History Main / UndergroundLevel

10th Nov '17 1:00:16 PM WillKeaton
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[[AC:FirstPersonShooter]]
* The entirety of the first two ''VideoGame/{{Descent}}'' games, sometimes crossing into LethalLavaLand. [[JustifiedTrope Justified]] in that you're flying through mines to clear out berserk mining robots.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]'': The expansion ''Perseus Mandate'' has the Old Underground Metro Area, a forgotten city district engulfed by an earthquake and used as a base for the new city. There aren't any human enemies in the two levels it spans, [[ThingsThatGoBumpInTheNight which doesn't make them any less terrifying]]. In fact, the sheer amount of hostile apparitions probably makes the place the games' very first BigBoosHaunt.


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[[folder:First Person Shooter]]
* The entirety of the first two ''VideoGame/{{Descent}}'' games, sometimes crossing into LethalLavaLand. [[JustifiedTrope Justified]] in that you're flying through mines to clear out berserk mining robots.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]'': The expansion ''Perseus Mandate'' has the Old Underground Metro Area, a forgotten city district engulfed by an earthquake and used as a base for the new city. There aren't any human enemies in the two levels it spans, [[ThingsThatGoBumpInTheNight which doesn't make them any less terrifying]]. In fact, the sheer amount of hostile apparitions probably makes the place the games' very first BigBoosHaunt.
[[/folder]]
16th Oct '17 11:02:08 AM Saber15
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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]'' features Thunder Rift, an massive underground cavern full of waterfalls, natural land bridges, with rocks raining down from the hole in the cavern ceiling. It's large enough to justify FutureCopter factories and repair facilities.
3rd Oct '17 12:00:28 PM Concrete4
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** Quartz Quadrant in ''VideoGame/SonicCD''

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** Quartz Quadrant In ''VideoGame/SonicLostWorld'', both Windy Hill and Silent Forest Zone 3 take place in ''VideoGame/SonicCD''a dark cave. The latter also contains a few SlippySlideyIceWorld elements to it.
16th Aug '17 5:32:27 AM morenohijazo
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[[folder:Puzzle Games]]
* ''VideoGame/TheWitness'': [[spoiler:The caves underneath the island that are accessed through a passage at the bottom of the mountain.]]
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30th Jun '17 5:56:36 PM MyFinalEdits
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** World 1-2 of ''VideoGame/SuperMarioBros1'' is the most iconic example, serving as an introduction to a type of setting that contrasts directly with the open-air levels that are more frequent. All five ''VideoGame/NewSuperMarioBros'' games do the same thing at exactly the same level slot.

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** World 1-2 of ''VideoGame/SuperMarioBros1'' is the most iconic example, serving as an introduction to a type of setting that contrasts directly with the open-air levels that are more frequent. All five ''VideoGame/NewSuperMarioBros'' games games, as well as ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', do the same thing at exactly the same level slot.slot. In contrast, ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioBros3'' both introduce the Underground setting in later levels.



** The 3D Mario games have Hazy Maze Cave from ''VideoGame/SuperMario64'', "Spin-Dig Galaxy" and "Slimy Springs Galaxy" from ''VideoGame/SuperMarioGalaxy2'', and various individual cave levels in ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]''.

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** The 3D Mario games have Hazy Maze Cave from ''VideoGame/SuperMario64'', "Spin-Dig Galaxy" and "Slimy Springs Galaxy" from ''VideoGame/SuperMarioGalaxy2'', and various individual cave levels in ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]''.World]]'' (the latter two introducing the setting in World 1-2, in the style of the 2D games).
9th Apr '17 10:28:17 AM nombretomado
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* ''Franchise/RockRaiders''. ''The entire game'' is an UndergroundLevel.

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* ''Franchise/RockRaiders''.''VideoGame/RockRaiders''. ''The entire game'' is an UndergroundLevel.
2nd Apr '17 11:30:19 AM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock, which notably doesn't have any man-made (or even divine) design like the other dungeons, so it's more like a very extended cave.



** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has Turtle Rock, which notably doesn't have any man-made (or even divine) design like the other dungeons, so it's more like a very extended cave.



** ''VideoGame/SuperMarioWorld'' goes as far as having two worlds themed around caves: Vanilla Dome and Valley of Bowser. The most frequent feature seen in them is a kind of yellow rock that rises and lowers periodically, which becomes benefitial to reach high places in big areas but detrimental when Mario or Luigi is in narrow passageways.



