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* {{Wutai}}: [[FlatWhat Which has European architecture and is inhabited by black people.]]

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* {{Wutai}}: [[FlatWhat Which has European architecture and is inhabited by black people.]]
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* MinusWorld: The interior of Eikronas, the largest of the islands, is supposed to be inaccessible. It's blocked off by steep cliffs and, should you manage to make your ways onto those, a layer of invisible walls that teleport you back to the shoreline. There is, nevertheless, a gap in those that allows the player to slip through and explore the mostly barren landscape beyond and even make their way to the swampy area in the middle [[SequenceBreaking before being transported there in the proper course of the story]].


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* SequenceBreaking
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* ForMassiveDamage: The Humbling Blow skill from the second game knocks opponents down; if you then follow up with a standard attack while they're lying on the ground, you instakill them even if they still have tens of thousands of hitpoints.


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* KickThemWhileTheyAreDown: The second game allows you to learn a skill that enables you to kick your opponents in the face, then stab them in the gut them while they're splayed helpleslly on their back.
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* EverythingsBetterWithDinosaurs: Instead of the asian-themed monsters you might expect, the secon game's {{wutai}} island inexplicably has velociraptors roaming the forests.

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* EverythingsBetterWithDinosaurs: Instead of the asian-themed monsters you might expect, the secon second game's {{wutai}} island inexplicably has velociraptors roaming the forests.
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* EverythingsBetterWithDinosaurs: Instead of the asian-themed monsters you might expect, the secon game's {{wutai}} island inexplicably has velociraptors roaming the forests.
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** There's a somewhat incoherent ghost who babbles about, among other things, [[GhostBusters crossing a stream]], much to the protagonist's confusion.
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** [[TheShining All work and no play makes Gorlag a dull boy.]]
** There's a somewhat incoherent ghost who babbles about, among other things, [[GhostBusters crossing a stream]], much to the protagonist's confusion.
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* DemBones
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* CallARabbitASmeerp: the Groms are just your staple goblins. In the Part One their totem poles are even called Goblin Totems.

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* CallARabbitASmeerp: the The Groms are just your staple goblins. In the Part One their totem poles are even called Goblin Totems. Likewise, the Necris, otherwise know as a skeleton.
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* ShouldersOfDoom: Even on lowly leather armor.


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** Valarin, the captain of the guard in Hatmandor, has [[LordOfTheRings Narsil]] mounted on his office wall.
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** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't [[CrossingTheStreams cross the stream]]" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you enact your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.

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** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't [[CrossingTheStreams cross the stream]]" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you enact talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.
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** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't [[CrossingTheStreams cross the stream]]" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you enact your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.
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* Playing With Fire: Fire magic is a school in this game

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* Playing With Fire: Fire magic is a school in this gamePlayingWithFire: One of the schools of magic.
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* InvisibleWall: in spite of being a WideOpenSandbox, the Part Two has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.

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* InvisibleWall: in spite of being a WideOpenSandbox, the Part Two TW 2 has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.
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** Averted in TW2.

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** Averted in TW2.TW 2.



** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[XMenOriginsWolverine "I thought I'd try cutting off your head, see if that works."]]

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** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[XMenOriginsWolverine [[Film/XMen "I thought I'd try cutting off your head, see if that works."]]



* ValuesDissonance: In the Part Two, the hero may play a big game hunter, happily shooting cheetahs and rhinos in the savannah. Keeping the rare species rare, aren't we?

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* ValuesDissonance: In the Part Two, TW 2, the hero may play a big game hunter, happily shooting cheetahs and rhinos in the savannah. Keeping the rare species rare, aren't we?
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** Another, somewhat more successful try to do something about that is the New Ashos University in the Part Two.

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** Another, somewhat more successful try to do something about that is the New Ashos University in the Part Two.TW2.



* ItGotWorse: Regardless of the ending you picked in the first game, it only got worse by the second

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* ItGotWorse: Regardless of the ending you picked in the first game, it only got worse by the secondsecond.



** Averted in the PartTwo

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** Averted in the PartTwoTW2.
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* Necromancy combines several parts Poisonous Person,
* NiceJobBreakingItHero: main quest line in both parts. It leads basically to unleashing the real BadOne into the world. Not that the hero [[{{ButThouMust}} had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.

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* Necromancy combines several parts Poisonous Person,
{{Necromancy}}
* NiceJobBreakingItHero: The main quest line in both parts. It leads basically to unleashing the real BadOne BigBad into the world. Not that the hero [[{{ButThouMust}} had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.



* SelfDeprecation: Sordahans Journey

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* SelfDeprecation: Sordahans Sordahan's Journey



** [[{{Ghostbusters}} "Are You A God?" "No." "Then Die."]] [[DeadpanSnarker "I'd like to change my answer."]]

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** [[{{Ghostbusters}} "Are You A you a God?" "No." "Then Die.DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]



** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[XMenOriginsWolverine I thought I'd try cutting off your head, see if that works.]]

