History Main / TurnBasedTactics

31st Dec '16 4:10:01 PM Headrock
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As with TurnBasedStrategy games, gameplay alternates between players: Each player has the time to contemplate their next move and execute it, before relinquishing control to the next player. There are some exceptions to this, primarily the [[RealTimeWithPause Simultaneous Turn Resolution]] (aka "WEGO") model, in which players formulate and submit their orders for the turn at the same time, and then all soldiers act simultaneously on those orders.

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As with TurnBasedStrategy all TurnBasedCombat games, gameplay alternates between players: Each player has the time to contemplate their next move and execute it, before relinquishing control to the next player. There are some exceptions to this, primarily the [[RealTimeWithPause Simultaneous Turn Resolution]] (aka "WEGO") model, in which players formulate and submit their orders for the turn at the same time, and then all soldiers act simultaneously on those orders.



Compare StrategyRPG. See also TurnBasedCombat and CommonTacticalGameplayElements.

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Compare StrategyRPG. See also TurnBasedCombat and CommonTacticalGameplayElements.
31st Dec '16 4:06:55 PM Headrock
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''Turn Based Tactics'' is a specialized subgenre of TurnBasedStrategy. What makes Tactical games different is their scope: While strategic games (like ''TabletopGame/{{Risk}}'' or ''{{VideoGame/Civilization}}'') revolve around the abstract mechanics of efficiently waging war, exploiting resources and controlling huge groups of combatants all at once ([[UnitsNotToScale whether or not it's readily apparent]]), tactical games focus on [[TurnBasedCombat controlling individual soldiers or vehicles]]. Due to this constricted scope, recruitment and construction take place outside of combat, if they even factor into the game at all.

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''Turn Based Tactics'' is a specialized subgenre of TurnBasedStrategy. What makes Tactical games different is their scope: While strategic games (like ''TabletopGame/{{Risk}}'' or ''{{VideoGame/Civilization}}'') revolve around the abstract mechanics of efficiently waging war, exploiting resources and controlling huge groups of combatants all at once ([[UnitsNotToScale whether or not it's readily apparent]]), tactical games focus on [[TurnBasedCombat controlling individual soldiers or vehicles]].vehicles. Due to this constricted scope, recruitment and construction take place outside of combat, if they even factor into the game at all.



Compare StrategyRPG. See also CommonTacticalGameplayElements.

to:

Compare StrategyRPG. See also TurnBasedCombat and CommonTacticalGameplayElements.
31st Dec '16 3:26:22 PM jake38
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* The upcoming [[http://www.kickstarter.com/projects/409030043/warmachine-tactics Warmachine Tactics]] game, currently on Kickstarter.[[/index]]
29th Jul '16 4:11:49 PM Headrock
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** ''VideoGame/XCOMUFODefense'' and its {{Fan Remake}}s:
*** ''VideoGame/XComTerrorFromTheDeep''
*** ''VideoGame/XComApocalypse'', where players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
*** ''VideoGame/XCOMEnemyUnknown'' - the remake of the first game.
*** ''VideoGame/XCOM2''
** ''VideoGame/{{Xenonauts}}''

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** ''VideoGame/XCOMUFODefense'' and its {{Fan Remake}}s:
***
Remake}}s, including ''VideoGame/{{Xenonauts}}'' and ''VideoGame/UFOAlienInvasion''.
**
''VideoGame/XComTerrorFromTheDeep''
*** ** ''VideoGame/XComApocalypse'', where players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
*** ** ''VideoGame/XCOMEnemyUnknown'' - the official remake of the first game.
*** ''VideoGame/XCOM2''
** ''VideoGame/{{Xenonauts}}''''VideoGame/XCOM2''
28th Jul '16 9:22:44 PM Ripburger
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*** ''VideoGame/XComUFODefense''



* ''VideoGame/{{Xenonauts}}''

to:

* ** ''VideoGame/{{Xenonauts}}''
28th Jul '16 9:22:02 PM Ripburger
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*** ''VideoGame/UFOAlienInvasion''
*** ''VideoGame/{{Xenonauts}}''
** ''VideoGame/XComTerrorFromTheDeep''
** ''VideoGame/XComApocalypse'', where players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
** ''VideoGame/XCOMEnemyUnknown'' - the remake of the first game.
** ''VideoGame/XCOM2''

to:

*** ''VideoGame/UFOAlienInvasion''
''VideoGame/XComUFODefense''
*** ''VideoGame/{{Xenonauts}}''
**
''VideoGame/XComTerrorFromTheDeep''
** *** ''VideoGame/XComApocalypse'', where players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
** *** ''VideoGame/XCOMEnemyUnknown'' - the remake of the first game.
** ''VideoGame/XCOM2''*** ''VideoGame/XCOM2''
* ''VideoGame/{{Xenonauts}}''
28th Jul '16 12:33:43 AM UmbrellasWereAwesome
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*** ''VideoGame/UFOInvasion''

to:

*** ''VideoGame/UFOInvasion''''VideoGame/UFOAlienInvasion''
28th Jul '16 12:30:06 AM UmbrellasWereAwesome
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* ''VideoGame/HardWest'', which alternates ''VideoGame/XComEnemyUnknown''-like tactical battles with "Choose Your Own Adventure" sequences on a worldmap.

