History Main / UpdatedReRelease

14th Jan '17 6:25:44 PM nombretomado
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* ''StarWars: VideoGame/TheForceUnleashed'' is a pretty {{egregious}} example. First they release the "Ultimate Sith Edition" in the fancy tin with collectors' cards (one card included; collect all ten!), all the [[DownloadableContent DLC]], etc. Pretty standard procedure for a Game of the Year edition, except the reviews didn't get it anywhere close enough to being 2008's Game of the Year by anyone's count, so hence the "Ultimate Sith Edition." So anyway, this edition of the game contains all the past DLC, ''plus'' an exclusive level with exclusive [[CosmeticAward achievements]] that LucasArts pretty specifically said you wouldn't be able to get anywhere else. Naturally, this angered a lot of fans who had already bought all of the DLC, and didn't want to pay $40 for $10 worth of content. So for those of them that ''did'', imagine their surprise when LucasArts announced out of the blue a few months later that hey, the exclusive level can be downloaded by anyone now! This makes the "Ultimate Sith Edition" even more worthless, when you consider that they didn't even make new menus.

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* ''StarWars: ''Franchise/StarWars: VideoGame/TheForceUnleashed'' is a pretty {{egregious}} example. First they release the "Ultimate Sith Edition" in the fancy tin with collectors' cards (one card included; collect all ten!), all the [[DownloadableContent DLC]], etc. Pretty standard procedure for a Game of the Year edition, except the reviews didn't get it anywhere close enough to being 2008's Game of the Year by anyone's count, so hence the "Ultimate Sith Edition." So anyway, this edition of the game contains all the past DLC, ''plus'' an exclusive level with exclusive [[CosmeticAward achievements]] that LucasArts Creator/LucasArts pretty specifically said you wouldn't be able to get anywhere else. Naturally, this angered a lot of fans who had already bought all of the DLC, and didn't want to pay $40 for $10 worth of content. So for those of them that ''did'', imagine their surprise when LucasArts [=LucasArts=] announced out of the blue a few months later that hey, the exclusive level can be downloaded by anyone now! This makes the "Ultimate Sith Edition" even more worthless, when you consider that they didn't even make new menus.
14th Jan '17 6:22:52 PM nombretomado
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* LucasArts did this notoriously with ''VideoGame/TIEFighter''. Although the final edition of the game was labelled the "[[LimitedSpecialCollectorsUltimateEdition Collector's CD Rom Edition]]", it was released a full three years after the original game had been released, and its main draw other than updated graphics was that it ''finally'' allowed the player to complete the campaign of the original. In other words, those who had bought the game originally were required to buy it again in order to ''finish it.''

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* LucasArts Creator/LucasArts did this notoriously with ''VideoGame/TIEFighter''. Although the final edition of the game was labelled the "[[LimitedSpecialCollectorsUltimateEdition Collector's CD Rom Edition]]", it was released a full three years after the original game had been released, and its main draw other than updated graphics was that it ''finally'' allowed the player to complete the campaign of the original. In other words, those who had bought the game originally were required to buy it again in order to ''finish it.''
4th Jan '17 11:15:36 AM SpinAttaxx
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* ''VideoGame/PokemonRedAndBlue'', for Western players, had [[RecursiveAdaptation a sort of update]] in ''Pokémon Yellow: Special Pikachu Edition''. For Japanese players, the ''Blue'' version was an update of the original ''Red'' and ''Green''.

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* ''VideoGame/PokemonRedAndBlue'', for Western players, had [[RecursiveAdaptation a sort of update]] in ''Pokémon Yellow: Special Pikachu Edition''. For Japanese players, the ''Blue'' version was an update of the original ''Red'' and ''Green''.''Green'', and the ''Red'' and ''Blue'' released in the West use Japanese ''Blue'''s engine and redrawn sprites, but also the encounter tables of ''Red'' and ''Green'', making themselves updated rereleases of ''Red'' and ''Green''. Confused yet?



** In a surprise to many, this ''didn't'' happen for ''VideoGame/PokemonBlackAndWhite''. Instead, the fifth generation games got [[VideoGame/PokemonBlack2AndWhite2 full-blown sequels]], which was completely unheard of for non-spinoff Pokémon games.

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** In a surprise to many, this ''didn't'' happen for ''VideoGame/PokemonBlackAndWhite''. Instead, the fifth generation games they got [[VideoGame/PokemonBlack2AndWhite2 full-blown sequels]], which was completely unheard of for non-spinoff Pokémon games.