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** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[XMenOriginsWolverine I "I thought I'd try cutting off your head, see if that works.]]"]]



* SwampsAreEvil: the whole Chapter III in the second game.

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* SwampsAreEvil: the whole entirety of Chapter III in the second game.



* UnwinnableByMistake: Many spawn points are located just outside towns. It's very easy to for the soldiers - at the start of the game, strong enough to pretty much OneHitKO you - to chase you until they're standing over the spawn point, and simply kill you over and over and over again.

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* UnwinnableByMistake: Many spawn points are located just outside towns. It's very easy to for the soldiers - at the start of the game, strong enough to pretty much OneHitKO you - to chase you until they're standing over the spawn point, and simply kill you over and over and over again.



* WhereItAllBegan: The final chapter of the game two.

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* WhereItAllBegan: The final chapter of the game two.second game.
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* Making A Splash: Water magic exists as a school but actually is only ice magic i.e An Ice Person

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* Making A Splash: MakingASplash: Water magic exists as a school school, but it's actually is only just [[AnIcePerson ice magic i.e An Ice Personmagic]].
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* Dishing Out Dirt: One of the schools of magic is earth

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* Dishing Out Dirt: DishingOutDirt: One of the schools of magic is earthmagic.
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* Blow You Away: Air magic is used in the game and is combined with lightning magic i.e. Shock And Awe

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* Blow You Away: BlowYouAway: Air magic is used in the game and is combined with lightning magic magic, i.e. Shock And AweShockAndAwe

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* AlwaysChaoticEvil: Orcs (subverted by the second game) and Groms

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* AlwaysChaoticEvil: Orcs (subverted by the second game) game), Groms and Gromsother humanoid mooks.
* ActionGirl: Dar Pha and Reesa in Part Two.
* AutomatonHorses: averted within the limits of the game mechanics in both parts.



* CallARabbitASmeerp: the Groms are just your staple goblins. In the Part One their totem poles are even called Goblin Totems.



** Another, somewhat more successful try to do something about that is the New Ashos University in the Part Two.



* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two.



* InvisibleWall: in spite of being a WideOpenSandbox, the Part Two has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.



** Averted in the PartTwo



* Necromancy combines several parts Poisonous Person,

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* Necromancy combines several parts Poisonous Person, Person,
* NiceJobBreakingItHero: main quest line in both parts. It leads basically to unleashing the real BadOne into the world. Not that the hero [[{{ButThouMust}} had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.



* SceneryPorn



* SwampsAreEvil: the whole Chapter III in the second game.



* ValuesDissonance: In the Part Two, the hero may play a big game hunter, happily shooting cheetahs and rhinos in the savannah. Keeping the rare species rare, aren't we?



* WellIntentionedExtremist / AntiVillain: [[spoiler: Gandohar turns out to be one]] in the Part Two.



** This game SERIOUSLY had a lot of potential. The first part takes place in Northern Antaloor, which was just recently shaken by a bunch of sleezy jerkasses who took control of the region via political intrigue and imposed a bunch of laws the populace hates. The main quest of that area involves a lot of political intrigue and the like that could have been fleshed out and given more overall depth. In the South, there's a lot of tension and concern over the invading Orc armies, and in fact when you get to the capital city of Cathalon, you can see siege machines being set up across the river by Orcs. Once again, the epic potential of this stock Fantasy trope is epically wasted because, all in all, you don't really even do too much to help end the war. Seriously, had Southpeak actually had people smarter than retarded orangutans for writers, Two Worlds could've been quite a game.

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** This game SERIOUSLY had a lot of potential. The first part takes place in Northern Antaloor, which was just recently shaken by a bunch of sleezy jerkasses who took control of the region via political intrigue and imposed a bunch of laws the populace hates. The main quest of that area involves a lot of political intrigue and the like that could have been fleshed out and given more overall depth. In the South, there's a lot of tension and concern over the invading Orc armies, and in fact when you get to the capital city of Cathalon, you can see siege machines being set up across the river by Orcs. Once again, the epic potential of this stock Fantasy trope is epically wasted because, all in all, you don't really even do too much to help end the war. Seriously, had Southpeak actually had people smarter than retarded orangutans for writers, Two Worlds could've been quite a game. game.
* WhereItAllBegan: The final chapter of the game two.



** And then there is that tavern in New Ashos, with the drunkards called Macek, Jarek and so on. Might be an EasterEgg from the Polish team of developers, though.




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*** It's somewhat more complicated than that. It's a rare case of FourPointScale and HypeBacklash cancelling out each other, so that 6 to 8 stands for 'above average to good', as it was meant to.
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* {{Wutai}}: [[FlatWhat Which has European architecture and is inhabited by black people.]]
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* Blow You Away: Air magic is used in the game and is combined with lightning magic i.e. Shock And Awe


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* Dishing Out Dirt: One of the schools of magic is earth


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* Making A Splash: Water magic exists as a school but actually is only ice magic i.e An Ice Person


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*Necromancy combines several parts Poisonous Person,


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* Playing With Fire: Fire magic is a school in this game

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** '''"Interesting guests!"'''



