History Main / UpdatedReRelease

26th Sep '16 8:26:49 AM pinkdalek
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** Two scenes were added to close PlotHoles concerning Cloud's backstory - a (mandatory) flashback sequence narrated by Tifa showing Cloud's first arrival in Midgar; and an optional flashback accessed by taking Cloud to the basement of the Nibelheim mansion after he returns as a party member, detailing Zack and Cloud's disasterous escape to Midgar. Both scenes do feel slightly out of place, especially the Zack flashback, which has a different graphical style for its backdrops (e.g. the truck is a real-world truck rather than the fantasy vehicles shown everywhere else in the game). However, they give a clear characterisation to Zack, and make Tifa's decision to trust Cloud more complicated, showing her struggling with her suspicion of him.

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** Two scenes were added to close PlotHoles concerning Cloud's backstory - a (mandatory) flashback sequence narrated by Tifa showing Cloud's first arrival in Midgar; and an optional flashback accessed by taking Cloud to the basement of the Nibelheim mansion after he returns as a party member, detailing Zack and Cloud's disasterous disastrous escape to Midgar. Both scenes do feel slightly out of place, especially the Zack flashback, which has a different graphical style for its backdrops (e.g. the truck is a real-world truck rather than the fantasy vehicles shown everywhere else in the game). However, they give a clear characterisation to Zack, and make Tifa's decision to trust Cloud more complicated, showing her struggling with her suspicion of him.him rather than just having blind faith in him.
**Two mandatory extra bosses were added - Schizo and Materia Keeper. Both are arbitrarily inserted in generic corridors, have no story importance or even any dialogue leading up to the encounter, and both are [[ThatOneBoss far more difficult than the bosses in the vanilla game]].
22nd Sep '16 5:42:36 AM pinkdalek
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* ''VideoGame/FinalFantasyVII'''s English release added a lot of things, which were then ported back to Japan for the first ''International'' release of an ''FF'':
**A new mode that allows the player to swap Materia between party members, even those who are not currently members of the party. This is acually Lampshaded in the [[HeKnowsAboutTimedHits Cloud-narrated tutorial]], where he says that the new mode is a brand new thing he had added 'just for you'.
**A '''massively''' extended and [[{{Narm}} more dramatic]] attack animation for Safer Sephiroth's Super Nova attack, as well as a new damage calculation for it. Safer Sephiroth's battle script was also improved.
**The addition of the Ruby and Emerald Weapon {{Superboss}}es, and the 'pilgrimage' sidequest connected to them.
**A few experimental extra abilities which had been DummiedOut of the original Japanese version (including HP<->MP and Throw upgrading to Coin).
** Two scenes were added to close PlotHoles concerning Cloud's backstory - a (mandatory) flashback sequence narrated by Tifa showing Cloud's first arrival in Midgar; and an optional flashback accessed by taking Cloud to the basement of the Nibelheim mansion after he returns as a party member, detailing Zack and Cloud's disasterous escape to Midgar. Both scenes do feel slightly out of place, especially the Zack flashback, which has a different graphical style for its backdrops (e.g. the truck is a real-world truck rather than the fantasy vehicles shown everywhere else in the game). However, they give a clear characterisation to Zack, and make Tifa's decision to trust Cloud more complicated, showing her struggling with her suspicion of him.
17th Sep '16 6:45:57 AM bowserbros
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* ''VideoGame/DonkeyKongCountryReturns'' saw a re-release on the [=3DS=] featuring several new features to make the game more manageable, the most notable one being the addition of "New Mode", which includes several modifications that make the game somewhat easier, and the addition of a whole new world for the Banana Temple instead of a single level (which is still playable as the last level of that world).


