History Main / UrbanWarfare

27th May '17 12:39:50 PM nombretomado
Is there an issue? Send a Message


* During the [[TheVietnamWar Tet Offensive]], the city of Hue saw furious combat. Though the [[SemperFi Marines]] and ARVN inflicted serious losses on the North Vietnamese and Vietcong, Hue was virtually reduced to rubble, and over 5,000 civilians died, most of them massacred by the PAVN and VC. The Tet Offensive--and the Battle of Hue in particular--proved to be a turning point for American involvement in Vietnam.

to:

* During the [[TheVietnamWar [[UsefulNotes/TheVietnamWar Tet Offensive]], the city of Hue saw furious combat. Though the [[SemperFi Marines]] and ARVN inflicted serious losses on the North Vietnamese and Vietcong, Hue was virtually reduced to rubble, and over 5,000 civilians died, most of them massacred by the PAVN and VC. The Tet Offensive--and the Battle of Hue in particular--proved to be a turning point for American involvement in Vietnam.
16th May '17 1:47:55 PM Dravencour
Is there an issue? Send a Message


** The UsefulNotes/SecondSinoJapaneseWar had its share of battles in cities such as Nanking and Tai'erzhuang.

to:

** The UsefulNotes/SecondSinoJapaneseWar had its share of battles in cities such as Shanghai, Nanking and Tai'erzhuang.
19th Mar '17 5:44:55 PM Doug86
Is there an issue? Send a Message


* ''VideoGame/DawnOfWar'', being based of the ''Warhammer40000'' tabletop game, of course has them. In the ''Dark Crusade'' single-player campaign, for example, the Imperial Guard and Tau HQ locations are the ruins around Victory Bay and the city of Asharis/Or'es Tash'n respectively, while one of the most powerful bonus powers is gained by hunting Servitors in a run-down spaceport.

to:

* ''VideoGame/DawnOfWar'', being based of the ''Warhammer40000'' ''TabletopGame/Warhammer40000'' tabletop game, of course has them. In the ''Dark Crusade'' single-player campaign, for example, the Imperial Guard and Tau HQ locations are the ruins around Victory Bay and the city of Asharis/Or'es Tash'n respectively, while one of the most powerful bonus powers is gained by hunting Servitors in a run-down spaceport.
19th Mar '17 9:53:43 AM nombretomado
Is there an issue? Send a Message


** And in the NewWorldOfDarkness, bullets can kill anything, if applied in sufficient quantity.

to:

** And in the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, bullets can kill anything, if applied in sufficient quantity.
8th Mar '17 10:44:15 AM nombretomado
Is there an issue? Send a Message


* The ''MechWarrior'' series often provides urban levels. In ''Living Legends'', urban levels are brutal meat-grinders; [[PoweredArmor battlearmor]] turn from minor nuisances to DemonicSpiders because of their ability to quickly traverse industrialized areas, climb onto rooftops, and in some cases, hide inside buildings, making them ''very'' difficult to flush out.

to:

* The ''MechWarrior'' ''VideoGame/MechWarrior'' series often provides urban levels. In ''Living Legends'', urban levels are brutal meat-grinders; [[PoweredArmor battlearmor]] turn from minor nuisances to DemonicSpiders because of their ability to quickly traverse industrialized areas, climb onto rooftops, and in some cases, hide inside buildings, making them ''very'' difficult to flush out.
7th Jan '17 11:27:17 PM CountDorku
Is there an issue? Send a Message


->''It's not like a battlefield. The best place for urban fighting is right out in the countryside, sir, where there's nothing else in the way.''
-->--'''Captain Wrangle''', ''Discworld/NightWatch''



* This is the assumed default for ''TabletopGame/{{Infinity}}''. Troops in ''Infinity'' can react to enemy movement with a withering hail of fire, meaning that you need an urban environment or some other region with tons of obstructions and cover, lest the first turn see half your squad converted into a fine red mist by enemy snipers.