* Surprisingly subverted with ''VideoGame/PokemonXandY''. Rather than making a sister game (like they did for the first four generations) featuring Zygarde and calling it Pokemon Z after they [[BaitandSwitch released its new forms, named the 19th season of the anime XYZ, and made a new movie about it,]] they instead skipped to the [[VideoGame/PokemonSunandMoon next generation]].

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* Surprisingly subverted with ''VideoGame/PokemonXandY''. ''VideoGame/PokemonXAndY''. Rather than making a sister game (like they did for the first four generations) or a pair of sequels featuring Zygarde and calling it Pokemon Z its alternate forms after they [[BaitandSwitch released its new forms, named their reveal and subsequent starring role in the 19th season of animé's ''XY&Z'' season, the anime XYZ, and made a new movie about it,]] they games instead skipped to the [[VideoGame/PokemonSunandMoon [[VideoGame/PokemonSunAndMoon next generation]].generation]], where [[AdvertisedExtra Zygarde has no importance outside of a]] CollectionSidequest.
29th Dec '16 3:12:40 AM ElectroKraken
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* Nintendo has announced that ''VideoGame/SuperMarioMaker'' and ''VideoGame/YoshisWoolyWorld'' will be receiving ports on the [=3DS=]; ''Super Mario Maker'' will be downgraded to have local multiplayer only and no Mystery Mushrooms (due to the [=3DS's=] processing power being noticeably weaker than the Wii U's), and because of this, levels from the Wii U version containing them will not be playable on the [=3DS=]. ''Poochy and Yoshi's Wooly World'', meanwhile, contains everything that the Wii U version had to offer, with the addition of Poochy Pups that help Yoshi find secrets and the inclusion of several new levels.

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* Nintendo has announced that ''VideoGame/SuperMarioMaker'' and ''VideoGame/YoshisWoolyWorld'' ''VideoGame/YoshisWoollyWorld'' will be receiving ports on the [=3DS=]; ''Super Mario Maker'' will be downgraded to have local multiplayer only and no Mystery Mushrooms (due to the [=3DS's=] processing power being noticeably weaker than the Wii U's), and because of this, levels from the Wii U version containing them will not be playable on the [=3DS=]. ''Poochy and Yoshi's Wooly Woolly World'', meanwhile, contains everything that the Wii U version had to offer, with the addition of Poochy Pups that help Yoshi find secrets and the inclusion of several new levels.
23rd Dec '16 3:31:53 PM ViperAcidZX
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* ''VideoGame/TheElderScrollsIVOblivion'' got a Game of the Year Deluxe Edition, which is bundled with the two biggest official DownloadableContent released (Knights of the Nine and Shivering Isles). This edition, among other things, is an ideal prerequisite for [[GameMod modding]].



* ''[[VideoGame/TouhouLabyrinth Labyrinth of Touhou]]'' bundled the base game along with its Plus Disc expansion pack and added new features to the game, such as a new soundtrack, custom character portraits, along with other gameplay adjustments and bugfixes.

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* ''[[VideoGame/TouhouLabyrinth Labyrinth of Touhou]]'' bundled the base game along with its Plus Disc expansion pack as ''Special Disc'' and added new features to the game, such as a new soundtrack, custom character portraits, along with other gameplay adjustments and bugfixes.



* ''VideoGame/EternalSonata'' released on the UsefulNotes/PlayStation3 has some extra dungeons and bosses and the difficulty is up to eleven, some of the cutscenes changed as well.

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* ''VideoGame/EternalSonata'' released on ''VideoGame/AnotherWorld'' was updated a few times already. These updated versions include:
** The SuperNintendo and UsefulNotes/SegaGenesis releases, which had an actual soundtrack composed for those two versions.
** The 3DO version, which had a totally different soundtrack and even up'd
the UsefulNotes/PlayStation3 has some extra dungeons graphics with 3D and bosses and the difficulty is up to eleven, some cleaner looking models. Those changes had earned complaints from fans.
** The Sega CD version, courtesy of the... not so successful ''Heart
of the cutscenes changed as well.Alien'', included the best console version of this game yet, which loads really fast, and has the best soundtrack thus far.
** The PC version had the 15th anniversary which added in the option to use HD graphics. 20th anniversary included the option to that in real time, and is provided for owners of 15th edition, free of charge.



