History Main / UpdatedReRelease

17th Feb '18 1:35:24 AM nombretomado
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* ''{{VideoGame/Ico}}'' and ''{{VideoGame/Shadow of the Colossus}}'' each got an individual HD rerelease on the PlaystationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' rerelease is based the European/Japanese version, averting the [[ObviousBeta issues of the North American version]].

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* ''{{VideoGame/Ico}}'' and ''{{VideoGame/Shadow of the Colossus}}'' each got an individual HD rerelease on the PlaystationNetwork UsefulNotes/PlaystationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' rerelease is based the European/Japanese version, averting the [[ObviousBeta issues of the North American version]].
11th Feb '18 8:10:50 PM nombretomado
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* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the UsefulNotes/PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.

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* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. UsefulNotes/PC98. The first version, released in 1986, was a straight port of the UsefulNotes/PC88 version, like most early PC98 PC-98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
11th Feb '18 5:53:08 PM nombretomado
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* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.

to:

* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 UsefulNotes/PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
1st Feb '18 6:30:26 PM Exusia
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* ''[[VideoGame/TheCaligulaEffect Caligula Overdose]]'' expands the existing story, adding new characters and a selectable female protagonist, as well as the ability to HeelFaceTurn and side with the Ostinato Musicians.

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* ''[[VideoGame/TheCaligulaEffect Caligula Overdose]]'' expands is a complete overhaul of the existing original Vita game done in Unreal Engine 4, expanding the story, reworking the combat system, adding new characters (Ayana and a selectable female protagonist, as well as Eiji for the Go-Home Club, Kuchinashi and Stork for the Musicians), and giving the player the ability to HeelFaceTurn both choose between a male or female protagonist and side with FaceHeelTurn and join the Ostinato Musicians. Musicians.
31st Jan '18 2:23:42 PM Fiftytwo
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* ''VideoGame/{{Colobot}}'', originally released in 2001, had its source code eventually released to the public, allowing community teams of ICC and Terranova Team to eventually make up the ''Colobot: Gold Edition'', which improves the graphics, makes the game work correctly with newer systems, and supports higher resolutions, among other things.

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* ''VideoGame/{{Colobot}}'', originally released in 2001, had its source code eventually released to the public, allowing community teams of ICC and Terranova Team [=TerranovaTeam=] to eventually make up the ''Colobot: Gold Edition'', which improves the graphics, makes the game work correctly with newer systems, on Linux and supports higher resolutions, Mac, and adds new gameplay modes, among other things.
30th Jan '18 7:11:40 PM ZuTheSkunk
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* ''VideoGame/{{Colobot}}'', originally released in 2001, had its source code eventually released to the public, allowing community teams of ICC and TerranovaTeam to eventually make up the ''Colobot: Gold Edition'', which improves the graphics, makes the game work correctly with newer systems, and supports higher resolutions, among other things.

to:

* ''VideoGame/{{Colobot}}'', originally released in 2001, had its source code eventually released to the public, allowing community teams of ICC and TerranovaTeam Terranova Team to eventually make up the ''Colobot: Gold Edition'', which improves the graphics, makes the game work correctly with newer systems, and supports higher resolutions, among other things.
30th Jan '18 7:10:55 PM ZuTheSkunk
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* ''VideoGame/{{Colobot}}'', originally released in 2001, had its source code eventually released to the public, allowing community teams of ICC and TerranovaTeam to eventually make up the ''Colobot: Gold Edition'', which improves the graphics, makes the game work correctly with newer systems, and supports higher resolutions, among other things.
24th Jan '18 12:59:08 PM DrZulu2010
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* ''VideoGame/CorpseParty'' adds new things from the original PC version such as improved artwork to make the characters less cartoony, a brand new soundtrack, a fully voiced cast, an opening theme and cg scenes.
23rd Jan '18 8:32:52 PM Exusia
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** The first two titles of the ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel]]'' series are getting PS4 updated re-releases as they were first released on the [=PS3=] over half a decade ago, but the third game and upcoming fourth game are targetting for the PS4.

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** The first two titles of the ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel]]'' ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' series are getting PS4 updated re-releases as they were first released on the [=PS3=] over half a decade ago, but the third game and upcoming fourth game are targetting for the PS4.PS4.
* ''[[VideoGame/TheCaligulaEffect Caligula Overdose]]'' expands the existing story, adding new characters and a selectable female protagonist, as well as the ability to HeelFaceTurn and side with the Ostinato Musicians.
14th Jan '18 9:43:34 AM Minmus
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* ''[[VideoGame/{{Bully}} Bully: Scholarship Edition]]'', which adds more missions, new high school classes, new items and clothing, and two-player {{Mini Game}}s.



* ''[[VideoGame/{{Bully}} Bully: Scholarship Edition]]'', which adds more missions, new high school classes, new items and clothing, and two-player {{Mini Game}}s.



