History Main / UndergroundLevel

16th Aug '17 5:32:27 AM morenohijazo
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[[folder:Puzzle Games]]
* ''VideoGame/TheWitness'': [[spoiler:The caves underneath the island that are accessed through a passage at the bottom of the mountain.]]
[[/folder]]
30th Jun '17 5:56:36 PM MyFinalEdits
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** World 1-2 of ''VideoGame/SuperMarioBros1'' is the most iconic example, serving as an introduction to a type of setting that contrasts directly with the open-air levels that are more frequent. All five ''VideoGame/NewSuperMarioBros'' games do the same thing at exactly the same level slot.

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** World 1-2 of ''VideoGame/SuperMarioBros1'' is the most iconic example, serving as an introduction to a type of setting that contrasts directly with the open-air levels that are more frequent. All five ''VideoGame/NewSuperMarioBros'' games games, as well as ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', do the same thing at exactly the same level slot.slot. In contrast, ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3'' both introduce the Underground setting in later levels.



** The 3D Mario games have Hazy Maze Cave from ''VideoGame/SuperMario64'', "Spin-Dig Galaxy" and "Slimy Springs Galaxy" from ''VideoGame/SuperMarioGalaxy2'', and various individual cave levels in ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]''.

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** The 3D Mario games have Hazy Maze Cave from ''VideoGame/SuperMario64'', "Spin-Dig Galaxy" and "Slimy Springs Galaxy" from ''VideoGame/SuperMarioGalaxy2'', and various individual cave levels in ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]''.World]]'' (the latter two introducing the setting in World 1-2, in the style of the 2D games).
9th Apr '17 10:28:17 AM nombretomado
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* ''Franchise/RockRaiders''. ''The entire game'' is an UndergroundLevel.

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* ''Franchise/RockRaiders''.''VideoGame/RockRaiders''. ''The entire game'' is an UndergroundLevel.
2nd Apr '17 11:30:19 AM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock, which notably doesn't have any man-made (or even divine) design like the other dungeons, so it's more like a very extended cave.



** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock, which notably doesn't have any man-made (or even divine) design like the other dungeons, so it's more like a very extended cave.



** ''VideoGame/SuperMarioWorld'' goes as far as having two worlds themed around caves: Vanilla Dome and Valley of Bowser. The most frequent feature seen in them is a kind of yellow rock that rises and lowers periodically, which becomes benefitial to reach high places in big areas but detrimental when Mario or Luigi is in narrow passageways.



** World 2 of ''VideoGame/MarioAdventure'' is a combination of this and LethalLavaLand.



* World 2 of ''VideoGame/MarioAdventure'' is a combination of this and LethalLavaLand.



** The original SNES game has numerous cave levels, which have underground waterfalls (or lava in the case of World 6's cave level).

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** The original SNES game has for SNES, ''VideoGame/SuperMarioWorld2YoshisIsland'', plus the sequel for UsefulNotes/NintendoDS'', both have numerous cave levels, which have underground waterfalls (or lava in the case of World 6's the respective final worlds' cave level).
1st Apr '17 5:52:48 PM Theriocephalus
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder:Action-Adventure]]




[[AC:MMORPG]]

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[[AC:ShootEmUp]]

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[[folder:Shoot 'Em Ups]]




[[AC:Wide-open Sandbox]]

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[[AC:Unsorted]]

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4th Mar '17 10:12:01 AM Theriocephalus
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* ''VideoGame/FinalFantasyVI'' has the optional dungeon of The Ancient Castle, which can only be accessed through the tunneling castle, Figaro.
* ''VideoGame/FinalFantasyVII'' has the Mithril Mines, with glowing green rocks.
* ''VideoGame/FinalFantasyIX'' has the Ice Cavern, Fossil Roo, and Gargan Roo.
* ''VideoGame/FinalFantasyXI'' has quite a few areas like this: Gustav Tunnel, Kuftal Tunnel, Korroloka Tunnel, Sea Serpent Grotto, Ordelle's Caves, and Aydeewa Subterrane. And yes, there does seem to be glowing fungi in that last one.
* ''VideoGame/FinalFantasyXII'' has a bunch of these, including the Lhusu mines, Barheim Passage, the Henne Mines, the Sochen Cave Palace, and Zertinan Caverns. One may or may not also include Giruvegan, as the paths and platforms are man-made.
* ''VideoGame/FinalFantasyXIII'' had the Mah'habara Subterra, a network of tunnels dug for whatever reason by the fal'Cie Atomos under the Gran Pulse.
* ''VideoGame/FinalFantasyXIV'' features several, notably in the form of Sastasha, the Tam-Tara Deepcroft, Copperbell Mines, the Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale.

