History Main / UnWinnableByDesign

17th May '18 7:05:23 AM DistantDreamer
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17th May '18 7:04:37 AM DistantDreamer
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* Both ''VideoGame/Shenmue'' games have a time limit that automatically locks the player into the BadEnding if they haven't reached the final mission by a certain date. However, the time limit is so generous that most players would have to deliberately fail just to see it.

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* Both ''VideoGame/Shenmue'' ''Shenmue'' games have a time limit that automatically locks the player into the BadEnding if they haven't reached the final mission by a certain date. However, the time limit is so generous that most players would have to deliberately fail just to see it.
17th May '18 7:02:45 AM DistantDreamer
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* Both ''VideoGame/Shenmue'' games have a time limit that automatically locks the player into the BadEnding if they haven't reached the final mission by a certain date. However, the time limit is so generous that most players would have to deliberately fail just to see it.
10th May '18 4:30:16 PM Alexor
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* ''VideoGame/DarkCloud'' has a minor example. You cannot get 100 percent on Matataki's Georama if you do not have a lollipop for Kululu. There are two chances to get one. You can go to Clyde's house during a very narrow time frame (just after setting it up) and he'll give you one. Get there a second later, and he just gives you a wedge of cheese. You can also get it from the monster after setting up his house, but if you say that you prefer an item instead, you've just blown your chances. You'll go to her house and find that she is standing on a raised pipe because her brother ate something of hers and she won't come down. He'll ask you for it, but you don't have it so they're both dissatisfied forever. Was there ever any hint that you'd need candy? No. Did Kululu herself ever tell you she liked it? (You have to ask characters if they have any requests) No! when you talked to her, all she said was "..." It's her own fault!!!! BewareTheQuietOnes!
10th May '18 3:58:01 PM Alexor
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** If you consider winning the main-series games to be completing the Pokédex instead of defeating the Pokémon League, then the first three generations of games all have a '''Tough''' situation several times per game (once OneGameForThePriceOfTwo is taken into account). At several points in each game, there are Pokémon which appear on the overworld, and do not appear anywhere as RandomEncounters. They will not do battle with the player unless the player engages, but if they are knocked out, there is no longer any chance of catching them, as only one of each exists in each game. Unfortunately, they have very low catch rates, and as a result, it is quite possible for them to knock ''themselves'' out once they exhaust all of their moves' PP and are forced to use [[RecoilDamage Struggle]]. However, it's for this exact reason that ''no one'' would ever set out to catch them without [[SaveScumming saving the game first]], unless playing completely blind for the first time ever with [[LateArrivalSpoiler absolutely no knowledge of how hard it is to catch them]]. Games from the fourth generation onward have averted this by making [[AntiFrustrationFeatures the Legendary Pokémon respawn every time the player enters the Hall of Fame]] if they are not caught. [[HopeSpot Unfortunately]], completionists for every game after the first will be doomed to failure anyway, as every game intentionally includes several Pokémon which cannot be caught by any legitimate means, but only through special events which last for only a brief window of '''[[PermanentlyMissableContent real-world]]''' time, inflicting a permanent and unpreventable '''Cruel''' state on anybody alive after the events ended. Despite this practice being [[ScrappyMechanic universally reviled]], [[FailureIsTheOnlyOption the number of these Pokémon has only increased with every generation]].[[note]]The only reason that Generation I averts this is because of a GoodBadBug which the developers want to pretend [[NoFairCheating doesn't exist]].[[/note]]
10th May '18 3:56:41 AM TrollBrutal
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** The original ''Colossal Cave Adventure'' had a nasty one near the end -- after you deposit the last treasure, you have a small number of moves to get back into the cave system before you're locked out of it (literally). If you're anywhere in the caves when the timer expires, then you're whisked to the last two locations; if you aren't, then you can't get back in -- and thus can't end the game.
** Another example is trying to return via the bridge with the bear still following you. The bridge breaks under the bear's weight, causing you to fall and die. You can then respawn back at the starting location, but once you make it back to the bridge room, the bridge will still be gone, and if you left something you need on the other side, you're doomed.

