History Main / UnWinnableByDesign

9th Jan '18 12:58:40 PM Twiddler
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* ''Webcomic/{{Erfworld}}'' features a turn-based strategy game designed to be unwinnable while following the rules -- the only way to win would be to surprise the gamemaster through lateral thinking. Originally Parson wanted to try the game on his friends, until he was teleported into a wargame universe with the same setup but different mechanics... Erfworld's economy is specifically set up so that none of the factions can ever control a large part of the board alone. Cities are the main source of income, but every one you add reduces the income from every city a side controls. Around a dozen cities you start to ''lose'' income by expanding further. The biggest side seen in the series so far, Haffaton, turned out to have a negligible defense even against a tiny side (of pacifists) simply because they couldn't afford the cost and upkeep of units.

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* ''Webcomic/{{Erfworld}}'' features ''Webcomic/{{Erfworld}}'':
** Parson creates
a turn-based strategy game designed to be unwinnable while following the rules -- the only way to win would be to surprise the gamemaster through lateral thinking. Originally Parson wanted to try the game on his friends, until he was teleported into a wargame universe with the same setup but different mechanics... mechanics...
**
Erfworld's economy is specifically set up so that none of the factions can ever control a large part of the board alone. Cities are the main source of income, but every one you add reduces the income from every city a side controls. Around a dozen cities you start to ''lose'' income by expanding further. The biggest side seen in the series so far, Haffaton, turned out to have a negligible defense even against a tiny side (of pacifists) simply because they couldn't afford the cost and upkeep of units.
24th Dec '17 1:13:45 AM AuraXtreme
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** The same as Tough, only there's no sign. You will only find out what the button does upon pressing it and being informed that your inventory is now gone.

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** The same as Tough, only there's no sign. You will only find out what the There is a large button does upon on the wall, but no sign telling you what it does. Upon pressing it, you discover that it was an Inorganic Vaporizer Ray, and being are informed that your inventory is now gone.



** The same as Nasty, only you just hear a humming noise when you push the button, and there are two buttons beside it that do other, plot-important things. Then, a while later, you need to solve a puzzle and check your inventory... "Hey, where's all my stuff?"

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** The same as Nasty, only you just hear a humming noise when you push the button, and there There are two three large buttons beside it that on the wall. Two of them do other, plot-important things.things; the third causes a simple humming noise. Then, a while later, you need to solve a puzzle and check your inventory... "Hey, where's all my stuff?"
20th Dec '17 2:27:22 AM OnGreenDolphinStreet
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** One early pricing game, "Bullseye" (not to be confused with another identically-named pricing game), has the dishonor of being the only pricing game with a "true" 0% win rate. The player had seven chances to guess the ''exact'' price of a car, and would be told whether their bids were too high or too low. They tried pretty hard to make the game easier spotting the contestant a $500 bidding range, rounding the price to the nearest $10 and even playing it for a sailboat instead but none of the tweaks helped, and the game was gone only two weeks in. Incidentally, if you know what you're doing, you could get the exact price (rounded to $10) if you can guess it within a $1,260 price range.

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** One early pricing game, "Bullseye" (not to be confused with another identically-named pricing game), has the dishonor of being the only pricing game with a "true" 0% win rate. The player had seven chances to guess the ''exact'' price of a car, and would be told whether their bids were too high or too low. They tried pretty hard to make the game easier spotting the contestant a $500 bidding range, rounding the price to the nearest $10 and even playing it for a sailboat instead but none of the tweaks helped, and the game was gone only two weeks in. Incidentally, if you know what you're doing, you could get the exact price (rounded to $10) if you can guess it within a $1,260 price range. The equally short-lived two-player variant, on the other hand, pretty much forced a win by ending when one of the contestants nailed the price; ironically, at least two games ended within less than seven guesses even though no bidding range or price rounding was used.
18th Dec '17 10:03:53 PM wingedcatgirl
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** In ''VideoGame/FireEmblemThracia776'', there are several chapters that require you to use a key (or a lockpick owned by a thief) to progress in the mission. Should the thieves be too tired to participate in the mission (or ''[[FinalDeath too DEAD]]'' [[PermanentlyMissableContent for that matter]]) and/or you do not have any keys/lockpicks, you will not be able to finish that chapter (and by consqeuence, the ''rest of the game''). In fact, you can encounter this situation as early as the third chapter if you did not do the Chapter 2 Gaiden mission(to recruit a thief that comes with a Lockpick) and unwittingly kill the only enemy that has a Door Key in Chapter 3.