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* Nintendo has announced that ''VideoGame/SuperMarioMaker'' and ''VideoGame/YoshisWoolyWorld'' will be receiving ports on the [=3DS=]; ''Super Mario Maker'' will be downgraded to have local multiplayer only and no Mystery Mushrooms (due to the [=3DS's=] processing power being noticeably weaker than the Wii U's), and because of this, levels from the Wii U version containing them will not be playable on the [=3DS=]. ''Poochy and Yoshi's Wooly World'', meanwhile, contains everything that the Wii U version had to offer, with the addition of Poochy Pups that help Yoshi find secrets and the inclusion of several new levels.
14th Aug '16 7:39:41 PM Steven
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* ''VideoGame/MetroidPrimeTrilogy'' is a single disc containing all three ''Metroid Prime'' games. The first 2 games are given widescreen support, improved textures, bloom effects, motion controls, and achievement tokens to unlock extra content similar to the system used in the 3rd game. ''VideoGame/MetroidPrime'' is also an updated rerelease of sorts for North American players since this version is based on the Gamecube PAL version, which fixed some bugs, added new item acquisition animations for the Grapple Beam and Phazon Suit, and squashed exploits that enabled SequenceBreaking. The trilogy was released in digital format on the WiiU several years later and while it's pretty much the same as the disc version, the load times are faster due to the games being on the hard drive instead of loading from a disc.
14th Aug '16 7:34:33 PM Steven
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* ''VideoGame/MetroidPrimeTrilogy'' is a single disc containing all three ''Metroid Prime'' games. The first 2 games are given widescreen support, improved textures, bloom effects, motion controls, and achievement tokens to unlock extra content similar to the system used in the 3rd game. ''VideoGame/MetroidPrime'' is also an updated rerelease of sorts for North American players since this version is based on the Gamecube PAL version, which fixed some bugs, added new item acquisition animations for the Grapple Beam and Phazon Suit, and squashed exploits that enabled SequenceBreaking. The trilogy was released in digital format on the WiiU several years later and while it's pretty much the same as the disc version, the load times are faster due to the games being on the hard drive instead of loading from a disc.
11th Aug '16 10:12:14 AM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 2}} Anniversary'' was released on the 10-year anniversary of the original; like ''VideoGame/HaloCombatEvolved Anniversary'', it has updated graphics, a remixed soundtracks, and hidden story terminals. It also has a new multiplayer mode which uses its own unique engine (though the original multiplayer is included too). ''H2 Anniversary'' was released as part of ''[[Franchise/{{Halo}} Halo: The Master Chief Collection]]'' which also included less-drastic resolution updates to the [[VideoGame/{{Halo 3}} other]] [[VideoGame/{{Halo 4}} main]] games in the series at the time of release, in addition to ''CE Anniversary''.

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* ''VideoGame/{{Halo 2}} Anniversary'' was released on the 10-year anniversary of the original; like ''VideoGame/HaloCombatEvolved Anniversary'', it has updated graphics, a remixed soundtracks, and hidden story terminals. It also has a new multiplayer mode which uses its own unique engine (though the original multiplayer is included too). ''H2 Anniversary'' was released as part of ''[[Franchise/{{Halo}} Halo: The Master Chief Collection]]'' Collection]]'', which also included less-drastic resolution updates to the [[VideoGame/{{Halo 3}} other]] [[VideoGame/{{Halo 4}} main]] games in the series at the time of release, ''VideoGame/{{Halo 3}}'' and ''VideoGame/{{Halo 4}}'', in addition to ''CE Anniversary''.
11th Aug '16 10:10:58 AM UmbrellasWereAwesome
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* [[Franchise/{{Halo}} Halo: The Master Chief Collection]] applies the same graphical update that ''Halo Anniversary'' did to the first game to [[VideoGame/{{Halo 2}} the second one]], while also including less-drastic resolution updates to the [[VideoGame/{{Halo 3}} other]] [[VideoGame/{{Halo 4}} main]] games in the series so far, in addition to using the above-mentioned update of the first game.

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* [[Franchise/{{Halo}} Halo: The Master Chief Collection]] applies the same graphical update that ''Halo ''VideoGame/{{Halo 2}} Anniversary'' did to was released on the first game to [[VideoGame/{{Halo 2}} 10-year anniversary of the second one]], while original; like ''VideoGame/HaloCombatEvolved Anniversary'', it has updated graphics, a remixed soundtracks, and hidden story terminals. It also including has a new multiplayer mode which uses its own unique engine (though the original multiplayer is included too). ''H2 Anniversary'' was released as part of ''[[Franchise/{{Halo}} Halo: The Master Chief Collection]]'' which also included less-drastic resolution updates to the [[VideoGame/{{Halo 3}} other]] [[VideoGame/{{Halo 4}} main]] games in the series so far, at the time of release, in addition to using the above-mentioned update of the first game.''CE Anniversary''.
3rd Aug '16 1:58:34 AM wwtoonlinkfan
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* At E3 2016, it was announced that ''VideoGame/{{Skyrim}}'' would be recieving a 64-bit, visually overhauled rerelease.

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* At E3 2016, it was announced that ''VideoGame/{{Skyrim}}'' would be recieving receiving a 64-bit, visually overhauled rerelease.rerelease.
* ''VideoGame/PhantomBrave'' has received several rereleases over the years, always with new content and features. The Wii release contained all-new graphics plus an entire new story chapter, while the PSP release adds new characters. The Steam PC release adds features like new, high-quality background art and UI elements, plus support for arbitrarily high resolutions.
30th Jul '16 11:36:23 AM Prfnoff
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* ''Viper Phase 1'': The "New Version," also exported as the "U.S.A." version, increased the speed of bombs and changed Wide Shot, Laser, Missile and Napalm from powerful special weapons with limited ammunition to unlimited and upgradable alternate weapons.
28th Jul '16 1:17:31 PM Morgenthaler
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* ''DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.

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* ''DragonSlayerIIXanadu'' ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
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