History Main / UnwinnableByMistake

2nd Sep '15 10:36:39 AM DoubleU
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If the game has specifically been programmed to place the player in an unwinnable situation, it is UnwinnableByDesign. If you deliberately did something convoluted in the game that rendered it unwinnable, it is UnwinnableByInsanity.

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If In contrast, if the game has specifically been programmed to place the player in an unwinnable situation, it is UnwinnableByDesign. If you deliberately did something convoluted in the game that rendered it unwinnable, it is UnwinnableByInsanity.
28th May '15 7:56:34 AM DoubleU
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There has been serious research in using verification techniques to automatically detect Unwinnable By Mistake problems in games, e.g. Martineau's PNFG (2006). For example, in ''VideoGame/{{Halo 2}}'' and ''[[{{VideoGame/Halo 3}} 3]]'', if you die a certain amount of times at a checkpoint, you revert to the previous checkpoint.

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There has been serious research in using verification techniques to automatically detect Unwinnable By Mistake problems in games, e.g. Martineau's PNFG (2006). For example, in ''VideoGame/{{Halo 2}}'' and ''[[{{VideoGame/Halo 3}} 3]]'', if you die a certain amount number of times at a checkpoint, you revert to the previous checkpoint.
16th May '15 6:00:40 PM nombretomado
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There has been serious research in using verification techniques to automatically detect Unwinnable By Mistake problems in games, e.g. Martineau's PNFG (2006). For example, in ''{{Halo}} 2'' and ''3'', if you die a certain amount of times at a checkpoint, you revert to the previous checkpoint.

to:

There has been serious research in using verification techniques to automatically detect Unwinnable By Mistake problems in games, e.g. Martineau's PNFG (2006). For example, in ''{{Halo}} 2'' ''VideoGame/{{Halo 2}}'' and ''3'', ''[[{{VideoGame/Halo 3}} 3]]'', if you die a certain amount of times at a checkpoint, you revert to the previous checkpoint.
16th Feb '14 12:30:12 AM despoa
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16th Feb '14 12:06:42 AM despoa
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!!Subpages:
[[index]]
The following companies and/or series have their own pages:

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!!Subpages:
[[index]]
The
!!The following companies and/or series have their own pages:







!!Other Examples



[[/index]]

And yes, that's a lot of mistakes.

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[[/index]]

And yes, that's a lot of mistakes.
17th Dec '13 3:51:46 AM totoofze47
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* UnwinnableByMistake/LegendOfZelda

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* UnwinnableByMistake/LegendOfZeldaUnwinnableByMistake/TheLegendOfZelda
10th Nov '13 7:57:36 AM Midna
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!!Categories:

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!!Categories:!!Subpages:


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The following companies and/or series have their own pages:


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13th Jun '13 6:15:24 PM Lightflame
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* UnwinnableByMistake/MarioBros


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* UnwinnableByMistake/SuperMarioBros
9th Mar '13 3:28:41 AM Morgenthaler
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UnwinnableByMistake situations are generally the result of either a [[GameBreakingBug game-breaking glitch]] or a design oversight, such as allowing a player to advance through the game without picking up a vital item and not letting them return to get the item afterwards. Saved games may also be made immediately before imminent death or with too little health to survive the current predicament. Making every save viable requires [[http://en.wikipedia.org/wiki/Defensive_design building the game around it]] and is not always feasible. Games with save-anywhere systems are particularly susceptible, as emulator users with save states often find out.

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UnwinnableByMistake Unwinnable By Mistake situations are generally the result of either a [[GameBreakingBug game-breaking glitch]] or a design oversight, such as allowing a player to advance through the game without picking up a vital item and not letting them return to get the item afterwards. Saved games may also be made immediately before imminent death or with too little health to survive the current predicament. Making every save viable requires [[http://en.wikipedia.org/wiki/Defensive_design building the game around it]] and is not always feasible. Games with save-anywhere systems are particularly susceptible, as emulator users with save states often find out.



There has been serious research in using verification techniques to automatically detect UnwinnableByMistake problems in games, e.g. Martineau's PNFG (2006). For example, in ''{{Halo}} 2'' and ''3'', if you die a certain amount of times at a checkpoint, you revert to the previous checkpoint.

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There has been serious research in using verification techniques to automatically detect UnwinnableByMistake Unwinnable By Mistake problems in games, e.g. Martineau's PNFG (2006). For example, in ''{{Halo}} 2'' and ''3'', if you die a certain amount of times at a checkpoint, you revert to the previous checkpoint.
20th Aug '12 2:26:36 PM Thexder
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* UnwinnableByMistake/{{Sierra}}



* UnwinnableByMistake/GuildWars
* UnwinnableByMistake/{{Infocom}}



* UnwinnableByMistake/MarioBros



* UnwinnableByMistake/TombRaider
* UnwinnableByMistake/{{Infocom}}



* UnwinnableByMistake/{{Pokemon}}
* UnwinnableByMistake/PrinceOfPersia
* UnwinnableByMistake/{{Sierra}}
* UnwinnableByMistake/TombRaider



* UnwinnableByMistake/GuildWars

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* UnwinnableByMistake/GuildWarsUnwinnableByMistake/WorldOfWarcraft



* UnwinnableByMistake/MarioBros
* UnwinnableByMistake/PrinceOfPersia
* UnwinnableByMistake/{{Pokemon}}
* UnwinnableByMistake/WorldOfWarcraft



* UnwinnableByMistake/CardGames



* UnwinnableByMistake/CardGames


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http://tvtropes.org/pmwiki/article_history.php?article=Main.UnwinnableByMistake