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* ''VideoGame/FinalFantasy'':
**
''VideoGame/FinalFantasyVI'' has the optional dungeon of The Ancient Castle, which can only be accessed through the tunneling castle, Figaro.
* ** ''VideoGame/FinalFantasyVII'' has the Mithril Mines, with glowing green rocks.
* ** ''VideoGame/FinalFantasyIX'' has the Ice Cavern, Fossil Roo, and Gargan Roo.
* ** ''VideoGame/FinalFantasyXI'' has quite a few areas like this: Gustav Tunnel, Kuftal Tunnel, Korroloka Tunnel, Sea Serpent Grotto, Ordelle's Caves, and Aydeewa Subterrane. And yes, there does seem to be glowing fungi in that last one.
* ** ''VideoGame/FinalFantasyXII'' has a bunch of these, including the Lhusu mines, Barheim Passage, the Henne Mines, the Sochen Cave Palace, and Zertinan Caverns. One may or may not also include Giruvegan, as the paths and platforms are man-made.
* ** ''VideoGame/FinalFantasyXIII'' had the Mah'habara Subterra, a network of tunnels dug for whatever reason by the fal'Cie Atomos under the Gran Pulse.
* ** ''VideoGame/FinalFantasyXIV'' features several, notably in the form of Sastasha, the Tam-Tara Deepcroft, Copperbell Mines, the Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale.
4th Mar '17 10:05:04 AM Theriocephalus
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* ''VideoGame/ProjectEden'' is almost entirely set underground. This being a scifi game, underground means "abandoned and decaying ruins of the megacity that now spans above" rather than "damp caves". Occasionally overlaps with BeneathTheEarth, as a few game areas are inhabited by neutral [=NPCs=].



[[AC:FirstPersonShooter]]
* The entirety of the first two ''VideoGame/{{Descent}}'' games, sometimes crossing into LethalLavaLand. [[JustifiedTrope Justified]] in that you're flying through mines to clear out berserk mining robots.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]'': The expansion ''Perseus Mandate'' has the Old Underground Metro Area, a forgotten city district engulfed by an earthquake and used as a base for the new city. There aren't any human enemies in the two levels it spans, [[ThingsThatGoBumpInTheNight which doesn't make them any less terrifying]]. In fact, the sheer amount of hostile apparitions probably makes the place the games' very first BigBoosHaunt.

[[AC:MMORPG]]
* The ancient [[AbsentAliens Vanu]] caverns in ''VideoGame/PlanetSide''. Megalithic rock formations, giant crystals composed of [[NanoTechnology nanites]], multiple vertical levels, zip-lines, and abandoned ([[RagnarokProofing but totally functional]]) Vanu buildings.
* ''VideoGame/WorldOfWarcraft'' has several although Ahn'Kahet qualifies the best. It is an underground city that here and there borders natural subterranean life. It features large, glowy mushrooms, insects of different types and sizes and bioluminiscent birds/bats that fly around. It also contains large number of undead that took over the city as well as the few surviving Nerubians that orginally inhabited the city. While the dungeon itself is fairly linear, players are able get a good view of the massive underground caverns from ledges and combinations of creepy music, darkness and mysterious whispers (courtesy of an [[EldritchAbomination Old God]] under whose range of influence the city is located) make this place quite {{Nightmare Fuel}}lerific. It was originally meant to be part of a whole underground region.



* ''VideoGame/TheFloorIsJelly'' has a large underground cavern that serves as the HubLevel. The cavern, besides being [[RubberyWorld ridiculously bouncy like everything else]] in the game, is also populated with strange and magnificent flora as well as the occasional frog, the latter causing small wobbles through the ground as they hop around.