* ''VideoGame/DawnOfWar'', being based of the ''Warhammer40000'' tabletop game, of course has them.

to:

* ''VideoGame/DawnOfWar'', being based of the ''Warhammer40000'' tabletop game, of course has them. In the ''Dark Crusade'' single-player campaign, for example, the Imperial Guard and Tau HQ locations are the ruins around Victory Bay and the city of Asharis/Or'es Tash'n respectively, while one of the most powerful bonus powers is gained by hunting Servitors in a run-down spaceport.



* The end of ''VideoGame/MassEffect3'' takes place in [[spoiler:mostly-destroyed London,]] with brutal fighting from building to building trying to clear the streets for vehicles to get through.

to:

* The end of ''VideoGame/MassEffect3'' takes place in [[spoiler:mostly-destroyed London,]] with brutal fighting from building to building trying to clear the streets for vehicles to get through. Prior engagements include a running fight through the Citadel Presidium, a battle with Cerberus troops in a city on Benning, and an attempt to extract important intel from a key location in the heart of one of the oldest metropoli on Thessia.
** ''VideoGame/MassEffect2'' has most of the missions on Illium and Omega.


Added DiffLines:

** The original ''VideoGame/StarWarsBattlefront'' had Cloud City, but also Theed, Kamino, and Mos Eisley.
4th Dec '16 7:41:22 PM Rmpdc
Is there an issue? Send a Message

Added DiffLines:

* ''Series/BandOfBrothers'' has several battles that take place in towns and cities across Europe, most notably Carentan.
18th Nov '16 5:50:27 AM UmbrellasWereAwesome
Is there an issue? Send a Message


* The ''VideoGame/Fallout'' series has two major examples.

to:

* The ''VideoGame/Fallout'' ''VideoGame/{{Fallout}}'' series has two major examples.
27th Oct '16 9:15:51 AM Antigone3
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/HonorHarrington'': The last quarter of ''Cauldron of Ghosts'' is a battle between the Mesan armed forces and the seccies [[note]]second-class citizens[[/note]] of the Neue Rostock slum.
9th Sep '16 8:18:11 AM Morgenthaler
Is there an issue? Send a Message


* ''{{Monsterpocalypse}}'' takes this to {{Kaiju}} levels, opposing monsters fight each other in urban areas with lots of buildings, and they can demolish buildings by tossing each other at them.

to:

* ''{{Monsterpocalypse}}'' ''TabletopGame/{{Monsterpocalypse}}'' takes this to {{Kaiju}} levels, opposing monsters fight each other in urban areas with lots of buildings, and they can demolish buildings by tossing each other at them.



* Several standard enemies in the NewWorldOfDarkness, including most mortal factions that the player is likely to run afoul of (Police, SWAT, Paramilitary groups, and Hunters) are specifically designed around this, with standard gear and skills based around coordination, exploitation of urban terrain, and covering each other with firearms at all times. This is a big part of why the New WoD has a "soft" masquerade rather than a "hard" masquerade: in the old WoD you kept the secret basically because your fellow vampires/mages/werewolves told you to, and would kick you around for breaking it. In the new version, you don't reveal your supernatural nature because the humans can and will get a posse together to hunt you house to house, use tactics to prevent your escape, and then shoot you until you stop twitching the moment you become a verifiable threat.

to:

* Several standard enemies in the NewWorldOfDarkness, ''TabletopGame/NewWorldOfDarkness'', including most mortal factions that the player is likely to run afoul of (Police, SWAT, Paramilitary groups, and Hunters) are specifically designed around this, with standard gear and skills based around coordination, exploitation of urban terrain, and covering each other with firearms at all times. This is a big part of why the New WoD has a "soft" masquerade rather than a "hard" masquerade: in the old WoD you kept the secret basically because your fellow vampires/mages/werewolves told you to, and would kick you around for breaking it. In the new version, you don't reveal your supernatural nature because the humans can and will get a posse together to hunt you house to house, use tactics to prevent your escape, and then shoot you until you stop twitching the moment you become a verifiable threat.
This list shows the last 10 events of 205. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UrbanWarfare