* ''VideoGame/GrandTheftAutoSanAndreas'' was pulled from stores after the Hot Coffee incident and the {{Media Watchdog}}s had a field day with it. Rockstar tried to justify a rerelease of the game (while making the "offensive" bit truly inaccessible to keep the game rated M) by including a "behind the scenes" of a movie and a 30 minute cut scene showing events that occurred before the beginning of the game. Some glitches and bugs were also fixed, while [[ScrappyLevel Supply Lines]] was made beatable. PC modders tend to avoid the updated PC version as it made modding, well, harder.

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* ''VideoGame/GrandTheftAutoSanAndreas'' was pulled from stores after the Hot Coffee incident and the {{Media Watchdog}}s had a field day with it. Rockstar tried to justify a rerelease of the game (while making the "offensive" bit truly inaccessible to keep the game rated M) by including a "behind the scenes" of a movie and a 30 minute cut scene showing events that occurred before the beginning of the game. Some glitches and bugs were also fixed, while [[ScrappyLevel [[ThatOneLevel Supply Lines]] was made beatable. PC modders tend to avoid the updated PC version as it made modding, well, harder.



* ''VideoGame/RetroCityRampage DX'' is a "top to bottom remaster" of the original, featuring new graphical effects, tweaks to every mission, improved controls, rebalanced weapons, arms dealer trucks that can be hijacked, Cloaking Devices to evade the cops, garages to store vehicles, and more.
* Amusingly Creator/{{Capcom}} updated the 2002 [[VideoGameRemake remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.


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* The first ''VideoGame/NeedForSpeed'' has seen multiple re-releases, [[AccidentalPun running]] its lifespan from 1994 to 1996 before the sequel was finally released in 1997.
** The very first release was for the [[UsefulNotes/ThreeDOInteractiveMultiplayer Panasonic 3DO]] on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, [[LoadsAndLoadsOfLoading tremendously long waiting times]], and only two game modes: time trial, and [[DuelBoss head-to-head]].
** When the [=3DO=] flopped, the game was ported to the [=MS-DOS=] in 1995, featuring a redesigned but still not quite user-friendly interface. The rival you raced in head-to-head mode was AdaptedOut, but that was a trade-off for two new game modes: single race against "the pack"[[note]]Seven other opponents of varying [[CharacterTiers car classes]][[/note]], and [[MarathonLevel tournament]]. The port also added four new tracks[[note]]Rusty Springs Raceway, Autumn Valley Raceway, Vertigo Ridge, and [[BonusLevel Lost Vegas]][[/note]] of circuit/track type, on top of the previous three tracks[[note]]City, Coastal, Alpine[[/note]] of point-to-point/road type, as well as removing the [[VideoGameLives "car lives"]] [[ScrappyMechanic mechanic]].
** As the popularity of the [=PlayStation=] and Sega Saturn rose, a port for them was made in 1996 as well. The user interface was drastically redesigned to be smoother for console use, which also came with the side-effect of being ''far'' more user-friendly than before. Other than that, gameplay was mostly the game as the [=MS-DOS=] version.
*** This version also got its own [[NoExportForYou japan-exclusive]] re-releases: one where the game simply has a japanese translation option, and another where [[EverybodyOwnsAFord all cars are replaced with Nissan vehicles]]. [[note]]It does not have video cutscenes, traffic, and police like the normal version does.[[/note]]
** As the game's lifespan was nearing its end and the popularity was nearly milked dry, one final re-release was [[DepartmentOfRedundancyDepartment released]] in 1996, this time for the [=MS-DOS=] once more, as well as for Windows 95. Dubbed the "Special Edition", it once more updated its menus to be much more user-friendly and intuitive than the standard version - though it doesn't quite achieve the same level as the [=PSX/=]Saturn versions' - as well as optimizing the game's performance, adding an original soundtrack that plays when racing[[note]][[EarlyInstallmentWeirdness While it sounds ridiculous for a Need for Speed game to not play songs when racing]], none of the previous ports played any music past the intro, title screen, and cutscenes[[/note]], allowing to change the time of day of tracks between Afternoon and Evening[[note]]Except for Lost Vegas, which is locked to Night[[/note]], and adding two new circuit-type tracks[[note]][[GhostTown Burnt Sienna]] and [[ThatOneLevel Transtropolis]][[/note]].
** With ''The Need for Speed''[='s=] [[StealthPun run]] finished, ''Need for Speed II'' was released in mid-1997. Thanks to being [[ExecutiveMeddling rushed]] for an early release in 1997 when the first game had only just been finished, many things in development were [[DummiedOut unfinished]] or [[WhatCouldHaveBeen lost]], two entire tracks being among them. In late-1997/early-1998, another "Special Edition" was released for ''II'', adding [[BittersweetEnding one]] of the two lost tracks, as well as seven new cars and a new driving physics style([[WackyRacing Wild]], the other two being Arcade and Simulation).


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* ''VideoGame/RetroCityRampage DX'' is a "top to bottom remaster" of the original, featuring new graphical effects, tweaks to every mission, improved controls, rebalanced weapons, arms dealer trucks that can be hijacked, Cloaking Devices to evade the cops, garages to store vehicles, and more.
* Amusingly, Creator/{{Capcom}} updated the 2002 [[VideoGameRemake remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.
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