History Main / UnfinishedBusiness

3rd May '16 10:32:49 PM FordPrefect
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** In the ''TabletopGame/NewWorldOfDarkness'' these traits are split between ghosts and Revenants. Ghosts (which appear to, for the most part, merely be psychic echoes left behind by departing souls, with little to no sentience) possess fetters (renamed "anchors") which represent things of significance to the dead person which their ghost is metaphorically attached to (basically things which would have held part of their minds back while their souls were moving on). While resolving a ghosts issues ''can'' be used to set it free (allowing it to move on), it is just as easy to simply destroy the anchor (particularly since some ghosts might not actually ''have'' issues which can be resolved). Revenants are corpses reanimated by souls which ''refuse'' to move on because they possess a Passion, from which they derive will and power. They also can be gotten rid of by simply destroying their bodies (or helping them resolve their Passion).

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** In the ''TabletopGame/NewWorldOfDarkness'' these traits are split between ghosts and Revenants. Ghosts (which appear to, for the most part, merely be psychic echoes left behind by departing souls, with little to no sentience) possess fetters (renamed "anchors") which represent things of significance to the dead person which their ghost is metaphorically attached to (basically things which would have held part of their minds back while their souls were moving on). While resolving a ghosts ghost's issues ''can'' be used to set it free (allowing it to move on), it is just as easy to simply destroy the anchor (particularly since some ghosts might not actually ''have'' issues which can be resolved). Revenants are corpses reanimated by souls which ''refuse'' to move on because they possess a Passion, from which they derive will and power. They also can be gotten rid of by simply destroying their bodies (or helping them resolve their Passion).
3rd May '16 10:31:30 PM FordPrefect
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* ''Series/{{Medium}}'''s whole premise is that ghosts are getting in contract with the lead psychic character (or sometimes her developing psychic children and/or her psychic half-brother) to help catch their killer or something else, but itâs normally "Catch the killer please".

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* ''Series/{{Medium}}'''s whole premise is that ghosts are getting in contract with the lead psychic character (or sometimes her developing psychic children and/or her psychic half-brother) to help catch their killer or something else, but itâs it's normally "Catch the killer please".
3rd May '16 10:31:00 PM FordPrefect
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* In ''Film/{{Prison}}'', inmate who was executed for a crime he didn't commit returns to haunt the titular facility.

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* In ''Film/{{Prison}}'', an inmate who was executed for a crime he didn't commit returns to haunt the titular facility.
10th Feb '16 5:13:26 PM Freshmeat
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See also GhostlyGoals

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See also GhostlyGoals
GhostlyGoals.
13th Jan '16 1:27:07 PM DaibhidC
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* In the ''Literature/{{Discworld}}''

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* In the ''Literature/{{Discworld}}'' ''Literature/{{Discworld}}'':
13th Jan '16 1:25:51 PM DaibhidC
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* In the ''Literature/{{Discworld}}'' novel ''Wyrd Sisters'', Verence's ghost cannot rest until his destiny has been resolved (Death tells him this, but can't offer any advice as to what it ''means''). Judging from the number of dead kings hanging around the castle, this rarely happens.
** On ''Discworld'' zombies are also obsessed with Unfinished Business: [[MeaningfulName Baron Saturday]] wants to see his daughter claim her title, and Lady Lilith dealt with; Reg Shoe wants to see a new world order of justice for all; and Guild of Lawyers boss Mr Slant wants to get paid for conducting his own defence in the trial that led to his execution.
** And in ''Men At Arms'', [[spoiler: Lance-Constable Cuddy]] proclaims that his tortured soul will walk the world in torment until he's properly buried. Lampshaded in that Death points out that this is unnecessary, yet the ghost insists his soul can do this if it wants to.

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* In the ''Literature/{{Discworld}}'' novel ''Wyrd Sisters'', ''Literature/{{Discworld}}''
** In ''Discworld/WyrdSisters'',
Verence's ghost cannot rest until his destiny has been resolved (Death tells him this, but can't offer any advice as to what it ''means''). Judging from the number of dead kings hanging around the castle, this rarely happens.
** On ''Discworld'' Discworld zombies are also obsessed with Unfinished Business: [[MeaningfulName Baron Saturday]] wants to see his daughter claim her title, and Lady Lilith dealt with; Reg Shoe wants to see a new world order of justice for all; and Guild of Lawyers boss Mr Slant wants to get paid for conducting his own defence in the trial that led to his execution.
** And in ''Men At Arms'', ''Discworld/MenAtArms'', [[spoiler: Lance-Constable Cuddy]] proclaims that his tortured soul will walk the world in torment until he's properly buried. Lampshaded in that Death points out that this is unnecessary, yet the ghost insists his soul can do this if it wants to.
13th Jan '16 8:48:36 AM Sark0TAG
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Added DiffLines:

* Implied to be the objective of the third ''VideoGame/DarkFall'' game, ''Lost Souls''. You enter the memories of three of the Dowerton Hotel's guests and have to manipulate events to make their past lives turn out for the better, effectively [[TimeTravel changing history]].
13th Jan '16 8:43:17 AM Sark0TAG
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* The point of ''Amber: Journeys Beyond'' was to help three ghosts finish their Unfinished Business, realize that they're dead, and send them across. The World War 2 widow is implied to have reunited with her husband, and the drowned child seems happy to no longer be lost and confused. The crazy gardener thinks he's boarding the UFO he's waiting for, and it turns out he's going [[FireAndBrimstoneHell anywhere but]].

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* The point of ''Amber: Journeys Beyond'' ''VideoGame/AmberJourneysBeyond'' was to help three ghosts finish their Unfinished Business, realize that they're dead, and send them across. The World War 2 widow is implied to have reunited with her husband, and the drowned child seems happy to no longer be lost and confused. The crazy gardener thinks he's boarding the UFO he's waiting for, and it turns out he's going [[FireAndBrimstoneHell anywhere but]].
28th Dec '15 7:14:40 AM Anddrix
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-->'''SelfDemonstrating/{{Deadman}}''': You and me both. You know how they say NoGoodDeedGoesUnpunished? I guess I shot my mouth off to the wrong deity.

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-->'''SelfDemonstrating/{{Deadman}}''': -->'''Deadman''': You and me both. You know how they say NoGoodDeedGoesUnpunished? I guess I shot my mouth off to the wrong deity.
10th Aug '15 7:06:30 PM gallium
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* KoreanDrama ''Series/WhoAreYou'' is about a cop who awakens from a six-year coma to find that she can now see ghosts. Specifically, she is seeing the ghosts of murder victims who want her to catch the people that killed them.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.UnfinishedBusiness