History Main / UnWinnableByDesign

22nd May '16 4:00:37 AM smalltime
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** In ''Seymour Goes to Hollywood'', if you try using the teleporter in the Flash Gordan parody, you will be teleported above a spike pit, and you automatically respawn above the spike pit each time you die. You need to teleport the towel item first.
20th May '16 4:36:08 PM diaaru
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* ''VideoGame/KingsKnight'' allows you to continue to the final stage even if you have one character alive... but beating it is impossible without all four characters as each character can only destroy certain types of statues that block your way. Moreover, it ''still'' can't be beaten with a full party if you don't have the thief and the monster's spell unlocked as the group will get crushed by unbreakable obstacles otherwise.
17th May '16 7:48:00 PM ImpudentInfidel
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** Erfworld's economy is specifically set up so that none of the factions can ever control a large part of the board alone. Cities are the main source of income, but every one you adds reduces the income from every city a side controls. Around a dozen cities you start to ''lose'' income by expanding further. The biggest side seen in the series so far, Haffaton, turned out to have a negligible defense even against a tiny side (of pacifists) simply because they couldn't afford the cost and upkeep of units.

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** Erfworld's economy is specifically set up so that none of the factions can ever control a large part of the board alone. Cities are the main source of income, but every one you adds add reduces the income from every city a side controls. Around a dozen cities you start to ''lose'' income by expanding further. The biggest side seen in the series so far, Haffaton, turned out to have a negligible defense even against a tiny side (of pacifists) simply because they couldn't afford the cost and upkeep of units.
15th May '16 1:08:02 PM LadyJaneGrey
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** Subverted in the ''[[Series/StarTrekTheNextGeneration Next Generation]]'' episode "Thine Own Self". Troi ''thinks'' at first that the promotion exam is supposed to be unwinnable, and it's supposed to gauge how an applicant handles a hopeless situation. [[spoiler: It's not. The solution can be obtained if she orders someone to do something she knows he won't survive. The test is supposed to determine whether she is able to give such an order.]]
9th May '16 4:16:56 PM Someoneman
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* ''VideoGame/CryptOfTheNecrodancer''
** There is a trap that consists of four arrow pads pointing towards an item. If you grab the item without either destroying one of the pads or having boots that allow you to move over them, you get stuck with no way out. Normally, you could just wait for the stage's song to end, which would make you skip to the next stage, but if you play as Aria (who dies if the song ends) or Bard (who is unaffected by any music-related mechanics, including the song's time limit), you are completely stuck.
** If you play as Monk, who dies if he so much as touches a single coin, you'd better always keep a spare bomb handy. If you kill an enemy that is standing over the exit, or kill a boss's minions in such a way that the gold they drop forms an impassable barrier, and you cannot blow up the coins, you have no hope of ever getting past them.
7th May '16 9:59:18 AM butterflygrrl
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* A small gap to right of the gate that leads to Area 2, falling into it causes you to get trapped because there's not enough room to perform a precise jump through its small entrance and get out.

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* A ** There's a small gap to the right of the gate that leads to Area 2, falling 2. Falling into it causes you to get trapped because there's not enough room to perform a precise jump through its small entrance and get out.
3rd May '16 2:00:49 AM erforce
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* ''Film/{{Robocop}}'' on Commodore 64 has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately so no-one could get that far. Though it is possible to complete level 3 within the time limit by glitching through a wall.

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* ''Film/{{Robocop}}'' ''VideoGame/{{RoboCop}}'' on Commodore 64 UsefulNotes/{{Commodore 64}} has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately so no-one could get that far. Though it is possible to complete level 3 within the time limit by glitching through a wall.
29th Apr '16 11:28:12 AM StarSword
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* {{Conversed}} in ''Literature/{{Mako}}''. The sudden twist during the final level of the VR game ''Mako Assault'' is that a group of Auran colonists imprisoned by the Alystierians have been brought to the refueling post the players are trying to destroy. Reiser says that had Lee's team exfiltrated without rescuing the colonists, the game would have sent them on a final bonus level to rescue them which was deliberately a no-win scenario.
25th Apr '16 1:38:39 PM smalltime
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* The programmers for the Amiga port of ''Film/DennisTheMenace'' ran of time and didn't put in the final boss or the ending, so they just put an impossible jump in the final stage.

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* The programmers for the Amiga port of ''Film/DennisTheMenace'' ran out of time and didn't put in the final boss or the ending, so they just put an impossible jump in the final stage.
25th Apr '16 1:36:56 PM smalltime
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* ''Film/{{Robocop}}'' on Commodore 64 has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately. Though it is possible to complete level 3 within the time limit by glitching through a wall.

to:

* ''Film/{{Robocop}}'' on Commodore 64 has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately.legitimately so no-one could get that far. Though it is possible to complete level 3 within the time limit by glitching through a wall.
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