* ''VideoGame/CelDamage'' was brought over to the UsefulNotes/PlayStation2 with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe.]]
* ''VideoGame/DeadRising2: Off the Record'' is a version of ''Dead Rising 2'' with Frank West, the hero of the original game, as the protagonist instead of Chuck Greene. It's been significantly rebalanced to remove several of the {{Scrappy Mechanic}}s from the original version (such as adding a checkpoint system and replacing the walkie talkie with a hands-free headset), and also has a new gameplay area, some new content, and three new bosses.



* ''VideoGame/DeadRising2: Off the Record'' is a version of ''Dead Rising 2'' with Frank West, the hero of the original game, as the protagonist instead of Chuck Greene. It's been significantly rebalanced to remove several of the {{Scrappy Mechanic}}s from the original version (such as adding a checkpoint system and replacing the walkie talkie with a hands-free headset), and also has a new gameplay area, some new content, and three new bosses.
* ''VideoGame/TheElderScrolls'' series:
** ''VideoGame/TheElderScrollsIIIMorrowind'' received a ''Game of the Year Edition'' that included the Bloodmoon and Tribunal expansion packs.
** ''VideoGame/TheElderScrollsIVOblivion'' received also a ''Game of the Year Edition'' in 2007 which bundled the game and its two major expansions, the Knights of the Nine and the Shivering Isles. This edition, among other things, is an ideal prerequisite for [[GameMod modding]].
** ''VideoGame/TheElderScrollsVSkyrim'' received a ''Legendary Edition'' in 2013 that bundles the game with all four downloadable contents, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the expansions and use an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''.
* ''VideoGame/EternalSonata'' released on the UsefulNotes/PlayStation3 has some extra dungeons and bosses and the difficulty is up to eleven, some of the cutscenes changed as well.



* ''VideoGame/FinalFantasyIX'' saw a re-release on Steam and Android/[=iOS=] in 2016. While the core game itself remained untouched (including whatever bugs and glitches the original game had), several enhancements were added; all character models gotten higher resolution textures, CG cutscenes can be skipped, achievements were added, and several game boosters (cheats) were added, such as turbo speed, max damage, max level, etc.
* ''VideoGame/FinalFantasyX'' and ''VieoGame/FinalFantasyX2'' gotten an HD remaster for the UsefulNotes/PlayStation3 and UsefulNotes/PlayStationVita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region during the original releases. A year later, Square-Enix made a re-rerelase for the UsefulNotes/PlayStation4 to have even more updated visuals and the option to chose between the original or remastered soundtrack. Another year after that, it was re-released for PC through UsefulNotes/{{Steam}} with content similar to the [=PlayStation=] 4 version with an added auto-save feature and game boosters to allows players to disable random encounters (or increase them), speed up battles, max out Gil, and supercharge their players before battles in ''Final Fantasy X''.



* ''VideoGame/AnotherWorld'' was updated a few times already. These updated versions include:
** The SuperNintendo and UsefulNotes/SegaGenesis releases, which had an actual soundtrack composed for those two versions.
** The 3DO version, which had a totally different soundtrack and even up'd the graphics with 3D and cleaner looking models. Those changes had earned complaints from fans.
** The Sega CD version, courtesy of the... not so successful ''Heart of the Alien'', included the best console version of this game yet, which loads really fast, and has the best soundtrack thus far.
** The PC version had the 15th anniversary which added in the option to use HD graphics. 20th anniversary included the option to that in real time, and is provided for owners of 15th edition, free of charge..



* VideoGame/MassEffect3 received a free Extended Cut (as downloadable content) in response to the poor reception [[BrokenBase of its ending]]. It extends the original ending by approximately ten minutes of new content, fixes several plot holes, retcons the status of the Mass Relays, and adds slideshows representing the result of multiple plotlines.
* ''VideoGame/RetroCityRampage DX'' is a "top to bottom remaster" of the original, featuring new graphical effects, tweaks to every mission, improved controls, rebalanced weapons, arms dealer trucks that can be hijacked, Cloaking Devices to evade the cops, garages to store vehicles, and more.
* Amusingly Creator/{{Capcom}} updated the 2002 [[VideoGameRemake remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.



* ''VideoGame/PhantomBrave'' has received several rereleases over the years, always with new content and features. The Wii release contained all-new graphics plus an entire new story chapter, while the PSP release adds new characters. The Steam PC release adds features like new, high-quality background art and UI elements, plus support for arbitrarily high resolutions.



* In an unusual case, this happened to a [[CompilationReRelease Compilation Re-Release]]: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the [[UsefulNotes/NintendoGameCube GameCube]] got released on UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 and [[UsefulNotes/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.