** World 2 of ''VideoGame/MarioAdventure'' is a combination of this and LethalLavaLand.



* World 2 of ''VideoGame/MarioAdventure'' is a combination of this and LethalLavaLand.



** The original SNES game has numerous cave levels, which have underground waterfalls (or lava in the case of World 6's cave level).

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** The original SNES game has for SNES, ''VideoGame/SuperMarioWorld2YoshisIsland'', plus the sequel for UsefulNotes/NintendoDS'', both have numerous cave levels, which have underground waterfalls (or lava in the case of World 6's the respective final worlds' cave level).
1st Apr '17 5:52:48 PM Theriocephalus
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder:Action-Adventure]]




[[AC:MMORPG]]

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[[folder:MMORPG]]




[[AC:PlatformGame]]

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[[folder:Platform Games]]




[[AC:RolePlayingGame]]

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[[folder:Role-Playing Games]]




[[AC:ShootEmUp]]

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[[folder:Shoot 'Em Ups]]




[[AC:Wide-open Sandbox]]

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[[folder:Wide-Open
Sandbox]]




[[AC:Unsorted]]

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[[folder:Unsorted]]


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[[/folder]]
4th Mar '17 10:12:01 AM Theriocephalus
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* ''VideoGame/FinalFantasyVI'' has the optional dungeon of The Ancient Castle, which can only be accessed through the tunneling castle, Figaro.
* ''VideoGame/FinalFantasyVII'' has the Mithril Mines, with glowing green rocks.
* ''VideoGame/FinalFantasyIX'' has the Ice Cavern, Fossil Roo, and Gargan Roo.
* ''VideoGame/FinalFantasyXI'' has quite a few areas like this: Gustav Tunnel, Kuftal Tunnel, Korroloka Tunnel, Sea Serpent Grotto, Ordelle's Caves, and Aydeewa Subterrane. And yes, there does seem to be glowing fungi in that last one.
* ''VideoGame/FinalFantasyXII'' has a bunch of these, including the Lhusu mines, Barheim Passage, the Henne Mines, the Sochen Cave Palace, and Zertinan Caverns. One may or may not also include Giruvegan, as the paths and platforms are man-made.
* ''VideoGame/FinalFantasyXIII'' had the Mah'habara Subterra, a network of tunnels dug for whatever reason by the fal'Cie Atomos under the Gran Pulse.
* ''VideoGame/FinalFantasyXIV'' features several, notably in the form of Sastasha, the Tam-Tara Deepcroft, Copperbell Mines, the Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale.

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* ''VideoGame/FinalFantasy'':
**
''VideoGame/FinalFantasyVI'' has the optional dungeon of The Ancient Castle, which can only be accessed through the tunneling castle, Figaro.
* ** ''VideoGame/FinalFantasyVII'' has the Mithril Mines, with glowing green rocks.
* ** ''VideoGame/FinalFantasyIX'' has the Ice Cavern, Fossil Roo, and Gargan Roo.
* ** ''VideoGame/FinalFantasyXI'' has quite a few areas like this: Gustav Tunnel, Kuftal Tunnel, Korroloka Tunnel, Sea Serpent Grotto, Ordelle's Caves, and Aydeewa Subterrane. And yes, there does seem to be glowing fungi in that last one.
* ** ''VideoGame/FinalFantasyXII'' has a bunch of these, including the Lhusu mines, Barheim Passage, the Henne Mines, the Sochen Cave Palace, and Zertinan Caverns. One may or may not also include Giruvegan, as the paths and platforms are man-made.
* ** ''VideoGame/FinalFantasyXIII'' had the Mah'habara Subterra, a network of tunnels dug for whatever reason by the fal'Cie Atomos under the Gran Pulse.
* ** ''VideoGame/FinalFantasyXIV'' features several, notably in the form of Sastasha, the Tam-Tara Deepcroft, Copperbell Mines, the Thousand Maws of Toto-Rak, Cutter's Cry, Dzemael Darkhold, and Aurum Vale.
4th Mar '17 10:05:04 AM Theriocephalus
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* ''VideoGame/ProjectEden'' is almost entirely set underground. This being a scifi game, underground means "abandoned and decaying ruins of the megacity that now spans above" rather than "damp caves". Occasionally overlaps with BeneathTheEarth, as a few game areas are inhabited by neutral [=NPCs=].



