History Main / UrbanWarfare

9th Jan '16 4:08:22 AM KCN
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* The Serbian movie ''Vukovar: jedna prica'' (''Vukovar: A Story'', alternate title: ''Vukovar poste restante'') is set in the war-torn city of Vukovar, where Serbian and Croatian forces have engaged in fierce urban combat. However, the story is centered around a young couple, a Serb guy and a Croat girl, whose romance is threatened by the war. [[RealPlaceBackground The movie was shot on actual location]] [[SceneryGorn while the war was still ravaging.]]
25th Oct '15 5:04:11 PM nombretomado
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** The popular ''ProjectReality'' mod takes this a step further by [[RealPlaceBackground using real-world cities]] such as Beirut, Muttrah, Basrah, Fallujah, and Karbala.
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** The popular ''ProjectReality'' ''VideoGame/ProjectReality'' mod takes this a step further by [[RealPlaceBackground using real-world cities]] such as Beirut, Muttrah, Basrah, Fallujah, and Karbala.
20th Sep '15 6:50:37 PM nombretomado
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* The Siege of Zaragoza in the NapoleonicWars was an example of what would happen on such occasions when surrender was not forthcoming. The French got in and found the populace willing to continue resisting. The result was a long and costly mess which cost the French dearly. In this case it was an [[ItsPersonal ideological war]] whereas in the eighteenth century at least it was often [[NothingPersonal just a job]] for soldiers, and just something to avoid for civilians.
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* The Siege of Zaragoza in the NapoleonicWars UsefulNotes/TheNapoleonicWars was an example of what would happen on such occasions when surrender was not forthcoming. The French got in and found the populace willing to continue resisting. The result was a long and costly mess which cost the French dearly. In this case it was an [[ItsPersonal ideological war]] whereas in the eighteenth century at least it was often [[NothingPersonal just a job]] for soldiers, and just something to avoid for civilians.
12th Sep '15 7:42:50 PM nombretomado
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* NintendoWars:Cities(and bases) are tied with mountains for cover rating, meaning that any unit placed on one has takes far less damage. Add onto this that units on friendly cities are substantially healed every turn, mix in some artillery, and battles to capture cities can become ''very'' bloody.
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* NintendoWars:Cities(and ''VideoGame/NintendoWars'': Cities (and bases) are tied with mountains for cover rating, meaning that any unit placed on one has takes far less damage. Add onto this that units on friendly cities are substantially healed every turn, mix in some artillery, and battles to capture cities can become ''very'' bloody.
16th Jul '15 12:37:42 PM jamespolk
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* ''A Generation'' and ''Kanal'' by Andrzej Wajda. * Roman Polanski's ''Film/ThePianist'' shows the Warsaw Ghetto Uprising.
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* ''A Generation'' and ''Kanal'' ''Film/{{Kanal}}'' by Andrzej Wajda. Wajda, set in the final days of the 1944 Warsaw Uprising. * Roman Polanski's ''Film/ThePianist'' shows the Warsaw Ghetto Uprising.Uprising and the later Warsaw Uprising by the Polish Home Army.
13th Jun '15 3:03:20 PM Lokkja
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* ''TabletopGame/{{Shadowrun}}'' largely consist of this trope.
9th Jun '15 1:44:32 PM Underachiever
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* Urban environments are available in ''TabletopGame/BattleTech''. Being based on HumongousMecha warfare, it's a fairly messy affair. For example, if there's an enemy hiding behind a building, you have several options. The most common is to walk around the building, or climb/jump on top of it. If you have enough firepower, you can simply demolish the building to get at the enemy. Or, simply [[RammingAlwaysWorks plow your 'Mech through the building and tackle the enemy]].
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* Urban environments are available in ''TabletopGame/BattleTech''. Being based on HumongousMecha warfare, it's a fairly ''TabletopGame/BattleTech'' (the current core rulebook devotes an entire chapter to buildings for good reason). Fighting there can get messy affair. For example, if there's an enemy hiding behind a building, you have several options. The most common is quickly. Buildings block lines of sight even for HumongousMecha. Vehicles and 'Mechs can in turn try to walk around move ''through'' buildings, but risk taking damage and possibly crashing through into the building, or climb/jump basement and getting stuck there, and the process isn't exactly easy on top of it. If you have enough firepower, you the buildings either. Heavy units trying to use their maximum ground speed can simply demolish skid on pavement, adding to the building advantage already obviously enjoyed by those with jump jets. And basically the only way to get at the enemy. Or, simply [[RammingAlwaysWorks plow your 'Mech through the ''infantry'' hiding in a building and tackle from outside is by demolishing the enemy]].whole thing until cumulative collateral damage takes them out as well, probably while they keep taking potshots at their attacker unimpeded in turn...
6th Jun '15 2:30:21 PM StFan
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[[folder:Anime and Manga]] * ''{{Gasaraki}}'': There are a couple of scenes in the city complete with urban tactics in full use.
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[[folder:Anime and & Manga]] * ''{{Gasaraki}}'': ''Anime/{{Gasaraki}}'': There are a couple of scenes in the city complete with urban tactics in full use.
29th May '15 12:39:20 AM aurora369
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* In ''VideoGame/MountAndBlade'', city battles are similar to castle attacks, but on steroids. When assaulting castles, once you gain a foothold on the walls, the battle is halfway won. If it's a city, it's only the beginning: when you secure the city walls, you have to win at least a skirmish in the streets (with a small band of troops, not the whole of your army) and often a final assault on the city's keep. Of course, cavalry is completely useless (while in the fields it can be a veritable sledgehammer), so all horsemen in your army are automatically dismounted and fight on foot.
16th May '15 6:50:42 PM nombretomado
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* The ''VideoGame/{{Halo}}'' series has several instances of this: ** ''{{Halo 2}}'' has one level which takes place in the fictional African city of New Mombasa, which the Covenant has occupied. ** ''Halo3ODST'' is set entirely within this city as a LowerDeckEpisode, in which the ODST team navigates through the thoroughly wrecked metropolis. ** ''HaloReach'' also has a few levels set in the [[DoomedHometown doomed city]] of New Alexandria, where the player has to help evacuate civilians, among other things.
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* The ''VideoGame/{{Halo}}'' ''Franchise/{{Halo}}'' series has several instances of this: ** ''{{Halo ''VideoGame/{{Halo 2}}'' has one level which takes place in the fictional African city of New Mombasa, which the Covenant has occupied. ** ''Halo3ODST'' ''VideoGame/Halo3ODST'' is set entirely within this city as a LowerDeckEpisode, in which the ODST team navigates through the thoroughly wrecked metropolis. ** ''HaloReach'' ''VideoGame/HaloReach'' also has a few levels set in the [[DoomedHometown doomed city]] of New Alexandria, where the player has to help evacuate civilians, among other things.
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