* The entirety of the first two ''VideoGame/{{Descent}}'' games, sometimes crossing into LethalLavaLand. [[JustifiedTrope Justified]] in that you're flying through mines to clear out berserk mining robots.



* ''VideoGame/WorldOfWarcraft'' has several although Ahn'Kahet qualifies the best. It is an underground city that here and there borders natural subterranean life. It features large, glowy mushrooms, insects of different types and sizes and bioluminiscent birds/bats that fly around. It also contains large number of undead that took over the city as well as the few surviving Nerubians that orginally inhabited the city. While the dungeon itself is fairly linear, players are able get a good view of the massive underground caverns from ledges and combinations of creepy music, darkness and mysterious whispers (courtesy of an [[EldritchAbomination Old God]] under whose range of influence the city is located) make this place quite {{Nightmare Fuel}}lerific. It was originally meant to be part of a whole underground region.



* The Old Underground Metro Area, a forgotten city district engulfed by an earthquake and used as a base for the new city, in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. Perseus Mandate]]''. There aren't any human enemies in the two levels it spans, [[ThingsThatGoBumpInTheNight which doesn't make them any less terrifying]]. In fact, the sheer amount of hostile apparitions probably makes the place the games' very first BigBoosHaunt.



* The ancient [[AbsentAliens Vanu]] caverns in ''VideoGame/PlanetSide''. Megalithic rock formations, giant crystals composed of [[NanoTechnology nanites]], multiple vertical levels, zip-lines, and abandoned ([[RagnarokProofing but totally functional]]) Vanu buildings.



* ''VideoGame/ProjectEden'' is almost entirely set underground. This being a scifi game, underground means "abandoned and decaying ruins of the megacity that now spans above" rather than "damp caves". Occasionally overlaps with BeneathTheEarth, as a few game areas are inhabited by neutral [=NPCs=].



* ''VideoGame/TheFloorIsJelly'' has a large underground cavern that serves as the HubLevel. The cavern, besides being [[RubberyWorld ridiculously bouncy like everything else]] in the game, is also populated with strange and magnificent flora as well as the occasional frog, the latter causing small wobbles through the ground as they hop around.
5th Dec '16 4:03:35 PM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Dodongo's Cavern, Beneath the Well, and the Fire and Shadow Temples.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the aptly named Earth Temple.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Dodongo's Cavern, Beneath the Well, and the Fire and Shadow Temples.
Temples and Beneath the Well. The former two are set inside the volcanic Death Mountain, so they also qualify as LethalLavaLand dungeons. The latter two are placed in the underground of Kakariko Village, and them being overrun by undead creatures makes them BigBoosHaunt locations as well.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock.
Rock, which notably doesn't have any man-made (or even divine) design like the other dungeons, so it's more like a very extended cave.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the aptly named Earth Temple. Since the number of light sources is finite, Link and Medli have to reflect the available light to the dark areas where it's required.
5th Dec '16 2:55:15 PM Theriocephalus
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[[AC:ActionAdventure]]
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has Dodongo's Cavern, Beneath the Well, and the Fire and Shadow Temples.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the aptly named Earth Temple.
* In ''VideoGame/StarFoxAdventures'', once the speeder bike in the Darkice Mines passes a certain point, the rest of the level is cave.



* ''VideoGame/CrystalCaves'' takes place entirely underground, but this is one case where someone is there to mine it out.



* ''VideoGame/{{Avernum}}'': The first two games take place entirely underground, and there are underground parts in all the others.



* ''VideoGame/DarkSouls'' has the Catacombs and the [[BlackoutBasement Tomb of the Giants]].