* VideoGame/MassEffect3 received a free Extended Cut (as downloadable content) in response to the poor reception [[BrokenBase of its ending]]. It extends the original ending by approximately ten minutes of new content, fixes several plot holes, retcons the status of the Mass Relays, and adds slideshows representing the result of multiple plotlines.
* ''VideoGame/FinalFantasyX'' and ''VieoGame/FinalFantasyX2'' gotten an HD remaster for the UsefulNotes/PlayStation3 and UsefulNotes/PlayStationVita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region during the original releases. A year later, Square-Enix made a re-rerelase for the UsefulNotes/PlayStation4 to have even more updated visuals and the option to chose between the original or remastered soundtrack. Another year after that, it was re-released for PC through UsefulNotes/{{Steam}} with content similar to the [=PlayStation=] 4 version with an added auto-save feature and game boosters to allows players to disable random encounters (or increase them), speed up battles, max out Gil, and supercharge their players before battles in ''Final Fantasy X''.
* Amusingly Creator/{{Capcom}} updated the 2002 [[VideoGameRemake remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.
* In an unusual case, this happened to a [[CompilationReRelease Compilation Re-Release]]: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the [[UsefulNotes/NintendoGameCube GameCube]] got released on UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 and [[UsefulNotes/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.
* ''VideoGame/RetroCityRampage DX'' is a "top to bottom remaster" of the original, featuring new graphical effects, tweaks to every mission, improved controls, rebalanced weapons, arms dealer trucks that can be hijacked, Cloaking Devices to evade the cops, garages to store vehicles, and more.
* ''VideoGame/FinalFantasyIX'' saw a re-release on Steam and Android/[=iOS=] in 2016. While the core game itself remained untouched (including whatever bugs and glitches the original game had), several enhancements were added; all character models gotten higher resolution textures, CG cutscenes can be skipped, achievements were added, and several game boosters (cheats) were added, such as turbo speed, max damage, max level, etc.
* At E3 2016, it was announced that ''VideoGame/{{Skyrim}}'' would be receiving a 64-bit, visually overhauled rerelease.
* ''VideoGame/PhantomBrave'' has received several rereleases over the years, always with new content and features. The Wii release contained all-new graphics plus an entire new story chapter, while the PSP release adds new characters. The Steam PC release adds features like new, high-quality background art and UI elements, plus support for arbitrarily high resolutions.



* ''VideoGame/CelDamage'' was brought over to the UsefulNotes/PlayStation2 with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe]].



* ''VideoGame/FinalFantasyX2 International+ Last Mission'' and ''VideoGame/FinalFantasyXII International Zodiac Job System'', besides bringing to Japan changes made for the North American releases, provide important new content and/or severe retweaking of the gameplay system. This being [[Creator/SquareEnix SquareSoft]], none of these are available to non-Japanese speaking players.
** ''VideoGame/FinalFantasyX'' got an International version as well, featureing bonus bosses and a second sphere grid option, which while smaller, allowed for free customization.

to:

* ''VideoGame/FinalFantasyX2 International+ Last Mission'' and ''VideoGame/FinalFantasyXII International Zodiac Job System'', besides bringing to Japan changes made for the North American releases, provide important new content and/or severe retweaking retooling of the gameplay system. This being [[Creator/SquareEnix SquareSoft]], none of these are available to non-Japanese speaking players.
** ''VideoGame/FinalFantasyX'' got an International version as well, featureing featuring bonus bosses and a second sphere grid option, which while smaller, allowed for free customization.
23rd Dec '16 11:54:47 AM TrollBrutal
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** Windows XP was an updated re-release of Windows 2000.
** Windows 7 was an updated re-release of Windows Vista.
** Windows 8.1 was an updated re-release of Windows 8. Windows 10[[note]](originally it was planned to be named Windows 9, but was changed likely due to legacy coding from the Windows 9x systems which would confuse the operating system)[[/note]] is one in turn to Windows 8.1.

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** Windows XP (NT 5.1) was an updated re-release of Windows 2000.
2000 (NT 5.0).
** Windows 7 (NT 6.1) was an updated re-release of Windows Vista.
Vista (NT 6.0).
** Windows 8.1 (NT 6.3) was an updated re-release of Windows 8.8 (NT 6.2) . Windows 10[[note]](originally it was planned to be named Windows 9, but was changed likely due to legacy coding from the Windows 9x systems which would confuse the operating system)[[/note]] is one in turn to Windows 8.1.1, but it jumps the NT numeration to 10.0.



