History Main / UnderTheSea

25th Jun '17 4:45:35 PM Spanks
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Aquatic videogame levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, electric eels, jellyfish (and sometimes ElectricJellyfish), and [[ClamTrap clams]]. Expect some UnderwaterRuins every now and again for decoration.

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Aquatic videogame levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, squid, electric eels, urchins, jellyfish (and sometimes ElectricJellyfish), and [[ClamTrap clams]].clams]], and some common fish like basses, rays, and mackerels with basic swimming patterns to serve as underwater [[TheGoomba goombas]] if the former options are a little too threatening. Expect some UnderwaterRuins every now and again for decoration.
6th Jun '17 6:01:18 AM ApeAccount
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* In ''VideoGame/ThetaVsPi7'' there are several underwater levels, most of which are in the sea but one of which is in King Piís castle. The challenge is that fish aren't vulnerable to normal attacks so need to be lead to their death or outrun.
4th Jun '17 10:42:31 PM CerotechOmega
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* ''VideoGame/BlasterMaster'''s Stage 5, in addition to having a ThatOneBoss, is almost entirely underwater, so your Rover moves and jumps really slowly, and you don't get the swimming ability for it until after you beat the boss, so to reach certain parts you are forced to swim in just your space suit, making you a sitting duck for the otherwise weak {{Mooks}}.

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* ''VideoGame/BlasterMaster'''s Stage 5, in addition to having a ThatOneBoss, is almost entirely underwater, so your Rover moves and jumps really slowly, and you don't get the swimming ability for it until after you beat the boss, so to reach certain parts you are forced to swim in just your space suit, making you a sitting duck for the otherwise weak {{Mooks}}. ''Zero'' has its Area 5 amount to the same thing, the big difference being that Jason gets to voice [[ThisIsGonnaSuck how much he is looking forward to this area]], and that Gunvolt has [[PowerNullifier his own]] [[ThatOneBoss problems]].
1st Jun '17 8:44:56 PM wolftickets1969
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* ''VideoGame/ChildOfLight'' has the [[TheVeryDefinitelyFinalDungeon Palace of the Sun]] under the Cynbel Sea.
11th Apr '17 6:57:02 PM IAmNotAFunguy
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* Sog Ee's Realm in ''VideoGame/SnakePass'' is set mostly underwater.
20th Mar '17 1:58:57 PM Eagal
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** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has an actual seafloor as part of the overworld, though it contains rather little of interest.

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** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has an actual seafloor as part of the overworld, though it contains rather little with the Zora town leading to the WombLevel [[CallBack inside of interest.Jabu-Jabu]].
24th Oct '16 5:37:05 PM nombretomado
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** Aqua Lake in the GameGear version of Sonic 2. Unlike later games, Sonic doesn't run on the water's surface, instead bouncing over it like a skimming stone.

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** Aqua Lake in the GameGear UsefulNotes/GameGear version of Sonic 2. Unlike later games, Sonic doesn't run on the water's surface, instead bouncing over it like a skimming stone.
23rd Oct '16 6:34:53 AM FlyingDuckManGenesis
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* The sixth level of ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'' takes place underwater. The level is somewhat easier if Fred collects the "Dive" move from one of the bonus stages.
21st Oct '16 4:43:32 AM SolariusScorch
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Added DiffLines:

[[AC:TurnBasedStrategy]]
* ''VideoGame/{{Piratez}}'': Some missions take place underwater, where you can swim in 3D and find some treasure! (Also die horribly from a Deep One's ballista, because you can't see underwater anywhere as well as actual underwater races.)
8th Oct '16 1:27:32 PM Nippertipper
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Aquatic levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, electric eels, jellyfish (and sometimes ElectricJellyfish), and [[ClamTrap clams]]. Expect some UnderwaterRuins every now and again for decoration.

to:

Aquatic videogame levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, electric eels, jellyfish (and sometimes ElectricJellyfish), and [[ClamTrap clams]]. Expect some UnderwaterRuins every now and again for decoration.
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