History Main / UpdatedReRelease

25th May '16 7:22:39 PM nombretomado
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** Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the ''Metal Gear Solid HD Collection'' for the [=PS3=]. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the [=PS3=] version's controls and online mode work much better than the PSP version. And unlike the VideoGame/ApeEscape crossover content from 3 (which had to be removed due to copyright reasons), [[spoiler: the VideoGame/MonsterHunter levels work better than ever on the PS3]].

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** Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the ''Metal Gear Solid HD Collection'' for the [=PS3=]. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the [=PS3=] version's controls and online mode work much better than the PSP version. And unlike the VideoGame/ApeEscape crossover content from 3 (which had to be removed due to copyright reasons), [[spoiler: the VideoGame/MonsterHunter levels work better than ever on the PS3]].[=PS3=]]].
25th May '16 7:20:58 PM nombretomado
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** Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the ''Metal Gear Solid HD Collection'' for the PS3. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the [=PS3=]version's controls and online mode work much better than the PSP version. And unlike the VideoGame/ApeEscape crossover content from 3 (which had to be removed due to copyright reasons), [[spoiler: the VideoGame/MonsterHunter levels work better than ever on the PS3]].

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** Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the ''Metal Gear Solid HD Collection'' for the PS3.[=PS3=]. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the [=PS3=]version's [=PS3=] version's controls and online mode work much better than the PSP version. And unlike the VideoGame/ApeEscape crossover content from 3 (which had to be removed due to copyright reasons), [[spoiler: the VideoGame/MonsterHunter levels work better than ever on the PS3]].
25th May '16 7:18:27 PM nombretomado
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* ''VideoGame/{{Fallout 3}}'' got one, with all of the DLC installed on it. This was a particularly big deal for the PS3 version, as the DLC was released there later than the 360 and PC versions.

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* ''VideoGame/{{Fallout 3}}'' got one, with all of the DLC installed on it. This was a particularly big deal for the PS3 [=PS3=] version, as the DLC was released there later than the 360 and PC versions.



* ''VideoGame/TombRaider2013 : Definitive Edition'' is an update to the title released on PS3 and Xbox 360 for PS4 and Xbox One. Aside from including all the DLC and allowing access to 7 costumes from the start, the only real difference is graphics improvement and the inclusion of voice commands.

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* ''VideoGame/TombRaider2013 : Definitive Edition'' is an update to the title released on PS3 [=PS3=] and Xbox 360 for PS4 [=PS4=] and Xbox One. Aside from including all the DLC and allowing access to 7 costumes from the start, the only real difference is graphics improvement and the inclusion of voice commands.



** Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the ''Metal Gear Solid HD Collection'' for the PS3. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the PS3 version's controls and online mode work much better than the PSP version. And unlike the VideoGame/ApeEscape crossover content from 3 (which had to be removed due to copyright reasons), [[spoiler: the VideoGame/MonsterHunter levels work better than ever on the PS3]].

to:

** Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the ''Metal Gear Solid HD Collection'' for the PS3. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the PS3 version's [=PS3=]version's controls and online mode work much better than the PSP version. And unlike the VideoGame/ApeEscape crossover content from 3 (which had to be removed due to copyright reasons), [[spoiler: the VideoGame/MonsterHunter levels work better than ever on the PS3]].



* ''VideoGame/TheHouseOfTheDeadOverkill'', originally released on Wii, got an ''Extended Cut'' for PS3 with improved graphics, new weapons, and two extra levels focusing on [[AnotherSideAnotherStory Varla Guns]].

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* ''VideoGame/TheHouseOfTheDeadOverkill'', originally released on Wii, got an ''Extended Cut'' for PS3 [=PS3=] with improved graphics, new weapons, and two extra levels focusing on [[AnotherSideAnotherStory Varla Guns]].



* An enhanced HD version of ''VideoGame/MedalOfHonor: Frontline'' was bundled with the PS3 version of ''Medal of Honor 2010'', and later released as a stand-alone PSN download.

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* An enhanced HD version of ''VideoGame/MedalOfHonor: Frontline'' was bundled with the PS3 [=PS3=] version of ''Medal of Honor 2010'', and later released as a stand-alone PSN download.



