History Main / UnderTheSea

11th Apr '17 6:57:02 PM IAmNotAFunguy
Is there an issue? Send a Message



to:

* Sog Ee's Realm in ''VideoGame/SnakePass'' is set mostly underwater.
20th Mar '17 1:58:57 PM Eagal
Is there an issue? Send a Message


** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has an actual seafloor as part of the overworld, though it contains rather little of interest.

to:

** ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Of Ages]]'' has an actual seafloor as part of the overworld, though it contains rather little with the Zora town leading to the WombLevel [[CallBack inside of interest.Jabu-Jabu]].
24th Oct '16 5:37:05 PM nombretomado
Is there an issue? Send a Message


** Aqua Lake in the GameGear version of Sonic 2. Unlike later games, Sonic doesn't run on the water's surface, instead bouncing over it like a skimming stone.

to:

** Aqua Lake in the GameGear UsefulNotes/GameGear version of Sonic 2. Unlike later games, Sonic doesn't run on the water's surface, instead bouncing over it like a skimming stone.
23rd Oct '16 6:34:53 AM FlyingDuckManGenesis
Is there an issue? Send a Message



to:

* The sixth level of ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'' takes place underwater. The level is somewhat easier if Fred collects the "Dive" move from one of the bonus stages.
21st Oct '16 4:43:32 AM SolariusScorch
Is there an issue? Send a Message

Added DiffLines:

[[AC:TurnBasedStrategy]]
* ''VideoGame/{{Piratez}}'': Some missions take place underwater, where you can swim in 3D and find some treasure! (Also die horribly from a Deep One's ballista, because you can't see underwater anywhere as well as actual underwater races.)
8th Oct '16 1:27:32 PM Nippertipper
Is there an issue? Send a Message


Aquatic levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, electric eels, jellyfish (and sometimes ElectricJellyfish), and [[ClamTrap clams]]. Expect some UnderwaterRuins every now and again for decoration.

to:

Aquatic videogame levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, electric eels, jellyfish (and sometimes ElectricJellyfish), and [[ClamTrap clams]]. Expect some UnderwaterRuins every now and again for decoration.
9th Aug '16 2:00:52 PM Ripburger
Is there an issue? Send a Message


* ''VideoGame/XCom: Terror from the Deep''

to:

* ''VideoGame/XCom: Terror from ''VideoGame/XCOMTerrorFromTheDeep'' is set mostly on the Deep''ocean floor. It is the Starquest to ''X-COM''[='s=] Star Trek.
19th Jul '16 6:44:27 AM DrNoPuma
Is there an issue? Send a Message


Aquatic levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, electric eels, and jellyfish (and sometimes ElectricJellyfish). Expect some UnderwaterRuins every now and again for decoration.

Human heroes, such as Mario, often swim fully clothed, without being weighed down or otherwise impeded -- it's as if WaterIsAir.

to:

Aquatic levels have been a staple of Nintendo games since ''VideoGame/{{Super Mario Bros|1}}.'', but can be seen in other games as well. Typical underwater enemies are [[ThreateningShark sharks]], octopuses, electric eels, and jellyfish (and sometimes ElectricJellyfish).ElectricJellyfish), and [[ClamTrap clams]]. Expect some UnderwaterRuins every now and again for decoration.

Human heroes, such as Mario, [[Franchise/SuperMarioBros Mario]], often swim fully clothed, without being weighed down or otherwise impeded -- it's as if WaterIsAir.
9th Jun '16 2:14:01 AM erforce
Is there an issue? Send a Message


[[quoteright:256:[[VideoGame/DonkeyKongCountry http://static.tvtropes.org/pmwiki/pub/images/underthesea.bmp]]]]

to:

[[quoteright:256:[[VideoGame/DonkeyKongCountry [[quoteright:256:[[VideoGame/DonkeyKongCountry1 http://static.tvtropes.org/pmwiki/pub/images/underthesea.bmp]]]]



* Most worlds in ''VideoGame/DonkeyKongCountry'', and ''VideoGame/DonkeyKong64'', include one aquatic level. In these levels, the Kongs can ride or must transform into Enguarde the swordfish to repel enemies. ''Videogame/DonkeyKongJungleBeat'' was the first game Donkey can fight off enemies underwater without any animal buddies. ''VideoGame/DonkeyKongCountryReturns'' surprisingly lacks any water levels but ''VideoGame/DonkeyKongCountryTropicalFreeze'' had a whole world of nothing but water levels. [[AcceptableBreaksFromReality Given the Kong's species, none of them should be able to swim in the first place.]]

