History Main / UpdatedReRelease

13th Sep '17 4:31:04 PM IAmNotAFunguy
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* ''VideoGame/SnipperclipsCutItOutTogether'' got an updated re-release in November of 2017 which included twice the number of worlds as the original as well as a remix mode for the original worlds that made both characters different shapes than before.

[[folder:PC-98]]
* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.

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* ''VideoGame/SnipperclipsCutItOutTogether'' ''VideoGame/{{Snipperclips}}'' got an updated re-release in November of 2017 which included twice the number of worlds as the original as well as a remix mode for the original worlds that made both characters different shapes than before.

[[folder:PC-98]]
* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
before.


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[[folder:PC-98]]
* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the PC98. The first version, released in 1986, was a straight port of the PC88 version, like most early PC98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.
[[/folder]]
13th Sep '17 4:29:27 PM IAmNotAFunguy
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[[folder:Nintendo Switch]]
* ''VideoGame/SnipperclipsCutItOutTogether'' got an updated re-release in November of 2017 which included twice the number of worlds as the original as well as a remix mode for the original worlds that made both characters different shapes than before.
4th Sep '17 10:20:22 PM TheJayman49
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* ''VideoGame/PokemonRedAndBlue'', for Western players, had [[RecursiveAdaptation a sort of update]] in ''Pokémon Yellow: Special Pikachu Edition''. For Japanese players, the ''Blue'' version was an update of the original ''Red'' and ''Green'', and the ''Red'' and ''Blue'' released in the West use Japanese ''Blue'''s engine and redrawn sprites, but also the encounter tables of ''Red'' and ''Green'', making themselves updated rereleases of ''Red'' and ''Green''. Confused yet?
* ''VideoGame/PokemonGoldAndSilver'' had its obligatory update in the form of ''Pokémon Crystal'', whose new features were also implemented in the fourth-generation remakes ''[=HeartGold=]'' and ''[=SoulSilver=]''.

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* ''VideoGame/PokemonRedAndBlue'', for Western players, had [[RecursiveAdaptation a sort of update]] in ''Pokémon Yellow: Special Pikachu Edition''.Edition'', which had some tie-ins with the anime series that premiered around the time of its release (such as Pikachu being your starter Pokemon, the appearance of Jessie and James as RecurringBoss[=es=], and getting all three of the original starter Pokemon in the same game). For Japanese players, the ''Blue'' version was an update of the original ''Red'' and ''Green'', and the ''Red'' and ''Blue'' released in the West use Japanese ''Blue'''s engine and redrawn sprites, but also the encounter tables of ''Red'' and ''Green'', making themselves updated rereleases of ''Red'' and ''Green''. Confused yet?
* ''VideoGame/PokemonGoldAndSilver'' had its obligatory update in the form of ''Pokémon Crystal'', whose new features (which included a subplot that involved hunting down Suicune) were also implemented in the fourth-generation remakes ''[=HeartGold=]'' and ''[=SoulSilver=]''.



* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald''. The remakes of ''Red'' and ''Blue''/''Green'', ''[=FireRed=]'' and ''[=LeafGreen=]'', did not get an updated re-release like the games they are remakes of.

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* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald''. The Emerald'', which changes up the story a bit (in that [[BonusBoss Rayquaza]] now has a [[AscendedExtra more prominent role]] by stopping the feud between Groudon and Kyogre) and includes some different or entirely new features (such as the Battle Frontier). Surprisingly, unlike ''Crystal'', these new elements weren't included in ''Omega Ruby and Alpha Sapphire''.
** Speaking of which, the
remakes of ''Red'' and ''Blue''/''Green'', ''[=FireRed=]'' and ''[=LeafGreen=]'', did not get an updated re-release like the games they are remakes of.



* ''VideoGame/PokemonDiamondAndPearl'', as with the previous three generations, had an obligatory ''Platinum'' update.

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* ''VideoGame/PokemonDiamondAndPearl'', as with the previous three generations, had an obligatory ''Platinum'' update. ''Platinum'' is arguably better than ''Diamond and Pearl'' since it fixes up a lot of problems that the two games had (namely the lack of any fire-type Pokemon besides the starter and several of the other legendary Pokemon being a [[AscendedExtra little more plot necessary]] rather than just BonusBoss[=es=]).
24th Aug '17 5:13:48 PM TargetmasterJoe
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** ''VideoGame/TheElderScrollsVSkyrim'' received a ''Legendary Edition'' in 2013 that bundles the game with all four downloadable contents, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the expansions and use an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''.