** ''[[VideoGame/AtelierAyeshaTheAlchemistofDusk Atelier Ayesha]] Plus'': Includes 2 characters previously DLC on the PS3 version, as well as new bosses, a hard mode and gameplay tweaks.

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** ''[[VideoGame/AtelierAyeshaTheAlchemistofDusk Atelier Ayesha]] Plus'': Includes 2 characters previously DLC on the PS3 [=PS3=] version, as well as new bosses, a hard mode and gameplay tweaks.



* ''Gundam Breaker'' was originally a rereleased version of the PS3 game of the same name, with more missions and parts to earn.

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* ''Gundam Breaker'' was originally a rereleased version of the PS3 [=PS3=] game of the same name, with more missions and parts to earn.
21st May '16 1:13:01 PM ViperAcidZX
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* ''VideoGame/DarksidersII'' received a ''Deathfinitive Edition'' in 2015 for [=PlayStation=] 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals for 1080p, improved the lighting, rebalanced the gameplay and loot system, and includes all of the [=DLCs=] in the game.

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* ''VideoGame/DarksidersII'' was ported to the Wii U in 2012 as the system's launch title which bundled the game with five of the game's [=DLCs=] along with some extra weapon and armor sets. It later received a ''Deathfinitive Edition'' in 2015 for [=PlayStation=] 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals for 1080p, improved the visuals, added physics-based lighting, rebalanced the gameplay and loot system, and includes all of the [=DLCs=] in the game.
11th May '16 12:32:54 PM HeraldAlberich
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* ''VideoGame/MetroidPrime'' and its sequel had ''New Play Control!'' versions released in Japan for the Wii with some graphical enhancements, 16:9 widescreen support, several gameplay tweaks and changes, a Bonus Credit system similar to ''Metroid Prime 3: Corruption'', and ''Corruption''-styled motion controls. The Wii versions of ''Metroid Prime'' and ''Echoes'' were included along with ''Corruption'' as part of the ''Metroid Prime Trilogy'' compilation in Western territories and later on the Wii U [=eShop=].

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* ''VideoGame/MetroidPrime'' and [[VideoGame/MetroidPrime2Echoes its sequel sequel]] had ''New Play Control!'' versions released in Japan for the Wii with some graphical enhancements, 16:9 widescreen support, several gameplay tweaks and changes, a Bonus Credit system similar to ''Metroid Prime 3: Corruption'', ''VideoGame/MetroidPrime3Corruption'', and ''Corruption''-styled motion controls. The Wii versions of ''Metroid Prime'' and ''Echoes'' were included along with ''Corruption'' as part of the ''Metroid Prime Trilogy'' ''VideoGame/MetroidPrimeTrilogy'' compilation in Western territories and later on the Wii U [=eShop=].
17th Apr '16 10:29:03 PM wolftickets1969
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* ''VideoGame/OriAndTheBlindForest: Definitive Edition'' adds two new areas that explore Naru's past and allow Ori to obtain new abilities, accompanied by new music pieces; the ability to [[WarpWhistle fast travel between Spirit Wells]]; a Theater Mode; and multiple difficulty settings, including [[FinalDeathMode One-Life Mode]].
17th Apr '16 3:54:59 PM ViperAcidZX
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* ''{{VideoGame/Fable|I}}'' was later rereleased as ''Fable: The Lost Chapters'' with brand new content.

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* ''VideoGame/DarksidersII'' received a ''Deathfinitive Edition'' in 2015 for [=PlayStation=] 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals for 1080p, improved the lighting, rebalanced the gameplay and loot system, and includes all of the [=DLCs=] in the game.
* ''{{VideoGame/Fable|I}}'' was later rereleased re-released as ''Fable: The Lost Chapters'' with brand new content.



* Amusingly Creator/{{Capcom}} updated the 2002 [[VideoGameRemake Remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD prefix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.
* In an unusual case, this happened to a [[CompilationReRelease Compilation Re-Release]]: ''[[Franchise/SonicTheHedgehog Sonic Mega Colection]]'' on the [[UsefulNotes/NintendoGameCube GameCube]] got released on {{Xbox}}, PS2 and Windows as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.

