History Main / UselessUsefulStealth

5th Oct '16 4:22:57 PM nombretomado
Is there an issue? Send a Message


* ''EveOnline'' features cloaking modules for ships, which actually work completely as desired for the purposes of being stealthed. The problem is that the module takes up gobs of fitting capacity that cuts into anything you need to fight, slaps a significant speed penalty to ships using it, and disables the ability to warp or lock onto things. In addition, you can be decloaked just by being near ''anything'', which isn't usually a problem given the emptiness of space.

to:

* ''EveOnline'' ''VideoGame/EveOnline'' features cloaking modules for ships, which actually work completely as desired for the purposes of being stealthed. The problem is that the module takes up gobs of fitting capacity that cuts into anything you need to fight, slaps a significant speed penalty to ships using it, and disables the ability to warp or lock onto things. In addition, you can be decloaked just by being near ''anything'', which isn't usually a problem given the emptiness of space.
9th Sep '16 4:02:27 PM RainingMetal
Is there an issue? Send a Message


** In ''VideoGame/CommandAndConquerRedAlert3'', the Spy exchanges the skill to steal technology and unlock new units for a truly useful ability of bribing enemy units to fight for you - a reasonable area of effect and costs $1000. No delay either, making his disguise ability incredibly worthwhile in combination.

to:

** In ''VideoGame/CommandAndConquerRedAlert3'', the Spy exchanges the skill to steal technology and unlock new units for a truly useful ability of bribing enemy units to fight for you - a reasonable area of effect and costs $1000. No delay either, making his disguise ability incredibly worthwhile in combination. Not to mention that only tanks can flatten infantry in this game.
** The same game also introduces the Sudden Transport, which can also use disguises. As a vehicle, it can only be crushed by extra large vehicles, and isn't directly threatened by most scouts (ie Dogs and Bears). Without a disguise, however, it can get destroyed pretty easily if it doesn't take evasive action.
5th Sep '16 9:35:42 AM nombretomado
Is there an issue? Send a Message


* The ''AlienVsPredator'' games are built around averting this trope for the Alien and Predator when fighting humans. Marines have enough ranged firepower to drop you very quickly in open battle but suffer heavily from TheGuardsMustBeCrazy: Staying hidden and taking them down one-by-one is pretty much mandatory. Played straight when the two fight each other, as both Alien and Predator can see through each others' stealth (and the Marine never gets to be stealthy. Ever.).

to:

* The ''AlienVsPredator'' ''Franchise/AlienVsPredator'' games are built around averting this trope for the Alien and Predator when fighting humans. Marines have enough ranged firepower to drop you very quickly in open battle but suffer heavily from TheGuardsMustBeCrazy: Staying hidden and taking them down one-by-one is pretty much mandatory. Played straight when the two fight each other, as both Alien and Predator can see through each others' stealth (and the Marine never gets to be stealthy. Ever.).
12th Aug '16 7:56:56 PM nombretomado
Is there an issue? Send a Message


* Averted in {{Achron}}. The units need energy to cloak, but being cloaked drains the energy so slowly that it doesn't matter most of the time. Each of the three races has one unit that can cloak and while those units are not the most powerful, they still pack quite a punch, especially the Grekim Tier 2 bomber unit. They all can attack without giving up their cloak and the enemy units can't see or attack them. They are still balanced because there's three units on each race that can detect cloak (one Tier 1 infantry unit, one Tier 2 aircraft and the turret equivalent).

to:

* Averted in {{Achron}}.''VideoGame/{{Achron}}''. The units need energy to cloak, but being cloaked drains the energy so slowly that it doesn't matter most of the time. Each of the three races has one unit that can cloak and while those units are not the most powerful, they still pack quite a punch, especially the Grekim Tier 2 bomber unit. They all can attack without giving up their cloak and the enemy units can't see or attack them. They are still balanced because there's three units on each race that can detect cloak (one Tier 1 infantry unit, one Tier 2 aircraft and the turret equivalent).
5th Aug '16 8:20:14 PM Kotomikun
Is there an issue? Send a Message