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** ''VideoGame/TheElderScrollsVSkyrim'' received a ''Legendary Edition'' in 2013 that bundles the game with all four downloadable contents, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the expansions and use an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' for Nintendo Switch, adding Amiibo functionality


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* ''VideoGame/SineMora'' was rereleased as ''Sine Mora EX'' for [=PlayStation=] 4, Xbox One, Windows, and Nintendo Switch via THQ Nordic. Additions include improved rendering, co-op for up to 2 players in story mode, 16:9 aspect ratio (while retaining the choice of changing it to 16:10), 3 new versus modes, new challenge levels, and an English dub (while keeping the original's Hungarian dub as an option). The PC and [=PS4=] versions of the game also feature a native 4K at 60 FPS when played on a compatible PC engine and [=PS4=] Pro, respectively.
12th Aug '17 11:11:38 AM rjd1922
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* The PC game ''VideoGame/CaveStory'', created completely by one man who goes by the name of Pixel, was picked up by Creator/NipponIchiSoftware and released for UsefulNotes/WiiWare and UsefulNotes/DSiWare with bonus features. This version was converted back to the PC via UsefulNotes/{{Steam}}.

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* The PC game ''VideoGame/CaveStory'', created completely by one man who goes by the name of Pixel, was picked up by Creator/NipponIchiSoftware Creator/NipponIchi and released for UsefulNotes/WiiWare and UsefulNotes/DSiWare with bonus features. This version was converted back to the PC via UsefulNotes/{{Steam}}.UsefulNotes/{{Steam}} as ''Cave Story+''.
11th Aug '17 7:51:57 PM MagiMecha
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** Before this was a version released on Windows 95. The only major change to this version was the inclusion of a new version of the opening and ending animated movies, which added in scenes removed from the Sega CD version and was actually faster paced.
20th Jul '17 3:52:51 PM Neosonic97
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*''Videogame/CrashBandicoot1996'', ''Videogame/CrashBandicoot2CortexStrikesBack'' and ''Videogame/CrashBandicoot3Warped'' were all remade for the Playstation 4 in a collection package known as ''Videogame/CrashBandicootNSaneTrilogy''. This collection features all three original Crash Games with new graphics and several new features, including but not limited to Coco Bandicoot being playable in all three games, Time Trials being added to Crash 1 and Crash 2, Crash 1's Save System being reworked, and more. On top of this, there is also DLC confirmed to be coming to the N.Sane Trilogy, the first pack being 'The Lost Treasures', which features cut content from Crash Bandicoot 1. The first of these stages has already been released to the public: [[spoiler:Stormy Ascent.]]
17th Jul '17 4:51:34 PM DragonRanger
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* For ''VideoGame/PokemonSunAndMoon'', after two straight generations of no "third version", Game Freak's love of this trope returned with a vengeance with the announcement of ''Ultra Sun'' and ''Ultra Moon'', giving the Sun and Moon games the Black and White 2 treatment. More details to come until the games' release in November.

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* For ''VideoGame/PokemonSunAndMoon'', after two straight generations %% Please do not add ''VideoGame/PokemonUltraSunAndUltraMoon'' until we know for sure whether or not they're updates of no "third version", Game Freak's love of this trope returned with a vengeance with the announcement of ''Ultra Sun'' and ''Ultra Moon'', giving the Sun and Moon games the Black original ''VideoGame/PokemonSunAndMoon''. And please remember that if they're proper sequels a la ''Black 2 and White 2 treatment. More details 2'', they're aversions to come until the games' release in November.this trope.
15th Jul '17 1:49:36 PM ViperAcidZX
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* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated ported for the UsefulNotes/NintendoSwitch, which presents the games for the first time in 60 FPS, added HD rumble support, HD event graphics, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.

to:

* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated ported port for the UsefulNotes/NintendoSwitch, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, HD event graphics, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
15th Jul '17 1:47:37 PM ViperAcidZX
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* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''.

to:

* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated ported for the UsefulNotes/NintendoSwitch, which presents the games for the first time in 60 FPS, added HD rumble support, HD event graphics, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.UpdatedReRelease