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* Amusingly Creator/{{Capcom}} updated the 2002 [[VideoGameRemake Remake]] remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD prefix suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.
* In an unusual case, this happened to a [[CompilationReRelease Compilation Re-Release]]: ''[[Franchise/SonicTheHedgehog Sonic Mega Colection]]'' on the [[UsefulNotes/NintendoGameCube GameCube]] got released on {{Xbox}}, PS2 UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 and Windows [[UsefulNotes/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.
17th Apr '16 2:02:29 PM Steven
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* ''VideoGame/FinalFantasyIX'' saw a re-release on Steam and Android/[=iOS=] in 2016. While the core game itself remained untouched (including whatever bugs and glitches the original game had), several enhancements were added; all character models gotten higher resolution textures, CG cutscenes can be skipped, achievements were added, and several game boosters (cheats) were added, such as turbo speed, max damage, max level, etc.
28th Mar '16 12:02:40 PM Steven
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* Amusingly Creator/{{Capcom}} updated the 2002 [[VideoGameRemake Remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; bluffing the visuals and adding a HD prefix to the title.

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* Amusingly Creator/{{Capcom}} updated the 2002 [[VideoGameRemake Remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; bluffing buffing the visuals and adding a HD prefix to the title.title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.
22nd Mar '16 7:19:06 AM erforce
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* ''VideoGame/{{Ray|Series}}Storm'' was remastered in HD for the [=PlayStation=] 3 and Xbox 360 as ''[=RayStorm=] HD'', featuring the [=PlayStation=]'s content (an Extra Mode with an arranged soundtrack, and a 13 Ship Mode) with online leaderboards, sharable replays, and two new unlockable ships.

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* ''VideoGame/{{Ray|Series}}Storm'' was remastered in HD for the [=PlayStation=] 3 UsefulNotes/PlayStation3 and Xbox 360 UsefulNotes/{{Xbox 360}} as ''[=RayStorm=] HD'', featuring the [=PlayStation=]'s content (an Extra Mode with an arranged soundtrack, and a 13 Ship Mode) with online leaderboards, sharable replays, and two new unlockable ships.



** The ''Virtual-ON: Operation Moongate'' had a Japan-exclusive [=PlayStation=] 2 port with new modes, updated the graphics and upped the sound quality, and a new bonus boss in the form of the original model of Fei-Yen. The arcade version had HD re-release for the Xbox 360 and [=PlayStation=] 3 as part of the [=Model2=] Collection series, with revamped visuals for 1080p and online multiplayer.

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** The ''Virtual-ON: Operation Moongate'' had a Japan-exclusive [=PlayStation=] 2 UsefulNotes/PlayStation2 port with new modes, updated the graphics and upped the sound quality, and a new bonus boss in the form of the original model of Fei-Yen. The arcade version had HD re-release for the Xbox 360 and [=PlayStation=] 3 UsefulNotes/PlayStation3 as part of the [=Model2=] Collection series, with revamped visuals for 1080p and online multiplayer.



* ''VideoGame/{{Astebreed}}'' was re-released for the [=PlayStation=] 4 with updated visuals, a new Arrange Mode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks.

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* ''VideoGame/{{Astebreed}}'' was re-released for the [=PlayStation=] 4 UsefulNotes/PlayStation4 with updated visuals, a new Arrange Mode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks.



** The [=PlayStation=] 3 release ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI X-Edition]]'' featured HD visuals with redrawn character artwork and sprites (due to Sony's ExecutiveMeddling), and sharable replays via Website/YouTube. An updated version of game was re-released in 2012 on Desura ''Acceleration of SUGURI X-Edition HD'', which combines both the original base game and the expansion pack into one package, gives players the option of using the original game's graphics or the updated [=PlayStation=] Network visuals, rebindable keys, and higher native resolution.

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** The [=PlayStation=] 3 UsefulNotes/PlayStation3 release ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI X-Edition]]'' featured HD visuals with redrawn character artwork and sprites (due to Sony's ExecutiveMeddling), and sharable replays via Website/YouTube. An updated version of game was re-released in 2012 on Desura ''Acceleration of SUGURI X-Edition HD'', which combines both the original base game and the expansion pack into one package, gives players the option of using the original game's graphics or the updated [=PlayStation=] Network UsefulNotes/PlayStationNetwork visuals, rebindable keys, and higher native resolution.