* ''VideoGame/CommandAndConquerTiberianDawn'' had 'Gold' or 'Windows 95' Edition released two years after the original came out. It was essentially a backport of all the enhancements the Windows-version of ''VideoGame/CommandAndConquerRedAlert'' had to the original game, the big one being that it ran [[ExactlyWhatItSaysOnTheTin in Windows 95 rather than MS-DOS]].

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* ''VideoGame/CommandAndConquerTiberianDawn'' had 'Gold' or 'Windows 95' Edition released two years after the original came out. It was essentially a backport of all the enhancements the Windows-version of ''VideoGame/CommandAndConquerRedAlert'' had to the original game, the big one being that it ran [[ExactlyWhatItSaysOnTheTin in Windows 95 rather than MS-DOS]].MS-DOS]] with SVGA (640x480) resolution.
22nd Dec '16 2:01:17 PM ViperAcidZX
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* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly.

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* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''.
20th Dec '16 8:59:54 AM ThemJohns
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* ''[[VideoGame/TheBindingOfIsaac The Binding of Isaac: Rebirth]]'' not only adds loads of new content from the original ''Binding of Isaac'', it also built from its own dedicated engine, giving players a much smoother performance compared to the original's memory-intensive but sluggish Flash engine. It also changes the graphics to a more pixellated style.

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* ''[[VideoGame/TheBindingOfIsaac The Binding of Isaac: Rebirth]]'' not only adds loads of new content from the original ''Binding of Isaac'', it it's also built from on its own dedicated engine, giving players a much smoother performance compared to the original's memory-intensive but and sluggish Flash engine. It also changes the graphics to a more pixellated style.
14th Dec '16 4:02:44 AM Morgenthaler
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* ''LivingBooks'' re-released ''[[Literature/LittleCritter Just Grandma and Me]]'' and ''[[WesternAnimation/{{Arthur}} Arthur's Birthday]]'' in the late 90's. Both of the games turned up the resolution (so now the pages are bigger and have more to click on), and added a few minigames. ''Just Grandma and Me'' gave us a UI to switch the languages (rather than using the "1" and "2" keys), and it removed the Japanese language, while adding French and German. It also added a sticker feature, although most found it entirely pointless. ''Arthur's Birthday'' took out the Spanish language, but did add a minigame to play through the whole book.

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* ''LivingBooks'' ''VideoGame/LivingBooks'' re-released ''[[Literature/LittleCritter Just Grandma and Me]]'' and ''[[WesternAnimation/{{Arthur}} Arthur's Birthday]]'' in the late 90's. Both of the games turned up the resolution (so now the pages are bigger and have more to click on), and added a few minigames. ''Just Grandma and Me'' gave us a UI to switch the languages (rather than using the "1" and "2" keys), and it removed the Japanese language, while adding French and German. It also added a sticker feature, although most found it entirely pointless. ''Arthur's Birthday'' took out the Spanish language, but did add a minigame to play through the whole book.
30th Nov '16 12:21:07 PM ViperAcidZX
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* ''VideoGame/DarksidersII'' was ported to the Wii U in 2012 as the system's launch title which bundled the game with five of the game's [=DLCs=] along with some extra weapon and armor sets. It later received a ''Deathfinitive Edition'' in 2015 for [=PlayStation=] 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals, added physics-based lighting, rebalanced the gameplay and loot system, and includes all of the [=DLCs=] in the game.

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* ''Darksiders'' series:
**
''VideoGame/DarksidersII'' was ported to the Wii U in 2012 as the system's launch title which bundled the game with five of the game's [=DLCs=] along with some extra weapon and armor sets. It later received a ''Deathfinitive Edition'' in 2015 for [=PlayStation=] 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals, added physics-based lighting, rebalanced the gameplay and loot system, and includes all of the [=DLCs=] in the game.game.
** The first ''VideoGame/{{Darksiders}}'' was re-released for [=PlayStation=] 4, Xbox One, and PC on November 2016 as ''Warmastered Edition'', which gives the original game a visual overhaul, running at higher native resolution (while the PC or [=PlayStation=] 4 Pro versions can support to 4K resolution), higher resolution textures, higher quality shadow rendering, enhanced post-processing effects, remastered cutscenes, and runs at 60 FPS (save for the Wii U version which runs at 30 FPS). This version allows players access to the Harvester scythe which was exclusive to pre-orders of the original version.
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