History Main / UpdatedReRelease

28th Jul '16 1:17:31 PM Morgenthaler
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* ''DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.

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* ''DragonSlayerIIXanadu'' ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
20th Jul '16 5:57:56 PM IAmNotAFunguy
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* ''VideoGame/WiiFit'' got a new version called ''Wii Fit Plus'' one year later. This new version introduced 15 new balance games and aerobics games as well as six new training and yoga abilities. The game also added a calorie counter and the ability to create player profiles with different workout regimens.
6th Jul '16 3:28:24 PM DrZulu2010
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** ''LightNovel/SwordArtOnline Re:Hollow Fragment'' adds new gameplay features, customisation, improved framerates and a new localisation who feels like it's english.
6th Jul '16 4:37:24 AM LucaEarlgrey
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* ''G-Stream [=G2020=]'' was rereleased as ''Deltazeal'' on Xbox 360 and Windows, bringing the game out of its ObviousBeta state and upgrading the audio quality to something that doesn't sound like a poorly-tuned AM radio.
26th Jun '16 7:33:08 PM Saber15
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* ''Videogame/BattleZone1998'' has received two. In 2011 the game's original programmer released an unofficial updated version "1.5" that made it fully compatible with modern operating systems along with a host of small changes and bugfixes. In 2016, Creator/{{Rebellion}} released ''Battlezone 98 Redux'', which revamped the graphics engine, multiplayer, added more GameMod support and added a number of STEAM related improvements such as achievements and Workshop support.
22nd Jun '16 1:09:03 PM Hanz
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* The first ''Videogame/{{Yakuza}}'' game was remade in 2016 under as ''Ryu ga Gotoku: Kiwami'' for the PS3 and PS4. As well as the graphical update, the gameplay was updated to be more in line with the recent games, additional cutscenes were added to flesh out certain characters and [[TheRival Goro Majima]] was promoted from a boss you fight twice to being a character you constantly fight throughout the game in various encounters.
17th Jun '16 1:15:16 AM ManicOppressive
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* At E3 2016, it was announced that ''VideoGame/{{Skyrim}}'' would be recieving a 64-bit, visually overhauled rerelease.
15th Jun '16 7:12:31 PM nombretomado
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** And then they did the same thing for the sequel, ''VideoGame/MonkeyIsland2LeChucksRevenge: Special Edition''. The upgrade has all the features of the ''Secret'' re-release, but adds a commentary track recorded by the three creators of ''VideoGame/MonkeyIsland'' (TimSchafer, [[TelltaleGames Dave Grossman]], and Ron Gilbert), plus a concept art gallery featuring backgrounds created for the original game (including some that were ultimately cut), as well as character design art from the brand-new high-resolution makeover.

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** And then they did the same thing for the sequel, ''VideoGame/MonkeyIsland2LeChucksRevenge: Special Edition''. The upgrade has all the features of the ''Secret'' re-release, but adds a commentary track recorded by the three creators of ''VideoGame/MonkeyIsland'' (TimSchafer, [[TelltaleGames [[Creator/TelltaleGames Dave Grossman]], and Ron Gilbert), plus a concept art gallery featuring backgrounds created for the original game (including some that were ultimately cut), as well as character design art from the brand-new high-resolution makeover.
5th Jun '16 12:43:12 AM KrisMahai
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** The ''[[VideoGame/StreetFighterAlpha Alpha]]''/''Zero'' series wasn't much better. After the first two ''Alpha'' games, there was a ''Street Fighter Zero 2 Alpha'' for the arcade, but that came out only in Japan and Asia (the [=PlayStation=] and Saturn port got released as ''Street Fighter Alpha 2 Gold'', which added Cammy to the roster). For ''Street Fighter Alpha 3'', Capcom simply added whatever extra character they wanted to add to the subsequent ports. The [=PS=], Saturn, and Dreamcast versions all added Guile, Dee Jay, Fei Long and T. Hawk, as well as storylines and endings for Juni, Juli, and Balrog. ''Alpha 3'' was then re-released for the arcades in Japan as ''Street Fighter Zero 3 Upper'' with all the console extras and from there it got ported to the [=GBA=] (with Maki, Eagle, and Yun from ''Capcom vs. SNK 2'' added to the roster), [=PSP=] (with Ingrid from ''Capcom Fighting Evolution'' added as well) and PS2 (as a bonus game in ''Alpha Anthology'', minus the extra characters in the handheld versions).

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** The ''[[VideoGame/StreetFighterAlpha Alpha]]''/''Zero'' series wasn't much better. After the first two ''Alpha'' games, there was a ''Street Fighter Zero 2 Alpha'' for the arcade, but that came out only in Japan and Asia (the [=PlayStation=] and Saturn port got released as ''Street Fighter Alpha 2 Gold'', which added Cammy to the roster). For ''Street Fighter Alpha 3'', Capcom simply added whatever extra character they wanted to add to the subsequent ports. The [=PS=], Saturn, and Dreamcast versions all added Guile, Dee Jay, Fei Long and T. Hawk, as well as storylines and endings for Juni, Juli, and Balrog. ''Alpha 3'' was then re-released for the arcades in Japan as ''Street Fighter Zero 3 Upper'' with all the console extras and from there it got ported to the [=GBA=] (with Maki, Eagle, and Yun from ''Capcom vs. SNK 2'' added to the roster), [=PSP=] (with Ingrid from ''Capcom Fighting Evolution'' added as well) and PS2 [=PS2=] (as a bonus game in ''Alpha Anthology'', minus the extra characters in the handheld versions).



* The PS2 remake of ''VideoGame/TalesOfDestiny'' was rereleased for the same system as a "Director's Cut" version, including a POVSequel starring [[EnsembleDarkhorse Leon Magnus]].

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* The PS2 [=PS2=] remake of ''VideoGame/TalesOfDestiny'' was rereleased for the same system as a "Director's Cut" version, including a POVSequel starring [[EnsembleDarkhorse Leon Magnus]].



* ''VideoGame/{{Onimusha}}: Warlords'' from the PS2 was rereleased as ''Genma Onimusha'' on the Xbox, with enhanced graphics and sound, new areas, a new KillerDoll boss, new enemy placements, new armor and costumes, three-tier charge attacks, and a new gameplay feature in the [[SuperMode green souls.]]

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* ''VideoGame/{{Onimusha}}: Warlords'' from the PS2 [=PS2=] was rereleased as ''Genma Onimusha'' on the Xbox, with enhanced graphics and sound, new areas, a new KillerDoll boss, new enemy placements, new armor and costumes, three-tier charge attacks, and a new gameplay feature in the [[SuperMode green souls.]]
30th May '16 4:03:31 PM Saurubiker
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* The port of ''VideoGame/FinalFight'' had some issues: one level (the Industrial Area) was missing, two of the enemies (Roxy and Poison) were changed from women to men, two-player mode was absent, and one of the player characters (Guy) was missing. A couple of years later came ''Final Fight Guy'' which brought back Guy, introduced four difficulty levels, and brought in two more power-ups. Unfortunately, two-player mode and the Industrial Area were still absent and Guy had replaced Cody in the lineup.

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* The port of ''VideoGame/FinalFight'' had some issues: one level (the Industrial Area) was missing, two of the enemies (Roxy and Poison) were changed from women to men, two-player mode was absent, and one of the player characters (Guy) was missing. A couple of years later came ''Final Fight Guy'' which brought back Guy, introduced four difficulty levels, and brought in two more power-ups. Unfortunately, two-player mode and the Industrial Area were still absent and Guy had replaced Cody in the lineup.
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