* ''VideoGame/{{Rune}}'' was re-released to Steam in 2012 and GOG.com in 2013 as ''Rune Classic'', containing the original game and the ''Halls of Valhalla'' expansion pack, adds the enemies seen in the [=PlayStation=] 2 version, and streamlined the larger levels of the game.

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* ''VideoGame/{{Rune}}'' was re-released to Steam in 2012 and GOG.com in 2013 as ''Rune Classic'', containing the original game and the ''Halls of Valhalla'' expansion pack, adds the enemies seen in the [=PlayStation=] 2 UsefulNotes/PlayStation2 version, and streamlined the larger levels of the game.



* ''The Typing of the Dead: OVERKILL'' includes ''VideoGame/TheHouseOfTheDeadOverkill: Extended Cut'' in its entirety (see the [=PlayStation=] 3 section below), as well as an alternate game mode in which you kill enemies by typing (like previous ''The Typing of the Dead'' games).

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* ''The Typing of the Dead: OVERKILL'' includes ''VideoGame/TheHouseOfTheDeadOverkill: Extended Cut'' in its entirety (see the [=PlayStation=] 3 UsefulNotes/PlayStation3 section below), as well as an alternate game mode in which you kill enemies by typing (like previous ''The Typing of the Dead'' games).



* ''[[VideoGame/AloneInTheDark2008 Alone in the Dark: Inferno]]'' is the [=PlayStation=] 3 version of ''Alone in the Dark'', it has a new boss fight, fixed the controls, added a checkpoint in a particular tough spot.
* ''VideoGame/EternalSonata'' released on the [=PlayStation=] 3 has some extra dungeons and bosses and the difficulty is up to eleven, some of the cutscenes changed as well.

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* ''[[VideoGame/AloneInTheDark2008 Alone in the Dark: Inferno]]'' is the [=PlayStation=] 3 UsefulNotes/PlayStation3 version of ''Alone in the Dark'', it has a new boss fight, fixed the controls, added a checkpoint in a particular tough spot.
* ''VideoGame/EternalSonata'' released on the [=PlayStation=] 3 UsefulNotes/PlayStation3 has some extra dungeons and bosses and the difficulty is up to eleven, some of the cutscenes changed as well.



* ''VideoGame/CelDamage'' was brought over to the [=PlayStation 2=] with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe.]]

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* ''VideoGame/CelDamage'' was brought over to the [=PlayStation 2=] UsefulNotes/PlayStation2 with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe.]]



* ''VideoGame/NoMoreHeroes'' received an HD version for [=PlayStation=] 3 and Xbox 360 called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.

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* ''VideoGame/NoMoreHeroes'' received an HD version for [=PlayStation=] 3 UsefulNotes/PlayStation3 and Xbox 360 UsefulNotes/{{Xbox 360}} called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.



* ''VideoGame/ViewtifulJoe'' had one called ''Viewtiful Joe: Revival'', released [[NoExportForYou only in Japan]], that added a new difficulty [[EasierThanEasy even easier than "Kids"]], called "Sweet". "Sweet" mode was also included in the [=PlayStation=] 2, which was released everywhere.

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* ''VideoGame/ViewtifulJoe'' had one called ''Viewtiful Joe: Revival'', released [[NoExportForYou only in Japan]], that added a new difficulty [[EasierThanEasy even easier than "Kids"]], called "Sweet". "Sweet" mode was also included in the [=PlayStation=] 2, UsefulNotes/PlayStation2, which was released everywhere.



