History Main / UnWinnableByDesign

3rd May '16 2:00:49 AM erforce
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* ''Film/{{Robocop}}'' on Commodore 64 has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately so no-one could get that far. Though it is possible to complete level 3 within the time limit by glitching through a wall.

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* ''Film/{{Robocop}}'' ''VideoGame/{{RoboCop}}'' on Commodore 64 UsefulNotes/{{Commodore 64}} has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately so no-one could get that far. Though it is possible to complete level 3 within the time limit by glitching through a wall.
29th Apr '16 11:28:12 AM StarSword
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* {{Conversed}} in ''Literature/{{Mako}}''. The sudden twist during the final level of the VR game ''Mako Assault'' is that a group of Auran colonists imprisoned by the Alystierians have been brought to the refueling post the players are trying to destroy. Reiser says that had Lee's team exfiltrated without rescuing the colonists, the game would have sent them on a final bonus level to rescue them which was deliberately a no-win scenario.
25th Apr '16 1:38:39 PM smalltime
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* The programmers for the Amiga port of ''Film/DennisTheMenace'' ran of time and didn't put in the final boss or the ending, so they just put an impossible jump in the final stage.

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* The programmers for the Amiga port of ''Film/DennisTheMenace'' ran out of time and didn't put in the final boss or the ending, so they just put an impossible jump in the final stage.
25th Apr '16 1:36:56 PM smalltime
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* ''Film/{{Robocop}}'' on Commodore 64 has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately. Though it is possible to complete level 3 within the time limit by glitching through a wall.

to:

* ''Film/{{Robocop}}'' on Commodore 64 has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately.legitimately so no-one could get that far. Though it is possible to complete level 3 within the time limit by glitching through a wall.
25th Apr '16 1:35:42 PM smalltime
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* The programmers for the Amiga port of ''Film/DennisTheMenace'' ran of time and didn't put in the final boss or the ending, so they just put an impossible jump in the final stage.
* ''Film/{{Robocop}}'' on Commodore 64 has a GameBreakingBug that turns level 4 into a big glitchy mess, so the programmers put a time limit on level 3 that's too narrow to beat legitimately. Though it is possible to complete level 3 within the time limit by glitching through a wall.
16th Apr '16 2:23:51 PM zaphod77
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** In general, card solitaires often have a high percentage of unwinnable deals, with [=FreeCell=] being an unusual exception.

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** In general, card solitaires often have a high percentage of unwinnable deals, with [=FreeCell=] being an unusual exception.
exception. Even an Undo button will not save you in many cases.
27th Mar '16 10:14:23 PM FlakyPorcupine
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* After being the main game and Title Defense of the Wii ''VideoGame/PunchOut'' game, you can partake in Mac's Last Stand, an EndlessGame where you will face the boxers until you eventually lose free times and retire. [[FinalDeath Permanently]]. This is justified, as Little Mac wants to cement his place in boxing history with one last show.

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* After being the main game and Title Defense of the Wii ''VideoGame/PunchOut'' game, you can partake in Mac's Last Stand, an EndlessGame where you will face the boxers [[spoiler:and Donkey Kong]] until you eventually lose free three times and retire. [[FinalDeath Permanently]]. This is justified, as Little Mac wants to cement his place in boxing history with one last show.
27th Mar '16 10:13:18 PM FlakyPorcupine
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Added DiffLines:

* After being the main game and Title Defense of the Wii ''VideoGame/PunchOut'' game, you can partake in Mac's Last Stand, an EndlessGame where you will face the boxers until you eventually lose free times and retire. [[FinalDeath Permanently]]. This is justified, as Little Mac wants to cement his place in boxing history with one last show.
20th Mar '16 8:49:34 PM TARINunit9
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* ''VideoGame/TakeshisChallenge'', [[TrollingCreator having been designed by someone who wanted players to break their controllers]], has a fair share of them.

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* ''VideoGame/TakeshisChallenge'', [[TrollingCreator having been designed by someone who wanted players to break their controllers]], has a fair share sits squarely on the Cruel end of them.the spectrum and refuses to budge an inch.
18th Mar '16 12:29:22 PM radiaki
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* In a commercial for American Express, (now former) tennis player Andy Roddick starts off playing this straight when he faces an opponent that "returns everything"--[[http://www.youtube.com/watch?v=7UfGpt-0ncc Pong]]. He then inverts it by making the game Unwinnable by Design for Pong [[spoiler: by taking advantage of Pong not being a 3D game and constrained to the back of the court--and lobbing the ball just over the net so it goes under Pong.]]

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* In a commercial for American Express, (now former) tennis player Andy Roddick starts off playing this straight when he faces an opponent that "returns everything"--[[http://www.youtube.com/watch?v=7UfGpt-0ncc Pong]]. He then inverts it by making the game Unwinnable by Design for Pong [[spoiler: by taking advantage of Pong not being a 3D game and constrained to the back of the court--and lobbing the ball just over the net so it goes under Pong.]]



* ''TabletopGame/{{Fluxx}}'' starts off with the rule card Draw One, Play One with no goal in play. ''At the beginning of the game'', it's not possible for anyone to win -- yet.
** Unless, of course, you increase the Play rule. "Play All" followed by Peace, Peace No War" or "Love, All You Need is Love" are valid combos, to say nothing of getting extremely lucky with a four (or more, with play all and a draw-rule increase) card combo getting you one of the more conventional goals...
** ''TabletopGame/ZombieFluxx'' introduced an un-goal, which is played just like a goal -- but if it is met, then ''everyone loses''.
* Similarly, ''CardGame/{{Chrononauts}}'' features an "everyone loses" condition. If there are 13 Paradoxes on the field at the end of a turn, the universe collapses on itself and everyone is destroyed (with ''one'' exception added in an expansion).



* Some hands of Blackjack. Example: If, in a two-person game, you have 16, the dealer has 12, and the next card is a 6, 7, 8, or 9, then you will lose no matter who gets the card (''Someone'' will, since the dealer must hit with anything less than 17).
** A better example is any hand where the dealer has a 17 or more, you have less, and the next card will bust you. Either you take a card, bust and lose, or you don't take a card, and just lose.
** It's possible to just ''surrender'' if the game table's rules allow it. (Though it doesn't make you feel any better.) If the situation is unwinnable after drawing one 'hit' card, then you lose even that option.

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* Some hands of Blackjack. Example: If, in a two-person game, you have 16, the dealer has 12, and the next card is a 6, 7, 8, or 9, then you will lose no matter who gets the card (''Someone'' will, since the dealer must hit with anything less than 17).
** A better example is any hand where the dealer has a 17 or more, you have less, and the next card will bust you. Either you take a card, bust and lose, or you don't take a card, and just lose.
** It's possible to just ''surrender'' if the game table's rules allow it. (Though it doesn't make you feel any better.) If the situation is unwinnable after drawing one 'hit' card, then you lose even that option.



* Makes this trope OlderThanFeudalism with Chess and its relatives, where the objective of the game is to invoke a checkmate on your opponent.
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