* [[RatedMForManly Rated T for Testosterone]]

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* [[RatedMForManly Rated T M for Testosterone]]Manly]]
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* EvilIsHammy: Aziraal, Sordahon, and [[spoiler: Gandohar]] just can't resist ChewingTheScenery.

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* CardCarryingVillain: [[spoiler: Gandohar]] in the second game has been taking multiples levels in this, as opposed to how he was almost AffablyEvil in the first game.



* {{Hatedom}}: One has arisen due mostly to the [[SmallNameBigEgo overblown self-image]] of the folks at Southpeak Studios. On the other hand, most people just find think the game is too funny to actually hate.

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* {{Hatedom}}: One has arisen due mostly to the [[SmallNameBigEgo overblown self-image]] of the folks at Southpeak Studios. On the other hand, most people just find think the first game is too funny to actually hate.
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Contrary to popular opinion the game was not developed by Southpeak but by the polish studio Reality Pump. The PC version was very well received in Germany, possibly to to the success of the Gothic franchise.

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Contrary to popular opinion the game was not developed by Southpeak but by the polish studio Reality Pump. The PC version was very well received in Germany, possibly to to the success of the Gothic franchise.



* OurOrcsAreDifferent: Tolkein Orcs

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* OurOrcsAreDifferent: Tolkein Tolkien Orcs

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* AccidentalInnuendo: The evil force is called ''The Taint''.



* DarkerAndEdgier: The plot of the second is somewhat darker than the first, which was fairly lighthearted by contrast.



* MemeticMolester: Lucius Darx



* NarmCharm: In the first game.



* SurprisinglyImprovedSequel: While not quite a GREAT game, Two Worlds II is a big improvement over the first one.
* SmallNameBigEgo: [[http://www.youtube.com/watch?v=7C8tiIKWLP4 "Most epic rpg ever" my ass.]]
* SoBadItsGood: Imagine if you will an impossibly buggy (as in, "often freezes up entirely when you die" buggy) third-person ''Oblivion'' ripoff with a hero who runs around like he's got a load in his pants. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. Send him out into the woods to fight bears and wolves in his quest to save [[strike:two worlds]] one world while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. A lot of this has to do with the massive amounts of NarmCharm present in the game.

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* AffectionateParody: One could see this game as a parody of the concept behind TheElderScrolls.
* AlwaysChaoticEvil: Orcs and Groms.

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* AffectionateParody: One could see this game as a parody of the concept behind TheElderScrolls.
* AlwaysChaoticEvil: Orcs (subverted by the second game) and Groms.Groms



* CrowningMusicOfAwesome: Okay, the quality of the game is arguable, but the entire soundtrack is unbelievably epic. The title theme alone is worth a few listens.
* DeadpanSnarker: In the sequel, the main character, very much so.

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* CrowningMusicOfAwesome: Okay, the quality of the game is arguable, but the entire soundtrack is unbelievably epic. The title theme alone is worth a few listens.
* DeadpanSnarker: In the sequel, the main character, very much so.so, albeit it's a cynical snarky.



* ItGotWorse: Amazingly enough, a sequel is soon to be released. The initial press release was essentially an open apology for the first game.

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* ItGotWorse: Amazingly enough, a sequel is soon to be released. The initial press release was essentially an open apology for Regardless of the ending you picked in the first game.game, it only got worse by the second



* MissFanservice: Kira, which is [[{{Squick}} really weird because she is your character's sister.]]
* NarmCharm
* ObviouslyEvil: The Orcs are obviously evil due to being, well, Orcs. Their human allies are obviously evil due to their eerie voices and [[FacelessMooks face-concealing masks.]]

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* MissFanservice: Kira, Kyra, which is [[{{Squick}} really weird because she is your character's sister.]]
]] The second game adds [[HalfHumanHybrid Dar Fa]], and the very {{Stripperiffic}} Cassara.
* NarmCharm
NarmCharm: In the first game.
* ObviouslyEvil: The Orcs are obviously evil due to being, well, Orcs. Their human allies are obviously evil due to their eerie voices and [[FacelessMooks face-concealing masks.]]]] The Orc part is subverted in the second game.



* SoBadItsGood: Imagine if you will an impossibly buggy (as in, "often freezes up entirely when you die" buggy) third-person ''Oblivion'' ripoff with a hero who runs around like he's got a load in his pants. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. Send him out into the woods to fight bears and wolves in his quest to save [[strike:two worlds]] one world while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word.
** A lot of this has to do with the massive amounts of NarmCharm present in the game.

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* SoBadItsGood: Imagine if you will an impossibly buggy (as in, "often freezes up entirely when you die" buggy) third-person ''Oblivion'' ripoff with a hero who runs around like he's got a load in his pants. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. Send him out into the woods to fight bears and wolves in his quest to save [[strike:two worlds]] one world while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word.
**
word. A lot of this has to do with the massive amounts of NarmCharm present in the game.
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* DragonWithAnAgenda: Gandohar in the first game.

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