* ''VideoGame/SonicAdventure2'' had ''Sonic Adventure 2: Battle'', which included Chao Karate and updated multiplayer. The game was re-released again a few years later in HD for the Xbox 360, [=PlayStation=] 3 and the PC through Steam, including a number of Achievements/Trophies and the Battle content as {{D|ownloadableContent}}LC.
* ''VideoGame/ResidentEvil4'' had new features added in the PAL version, such as rebalanced ammo placement and drops, beefed up some of the weaker weapons, and a new Easy difficulty. A [=PlayStation=] 2 port of the game was released months after the original [=GameCube=] version with added features, such as the new Separate Ways campaign that follows through Ada Wong's point of view of the main storyline, a new unlockable weapon, a new set of costumes for Leon and Ashley, and extra bug fixes. The [=PlayStation=] 2 version's extra content was later included in the Wii re-release of the game in 2007, subtitled ''Wii edition'' with the ability to use the Wii remote's pointer to aim and shoot enemies. An HD Edition of the game was later brought to [=PlayStation=] 3 and Xbox 360 in 2011 with higher native resolution, added shadows and colored lighting, and online leaderboards. The Xbox 360 version of the HD Edition also served as the basis for the Ultimate HD Edition for PC, with the added option of using hi-res textures, higher frame-rate, and mouse and keyboard support.
* An HD remastered version of the 2002 remake of the original ''VideoGame/{{Resident Evil|1}}'' released on [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, and PC via Steam with HD visuals, 5.1 surround sound, the option of either widescreen or standard presentation, and the ability to play the game with analog controls instead of the original game's tank controls.

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* ''VideoGame/SonicAdventure2'' had ''Sonic Adventure 2: Battle'', which included Chao Karate and updated multiplayer. The game was re-released again a few years later in HD for the Xbox 360, [=PlayStation=] 3 UsefulNotes/{{Xbox 360}}, UsefulNotes/PlayStation3 and the PC through Steam, UsefulNotes/{{Steam}}, including a number of Achievements/Trophies and the Battle content as {{D|ownloadableContent}}LC.
* ''VideoGame/ResidentEvil4'' had new features added in the PAL version, such as rebalanced ammo placement and drops, beefed up some of the weaker weapons, and a new Easy difficulty. A [=PlayStation=] 2 UsefulNotes/PlayStation2 port of the game was released months after the original [=GameCube=] version with added features, such as the new Separate Ways campaign that follows through Ada Wong's point of view of the main storyline, a new unlockable weapon, a new set of costumes for Leon and Ashley, and extra bug fixes. The [=PlayStation=] 2 version's extra content was later included in the Wii re-release of the game in 2007, subtitled ''Wii edition'' with the ability to use the Wii remote's pointer to aim and shoot enemies. An HD Edition of the game was later brought to [=PlayStation=] 3 UsefulNotes/PlayStation3 and Xbox 360 UsefulNotes/{{Xbox 360}} in 2011 with higher native resolution, added shadows and colored lighting, and online leaderboards. The Xbox 360 version of the HD Edition also served as the basis for the Ultimate HD Edition for PC, with the added option of using hi-res textures, higher frame-rate, and mouse and keyboard support.
* An HD remastered version of the 2002 remake of the original ''VideoGame/{{Resident Evil|1}}'' released on [=PlayStation=] 3, [=PlayStation=] 4, Xbox 360, Xbox One, UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and PC via Steam UsefulNotes/{{Steam}} with HD visuals, 5.1 surround sound, the option of either widescreen or standard presentation, and the ability to play the game with analog controls instead of the original game's tank controls.



** Final Fantasy X got an International version as well, featureing bonus bosses and a second sphere grid option, which while smaller, allowed for free customization.
** Even better, ''Final Fantasy X'' received an HD remastered version for [=PlayStation=] 3 and later [=PlayStation=] 4 along with ''Final Fantasy X-2''. Both of these games will be based on their International versions described above.
* ''VideoGame/GuiltyGear X'' got one in the form of ''Guilty Gear X Plus'' for the PS2, though sadly it was [[NoExportForYou Japan-only]]. This version included a prototype story mode, Mission mode and Kliff and Justice as playable characters.