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** In ''VideoGame/FireEmblemThracia776'', there are several chapters that require you to use a key (or a lockpick owned by a thief) to progress in the mission. Should the thieves be too tired to participate in the mission (or ''[[FinalDeath too DEAD]]'' [[PermanentlyMissableContent for that matter]]) matter) and/or you do not have any keys/lockpicks, you will not be able to finish that chapter (and by consqeuence, consequence, the ''rest of the game''). In fact, you can encounter this situation as early as the third chapter if you did not do the Chapter 2 Gaiden mission(to recruit a thief that comes with a Lockpick) and unwittingly kill the only enemy that has a Door Key in Chapter 3.
18th Dec '17 9:58:57 PM wingedcatgirl
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* ''VideoGame/FinalFantasyXI'': [[ThatOneBoss Absolute Virtue]]. It turns out it was originally supposed to be [[HopelessBossFight unbeatable]]. Then people started beating it, but ''every'' time a winning strategy was found against Absolute Virtue, the dev. team [[{{Nerf}} altered]] either its behavior or ''the mechanics of the game'' to break the strategy. They would also occasionally ban the players who won using it.
** Strangely, with respect to Absolute Virtue's Aht Urhgan analogue, [[MarathonBoss Pandemonium Warden]], the development team neither [[{{Nerf}} patched]] nor banned the players who exploited the Logout and Cannonball tricks. Though not exploits in the traditional sense, they clearly circumvent the boss's thrash-you abilities by out-of-game means as well as the game's mechanics surrounding player death and recovery.
16th Dec '17 7:37:41 PM xxxplizit
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* In [[ComicBook/BuckyOHareAndTheToadWars Bucky'O Hare]], the Blue Planet is not possible to complete without completing the Green Planet and rescuing Blinky to break the ice blocks. Either use a password to revert back or get a game over to reselect planet.
13th Dec '17 5:04:19 PM Malady
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** ''{{Okamiden}}'' for DS had the player stuck in the middle of the tutorial if using a [[http://www.gamefaqs.com/boards/971937-okamiden/59550010 pirate copy]].

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** ''{{Okamiden}}'' ''VideoGame/{{Okamiden}}'' for DS had the player stuck in the middle of the tutorial if using a [[http://www.gamefaqs.com/boards/971937-okamiden/59550010 pirate copy]].
3rd Dec '17 11:32:06 AM TheKaizerreich
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** ''WebVideo/TheAmazingAtheist'' took one of these and tried to do it in the ten minutes one was supposed to solve it. Even as a decently intelligent modern-age guy, he completely failed due to several tiny mistakes and eventually running out of time when he had solved at best 60% of it all.
2nd Dec '17 8:43:23 PM Jgamer
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** All players ''must'' prototype their kernelsprite at least once before entering the game. The second prototyping can be done at any point, but if even a single player has not done so before entry, the battlefield does not reach its fertile stage and the game is unwinnable.

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** All players ''must'' prototype their kernelsprite at least once before entering the game. The second prototyping can be done at any point, but if even a single player has not done so before entry, the battlefield does not reach its fertile stage and the game is unwinnable.unwinnable [[spoiler: unless someone finds a way to bring the missing battlefield and forge, like the pre-Scratch kids did.]].
17th Nov '17 3:26:06 AM Figaro
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* Many co-operative board games like ''TabletopGame/{{Pandemic}}'' as well as some solo games like Patience (a.k.a. Solitaire) have random initial conditions, which can mean that a given game is lost before it has even been begun when the draw is such that no choices the player(s) can make will lead to victory. To a great extent the aim of the game is to find out whether you're in one of those games or not.
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