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** The original ''Colossal Cave Adventure'' had has a nasty one near the end -- after you deposit the last treasure, you have a small number of moves to get back into the cave system before you're locked out of it (literally). If you're anywhere in the caves when the timer expires, then you're whisked to the last two locations; if you aren't, then you can't get back in -- and thus can't end the game.
** Another example is trying Several in the bridge:
*** If you give the troll a non-recoverable treasure
to pass (as in, not the magic egg), then you'd have lost it forever and won't get it back.
*** If you
return via the bridge with the bear still following you. The you, the bridge breaks under the bear's weight, causing you to fall and die. You can then respawn back at the starting location, but once you make it back to the bridge room, the bridge will still be gone, and if you left something you need on the other side, you're doomed.
10th May '18 3:50:53 AM TrollBrutal
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* ''VideoGame/PrinceOfPersia1'' features an [[TimedMission in-game timer]] that gave the player one hour to reach the top of the castle and save the princess. That is not this trope. What is this trope is when the player has run out the clock: they're allowed to keep going, lulling them into thinking that the princess hasn't died as they didn't get the Game Over... [[NonStandardGameOver only for them to arrive and see her body on the floor]], necessitating a restart.

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* ''VideoGame/PrinceOfPersia1'' features an [[TimedMission in-game timer]] that gave the player one hour to reach the top of the castle and save the princess. That is not this trope. What is this trope is when However, the player has run out SNES version gives two hours, and if the clock: they're clock runs out, the players are allowed to keep going, lulling them into thinking that the princess hasn't died as quest is still doable they didn't get the Game Over... [[NonStandardGameOver only for them to arrive and see her body on the floor]], missing]], necessitating a restart.
10th May '18 2:58:38 AM KBABZ
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Added DiffLines:

* ''VideoGame/PrinceOfPersia1'' features an [[TimedMission in-game timer]] that gave the player one hour to reach the top of the castle and save the princess. That is not this trope. What is this trope is when the player has run out the clock: they're allowed to keep going, lulling them into thinking that the princess hasn't died as they didn't get the Game Over... [[NonStandardGameOver only for them to arrive and see her body on the floor]], necessitating a restart.
26th Apr '18 3:45:12 PM FGHIK
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** Say that there is [[WhatDoesThisButtonDo a large button]] on the wall, with a sign above it that says 'Inorganic Vaporizer Ray'. When you try to push it, the game won't let you. Instead it says something like 'You'd better not. You'd lose that nifty pocket screwdriver'.

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** Say that there is [[WhatDoesThisButtonDo a large button]] on the wall, with a sign above it that says 'Inorganic '[[SchmuckBait Inorganic Vaporizer Ray'.Ray]]'. When you try to push it, the game won't let you. Instead it says something like 'You'd better not. You'd lose that nifty pocket screwdriver'.



** There is a large button on the wall, with a sign above it that says '[[SchmuckBait Inorganic Vaporizer Ray]]'. When you push it, all your stuff gets vaporized, [[PressXToDie including your pacemaker, and you promptly suffer cardiac arrest]]. The game then [[HaveANiceDeath mocks you]] for [[TooDumbToLive being stupid enough]] to press it.

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** There is a large button on the wall, with a sign above it that says '[[SchmuckBait Inorganic 'Inorganic Vaporizer Ray]]'.Ray'. When you push it, all your stuff gets vaporized, [[PressXToDie including your pacemaker, and you promptly suffer cardiac arrest]]. The game then [[HaveANiceDeath mocks you]] for [[TooDumbToLive being stupid enough]] to press it.
26th Apr '18 3:44:00 PM FGHIK
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** Say that there is a large button on the wall, with a sign above it that says 'Inorganic Vaporizer Ray'. When you try to push it, the game won't let you. Instead it says something like 'You'd better not. You'd lose that nifty pocket screwdriver'.

to:

** Say that there is [[WhatDoesThisButtonDo a large button button]] on the wall, with a sign above it that says 'Inorganic Vaporizer Ray'. When you try to push it, the game won't let you. Instead it says something like 'You'd better not. You'd lose that nifty pocket screwdriver'.



** There is a large button on the wall, with a sign above it that says 'Inorganic Vaporizer Ray'. When you push it, all your stuff gets vaporized, [[PressXToDie including your pacemaker, and you promptly suffer cardiac arrest]]. The game then [[HaveANiceDeath mocks you]] for being stupid enough to press it.

to:

** There is a large button on the wall, with a sign above it that says 'Inorganic '[[SchmuckBait Inorganic Vaporizer Ray'.Ray]]'. When you push it, all your stuff gets vaporized, [[PressXToDie including your pacemaker, and you promptly suffer cardiac arrest]]. The game then [[HaveANiceDeath mocks you]] for [[TooDumbToLive being stupid enough enough]] to press it.
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