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** Final Fantasy X ''VideoGame/FinalFantasyX'' got an International version as well, featureing bonus bosses and a second sphere grid option, which while smaller, allowed for free customization.
** Even better, ''Final Fantasy X'' received an HD remastered version for [=PlayStation=] 3 UsefulNotes/PlayStation3 and later [=PlayStation=] 4 UsefulNotes/PlayStation4 along with ''Final Fantasy X-2''. Both of these games will be based on their International versions described above.
* ''VideoGame/GuiltyGear X'' got one in the form of ''Guilty Gear X Plus'' for the PS2, UsefulNotes/PlayStation2, though sadly it was [[NoExportForYou Japan-only]]. This version included a prototype story mode, Mission mode and Kliff and Justice as playable characters.



* A Director's Cut version of ''VideoGame/SilentHill2'' was released for the [=PlayStation=] 2's Greatest Hits line and ported to the Xbox (subtitled ''Restless Dreams''), with enhanced graphics and improved lighting, added a new story scenario that focuses on Maria, and extra content. It was also released for the PC with the same features as the Director's Cut version but also adds the ability to save anywhere, switch weapons in-game without opening up the inventory screen, and a movie gallery.

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* A Director's Cut version of ''VideoGame/SilentHill2'' was released for the [=PlayStation=] 2's UsefulNotes/PlayStation2's Greatest Hits line and ported to the Xbox (subtitled ''Restless Dreams''), with enhanced graphics and improved lighting, added a new story scenario that focuses on Maria, and extra content. It was also released for the PC with the same features as the Director's Cut version but also adds the ability to save anywhere, switch weapons in-game without opening up the inventory screen, and a movie gallery.



* ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The 2nd Runner]]'' received a Special Edition re-release, which touched up the frame-rate to run more smoothly than before, added new cutscenes and battle sequences for the main story, new difficulty levels, an expanded Extra Missions mode, sub-weapon tutorials for the VR Training, and a shiny new opening with a remix of "Beyond the Bounds". Unfortunately, [[NoExportForYou the Special Edition never came to the U.S.]] although it did get an English release in Europe and PAL regions. So everyone in North America was left out... until in 2012, Konami re-released the Special Edition along with the original ''Zone of the Enders'' in the HD Collection for [=PlayStation=] 3 and Xbox 360.
* ''VideoGame/PhantomBrave'' was re-released for the Wii in 2009 as ''Phantom Brave: We Meet Again'' (or ''Phantom Brave Wii'' in Japan), with enhanced graphics, more recruitable characters, and adds a new "Another Marona" chapter to the game. This version was later ported to the [=PlayStation=] Portable in 2011 as ''Phantom Brave: The Hermuda Triangle'' (or ''Phantom Brave Portable'' in Japan) with even more characters added to the roster.

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* ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The 2nd Runner]]'' received a Special Edition re-release, which touched up the frame-rate to run more smoothly than before, added new cutscenes and battle sequences for the main story, new difficulty levels, an expanded Extra Missions mode, sub-weapon tutorials for the VR Training, and a shiny new opening with a remix of "Beyond the Bounds". Unfortunately, [[NoExportForYou the Special Edition never came to the U.S.]] although it did get an English release in Europe and PAL regions. So everyone in North America was left out... until in 2012, Konami re-released the Special Edition along with the original ''Zone of the Enders'' in the HD Collection for [=PlayStation=] 3 UsefulNotes/PlayStation3 and Xbox 360.
UsefulNotes/{{Xbox 360}}.
* ''VideoGame/PhantomBrave'' was re-released for the Wii in 2009 as ''Phantom Brave: We Meet Again'' (or ''Phantom Brave Wii'' in Japan), with enhanced graphics, more recruitable characters, and adds a new "Another Marona" chapter to the game. This version was later ported to the [=PlayStation=] Portable UsefulNotes/PlayStationPortable in 2011 as ''Phantom Brave: The Hermuda Triangle'' (or ''Phantom Brave Portable'' in Japan) with even more characters added to the roster.



* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' ([=PlayStation=] 2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.

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* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' ([=PlayStation=] 2).(UsefulNotes/PlayStation2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.



* ''Devil May Cry 4: Special Edition'' features new playable characters (Vergil, Lady and Trish) as well as a new difficulty, various gameplay rebalances and new costumes.

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* ''Devil May Cry 4: ''Franchise/DevilMayCry''
** ''VideoGame/DevilMayCry4:
Special Edition'' features new playable characters (Vergil, Lady and Trish) as well as a new difficulty, various gameplay rebalances and new costumes.