to:

* Most worlds in ''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry'' trilogy and ''VideoGame/DonkeyKong64'', include one aquatic level. In these levels, the Kongs can ride or must transform into Enguarde the swordfish to repel enemies. ''Videogame/DonkeyKongJungleBeat'' was the first game Donkey can fight off enemies underwater without any animal buddies. ''VideoGame/DonkeyKongCountryReturns'' surprisingly lacks any water levels but ''VideoGame/DonkeyKongCountryTropicalFreeze'' had a whole world of nothing but water levels. [[AcceptableBreaksFromReality Given the Kong's species, none of them should be able to swim in the first place.]]



** Dry Lagoon and Aquatic Mine from ''VideoGame/SonicAdventure2'' combine this with ''UnderwaterRuins'' and ''RuinsForRuinsSake''. Cannon's Core at the end of the game has a massive underwater section that Knuckles must traverse. Hope you got the Air Necklace!

to:

** Dry Lagoon and Aquatic Mine from ''VideoGame/SonicAdventure2'' combine this with ''UnderwaterRuins'' UnderwaterRuins and ''RuinsForRuinsSake''.RuinsForRuinsSake. Cannon's Core at the end of the game has a massive underwater section that Knuckles must traverse. Hope you got the Air Necklace!



** Hydrocity from ''VideoGame/SonicTheHedgehog3'', also of the UnderwaterRuins variety. Sonic 3 has a ''lot'' of water though, to the point that almost all the zones in the Sonic 3 half of the game feature it to some extent.

to:

** Hydrocity from ''VideoGame/SonicTheHedgehog3'', also of the UnderwaterRuins variety. Sonic 3 has a ''lot'' of water though, to the point that almost all the zones in the Sonic 3 ''Sonic 3'' half of the game feature it to some extent.



** Tidal Plant in ''SonicTripleTrouble'' which borders on being DownTheDrain as you spend almost the entire second act underwater.

to:

** Tidal Plant in ''SonicTripleTrouble'' ''VideoGame/SonicTripleTrouble'' which borders on being DownTheDrain as you spend almost the entire second act underwater.



** Aqua Planet in ''SonicChaos'' is different from the other examples in that despite it's name the level doesn't have very much water, it's pretty easy to avoid for the most part, and you're not too likely to drown. This is to the point that many of the series' stages that ''aren't'' dedicated water levels have more water.

to:

** Aqua Planet in ''SonicChaos'' ''VideoGame/SonicChaos'' is different from the other examples in that despite it's name the level doesn't have very much water, it's pretty easy to avoid for the most part, and you're not too likely to drown. This is to the point that many of the series' stages that ''aren't'' dedicated water levels have more water.
8th Jun '16 6:31:49 PM Theriocephalus
Is there an issue? Send a Message


* In ''VideoGame/PokemonRubyAndSapphire'', the Dive HM makes it possible to go underwater in certain regions of Hoenn. In fact, this is the only way to reach certain areas, like the entrance to Sootopolis City. Underwater areas also have patches of seaweed home to a small variety o aquatic Pokemon only found here. Dive was absent in Gen IV, but returned in ''VideoGame/PokemonBlackAndWhite'', though it doesn't see nearly as much use. In Ruby & Sapphire's remakes, more is added to the diving areas including a new class of trainers, the Divers, and a greater variety of wild Pokemon.

to:

* In ''VideoGame/PokemonRubyAndSapphire'', the Dive HM makes it possible to go underwater in certain regions of Hoenn. In fact, this is the only way to reach certain areas, like the entrance to Sootopolis City. Underwater areas also have patches of seaweed home to a small variety o of aquatic Pokemon only found here.there. Dive was absent in Gen IV, but returned in ''VideoGame/PokemonBlackAndWhite'', though it doesn't see nearly as much use. In Ruby & Sapphire's remakes, more is added to the diving areas including a new class of trainers, the Divers, and a greater variety of wild Pokemon.
This list shows the last 10 events of 105. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.UnderTheSea