to 12 to 23 to 38 to be fully leveled. Additionally the Sneak perk only gives 50% chance of not being seen and is modified by what armor mods you have, how many U.S. Covert Operations Manual magazines you have found, how high your Agility is and therefore how well the Cunning legendary effect works, if you have found the Sneak bobblehead, and whether or not you have a Stealth Boy on or not. All of this for a chance to not get caught. It's far quicker and easier to just shoot at people/mutants instead of sneaking around and trying your damnedest not begin caught.
1st Oct '17 11:10:25 PM DastardlyDemolition
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* As part of being an ActionizedSequel, ''VideoGame/Fallout4'''s expansive changes to the system causes sneaking to be this. "Sneak" is now no longer a skill but rather a Perk, which requires a level minimum going form 5 to 12 to 23 to 38 to be fully leveled. Additionally the Sneak perk only gives 50% chance of not being seen and is modified by what armor mods you have, how many U.S. Covert Operations Manual magazines you have found, how high your Agility is and therefore how well the Cunning legendary effect works, if you have found the Sneak bobblehead, and whether or not you have a Stealth Boy on or not. All of this for a chance to not get caught. It's far quicker and easier to just shoot at people/mutants instead of sneaking around and trying your damnedest not begin caught.
22nd Sep '17 12:50:28 PM Morgenthaler
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* Outside of {{Stealth Based Mission}}s, cloaking is pretty much useless in ''NexusTheJupiterIncident'', as the goal in other missions usually involves fighting and destroying the enemy.

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* Outside of {{Stealth Based Mission}}s, cloaking is pretty much useless in ''NexusTheJupiterIncident'', ''VideoGame/NexusTheJupiterIncident'', as the goal in other missions usually involves fighting and destroying the enemy.
15th Aug '17 5:47:21 AM Malady
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* Interestingly, {{Elona}} does have some use for stealth. Stealth's usage is not readily apparent, as it looks like the enemy always spots you, however sometimes it is just the AI guessing. Certain powerful units like dragons and blades will move up right next to you then turn around and walk away until they get a * over their head, meaning they have just spotted you. Their 'hearing' is about 8 squares, so it's possible to dodge them, fight whatever is following you out of their 'hearing' range, then continue normally. The fact there are no real concrete indicators of have-they-or-haven't-they until the * makes this somewhat useless, however, as you might begin attacking them only to realize they hadn't seen you yet. Many times you get ambushed by dragons, it's because you just announced your presence to them [[TooDumbToLive in a really stupid way]] because you thought since they were approaching you they already knew you were there!

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* Interestingly, {{Elona}} ''VideoGame/{{Elona}}'' does have some use for stealth. Stealth's usage is stealth, but it's not readily apparent, as it looks like the enemy always spots you, however sometimes it is just the AI guessing. Certain powerful units like dragons and blades will move up right next to you then turn around and walk away until they get a * over their head, meaning they have just spotted you. Their 'hearing' is about 8 squares, so it's possible to dodge them, fight whatever is following you out of their 'hearing' range, then continue normally. The fact there are no real concrete indicators of have-they-or-haven't-they until the * makes this somewhat useless, however, as you might begin attacking them only to realize they hadn't seen you yet. Many times you get ambushed by dragons, it's because you just announced your presence to them [[TooDumbToLive in a really stupid way]] because you thought since they were approaching you they already knew you were there!
10th Aug '17 4:19:04 PM zachmartinez
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* ''Video/SonicUnleashed'' has some instances in the werehog stages where you can sneak up on enemies and perform a finisher despite them having max health. This feature only comes into play when the level design permits it, which is very rare. Also, you still have to go through the quick-time-event to kill them, and the window for pressing each button is inversely proportional to how much health the enemy has. ON AN ENEMY WITH MAX HEALTH. The result is a QTE with an absurdly small window, [[UpToEleven even for the game notorious for its incredibly demanding reaction time.]]
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