* ''VideoGame/GrandTheftAutoViceCityStories'' was ported to Playstation 2 a few months after its PSP release. Unlike the port of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.

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* ''VideoGame/GrandTheftAutoViceCityStories'' was ported to Playstation 2 UsefulNotes/PlayStation2 a few months after its PSP release. Unlike the port of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.



** ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]] Plus'': Includes formerly DLC characters and bosses and new skits between the two alchemists; and a revised translation that mostly fixed the issues in the [=Playstation 3=] version.

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** ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]] Plus'': Includes formerly DLC characters and bosses and new skits between the two alchemists; and a revised translation that mostly fixed the issues in the [=Playstation 3=] UsefulNotes/PlayStation3 version.



** ''[[VideoGame/ArNosurgePlus Ar nosurge Plus]]'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the [=PlayStation=] 3 version had received up to the time of its release.

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** ''[[VideoGame/ArNosurgePlus Ar nosurge Plus]]'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the [=PlayStation=] 3 UsefulNotes/PlayStation3 version had received up to the time of its release.



* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the Sega CD version, much more levels than any other version of the game. The sequel saw a re-release on [=PlayStation=] and Sega Saturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games was also re-released on MS-DOS with updated graphics and redbook audio music.
* ''VideoGame/SonicTheHedgehogCD'' was re-released in 2011 on [=PlayStation=] Network, Xbox LIVE Arcade, and Steam, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Retro Engine (a fan-made engine at that), boasting widescreen support, the ability to switch between the U.S. and Japanese/European soundtracks, and adds Tails as an unlockable character.

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* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the Sega CD UsefulNotes/SegaCD version, much more levels than any other version of the game. The sequel saw a re-release on [=PlayStation=] UsefulNotes/PlayStation and Sega Saturn, UsefulNotes/SegaSaturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games was also re-released on MS-DOS with updated graphics and redbook audio music.
* ''VideoGame/SonicTheHedgehogCD'' was re-released in 2011 on [=PlayStation=] Network, Xbox LIVE Arcade, UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLIVEArcade, and Steam, UsefulNotes/{{Steam}}, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Retro Engine (a fan-made engine at that), boasting widescreen support, the ability to switch between the U.S. and Japanese/European soundtracks, and adds Tails as an unlockable character.



* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the Dreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on [=PlayStation=] 3 and Xbox 360 in 2011 along side ''Resident Evil 4''.

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* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the Dreamcast UsefulNotes/SegaDreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on [=PlayStation=] 3 UsefulNotes/PlayStation3 and Xbox 360 UsefulNotes/{{Xbox 360}} in 2011 along side ''Resident Evil 4''.alongside ''VideoGame/ResidentEvil4''.



* The first ''VideoGame/ClockTower'' on the Super Famicom was ported to PC and [=PlayStation=], subtitled ''The First Fear'' to distinguish itself from the internationally released [=PlayStation=] sequel, with new scenes, new sounds, extra bugfixes, and FMV sequences.

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* The first ''VideoGame/ClockTower'' on the Super Famicom was ported to PC and [=PlayStation=], UsefulNotes/PlayStation, subtitled ''The First Fear'' to distinguish itself from the internationally released [=PlayStation=] sequel, with new scenes, new sounds, extra bugfixes, and FMV sequences.



* ''VideoGame/MuramasaTheDemonBlade'' was ported to the [=PlayStation=] Vita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''VideoGame/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), an extra DLC characters with their own story to play.

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* ''VideoGame/MuramasaTheDemonBlade'' was ported to the [=PlayStation=] Vita UsefulNotes/PlayStationVita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''VideoGame/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), an extra DLC characters with their own story to play.



* ''VideoGame/NinjaGaiden'' was re-released as ''Ninja Gaiden Black'' on the original Xbox. It was re-released again in 2007 for [=PlayStation=] 3 as ''Ninja Gaiden Sigma'' as an enhanced version of ''Black'', adding more weapons, new moves, updated visuals, and {{promote|dToPlayable}}s Rachel to playable status.