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* ''VideoGame/HardWest'', which alternates ''VideoGame/XComEnemyUnknown''-like ''VideoGame/XCOMEnemyUnknown''-like tactical battles with "Choose Your Own Adventure" sequences on a worldmap.
28th Jul '16 12:27:39 AM UmbrellasWereAwesome
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* Some sections of games in the ''Battle Isle'' series, like ''Incubation: Time is Running Out'' and ''The Andosia War''.

to:

* Some sections of games in the ''Battle Isle'' ''VideoGame/BattleIsle'' series, like ''Incubation: Time is Running Out'' and ''The Andosia War''.
28th Jul '16 12:11:38 AM UmbrellasWereAwesome
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* ''VideoGame/HardWest'', which alterns ''X-Com: Enemy Unknown''-like tactical battles with "Choose Your Own Adventure" sequences on a worldmap.

to:

* ''VideoGame/HardWest'', which alterns ''X-Com: Enemy Unknown''-like alternates ''VideoGame/XComEnemyUnknown''-like tactical battles with "Choose Your Own Adventure" sequences on a worldmap.



* ''VideoGame/LaserSquad'' (the predecessor to ''VideoGame/XCom''):
** ''Laser Squad: Nemesis'' (using Simultaneous Turn Resolution)



* ''VideoGame/MetalGearAcid'', a non-canon spinoff from the ''Franchise/MetalGear'' franchise which combines turn-based tactics with collectible cards

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* ''VideoGame/MetalGearAcid'', a non-canon spinoff from the ''Franchise/MetalGear'' franchise which combines turn-based tactics with collectible cardscards.



* ''SilentStorm''

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* ''SilentStorm''''VideoGame/SilentStorm''[[/index]]



[[index]]



* The upcoming [[http://www.kickstarter.com/projects/409030043/warmachine-tactics Warmachine Tactics]] game, currently on Kickstarter.
* [[/index]]A number of ''TabletopGame/{{Warhammer 40000}}'' [[index]]games, like ''Space Crusade'', ''VideoGame/Warhammer40000ChaosGate'', and ''Squad Command''[[/index]].[[index]]

to:

* The upcoming [[http://www.kickstarter.com/projects/409030043/warmachine-tactics Warmachine Tactics]] game, currently on Kickstarter.
Kickstarter.[[/index]]
* [[/index]]A number of ''TabletopGame/{{Warhammer 40000}}'' [[index]]games, like 40000}}'':[[index]]
**
''Space Crusade'', ''VideoGame/Warhammer40000ChaosGate'', and Crusade''
** ''VideoGame/Warhammer40000ChaosGate''
**
''Squad Command''[[/index]].[[index]]Command''



* Most games in the ''VideoGame/XCom'' series. They featured Turn-Based combat, but relied on real time for the Geoscape/world-map portion. The other games, namely Enforcer, Interceptor, and 2K Marin's XCOM were of very different genres to the originals.
** In ''VideoGame/XComApocalypse'', players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
** ''LaserSquad'', the predecessor to ''X-Com'', and the newer ''Laser Squad: Nemesis'' (using Simultaneous Turn Resolution.)
** The open source ''UFOAlienInvasion'' FanGame
** ''VideoGame/{{Xenonauts}}''
** ''VideoGame/XCOMEnemyUnknown'' - the remake of the first game of the previous franchise.

to:

* Most games in the ''VideoGame/XCom'' series. They featured ''VideoGame/XCom'', which features Turn-Based combat, but relied relies on real time for the Geoscape/world-map portion. The other games, portion (the exceptions, namely Enforcer, Interceptor, ''Enforcer'', ''Interceptor'', and 2K Marin's XCOM were ''VideoGame/TheBureauXCOMDeclassified'', are of very different genres to the originals.
genres):
** In ''VideoGame/XCOMUFODefense'' and its {{Fan Remake}}s:
*** ''VideoGame/UFOInvasion''
*** ''VideoGame/{{Xenonauts}}''
** ''VideoGame/XComTerrorFromTheDeep''
**
''VideoGame/XComApocalypse'', where players were given the option to play combat as either Turn-Based or Real-Time, but had to make that decision before each battle began and could not switch mid-battle.
** ''LaserSquad'', the predecessor to ''X-Com'', and the newer ''Laser Squad: Nemesis'' (using Simultaneous Turn Resolution.)
** The open source ''UFOAlienInvasion'' FanGame
** ''VideoGame/{{Xenonauts}}''
**
''VideoGame/XCOMEnemyUnknown'' - the remake of the first game of the previous franchise.game.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TurnBasedTactics