Added DiffLines:

* Mostly averted in ''VideoGame/{{Nethack}}''. Stealth only prevents sleeping enemies from waking up when you walk near them; but this is much more useful than it sounds, since many problematic enemies start out sleeping by default, including nymphs (which can steal your items) and many bosses. Swarms of monsters in throne rooms, "treasure zoos," or beehives become trivial to fight with stealth since you can pick them off one at a time. But you still have to watch out for monsters that can cast Aggravate Monster, squeaky boards, or other things that can wake up sleeping monsters regardless of your stealthiness. You can also gain Invisibility, but this is ''less'' useful than it sounds--it doesn't generally let you sneak past monsters, it just throws off their aim (they often "attack a spot next to you" instead of hitting), and many tougher monsters are unaffected by it.
24th Jul '16 5:49:37 PM nombretomado
Is there an issue? Send a Message


* ''CompanyOfHeroes''. While sniper unit's combat prowess is questionable, their ability to act as artillery spotters is anything but.

to:

* ''CompanyOfHeroes''.''VideoGame/CompanyOfHeroes''. While sniper unit's combat prowess is questionable, their ability to act as artillery spotters is anything but.
15th Jul '16 10:22:18 PM Koveras
Is there an issue? Send a Message


If the game is benevolent enough, it may never actually force you to use stealth, becoming an OptionalStealth.

to:

Subtrope of UnderusedGameMechanic. If the game is benevolent enough, it may never actually force you to use stealth, becoming an OptionalStealth.
11th Jul '16 2:38:03 PM ErikModi
Is there an issue? Send a Message


* Any fighting game that includes an invisibility, such as ''MortalKombat'', will end up being completely useless against A.I. opponents.

to:

* Any fighting game that includes an invisibility, such as ''MortalKombat'', will end up being completely useless against A.I. opponents. It can also be bad for you, since you can't see your now-invisible character.
7th Jul '16 4:13:37 PM Jesthor
Is there an issue? Send a Message


* In Guild Wars 2 Structured PvP (5v5) the rogue's ability to stealth is mainly a kill denial tactic. The rogue's stealth doesn't last too long, but when used when the rogue is nearly dead, it might just last long enough for the killer to get distracted by other players or capping points. It's not that useful for sneaking past enemies, since when there ARE some sort of frontlines to sneak past, such as in WvW (much large battles- 80v80 or more), a lone player can't really achieve much.
** The game goes through great steps to make sure that thieves' stealth isn't made useless in PVE by using a unique way of regening enemy health. While most MMOs hard reset an enemy who's lost all of its targets by making it invincible and returning it to full health, it takes roughly three-five seconds before enemy health starts regenerating, plenty of time to situate yourself behind the enemy for a BackStab (and few stealth buffs are that long to begin with). And even in PVP, it's a favored tactic of thieves to stack power so that the first attack they make in stealth [[OneHitKill will also be the last]].
30th Jun '16 12:24:30 PM Koveras
Is there an issue? Send a Message

Added DiffLines:

* ZigZagged in ''VideoGame/DivinityOriginalSin''. The stealth subsystem is much more robust and sophisticated than in most [=RPGs=] (accounting for such things as enemy view cones and obstacles), but the experience your get for just exploring the map is negligible compared to what you receive for slaughtering enemies. Then again, thanks to the Teleporter Pyramids, even a single stealthy rogue can bring the (non-stealthy) rest of the party past a tough encounter, and there is even a particular sequence where you ''must'' fly under the radar, since the enemies there are literally invincible.
* Averted utterly and inescapably in ''VideoGame/ADanceWithRogues'', which basically takes the ''VideoGame/NeverwinterNights'' engine and turns it into a StealthBasedGame. Thanks to its focus on the Rogue class, the quintessential stealth experts of ''D&D'', it fully expects you to spend about half of the play time in stealth mode--and rewards you for doing so. That said, the other half of the game contains some nasty battle sequences that you have no chance of sneaking or talking your way out of.
This list shows the last 10 events of 118. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UselessUsefulStealth