[[AC:ShootEmUp]]
* The UsefulNotes/TurboGrafx16 game ''Dead Moon'' has a Moon cave stage, though the underground environment here has little significance except parallax-scrolling stalactites.
* ''VideoGame/StarFox1'' has one of these in the planet Macbeth, which is explained away as a planet where the core shrunk due to strange experiments by [[MadScientist Andross]].
* All of ''VideoGame/{{Touhou}} Project: Subterranean Animism'' is like this, as the plot requires the characters to investigate a disturbance coming from the underground. [[spoiler:Except the extra stage, which revisits a location from the previous game. [[note]]The Moriya Shrine. Which also happens to be the location of the previous game's extra stage.[[/note]]]]



* The first two ''VideoGame/{{Avernum}}'' computer games take place entirely underground, and there are underground parts in all the others.
* ''VideoGame/CrystalCaves'' takes place entirely underground, but this is one case where someone is there to mine it out.
* Dodongo's Cavern, Beneath the Well, and the Fire and Shadow Temples from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock, while ''VideoGame/TheLegendOfZeldaTheWindWaker'' has the aptly-named Earth Temple.
* In ''VideoGame/StarFoxAdventures'', once the speeder bike in the Darkice Mines passes a certain point, the rest of the level is cave.
* The original ''[[VideoGame/StarFox1 Star Fox]]'' has one of these in the planet Macbeth- explained away as a planet where the core shrunk due to strange experiments by [[MadScientist Andross]].



* All of ''VideoGame/{{Touhou}} Project: Subterranean Animism'' is like this as the plot requires the characters to investigate a disturbance coming from the underground. [[spoiler:Except the extra stage, which revisits a location from the previous game. [[note]]The Moriya Shrine. Which also happens to be the location of the previous game's extra stage.[[/note]]]]



* The Catacombs and [[BlackoutBasement Tomb of the Giants]] in ''VideoGame/DarkSouls''.



* The UsefulNotes/TurboGrafx16 ShootEmUp ''Dead Moon'' has a Moon cave stage, though the underground environment here has little significance except parallax-scrolling stalactites.
3rd Dec '16 4:25:53 PM Theriocephalus
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* ''VideoGame/{{Athena}}'' has World of Cavern as the second level.




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* The ''VideoGame/{{Fallout}}'' series has featured underground areas from the beginning, ranging from the buried Vaults and their entrance tunnels to mines and abandoned subways.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a number of mines and underground cities to explore, usually infested with [[BreakableWeapons weapon-eating]] golems and corrisive blobs.




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* ''VideoGame/{{Terraria}}'': Everything between the GreenHillZone at the top of the map and the LethalLavaLand the bottom is this, except for the Underground Jungle and the Dungeon.



* ''VideoGame/{{World of Warcraft}}'' has several although Ahn'Kahet qualifies the best. It is an underground city that here and there borders natural subterranean life. It features large, glowy mushrooms, insects of different types and sizes and bioluminiscent birds/bats that fly around. It also contains large number of undead that took over the city as well as the few surviving Nerubians that orginally inhabited the city. While the dungeon itself is fairly linear, players are able get a good view of the massive underground caverns from ledges and combinations of creepy music, darkness and mysterious whispers (courtesy of an [[EldritchAbomination Old God]] under whose range of influence the city is located) make this place quite {{Nightmare Fuel}}lerific. It was originally meant to be part of a whole underground region.

to:

* ''VideoGame/{{World of Warcraft}}'' ''VideoGame/WorldOfWarcraft'' has several although Ahn'Kahet qualifies the best. It is an underground city that here and there borders natural subterranean life. It features large, glowy mushrooms, insects of different types and sizes and bioluminiscent birds/bats that fly around. It also contains large number of undead that took over the city as well as the few surviving Nerubians that orginally inhabited the city. While the dungeon itself is fairly linear, players are able get a good view of the massive underground caverns from ledges and combinations of creepy music, darkness and mysterious whispers (courtesy of an [[EldritchAbomination Old God]] under whose range of influence the city is located) make this place quite {{Nightmare Fuel}}lerific. It was originally meant to be part of a whole underground region.



* Any of the caves in ''VideoGame/{{Terraria}}''.



* The ''VideoGame/{{Fallout}}'' series has featured underground areas from the beginning, ranging from the buried Vaults and their entrance tunnels to mines and abandoned subways.
* ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has a number of mines and underground cities to explore, usually infested with [[BreakableWeapons weapon-eating]] golems and corrisive blobs.
* ''VideoGame/{{Athena}}'' has World of Cavern as the second level.
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