History Main / TurnBasedTactics

16th May '17 11:43:38 PM Headrock
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]''
16th May '17 10:33:31 PM Fuyumoto
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* ''[[VideoGame/{{Onmyoji}} Onmyōji]]''
1st May '17 5:11:57 AM jormis29
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* ''VideoGame/UFOAlienInvasion''.



** ''VideoGame/XCOMUFODefense'' and its {{Fan Remake}}s, including ''VideoGame/{{Xenonauts}}'' and ''VideoGame/UFOAlienInvasion''.

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** ''VideoGame/XCOMUFODefense'' and its {{Fan Remake}}s, including ''VideoGame/{{Xenonauts}}'' and ''VideoGame/UFOAlienInvasion''.''VideoGame/XCOMUFODefense''


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* ''VideoGame/{{Xenonauts}}''
1st May '17 2:29:00 AM jormis29
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* ''VideoGame/PhoenixPoint''
7th Mar '17 4:35:28 AM DatGuy
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* ''VideoGame/Caravaneer2''
31st Dec '16 4:10:01 PM Headrock
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As with TurnBasedStrategy games, gameplay alternates between players: Each player has the time to contemplate their next move and execute it, before relinquishing control to the next player. There are some exceptions to this, primarily the [[RealTimeWithPause Simultaneous Turn Resolution]] (aka "WEGO") model, in which players formulate and submit their orders for the turn at the same time, and then all soldiers act simultaneously on those orders.

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As with TurnBasedStrategy all TurnBasedCombat games, gameplay alternates between players: Each player has the time to contemplate their next move and execute it, before relinquishing control to the next player. There are some exceptions to this, primarily the [[RealTimeWithPause Simultaneous Turn Resolution]] (aka "WEGO") model, in which players formulate and submit their orders for the turn at the same time, and then all soldiers act simultaneously on those orders.



Compare StrategyRPG. See also TurnBasedCombat and CommonTacticalGameplayElements.

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Compare StrategyRPG. See also TurnBasedCombat and CommonTacticalGameplayElements.
31st Dec '16 4:06:55 PM Headrock
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''Turn Based Tactics'' is a specialized subgenre of TurnBasedStrategy. What makes Tactical games different is their scope: While strategic games (like ''TabletopGame/{{Risk}}'' or ''{{VideoGame/Civilization}}'') revolve around the abstract mechanics of efficiently waging war, exploiting resources and controlling huge groups of combatants all at once ([[UnitsNotToScale whether or not it's readily apparent]]), tactical games focus on [[TurnBasedCombat controlling individual soldiers or vehicles]]. Due to this constricted scope, recruitment and construction take place outside of combat, if they even factor into the game at all.

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''Turn Based Tactics'' is a specialized subgenre of TurnBasedStrategy. What makes Tactical games different is their scope: While strategic games (like ''TabletopGame/{{Risk}}'' or ''{{VideoGame/Civilization}}'') revolve around the abstract mechanics of efficiently waging war, exploiting resources and controlling huge groups of combatants all at once ([[UnitsNotToScale whether or not it's readily apparent]]), tactical games focus on [[TurnBasedCombat controlling individual soldiers or vehicles]].vehicles. Due to this constricted scope, recruitment and construction take place outside of combat, if they even factor into the game at all.



Compare StrategyRPG. See also CommonTacticalGameplayElements.

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Compare StrategyRPG. See also TurnBasedCombat and CommonTacticalGameplayElements.
31st Dec '16 3:26:22 PM jake38
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* The upcoming [[http://www.kickstarter.com/projects/409030043/warmachine-tactics Warmachine Tactics]] game, currently on Kickstarter.[[/index]]
29th Jul '16 4:11:49 PM Headrock
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** ''VideoGame/XCOMUFODefense'' and its {{Fan Remake}}s:
*** ''VideoGame/XComTerrorFromTheDeep''
*** ''VideoGame/XComApocalypse'', where players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
*** ''VideoGame/XCOMEnemyUnknown'' - the remake of the first game.
*** ''VideoGame/XCOM2''
** ''VideoGame/{{Xenonauts}}''

to:

** ''VideoGame/XCOMUFODefense'' and its {{Fan Remake}}s:
***
Remake}}s, including ''VideoGame/{{Xenonauts}}'' and ''VideoGame/UFOAlienInvasion''.
**
''VideoGame/XComTerrorFromTheDeep''
*** ** ''VideoGame/XComApocalypse'', where players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
*** ** ''VideoGame/XCOMEnemyUnknown'' - the official remake of the first game.
*** ''VideoGame/XCOM2''
** ''VideoGame/{{Xenonauts}}''''VideoGame/XCOM2''
28th Jul '16 9:22:44 PM Ripburger
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*** ''VideoGame/XComUFODefense''



* ''VideoGame/{{Xenonauts}}''

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* ** ''VideoGame/{{Xenonauts}}''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TurnBasedTactics