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* ''VideoGame/NinjaGaiden'' was re-released as ''Ninja Gaiden Black'' on the original Xbox. It was re-released again in 2007 for [=PlayStation=] 3 UsefulNotes/PlayStation3 as ''Ninja Gaiden Sigma'' as an enhanced version of ''Black'', adding more weapons, new moves, updated visuals, and {{promote|dToPlayable}}s Rachel to playable status.



* ''VideoGame/PhantomBreaker: Battlegrounds -Cocoa's Nightmare-'' was re-released for the [=PlayStation=] Vita, adding a new playable character (Frau) into the game's roster and customizable controls. The [=PlayStation=] 4 version later adds another character, enhances the game's visuals, and branching paths to alternate areas.
* ''VideoGame/ShadowComplex'' has a remastered re-release for Xbox One, [=PlayStation=], and PC that features enhanced visuals and new content.
* ''VideoGame/TalesOfVesperia'' was ported to the [=PlayStation=] 3 with fully-voiced dialogue (about twice as much than the original version), adds Patty Fleur as a new playable character, promoted Flynn Scifo to playable status, Rupede can be used as an overworld avatar, cameos from the game's OVA, and more unlockable costumes. Unfortunately Namco decided not to release this version outside of Japan.

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* ''VideoGame/PhantomBreaker: Battlegrounds -Cocoa's Nightmare-'' was re-released for the [=PlayStation=] Vita, UsefulNotes/PlayStationVita, adding a new playable character (Frau) into the game's roster and customizable controls. The [=PlayStation=] 4 UsefulNotes/PlayStation4 version later adds another character, enhances the game's visuals, and branching paths to alternate areas.
* ''VideoGame/ShadowComplex'' has a remastered re-release for Xbox One, [=PlayStation=], UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC that features enhanced visuals and new content.
* ''VideoGame/TalesOfVesperia'' was ported to the [=PlayStation=] 3 UsefulNotes/PlayStation3 with fully-voiced dialogue (about twice as much than the original version), adds Patty Fleur as a new playable character, promoted Flynn Scifo to playable status, Rupede can be used as an overworld avatar, cameos from the game's OVA, and more unlockable costumes. Unfortunately Namco decided not to release this version outside of Japan.



* [[Franchise/{{Halo}} Halo: The Master Chief Collection]] applies the same graphical update that Halo Anniversary did to the first game to [[VideoGame/{{Halo2}} the second one]], while also including less-drastic resolution updates to the [[VideoGame/{{Halo3}} other]] [[VideoGame/{{Halo4}} main]] games in the series so far, in addition to using the above-mentioned update of the first game.

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* [[Franchise/{{Halo}} Halo: The Master Chief Collection]] applies the same graphical update that Halo Anniversary ''Halo Anniversary'' did to the first game to [[VideoGame/{{Halo2}} [[VideoGame/{{Halo 2}} the second one]], while also including less-drastic resolution updates to the [[VideoGame/{{Halo3}} [[VideoGame/{{Halo 3}} other]] [[VideoGame/{{Halo4}} [[VideoGame/{{Halo 4}} main]] games in the series so far, in addition to using the above-mentioned update of the first game.



* ''VideoGame/SonicTheHedgehog2SpecialEdition'' is allegedly a rerelease of ''Videogame/SonicTheHedgehog2'' for the Sega 32X CD, featuring a remixed soundtrack, redesigned levels, and brand-new cutscenes. In reality, it's an elaborate LetsPlay prank--Docfuture's "playthrough" of the game is cobbled together from footage of other games, Sega commercials, and OverclockedRemix songs. The "game" becomes increasingly surreal and absurd the further Docfuture plays.

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* ''VideoGame/SonicTheHedgehog2SpecialEdition'' is allegedly a rerelease of ''Videogame/SonicTheHedgehog2'' for the Sega 32X CD, featuring a remixed soundtrack, redesigned levels, and brand-new cutscenes. In reality, it's an elaborate LetsPlay prank--Docfuture's "playthrough" of the game is cobbled together from footage of other games, Sega commercials, and OverclockedRemix Website/OverclockedRemix songs. The "game" becomes increasingly surreal and absurd the further Docfuture plays.
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