[[AC:FirstPersonShooter]]
* The entirety of the first two ''VideoGame/{{Descent}}'' games, sometimes crossing into LethalLavaLand. [[JustifiedTrope Justified]] in that you're flying through mines to clear out berserk mining robots.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R]]'': The expansion ''Perseus Mandate'' has the Old Underground Metro Area, a forgotten city district engulfed by an earthquake and used as a base for the new city. There aren't any human enemies in the two levels it spans, [[ThingsThatGoBumpInTheNight which doesn't make them any less terrifying]]. In fact, the sheer amount of hostile apparitions probably makes the place the games' very first BigBoosHaunt.

[[AC:MMORPG]]
* The ancient [[AbsentAliens Vanu]] caverns in ''VideoGame/PlanetSide''. Megalithic rock formations, giant crystals composed of [[NanoTechnology nanites]], multiple vertical levels, zip-lines, and abandoned ([[RagnarokProofing but totally functional]]) Vanu buildings.
* ''VideoGame/WorldOfWarcraft'' has several although Ahn'Kahet qualifies the best. It is an underground city that here and there borders natural subterranean life. It features large, glowy mushrooms, insects of different types and sizes and bioluminiscent birds/bats that fly around. It also contains large number of undead that took over the city as well as the few surviving Nerubians that orginally inhabited the city. While the dungeon itself is fairly linear, players are able get a good view of the massive underground caverns from ledges and combinations of creepy music, darkness and mysterious whispers (courtesy of an [[EldritchAbomination Old God]] under whose range of influence the city is located) make this place quite {{Nightmare Fuel}}lerific. It was originally meant to be part of a whole underground region.



* ''VideoGame/TheFloorIsJelly'' has a large underground cavern that serves as the HubLevel. The cavern, besides being [[RubberyWorld ridiculously bouncy like everything else]] in the game, is also populated with strange and magnificent flora as well as the occasional frog, the latter causing small wobbles through the ground as they hop around.



* The entirety of the first two ''VideoGame/{{Descent}}'' games, sometimes crossing into LethalLavaLand. [[JustifiedTrope Justified]] in that you're flying through mines to clear out berserk mining robots.



* ''VideoGame/WorldOfWarcraft'' has several although Ahn'Kahet qualifies the best. It is an underground city that here and there borders natural subterranean life. It features large, glowy mushrooms, insects of different types and sizes and bioluminiscent birds/bats that fly around. It also contains large number of undead that took over the city as well as the few surviving Nerubians that orginally inhabited the city. While the dungeon itself is fairly linear, players are able get a good view of the massive underground caverns from ledges and combinations of creepy music, darkness and mysterious whispers (courtesy of an [[EldritchAbomination Old God]] under whose range of influence the city is located) make this place quite {{Nightmare Fuel}}lerific. It was originally meant to be part of a whole underground region.



* The Old Underground Metro Area, a forgotten city district engulfed by an earthquake and used as a base for the new city, in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. Perseus Mandate]]''. There aren't any human enemies in the two levels it spans, [[ThingsThatGoBumpInTheNight which doesn't make them any less terrifying]]. In fact, the sheer amount of hostile apparitions probably makes the place the games' very first BigBoosHaunt.



* The ancient [[AbsentAliens Vanu]] caverns in ''VideoGame/PlanetSide''. Megalithic rock formations, giant crystals composed of [[NanoTechnology nanites]], multiple vertical levels, zip-lines, and abandoned ([[RagnarokProofing but totally functional]]) Vanu buildings.



* ''VideoGame/ProjectEden'' is almost entirely set underground. This being a scifi game, underground means "abandoned and decaying ruins of the megacity that now spans above" rather than "damp caves". Occasionally overlaps with BeneathTheEarth, as a few game areas are inhabited by neutral [=NPCs=].



* ''VideoGame/TheFloorIsJelly'' has a large underground cavern that serves as the HubLevel. The cavern, besides being [[RubberyWorld ridiculously bouncy like everything else]] in the game, is also populated with strange and magnificent flora as well as the occasional frog, the latter causing small wobbles through the ground as they hop around.
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